377 Commits

Author SHA1 Message Date
Kbz-8
459da42580 actual fix 2025-10-23 08:57:41 +02:00
kbJeff-8
3de163a0a3 [BOT] update dependencies 2025-10-23 08:57:41 +02:00
kbJeff-8
96d1526951 [BOT] update dependencies 2025-10-23 08:57:41 +02:00
kbz_8
b169d48e62 Indev (#163) 2025-10-22 17:20:12 +02:00
Kbz-8
9f10c7c3a6 fixing small mistakes 2025-10-22 17:07:33 +02:00
Kbz-8
6f89c20155 removing now useless image optimisation flag 2025-10-22 17:02:41 +02:00
kbz_8
2ef752a7bb Indev (#162)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-10-22 16:39:53 +02:00
Kbz-8
75ed2c648a fixing fetching deps CI 2025-10-22 16:33:46 +02:00
Kbz-8
450d666974 fixing fetching deps CI 2025-10-22 16:33:46 +02:00
Kbz-8
0364f7dc59 fixing fetching deps CI 2025-10-22 16:33:46 +02:00
Kbz-8
1417b88d4f fixing fetching deps CI 2025-10-22 16:33:46 +02:00
Kbz-8
d7ce570408 fixing fetching deps CI 2025-10-22 16:33:46 +02:00
Kbz-8
35bb3d81f7 fixing fetching deps CI 2025-10-22 16:33:46 +02:00
Kbz-8
b94b03e853 fixing fetching deps CI 2025-10-22 16:33:46 +02:00
Kbz-8
4ca44d8068 fixing fetching deps CI 2025-10-22 16:33:46 +02:00
dependabot[bot]
52e5620b4d Bump NcStudios/VulkanCI from 1.0 to 1.2
Bumps [NcStudios/VulkanCI](https://github.com/ncstudios/vulkanci) from 1.0 to 1.2.
- [Release notes](https://github.com/ncstudios/vulkanci/releases)
- [Commits](https://github.com/ncstudios/vulkanci/compare/v1.0...v1.2)

---
updated-dependencies:
- dependency-name: NcStudios/VulkanCI
  dependency-version: '1.2'
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-10-22 16:33:46 +02:00
Kbz-8
d112f6dd83 fixing deps fetching CI 2025-10-22 16:33:46 +02:00
Kbz-8
fce0188622 fixing CI not being trigger from automatic pull requests 2025-10-22 16:33:46 +02:00
Kbz-8
a6b470a422 fixing deps fetching CI 2025-10-22 15:20:59 +02:00
Kbz-8
332b006ccd fixing CI not being trigger from automatic pull requests 2025-10-22 15:20:59 +02:00
Kbz-8
e7bc48eb70 bumping mlx version 2025-10-22 13:38:53 +02:00
kbz_8
cfb9affde5 fixing render finished semaphore based on max frame in flight issue (#155) 2025-10-22 13:37:25 +02:00
Kbz-8
db236fd2b5 fixing render finished semaphore based on max frame in flight issue 2025-10-22 13:30:55 +02:00
kbz_8
3b133e08b6 Indev (#154)
adding unit test CI
fixing windows build
fixing issue with descriptor pools when over 1024 images rendered
2025-10-22 12:25:32 +02:00
kbz_8
3244bd3b30 Merge branch 'master' into indev 2025-10-22 12:19:25 +02:00
Kbz-8
e5826b8a78 fixing descriptor pools issue, adding unit tests shortcut to makefile 2025-10-22 12:09:28 +02:00
kbz_8
d6a7450bdd 143 headless mode (#150) 2025-09-24 19:49:32 +02:00
Kbz-8
5a0a2fccfe updating kvf 2025-09-24 19:39:22 +02:00
Kbz-8
7722e26095 updating readme 2025-09-24 19:22:45 +02:00
Kbz-8
d6f472cf6c fixing physical device selection under swiftshaders 2025-09-24 19:11:53 +02:00
Kbz-8
7ebce77bb3 fixing unit tests CI 2025-09-24 16:32:55 +02:00
Kbz-8
61d7c6ce95 fixing unit tests CI 2025-09-24 16:27:59 +02:00
Kbz-8
c24f1ade64 fixing unit tests CI 2025-09-24 16:24:06 +02:00
Kbz-8
083e3db912 fixing unit tests CI 2025-09-24 15:48:08 +02:00
Kbz-8
1704776df1 fixing unit tests CI 2025-09-24 11:06:05 +02:00
Kbz-8
bae90e5603 fixing unit tests CI 2025-09-24 10:57:29 +02:00
Kbz-8
6766777dca fixing unit tests CI 2025-09-24 10:56:22 +02:00
Kbz-8
baf5a963f3 fixing unit tests CI 2025-09-24 10:55:06 +02:00
Kbz-8
36119a1643 fixing unit tests CI 2025-09-24 10:48:08 +02:00
Kbz-8
5767be94f8 fixing unit tests CI 2025-09-24 10:37:03 +02:00
Kbz-8
a2ba022c01 fixing unit tests CI 2025-09-24 10:26:28 +02:00
Kbz-8
bada4ea193 adding unit test CI 2025-09-24 10:15:54 +02:00
Kbz-8
8c68564be2 adding headless mode 2025-09-24 09:54:44 +02:00
kbz_8
c7c60c240a Bump actions/first-interaction from 1 to 2 (#146)
Bumps
[actions/first-interaction](https://github.com/actions/first-interaction)
from 1 to 2.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/actions/first-interaction/releases">actions/first-interaction's
releases</a>.</em></p>
<blockquote>
<h2>v2.0.0</h2>
<h2>What's Changed</h2>
<ul>
<li>Installed <code>@​actions/core</code> by <a
href="https://github.com/TheGuptaEmpire"><code>@​TheGuptaEmpire</code></a>
in <a
href="https://redirect.github.com/actions/first-interaction/pull/274">actions/first-interaction#274</a></li>
<li>Update README.md by <a
href="https://github.com/Alirezaaraby"><code>@​Alirezaaraby</code></a>
in <a
href="https://redirect.github.com/actions/first-interaction/pull/75">actions/first-interaction#75</a></li>
<li>DOC: adjust the example to show a full yaml file by <a
href="https://github.com/tacaswell"><code>@​tacaswell</code></a> in <a
href="https://redirect.github.com/actions/first-interaction/pull/36">actions/first-interaction#36</a></li>
<li>Demonstrate |- multiline YAML string in README by <a
href="https://github.com/simonw"><code>@​simonw</code></a> in <a
href="https://redirect.github.com/actions/first-interaction/pull/16">actions/first-interaction#16</a></li>
<li>Update README.md by <a
href="https://github.com/nebuk89"><code>@​nebuk89</code></a> in <a
href="https://redirect.github.com/actions/first-interaction/pull/317">actions/first-interaction#317</a></li>
<li>Convert from Container to TypeScript Action by <a
href="https://github.com/ncalteen"><code>@​ncalteen</code></a> in <a
href="https://redirect.github.com/actions/first-interaction/pull/311">actions/first-interaction#311</a></li>
<li>Bump <code>@​octokit/types</code> from 13.8.0 to 14.1.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/first-interaction/pull/323">actions/first-interaction#323</a></li>
<li>Bump undici from 5.28.5 to 5.29.0 by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/first-interaction/pull/319">actions/first-interaction#319</a></li>
<li>Bump the npm-development group with 16 updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/first-interaction/pull/320">actions/first-interaction#320</a></li>
<li>Bump <code>@​actions/github</code> from 6.0.0 to 6.0.1 in the
npm-production group by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
in <a
href="https://redirect.github.com/actions/first-interaction/pull/321">actions/first-interaction#321</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a
href="https://github.com/TheGuptaEmpire"><code>@​TheGuptaEmpire</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/first-interaction/pull/274">actions/first-interaction#274</a></li>
<li><a
href="https://github.com/Alirezaaraby"><code>@​Alirezaaraby</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/first-interaction/pull/75">actions/first-interaction#75</a></li>
<li><a href="https://github.com/tacaswell"><code>@​tacaswell</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/first-interaction/pull/36">actions/first-interaction#36</a></li>
<li><a href="https://github.com/simonw"><code>@​simonw</code></a> made
their first contribution in <a
href="https://redirect.github.com/actions/first-interaction/pull/16">actions/first-interaction#16</a></li>
<li><a href="https://github.com/nebuk89"><code>@​nebuk89</code></a> made
their first contribution in <a
href="https://redirect.github.com/actions/first-interaction/pull/317">actions/first-interaction#317</a></li>
<li><a href="https://github.com/ncalteen"><code>@​ncalteen</code></a>
made their first contribution in <a
href="https://redirect.github.com/actions/first-interaction/pull/311">actions/first-interaction#311</a></li>
<li><a
href="https://github.com/dependabot"><code>@​dependabot</code></a>[bot]
made their first contribution in <a
href="https://redirect.github.com/actions/first-interaction/pull/323">actions/first-interaction#323</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/first-interaction/compare/v1.3.0...v2.0.0">https://github.com/actions/first-interaction/compare/v1.3.0...v2.0.0</a></p>
<h2>v1.3.0</h2>
<h1>Upgrade our base image from node v14 -&gt; v20</h1>
<p>Add dependency on <code>@octokit/rest</code> and
<code>@actions/http-client</code>.</p>
<p>👉 See the PR for details: <a
href="https://redirect.github.com/actions/first-interaction/pull/287">actions/first-interaction#287</a></p>
<h2>v1.2.0</h2>
<h1>Upgrade our codeql actions from v1 -&gt; v2</h1>
<p>Updates <code>github/codeql-action/init</code>,
<code>github/codeql-action/autobuild</code>, and
<code>github/codeql-action/analyze</code> to <code>v2</code>.</p>
<p>👉 See the PR for details: <a
href="https://redirect.github.com/actions/first-interaction/pull/275">actions/first-interaction#275</a></p>
<h2>v1.1.1</h2>
<p>Update bundled <code>@actions/toolkit</code> packages to fix <a
href="https://redirect.github.com/actions/first-interaction/issues/101">actions/first-interaction#101</a></p>
<h2>v1.1.0</h2>
<p>No release notes provided.</p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="2d4393e6bc"><code>2d4393e</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/first-interaction/issues/321">#321</a>
from actions/dependabot/npm_and_yarn/npm-production-b...</li>
<li><a
href="4dbde70384"><code>4dbde70</code></a>
Rebuild dist</li>
<li><a
href="329f5ebce9"><code>329f5eb</code></a>
Bump <code>@​actions/github</code> from 6.0.0 to 6.0.1 in the
npm-production group</li>
<li><a
href="a7b6951cb1"><code>a7b6951</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/first-interaction/issues/320">#320</a>
from actions/dependabot/npm_and_yarn/npm-development-...</li>
<li><a
href="15ecaf52fe"><code>15ecaf5</code></a>
Rebuild dist</li>
<li><a
href="12e4e8b26d"><code>12e4e8b</code></a>
Bump the npm-development group with 16 updates</li>
<li><a
href="cf67d10ea1"><code>cf67d10</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/first-interaction/issues/319">#319</a>
from actions/dependabot/npm_and_yarn/undici-5.29.0</li>
<li><a
href="b2d4b15c5a"><code>b2d4b15</code></a>
Licensed cache</li>
<li><a
href="27d1ab5737"><code>27d1ab5</code></a>
Rebuild</li>
<li><a
href="6418932147"><code>6418932</code></a>
Bump undici from 5.28.5 to 5.29.0</li>
<li>Additional commits viewable in <a
href="https://github.com/actions/first-interaction/compare/v1...v2">compare
view</a></li>
</ul>
</details>
<br />


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You can trigger Dependabot actions by commenting on this PR:
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</details>
2025-07-28 13:01:36 +02:00
dependabot[bot]
2ce5fdeb66 Bump actions/first-interaction from 1 to 2
Bumps [actions/first-interaction](https://github.com/actions/first-interaction) from 1 to 2.
- [Release notes](https://github.com/actions/first-interaction/releases)
- [Commits](https://github.com/actions/first-interaction/compare/v1...v2)

---
updated-dependencies:
- dependency-name: actions/first-interaction
  dependency-version: '2'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-07-22 00:41:08 +00:00
kbz_8
973b177abf update dependencies (#144)
Automated changes by
[create-pull-request](https://github.com/peter-evans/create-pull-request)
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2025-07-03 10:58:06 +02:00
Kbz-8
a27dada134 [BOT] update dependencies 2025-06-29 00:51:34 +00:00
Kbz-8
26eab93f9f starting to work on headless support 2025-06-24 07:10:02 +02:00
kbz_8
4ea92d825a Indev (#142) 2025-06-23 20:46:06 +02:00
kbz_8
ea9bd71245 Merge branch 'master' into indev 2025-06-23 20:41:57 +02:00
Kbz-8
be3030977a fixing image set pixel 2025-06-23 20:40:42 +02:00
Kbz-8
2fcc9cfaa0 Merge branch 'master' of github.com:seekrs/MacroLibX 2025-06-23 20:35:45 +02:00
Kbz-8
bc1da5a177 fixing image set pixel 2025-06-23 20:35:36 +02:00
kbz_8
d189342d6c update dependencies (#140)
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2025-06-01 11:16:11 +02:00
Kbz-8
efa56f3c05 [BOT] update dependencies 2025-06-01 00:54:50 +00:00
kbz_8
b71ee5411c update dependencies (#139)
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2025-05-18 12:54:08 +02:00
Kbz-8
4fa376bca3 [BOT] update dependencies 2025-05-18 00:46:40 +00:00
kbz_8
a5f8999b8d update dependencies (#138)
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2025-05-11 13:35:22 +02:00
Kbz-8
da48596af4 [BOT] update dependencies 2025-05-11 00:45:50 +00:00
kbz_8
4a5722539e update dependencies (#137)
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2025-05-05 15:47:10 +02:00
Kbz-8
1856934053 [BOT] update dependencies 2025-04-20 00:44:40 +00:00
kbz_8
63f04e5dbd update dependencies (#136)
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2025-04-17 16:49:02 +02:00
Kbz-8
5de7ce6adc [BOT] update dependencies 2025-04-06 00:43:23 +00:00
kbz_8
7f7fd835e1 update dependencies (#135)
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2025-03-23 15:00:05 +01:00
Kbz-8
e493fad120 [BOT] update dependencies 2025-03-23 00:42:57 +00:00
kbz_8
58c44a1cff add rules in valgrind.supp (#134)
Hello,

