Files
Pulse/Tests/Backend.c

101 lines
4.1 KiB
C

#include "Common.h"
#include <unity/unity.h>
#include <Pulse.h>
void DumbDebugCallBack(PulseDebugMessageSeverity severity, const char* message)
{
(void)severity;
(void)message;
}
void TestBackendSupport()
{
#if defined(VULKAN_ENABLED)
if(!PulseSupportsBackend(PULSE_BACKEND_VULKAN, PULSE_SHADER_FORMAT_SPIRV_BIT))
#elif defined(WEBGPU_ENABLED)
if(!PulseSupportsBackend(PULSE_BACKEND_WEBGPU, PULSE_SHADER_FORMAT_WGSL_BIT))
#elif defined(OPENGL_ENABLED)
if(!PulseSupportsBackend(PULSE_BACKEND_OPENGL, PULSE_SHADER_FORMAT_GLSL_BIT))
#elif defined(OPENGLES_ENABLED)
if(!PulseSupportsBackend(PULSE_BACKEND_OPENGL_ES, PULSE_SHADER_FORMAT_GLSL_BIT))
#elif defined(D3D11_ENABLED)
if(!PulseSupportsBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_DXBC_BIT))
#endif
{
TEST_MESSAGE("Backend is not supported");
exit(0);
}
}
void TestBackendSetup()
{
#if defined(VULKAN_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_VULKAN, PULSE_SHADER_FORMAT_SPIRV_BIT, PULSE_HIGH_DEBUG);
#elif defined(WEBGPU_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_WEBGPU, PULSE_SHADER_FORMAT_WGSL_BIT, PULSE_HIGH_DEBUG);
#elif defined(OPENGL_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_OPENGL, PULSE_SHADER_FORMAT_GLSL_BIT, PULSE_HIGH_DEBUG);
#elif defined(OPENGLES_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_OPENGL_ES, PULSE_SHADER_FORMAT_GLSL_BIT, PULSE_HIGH_DEBUG);
#elif defined(D3D11_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_DXBC_BIT, PULSE_HIGH_DEBUG);
#endif
TEST_ASSERT_NOT_EQUAL_MESSAGE(backend, PULSE_NULL_HANDLE, PulseVerbaliseErrorType(PulseGetLastErrorType()));
PulseSetDebugCallback(backend, DumbDebugCallBack);
PulseUnloadBackend(backend);
}
void TestBackendAnySetup()
{
#if defined(VULKAN_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_ANY, PULSE_SHADER_FORMAT_SPIRV_BIT, PULSE_HIGH_DEBUG);
#elif defined(WEBGPU_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_ANY, PULSE_SHADER_FORMAT_WGSL_BIT, PULSE_HIGH_DEBUG);
#elif defined(OPENGL_ENABLED) || defined(OPENGLES_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_ANY, PULSE_SHADER_FORMAT_GLSL_BIT, PULSE_HIGH_DEBUG);
#elif defined(D3D11_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_ANY, PULSE_SHADER_FORMAT_DXBC_BIT, PULSE_HIGH_DEBUG);
#endif
TEST_ASSERT_NOT_EQUAL_MESSAGE(backend, PULSE_NULL_HANDLE, PulseVerbaliseErrorType(PulseGetLastErrorType()));
#if defined(VULKAN_ENABLED)
TEST_ASSERT_EQUAL(PulseGetBackendType(backend), PULSE_BACKEND_VULKAN);
#elif defined(WEBGPU_ENABLED)
TEST_ASSERT_EQUAL(PulseGetBackendType(backend), PULSE_BACKEND_WEBGPU);
#elif defined(OPENGL_ENABLED) || defined(OPENGLES_ENABLED)
PulseBackendFlags backend_type = PulseGetBackendType(backend);
if(backend_type != PULSE_BACKEND_OPENGL && backend_type != PULSE_BACKEND_OPENGL_ES)
TEST_FAIL();
#elif defined(D3D11_ENABLED)
TEST_ASSERT_EQUAL(PulseGetBackendType(backend), PULSE_BACKEND_D3D11);
#endif
PulseSetDebugCallback(backend, DumbDebugCallBack);
PulseUnloadBackend(backend);
}
void TestWrongBackendSetup()
{
#if defined(VULKAN_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_VULKAN, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
#elif defined(WEBGPU_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_WEBGPU, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
#elif defined(OPENGL_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_OPENGL, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
#elif defined(OPENGLES_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_OPENGL_ES, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
#elif defined(D3D11_ENABLED)
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
#endif
TEST_ASSERT_EQUAL(backend, PULSE_NULL_HANDLE);
PulseSetDebugCallback(backend, DumbDebugCallBack);
PulseUnloadBackend(backend);
}
void TestBackend()
{
RUN_TEST(TestBackendSupport);
RUN_TEST(TestBackendSetup);
RUN_TEST(TestBackendAnySetup);
RUN_TEST(TestWrongBackendSetup);
}