mirror of
https://github.com/Kbz-8/Pulse.git
synced 2026-01-10 15:03:34 +00:00
adding D3D11 unit tests, removing raw HLSL support
This commit is contained in:
5
.github/workflows/d3d11-test-windows.yml
vendored
5
.github/workflows/d3d11-test-windows.yml
vendored
@@ -62,7 +62,7 @@ jobs:
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# Setup compilation mode and install project dependencies
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- name: Configure xmake and install dependencies
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run: xmake config --d3d11=y --vulkan=n --opengl=n --software=n --webgpu=n --examples=y --arch=${{ matrix.arch }} --mode=${{ matrix.confs.mode }} ${{ matrix.confs.config }} --ccache=n --yes
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run: xmake config --d3d11=y --d3d11-tests-y --vulkan=n --opengl=n --software=n --webgpu=n --examples=y --arch=${{ matrix.arch }} --mode=${{ matrix.confs.mode }} ${{ matrix.confs.config }} --ccache=n --yes
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# Save dependencies
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- name: Save cached xmake dependencies
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@@ -82,5 +82,4 @@ jobs:
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- name: Test D3D11
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run: |
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xmake build --yes D3D11Example
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xmake run --yes D3D11Example
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xmake run --yes D3D11UnitTests
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@@ -22,25 +22,11 @@ void DebugCallBack(PulseDebugMessageSeverity severity, const char* message)
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#define BUFFER_SIZE (256 * sizeof(uint32_t))
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const char* hlsl_source = HLSL_SOURCE(
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RWBuffer<int> ssbo : register(u0);
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[numthreads(16, 16, 1)]
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void CSMain(uint3 grid : SV_DispatchThreadID)
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{
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ssbo[grid.x * grid.y] = (int)(grid.x * grid.y);
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}
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);
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int main(void)
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{
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PulseFlags shader_format;
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#ifdef PULSE_D3D11_COMPILER_UNAVAILABLE
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shader_format = PULSE_SHADER_FORMAT_DXBC_BIT;
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#else
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shader_format = PULSE_SHADER_FORMAT_HLSL_BIT;
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#endif
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, shader_format, PULSE_HIGH_DEBUG);
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_DXBC_BIT, PULSE_HIGH_DEBUG);
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PulseSetDebugCallback(backend, DebugCallBack);
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PulseDevice device = PulseCreateDevice(backend, NULL, 0);
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@@ -51,19 +37,15 @@ int main(void)
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// GPU computations
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{
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const uint8_t shader_bytecode[] = {
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#include "shader.cso.h"
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};
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PulseComputePipelineCreateInfo info = { 0 };
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#ifdef PULSE_D3D11_COMPILER_UNAVAILABLE
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const uint8_t shader_bytecode[] = {
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#include "shader.cso.h"
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};
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info.code_size = sizeof(shader_bytecode);
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info.code = shader_bytecode;
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#else
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info.code_size = strlen(hlsl_source);
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info.code = (const uint8_t*)hlsl_source;
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#endif
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info.code_size = sizeof(shader_bytecode);
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info.code = shader_bytecode;
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info.entrypoint = "CSMain";
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info.format = shader_format;
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info.format = PULSE_SHADER_FORMAT_DXBC_BIT;
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info.num_readwrite_storage_buffers = 1;
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PulseComputePipeline pipeline = PulseCreateComputePipeline(device, &info);
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@@ -1,3 +1,11 @@