Following my use of this library for my cub3D project, I noticed some
Valgrind issues that are not handled by the valgrind.supp file.
2025-03-19 11:31:27 +01:00
Jérémy Lorette
00da9ebd7e add rules in valgrind.supp 2025-03-19 08:33:20 +01:00
kbz_8
c54aff0397 Indev (#133) 2025-03-17 11:34:58 +01:00
Kbz-8
49a66e1abc fixing bug 2025-03-17 11:24:43 +01:00
Kbz-8
a2996191d3 yes 2025-03-14 12:41:51 +01:00
kbz_8
30cc6cb0d5 adding bindings (#132) 2025-03-13 17:11:33 +01:00
kbz_8
ad27df221b Merge branch 'master' into indev 2025-03-13 17:06:23 +01:00
Kbz-8
96bb8c94f5 adding bindings 2025-03-13 16:58:10 +01:00
kbz_8
7991b045f3 Indev (#131) 2025-03-13 00:47:48 +01:00
Kbz-8
8c27a1eb20 Merge branch 'indev' of github.com:seekrs/MacroLibX into indev 2025-03-13 00:43:47 +01:00
Kbz-8
0c177eaaa7 removing unnecessary mode in CIs 2025-03-13 00:43:34 +01:00
Kbz-8
ff77f3bf9c adding hidden bindings 2025-03-13 00:40:16 +01:00
Kbz-8
5c1cfdea60 Merge branch 'indev' of github.com:seekrs/MacroLibX into indev 2025-03-13 00:39:22 +01:00
Kbz-8
0a9d423eeb adding hidden bindings 2025-03-13 00:39:01 +01:00
kbz_8
ce291c9c47 Indev (#130) 2025-03-12 23:09:01 +01:00
kbz_8
2dd27f9411 Merge branch 'master' into indev 2025-03-12 23:03:14 +01:00
Kbz-8
91c87e2b7a adding secret bindings 2025-03-12 22:57:29 +01:00
Kbz-8
ac05312375 Merge branch 'indev' of github.com:seekrs/MacroLibX into indev 2025-03-12 21:38:20 +01:00
Kbz-8
d47f71804b yes 2025-03-12 21:37:59 +01:00
kbz_8
970a1b4575 update dependencies (#129)
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2025-03-10 08:49:06 +01:00
Kbz-8
ae9b0beac9 [BOT] update dependencies 2025-03-09 00:34:15 +00:00
kbz_8
b0c8a09697 Indev (#128) 2025-03-08 19:01:54 +01:00
kbz_8
785fb0808e Merge branch 'master' into indev 2025-03-08 18:53:58 +01:00
kbz_8
37bb97b4d1 update dependencies (#124)
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2025-02-24 08:13:09 +01:00
kbz_8
65aa97ceb5 fix(Renderer/Image.cpp): bad moving_y bounds checking (#126) 2025-02-24 08:12:50 +01:00
kbz_8
ba60f93434 Revert "🐛 fix(Renderer/Image.cpp): bad moving_y bounds checking" (#125)
Reverts seekrs/MacroLibX#123
2025-02-24 08:12:05 +01:00
kbz_8
c06a0fb1de Revert "🐛 fix(Renderer/Image.cpp): bad moving_y bounds checking" 2025-02-24 08:11:18 +01:00
kbz_8
cc0e674f3a 🐛 fix(Renderer/Image.cpp): bad moving_y bounds checking (#123)
moved moving_y++ line
2025-02-24 08:11:10 +01:00
Kbz-8
e13ea28ae6 [BOT] update dependencies 2025-02-23 00:40:25 +00:00
Arkturius
312ca527be 🐛 fix(Renderer/Image.cpp): bad moving_y bounds checking 2025-02-22 16:39:09 +01:00
kbz_8
580352f970 update dependencies (#122)
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2025-02-10 08:05:01 +01:00
Kbz-8
278ea3e756 [BOT] update dependencies 2025-02-09 00:39:34 +00:00
kbz_8
cadfce3e7b update dependencies (#121)
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2025-02-02 17:19:08 +01:00
Kbz-8
5c1771a711 [BOT] update dependencies 2025-02-02 00:38:46 +00:00
kbz_8
876be807e2 update dependencies (#120)
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2025-01-26 10:18:23 +01:00
Kbz-8
5c18ceeb16 [BOT] update dependencies 2025-01-26 00:37:34 +00:00
kbz_8
8ff55ee0e7 fixing error message (#119) 2025-01-24 20:30:54 +01:00
Kbz-8
cd9d2dde95 fixing error message 2025-01-24 20:23:28 +01:00
kbz_8
56bbc2204e Fix swapchain surface format selection (#118) 2025-01-22 10:11:02 +01:00
Kbz-8
04294418b7 yes 2025-01-21 21:27:13 +01:00
Kbz-8
eeb563d2c2 fixing msvc compilation issue 2025-01-21 21:24:58 +01:00
Kbz-8
f18fa55b59 fixing swapchain surface format selection 2025-01-21 20:59:57 +01:00
Kbz-8
49dd56ba8f Merge branch 'indev' of github.com:seekrs/MacroLibX into indev 2025-01-21 15:12:30 +01:00
Kbz-8
1934e4a478 adding swapchain format to debug logs 2025-01-21 15:12:09 +01:00
kbz_8
3e5f370281 update dependencies (#117)
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2025-01-19 20:48:42 +01:00
Kbz-8
b156368f9c [BOT] update dependencies 2025-01-19 00:39:17 +00:00
kbz_8
082f9907b0 fixing too recent header (#116) 2025-01-12 21:17:31 +01:00
Kbz-8
430fa0af9e fixing too recent header 2025-01-12 21:13:30 +01:00
kbz_8
99d20ca740 Indev (#115) 2025-01-12 18:39:09 +01:00
Kbz-8
8470080236 fixing deps update 2025-01-12 12:30:43 +01:00
kbz_8
a226e4d746 yes (#114) 2025-01-12 12:28:03 +01:00
kbz_8
f478c44599 update dependencies (#113)
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be01670919 [BOT] update dependencies 2025-01-12 00:41:23 +00:00
kbz_8
b06150f322 update README.md (#112) 2025-01-11 23:44:59 +01:00
Kbz-8
6cd0aaa42b update README.md 2025-01-11 23:44:37 +01:00
kbz_8
87e2c2002d Update README.md (#111) 2025-01-11 23:26:30 +01:00
kbz_8
52a18af142 Update README.md 2025-01-11 23:26:20 +01:00
kbz_8
f8dc9613d6 release 2.0 (#110) 2025-01-11 23:15:04 +01:00
Kbz-8
07f521d3d5 fixing macOS issue 2025-01-11 23:04:58 +01:00
Kbz-8
d2a8ac46f6 fixing macOS issue 2025-01-11 22:47:26 +01:00
Kbz-8
f73fa1b02d fixing macOS issue 2025-01-11 22:42:40 +01:00
Kbz-8
2030534cf2 fixing macOS issue 2025-01-11 22:28:39 +01:00
Kbz-8
712ac4be64 fixing macOS issue 2025-01-11 22:23:20 +01:00
Kbz-8
809bea2fca fixing macOS issue 2025-01-11 22:21:32 +01:00
Kbz-8
285bcda21f fixing macOS issue 2025-01-11 22:00:42 +01:00
Kbz-8
c9870faaf1 fixing macOS issue 2025-01-11 21:49:30 +01:00
Kbz-8
c6490c979c fixing macOS issue 2025-01-11 21:44:17 +01:00
Kbz-8
427e5aa099 fixing macOS issue 2025-01-11 21:42:50 +01:00
Kbz-8
55f1df2ec7 fixing haeder 2025-01-08 12:37:34 +01:00
Kbz-8
273255ecfe fixing transformations 2025-01-07 19:57:03 +01:00
Kbz-8
f9ef8fc790 fixing possible segmentation fault in Texture::SetLinearRegion 2025-01-07 15:59:26 +01:00
Kbz-8
54b45824b3 fixing things 2025-01-07 01:20:26 +01:00
kbz_8
aa345c7e38 update dependencies (#109)
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9874c1fd5b [BOT] update dependencies 2025-01-05 00:40:54 +00:00
kbz_8
1da9fd767d update dependencies (#107)
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c6fefe2ffa [BOT] update dependencies 2024-12-29 00:41:02 +00:00
Kbz-8
c60c176a54 wtf is hapenning 2024-12-28 15:42:38 +01:00
Kbz-8
cd906ca117 Merge branch 'indev' of github.com:seekrs/MacroLibX into indev 2024-12-27 23:29:27 +01:00
Kbz-8
f6708058b3 fixing vicious bug in scene code 2024-12-27 23:28:51 +01:00
kbz_8
f07131686f update dependencies (#106)
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036fa0e7b6 [BOT] update dependencies 2024-12-22 00:40:37 +00:00
Kbz-8
b6edf442a2 re-adding render to texture 2024-12-20 01:19:15 +01:00
Kbz-8
b6660b99d6 fixing documentation in headers 2024-12-17 03:00:12 +01:00
Kbz-8
ffff4722b7 adding multiple hooks supports for events and loop 2024-12-17 02:33:04 +01:00
Kbz-8
8f4dc6e3b5 fixing gcc/msvc error 2024-12-17 01:40:58 +01:00
Kbz-8
6de8d3a4fd fixing gcc/msvc error 2024-12-17 01:03:00 +01:00
Kbz-8
24d9b4b6c9 fixing gcc/msvc error 2024-12-17 00:59:54 +01:00
Kbz-8
905859acba changing endianness getter 2024-12-17 00:42:21 +01:00
Kbz-8
213a8f6a6d implementing endianness check on mlx_color struct 2024-12-17 00:19:13 +01:00
Kbz-8
42e62ac3eb working on endianness with vulkan images 2024-12-17 00:11:21 +01:00
Kbz-8
30328b1732 fixing bug in texture clear 2024-12-16 19:07:16 +01:00
Kbz-8
335c797c12 fixing homebrew path 2024-12-16 17:26:12 +01:00
Kbz-8
d3808cde1a revert 2024-12-16 17:22:34 +01:00
Kbz-8
9183e7c1e8 installing SDL2 framework in macos action 2024-12-16 17:03:53 +01:00
Kbz-8
17ae77d11a update action images 2024-12-16 16:57:23 +01:00
Kbz-8
d379e5a9fe fixing windows compilation issue 2024-12-16 16:39:50 +01:00
Kbz-8
7d407fc6d1 adding gcc13 to CI 2024-12-16 16:39:04 +01:00
Kbz-8
47f6bc73e9 fixing macos compilation issue 2024-12-16 16:17:17 +01:00
Kbz-8
4987a8ca6e implementing last functions, adding put pixel region 2024-12-16 16:13:44 +01:00
Kbz-8
ab4d67d764 finxing memory usages 2024-12-16 01:24:25 +01:00
Kbz-8
11ccc041d2 adding missing function implementation 2024-12-15 03:53:56 +01:00
Kbz-8
323b16f107 reworking application and bridge 2024-12-15 03:35:17 +01:00
Kbz-8
0622684e40 rewritting parts of the API; ci skip 2024-12-14 16:38:44 +01:00
Kbz-8
f5333882c6 working on garbage collection, fixing small issues with font destroy 2024-12-14 01:39:50 +01:00
Kbz-8
5d4d97e05d fixing valgrind issues, injecting garbage collector inside vulkan's funtions 2024-12-13 02:51:52 +01:00
Kbz-8
5a04ad7781 moving experimental features to a new folder 2024-12-04 18:34:53 +01:00
kbz_8
e1add20315 officially push 2.0 to test (#105) 2024-12-04 15:56:59 +01:00
Kbz-8
9bb95be679 fetching deps 2024-12-04 15:56:38 +01:00
Kbz-8
97ea5e3acf trying to fix merge conflicts 2024-12-04 15:55:11 +01:00
Kbz-8
841d140c69 working on subpass dependencies 2024-12-04 15:38:47 +01:00
Kbz-8
fc74873bc6 yes 2024-12-04 15:14:56 +01:00
Kbz-8
37ea1b1cd4 enabling pre compiled header 2024-12-04 15:04:51 +01:00
Kbz-8
1bf92b3b26 adding include check 2024-12-04 14:35:54 +01:00
Kbz-8
cda4faa103 adding compiler version info to makefile header 2024-12-04 14:30:09 +01:00
Kbz-8
5529bbd2e1 adding missing include 2024-12-04 14:19:36 +01:00
Kbz-8
ec2c444051 fixing window resizing 2024-12-04 14:04:44 +01:00
kbz_8
56fec8d1ff update dependencies (#104)
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2024-12-03 14:35:12 +01:00
Kbz-8
e29f5e7edd [BOT] update dependencies 2024-12-01 00:48:21 +00:00
Kbz-8
17fcb85adc working on swapchains 2024-11-26 23:11:03 +01:00
kbz_8
b8966d5907 update dependencies (#103)
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2024-11-24 18:11:21 +01:00
Kbz-8
50edf78e7d [BOT] update dependencies 2024-11-24 00:41:50 +00:00
kbz_8
89b1ae475f yes (#102) 2024-11-22 15:37:01 +01:00
kbz_8
44484798e8 Edit valgrind.supp for libdbus & libnvidia leak (#101)
Added rules in valgrind.supp for libdbus.so & libnvidia leaks
2024-11-22 15:35:43 +01:00
Thomas Arnaud
8cf08d3490 Edit valgrind.supp for libdbus & libnvidia lib 2024-11-22 13:59:35 +01:00
Kbz-8
c85a30e669 working on rtt 2024-11-14 17:38:44 +01:00
Kbz-8
f401b3694a fixing rotation 2024-11-14 11:44:52 +01:00
Kbz-8
f27e5ef043 fixing linux build failure 2024-11-13 12:23:16 +01:00
Kbz-8
35b7408eab adding transformations 2024-11-13 12:17:59 +01:00
Kbz-8
71d1c20a27 adding nesting to debug logs 2024-11-05 12:49:21 +01:00
Kbz-8
8d879fb5bc improving BringToLayer 2024-11-05 11:59:31 +01:00
Kbz-8
d1a5bceb03 fixing bug with image recreation 2024-11-05 11:50:40 +01:00
Kbz-8
5bd66fd362 adding clear color in mlx_clear_window 2024-11-04 21:21:46 +01:00
kbz_8
142ea2d39f update dependencies (#100)
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Kbz-8
21964fc628 [BOT] update dependencies 2024-11-03 00:40:16 +00:00
Kbz-8
af70e2e354 yes 2024-11-03 01:23:52 +01:00
Kbz-8
77f1a2d8f8 added show and hide cursor support, fixing technological debt from original mlx, fixed missaligned comments in mlx.h 2024-10-31 15:16:01 +01:00
Kbz-8
fc404a4d22 updating example 2024-10-31 13:07:07 +01:00
Kbz-8
601c2435f1 fixing texts 2024-10-31 12:54:05 +01:00
Kbz-8
ea950a1901 yes 2024-10-31 12:36:44 +01:00
Kbz-8
524da32c65 yes 2024-10-28 20:19:39 +01:00
Kbz-8
3153941573 yes 2024-10-28 20:17:39 +01:00
kbz_8
51427dce86 Fixing layering issues with text and textures (#99)
![image](https://github.com/user-attachments/assets/804d7dfa-90fd-4d61-b448-61ffa30ed00f)
2024-10-28 20:16:49 +01:00
Namonay
245d556105 Formatting 2024-10-28 20:02:42 +01:00
Namonay
df05148d22 Cleaned code 2024-10-28 00:29:11 +01:00
Namonay
f7ddf3cccb add: bring textures to draw layer
Adding the Scene::BringToDrawLayer() to fix layering issues after a Scene::ResetScene() call
2024-10-27 23:12:07 +01:00
Kbz-8
77240013a4 fixing segfault at exit 2024-10-27 21:18:22 +01:00
Kbz-8
1721632a75 pushing for vavaas to debug 2024-10-27 20:55:21 +01:00
kbz_8
d3bf2505f6 update dependencies (#98)
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2024-10-27 11:42:45 +01:00
Kbz-8
c6d6c821a9 [BOT] update dependencies 2024-10-27 00:40:14 +00:00
Kbz-8
d4bd8b62c5 working on texts and fonts 2024-10-27 01:14:07 +02:00
kbz_8
fc6aeab678 feature(platform/window.cpp): put SDL_CreateWindow flags in a define (#97) 2024-10-27 00:42:33 +02:00
kbz_8
53bb936453 fixed code style 2024-10-27 00:34:41 +02:00
killian
a7fdb5838d feature(platform/window.cpp): put SDL_CreateWindow flags in a define
Signed-off-by: killian <oss@xtrm.me>
2024-10-27 00:32:22 +02:00
kbz_8
ef61b7943e 2.0 devFixing putpixel and put image overlapping incorrectly after a mlx_clear_window() call (#96)
Fixed m_draw_layer incrementation when TexturePut is called
2024-10-25 23:23:37 +02:00
Namonay
185a2b700c Merge branch 'seekrs:2.0-dev' into 2.0-dev 2024-10-25 23:08:55 +02:00
Kbz-8
da85343e32 yes 2024-10-24 19:13:02 +02:00
Namonay
d8a6676063 better naming and removed todo🤓 2024-10-24 05:30:37 +02:00
Namonay
47d0cfb20b this feels wrong 2024-10-24 05:16:37 +02:00
Namonay
92c8014af1 Merge branch '2.0-dev' of github.com:Namonay/MacroLibX into 2.0-dev 2024-10-24 05:15:57 +02:00
Namonay
101b8dac7b this feel so wrong 2024-10-24 05:13:41 +02:00
Kbz-8
cfb41b7b27 yes 2024-10-22 16:25:13 +02:00
Kbz-8
aa26e528c4 fixing compilation issues 2024-10-22 12:09:49 +02:00
Kbz-8
e7cb78557f working on fonts 2024-10-21 23:21:50 +02:00
Kbz-8
05d07e5b72 bozoman solution 2024-10-21 21:58:04 +02:00
Kbz-8
8f757cab08 yes 2024-10-21 19:45:33 +02:00
Kbz-8
c7484b771f fixing put pixel, adding scene change checker 2024-10-21 01:48:01 +02:00
kbz_8
418feba7d3 update dependencies (#95)
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2024-10-20 02:42:25 +02:00
Kbz-8
0c35f2702e [BOT] update dependencies 2024-10-20 00:40:22 +00:00
kbz_8
226430f01e fixing crash when initializing mlx multiple times (#94) 2024-10-19 10:57:39 +02:00
kbz_8
ae3be69081 Merge branch 'master' into indev 2024-10-19 10:52:55 +02:00
Kbz-8
307270532f fetching deps once a week 2024-10-19 10:51:33 +02:00
Kbz-8
04f9cb1d95 fixing crash when initializing the mlx multiple times 2024-10-19 10:50:50 +02:00
Kbz-8
59455495b6 yes 2024-10-19 10:46:31 +02:00
kbz_8
c45a76a5bf update dependencies (#92)
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2024-10-19 00:44:08 +02:00
Kbz-8
632117a3a3 yes 2024-10-19 00:43:39 +02:00
Kbz-8
0ea0cde668 fixing inputs bug, fixing missing depth image destruction in scenes 2024-10-17 18:35:33 +02:00
Kbz-8
74dd8a01e2 fixing projection issue 2024-10-17 15:37:39 +02:00
Kbz-8
09561328ed [BOT] update dependencies 2024-10-12 01:21:00 +00:00
kbz_8
baa0ab0a2c update dependencies (#91)
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fd56e83c7b [BOT] update dependencies 2024-10-08 01:23:20 +00:00
kbz_8
ea2ee83a3e update dependencies (#90)
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5be3c86de4 [BOT] update dependencies 2024-10-07 01:25:31 +00:00
kbz_8
ae02055e18 update dependencies (#89)
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74e2d04b7b [BOT] update dependencies 2024-10-06 01:35:52 +00:00
kbz_8
6ad95ca4c4 update dependencies (#88)
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f08b1f6c8a [BOT] update dependencies 2024-10-05 01:22:08 +00:00
kbz_8
4d640ed70c dumbass (#87) 2024-09-30 03:26:07 +02:00
xtrm
85ada83d57 Update mlx.h 2024-09-30 03:15:44 +02:00
kbz_8
c9ca2187b3 update dependencies (#86)
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6a0f4fd8dc [BOT] update dependencies 2024-09-27 01:23:16 +00:00
Kbz-8
cf773b586e adding shaders compilation in makefile 2024-09-22 21:39:20 +02:00
Kbz-8
c718915927 fixing release compilation issue 2024-09-21 12:56:21 +02:00
Kbz-8
0b3ca8ec0c adding debug vulkan resources names 2024-09-21 12:18:42 +02:00
Kbz-8
3f065bc77e fixing bugs 2024-09-20 21:43:23 +02:00
Kbz-8
8dd6def84d fixing kvf issues 2024-09-20 17:41:52 +02:00
Kbz-8
4e1ae347a8 removing all singletons 2024-09-20 17:29:42 +02:00
Kbz-8
4ed84d43c1 fixing SDLManager 2024-09-20 17:02:55 +02:00
Kbz-8
48801d1070 fixing vulkan loader, moving vulkan pfns to RenderCore 2024-09-20 16:14:14 +02:00
Kbz-8
e9a8a0cb84 working on vulkan loader 2024-09-16 05:07:02 +02:00
Kbz-8
83432cb356 fixing warnings in kvf 2024-09-15 10:11:08 +02:00
Kbz-8
527a88ebaa fixing compilation issues 2024-09-15 09:03:52 +02:00
Kbz-8
7079e1e42d implementing mouse move and get screen size, removing warnings 2024-09-15 08:56:22 +02:00
Kbz-8
7243c67c3e AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH 2024-09-15 07:56:28 +02:00
Kbz-8
94873df8fe fixing windows build x3 | replacing compile commands by compile flags 2024-09-15 07:52:25 +02:00
Kbz-8
25b605d7d9 fixing windows build x2 2024-09-14 13:20:31 +02:00
Kbz-8
f743fc717f fixing windows build 2024-09-14 13:14:36 +02:00
Kbz-8
8191191fff fixing macos and windows CI ? x3 2024-09-14 13:04:43 +02:00
Kbz-8
9631305e35 fixing macos and windows CI ? 2024-09-14 12:53:29 +02:00
Kbz-8
14b42a7c9e fixing macos and windows CI ? 2024-09-14 12:44:25 +02:00
Kbz-8
f50dd2d946 fixing compilation issues 2024-09-14 09:55:19 +02:00
kbz_8
3dd68f9942 merge indev into master (#84) 2024-09-14 00:45:30 +02:00
Kbz-8
ffe5704673 fixing compilation issues with GCC 2024-09-14 00:05:50 +02:00
kbz_8
20ec13d2b9 resolving merge (#83) 2024-09-13 23:54:58 +02:00
Kbz-8
77bfe4ff11 yes 2024-09-13 23:51:01 +02:00
kbz_8
33d2b98c55 adding support for changing window position (#82)
added window move function
2024-09-12 21:00:40 +02:00
kbz_8
1adce43d9f fixing codestyle in application.inl 2024-09-12 03:32:08 +02:00
Tidian Delage
466050ee7a adding support for changing window position
mlx_set_window_position(void *mlx, void *win, int x, int y)
2024-09-12 01:32:52 +02:00
kbz_8
6bc505de13 update dependencies (#80)
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d70d748877 [BOT] update dependencies 2024-09-07 01:17:30 +00:00
Kbz-8
6eaf871d45 fixing compilation issues 2024-09-05 00:41:52 +02:00
Kbz-8
0a84ea6a18 fixing compilation issues, working on textures 2024-09-04 02:35:01 +02:00
Kbz-8
1b996af83f starting to fix compilation issues 2024-09-02 13:36:02 +02:00
Kbz-8
b7d554553b adding depth buffer, ci skip 2024-09-02 13:02:32 +02:00
Kbz-8
d5eeef9559 big refactoring ! ci skip 2024-09-02 09:44:42 +02:00
kbz_8
5cda85d16c update dependencies (#79)
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9318456afb [BOT] update dependencies 2024-08-31 01:18:08 +00:00
kbz_8
40fe100ecc update dependencies (#75)
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c1bfc0f27d [BOT] update dependencies 2024-08-17 01:12:49 +00:00
kbz_8
5a09ebb179 Add <algorithm> header to fix compilation issue on Arch Linux (#76)
The code was failing to compile on Arch Linux due to missing definitions
from the <algorithm> header. Including this header resolves the issue,
ensuring compatibility across different environments.
2024-08-08 18:10:22 +02:00
bonsthie
8370ae8324 Add <algorithm> header to fix compilation issue on Arch Linux
The code was failing to compile on Arch Linux due to missing definitions from the <algorithm> header. Including this header resolves the issue, ensuring compatibility across different environments.
2024-08-08 17:49:14 +02:00
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a4fcbf187b update dependencies (#74)
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b15aa648e2 [BOT] update dependencies 2024-07-19 15:46:30 +00:00
kbz_8
9a88a8502e update dependencies (#73)
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2024-07-13 03:50:02 +02:00
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34a46d643a [BOT] update dependencies 2024-07-13 01:13:25 +00:00
Kbz-8
7ecee717f8 fixing compoilation issues 2024-07-05 22:15:36 +02:00
kbz_8
359be83f49 update dependencies (#72)
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8c8c96bf30 [BOT] update dependencies 2024-07-02 01:12:05 +00:00
kbz_8
e30a243452 update dependencies (#71)
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2024-07-01 22:07:45 +02:00
Kbz-8
f8e1cd4a66 [BOT] update dependencies 2024-06-29 01:10:23 +00:00
kbz_8
d5512b72fa update dependencies (#70)
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2024-06-17 19:32:26 +02:00
Kbz-8
86f3d545ee [BOT] update dependencies 2024-06-15 01:10:51 +00:00
kbz_8
9149f42b95 update dependencies (#69)
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2024-06-08 05:01:50 +02:00
Kbz-8
7aea6682f2 [BOT] update dependencies 2024-06-08 01:10:19 +00:00
kbz_8
d0ca0e4ab7 update dependencies (#68)
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2024-06-04 14:44:26 +02:00
Kbz-8
f6dfed48dd [BOT] update dependencies 2024-06-01 01:13:48 +00:00
kbz_8
5a69dff9d7 update dependencies (#67)
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2024-05-29 18:23:43 +02:00
Kbz-8
b7e2164f91 [BOT] update dependencies 2024-05-28 01:08:56 +00:00
Kbz-8
37e9410d12 removing GLFW support 2024-05-25 16:47:28 +02:00
kbz_8
273858ec8f update dependencies (#65)
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2024-05-25 14:58:18 +02:00
Kbz-8
8f088eb76d [BOT] update dependencies 2024-05-23 01:08:01 +00:00
kbz_8
a7433a6570 🐛 fix(vsupp): dl and dbus errors suppressed (#66)
ehehheheheh
2024-05-22 18:53:36 +02:00
Arkturius
3ab445e780 🐛 fix(vsupp): dl and dbus errors suppressed 2024-05-22 18:30:59 +02:00
killian
dd554cce2a feature(Makefile): change color when compiling in debug 2024-04-24 15:00:22 +02:00
killian
a182b53d7f feature(Makefile): remove bc dependency, allow usage of -j with make re 2024-04-24 14:57:20 +02:00
Kbz-8
a5f85a8a4c fixing segmentation fault on mlx_destroy_image 2024-04-24 13:52:34 +02:00
Kbz-8
edb44070a9 still refactor 2024-04-24 13:47:58 +02:00
Kbz-8
be19b71c55 still working on code refactoring 2024-04-23 22:59:33 +02:00
kbz_8
ae6a86800e Cool Makefile I guess (#64)
yada yada yada
2024-04-23 22:52:09 +02:00
xtrm
b85e0444cb 🔨 chore: mauvaisfeedback 2024-04-23 22:46:32 +02:00
Kbz-8
f8a856db1c working on code refactor 2024-04-23 20:59:50 +02:00
xtrm
fc33d33508 🔨 chore(actions): change usage of DEBUG=true to the debug rule 2024-04-23 20:42:39 +02:00
xtrm
14698594d8 🐛 fix(Makefile): optimize color usage 2024-04-23 20:38:26 +02:00
xtrm
024f3fefc3 🐛 fix(actions): try and fix logging in GitHub Actions CI 2024-04-23 20:37:17 +02:00
xtrm
33872806a1 🔨 chore(render_core.cpp): revert moving the warning to Makefile 2024-04-23 20:33:11 +02:00
xtrm
3b4a1de9f3 feature(Makefile): pretty makefile, added -rdynamic LDFLAG, moved debug warning, added debug Makefile rule 2024-04-23 20:21:53 +02:00
Kbz-8
5af4c82c1b fixing multiple window issue 2024-04-22 17:35:41 +02:00
kbz_8
e26af9ae1b update dependencies (#62)
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2024-04-22 12:57:49 +02:00
Kbz-8
8c41eefadb [BOT] update dependencies 2024-04-22 01:07:14 +00:00
kbz_8
25d86eccee merge indev to master (#61) 2024-04-21 18:20:21 +02:00
kbz_8
2393261cb0 Merge branch 'master' into indev 2024-04-21 18:15:25 +02:00
kbz_8
d9d165f17e update dependencies (#60)
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2024-04-21 18:14:31 +02:00
Kbz-8
f446c82780 fixing bug with window destruction within mlx_loop 2024-04-21 18:14:14 +02:00
Kbz-8
810417a251 working 2024-04-21 18:10:36 +02:00
Kbz-8
cc507ea4cf [BOT] update dependencies 2024-04-20 01:04:56 +00:00
Kbz-8
0e04356ea7 begenning the refactor 2024-03-27 23:03:54 +01:00
Kbz-8
b5983ac24b renaming MLX_Window to Window 2024-03-27 13:19:28 +01:00
Kbz-8
abc213c808 working glfw support 2024-03-26 00:11:38 +01:00
Kbz-8
86671b8919 fixing pch compilation error 2024-03-25 19:27:48 +01:00
Kbz-8
982e3e6827 fixing pch compilation error 2024-03-25 19:24:37 +01:00
Kbz-8
e2ea602372 fixing pre compiled header usage, improved compilation time 2024-03-25 19:21:14 +01:00
Kbz-8
7f80671be8 adding pre compiled header 2024-03-25 18:58:48 +01:00
Kbz-8
42fc7d9a86 working on fps capper 2024-03-25 17:33:42 +01:00
Kbz-8
60d3df7969 fixing new gcc warning in GPU allocator, fixing #55 2024-03-25 16:18:24 +01:00
Kbz-8
be52578d37 fixing some bad memory usage 2024-03-25 13:57:20 +01:00
kbz_8
57c5ae5415 update dependencies (#59)
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2024-03-24 23:04:44 +01:00
Kbz-8
c6d6e409f1 [BOT] update dependencies 2024-03-23 01:01:59 +00:00
kbz_8
c0dfcd9244 update dependencies (#57)
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2024-03-15 15:42:44 +01:00
Kbz-8
689608b3fe [BOT] update dependencies 2024-03-09 01:00:27 +00:00
kbz_8
04330a10ac The bro did it again (#54) 2024-02-25 09:40:47 +01:00
kbz_8
a456ad15ce Merge branch 'master' into indev 2024-02-25 09:35:31 +01:00
Kbz-8
e621bb53d4 removing debug print 2024-02-25 09:30:30 +01:00
kbz_8
420ba21b4d merge to master (#53) 2024-02-25 09:15:29 +01:00
Kbz-8
f3de55d6e9 fixing issue with text destruction 2024-02-25 09:02:57 +01:00
Kbz-8
bc1e0fbba9 adding std namespace to all libstd provided primitive types 2024-02-25 08:04:44 +01:00
Kbz-8
80c0146ecd removing unecessary SDL window creation in Vulkan Instance creation 2024-02-24 04:47:05 +01:00
Kbz-8
dbe3bb3cb3 fixing weird color bug with mlx_get_image_pixel 2024-02-24 03:58:12 +01:00
kbz_8
83ecc6e498 update dependencies (#50)
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2024-02-18 21:42:23 +01:00
Kbz-8
8b2965f6dd [BOT] update dependencies 2024-02-17 01:02:17 +00:00
kbz_8
6c31d3347a sync (#49) 2024-02-10 03:12:08 +01:00
kbz_8
7f8ec481f1 Bump peter-evans/create-pull-request from 5 to 6 (#48)
Bumps
[peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request)
from 5 to 6.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/peter-evans/create-pull-request/releases">peter-evans/create-pull-request's
releases</a>.</em></p>
<blockquote>
<h2>Create Pull Request v6.0.0</h2>
<h2>Behaviour changes</h2>
<ul>
<li>The default values for <code>author</code> and
<code>committer</code> have changed. See &quot;What's new&quot; below
for details. If you are overriding the default values you will not be
affected by this change.</li>
<li>On completion, the action now removes the temporary git remote
configuration it adds when using <code>push-to-fork</code>. This should
not affect you unless you were using the temporary configuration for
some other purpose after the action completes.</li>
</ul>
<h2>What's new</h2>
<ul>
<li>Updated runtime to Node.js 20
<ul>
<li>The action now requires a minimum version of <a
href="https://github.com/actions/runner/releases/tag/v2.308.0">v2.308.0</a>
for the Actions runner. Update self-hosted runners to v2.308.0 or later
to ensure compatibility.</li>
</ul>
</li>
<li>The default value for <code>author</code> has been changed to
<code>${{ github.actor }} &lt;${{ github.actor_id }}+${{ github.actor
}}@users.noreply.github.com&gt;</code>. The change adds the <code>${{
github.actor_id }}+</code> prefix to the email address to align with
GitHub's standard format for the author email address.</li>
<li>The default value for <code>committer</code> has been changed to
<code>github-actions[bot]
&lt;41898282+github-actions[bot]@users.noreply.github.com&gt;</code>.
This is to align with the default GitHub Actions bot user account.</li>
<li>Adds input <code>git-token</code>, the <a
href="https://docs.github.com/en/github/authenticating-to-github/creating-a-personal-access-token">Personal
Access Token (PAT)</a> that the action will use for git operations. This
input defaults to the value of <code>token</code>. Use this input if you
would like the action to use a different token for git operations than
the one used for the GitHub API.</li>
<li><code>push-to-fork</code> now supports pushing to sibling
repositories in the same network.</li>
<li>Previously, when using <code>push-to-fork</code>, the action did not
remove temporary git remote configuration it adds during execution. This
has been fixed and the configuration is now removed when the action
completes.</li>
<li>If the pull request body is truncated due to exceeding the maximum
length, the action will now suffix the body with the message
&quot;...<em>[Pull request body truncated]</em>&quot; to indicate that
the body has been truncated.</li>
<li>The action now uses <code>--unshallow</code> only when necessary,
rather than as a default argument of <code>git fetch</code>. This should
improve performance, particularly for large git repositories with
extensive commit history.</li>
<li>The action can now be executed on one GitHub server and create pull
requests on a <em>different</em> GitHub server. Server products include
GitHub hosted (github.com), GitHub Enterprise Server (GHES), and GitHub
Enterprise Cloud (GHEC). For example, the action can be executed on
GitHub hosted and create pull requests on a GHES or GHEC instance.</li>
</ul>
<h2>What's Changed</h2>
<ul>
<li>Update distribution by <a
href="https://github.com/actions-bot"><code>@​actions-bot</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2086">peter-evans/create-pull-request#2086</a></li>
<li>fix crazy-max/ghaction-import-gp parameters by <a
href="https://github.com/fharper"><code>@​fharper</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2177">peter-evans/create-pull-request#2177</a></li>
<li>Update distribution by <a
href="https://github.com/actions-bot"><code>@​actions-bot</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2364">peter-evans/create-pull-request#2364</a></li>
<li>Use checkout v4 by <a
href="https://github.com/okuramasafumi"><code>@​okuramasafumi</code></a>
in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2521">peter-evans/create-pull-request#2521</a></li>
<li>Note about <code>delete-branch</code> by <a
href="https://github.com/dezren39"><code>@​dezren39</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2631">peter-evans/create-pull-request#2631</a></li>
<li>98 dependency updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/fharper"><code>@​fharper</code></a> made
their first contribution in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2177">peter-evans/create-pull-request#2177</a></li>
<li><a
href="https://github.com/okuramasafumi"><code>@​okuramasafumi</code></a>
made their first contribution in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2521">peter-evans/create-pull-request#2521</a></li>
<li><a href="https://github.com/dezren39"><code>@​dezren39</code></a>
made their first contribution in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2631">peter-evans/create-pull-request#2631</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/peter-evans/create-pull-request/compare/v5.0.2...v6.0.0">https://github.com/peter-evans/create-pull-request/compare/v5.0.2...v6.0.0</a></p>
<h2>Create Pull Request v5.0.2</h2>
<p>⚙️ Fixes an issue that occurs when using <code>push-to-fork</code>
and both base and head repositories are in the same org/user
account.</p>
<h2>What's Changed</h2>
<ul>
<li>fix: specify head repo by <a
href="https://github.com/peter-evans"><code>@​peter-evans</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2044">peter-evans/create-pull-request#2044</a></li>
<li>20 dependency updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/peter-evans/create-pull-request/compare/v5.0.1...v5.0.2">https://github.com/peter-evans/create-pull-request/compare/v5.0.1...v5.0.2</a></p>
<h2>Create Pull Request v5.0.1</h2>
<h2>What's Changed</h2>
<ul>
<li>fix: truncate body if exceeds max length by <a
href="https://github.com/peter-evans"><code>@​peter-evans</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/1915">peter-evans/create-pull-request#1915</a></li>
<li>12 dependency updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/peter-evans/create-pull-request/compare/v5.0.0...v5.0.1">https://github.com/peter-evans/create-pull-request/compare/v5.0.0...v5.0.1</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="b1ddad2c99"><code>b1ddad2</code></a>
feat: v6 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2717">#2717</a>)</li>
<li><a
href="bb809027fd"><code>bb80902</code></a>
build(deps-dev): bump <code>@​types/node</code> from 18.19.8 to 18.19.10
(<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2712">#2712</a>)</li>
<li><a
href="e0037d470c"><code>e0037d4</code></a>
build(deps): bump peter-evans/create-or-update-comment from 3 to 4 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2702">#2702</a>)</li>
<li><a
href="94b1f99e3a"><code>94b1f99</code></a>
build(deps): bump peter-evans/find-comment from 2 to 3 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2703">#2703</a>)</li>
<li><a
href="69c27eaf4a"><code>69c27ea</code></a>
build(deps-dev): bump ts-jest from 29.1.1 to 29.1.2 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2685">#2685</a>)</li>
<li><a
href="7ea722a0f6"><code>7ea722a</code></a>
build(deps-dev): bump prettier from 3.2.2 to 3.2.4 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2684">#2684</a>)</li>
<li><a
href="5ee839affd"><code>5ee839a</code></a>
build(deps-dev): bump <code>@​types/node</code> from 18.19.7 to 18.19.8
(<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2683">#2683</a>)</li>
<li><a
href="60fc256c67"><code>60fc256</code></a>
build(deps-dev): bump eslint-plugin-prettier from 5.1.2 to 5.1.3 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2660">#2660</a>)</li>
<li><a
href="0c67723361"><code>0c67723</code></a>
build(deps-dev): bump <code>@​types/node</code> from 18.19.5 to 18.19.7
(<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2661">#2661</a>)</li>
<li><a
href="4e288e851b"><code>4e288e8</code></a>
build(deps-dev): bump prettier from 3.1.1 to 3.2.2 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2659">#2659</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/peter-evans/create-pull-request/compare/v5...v6">compare
view</a></li>
</ul>
</details>
<br />


