A rather calamitous endeavor upon the Vulkan specification, fashioned into an Installable Client Driver for my own learning… and a touch of personal amusement.
Updated 2026-06-02 22:22:01 +02:00
A SPIR-V software interpreter, wrought in Zig-lean of form, steadfast of purpose, and bound to no single GPU nor driver permitting the slowest run of thy shaders and kernels.
Updated 2026-06-01 20:36:33 +02:00
Rewritten version of the minilibx graphics API used at 42school, using SDL2 & Vulkan.
Updated 2026-05-17 12:18:26 +02:00
Zig bindings for CNZSL API.
Updated 2026-05-14 14:05:05 +02:00
Light single-header Vulkan framework in C99 giving tons of drop-in utility functions and automated setup to bootstrap faster.
Updated 2026-05-13 13:42:49 +02:00
A static website to have a more clear view on Vulkan CTS results from deqp-runner.
Updated 2026-05-10 21:42:16 +02:00
Raw Vulkan CTS binaries that may be built from personal fork.
Updated 2026-05-06 22:36:21 +02:00
Small simple monolithic game engine based on Vulkan and SDL2.
Updated 2026-01-08 16:12:37 +01:00
Updated 2026-01-07 19:05:54 +01:00
A GPGPU library built on top of Vulkan, WebGPU, OpenGL (Core/ES) (Metal and D3D11 to come).
Updated 2025-11-15 16:33:36 +01:00
An infinite parallelized voxel world generator with a custom Vulkan game engine.
Updated 2025-06-07 08:28:39 +02:00