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// RWBuffer<int> ssbo : register(u0);
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//
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// [numthreads(16, 16, 1)]
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// void CSMain(uint3 grid : SV_DispatchThreadID)
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// {
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// ssbo[grid.x * grid.y] = (int)(grid.x * grid.y);
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// }
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0x44, 0x58, 0x42, 0x43, 0x73, 0x34, 0xc8, 0x1f, 0xdb, 0x93, 0x0e, 0xcb,
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0x41, 0xcd, 0x2e, 0x23, 0xde, 0x7c, 0x23, 0x9b, 0x01, 0x00, 0x00, 0x00,
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0x08, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
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@@ -2,7 +2,6 @@ target("D3D11Example")
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add_deps("pulse_gpu")
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if is_plat("linux") then
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set_extension(".x86_64")
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add_defines("PULSE_D3D11_COMPILER_UNAVAILABLE")
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end
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add_files("*.c")
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target_end()
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@@ -77,7 +77,6 @@ typedef enum PulseShaderFormatsBits
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PULSE_SHADER_FORMAT_WGSL_BIT = PULSE_BIT(4), // Can be used by WebGPU backend
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PULSE_SHADER_FORMAT_GLSL_BIT = PULSE_BIT(5), // Can be used by OpenGL / OpenGL_ES backend
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PULSE_SHADER_FORMAT_DXBC_BIT = PULSE_BIT(6), // Can be used by D3D11 backend
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PULSE_SHADER_FORMAT_HLSL_BIT = PULSE_BIT(7), // Can be used by D3D11 backend
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// More to come
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} PulseShaderFormatsBits;
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typedef PulseFlags PulseShaderFormatsFlags;
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@@ -10,15 +10,12 @@
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#pragma comment(lib,"d3d11.lib")
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#pragma comment(lib, "dxgi.lib")
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#ifndef PULSE_D3D11_COMPILER_UNAVAILABLE
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#pragma comment(lib,"d3dcompiler.lib")
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#endif
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PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used)
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{
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if(candidates != PULSE_BACKEND_ANY && (candidates & PULSE_BACKEND_D3D11) == 0)
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return PULSE_BACKEND_INVALID;
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if((shader_formats_used & PULSE_SHADER_FORMAT_DXBC_BIT) == 0 && (shader_formats_used & PULSE_SHADER_FORMAT_HLSL_BIT) == 0)
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if((shader_formats_used & PULSE_SHADER_FORMAT_DXBC_BIT) == 0)
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return PULSE_BACKEND_INVALID;
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return PULSE_BACKEND_D3D11;
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}
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@@ -62,6 +59,6 @@ PulseBackendHandler D3D11Driver = {
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.PFN_UnloadBackend = Direct3D11UnloadBackend,
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.PFN_CreateDevice = Direct3D11CreateDevice,
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.backend = PULSE_BACKEND_D3D11,
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.supported_shader_formats = PULSE_SHADER_FORMAT_DXBC_BIT | PULSE_SHADER_FORMAT_HLSL_BIT,
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.supported_shader_formats = PULSE_SHADER_FORMAT_DXBC_BIT,
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.driver_data = PULSE_NULLPTR
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};
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@@ -7,55 +7,6 @@
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#include "D3D11.h"
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#include "D3D11Device.h"
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#include "D3D11ComputePipeline.h"
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#include <string.h>
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#ifndef PULSE_D3D11_COMPILER_UNAVAILABLE
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#include <d3dcompiler.h>
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static HRESULT CompileComputeShader(PulseDevice device, const unsigned char* src, uint32_t src_size, const char* entry_point, ID3DBlob** blob)
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{
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if(!src || !entry_point || !device || !blob)
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return E_INVALIDARG;