[![Dependabot compatibility
score](https://dependabot-badges.githubapp.com/badges/compatibility_score?dependency-name=peter-evans/create-pull-request&package-manager=github_actions&previous-version=5&new-version=6)](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores)

Dependabot will resolve any conflicts with this PR as long as you don't
alter it yourself. You can also trigger a rebase manually by commenting
`@dependabot rebase`.

[//]: # (dependabot-automerge-start)
[//]: # (dependabot-automerge-end)

---

<details>
<summary>Dependabot commands and options</summary>
<br />

You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits
that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after
your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge
and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating
it. You can achieve the same result by closing it manually
- `@dependabot show <dependency name> ignore conditions` will show all
of the ignore conditions of the specified dependency
- `@dependabot ignore this major version` will close this PR and stop
Dependabot creating any more for this major version (unless you reopen
the PR or upgrade to it yourself)
- `@dependabot ignore this minor version` will close this PR and stop
Dependabot creating any more for this minor version (unless you reopen
the PR or upgrade to it yourself)
- `@dependabot ignore this dependency` will close this PR and stop
Dependabot creating any more for this dependency (unless you reopen the
PR or upgrade to it yourself)


</details>
2024-02-05 23:17:30 +01:00
dependabot[bot]
25bb57a973 Bump peter-evans/create-pull-request from 5 to 6
Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request) from 5 to 6.
- [Release notes](https://github.com/peter-evans/create-pull-request/releases)
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v5...v6)

---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-02-05 22:10:30 +00:00
kbz_8
39365f52a2 update dependencies (#47)
Automated changes by
[create-pull-request](https://github.com/peter-evans/create-pull-request)
GitHub action
2024-02-02 15:21:14 +01:00
Kbz-8
fafc94248d [BOT] update dependencies 2024-02-02 01:03:23 +00:00
kbz_8
edeaff793a adding check to texture pointers (#46) 2024-01-26 12:11:47 +01:00
kbz_8
2d5758419f Merge branch 'master' into indev 2024-01-26 12:07:15 +01:00
kbz_8
ba063dae3b update dependencies (#45)
Automated changes by
[create-pull-request](https://github.com/peter-evans/create-pull-request)
GitHub action
2024-01-26 12:01:23 +01:00
Kbz-8
e018cad851 adding check to texture pointers 2024-01-26 11:59:57 +01:00
Kbz-8
9ee8041710 [BOT] update dependencies 2024-01-26 01:04:35 +00:00
kbz_8
1b50e123c5 yes (#43) 2024-01-24 17:54:37 +01:00
kbz_8
77563b8449 Merge branch 'master' into indev 2024-01-24 17:49:53 +01:00
kbz_8
d0923320a3 yes 2024-01-24 17:49:38 +01:00
Kbz-8
d8cab7aa47 adding rule to gitignore 2024-01-20 08:54:28 +01:00
685 changed files with 217457 additions and 180696 deletions

View File

@@ -7,5 +7,6 @@ version: 2
updates:
- package-ecosystem: "github-actions" # See documentation for possible values
directory: "/" # Location of package manifests
target-branch: "indev"
schedule:
interval: "weekly"

View File

@@ -1,8 +1,9 @@
name: Fetch Dependencies
on:
workflow_dispatch:
schedule:
- cron: '0 0 * * *' # Runs daily
- cron: '0 0 * * 0' # Runs weekly
jobs:
update-dependencies:
@@ -16,14 +17,18 @@ jobs:
run: cd scripts && bash ./fetch_dependencies.sh
- name: Create Pull Request
uses: peter-evans/create-pull-request@v5
uses: peter-evans/create-pull-request@v7
with:
token: ${{ secrets.REPO_SCOPED_TOKEN }}
delete-branch: true
title: update dependencies
commit-message: "[BOT] update dependencies"
committer: GitHub <noreply@github.com>
author: ${{ github.actor }} <${{ github.actor }}@users.noreply.github.com>
committer: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
author: kbJeff-8 <kbJeff-8@users.noreply.github.com>
signoff: false
base: indev
assignees: Kbz-8
reviewers: Kbz-8
branch: auto_deps_updates
labels: |
automated

View File

@@ -9,7 +9,7 @@ jobs:
issues: write
pull-requests: write
steps:
- uses: actions/first-interaction@v1
- uses: actions/first-interaction@v2
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
issue-message: |

View File

@@ -1,6 +1,8 @@
name: Linux (clang)
on:
repository_dispatch:
types: [create-pull-request]
pull_request:
push:
paths-ignore:
@@ -13,18 +15,13 @@ jobs:
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest]
os: [ubuntu-24.04]
arch: [x86_64]
mode: [release]
runs-on: ${{ matrix.os }}
if: "!contains(github.event.head_commit.message, 'ci skip')"
steps:
- name: Get current date as package key
id: cache_key
run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT
- name: Checkout repository
uses: actions/checkout@v4
@@ -35,7 +32,7 @@ jobs:
# Build the lib
- name: Build MacroLibX
run: make -j && make fclean && make -j DEBUG=true
run: make -j && make fclean && make debug
# Build the example
- name: Build Example

View File

@@ -1,6 +1,8 @@
name: Linux (gcc)
on:
repository_dispatch:
types: [create-pull-request]
pull_request:
push:
paths-ignore:
@@ -13,18 +15,13 @@ jobs:
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest]
os: [ubuntu-24.04]
arch: [x86_64]
mode: [release]
runs-on: ${{ matrix.os }}
if: "!contains(github.event.head_commit.message, 'ci skip')"
steps:
- name: Get current date as package key
id: cache_key
run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT
- name: Checkout repository
uses: actions/checkout@v4
@@ -35,7 +32,7 @@ jobs:
# Build the lib
- name: Build MacroLibX
run: make TOOLCHAIN=gcc -j && make fclean && make TOOLCHAIN=gcc DEBUG=true -j
run: make TOOLCHAIN=gcc -j && make fclean && make TOOLCHAIN=gcc debug
# Build the example
- name: Build Example

View File

@@ -1,6 +1,8 @@
name: macOS
on:
repository_dispatch:
types: [create-pull-request]
pull_request:
push:
paths-ignore:
@@ -15,33 +17,22 @@ jobs:
matrix:
os: [macOS-latest]
arch: [x86_64]
mode: [release]
runs-on: ${{ matrix.os }}
if: "!contains(github.event.head_commit.message, 'ci skip')"
steps:
- name: Get current date as package key
id: cache_key
run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT
- name: Checkout repository
uses: actions/checkout@v4
# Install system dependencies
- name: Install Vulkan SDK
uses: humbletim/install-vulkan-sdk@v1.1.1
with:
version: 1.3.204.1
cache: true
- name: Install Dependancies
run: |
brew install SDL2
# Build the lib
- name: Build MacroLibX
run: make -j && make fclean && make DEBUG=true -j
run: make -j && make fclean && make debug
# Build the example
- name: Build Example

80
.github/workflows/tests.yml vendored git.filemode.normal_file
View File

@@ -0,0 +1,80 @@
name: Unit tests
on:
repository_dispatch:
types: [create-pull-request]
pull_request:
push:
paths-ignore:
- '.gitignore'
- 'LICENSE'
- 'README.md'
jobs:
build:
strategy:
fail-fast: false
matrix:
os: [ubuntu-24.04]
arch: [x86_64]
runs-on: ${{ matrix.os }}
if: "!contains(github.event.head_commit.message, 'ci skip')"
steps:
- name: Checkout repository
uses: actions/checkout@v4
- uses: NcStudios/VulkanCI@v1.2
- name: Install system dependencies
run: |
sudo apt-get update
sudo apt-get -y install mesa-common-dev clang libsdl2-2.0-0 libsdl2-dev build-essential libvulkan-dev
# Build the lib
- name: Build MacroLibX
run: make -j DEBUG=true
# Force xmake to a specific folder (for cache)
- name: Set xmake env
run: echo "XMAKE_GLOBALDIR=${{ runner.workspace }}/xmake-global" >> $GITHUB_ENV
# Install xmake
- name: Setup xmake
if: ${{ matrix.confs.plat != 'mingw' }}
uses: xmake-io/github-action-setup-xmake@v1
with:
xmake-version: latest
actions-cache-folder: .xmake-cache-W${{ steps.cache_key.outputs.key }}
# Update xmake repository (in order to have the file that will be cached)
- name: Update xmake repository
run: xmake repo --update
# Fetch xmake dephash
- name: Retrieve dependencies hash
id: dep_hash
run: echo "hash=$(xmake l utils.ci.packageskey)" >> $GITHUB_OUTPUT
- name: Install unit tester
run: git clone https://github.com/seekrs/MacroUnitTest.git ../MacroUnitTest
# Setup compilation mode and install project dependencies
- name: Configure xmake and install dependencies
run: |
cd ../MacroUnitTest
xmake config --toolchain=clang --ccache=n --yes
# Save dependencies
- name: Save cached xmake dependencies
if: ${{ !steps.restore-depcache.outputs.cache-hit }}
uses: actions/cache/save@v4
with:
path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages
key: ${{ steps.restore-depcache.outputs.cache-primary-key }}
- name: Build and run unit tester
run: |
cd ../MacroUnitTest
xmake run MacroUnitTest --headless --path="${{ runner.workspace }}/MacroLibX/libmlx.so"

View File

@@ -1,6 +1,8 @@
name: Windows (xmake)
on:
repository_dispatch:
types: [create-pull-request]
pull_request:
push:
paths-ignore:
@@ -28,13 +30,6 @@ jobs:
- name: Checkout repository
uses: actions/checkout@v4
# Install system dependencies
- name: Install Vulkan SDK
uses: humbletim/install-vulkan-sdk@v1.1.1
with:
version: 1.3.204.1
cache: true
# Force xmake to a specific folder (for cache)
- name: Set xmake env
run: echo "XMAKE_GLOBALDIR=${{ runner.workspace }}/xmake-global" >> $GITHUB_ENV
@@ -57,7 +52,3 @@ jobs:
# Build the mlx
- name: Build MacroLibX
run: xmake --yes
# Build the example
- name: Build Example
run: xmake build --yes Test

8
.gitignore vendored
View File

@@ -11,13 +11,15 @@
*.tmp
*.ilk
*.pdb
*.gch
*.pch
*.sym
*.exe
*vgcore
.gdb_history
*vgcore.*
*.gdb_history
.vs/
.xmake/
.cache/
objs/
build/
example/.gdb_history
example/Test

