mirror of
https://github.com/Kbz-8/Pulse.git
synced 2026-01-10 15:03:34 +00:00
101 lines
4.1 KiB
C
101 lines
4.1 KiB
C
#include "Common.h"
|
|
|
|
#include <unity/unity.h>
|
|
#include <Pulse.h>
|
|
|
|
void DumbDebugCallBack(PulseDebugMessageSeverity severity, const char* message)
|
|
{
|
|
(void)severity;
|
|
(void)message;
|
|
}
|
|
|
|
void TestBackendSupport()
|
|
{
|
|
#if defined(VULKAN_ENABLED)
|
|
if(!PulseSupportsBackend(PULSE_BACKEND_VULKAN, PULSE_SHADER_FORMAT_SPIRV_BIT))
|
|
#elif defined(WEBGPU_ENABLED)
|
|
if(!PulseSupportsBackend(PULSE_BACKEND_WEBGPU, PULSE_SHADER_FORMAT_WGSL_BIT))
|
|
#elif defined(OPENGL_ENABLED)
|
|
if(!PulseSupportsBackend(PULSE_BACKEND_OPENGL, PULSE_SHADER_FORMAT_GLSL_BIT))
|
|
#elif defined(OPENGLES_ENABLED)
|
|
if(!PulseSupportsBackend(PULSE_BACKEND_OPENGL_ES, PULSE_SHADER_FORMAT_GLSL_BIT))
|
|
#elif defined(D3D11_ENABLED)
|
|
if(!PulseSupportsBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_DXBC_BIT))
|
|
#endif
|
|
{
|
|
TEST_MESSAGE("Backend is not supported");
|
|
exit(0);
|
|
}
|
|
}
|
|
|
|
void TestBackendSetup()
|
|
{
|
|
#if defined(VULKAN_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_VULKAN, PULSE_SHADER_FORMAT_SPIRV_BIT, PULSE_HIGH_DEBUG);
|
|
#elif defined(WEBGPU_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_WEBGPU, PULSE_SHADER_FORMAT_WGSL_BIT, PULSE_HIGH_DEBUG);
|
|
#elif defined(OPENGL_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_OPENGL, PULSE_SHADER_FORMAT_GLSL_BIT, PULSE_HIGH_DEBUG);
|
|
#elif defined(OPENGLES_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_OPENGL_ES, PULSE_SHADER_FORMAT_GLSL_BIT, PULSE_HIGH_DEBUG);
|
|
#elif defined(D3D11_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_DXBC_BIT, PULSE_HIGH_DEBUG);
|
|
#endif
|
|
TEST_ASSERT_NOT_EQUAL_MESSAGE(backend, PULSE_NULL_HANDLE, PulseVerbaliseErrorType(PulseGetLastErrorType()));
|
|
PulseSetDebugCallback(backend, DumbDebugCallBack);
|
|
PulseUnloadBackend(backend);
|
|
}
|
|
|
|
void TestBackendAnySetup()
|
|
{
|
|
#if defined(VULKAN_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_ANY, PULSE_SHADER_FORMAT_SPIRV_BIT, PULSE_HIGH_DEBUG);
|
|
#elif defined(WEBGPU_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_ANY, PULSE_SHADER_FORMAT_WGSL_BIT, PULSE_HIGH_DEBUG);
|
|
#elif defined(OPENGL_ENABLED) || defined(OPENGLES_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_ANY, PULSE_SHADER_FORMAT_GLSL_BIT, PULSE_HIGH_DEBUG);
|
|
#elif defined(D3D11_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_ANY, PULSE_SHADER_FORMAT_DXBC_BIT, PULSE_HIGH_DEBUG);
|
|
#endif
|
|
TEST_ASSERT_NOT_EQUAL_MESSAGE(backend, PULSE_NULL_HANDLE, PulseVerbaliseErrorType(PulseGetLastErrorType()));
|
|
#if defined(VULKAN_ENABLED)
|
|
TEST_ASSERT_EQUAL(PulseGetBackendType(backend), PULSE_BACKEND_VULKAN);
|
|
#elif defined(WEBGPU_ENABLED)
|
|
TEST_ASSERT_EQUAL(PulseGetBackendType(backend), PULSE_BACKEND_WEBGPU);
|
|
#elif defined(OPENGL_ENABLED) || defined(OPENGLES_ENABLED)
|
|
PulseBackendFlags backend_type = PulseGetBackendType(backend);
|
|
if(backend_type != PULSE_BACKEND_OPENGL && backend_type != PULSE_BACKEND_OPENGL_ES)
|
|
TEST_FAIL();
|
|
#elif defined(D3D11_ENABLED)
|
|
TEST_ASSERT_EQUAL(PulseGetBackendType(backend), PULSE_BACKEND_D3D11);
|
|
#endif
|
|
PulseSetDebugCallback(backend, DumbDebugCallBack);
|
|
PulseUnloadBackend(backend);
|
|
}
|
|
|
|
void TestWrongBackendSetup()
|
|
{
|
|
#if defined(VULKAN_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_VULKAN, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
|
|
#elif defined(WEBGPU_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_WEBGPU, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
|
|
#elif defined(OPENGL_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_OPENGL, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
|
|
#elif defined(OPENGLES_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_OPENGL_ES, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
|
|
#elif defined(D3D11_ENABLED)
|
|
PulseBackend backend = PulseLoadBackend(PULSE_BACKEND_D3D11, PULSE_SHADER_FORMAT_MSL_BIT, PULSE_HIGH_DEBUG);
|
|
#endif
|
|
TEST_ASSERT_EQUAL(backend, PULSE_NULL_HANDLE);
|
|
PulseSetDebugCallback(backend, DumbDebugCallBack);
|
|
PulseUnloadBackend(backend);
|
|
}
|
|
|
|
void TestBackend()
|
|
{
|
|
RUN_TEST(TestBackendSupport);
|
|
RUN_TEST(TestBackendSetup);
|
|
RUN_TEST(TestBackendAnySetup);
|
|
RUN_TEST(TestWrongBackendSetup);
|
|
}
|