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Direct3D11Device* d3d11_device = D3D11_RETRIEVE_DRIVER_DATA_AS(device, Direct3D11Device*);
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*blob = PULSE_NULLPTR;
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UINT flags = D3DCOMPILE_ENABLE_STRICTNESS;
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if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(device->backend))
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flags |= D3DCOMPILE_DEBUG;
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// We generally prefer to use the higher CS shader profile when possible as CS 5.0 is better performance on 11-class hardware
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LPCSTR profile = (ID3D11Device_GetFeatureLevel(d3d11_device->device) >= D3D_FEATURE_LEVEL_11_0) ? "cs_5_0" : "cs_4_0";
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ID3DBlob* shader_blob = PULSE_NULLPTR;
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ID3DBlob* error_blob = PULSE_NULLPTR;
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HRESULT hr = D3DCompile(src, src_size, PULSE_NULLPTR, PULSE_NULLPTR, PULSE_NULLPTR, entry_point, profile, flags, 0, &shader_blob, &error_blob);
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if(FAILED(hr))
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{
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if(error_blob)
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{
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if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(device->backend))
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PulseLogInfoFmt(device->backend, "(D3D11) failed to compile HLSL shader. %s", ID3D10Blob_GetBufferPointer(error_blob));
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ID3D10Blob_Release(error_blob);
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}
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if(shader_blob)
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ID3D10Blob_Release(shader_blob);
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return hr;
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}
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*blob = shader_blob;
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return hr;
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}
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#else
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static HRESULT CompileComputeShader(PulseDevice device, const unsigned char* src, uint32_t src_size, const char* entry_point, ID3DBlob** blob)
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{
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if(PULSE_IS_BACKEND_LOW_LEVEL_DEBUG(device->backend))
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PulseLogInfo(device->backend, "(D3D11) on-the-fly shader compilation is not available");
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PulseSetInternalError(PULSE_ERROR_INITIALIZATION_FAILED);
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return D3DERR_INVALIDCALL;
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}
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#endif
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PulseComputePipeline Direct3D11CreateComputePipeline(PulseDevice device, const PulseComputePipelineCreateInfo* info)
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{
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@@ -69,25 +20,7 @@ PulseComputePipeline Direct3D11CreateComputePipeline(PulseDevice device, const P
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pipeline->driver_data = d3d11_pipeline;
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void* bytecode_data = PULSE_NULLPTR;
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size_t bytecode_size;
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if(info->format & PULSE_SHADER_FORMAT_HLSL_BIT)
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{
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ID3D10Blob* blob = PULSE_NULLPTR;
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CHECK_D3D11_RETVAL(device->backend, CompileComputeShader(device, info->code, info->code_size, info->entrypoint, &blob), PULSE_ERROR_INITIALIZATION_FAILED, PULSE_NULL_HANDLE);
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bytecode_size = ID3D10Blob_GetBufferSize(blob);
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memcpy(bytecode_data, ID3D10Blob_GetBufferPointer(blob), bytecode_size);
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ID3D10Blob_Release(blob);
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}
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if(bytecode_data == PULSE_NULLPTR)
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{
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bytecode_data = (void*)info->code;
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bytecode_size = info->code_size;
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}
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CHECK_D3D11_RETVAL(device->backend, ID3D11Device_CreateComputeShader(d3d11_device->device, bytecode_data, bytecode_size, PULSE_NULLPTR, &d3d11_pipeline->shader), PULSE_ERROR_INITIALIZATION_FAILED, PULSE_NULL_HANDLE);;
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CHECK_D3D11_RETVAL(device->backend, ID3D11Device_CreateComputeShader(d3d11_device->device, (void*)info->code, info->code_size, PULSE_NULLPTR, &d3d11_pipeline->shader), PULSE_ERROR_INITIALIZATION_FAILED, PULSE_NULL_HANDLE);;