192
Makefile
View File

@@ -1,101 +1,179 @@
# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2022/10/04 16:43:41 by maldavid #+# #+# #
# Updated: 2024/01/10 14:20:30 by maldavid ### ########.fr #
# #
# **************************************************************************** #
NAME = libmlx.so
MAKE = make --no-print-directory
NAME = libmlx.so
SRCS = $(wildcard $(addsuffix /*.cpp, ./src/core))
SRCS += $(wildcard $(addsuffix /*.cpp, ./src/platform))
SRCS += $(wildcard $(addsuffix /*.cpp, ./src/renderer))
SRCS += $(wildcard $(addsuffix /*.cpp, ./src/renderer/**))
OBJ_DIR = objs/makefile
OBJS = $(addprefix $(OBJ_DIR)/, $(SRCS:.cpp=.o))
OS = $(shell uname -s)
DEBUG ?= false
TOOLCHAIN ?= clang
IMAGES_OPTIMIZED ?= true
OS ?= $(shell uname -s)
DEBUG ?= false
TOOLCHAIN ?= clang
FORCE_INTEGRATED_GPU ?= false
GRAPHICS_MEMORY_DUMP ?= false
PROFILER ?= false
FORCE_WAYLAND ?= false
DISABLE_ALL_SAFETIES ?= false
_ENABLEDFLAGS =
MODE = "release"
SRCS = $(wildcard $(addsuffix /*.cpp, runtime/Sources/Core))
SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Graphics))
SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Platform))
SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Renderer))
SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Renderer/Vulkan))
SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Renderer/Pipelines))
SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Renderer/RenderPasses))
CXX = clang++
OBJ_DIR = objs/make/$(shell echo $(OS) | tr '[:upper:]' '[:lower:]')
OBJS := $(addprefix $(OBJ_DIR)/, $(SRCS:.cpp=.o))
CXXFLAGS = -std=c++17 -O3 -fPIC -Wall -Wextra -Werror -DSDL_MAIN_HANDLED
INCLUDES = -I./includes -I./src -I./third_party
SHADERS_DIR = runtime/Includes/Embedded
SHADERS_SRCS = $(wildcard $(addsuffix /*.nzsl, $(SHADERS_DIR)))
SPVS = $(SHADERS_SRCS:.nzsl=.spv.h)
LDLIBS =
CXX = clang++
CXXFLAGS = -std=c++20 -fPIC -Wall -Wextra -DSDL_MAIN_HANDLED
INCLUDES = -I./includes -I./runtime/Includes -I./runtime/Sources -I./third_party
CXXPCHFLAGS = -xc++-header -std=c++20 -Wall -Wextra
PCH_SOURCE = runtime/Includes/PreCompiled.h
GCH = runtime/Includes/PreCompiled.h.gch
CCH = runtime/Includes/PreCompiled.h.pch
PCH =
# Personal path, should be overriden with env var
UNIT_TESTS_PATH = ../UnitTester/build/Bin/linux_x86_64/MacroUnitTest
NZSLC ?= nzslc
ifeq ($(TOOLCHAIN), gcc)
CXX = g++
PCH = $(GCH)
CXXFLAGS += -Wno-error=cpp
else
CXXFLAGS += -Wno-error=#warning
PCH = $(CCH)
CXXFLAGS += -Wno-error=#warning -include-pch $(PCH)
endif
ifeq ($(OS), Darwin)
LDLIBS += -L /opt/homebrew/lib -lSDL2
CXXFLAGS += -I /opt/homebrew/include
LDFLAGS += -L /opt/homebrew/Cellar/lib -L /usr/local/Cellar -L /opt/homebrew/lib -lSDL2
INCLUDES += -I /opt/homebrew/Cellar/include -I /usr/local/Cellar/include -I /opt/homebrew/include
NAME = libmlx.dylib
endif
ifeq ($(DEBUG), true)
CXXFLAGS += -g -D DEBUG
MODE = "debug"
CXXFLAGS += -g3 -O0 -D DEBUG
LDFLAGS += -rdynamic
else
CXXFLAGS += -O3
endif
ifeq ($(FORCE_INTEGRATED_GPU), true)
CXXFLAGS += -D FORCE_INTEGRATED_GPU
endif
ifeq ($(IMAGES_OPTIMIZED), true)
CXXFLAGS += -D IMAGE_OPTIMIZED
_ENABLEDFLAGS += FORCE_INTEGRATED_GPU
endif
ifeq ($(GRAPHICS_MEMORY_DUMP), true)
CXXFLAGS += -D GRAPHICS_MEMORY_DUMP
_ENABLEDFLAGS += GRAPHICS_MEMORY_DUMP
endif
ifeq ($(PROFILER), true)
CXXFLAGS += -D PROFILER
_ENABLEDFLAGS += PROFILER
endif
ifeq ($(FORCE_WAYLAND), true)
_ENABLEDFLAGS += FORCE_WAYLAND
endif
ifeq ($(DISABLE_ALL_SAFETIES), true)
_ENABLEDFLAGS += DISABLE_ALL_SAFETIES
endif
CXXFLAGS += $(addprefix -D, $(_ENABLEDFLAGS))
RM = rm -rf
$(OBJ_DIR)/%.o: %.cpp
@printf "\033[1;32m[compiling... "$(MODE)" "$(CXX)"]\033[1;00m "$<"\n"
TPUT = tput -T xterm-256color
_RESET := $(shell $(TPUT) sgr0)
_BOLD := $(shell $(TPUT) bold)
_ITALIC := $(shell $(TPUT) sitm)
_UNDER := $(shell $(TPUT) smul)
_GREEN := $(shell $(TPUT) setaf 2)
_YELLOW := $(shell $(TPUT) setaf 3)
_RED := $(shell $(TPUT) setaf 1)
_GRAY := $(shell $(TPUT) setaf 8)
_PURPLE := $(shell $(TPUT) setaf 5)
ifeq ($(DEBUG), true)
MODE := $(_RESET)$(_PURPLE)$(_BOLD)Debug$(_RESET)$(_PURPLE)
COLOR := $(_PURPLE)
else
MODE := $(_RESET)$(_GREEN)$(_BOLD)Release$(_RESET)$(_GREEN)
COLOR := $(_GREEN)
endif
OBJS_TOTAL = $(words $(OBJS))
N_OBJS := $(shell find $(OBJ_DIR) -type f -name '*.o' 2>/dev/null | wc -l)
OBJS_TOTAL := $(shell echo $$(( $(OBJS_TOTAL) - $(N_OBJS) )))
ifeq ($(OBJS_TOTAL), 0) # To avoid division per 0
OBJS_TOTAL := 1
endif
CURR_OBJ = 0
$(OBJ_DIR)/%.o: %.cpp $(PCH)
@mkdir -p $(dir $@)
@$(eval CURR_OBJ=$(shell echo $$(( $(CURR_OBJ) + 1 ))))
@$(eval PERCENT=$(shell echo $$(( $(CURR_OBJ) * 100 / $(OBJS_TOTAL) ))))
@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)"
@$(CXX) $(CXXFLAGS) $(INCLUDES) -c $< -o $@
all: $(NAME)
SPVS_TOTAL = $(words $(SPVS))
N_SPVS := $(shell find $(SHADERS_DIR) -type f -name '*.spv.h' 2>/dev/null | wc -l)
SPVS_TOTAL := $(shell echo $$(( $(SPVS_TOTAL) - $(N_SPVS) )))
ifeq ($(SPVS_TOTAL), 0) # Same
SPVS_TOTAL := 1
endif
CURR_SPV = 0
$(NAME): $(OBJ_DIR) $(OBJS)
@printf "\033[1;32m[linking ... "$(MODE)"]\033[1;00m "$@"\n"
@$(CXX) -shared -o $(NAME) $(OBJS) $(LDLIBS)
@printf "\033[1;32m[build finished]\033[1;00m\n"
%.spv.h: %.nzsl
@$(eval CURR_SPV=$(shell echo $$(( $(CURR_SPV) + 1 ))))
@$(eval PERCENT=$(shell echo $$(( $(CURR_SPV) * 100 / $(SPVS_TOTAL) ))))
@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)"
@$(NZSLC) --compile=spv-header $< -o $(SHADERS_DIR) --optimize
$(OBJ_DIR):
@mkdir -p $(sort $(addprefix $(OBJ_DIR)/, $(dir $(SRCS))))
@printf "\033[1;32m[created objs directory]\033[1;00m\n"
all: _printbuildinfos
@$(MAKE) $(NAME)
$(PCH):
@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)PreCompiled header$(_RESET)\n" "0"
@$(CXX) $(CXXPCHFLAGS) $(INCLUDES) $(PCH_SOURCE) -o $(PCH)
$(NAME): $(OBJS)
@printf "Linking $(_BOLD)$(NAME)$(_RESET)\n"
@$(CXX) -shared -o $(NAME) $(OBJS) $(LDFLAGS)
@printf "$(_BOLD)$(NAME)$(_RESET) compiled $(COLOR)$(_BOLD)successfully$(_RESET)\n"
_printbuildinfos:
@printf "$(_PURPLE)$(_BOLD)MacroLibX $(_RESET)Compiling in $(_BOLD)$(MODE)$(_RESET) mode on $(_BOLD)$(OS)$(_RESET) | Using $(_BOLD)$(CXX) ($(shell $(CXX) --version | head -n 1))$(_RESET), flags: $(_BOLD)$(_ENABLEDFLAGS)$(_RESET)\n"
debug:
@$(MAKE) all DEBUG=true -j$(shell nproc)
clean-shaders:
@$(RM) $(SPVS)
shaders: clean-shaders $(SPVS)
tests: debug
@$(UNIT_TESTS_PATH) --headless --path="./$(NAME)"
clean:
@$(RM) $(OBJ_DIR)
@printf "\033[1;32m[object files removed]\033[1;00m\n"
@printf "Cleaned $(_BOLD)$(OBJ_DIR)$(_RESET)\n"
@$(RM) $(GCH)
@$(RM) $(CCH)
@printf "Cleaned pre compiled header\n"
fclean: clean
fclean: clean
@$(RM) $(NAME)
@printf "\033[1;32m["$(NAME)" removed]\033[1;00m\n"
@printf "Cleaned $(_BOLD)$(NAME)$(_RESET)\n"
re: fclean all
re: fclean _printbuildinfos
@$(MAKE) $(NAME)
.PHONY: all clean fclean re
.PHONY: all clean debug shaders clean-shaders fclean re

View File

@@ -8,10 +8,13 @@
<div align="center">
<a href="https://github.com/seekrs/MacroLibX/actions/workflows/windows.yml"><img src="https://github.com/seekrs/MacroLibX/actions/workflows/windows.yml/badge.svg"></a>
</div>
<div align="center">
<a href="https://github.com/seekrs/MacroLibX/actions/workflows/tests.yml"><img src="https://github.com/seekrs/MacroLibX/actions/workflows/tests.yml/badge.svg"></a>
</div>
</div>
###### MacroLibX, a rewrite of 42 School's MiniLibX using SDL2 and Vulkan.
The goal of this version is to provide a light, fast, and modern graphical tool while keeping the same API.
The goal of this version is to provide a light, fast, and modern graphical tool.
## 🌟 Features
@@ -21,9 +24,6 @@ Built on top of Vulkan, the MacroLibX takes advantage of its very low-level natu
### 💻 Cross-Platform
Designed to be totally cross-platform, it can run on any SDL2-supported platform that supports Vulkan (even the Nintendo Switch ! theoretically... ).
### 🗿 Close to the old minilibx
One of the guidelines of this lib was to get as close as possible to the old minilibx API, and therefore to the educational choices of the old minilibx.
### 📖 It's all FOSS
Everything in this repo is entirely free and open source, all available under the MIT license (even the third-party libraries used).
@@ -97,12 +97,12 @@ And you can enjoy your project
### 📦 Compile mode
By default the mlx is built in release mode but you can switch to debug by using `make DEBUG=true`.
### 🦺 Safety
MacroLibX has a strong safety support, mainly by checking every pointer that you pass to it. But this safety has a cost that can be avoided by enabling `DISABLE_ALL_SAFETIES=true` before compiling but don't be afraid to recieve segmentation faults from the mlx.
### 🛠️ Set the toolchain
If you want to use `GCC` to build the mlx you can use `make TOOLCHAIN=gcc`
### ⚠️⚠️⚠️ 🖼️ Image optimisations ⚠️⚠️⚠️
If you run into glitches when writing or reading pixels from images you can turn off images optimisations by using `make IMAGES_OPTIMIZED=false`.
### 🖥️ Force the integrated GPU (not recommended)
You can force the mlx to use your integrated GPU by using `make FORCE_INTEGRATED_GPU=true`. Note that there are a lot of chances that your application crashes by using that.

View File

@@ -10,12 +10,12 @@ Just as the Makfile build system, you can configure how xmake should build the M
### 📦 Compile mode
You can configure xmake to build the mlx in debug mode or in release mode (release mode is enabled by default). To do so you can use `xmake config --mode=debug` or `xmake config --mode=release`.
### 🦺 Safety
MacroLibX has a strong safety support, mainly by checking every pointer that you pass to it. But this safety has a cost that can be avoided by enabling `xmake config --disable_all_safeties=y` before compiling but don't be afraid to recieve segmentation faults from the mlx.
### 🛠️ Set the toolchain
To change the compilation toolchain you can use `xmake config --toolchain=[gcc|clang|...]`
### ⚠️⚠️⚠️ 🖼️ Image optimisations ⚠️⚠️⚠️
If you run into glitches when writing or reading pixels from images you can turn off images optimisations by using `xmake config --images_optimized=n`.
### 🖥️ Force the integrated GPU (not recommended)
You can force the mlx to use your integrated GPU using `xmake config --force_integrated_gpu=y`. Note that there are a lot of chances that your application crashes by using that.
@@ -23,7 +23,7 @@ You can force the mlx to use your integrated GPU using `xmake config --force_int
The mlx can dump it's graphics memory use to json files every two seconds by enabling this option `xmake config --graphics_memory_dump=y`.
### 🪛 A possible build configuration
As a configuration example here's how the command can look like `xmake config --mode=debug --toolchain=clang --graphics_memory_dump=y --images_optimized=n`
As a configuration example here's how the command can look like `xmake config --mode=debug --toolchain=clang --graphics_memory_dump=y`
## 🚧 Build the lib

File diff suppressed because it is too large Load Diff

11
compile_flags.txt git.filemode.normal_file
View File

@@ -0,0 +1,11 @@
-xc++
-std=c++20
-Iruntime/Includes
-Iruntime/Sources
-Iincludes
-Ithird_party
-DMLX_BUILD
-DSDL_MAIN_HANDLED
-DDEBUG
-D_REENTRANT
-isystem/usr/include/SDL2

View File

@@ -5,8 +5,7 @@ if [ -e a.out ]; then
fi
if [ $(uname -s) = 'Darwin' ]; then
clang main.c ../libmlx.dylib -L /opt/homebrew/lib -lSDL2 -g;
clang main.c ../libmlx.dylib -L /opt/homebrew/lib -lSDL2 -lm -g;
else
clang main.c ../libmlx.so -lSDL2 -g -Wall -Wextra -Werror;
clang main.c ../libmlx.so -lSDL2 -lm -g -Wall -Wextra -Werror;
fi

View File

@@ -1,66 +1,72 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 17:55:21 by maldavid #+# #+# */
/* Updated: 2024/01/19 05:34:23 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include <stdio.h>
#include <math.h>
#include "../includes/mlx.h"
#include "../includes/mlx_extended.h"
typedef struct
{
void* mlx;
void* win;
void* logo_png;
void* logo_jpg;
void* logo_bmp;
void* img;
mlx_context mlx;
mlx_window win;
mlx_image logo_png;
mlx_image logo_jpg;
mlx_image logo_bmp;
mlx_image img;
} mlx_t;
int update(void* param)
#define CIRCLE_RADIUS 50
#define CIRCLE_DIAMETER (CIRCLE_RADIUS + CIRCLE_RADIUS)
static mlx_color pixels_circle[CIRCLE_DIAMETER * CIRCLE_DIAMETER] = { 0 };
#define THRESHOLD 200
void update(void* param)
{
static int i = 0;
mlx_t* mlx = (mlx_t*)param;
if(i == 200)
mlx_clear_window(mlx->mlx, mlx->win);
if(i >= 250)
mlx_set_font_scale(mlx->mlx, mlx->win, "default", 16.f);
if(i > THRESHOLD)
{
mlx_clear_window(mlx->mlx, mlx->win, (mlx_color){ .rgba = 0x334D4DFF });
mlx_put_transformed_image_to_window(mlx->mlx, mlx->win, mlx->logo_bmp, 220, 40, 0.5f, 0.5f, i);
}
if(i >= THRESHOLD + THRESHOLD / 4)
mlx_set_font_scale(mlx->mlx, "default", 16.f);
else
mlx_set_font_scale(mlx->mlx, mlx->win, "default", 6.f);
mlx_string_put(mlx->mlx, mlx->win, 160, 120, 0xFFFF2066, "this text should be hidden");
mlx_set_font_scale(mlx->mlx, "default", 6.f);
mlx_string_put(mlx->mlx, mlx->win, 160, 120, (mlx_color){ .rgba = 0xFF2066FF }, "this text should be behind");
mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->logo_png, 100, 100);
mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->logo_jpg, 210, 150);
mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->logo_bmp, 220, 40);
mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->img, 150, 60);
mlx_set_font(mlx->mlx, mlx->win, "default");
mlx_string_put(mlx->mlx, mlx->win, 20, 50, 0xFFFFFFFF, "that's a text");
mlx_set_font(mlx->mlx, "default");
mlx_string_put(mlx->mlx, mlx->win, 20, 50, (mlx_color){ .rgba = 0xFFFFFFFF }, "that's a text");
int color = 0;
uint32_t color = 0;
for(int j = 0; j < 400; j++)
{
mlx_pixel_put(mlx->mlx, mlx->win, j, j, 0xFFFF0000 + color);
mlx_pixel_put(mlx->mlx, mlx->win, 399 - j, j, 0xFF0000FF);
mlx_pixel_put(mlx->mlx, mlx->win, j, j, (mlx_color){ .rgba = 0x0000FFFF + (color << 24) });
mlx_pixel_put(mlx->mlx, mlx->win, 399 - j, j, (mlx_color){ .rgba = 0x0000FFFF });
color += (color < 255);
}
i++;
return 0;
if(i < THRESHOLD)
mlx_put_transformed_image_to_window(mlx->mlx, mlx->win, mlx->logo_jpg, 210, 150, 0.5f, 2.0f, 0.0f);
else
mlx_put_transformed_image_to_window(mlx->mlx, mlx->win, mlx->logo_jpg, 210, 150, fabs(sin(i / 100.0f)), fabs(cos(i / 100.0f) * 2.0f), 0.0f);
mlx_set_font_scale(mlx->mlx, "default", 8.f);
mlx_string_put(mlx->mlx, mlx->win, 210, 175, (mlx_color){ .rgba = 0xFFAF2BFF }, "hidden");
mlx_pixel_put_region(mlx->mlx, mlx->win, 200, 170, CIRCLE_DIAMETER, CIRCLE_DIAMETER, pixels_circle);
i++; // Will overflow and I don't care
}
void* create_image(mlx_t* mlx)
mlx_image create_image(mlx_t* mlx)
{
unsigned char pixel[4];
void* img = mlx_new_image(mlx->mlx, 100, 100);
mlx_image img = mlx_new_image(mlx->mlx, 100, 100);
for(int i = 0, j = 0, k = 0; i < (100 * 100) * 4; i += 4, j++)
{
if(j >= 100)
@@ -70,17 +76,19 @@ void* create_image(mlx_t* mlx)
}
if(i < 10000 || i > 20000)
{
pixel[0] = i;
pixel[1] = j;
pixel[2] = k;
pixel[3] = 0x99;
mlx_set_image_pixel(mlx->mlx, img, j, k, *((int *)pixel));
mlx_color pixel = {
.r = (uint8_t)k,
.g = (uint8_t)j,
.b = (uint8_t)i,
.a = 0x99
};
mlx_set_image_pixel(mlx->mlx, img, j, k, pixel);
}
}
return img;
}
int key_hook(int key, void* param)
void key_hook(int key, void* param)
{
int x;
int y;
@@ -93,13 +101,13 @@ int key_hook(int key, void* param)
mlx_loop_end(mlx->mlx);
break;
case 22 : // (S)how
mlx_mouse_show();
mlx_mouse_show(mlx->mlx);
break;
case 11 : // (H)ide
mlx_mouse_hide();
mlx_mouse_hide(mlx->mlx);
break;
case 6 : // (C)lear
mlx_clear_window(mlx->mlx, mlx->win);
mlx_clear_window(mlx->mlx, mlx->win, (mlx_color){ .rgba = 0x334D4DFF });
break;
case 79 : // RIGHT KEY
mlx_mouse_move(mlx->mlx, mlx->win, x + 10, y);
@@ -116,16 +124,16 @@ int key_hook(int key, void* param)
default : break;
}
return 0;
}
int window_hook(int event, void* param)
void window_hook(int event, void* param)
{
if(event == 0)
mlx_loop_end(((mlx_t*)param)->mlx);
return 0;
}
#include <stdlib.h>
int main(void)
{
mlx_t mlx;
@@ -133,38 +141,55 @@ int main(void)
int h;
int dummy;
int i = 0;
for(int j = 0; j < CIRCLE_DIAMETER; j++)
{
for(int k = 0; k < CIRCLE_DIAMETER; k++, i++)
{
if((CIRCLE_RADIUS - j) * (CIRCLE_RADIUS - j) + (CIRCLE_RADIUS - k) * (CIRCLE_RADIUS - k) < CIRCLE_RADIUS * CIRCLE_RADIUS)
pixels_circle[i] = (mlx_color){ .rgba = 0xA10000FF + ((j * k * i) << 8) };
}
}
mlx.mlx = mlx_init();
mlx.win = mlx_new_window(mlx.mlx, 400, 400, "My window");
mlx_window_create_info info = { 0 };
info.title = "My window";
info.width = 400;
info.height = 400;
info.is_resizable = true;
mlx.win = mlx_new_window(mlx.mlx, &info);
mlx_get_screen_size(mlx.mlx, mlx.win, &w, &h);
printf("screen size : %dx%d\n", w, h);
mlx_set_fps_goal(mlx.mlx, 60);
mlx_on_event(mlx.mlx, mlx.win, MLX_KEYDOWN, key_hook, &mlx);
mlx_on_event(mlx.mlx, mlx.win, MLX_WINDOW_EVENT, window_hook, &mlx);
mlx.logo_png = mlx_png_file_to_image(mlx.mlx, "42_logo.png", &dummy, &dummy);
mlx.logo_bmp = mlx_bmp_file_to_image(mlx.mlx, "42_logo.bmp", &dummy, &dummy);
mlx.logo_jpg = mlx_jpg_file_to_image(mlx.mlx, "42_logo.jpg", &dummy, &dummy);
mlx.logo_bmp = mlx_new_image_from_file(mlx.mlx, "42_logo.bmp", &dummy, &dummy);
mlx.logo_png = mlx_new_image_from_file(mlx.mlx, "42_logo.png", &dummy, &dummy);
mlx.logo_jpg = mlx_new_image_from_file(mlx.mlx, "42_logo.jpg", &dummy, &dummy);
mlx_pixel_put(mlx.mlx, mlx.win, 200, 10, 0xFFFF00FF);
mlx_put_image_to_window(mlx.mlx, mlx.win, mlx.logo_png, 10, 190);
mlx_pixel_put(mlx.mlx, mlx.win, 200, 10, (mlx_color){ .rgba = 0xFF00FFFF });
mlx_put_image_to_window(mlx.mlx, mlx.win, mlx.logo_png, 0, 0);
mlx.img = create_image(&mlx);
mlx_set_font_scale(mlx.mlx, mlx.win, "font.ttf", 16.f);
mlx_string_put(mlx.mlx, mlx.win, 20, 20, 0xFF0020FF, "that text will disappear");
mlx_loop_hook(mlx.mlx, update, &mlx);
mlx_set_font_scale(mlx.mlx, "font.ttf", 16.f);
mlx_string_put(mlx.mlx, mlx.win, 20, 20, (mlx_color){ .rgba = 0x0020FFFF }, "that text will disappear");
mlx_add_loop_hook(mlx.mlx, update, &mlx);
mlx_loop(mlx.mlx);
mlx_get_screens_size(mlx.mlx, mlx.win, &w, &h);
printf("screen size : %dx%d\n", w, h);
mlx_destroy_image(mlx.mlx, mlx.logo_png);
mlx_destroy_image(mlx.mlx, mlx.logo_jpg);
mlx_destroy_image(mlx.mlx, mlx.logo_bmp);
mlx_destroy_image(mlx.mlx, mlx.img);
mlx_destroy_window(mlx.mlx, mlx.win);
mlx_destroy_display(mlx.mlx);
mlx_destroy_context(mlx.mlx);
return 0;
}

