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8 lines
169 B
HLSL
8 lines
169 B
HLSL
StructuredBuffer<uint> read_ssbo : register(t0);
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Texture2D<float4> read_texture : register(t1);
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[numthreads(16, 16, 1)]
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void main(uint3 grid : SV_DispatchThreadID)
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{
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}
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