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if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(device->backend))
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PulseLogInfoFmt(device->backend, "(D3D11) created new compute pipeline %p", pipeline);
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@@ -35,4 +35,7 @@ bool Direct3D11BlitImage(PulseCommandList cmd, const PulseImageRegion* src, cons
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void Direct3D11DestroyImage(PulseDevice device, PulseImage image)
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{
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Direct3D11Image* d3d11_image = D3D11_RETRIEVE_DRIVER_DATA_AS(image, Direct3D11Image*);
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free(d3d11_image);
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free(image);
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}
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@@ -19,6 +19,8 @@ void TestBackendSupport()
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if(!PulseSupportsBackend(PULSE_BACKEND_OPENGL, PULSE_SHADER_FORMAT_GLSL_BIT))
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#elif defined(OPENGLES_ENABLED)
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if(!PulseSupportsBackend(PULSE_BACKEND_OPENGL_ES, PULSE_SHADER_FORMAT_GLSL_BIT))
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#elif defined(D3D11_ENABLED)
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if(!PulseSupportsBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_DXBC_BIT))
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#endif
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{
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TEST_MESSAGE("Backend is not supported");
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@@ -36,6 +38,8 @@ void TestBackendSetup()
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_OPENGL, PULSE_SHADER_FORMAT_GLSL_BIT, PULSE_HIGH_DEBUG);
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#elif defined(OPENGLES_ENABLED)
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_OPENGL_ES, PULSE_SHADER_FORMAT_GLSL_BIT, PULSE_HIGH_DEBUG);
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#elif defined(D3D11_ENABLED)
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_DXBC_BIT, PULSE_HIGH_DEBUG);
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#endif
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TEST_ASSERT_NOT_EQUAL_MESSAGE(backend, PULSE_NULL_HANDLE, PulseVerbaliseErrorType(PulseGetLastErrorType()));
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PulseSetDebugCallback(backend, DumbDebugCallBack);
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@@ -50,6 +54,8 @@ void TestBackendAnySetup()
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_ANY, PULSE_SHADER_FORMAT_WGSL_BIT, PULSE_HIGH_DEBUG);
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#elif defined(OPENGL_ENABLED) || defined(OPENGLES_ENABLED)
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_ANY, PULSE_SHADER_FORMAT_GLSL_BIT, PULSE_HIGH_DEBUG);
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#elif defined(D3D11_ENABLED)
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_ANY, PULSE_SHADER_FORMAT_DXBC_BIT, PULSE_HIGH_DEBUG);
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#endif
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TEST_ASSERT_NOT_EQUAL_MESSAGE(backend, PULSE_NULL_HANDLE, PulseVerbaliseErrorType(PulseGetLastErrorType()));
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#if defined(VULKAN_ENABLED)
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@@ -60,6 +66,8 @@ void TestBackendAnySetup()
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PulseBackendFlags backend_type = PulseGetBackendType(backend);
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if(backend_type != PULSE_BACKEND_OPENGL && backend_type != PULSE_BACKEND_OPENGL_ES)
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TEST_FAIL();
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#elif defined(D3D11_ENABLED)
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TEST_ASSERT_EQUAL(PulseGetBackendType(backend), PULSE_BACKEND_D3D11);
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#endif
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PulseSetDebugCallback(backend, DumbDebugCallBack);
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PulseUnloadBackend(backend);
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@@ -75,6 +83,8 @@ void TestWrongBackendSetup()
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_OPENGL, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
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#elif defined(OPENGLES_ENABLED)
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_OPENGL_ES, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
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#elif defined(D3D11_ENABLED)
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PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
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#endif
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TEST_ASSERT_EQUAL(backend, PULSE_NULL_HANDLE);
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PulseSetDebugCallback(backend, DumbDebugCallBack);
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@@ -280,6 +280,10 @@ void TestBufferComputeWrite()