11
in_depth_features/GetProcAddr/build.sh git.filemode.normal_file
View File

@@ -0,0 +1,11 @@
#!/bin/bash
if [ -e a.out ]; then
rm a.out
fi
if [ $(uname -s) = 'Darwin' ]; then
clang main.c ../../libmlx.dylib -L /opt/homebrew/lib -lSDL2 -lm -g;
else
clang main.c ../../libmlx.so -lSDL2 -g -Wall -Wextra -Werror -lm;
fi

28
in_depth_features/GetProcAddr/main.c git.filemode.normal_file
View File

@@ -0,0 +1,28 @@
#include <stdio.h>
#include <stddef.h>
#include "../../includes/mlx.h"
#include "../../includes/mlx_extended.h"
#include <vulkan/vulkan_core.h>
typedef VkInstance (*PFN_mlx_get_vk_instance)(mlx_context mlx);
int main(void)
{
mlx_context mlx = mlx_init();
mlx_window_create_info info = { 0 };
info.title = "My window";
info.width = 400;
info.height = 400;
info.is_resizable = true;
mlx_window win = mlx_new_window(mlx, &info);
PFN_mlx_get_vk_instance mlx_get_vk_instance = (PFN_mlx_get_vk_instance)mlx_get_proc_addr(mlx, "mlx_get_vk_instance");
printf("%p\n", mlx_get_vk_instance(mlx));
mlx_destroy_window(mlx, win);
mlx_destroy_context(mlx);
return 0;
}

4
in_depth_features/GetProcAddr/run.sh git.filemode.executable_file
View File

@@ -0,0 +1,4 @@
#!/bin/bash
bash ./build.sh
./a.out

11
in_depth_features/RTT/build.sh git.filemode.executable_file
View File

@@ -0,0 +1,11 @@
#!/bin/bash
if [ -e a.out ]; then
rm a.out
fi
if [ $(uname -s) = 'Darwin' ]; then
clang main.c ../../libmlx.dylib -L /opt/homebrew/lib -lSDL2 -lm -g;
else
clang main.c ../../libmlx.so -lSDL2 -g -Wall -Wextra -Werror -lm;
fi

99
in_depth_features/RTT/main.c git.filemode.normal_file
View File

@@ -0,0 +1,99 @@
#include <math.h>
#include <stddef.h>
#include "../../includes/mlx.h"
#include "../../includes/mlx_extended.h"
typedef struct
{
mlx_context mlx;
mlx_window win;
mlx_image render_target;
mlx_window render_target_window;
} mlx_t;
void update(void* param)
{
mlx_t* mlx = (mlx_t*)param;
mlx_clear_window(mlx->mlx, mlx->win, (mlx_color){ .rgba = 0x334D4DFF });
mlx_string_put(mlx->mlx, mlx->win, 160, 120, (mlx_color){ .rgba = 0xFF2066FF }, "text");
mlx_string_put(mlx->mlx, mlx->win, 20, 50, (mlx_color){ .rgba = 0xFFFFFFFF }, "that's a text");
for(int j = 0, color = 0; j < 400; j++)
{
mlx_pixel_put(mlx->mlx, mlx->win, j, j, (mlx_color){ .rgba = 0xFF0000FF + (color << 8) });
mlx_pixel_put(mlx->mlx, mlx->win, 399 - j, j, (mlx_color){ .rgba = 0x0000FFFF });
color += (color < 255);
}
for(int j = 0; j < 20; j++)
{
for(int k = 0; k < 20; k++)
mlx_pixel_put(mlx->mlx, mlx->win, 220 + j, 160 + k, (mlx_color){ .rgba = 0xFF0000FF });
}
mlx_string_put(mlx->mlx, mlx->render_target_window, 20, 20, (mlx_color){ .rgba = 0xAF2BFFFF }, "yippeeee");
for(int j = 0, color = 0; j < 200; j++)
{
mlx_pixel_put(mlx->mlx, mlx->render_target_window, j, j, (mlx_color){ .rgba = 0xFF0000FF + (color << 8) });
mlx_pixel_put(mlx->mlx, mlx->render_target_window, 199 - j, j, (mlx_color){ .rgba = 0x0000FFFF });
color += (color < 255);
}
static int i = 0;
i++;
mlx_put_transformed_image_to_window(mlx->mlx, mlx->win, mlx->render_target, 5, 100, 1.0f, 1.0f, i);
}
void key_hook(int key, void* param)
{
mlx_t* mlx = (mlx_t*)param;
if(key == 41)
mlx_loop_end(mlx->mlx);
}
void window_hook(int event, void* param)
{
if(event == 0)
mlx_loop_end(((mlx_t*)param)->mlx);
}
int main(void)
{
mlx_t mlx;
mlx.mlx = mlx_init();
mlx_set_fps_goal(mlx.mlx, 60);
mlx_window_create_info info = { 0 };
info.title = "My window";
info.width = 400;
info.height = 400;
info.is_resizable = true;
mlx.win = mlx_new_window(mlx.mlx, &info);
mlx.render_target = mlx_new_image(mlx.mlx, 200, 200);
info.render_target = mlx.render_target;
info.title = NULL;
info.width = 200;
info.height = 200;
mlx.render_target_window = mlx_new_window(mlx.mlx, &info);
mlx_clear_window(mlx.mlx, mlx.render_target_window, (mlx_color){ .rgba = 0xC16868FF });
mlx_on_event(mlx.mlx, mlx.win, MLX_KEYDOWN, key_hook, &mlx);
mlx_on_event(mlx.mlx, mlx.win, MLX_WINDOW_EVENT, window_hook, &mlx);
mlx_add_loop_hook(mlx.mlx, update, &mlx);
mlx_loop(mlx.mlx);
mlx_destroy_window(mlx.mlx, mlx.win);
mlx_destroy_window(mlx.mlx, mlx.render_target_window);
mlx_destroy_image(mlx.mlx, mlx.render_target);
mlx_destroy_context(mlx.mlx);
return 0;
}

4
in_depth_features/RTT/run.sh git.filemode.executable_file
View File

@@ -0,0 +1,4 @@
#!/bin/bash
bash ./build.sh
./a.out

View File

@@ -3,26 +3,283 @@
/* ::: :::::::: */
/* mlx.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* By: maldavid <contact@kbz8.me> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 16:56:35 by maldavid #+# #+# */
/* Updated: 2024/01/18 14:36:12 by maldavid ### ########.fr */
/* Updated: 2025/10/22 16:59:21 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
// MacroLibX official repo https://github.com/seekrs/MacroLibX
// MacroLibX official website https://macrolibx.kbz8.me/
#ifndef __MACRO_LIB_X_H__
#define __MACRO_LIB_X_H__
#ifndef MACROLIB_X_H
#define MACROLIB_X_H
#include <stdbool.h>
#include "mlx_profile.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
/* MLX types */
/**
* @brief Opaque handle that represents the MLX context
*/
MLX_DEFINE_HANDLE(mlx_context);
/**
* @brief Opaque handle that represents a MLX window
*/
MLX_DEFINE_HANDLE(mlx_window);
/**
* @brief Opaque handle that represents a MLX image
*/
MLX_DEFINE_HANDLE(mlx_image);
/**
* @brief Union representing RGBA color with access to each part as bytes
*/
typedef union mlx_color
{
struct
{
#if MLX_BYTEORDER == MLX_LITTLE_ENDIAN
uint8_t a;
uint8_t b;
uint8_t g;
uint8_t r;
#else
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
#endif
};
uint32_t rgba;
} mlx_color;
/* MLX backend related functions */
/**
* @brief Initializes the MLX internal application
*
* @return (mlx_context) An opaque handler to the internal MLX application or MLX_NULL_HANDLE (0x0) in case of error
*/
MLX_API mlx_context mlx_init();
/**
* @brief Caps the FPS
*
* @param mlx Internal MLX application
* @param fps The FPS cap or 0 for vsync
*/
MLX_API void mlx_set_fps_goal(mlx_context mlx, int fps);
/**
* @brief Destroy internal MLX application
*
* @param mlx Internal MLX application
*/
MLX_API void mlx_destroy_context(mlx_context mlx);
/* Window related functions */
/**
* @brief Descriptor structure for window creation
*
* Note: if a valid mlx_image is passed as render_target, this window will not be a real system window
* and will rather act as a gate to use any draw function to draw directly on an image.
*
* Ex: you could use mlx_string_put or mlx_pixel_put to draw on a given image and then use this image
* with mlx_put_image_to_window to render it on a real window.
*
* See experimental/RenderToTexture/main.c for a concrete example.
*/
typedef struct mlx_window_create_info
{
mlx_image render_target;
const char* title;
int width;
int height;
bool is_fullscreen;
bool is_resizable;
} mlx_window_create_info;
/**
* @brief Creates a new window
*
* @param mlx Internal MLX application
* @param info Pointer to a descriptor structure
*
* @return (mlx_window) An opaque handler to the internal MLX window or MLX_NULL_HANDLE (0x0) in case of error
*/
MLX_API mlx_window mlx_new_window(mlx_context mlx, const mlx_window_create_info* info);
/**
* @brief Destroys internal window
*
* @param mlx Internal MLX application
* @param win Internal window
*/
MLX_API void mlx_destroy_window(mlx_context mlx, mlx_window win);
/**
* @brief Sets window position
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param x New x position
* @param y New y position
*/
MLX_API void mlx_set_window_position(mlx_context mlx, mlx_window win, int x, int y);
/**
* @brief Sets window size
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param width New width
* @param height New height
*/
MLX_API void mlx_set_window_size(mlx_context mlx, mlx_window win, int width, int height);
/**
* @brief Sets window title
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param title New title
*/
MLX_API void mlx_set_window_title(mlx_context mlx, mlx_window win, const char* title);
/**
* @brief Enables/Disables window fullscreen mode
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param enable Switch or not to fullscreen
*/
MLX_API void mlx_set_window_fullscreen(mlx_context mlx, mlx_window win, bool enable);
/**
* @brief Gets window position
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param x Pointers to get position of the window
* @param y Pointers to get position of the window
*/
MLX_API void mlx_get_window_position(mlx_context mlx, mlx_window win, int* x, int* y);
/**
* @brief Gets window size
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param x Pointers to get size of the window
* @param y Pointers to get size of the window
*/
MLX_API void mlx_get_window_size(mlx_context mlx, mlx_window win, int* x, int* y);
/**
* @brief Clears the given window (resets all rendered data)
*
* @param mlx Internal MLX application
* @param win Internal window
*/
MLX_API void mlx_clear_window(mlx_context mlx, mlx_window win, mlx_color color);
/**
* @brief Get the size of the screen the given window is on
*
* @param mlx Internal MLX application
* @param win Internal window to choose screen the window is on
* @param w Get width size
* @param h Get height size
*/
MLX_API void mlx_get_screen_size(mlx_context mlx, mlx_window win, int* w, int* h);
/* Loop related functions */
/**
* @brief Gives another function to be executed at each loop turn
*
* @param mlx Internal MLX application
* @param f The function
* @param param Param to give to the function passed
*/
MLX_API void mlx_add_loop_hook(mlx_context mlx, void(*f)(void*), void* param);
/**
* @brief Starts the internal main loop
*
* @param mlx Internal MLX application
*/
MLX_API void mlx_loop(mlx_context mlx);
/**
* @brief Ends the internal run loop
*
* @param mlx Internal MLX application
*/
MLX_API void mlx_loop_end(mlx_context mlx);
/* Events related functions */
/**
* @brief Shows mouse cursor
*
* @param mlx Internal MLX application
*/
MLX_API void mlx_mouse_show(mlx_context mlx);
/**
* @brief Hides mouse cursor
*
* @param mlx Internal MLX application
*/
MLX_API void mlx_mouse_hide(mlx_context mlx);
/**
* @brief Moves cursor to givent position
*
* @param mlx Internal MLX application
* @param win Internal window from which cursor moves
* @param x X coordinate
* @param y Y coordinate
*/
MLX_API void mlx_mouse_move(mlx_context mlx, mlx_window win, int x, int y);
/**
* @brief Get cursor's position
*
* @param mlx Internal MLX application
* @param x Get x coordinate
* @param y Get y coordinate
*/
MLX_API void mlx_mouse_get_pos(mlx_context mlx, int* x, int* y);
/**
* @brief Type of event
*/
typedef enum mlx_event_type
{
MLX_KEYDOWN = 0,
MLX_KEYUP = 1,
@@ -32,344 +289,138 @@ typedef enum
MLX_WINDOW_EVENT = 5
} mlx_event_type;
/**
* @brief Initializes the MLX internal application
* @brief Gives a function to be executed on event type, does not override previous functions
*
* @return (void*) An opaque pointer to the internal MLX application or NULL (0x0) in case of error
* @param mlx Internal MLX application
* @param win Internal window
* @param event Event type (see union on top of this file)
* @param f Function to be executed
* @param param Parameter given to the function
*/
MLX_API void* mlx_init();
MLX_API void mlx_on_event(mlx_context mlx, mlx_window win, mlx_event_type event, void(*f)(int, void*), void* param);
/* Pixels drawing related functions */
/**
* @brief Creates a new window
* @brief Put a pixel in the window
*
* @param mlx Internal MLX application
* @param w Width of the window
* @param h Height of the window
* @param title Title of the window
*
* @return (void*) An opaque pointer to the internal MLX window or NULL (0x0) in case of error
* @param mlx Internal MLX application
* @param win Internal window
* @param x X coordinate
* @param y Y coordinate
* @param color Color of the pixel
*/
MLX_API void* mlx_new_window(void* mlx, int w, int h, const char* title);
MLX_API void mlx_pixel_put(mlx_context mlx, mlx_window win, int x, int y, mlx_color color);
/* Images related functions */
/**
* @brief Gives a function to be executed at each loop turn
* @brief Create a new empty image
*
* @param mlx Internal MLX application
* @param f The function
* @param param Param to give to the function passed
* @param mlx Internal MLX application
* @param width Width of the image
* @param height Height of the image
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
* @return (mlx_image) An opaque handler to the internal image or MLX_NULL_HANDLE (0x0) in case of error
*/
MLX_API int mlx_loop_hook(void* mlx, int (*f)(void*), void* param);
MLX_API mlx_image mlx_new_image(mlx_context mlx, int width, int height);
/**
* @brief Create a new image from a png/jpg/bmp file
*
* @param mlx Internal MLX application
* @param filename Path to the png file
* @param width Get the width of the image
* @param heigth Get the height of the image
*
* @return (mlx_image) An opaque handler to the internal image or MLX_NULL_HANDLE (0x0) in case of error
*/
MLX_API mlx_image mlx_new_image_from_file(mlx_context mlx, char* filename, int* width, int* height);
/**
* @brief Destroys internal image
*
* @param mlx Internal MLX application
* @param img Internal image
*/
MLX_API void mlx_destroy_image(mlx_context mlx, mlx_image image);
/**
* @brief Get image pixel data
*
* @param mlx Internal MLX application
* @param img Internal image
* @param x X coordinate in the image
* @param y Y coordinate in the image
*
* @return (int) Return the pixel data
*/
MLX_API mlx_color mlx_get_image_pixel(mlx_context mlx, mlx_image image, int x, int y);
/**
* @brief Set image pixel data
*
* @param mlx Internal MLX application
* @param img Internal image
* @param x X coordinate in the image
* @param y Y coordinate in the image
* @param color Color of the pixel to set
*/
MLX_API void mlx_set_image_pixel(mlx_context mlx, mlx_image image, int x, int y, mlx_color color);
/**
* @brief Put image to the given window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param img Internal image
* @param x X coordinate
* @param y Y coordinate
*/
MLX_API void mlx_put_image_to_window(mlx_context mlx, mlx_window win, mlx_image image, int x, int y);
/* Strings drawing related functions */
/**
* @brief Starts the internal main loop
* @brief Put text in given window
*
* @param mlx Internal MLX application
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
* @param mlx Internal MLX application
* @param win Internal window
* @param x X coordinate
* @param y Y coordinate
* @param color Color of the pixel
* @param str Text to put
*/
MLX_API int mlx_loop(void* mlx);
MLX_API void mlx_string_put(mlx_context mlx, mlx_window win, int x, int y, mlx_color color, char* str);
/**
* @brief Ends the internal main loop
* @brief Loads a font to be used by `mlx_string_put`
*
* @param mlx Internal MLX application
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
* @param mlx Internal MLX application
* @param win Internal window
* @param filepath Filepath to the font or "default" to reset to the embedded font
*/
MLX_API int mlx_loop_end(void* mlx);
MLX_API void mlx_set_font(mlx_context mlx, char* filepath);
/**
* @brief Shows mouse cursor
* @brief Loads a font to be used by `mlx_string_put` and scales it
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
* @param mlx Internal MLX application
* @param win Internal window
* @param filepath Filepath to the font or "default" to reset to the embedded font
* @param scale Scale to apply to the font
*/
MLX_API int mlx_mouse_show();
/**
* @brief Hides mouse cursor
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_mouse_hide();
/**
* @brief Moves cursor to givent position
*
* @param mlx Internal MLX application
* @param win Internal window from which cursor moves
* @param x X coordinate
* @param y Y coordinate
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_mouse_move(void* mlx, void* win, int x, int y);
/**
* @brief Get cursor's position
*
* @param mlx Internal MLX application
* @param x Get x coordinate
* @param y Get y coordinate
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_mouse_get_pos(void* mlx, int* x, int* y);
/**
* @brief Gives a function to be executed on event type
*
* @param mlx Internal MLX application
* @param win Internal window
* @param event Event type (see union on top of this file)
* @param f Function to be executed
* @param param Parameter given to the function
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_on_event(void* mlx, void* win, mlx_event_type event, int (*f)(int, void*), void* param);
/**
* @brief Put a pixel in the window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param x X coordinate
* @param y Y coordinate
* @param color Color of the pixel (coded on 4 bytes in an int, 0xAARRGGBB)
*
* Note : If your're reading pixel colors from an image, don't forget to shift them
* one byte to the right as image pixels are encoded as 0xRRGGBBAA and pixel put takes 0xAARRGGBB.
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_pixel_put(void* mlx, void* win, int x, int y, int color);
/**
* @brief Create a new empty image
*
* @param mlx Internal MLX application
* @param width Width of the image
* @param height Height of the image
*
* @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error
*/
MLX_API void* mlx_new_image(void* mlx, int width, int height);
/**
* @brief Get image pixel data
*
* @param mlx Internal MLX application
* @param img Internal image
* @param x X coordinate in the image
* @param y Y coordinate in the image
*
* @return (int) Return the pixel data
*
* /!\ If you run into glitches when writing or reading pixels from images /!\
* You need to add IMAGES_OPTIMIZED=false to your make mlx command
* ```
* ~ git clone https://github.com/seekrs/MacroLibX.git
* ~ cd MacroLibX
* ~ make IMAGES_OPTIMIZED=false
* ```
*/
MLX_API int mlx_get_image_pixel(void* mlx, void* img, int x, int y);
/**
* @brief Set image pixel data
*
* @param mlx Internal MLX application
* @param img Internal image
* @param x X coordinate in the image
* @param y Y coordinate in the image
* @param color Color of the pixel to set
*
* @return (void)
*
* /!\ If you run into glitches when writing or reading pixels from images /!\
* You need to add IMAGES_OPTIMIZED=false to your make mlx command
* ```
* ~ git clone https://github.com/seekrs/MacroLibX.git
* ~ cd MacroLibX
* ~ make IMAGES_OPTIMIZED=false
* ```
*/
MLX_API void mlx_set_image_pixel(void* mlx, void* img, int x, int y, int color);
/**
* @brief Put image to the given window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param img Internal image
* @param x X coordinate
* @param y Y coordinate
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_put_image_to_window(void* mlx, void* win, void* img, int x, int y);
/**
* @brief Destroys internal image
*
* @param mlx Internal MLX application
* @param img Internal image
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_destroy_image(void* mlx, void* img);
/**
* @brief Create a new image from a png file
*
* @param mlx Internal MLX application
* @param filename Path to the png file
* @param width Get the width of the image
* @param heigth Get the height of the image
*
* @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error
*/
MLX_API void* mlx_png_file_to_image(void* mlx, char* filename, int* width, int* height);
/**
* @brief Create a new image from a jpg file
*
* @param mlx Internal MLX application
* @param filename Path to the jpg file
* @param width Get the width of the image
* @param heigth Get the height of the image
*
* @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error
*/
MLX_API void* mlx_jpg_file_to_image(void* mlx, char* filename, int* width, int* height);
/**
* @brief Create a new image from a bmp file
*
* @param mlx Internal MLX application
* @param filename Path to the bmp file
* @param width Get the width of the image
* @param heigth Get the height of the image
*
* @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error
*/
MLX_API void* mlx_bmp_file_to_image(void* mlx, char* filename, int* width, int* height);
/**
* @brief Put text in given window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param x X coordinate
* @param y Y coordinate
* @param color Color of the pixel (coded on 4 bytes in an int, 0xAARRGGBB)
* @param str Text to put
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_string_put(void* mlx, void* win, int x, int y, int color, char* str);
/**
* @brief Loads a font to be used by `mlx_string_put`
*
* @param mlx Internal MLX application
* @param win Internal window
* @param filepath Filepath to the font or "default" to reset to the embedded font
*
* @return (void)
*/
MLX_API void mlx_set_font(void* mlx, void* win, char* filepath);
/**
* @brief Loads a font to be used by `mlx_string_put` and scales it
*
* @param mlx Internal MLX application
* @param win Internal window
* @param filepath Filepath to the font or "default" to reset to the embedded font
* @param scale Scale to apply to the font
*
* @return (void)
*/
MLX_API void mlx_set_font_scale(void* mlx, void* win, char* filepath, float scale);
/**
* @brief Clears the given window (resets all rendered data)
*
* @param mlx Internal MLX application
* @param win Internal window
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_clear_window(void* mlx, void* win);
/**
* @brief Destroys internal window
*
* @param mlx Internal MLX application
* @param win Internal window
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_destroy_window(void* mlx, void* win);
/**
* @brief Destroy internal MLX application
*
* @param mlx Internal MLX application
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_destroy_display(void* mlx);
/**
* @brief Get the size of the screen the given window is on
*
* @param mlx Internal MLX application
* @param win Internal window
* @param w Get width size
* @param h Get height size
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_get_screens_size(void* mlx, void* win, int* w, int* h);
/**
* @brief Caps the FPS
*
* @param mlx Internal MLX application
* @param fps The FPS cap
*
* @return (int) Always return 0
*/
MLX_API int mlx_set_fps_goal(void* mlx, int fps);
MLX_API void mlx_set_font_scale(mlx_context mlx, char* filepath, float scale);
#ifdef __cplusplus
}

