A rather calamitous endeavor upon the Vulkan specification, fashioned into an Installable Client Driver for my own learning… and a touch of personal amusement.
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Light single-header Vulkan framework in C99 giving tons of drop-in utility functions and automated setup to bootstrap faster.
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A static website to have a more clear view on Vulkan CTS results from deqp-runner.
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Raw Vulkan CTS binaries that may be built from personal fork.
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Zig wrapper for miclib.h / libmicmgmt
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Zig bindings for CNZSL API.
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A SPIR-V software interpreter, wrought in Zig-lean of form, steadfast of purpose, and bound to no single GPU nor driver permitting the slowest run of thy shaders and kernels.
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✏️ Rewritten version of the minilibx graphics API used at 42school, using SDL2 & Vulkan.
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A GPGPU library built on top of Vulkan, WebGPU, OpenGL (Core/ES) (Metal and D3D11 to come).
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An infinite parallelized voxel world generator with a custom Vulkan game engine.
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