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const uint8_t shader_bytecode[] = {
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#include "Shaders/Vulkan-OpenGL/SimpleBufferWrite.comp.glsl.h"
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};
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#elif defined(D3D11_ENABLED)
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const uint8_t shader_bytecode[] = {
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#include "Shaders/D3D11/SimpleBufferWrite.cso.h"
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};
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#endif
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PulseBufferCreateInfo buffer_create_info = { 0 };
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@@ -351,6 +355,10 @@ void TestBufferComputeCopy()
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const uint8_t shader_bytecode[] = {
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#include "Shaders/Vulkan-OpenGL/BufferCopy.comp.glsl.h"
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};
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#elif defined(D3D11_ENABLED)
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const uint8_t shader_bytecode[] = {
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#include "Shaders/D3D11/BufferCopy.cso.h"
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};
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#endif
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uint32_t data[256];
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@@ -28,6 +28,8 @@ void SetupPulse(PulseBackend* backend)
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*backend = PulseLoadBackend(PULSE_BACKEND_OPENGL, PULSE_SHADER_FORMAT_GLSL_BIT, PULSE_PARANOID_DEBUG);
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#elif defined(OPENGLES_ENABLED)
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*backend = PulseLoadBackend(PULSE_BACKEND_OPENGL_ES, PULSE_SHADER_FORMAT_GLSL_BIT, PULSE_PARANOID_DEBUG);
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#elif defined(D3D11_ENABLED)
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*backend = PulseLoadBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_DXBC_BIT, PULSE_PARANOID_DEBUG);
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#endif
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if(*backend == PULSE_NULL_HANDLE)
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{
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@@ -78,6 +80,8 @@ void LoadComputePipeline(PulseDevice device, PulseComputePipeline* pipeline, con
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info.format = PULSE_SHADER_FORMAT_GLSL_BIT;
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#elif defined(OPENGLES_ENABLED)
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info.format = PULSE_SHADER_FORMAT_GLSL_BIT;
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#elif defined(D3D11_ENABLED)
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info.format = PULSE_SHADER_FORMAT_DXBC_BIT;
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#endif
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info.num_readonly_storage_images = num_readonly_storage_images;
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info.num_readonly_storage_buffers = num_readonly_storage_buffers;
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@@ -71,6 +71,12 @@ void TestBackendInUse()
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TEST_ASSERT_EQUAL(PulseGetBackendInUseByDevice(device), PULSE_BACKEND_VULKAN);
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#elif defined(WEBGPU_ENABLED)
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TEST_ASSERT_EQUAL(PulseGetBackendInUseByDevice(device), PULSE_BACKEND_WEBGPU);
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#elif defined(OPENGL_ENABLED)
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TEST_ASSERT_EQUAL(PulseGetBackendInUseByDevice(device), PULSE_BACKEND_OPENGL);
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#elif defined(OPENGLES_ENABLED)
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TEST_ASSERT_EQUAL(PulseGetBackendInUseByDevice(device), PULSE_BACKEND_OPENGL_ES);
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#elif defined(D3D11_ENABLED)
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TEST_ASSERT_EQUAL(PulseGetBackendInUseByDevice(device), PULSE_BACKEND_D3D11);
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#endif
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PulseDestroyDevice(device);
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@@ -88,6 +94,12 @@ void TestShaderFormatSupport()
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TEST_ASSERT_TRUE(PulseDeviceSupportsShaderFormats(device, PULSE_SHADER_FORMAT_SPIRV_BIT));
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#elif defined(WEBGPU_ENABLED)
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TEST_ASSERT_TRUE(PulseDeviceSupportsShaderFormats(device, PULSE_SHADER_FORMAT_WGSL_BIT));
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#elif defined(OPENGL_ENABLED)
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TEST_ASSERT_TRUE(PulseDeviceSupportsShaderFormats(device, PULSE_SHADER_FORMAT_GLSL_BIT));
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||||
#elif defined(OPENGLES_ENABLED)
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TEST_ASSERT_TRUE(PulseDeviceSupportsShaderFormats(device, PULSE_SHADER_FORMAT_GLSL_BIT));