171
includes/mlx_extended.h git.filemode.normal_file
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@@ -0,0 +1,171 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* mlx_extended.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <contact@kbz8.me> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/14 16:17:10 by maldavid #+# #+# */
/* Updated: 2025/10/22 16:59:38 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
// MacroLibX official repo https://github.com/seekrs/MacroLibX
// MacroLibX official website https://macrolibx.kbz8.me/
#ifndef MACROLIB_X_EXTENDED_H
#define MACROLIB_X_EXTENDED_H
#include "mlx.h"
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Window related functions */
/**
* @brief Sets maximum window size
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param x New x maximum size
* @param y New y maximum size
*/
MLX_API void mlx_set_window_max_size(mlx_context mlx, mlx_window win, int x, int y);
/**
* @brief Sets minimum window size
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param x New x minimum size
* @param y New y minimum size
*/
MLX_API void mlx_set_window_min_size(mlx_context mlx, mlx_window win, int x, int y);
/**
* @brief Maximizes a window
*
* @param mlx Internal MLX application
* @param win Internal window to move
*/
MLX_API void mlx_maximise_window(mlx_context mlx, mlx_window win);
/**
* @brief Minimizes a window
*
* @param mlx Internal MLX application
* @param win Internal window to move
*/
MLX_API void mlx_minimize_window(mlx_context mlx, mlx_window win);
/**
* @brief Restore window to formal size
*
* @param mlx Internal MLX application
* @param win Internal window to move
*/
MLX_API void mlx_restore_window(mlx_context mlx, mlx_window win);
/* Pixels drawing related functions */
/**
* @brief Put an array of pixels in the window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param x X coordinate
* @param y Y coordinate
* @param pixels Array of pixels
* @param pixels_number Number of pixels
*/
MLX_API void mlx_pixel_put_array(mlx_context mlx, mlx_window win, int x, int y, mlx_color* pixels, size_t pixels_number);
/**
* @brief Put a region of pixels in the window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param x X coordinate
* @param y Y coordinate
* @param w Width
* @param h Height
* @param pixels Array of pixels
*
* Note: it is responsability of the user to make sure the size of `pixels` is
* big enough for the given region.
*/
MLX_API void mlx_pixel_put_region(mlx_context mlx, mlx_window win, int x, int y, int w, int h, mlx_color* pixels);
/* Images related functions */
/**
* @brief Get image region
*
* @param mlx Internal MLX application
* @param img Internal image
* @param x X coordinate in the image
* @param y Y coordinate in the image
* @param w Width of the region
* @param y Height of the region
* @param dst Array of pixels to copy to
*
* Note: it is responsability of the user to make sure the size of `dst` is
* big enough for the given region.
*/
MLX_API void mlx_get_image_region(mlx_context mlx, mlx_image image, int x, int y, int w, int h, mlx_color* dst);
/**
* @brief Set image region
*
* @param mlx Internal MLX application
* @param img Internal image
* @param x X coordinate in the image
* @param y Y coordinate in the image
* @param w Width of the region
* @param y Height of the region
* @param pixels Array of pixels to copy from
*
* Note: it is responsability of the user to make sure the size of `pixels` is
* big enough for the given region.
*/
MLX_API void mlx_set_image_region(mlx_context mlx, mlx_image image, int x, int y, int w, int h, mlx_color* pixels);
/**
* @brief Transform and put image to the given window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param img Internal image
* @param x X coordinate
* @param y Y coordinate
* @param scale_x Scale x of the image
* @param scale_y Scale y of the image
* @param angle Rotation angle of the image (clockwise)
*/
MLX_API void mlx_put_transformed_image_to_window(mlx_context mlx, mlx_window win, mlx_image image, int x, int y, float scale_x, float scale_y, float angle);
/**
* @brief Get direct pointers to hidden functions
*
* @param mlx Internal MLX application
*
* @return (mlx_function) A function pointer or NULL (0x0) in case of error
*/
MLX_API mlx_function mlx_get_proc_addr(mlx_context mlx, const char* name);
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -6,12 +6,12 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/11/10 08:49:17 by maldavid #+# #+# */
/* Updated: 2024/01/03 15:33:35 by maldavid ### ########.fr */
/* Updated: 2025/10/22 13:38:43 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_PROFILE__
#define __MLX_PROFILE__
#ifndef MACROLIBX_PROFILE_H
#define MACROLIBX_PROFILE_H
// Try to identify the compiler
#if defined(__BORLANDC__)
@@ -49,6 +49,14 @@
#define MLX_PLAT_MACOS
#elif defined(unix) || defined(__unix__) || defined(__unix)
#define MLX_PLAT_UNIX
#elif defined(__sun) && defined(__SVR4)
#define MLX_PLAT_SOLARIS
#elif defined(__OpenBSD__)
#define MLX_PLAT_OPENBSD
#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
#define MLX_PLAT_FREEBSD
#elif defined(__NetBSD__)
#define MLX_PLAT_NETBSD
#else
#error "Unknown environment (not Windows, not Linux, not MacOS, not Unix)"
#endif
@@ -121,27 +129,89 @@
#if defined(MLX_PLAT_WINDOWS)
#define VK_USE_PLATFORM_WIN32_KHR
#ifdef __cplusplus
constexpr const char* VULKAN_LIB_NAME = "vulkan-1.dll";
#endif
#define VULKAN_LIB_NAME "vulkan-1.dll"
#elif defined(MLX_PLAT_MACOS)
#define VK_USE_PLATFORM_MACOS_MVK
#define VK_USE_PLATFORM_METAL_EXT
#ifdef __cplusplus
constexpr const char* VULKAN_LIB_NAME = "libvulkan.dylib / libvulkan.1.dylib / libMoltenVK.dylib";
#endif
#define VULKAN_LIB_NAME "libvulkan.dylib / libvulkan.1.dylib / libMoltenVK.dylib"
#else
#define VK_USE_PLATFORM_XLIB_KHR
#define VK_USE_PLATFORM_WAYLAND_KHR
#ifdef __cplusplus
constexpr const char* VULKAN_LIB_NAME = "libvulkan.so / libvulkan.so.1";
#define VULKAN_LIB_NAME "libvulkan.so / libvulkan.so.1"
#endif
#if !defined(MLX_FORCEINLINE)
#if defined(MLX_COMPILER_CLANG) || defined(MLX_COMPILER_GCC)
#define MLX_FORCEINLINE __attribute__((always_inline)) inline
#elif defined(MLX_COMPILER_MSVC)
#define MLX_FORCEINLINE __forceinline
#else
#define MLX_FORCEINLINE inline
#endif
#endif
#define MLX_LITTLE_ENDIAN 1234
#define MLX_BIG_ENDIAN 4321
#ifndef MLX_BYTEORDER
#if defined(MLX_PLAT_LINUX)
#include <endian.h>
#define MLX_BYTEORDER __BYTE_ORDER
#elif defined(MLX_PLAT_SOLARIS)
#include <sys/byteorder.h>
#if defined(_LITTLE_ENDIAN)
#define MLX_BYTEORDER MLX_LITTLE_ENDIAN
#elif defined(_BIG_ENDIAN)
#define MLX_BYTEORDER MLX_BIG_ENDIAN
#else
#error Unsupported endianness
#endif
#elif defined(MLX_PLAT_OPENBSD) || defined(__DragonFly__)
#include <endian.h>
#define MLX_BYTEORDER BYTE_ORDER
#elif defined(MLX_PLAT_FREEBSD) || defined(MLX_PLAT_NETBSD)
#include <sys/endian.h>
#define MLX_BYTEORDER BYTE_ORDER
#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__)
#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)
#define MLX_BYTEORDER MLX_LITTLE_ENDIAN
#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
#define MLX_BYTEORDER MLX_BIG_ENDIAN
#else
#error Unsupported endianness
#endif
#else
#if defined(__hppa__) || \
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
(defined(__MIPS__) && defined(__MIPSEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \
defined(__sparc__) || defined(__sparc)
#define MLX_BYTEORDER MLX_BIG_ENDIAN
#else
#define MLX_BYTEORDER MLX_LITTLE_ENDIAN
#endif
#endif
#endif
#include <stdint.h>
#define MLX_MAKE_VERSION(major, minor, patch) ((((uint32_t)(major)) << 22U) | (((uint32_t)(minor)) << 12U) | ((uint32_t)(patch)))
#define MLX_VERSION_MAJOR(version) (((uint32_t)(version) >> 22U) & 0x7FU)
#define MLX_VERSION_MINOR(version) (((uint32_t)(version) >> 12U) & 0x3FFU)
#define MLX_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU)
#define MLX_DEFINE_HANDLE(object) typedef struct object##_handler* object
#define MLX_NULL_HANDLE NULL
typedef void (*mlx_function)(void);
#define MLX_VERSION MLX_MAKE_VERSION(2, 2, 0)
#define MLX_TARGET_VULKAN_API_VERSION MLX_MAKE_VERSION(1, 0, 0)
// Checking common assumptions
#ifdef __cplusplus
#include <climits>
#include <cstdint>
static_assert(CHAR_BIT == 8, "CHAR_BIT is expected to be 8");
@@ -159,7 +229,6 @@
#include <assert.h>
#endif
#include <limits.h>
#include <stdint.h>
static_assert(CHAR_BIT == 8, "CHAR_BIT is expected to be 8");
@@ -172,32 +241,10 @@
static_assert(sizeof(uint16_t) == 2, "uint16_t is not of the correct size");
static_assert(sizeof(uint32_t) == 4, "uint32_t is not of the correct size");
static_assert(sizeof(uint64_t) == 8, "uint64_t is not of the correct size");
#elif defined(MLX_COMPILER_GCC)
#define STATIC_ASSERT(cnd, descr) \
({ \
extern int __attribute__((error("static assert failed: (" #cnd ") (" #descr ")"))) compile_time_check(void); \
((cnd) ? 0 : compile_time_check()), 0; \
})
#include <limits.h>
#include <stdint.h>
STATIC_ASSERT(CHAR_BIT == 8, "CHAR_BIT is expected to be 8");
STATIC_ASSERT(sizeof(int8_t) == 1, "int8_t is not of the correct size" );
STATIC_ASSERT(sizeof(int16_t) == 2, "int16_t is not of the correct size");
STATIC_ASSERT(sizeof(int32_t) == 4, "int32_t is not of the correct size");
STATIC_ASSERT(sizeof(int64_t) == 8, "int64_t is not of the correct size");
STATIC_ASSERT(sizeof(uint8_t) == 1, "uint8_t is not of the correct size" );
STATIC_ASSERT(sizeof(uint16_t) == 2, "uint16_t is not of the correct size");
STATIC_ASSERT(sizeof(uint32_t) == 4, "uint32_t is not of the correct size");
STATIC_ASSERT(sizeof(uint64_t) == 8, "uint64_t is not of the correct size");
#else
#define STATIC_ASSERT(COND, MSG) typedef char static_assertion___##MSG[(COND)?1:-1]
#include <limits.h>
#include <stdint.h>
STATIC_ASSERT(CHAR_BIT == 8, CHAR_BIT_is_expected_to_be_8);

73
runtime/Includes/Core/Application.h git.filemode.normal_file
View File

@@ -0,0 +1,73 @@
#ifndef __MLX_APPLICATION__
#define __MLX_APPLICATION__
#include <Core/Graphics.h>
#include <Platform/Inputs.h>
#include <Core/ImagesRegistry.h>
#include <Core/SDLManager.h>
#include <Core/Memory.h>
#include <Core/Fps.h>
#include <Graphics/Font.h>
#include <Graphics/Mesh.h>
namespace mlx
{
class Application
{
public:
Application();
inline void GetMousePos(int* x, int* y) noexcept;
inline void GetScreenSize(mlx_window win, int* w, int* h) noexcept;
inline void SetFPSCap(std::uint32_t fps) noexcept;
inline void OnEvent(mlx_window win, int event, void(*f)(int, void*), void* param) noexcept;
inline mlx_window NewGraphicsSuport(const mlx_window_create_info* info);
inline NonOwningPtr<GraphicsSupport> GetGraphicsSupport(mlx_window win);
inline void DestroyGraphicsSupport(mlx_window win);
mlx_image NewTexture(int w, int h);
mlx_image NewStbTexture(char* file, int* w, int* h); // stb textures are image files (png, jpg, bpm, ...)
inline NonOwningPtr<Texture> GetTexture(mlx_image image);
void DestroyTexture(mlx_image img);
inline void AddLoopHook(void(*f)(void*), void* param);
inline void LoopEnd() noexcept;
inline void LoadFont(const std::filesystem::path& filepath, float scale);
void Run() noexcept;
~Application();
private:
struct Hook
{
std::function<void(void*)> fn;
void* param;
Hook(std::function<void(void*)> fn, void* param) : fn(fn), param(param) {}
};
private:
std::unique_ptr<MemManager> p_mem_manager; // Putting ptr here to initialise them before inputs, even if it f*cks the padding
std::unique_ptr<SDLManager> p_sdl_manager;
FpsManager m_fps;
Inputs m_in;
FontRegistry m_font_registry;
ImageRegistry m_image_registry;
MeshRegistry m_mesh_registry;
std::vector<std::unique_ptr<GraphicsSupport>> m_graphics;
std::vector<Hook> m_hooks;
std::shared_ptr<Font> p_last_font_bound;
std::unique_ptr<RenderCore> p_render_core;
#ifdef PROFILER
std::unique_ptr<Profiler> p_profiler;
#endif
};
}
#include <Core/Application.inl>
#endif // __MLX_APPLICATION__

142
runtime/Includes/Core/Application.inl git.filemode.normal_file
View File

@@ -0,0 +1,142 @@
#pragma once
#include <Core/Application.h>
#include <Core/Handles.h>
#include <Embedded/DogicaTTF.h>
#ifndef DISABLE_ALL_SAFETIES
#define CHECK_WINDOW_PTR(win, retval) \
if(win == nullptr) \
{ \
Error("invalid window handle (NULL)"); \
return retval; \
} \
else if(std::find_if(m_graphics.begin(), m_graphics.end(), [win](const std::unique_ptr<GraphicsSupport>& gs){ return gs && win->id == gs->GetID(); }) == m_graphics.end()) \
{ \
Error("invalid window handle"); \
return retval; \
} else {}
#define CHECK_IMAGE_PTR(img, retval) \
if(img == nullptr) \
{ \
Error("invalid image handle (NULL)"); \
return retval; \
} \
else if(!m_image_registry.IsTextureKnown(image->texture)) \
{ \
Error("invalid image handle"); \
return retval; \
} else {}
#else
#define CHECK_WINDOW_PTR(win, retval)
#define CHECK_IMAGE_PTR(img, retval)
#endif
namespace mlx
{
void Application::GetMousePos(int* x, int* y) noexcept
{
*x = m_in.GetX();
*y = m_in.GetY();
}
void Application::OnEvent(mlx_window win, int event, void(*f)(int, void*), void* param) noexcept
{
CHECK_WINDOW_PTR(win, );
if(!m_graphics[win->id]->HasWindow())
return;
m_in.OnEvent(m_graphics[win->id]->GetWindow()->GetID(), event, f, param);
}
void Application::SetFPSCap(std::uint32_t fps) noexcept
{
if(fps == 0)
{
SDL_DisplayMode mode;
if(!SDL_GetCurrentDisplayMode(1, &mode))
return;
fps = mode.refresh_rate;
}
m_fps.SetMaxFPS(fps);
}
mlx_window Application::NewGraphicsSuport(const mlx_window_create_info* info)
{
MLX_PROFILE_FUNCTION();
if(!info)
{
Error("invalid window create info (NULL)");
return nullptr;
}
mlx_window window;
try { window = new mlx_window_handler; }
catch(...) { return nullptr; }
m_graphics.emplace_back(std::make_unique<GraphicsSupport>(info, m_graphics.size()));
if(m_graphics.back()->HasWindow())
m_in.RegisterWindow(m_graphics.back()->GetWindow());
m_graphics.back()->GetScene().BindFont(p_last_font_bound);
window->id = m_graphics.back()->GetID();
return window;
}
NonOwningPtr<GraphicsSupport> Application::GetGraphicsSupport(mlx_window win)
{
CHECK_WINDOW_PTR(win, nullptr);
return m_graphics[win->id].get();
}
void Application::DestroyGraphicsSupport(mlx_window win)
{
MLX_PROFILE_FUNCTION();
CHECK_WINDOW_PTR(win, );
m_graphics[win->id].reset();
delete win;
}
void Application::LoadFont(const std::filesystem::path& filepath, float scale)
{
MLX_PROFILE_FUNCTION();
std::shared_ptr<Font> font = m_font_registry.GetFont(filepath, scale);
if(!font)
{
if(filepath.string() == "default")
font = std::make_shared<Font>("default", dogica_ttf, scale);
else
font = std::make_shared<Font>(filepath, scale);
font->BuildFont();
m_font_registry.RegisterFont(font);
}
p_last_font_bound = font;
for(auto& gs : m_graphics)
{
if(gs)
gs->GetScene().BindFont(font);
}
}
NonOwningPtr<Texture> Application::GetTexture(mlx_image image)
{
CHECK_IMAGE_PTR(image, nullptr);
NonOwningPtr<Texture> texture = image->texture;
if(!texture->IsInit())
{
Error("trying to use a texture that has been destroyed");
return nullptr;
}
return texture;
}
void Application::AddLoopHook(void(*f)(void*), void* param)
{
m_hooks.emplace_back(f, param);
}
void Application::LoopEnd() noexcept
{
m_in.Finish();
}
}

