Files
Pulse/Tests/Shaders/D3D11/SimpleBufferWrite.hlsl

8 lines
172 B
HLSL

RWStructuredBuffer<uint> write_ssbo : register(u0);
[numthreads(16, 16, 1)]
void main(uint3 grid : SV_DispatchThreadID)
{
write_ssbo[grid.x * grid.y] = 0xFFFFFFFFu;
}