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#elif defined(D3D11_ENABLED)
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TEST_ASSERT_TRUE(PulseDeviceSupportsShaderFormats(device, PULSE_SHADER_FORMAT_DXBC_BIT));
|
||||
#endif
|
||||
PulseDestroyDevice(device);
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||||
|
||||
|
||||
@@ -21,6 +21,10 @@ void TestPipelineSetup()
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||||
const uint8_t shader_bytecode[] = {
|
||||
#include "Shaders/Vulkan-OpenGL/Simple.comp.glsl.h"
|
||||
};
|
||||
#elif defined(D3D11_ENABLED)
|
||||
const uint8_t shader_bytecode[] = {
|
||||
#include "Shaders/D3D11/Simple.cso.h"
|
||||
};
|
||||
#endif
|
||||
|
||||
PulseComputePipeline pipeline;
|
||||
@@ -66,6 +70,10 @@ void TestPipelineReadOnlyBindings()
|
||||
const uint8_t shader_bytecode[] = {
|
||||
#include "Shaders/Vulkan-OpenGL/ReadOnlyBindings.comp.glsl.h"
|
||||
};
|
||||
#elif defined(D3D11_ENABLED)
|
||||
const uint8_t shader_bytecode[] = {
|
||||
#include "Shaders/D3D11/ReadOnlyBindings.cso.h"
|
||||
};
|
||||
#endif
|
||||
|
||||
PulseBufferCreateInfo buffer_create_info = { 0 };
|
||||
@@ -131,6 +139,10 @@ void TestPipelineWriteOnlyBindings()
|
||||
const uint8_t shader_bytecode[] = {
|
||||
#include "Shaders/Vulkan-OpenGL/WriteOnlyBindings.comp.glsl.h"
|
||||
};
|
||||
#elif defined(D3D11_ENABLED)
|
||||
const uint8_t shader_bytecode[] = {
|
||||
#include "Shaders/D3D11/WriteOnlyBindings.cso.h"
|
||||
};
|
||||
#endif
|
||||
|
||||
PulseBufferCreateInfo buffer_create_info = { 0 };
|
||||
@@ -196,6 +208,10 @@ void TestPipelineReadWriteBindings()
|
||||
const uint8_t shader_bytecode[] = {
|
||||
#include "Shaders/Vulkan-OpenGL/ReadWriteBindings.comp.glsl.h"
|
||||
};
|
||||
#elif defined(D3D11_ENABLED)
|
||||
const uint8_t shader_bytecode[] = {
|
||||
#include "Shaders/D3D11/ReadWriteBindings.cso.h"
|
||||
};
|
||||
#endif
|
||||
|
||||
PulseBufferCreateInfo buffer_create_info = { 0 };
|
||||
|
||||
69
Tests/Shaders/D3D11/BufferCopy.cso.h
git.filemode.normal_file
69
Tests/Shaders/D3D11/BufferCopy.cso.h
git.filemode.normal_file
@@ -0,0 +1,69 @@
|
||||
0x44, 0x58, 0x42, 0x43, 0xae, 0xcc, 0x55, 0xb5, 0x26, 0xcc, 0xdd, 0xd8,
|
||||
0x22, 0xbc, 0x39, 0x14, 0x62, 0x56, 0xe1, 0x83, 0x01, 0x00, 0x00, 0x00,
|
||||
0x34, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
|
||||
0xb8, 0x01, 0x00, 0x00, 0xc8, 0x01, 0x00, 0x00, 0xd8, 0x01, 0x00, 0x00,
|
||||
0x98, 0x02, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x7c, 0x01, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x3c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x53, 0x43, 0x00, 0x01, 0x00, 0x00,
|
||||
0x48, 0x01, 0x00, 0x00, 0x52, 0x44, 0x31, 0x31, 0x3c, 0x00, 0x00, 0x00,
|
||||
0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
|
||||
0x24, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x7c, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x72, 0x65, 0x61, 0x64, 0x5f, 0x73, 0x73, 0x62,
|
||||
0x6f, 0x00, 0x77, 0x72, 0x69, 0x74, 0x65, 0x5f, 0x73, 0x73, 0x62, 0x6f,
|
||||
0x00, 0xab, 0xab, 0xab, 0x7c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0xc4, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x20, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x00, 0x00, 0xec, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
|
||||
0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x24, 0x45, 0x6c, 0x65,
|
||||
0x6d, 0x65, 0x6e, 0x74, 0x00, 0x64, 0x77, 0x6f, 0x72, 0x64, 0x00, 0xab,
|
||||
0x00, 0x00, 0x13, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf5, 0x00, 0x00, 0x00,
|
||||
0xec, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
|
||||
0x00, 0x00, 0x00, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66,
|
||||
0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53,
|
||||
0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c,
|
||||
0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e,
|
||||
0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e,
|
||||
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x4f, 0x53, 0x47, 0x4e, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x53, 0x48, 0x45, 0x58, 0xb8, 0x00, 0x00, 0x00,
|
||||
0x50, 0x00, 0x05, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x6a, 0x08, 0x00, 0x01,
|
||||
0xa2, 0x00, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x9e, 0x00, 0x00, 0x04, 0x00, 0xe0, 0x11, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x02,
|
||||
0x32, 0x00, 0x02, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00,
|
||||
0x9b, 0x00, 0x00, 0x04, 0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x06, 0x00, 0xd0, 0x00, 0x00,
|
||||
0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x02, 0x00,
|
||||
0x1a, 0x00, 0x02, 0x00, 0xa7, 0x00, 0x00, 0x8b, 0x02, 0x23, 0x00, 0x80,
|
||||
0x83, 0x99, 0x19, 0x00, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x06, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xa8, 0x00, 0x00, 0x09, 0x12, 0xe0, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00
|
||||
8
Tests/Shaders/D3D11/BufferCopy.hlsl
git.filemode.normal_file
8
Tests/Shaders/D3D11/BufferCopy.hlsl
git.filemode.normal_file
@@ -0,0 +1,8 @@
|
||||
StructuredBuffer<uint> read_ssbo : register(t0);
|
||||
RWStructuredBuffer<uint> write_ssbo : register(u0);
|
||||
|
||||
[numthreads(16, 16, 1)]
|
||||
void main(uint3 grid : SV_DispatchThreadID)
|
||||
{
|
||||
write_ssbo[grid.x * grid.y] = read_ssbo[grid.x * grid.y];
|
||||
}
|
||||
34
Tests/Shaders/D3D11/ReadOnlyBindings.cso.h
git.filemode.normal_file
34