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runtime/Includes/Core/Enums.h git.filemode.normal_file
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#ifndef __MLX_CORE_ENUMS__
#define __MLX_CORE_ENUMS__
#include <cstddef>
namespace mlx
{
enum class LogType
{
Message = 0,
Warning,
Error,
FatalError,
Debug,
EndEnum
};
constexpr std::size_t LogTypeCount = static_cast<std::size_t>(LogType::EndEnum);
enum class Event
{
ResizeEventCode = 56,
FrameBeginEventCode = 57,
FatalErrorEventCode = 168,
EndEnum
};
constexpr std::size_t EventCount = static_cast<std::size_t>(Event::EndEnum);
}
#endif

12
runtime/Includes/Core/EventBase.h git.filemode.normal_file
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#ifndef __MLX_BASE_EVENT__
#define __MLX_BASE_EVENT__
namespace mlx
{
struct EventBase
{
virtual Event What() const = 0;
};
}
#endif

23
runtime/Includes/Core/EventBus.h git.filemode.normal_file
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#ifndef __MLX_EVENT_BUS__
#define __MLX_EVENT_BUS__
#include <Core/EventBase.h>
#include <Core/EventListener.h>
namespace mlx
{
class EventBus
{
public:
EventBus() = delete;
static void Send(const std::string& listener_name, const EventBase& event);
static void SendBroadcast(const EventBase& event);
inline static void RegisterListener(const EventListener& listener) { s_listeners.push_back(listener); }
~EventBus() = delete;
private:
inline static std::vector<EventListener> s_listeners;
};
}
#endif

25
runtime/Includes/Core/EventListener.h git.filemode.normal_file
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#ifndef __MLX_EVENT_LISTENER__
#define __MLX_EVENT_LISTENER__
#include <Core/EventBase.h>
namespace mlx
{
class EventListener
{
public:
EventListener() = delete;
EventListener(std::function<void(const EventBase&)> functor, std::string name);
inline const std::string& GetName() const { return m_name; }
inline void Call(const EventBase& event) const noexcept { m_listen_functor(event); }
~EventListener() = default;
private:
std::function<void(const EventBase&)> m_listen_functor;
std::string m_name;
};
}
#endif

18
runtime/Includes/Core/Format.h git.filemode.normal_file
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#ifndef __MLX_FORMAT__
#define __MLX_FORMAT__
namespace mlx
{
template<typename T, typename = void>
struct IsOstreamable : std::false_type {};
template<typename T>
struct IsOstreamable<T, std::void_t<decltype(std::declval<std::ostream>() << std::declval<T>())>> : std::true_type {};
template<typename... Args, std::enable_if_t<std::conjunction_v<IsOstreamable<Args>...>, int> = 0>
auto Format(std::string_view format, const Args&... args);
}
#include <Core/Format.inl>
#endif

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runtime/Includes/Core/Format.inl git.filemode.normal_file
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#pragma once
#include <Core/Format.h>
namespace mlx
{
namespace Internal
{
template<typename It>
void Format(std::stringstream& ss, It first, It last)
{
for(auto it = first; it != last; ++it)
{
switch(*it)
{
case '%':
throw std::invalid_argument{"too few arguments"};
case '/':
++it;
if(it == last)
throw std::invalid_argument{"stray '/'"};
[[fallthrough]];
default: ss << *it;
}
}
}
template<typename It, typename T, typename... Args>
void Format(std::stringstream& ss, It first, It last, const T& arg, const Args&... args)
{
for(auto it = first; it != last; ++it)
{
switch(*it)
{
case '%':
ss << arg;
return Format(ss, ++it, last, args...);
case '/':
++it;
if(it == last)
throw std::invalid_argument{"stray '/'"};
[[fallthrough]];
default: ss << *it;
}
}
throw std::invalid_argument{"too many arguments"};
}
template<typename It>
void Format(std::ostream& os, It first, It last)
{
for(auto it = first; it != last; ++it)
{
switch(*it)
{
case '%':
throw std::invalid_argument{"too few arguments"};
case '/':
++it;
if(it == last)
throw std::invalid_argument{"stray '/'"};
[[fallthrough]];
default: os << *it;
}
}
}
template<typename It, typename T, typename... Args>
void Format(std::ostream& os, It first, It last, const T& arg, const Args&... args)
{
for(auto it = first; it != last; ++it)
{
switch(*it)
{
case '%':
os << arg;
return Format(os, ++it, last, args...);
case '/':
++it;
if(it == last)
throw std::invalid_argument{"stray '/'"};
[[fallthrough]];
default: os << *it;
}
}
throw std::invalid_argument{"too many arguments"};
}
template<typename... Args>
struct Formatter
{
std::string_view format;
std::tuple<const Args&...> args;
};
template<typename... Args, std::size_t... Is>
void FormatHelper(std::stringstream& ss, const Formatter<Args...>& formatter, std::index_sequence<Is...>)
{
Format(ss, formatter.format.begin(), formatter.format.end(),
std::get<Is>(formatter.args)...);
}
template<typename... Args>
std::stringstream& operator<<(std::stringstream& ss, const Formatter<Args...>& printer)
{
FormatHelper(ss, printer, std::index_sequence_for<Args...>{});
return ss;
}
template<typename... Args, std::size_t... Is>
void FormatHelper(std::ostream& os, const Formatter<Args...>& formatter, std::index_sequence<Is...>)
{
Format(os, formatter.format.begin(), formatter.format.end(),
std::get<Is>(formatter.args)...);
}
template<typename... Args>
std::ostream& operator<<(std::ostream& os, const Formatter<Args...>& printer)
{
FormatHelper(os, printer, std::index_sequence_for<Args...>{});
return os;
}
}
template<typename... Args, std::enable_if_t<std::conjunction_v<IsOstreamable<Args>...>, int>>
auto Format(std::string_view format, const Args&... args)
{
return Internal::Formatter<Args...>{format, std::forward_as_tuple(args...)};
}
}

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runtime/Includes/Core/Fps.h git.filemode.normal_file
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#ifndef __MLX_FPS__
#define __MLX_FPS__
namespace mlx
{
class FpsManager
{
public:
FpsManager() = default;
void Init();
bool Update();
inline void SetMaxFPS(std::uint32_t fps) noexcept { m_max_fps = fps; m_ns = 1000000000.0 / fps; }
~FpsManager() = default;
private:
double m_ns = 1000000000.0 / 1'337'000.0;
std::int64_t m_fps_before = 0;
std::int64_t m_fps_now = 0;
std::int64_t m_timer = 0;
std::uint32_t m_max_fps = 1'337'000;
std::uint32_t m_fps_elapsed_time = 0;
};
}
#endif

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runtime/Includes/Core/Graphics.h git.filemode.normal_file
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#ifndef __MLX_GRAPHICS__
#define __MLX_GRAPHICS__
#include <mlx.h>
#include <Platform/Window.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
#include <Graphics/Sprite.h>
#include <Graphics/PutPixelManager.h>
#include <Renderer/ScenesRenderer.h>
#include <Maths/Mat4.h>
namespace mlx
{
class GraphicsSupport : public NonCopyable
{
public:
GraphicsSupport(const mlx_window_create_info* info, int id);
[[nodiscard]] MLX_FORCEINLINE int& GetID() noexcept { return m_id; }
[[nodiscard]] inline std::shared_ptr<Window> GetWindow() { return p_window; }
void Render() noexcept;
void ResetRenderData(mlx_color color) noexcept;
void PixelPut(int x, int y, mlx_color color) noexcept;
void PixelPutArray(int x, int y, mlx_color* color, std::size_t pixels_size) noexcept;
void PixelPutRegion(int x, int y, int w, int h, mlx_color* color) noexcept;
void StringPut(int x, int y, mlx_color color, std::string str);
void TexturePut(NonOwningPtr<class Texture> texture, int x, int y, float scale_x, float scale_y, float angle);
inline void TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept;
inline void AddPreRenderHook(void(*f)(VkCommandBuffer, void*), void* param);
[[nodiscard]] MLX_FORCEINLINE bool HasWindow() const noexcept { return m_has_window; }
[[nodiscard]] MLX_FORCEINLINE Renderer& GetRenderer() { return m_renderer; }
[[nodiscard]] MLX_FORCEINLINE Scene& GetScene() { return *p_scene; }
~GraphicsSupport();
private:
struct Hook
{
std::function<void(VkCommandBuffer, void*)> fn;
void* param;
Hook(std::function<void(VkCommandBuffer, void*)> fn, void* param) : fn(fn), param(param) {}
};
private:
Renderer m_renderer;
SceneRenderer m_scene_renderer;
PutPixelManager m_put_pixel_manager;
std::vector<Hook> m_hooks;
std::shared_ptr<Window> p_window;
std::unique_ptr<Scene> p_scene;
std::uint64_t m_draw_layer = 0;
int m_id;
bool m_has_window;
bool m_pixelput_called = false;
};
}
#include <Core/Graphics.inl>
#endif

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runtime/Includes/Core/Graphics.inl git.filemode.normal_file
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#pragma once
#include <Core/Graphics.h>
namespace mlx
{
void GraphicsSupport::TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept
{
MLX_PROFILE_FUNCTION();
p_scene->TryEraseSpriteFromTexture(texture);
}
void GraphicsSupport::AddPreRenderHook(void(*f)(VkCommandBuffer, void*), void* param)
{
m_hooks.emplace_back(f, param);
}
}

22
runtime/Includes/Core/Handles.h git.filemode.normal_file
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#ifndef __MLX_HANDLES__
#define __MLX_HANDLES__
extern "C"
{
struct mlx_context_handler
{
mlx::NonOwningPtr<mlx::Application> app;
};
struct mlx_window_handler
{
int id;
};
struct mlx_image_handler
{
mlx::NonOwningPtr<mlx::Texture> texture;
};
}
#endif

24
runtime/Includes/Core/ImagesRegistry.h git.filemode.normal_file
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#ifndef __MLX_CORE_IMAGES_REGISTRY__
#define __MLX_CORE_IMAGES_REGISTRY__
namespace mlx
{
class ImageRegistry
{
public:
ImageRegistry() = default;
inline void RegisterTexture(NonOwningPtr<class Texture> texture);
inline void UnregisterTexture(NonOwningPtr<class Texture> texture);
inline bool IsTextureKnown(NonOwningPtr<class Texture> texture);
~ImageRegistry() = default;
private:
std::unordered_set<NonOwningPtr<class Texture>> m_textures_registry;
};
}
#include <Core/ImagesRegistry.inl>
#endif

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runtime/Includes/Core/ImagesRegistry.inl git.filemode.normal_file
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#pragma once
#include <Core/ImagesRegistry.h>
namespace mlx
{
void ImageRegistry::RegisterTexture(NonOwningPtr<class Texture> texture)
{
m_textures_registry.insert(texture);
}
void ImageRegistry::UnregisterTexture(NonOwningPtr<class Texture> texture)
{
m_textures_registry.erase(texture);
}
bool ImageRegistry::IsTextureKnown(NonOwningPtr<class Texture> texture)
{
return m_textures_registry.find(texture) != m_textures_registry.end();
}
}

72
runtime/Includes/Core/Logs.h git.filemode.normal_file
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#ifndef __MLX_LOGS__
#define __MLX_LOGS__
#include <Core/Enums.h>
namespace mlx
{
template<typename... Args>
void DebugLog(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void Error(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void Warning(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void Message(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void FatalError(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void Verify(bool cond, unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
class Logs
{
public:
Logs() = delete;
static void Report(LogType type, std::string message);
static void Report(LogType type, unsigned int line, std::string_view file, std::string_view function, std::string message);
~Logs() = delete;
};
#ifdef DEBUG
template<typename... Args>
void Assert(bool cond, unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
#else
template<typename... Args>
void Assert([[maybe_unused]] bool cond, [[maybe_unused]] unsigned int line, [[maybe_unused]] std::string_view file, [[maybe_unused]] std::string_view function, [[maybe_unused]] std::string message, [[maybe_unused]] const Args&... args) {}
#endif
}
#include <Core/Logs.inl>
namespace mlx
{
#undef DebugLog
#define DebugLog(...) DebugLog(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Message
#define Message(...) Message(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Warning
#define Warning(...) Warning(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Error
#define Error(...) Error(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef FatalError
#define FatalError(...) FatalError(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Verify
#define Verify(cond, ...) Verify(cond, __LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Assert
#define Assert(cond, ...) Assert(cond, __LINE__, __FILE__, __func__, __VA_ARGS__)
}
#endif

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runtime/Includes/Core/Logs.inl git.filemode.normal_file
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#pragma once
#include <Core/Logs.h>
#include <Core/Format.h>
namespace mlx
{
template<typename... Args>
void DebugLog(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::Debug, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::Error, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void Error(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::Error, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::Error, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void Warning(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::Warning, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::Error, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void Message(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::Message, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::Error, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void FatalError(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::FatalError, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::FatalError, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void Verify(bool cond, unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
if(cond)
return;
try
{
std::stringstream ss;
ss << Format("Verification failed: %", message, args...);
Logs::Report(LogType::FatalError, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::FatalError, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
#ifdef DEBUG
template<typename... Args>
void Assert(bool cond, unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
if(cond)
return;
try
{
std::stringstream ss;
ss << Format("Assertion failed: %", message, args...);
Logs::Report(LogType::FatalError, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::FatalError, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
#endif
}

40
runtime/Includes/Core/Memory.h git.filemode.normal_file
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#ifndef __MLX_MEMORY__
#define __MLX_MEMORY__
namespace mlx
{
class MemManager
{
public:
MemManager();
static void* Malloc(std::size_t size);
static void* AlignedMalloc(std::size_t alignment, std::size_t size);
static void* Calloc(std::size_t n, std::size_t size);
static void* AlignedCalloc(std::size_t alignment, std::size_t n, std::size_t size);
static void* Realloc(void* ptr, std::size_t size);
static void* AlignedRealloc(void* ptr, std::size_t alignment, std::size_t size);
static void Free(void* ptr);
static inline bool IsInit() noexcept { return s_instance != nullptr; }
static inline MemManager& Get() noexcept { return *s_instance; }
~MemManager();
private:
struct Descriptor
{
void* ptr;
std::size_t size;
bool aligned;
Descriptor(void* ptr, std::size_t size, bool aligned) : ptr(ptr), size(size), aligned(aligned) {}
};
private:
static MemManager* s_instance;
inline static std::vector<Descriptor> s_blocks;
};
}
#endif

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runtime/Includes/Core/Profiler.h git.filemode.normal_file
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#ifndef __MLX_PROFILER__
#define __MLX_PROFILER__
namespace mlx
{
using FloatingPointMilliseconds = std::chrono::duration<double, std::milli>;
struct ProfileResult
{
std::string name;
FloatingPointMilliseconds elapsed_time;
std::thread::id thread_id;
};
class Profiler
{
public:
Profiler(const Profiler&) = delete;
Profiler(Profiler&&) = delete;
Profiler() { BeginRuntimeSession(); s_instance = this; }
void AppendProfileData(ProfileResult&& result);
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static Profiler& Get() noexcept { return *s_instance; }
~Profiler();
private:
void BeginRuntimeSession();
void WriteProfile(const ProfileResult& result);
void EndRuntimeSession();
inline void WriteHeader()
{
m_output_stream << "{\"profileData\":[{}";
m_output_stream.flush();
}
inline void WriteFooter()
{
m_output_stream << "]}";
m_output_stream.flush();
}
private:
static Profiler* s_instance;
std::unordered_map<std::string, std::pair<std::size_t, ProfileResult>> m_profile_data;
std::ofstream m_output_stream;
std::mutex m_mutex;
bool m_runtime_session_began = false;
};
class ProfilerTimer
{
public:
ProfilerTimer(const char* name) : m_name(name)
{
m_start_timepoint = std::chrono::steady_clock::now();
}
inline void Stop()
{
auto end_timepoint = std::chrono::steady_clock::now();
auto high_res_start = FloatingPointMilliseconds{ m_start_timepoint.time_since_epoch() };
auto elapsed_time = std::chrono::time_point_cast<std::chrono::milliseconds>(end_timepoint).time_since_epoch() - std::chrono::time_point_cast<std::chrono::milliseconds>(m_start_timepoint).time_since_epoch();
Profiler::Get().AppendProfileData({ m_name, elapsed_time, std::this_thread::get_id() });
m_stopped = true;
}
~ProfilerTimer()
{
if(!m_stopped)
Stop();
}
private:
std::chrono::time_point<std::chrono::steady_clock> m_start_timepoint;
const char* m_name;
bool m_stopped = false;
};
namespace ProfilerUtils
{
template <std::size_t N>
struct ChangeResult
{
char data[N];
};
template <std::size_t N, std::size_t K>
constexpr auto CleanupOutputString(const char(&expr)[N], const char(&remove)[K])
{
ChangeResult<N> result = {};
std::size_t src_index = 0;
std::size_t dst_index = 0;
while(src_index < N)
{
std::size_t match_index = 0;
while(match_index < K - 1 && src_index + match_index < N - 1 && expr[src_index + match_index] == remove[match_index])
match_index++;
if(match_index == K - 1)
src_index += match_index;
result.data[dst_index++] = expr[src_index] == '"' ? '\'' : expr[src_index];
src_index++;
}
return result;
}
}
}
#ifdef PROFILER
#define MLX_PROFILE_SCOPE_LINE2(name, line) constexpr auto fixed_name_##line = ::mlx::ProfilerUtils::CleanupOutputString(name, "__cdecl ");\
::mlx::ProfilerTimer timer##line(fixed_name_##line.data)
#define MLX_PROFILE_SCOPE_LINE(name, line) MLX_PROFILE_SCOPE_LINE2(name, line)
#define MLX_PROFILE_SCOPE(name) MLX_PROFILE_SCOPE_LINE(name, __LINE__)
#define MLX_PROFILE_FUNCTION() MLX_PROFILE_SCOPE(MLX_FUNC_SIG)
#else
#define MLX_PROFILE_SCOPE(name)
#define MLX_PROFILE_FUNCTION()
#endif
#endif

62
runtime/Includes/Core/SDLManager.h git.filemode.normal_file
View File

@@ -0,0 +1,62 @@
#ifndef __MLX_SDL_MANAGER__
#define __MLX_SDL_MANAGER__
#include <mlx.h>
#include <Maths/Vec2.h>
namespace mlx
{
class SDLManager
{
public:
SDLManager();
Handle CreateWindow(const mlx_window_create_info* info, std::int32_t& id, bool hidden);
void DestroyWindow(Handle window) noexcept;
SDL_Window* GetRawWindow(Handle window) noexcept;
void InputsFetcher(std::function<void(mlx_event_type, int, int)> functor);
void SetInputBinding(std::function<void(SDL_Event*)> functor);
VkSurfaceKHR CreateVulkanSurface(Handle window, VkInstance instance) const noexcept;
std::vector<const char*> GetRequiredVulkanInstanceExtentions(Handle window) const noexcept;
Vec2ui GetVulkanDrawableSize(Handle window) const noexcept;
void MoveMouseOnWindow(Handle window, int x, int y) const noexcept;
void GetScreenSizeWindowIsOn(Handle window, int* x, int* y) const noexcept;
void SetWindowPosition(Handle window, int x, int y) const noexcept;
void SetWindowSize(Handle window, int x, int y) const noexcept;
void SetWindowTitle(Handle window, std::string_view title) const noexcept;
void SetWindowFullscreen(Handle window, bool enable) const noexcept;
void SetWindowMaxSize(Handle window, int x, int y) const noexcept;
void SetWindowMinSize(Handle window, int x, int y) const noexcept;
void MaximizeWindow(Handle window) const noexcept;
void MinimizeWindow(Handle window) const noexcept;
void RestoreWindow(Handle window) const noexcept;
void GetWindowPosition(Handle window, int* x, int* y) const noexcept;
void GetWindowSize(Handle window, int* x, int* y) const noexcept;
static void HideCursor() noexcept;
static void ShowCursor() noexcept;
std::int32_t GetX() const noexcept;
std::int32_t GetY() const noexcept;
std::int32_t GetXRel() const noexcept;
std::int32_t GetYRel() const noexcept;
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static SDLManager& Get() noexcept { return *s_instance; }
~SDLManager();
private:
static SDLManager* s_instance;
std::function<void(SDL_Event*)> m_binding_hook;
std::unordered_set<Handle> m_windows_registry;
bool m_drop_sdl_responsability = false;
};
}
#endif

17
runtime/Includes/Core/UUID.h git.filemode.normal_file
View File

@@ -0,0 +1,17 @@
#ifndef __MLX_UUID__
#define __MLX_UUID__
namespace mlx
{
class UUID
{
public:
UUID();
inline operator std::uint64_t() const noexcept { return m_uuid; }
private:
std::uint64_t m_uuid;
};
}
#endif

View File

@@ -1,20 +1,6 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* dogica_ttf.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/04/11 16:20:25 by maldavid #+# #+# */
/* Updated: 2023/12/14 16:54:12 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_DOGICA_TTF__
#define __MLX_DOGICA_TTF__
#include <vector>
constexpr const unsigned int dogica_ttf_len = 33860;
static const std::vector<unsigned char> dogica_ttf = {

View File

@@ -1,25 +1,11 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* icon_mlx.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/11/25 11:23:16 by maldavid #+# #+# */
/* Updated: 2023/11/25 11:55:51 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __ICON_MLX__
#define __ICON_MLX__
#include <cstdint>
constexpr const int logo_mlx_height = 125;
constexpr const int logo_mlx_width = 125;
constexpr const int logo_mlx_size = logo_mlx_height * logo_mlx_width * 4;
inline static uint8_t logo_mlx[logo_mlx_size] = {
inline static std::uint8_t logo_mlx[logo_mlx_size] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