Tests/Shaders/D3D11/ReadOnlyBindings.cso.h
git.filemode.normal_file
@@ -0,0 +1,34 @@
|
||||
0x44, 0x58, 0x42, 0x43, 0x8d, 0xc4, 0x29, 0x65, 0xf4, 0x8c, 0xb2, 0x8d,
|
||||
0x38, 0x68, 0x6e, 0x29, 0x8c, 0xa7, 0xca, 0x9c, 0x01, 0x00, 0x00, 0x00,
|
||||
0x90, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
|
||||
0xac, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00,
|
||||
0xf4, 0x00, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x70, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x3c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x53, 0x43, 0x00, 0x01, 0x00, 0x00,
|
||||
0x3c, 0x00, 0x00, 0x00, 0x52, 0x44, 0x31, 0x31, 0x3c, 0x00, 0x00, 0x00,
|
||||
0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
|
||||
0x24, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52,
|
||||
0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65,
|
||||
0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39,
|
||||
0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31,
|
||||
0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x08, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x4e,
|
||||
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x53, 0x48, 0x45, 0x58, 0x20, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x6a, 0x08, 0x00, 0x01, 0x9b, 0x00, 0x00, 0x04,
|
||||
0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00
|
||||
7
Tests/Shaders/D3D11/ReadOnlyBindings.hlsl
git.filemode.normal_file
7
Tests/Shaders/D3D11/ReadOnlyBindings.hlsl
git.filemode.normal_file
@@ -0,0 +1,7 @@
|
||||
StructuredBuffer<uint> read_ssbo : register(t0);
|
||||
Texture2D<float4> read_texture : register(t1);
|
||||
|
||||
[numthreads(16, 16, 1)]
|
||||
void main(uint3 grid : SV_DispatchThreadID)
|
||||
{
|
||||
}
|
||||
34
Tests/Shaders/D3D11/ReadWriteBindings.cso.h
git.filemode.normal_file
34
Tests/Shaders/D3D11/ReadWriteBindings.cso.h
git.filemode.normal_file
@@ -0,0 +1,34 @@
|
||||
0x44, 0x58, 0x42, 0x43, 0x8d, 0xc4, 0x29, 0x65, 0xf4, 0x8c, 0xb2, 0x8d,
|
||||
0x38, 0x68, 0x6e, 0x29, 0x8c, 0xa7, 0xca, 0x9c, 0x01, 0x00, 0x00, 0x00,
|
||||
0x90, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
|
||||
0xac, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00,
|
||||
0xf4, 0x00, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x70, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x3c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x53, 0x43, 0x00, 0x01, 0x00, 0x00,
|
||||
0x3c, 0x00, 0x00, 0x00, 0x52, 0x44, 0x31, 0x31, 0x3c, 0x00, 0x00, 0x00,
|
||||
0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
|
||||
0x24, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52,
|
||||
0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65,
|
||||
0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39,
|
||||
0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31,
|
||||
0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x08, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x4e,
|
||||
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x53, 0x48, 0x45, 0x58, 0x20, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x6a, 0x08, 0x00, 0x01, 0x9b, 0x00, 0x00, 0x04,
|
||||
0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00
|
||||
9
Tests/Shaders/D3D11/ReadWriteBindings.hlsl
git.filemode.normal_file
9
Tests/Shaders/D3D11/ReadWriteBindings.hlsl
git.filemode.normal_file
@@ -0,0 +1,9 @@
|
||||
Texture2D<float4> read_texture : register(t0);
|
||||
StructuredBuffer<uint> read_ssbo : register(t1);
|
||||
RWTexture2D<float4> write_texture : register(u0);
|
||||
RWStructuredBuffer<uint> write_ssbo : register(u1);
|
||||
|
||||
[numthreads(16, 16, 1)]
|
||||
void main(uint3 grid : SV_DispatchThreadID)
|
||||
{
|
||||
}
|
||||
34
Tests/Shaders/D3D11/Simple.cso.h
git.filemode.normal_file
34
Tests/Shaders/D3D11/Simple.cso.h
git.filemode.normal_file
@@ -0,0 +1,34 @@
|
||||
0x44, 0x58, 0x42, 0x43, 0x8d, 0xc4, 0x29, 0x65, 0xf4, 0x8c, 0xb2, 0x8d,
|
||||
0x38, 0x68, 0x6e, 0x29, 0x8c, 0xa7, 0xca, 0x9c, 0x01, 0x00, 0x00, 0x00,
|
||||
0x90, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
|
||||
0xac, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00,
|
||||
0xf4, 0x00, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x70, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x3c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x53, 0x43, 0x00, 0x01, 0x00, 0x00,
|
||||
0x3c, 0x00, 0x00, 0x00, 0x52, 0x44, 0x31, 0x31, 0x3c, 0x00, 0x00, 0x00,
|
||||
0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
|
||||
0x24, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52,
|
||||
0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65,
|
||||
0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39,
|
||||
0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31,
|
||||
0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x08, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x4e,
|
||||
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x53, 0x48, 0x45, 0x58, 0x20, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x6a, 0x08, 0x00, 0x01, 0x9b, 0x00, 0x00, 0x04,
|
||||
0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00
|
||||
4
Tests/Shaders/D3D11/Simple.hlsl
git.filemode.normal_file
4
Tests/Shaders/D3D11/Simple.hlsl
git.filemode.normal_file
@@ -0,0 +1,4 @@
|
||||
[numthreads(16, 16, 1)]
|
||||
void main(uint3 grid : SV_DispatchThreadID)
|
||||
{
|
||||
}
|
||||
55
Tests/Shaders/D3D11/SimpleBufferWrite.cso.h
git.filemode.normal_file
55
Tests/Shaders/D3D11/SimpleBufferWrite.cso.h
git.filemode.normal_file
@@ -0,0 +1,55 @@
|
||||
0x44, 0x58, 0x42, 0x43, 0x39, 0xde, 0x6f, 0xa0, 0x63, 0x41, 0x25, 0xe1,
|
||||
0xa9, 0xce, 0xd2, 0xcd, 0xbc, 0xbd, 0xf6, 0x23, 0x01, 0x00, 0x00, 0x00,
|
||||
0x8c, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
|
||||
0x4c, 0x01, 0x00, 0x00, 0x5c, 0x01, 0x00, 0x00, 0x6c, 0x01, 0x00, 0x00,
|
||||
0xf0, 0x01, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x10, 0x01, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x3c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x53, 0x43, 0x00, 0x01, 0x00, 0x00,
|
||||
0xdc, 0x00, 0x00, 0x00, 0x52, 0x44, 0x31, 0x31, 0x3c, 0x00, 0x00, 0x00,
|
||||
0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
|
||||
0x24, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x5c, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x77, 0x72, 0x69, 0x74,
|
||||
0x65, 0x5f, 0x73, 0x73, 0x62, 0x6f, 0x00, 0xab, 0x5c, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0xb8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
|
||||
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
|
||||
0x24, 0x45, 0x6c, 0x65, 0x6d, 0x65, 0x6e, 0x74, 0x00, 0x64, 0x77, 0x6f,
|
||||
0x72, 0x64, 0x00, 0xab, 0x00, 0x00, 0x13, 0x00, 0x01, 0x00, 0x01, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xb1, 0x00, 0x00, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66,
|
||||
0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53,
|
||||
0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c,
|
||||
0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e,
|
||||
0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e,
|
||||
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x4f, 0x53, 0x47, 0x4e, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x53, 0x48, 0x45, 0x58, 0x7c, 0x00, 0x00, 0x00,
|
||||
0x50, 0x00, 0x05, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x6a, 0x08, 0x00, 0x01,
|
||||
0x9e, 0x00, 0x00, 0x04, 0x00, 0xe0, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x02, 0x32, 0x00, 0x02, 0x00,
|
||||
0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x9b, 0x00, 0x00, 0x04,
|
||||
0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x26, 0x00, 0x00, 0x06, 0x00, 0xd0, 0x00, 0x00, 0x12, 0x00, 0x10, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x02, 0x00, 0x1a, 0x00, 0x02, 0x00,
|
||||
0xa8, 0x00, 0x00, 0x09, 0x12, 0xe0, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
|
||||
0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00
|
||||
7
Tests/Shaders/D3D11/SimpleBufferWrite.hlsl
git.filemode.normal_file
7
Tests/Shaders/D3D11/SimpleBufferWrite.hlsl
git.filemode.normal_file
@@ -0,0 +1,7 @@
|
||||
RWStructuredBuffer<uint> write_ssbo : register(u0);
|
||||
|
||||
[numthreads(16, 16, 1)]
|
||||
void main(uint3 grid : SV_DispatchThreadID)
|
||||
{
|
||||
write_ssbo[grid.x * grid.y] = 0xFFFFFFFFu;
|
||||
}
|
||||
34
Tests/Shaders/D3D11/WriteOnlyBindings.cso.h
git.filemode.normal_file
34
Tests/Shaders/D3D11/WriteOnlyBindings.cso.h
git.filemode.normal_file
@@ -0,0 +1,34 @@
|
||||
0x44, 0x58, 0x42, 0x43, 0x8d, 0xc4, 0x29, 0x65, 0xf4, 0x8c, 0xb2, 0x8d,
|
||||
0x38, 0x68, 0x6e, 0x29, 0x8c, 0xa7, 0xca, 0x9c, 0x01, 0x00, 0x00, 0x00,
|
||||
0x90, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
|
||||
0xac, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00,
|
||||
0xf4, 0x00, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x70, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x3c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x53, 0x43, 0x00, 0x01, 0x00, 0x00,
|
||||
0x3c, 0x00, 0x00, 0x00, 0x52, 0x44, 0x31, 0x31, 0x3c, 0x00, 0x00, 0x00,
|
||||
0x18, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
|
||||
0x24, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52,
|
||||
0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65,
|
||||
0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39,
|
||||
0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31,
|
||||
0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x08, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x4e,
|
||||
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
|
||||
0x53, 0x48, 0x45, 0x58, 0x20, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00,
|
||||
0x08, 0x00, 0x00, 0x00, 0x6a, 0x08, 0x00, 0x01, 0x9b, 0x00, 0x00, 0x04,
|
||||
0x10, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00
|
||||
7
Tests/Shaders/D3D11/WriteOnlyBindings.hlsl
git.filemode.normal_file
7
Tests/Shaders/D3D11/WriteOnlyBindings.hlsl
git.filemode.normal_file
@@ -0,0 +1,7 @@
|
||||
RWStructuredBuffer<uint> write_ssbo : register(u0);
|
||||
RWTexture2D<float4> write_texture : register(u1);
|
||||
|
||||
[numthreads(16, 16, 1)]
|
||||
void main(uint3 grid : SV_DispatchThreadID)
|
||||
{
|
||||
}
|
||||
@@ -2,6 +2,7 @@ local Backend = {
|
||||
VULKAN = 1,
|
||||
OPENGL = 2,
|
||||
OPENGL_ES = 3,
|
||||
D3D11 = 4,
|
||||
}
|
||||
|
||||
local nzsl_included = false
|
||||
@@ -143,6 +144,9 @@ local tests = {
|
||||
add_files("**.nzsl")
|
||||
end
|
||||
},
|
||||
D3D11 = {
|
||||
option = "d3d11",
|
||||
},
|
||||
WebGPU = {
|
||||
option = "webgpu",
|
||||
global_custom = function()
|
||||
|
||||
@@ -39,9 +39,8 @@ local backends = {
|
||||
if is_plat("linux") then
|
||||
add_sysincludedirs("/usr/include/dxvk")
|
||||
add_syslinks("dxvk_d3d11", "dxvk_dxgi")
|
||||
add_defines("PULSE_D3D11_COMPILER_UNAVAILABLE")
|
||||
else
|
||||
add_syslinks("d3d11", "d3dcompiler_47", "dxgi", "windowscodecs")
|
||||
add_syslinks("d3d11", "dxgi", "windowscodecs")
|
||||
end
|
||||
end
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user