View File

@@ -0,0 +1,28 @@
[nzsl_version("1.0")]
module;
struct VertOut
{
[location(0)] color: vec4[f32],
[location(1)] uv: vec2[f32]
}
struct FragOut
{
[location(0)] color: vec4[f32]
}
external
{
[set(1), binding(0)] u_texture: sampler2D[f32]
}
[entry(frag)]
fn main(input: VertOut) -> FragOut
{
let output: FragOut;
output.color = input.color * u_texture.Sample(input.uv);
if(output.color.w == 0.0)
discard;
return output;
}

View File

@@ -0,0 +1,44 @@
3,2,35,7,0,0,1,0,39,0,0,0,51,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,0,0,0,0,0,1,0,0,0,15,0,8,0,4,0,0,0,28,0,0,0,109,97,105,110,0,0,0,0,
10,0,0,0,16,0,0,0,22,0,0,0,16,0,3,0,28,0,0,0,7,0,0,0,3,0,3,0,0,0,
0,0,100,0,0,0,5,0,4,0,19,0,0,0,86,101,114,116,79,117,116,0,6,0,5,0,19,0,0,0,
0,0,0,0,99,111,108,111,114,0,0,0,6,0,4,0,19,0,0,0,1,0,0,0,117,118,0,0,5,0,
4,0,23,0,0,0,70,114,97,103,79,117,116,0,6,0,5,0,23,0,0,0,0,0,0,0,99,111,108,111,
114,0,0,0,5,0,5,0,5,0,0,0,117,95,116,101,120,116,117,114,101,0,0,0,5,0,4,0,10,0,
0,0,99,111,108,111,114,0,0,0,5,0,3,0,16,0,0,0,117,118,0,0,5,0,4,0,22,0,0,0,
99,111,108,111,114,0,0,0,5,0,4,0,28,0,0,0,109,97,105,110,0,0,0,0,71,0,4,0,5,0,
0,0,33,0,0,0,0,0,0,0,71,0,4,0,5,0,0,0,34,0,0,0,1,0,0,0,71,0,4,0,
10,0,0,0,30,0,0,0,0,0,0,0,71,0,4,0,16,0,0,0,30,0,0,0,1,0,0,0,71,0,
4,0,22,0,0,0,30,0,0,0,0,0,0,0,72,0,5,0,19,0,0,0,0,0,0,0,35,0,0,0,
0,0,0,0,72,0,5,0,19,0,0,0,1,0,0,0,35,0,0,0,16,0,0,0,72,0,5,0,23,0,
0,0,0,0,0,0,35,0,0,0,0,0,0,0,22,0,3,0,1,0,0,0,32,0,0,0,25,0,9,0,
2,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,
0,0,27,0,3,0,3,0,0,0,2,0,0,0,32,0,4,0,4,0,0,0,0,0,0,0,3,0,0,0,
19,0,2,0,6,0,0,0,33,0,3,0,7,0,0,0,6,0,0,0,23,0,4,0,8,0,0,0,1,0,
0,0,4,0,0,0,32,0,4,0,9,0,0,0,1,0,0,0,8,0,0,0,21,0,4,0,11,0,0,0,
32,0,0,0,1,0,0,0,43,0,4,0,11,0,0,0,12,0,0,0,0,0,0,0,32,0,4,0,13,0,
0,0,7,0,0,0,8,0,0,0,23,0,4,0,14,0,0,0,1,0,0,0,2,0,0,0,32,0,4,0,
15,0,0,0,1,0,0,0,14,0,0,0,43,0,4,0,11,0,0,0,17,0,0,0,1,0,0,0,32,0,
4,0,18,0,0,0,7,0,0,0,14,0,0,0,30,0,4,0,19,0,0,0,8,0,0,0,14,0,0,0,
32,0,4,0,20,0,0,0,7,0,0,0,19,0,0,0,32,0,4,0,21,0,0,0,3,0,0,0,8,0,
0,0,30,0,3,0,23,0,0,0,8,0,0,0,32,0,4,0,24,0,0,0,7,0,0,0,23,0,0,0,
43,0,4,0,11,0,0,0,25,0,0,0,3,0,0,0,43,0,4,0,1,0,0,0,26,0,0,0,0,0,
0,0,20,0,2,0,27,0,0,0,59,0,4,0,4,0,0,0,5,0,0,0,0,0,0,0,59,0,4,0,
9,0,0,0,10,0,0,0,1,0,0,0,59,0,4,0,15,0,0,0,16,0,0,0,1,0,0,0,59,0,
4,0,21,0,0,0,22,0,0,0,3,0,0,0,54,0,5,0,6,0,0,0,28,0,0,0,0,0,0,0,
7,0,0,0,248,0,2,0,29,0,0,0,59,0,4,0,24,0,0,0,30,0,0,0,7,0,0,0,59,0,
4,0,20,0,0,0,31,0,0,0,7,0,0,0,65,0,5,0,13,0,0,0,32,0,0,0,31,0,0,0,
12,0,0,0,63,0,3,0,32,0,0,0,10,0,0,0,65,0,5,0,18,0,0,0,33,0,0,0,31,0,
0,0,17,0,0,0,63,0,3,0,33,0,0,0,16,0,0,0,65,0,5,0,13,0,0,0,34,0,0,0,
31,0,0,0,12,0,0,0,61,0,4,0,8,0,0,0,35,0,0,0,34,0,0,0,61,0,4,0,3,0,
0,0,36,0,0,0,5,0,0,0,65,0,5,0,18,0,0,0,37,0,0,0,31,0,0,0,17,0,0,0,
61,0,4,0,14,0,0,0,38,0,0,0,37,0,0,0,87,0,5,0,8,0,0,0,39,0,0,0,36,0,
0,0,38,0,0,0,133,0,5,0,8,0,0,0,40,0,0,0,35,0,0,0,39,0,0,0,65,0,5,0,
13,0,0,0,41,0,0,0,30,0,0,0,12,0,0,0,62,0,3,0,41,0,0,0,40,0,0,0,65,0,
5,0,13,0,0,0,45,0,0,0,30,0,0,0,12,0,0,0,61,0,4,0,8,0,0,0,46,0,0,0,
45,0,0,0,81,0,5,0,1,0,0,0,47,0,0,0,46,0,0,0,3,0,0,0,180,0,5,0,27,0,
0,0,48,0,0,0,47,0,0,0,26,0,0,0,247,0,3,0,42,0,0,0,0,0,0,0,250,0,4,0,
48,0,0,0,43,0,0,0,44,0,0,0,248,0,2,0,43,0,0,0,252,0,1,0,248,0,2,0,44,0,
0,0,249,0,2,0,42,0,0,0,248,0,2,0,42,0,0,0,61,0,4,0,23,0,0,0,49,0,0,0,
30,0,0,0,81,0,5,0,8,0,0,0,50,0,0,0,49,0,0,0,0,0,0,0,62,0,3,0,22,0,
0,0,50,0,0,0,253,0,1,0,56,0,1,0

44
runtime/Includes/Embedded/Shader2DVertex.nzsl git.filemode.normal_file
View File

@@ -0,0 +1,44 @@
[nzsl_version("1.0")]
module;
struct VertIn
{
[location(0)] pos: vec4[f32],
[location(1)] uv: vec2[f32]
}
struct VertOut
{
[location(0)] color: vec4[f32],
[location(1)] uv: vec2[f32],
[builtin(position)] pos: vec4[f32]
}
struct ViewerData
{
projection_matrix: mat4[f32]
}
struct SpriteData
{
model_matrix: mat4[f32],
color: vec4[f32]
}
external
{
[set(0), binding(0)] viewer_data: uniform[ViewerData],
model: push_constant[SpriteData]
}
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let position: vec4[f32] = vec4[f32](input.pos.xy, 0.0, 1.0);
input.uv *= -1.0;
let output: VertOut;
output.uv = input.uv;
output.color = model.color;
output.pos = viewer_data.projection_matrix * model.model_matrix * position;
return output;
}

View File

@@ -0,0 +1,72 @@
3,2,35,7,0,0,1,0,39,0,0,0,71,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,0,0,0,0,0,1,0,0,0,15,0,10,0,0,0,0,0,35,0,0,0,109,97,105,110,0,0,0,0,
13,0,0,0,19,0,0,0,25,0,0,0,27,0,0,0,28,0,0,0,3,0,3,0,0,0,0,0,100,0,
0,0,5,0,5,0,4,0,0,0,86,105,101,119,101,114,68,97,116,97,0,0,6,0,8,0,4,0,0,0,
0,0,0,0,112,114,111,106,101,99,116,105,111,110,95,109,97,116,114,105,120,0,0,0,5,0,5,0,7,0,
0,0,83,112,114,105,116,101,68,97,116,97,0,0,6,0,7,0,7,0,0,0,0,0,0,0,109,111,100,101,
108,95,109,97,116,114,105,120,0,0,0,0,6,0,5,0,7,0,0,0,1,0,0,0,99,111,108,111,114,0,
0,0,5,0,4,0,22,0,0,0,86,101,114,116,73,110,0,0,6,0,4,0,22,0,0,0,0,0,0,0,
112,111,115,0,6,0,4,0,22,0,0,0,1,0,0,0,117,118,0,0,5,0,4,0,29,0,0,0,86,101,
114,116,79,117,116,0,6,0,5,0,29,0,0,0,0,0,0,0,99,111,108,111,114,0,0,0,6,0,4,0,
29,0,0,0,1,0,0,0,117,118,0,0,6,0,4,0,29,0,0,0,2,0,0,0,112,111,115,0,5,0,
5,0,6,0,0,0,118,105,101,119,101,114,95,100,97,116,97,0,5,0,4,0,9,0,0,0,109,111,100,101,
108,0,0,0,5,0,3,0,13,0,0,0,112,111,115,0,5,0,3,0,19,0,0,0,117,118,0,0,5,0,
4,0,25,0,0,0,99,111,108,111,114,0,0,0,5,0,3,0,27,0,0,0,117,118,0,0,5,0,5,0,
28,0,0,0,112,111,115,105,116,105,111,110,0,0,0,0,5,0,4,0,35,0,0,0,109,97,105,110,0,0,
0,0,71,0,4,0,6,0,0,0,33,0,0,0,0,0,0,0,71,0,4,0,6,0,0,0,34,0,0,0,
0,0,0,0,71,0,4,0,28,0,0,0,11,0,0,0,0,0,0,0,71,0,4,0,13,0,0,0,30,0,
0,0,0,0,0,0,71,0,4,0,19,0,0,0,30,0,0,0,1,0,0,0,71,0,4,0,25,0,0,0,
30,0,0,0,0,0,0,0,71,0,4,0,27,0,0,0,30,0,0,0,1,0,0,0,71,0,3,0,4,0,
0,0,2,0,0,0,72,0,4,0,4,0,0,0,0,0,0,0,5,0,0,0,72,0,5,0,4,0,0,0,
0,0,0,0,7,0,0,0,16,0,0,0,72,0,5,0,4,0,0,0,0,0,0,0,35,0,0,0,0,0,
0,0,71,0,3,0,7,0,0,0,2,0,0,0,72,0,4,0,7,0,0,0,0,0,0,0,5,0,0,0,
72,0,5,0,7,0,0,0,0,0,0,0,7,0,0,0,16,0,0,0,72,0,5,0,7,0,0,0,0,0,
0,0,35,0,0,0,0,0,0,0,72,0,5,0,7,0,0,0,1,0,0,0,35,0,0,0,64,0,0,0,
72,0,5,0,22,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,72,0,5,0,22,0,0,0,1,0,
0,0,35,0,0,0,16,0,0,0,72,0,5,0,29,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,
72,0,5,0,29,0,0,0,1,0,0,0,35,0,0,0,16,0,0,0,72,0,5,0,29,0,0,0,2,0,
0,0,35,0,0,0,32,0,0,0,22,0,3,0,1,0,0,0,32,0,0,0,23,0,4,0,2,0,0,0,
1,0,0,0,4,0,0,0,24,0,4,0,3,0,0,0,2,0,0,0,4,0,0,0,30,0,3,0,4,0,
0,0,3,0,0,0,32,0,4,0,5,0,0,0,2,0,0,0,4,0,0,0,30,0,4,0,7,0,0,0,
3,0,0,0,2,0,0,0,32,0,4,0,8,0,0,0,9,0,0,0,7,0,0,0,19,0,2,0,10,0,
0,0,33,0,3,0,11,0,0,0,10,0,0,0,32,0,4,0,12,0,0,0,1,0,0,0,2,0,0,0,
21,0,4,0,14,0,0,0,32,0,0,0,1,0,0,0,43,0,4,0,14,0,0,0,15,0,0,0,0,0,
0,0,32,0,4,0,16,0,0,0,7,0,0,0,2,0,0,0,23,0,4,0,17,0,0,0,1,0,0,0,
2,0,0,0,32,0,4,0,18,0,0,0,1,0,0,0,17,0,0,0,43,0,4,0,14,0,0,0,20,0,
0,0,1,0,0,0,32,0,4,0,21,0,0,0,7,0,0,0,17,0,0,0,30,0,4,0,22,0,0,0,
2,0,0,0,17,0,0,0,32,0,4,0,23,0,0,0,7,0,0,0,22,0,0,0,32,0,4,0,24,0,
0,0,3,0,0,0,2,0,0,0,32,0,4,0,26,0,0,0,3,0,0,0,17,0,0,0,30,0,5,0,
29,0,0,0,2,0,0,0,17,0,0,0,2,0,0,0,43,0,4,0,1,0,0,0,30,0,0,0,0,0,
0,0,43,0,4,0,1,0,0,0,31,0,0,0,0,0,128,63,43,0,4,0,1,0,0,0,32,0,0,0,
0,0,128,191,32,0,4,0,33,0,0,0,7,0,0,0,29,0,0,0,43,0,4,0,14,0,0,0,34,0,
0,0,2,0,0,0,32,0,4,0,53,0,0,0,9,0,0,0,2,0,0,0,32,0,4,0,57,0,0,0,
2,0,0,0,3,0,0,0,32,0,4,0,60,0,0,0,9,0,0,0,3,0,0,0,59,0,4,0,5,0,
0,0,6,0,0,0,2,0,0,0,59,0,4,0,8,0,0,0,9,0,0,0,9,0,0,0,59,0,4,0,
12,0,0,0,13,0,0,0,1,0,0,0,59,0,4,0,18,0,0,0,19,0,0,0,1,0,0,0,59,0,
4,0,24,0,0,0,25,0,0,0,3,0,0,0,59,0,4,0,26,0,0,0,27,0,0,0,3,0,0,0,
59,0,4,0,24,0,0,0,28,0,0,0,3,0,0,0,54,0,5,0,10,0,0,0,35,0,0,0,0,0,
0,0,11,0,0,0,248,0,2,0,36,0,0,0,59,0,4,0,16,0,0,0,37,0,0,0,7,0,0,0,
59,0,4,0,33,0,0,0,38,0,0,0,7,0,0,0,59,0,4,0,23,0,0,0,39,0,0,0,7,0,
0,0,65,0,5,0,16,0,0,0,40,0,0,0,39,0,0,0,15,0,0,0,63,0,3,0,40,0,0,0,
13,0,0,0,65,0,5,0,21,0,0,0,41,0,0,0,39,0,0,0,20,0,0,0,63,0,3,0,41,0,
0,0,19,0,0,0,65,0,5,0,16,0,0,0,42,0,0,0,39,0,0,0,15,0,0,0,61,0,4,0,
2,0,0,0,43,0,0,0,42,0,0,0,79,0,7,0,17,0,0,0,44,0,0,0,43,0,0,0,43,0,
0,0,0,0,0,0,1,0,0,0,80,0,6,0,2,0,0,0,45,0,0,0,44,0,0,0,30,0,0,0,
31,0,0,0,62,0,3,0,37,0,0,0,45,0,0,0,65,0,5,0,21,0,0,0,46,0,0,0,39,0,
0,0,20,0,0,0,61,0,4,0,17,0,0,0,47,0,0,0,46,0,0,0,142,0,5,0,17,0,0,0,
48,0,0,0,47,0,0,0,32,0,0,0,65,0,5,0,21,0,0,0,49,0,0,0,39,0,0,0,20,0,
0,0,62,0,3,0,49,0,0,0,48,0,0,0,65,0,5,0,21,0,0,0,50,0,0,0,39,0,0,0,
20,0,0,0,61,0,4,0,17,0,0,0,51,0,0,0,50,0,0,0,65,0,5,0,21,0,0,0,52,0,
0,0,38,0,0,0,20,0,0,0,62,0,3,0,52,0,0,0,51,0,0,0,65,0,5,0,53,0,0,0,
54,0,0,0,9,0,0,0,20,0,0,0,61,0,4,0,2,0,0,0,55,0,0,0,54,0,0,0,65,0,
5,0,16,0,0,0,56,0,0,0,38,0,0,0,15,0,0,0,62,0,3,0,56,0,0,0,55,0,0,0,
65,0,5,0,57,0,0,0,58,0,0,0,6,0,0,0,15,0,0,0,61,0,4,0,3,0,0,0,59,0,
0,0,58,0,0,0,65,0,5,0,60,0,0,0,61,0,0,0,9,0,0,0,15,0,0,0,61,0,4,0,
3,0,0,0,62,0,0,0,61,0,0,0,146,0,5,0,3,0,0,0,63,0,0,0,59,0,0,0,62,0,
0,0,61,0,4,0,2,0,0,0,64,0,0,0,37,0,0,0,145,0,5,0,2,0,0,0,65,0,0,0,
63,0,0,0,64,0,0,0,65,0,5,0,16,0,0,0,66,0,0,0,38,0,0,0,34,0,0,0,62,0,
3,0,66,0,0,0,65,0,0,0,61,0,4,0,29,0,0,0,67,0,0,0,38,0,0,0,81,0,5,0,
2,0,0,0,68,0,0,0,67,0,0,0,0,0,0,0,62,0,3,0,25,0,0,0,68,0,0,0,81,0,
5,0,17,0,0,0,69,0,0,0,67,0,0,0,1,0,0,0,62,0,3,0,27,0,0,0,69,0,0,0,
81,0,5,0,2,0,0,0,70,0,0,0,67,0,0,0,2,0,0,0,62,0,3,0,28,0,0,0,70,0,
0,0,253,0,1,0,56,0,1,0

View File

@@ -0,0 +1,46 @@
[nzsl_version("1.0")]
module;
struct VertOut
{
[location(0)] uv : vec2[f32]
}
struct FragOut
{
[location(0)] color: vec4[f32]
}
external
{
[set(0), binding(0)] u_texture: sampler2D[f32]
}
option approximates_rgb: bool = false;
fn LinearTosRGB(color: vec3[f32]) -> vec3[f32]
{
const if(!approximates_rgb)
{
return select(
color > (0.0031308).rrr,
1.055 * pow(color, (1.0 / 2.4).rrr) - (0.055).rrr,
12.92 * color
);
}
else
return pow(color, (1.0 / 2.2).rrr);
}
option gamma_correction: bool = false;
[entry(frag)]
fn main(input: VertOut) -> FragOut
{
let output: FragOut;
const if(gamma_correction)
output.color = vec4[f32](LinearTosRGB(u_texture.Sample(input.uv).xyz), 1.0);
else
output.color = u_texture.Sample(input.uv);
return output;
}

View File

@@ -0,0 +1,31 @@
3,2,35,7,0,0,1,0,39,0,0,0,34,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,0,0,0,0,0,1,0,0,0,15,0,7,0,4,0,0,0,21,0,0,0,109,97,105,110,0,0,0,0,
10,0,0,0,18,0,0,0,16,0,3,0,21,0,0,0,7,0,0,0,3,0,3,0,0,0,0,0,100,0,
0,0,5,0,4,0,14,0,0,0,86,101,114,116,79,117,116,0,6,0,4,0,14,0,0,0,0,0,0,0,
117,118,0,0,5,0,4,0,19,0,0,0,70,114,97,103,79,117,116,0,6,0,5,0,19,0,0,0,0,0,
0,0,99,111,108,111,114,0,0,0,5,0,5,0,5,0,0,0,117,95,116,101,120,116,117,114,101,0,0,0,
5,0,3,0,10,0,0,0,117,118,0,0,5,0,4,0,18,0,0,0,99,111,108,111,114,0,0,0,5,0,
4,0,21,0,0,0,109,97,105,110,0,0,0,0,71,0,4,0,5,0,0,0,33,0,0,0,0,0,0,0,
71,0,4,0,5,0,0,0,34,0,0,0,0,0,0,0,71,0,4,0,10,0,0,0,30,0,0,0,0,0,
0,0,71,0,4,0,18,0,0,0,30,0,0,0,0,0,0,0,72,0,5,0,14,0,0,0,0,0,0,0,
35,0,0,0,0,0,0,0,72,0,5,0,19,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,22,0,
3,0,1,0,0,0,32,0,0,0,25,0,9,0,2,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,27,0,3,0,3,0,0,0,2,0,0,0,32,0,
4,0,4,0,0,0,0,0,0,0,3,0,0,0,19,0,2,0,6,0,0,0,33,0,3,0,7,0,0,0,
6,0,0,0,23,0,4,0,8,0,0,0,1,0,0,0,2,0,0,0,32,0,4,0,9,0,0,0,1,0,
0,0,8,0,0,0,21,0,4,0,11,0,0,0,32,0,0,0,1,0,0,0,43,0,4,0,11,0,0,0,
12,0,0,0,0,0,0,0,32,0,4,0,13,0,0,0,7,0,0,0,8,0,0,0,30,0,3,0,14,0,
0,0,8,0,0,0,32,0,4,0,15,0,0,0,7,0,0,0,14,0,0,0,23,0,4,0,16,0,0,0,
1,0,0,0,4,0,0,0,32,0,4,0,17,0,0,0,3,0,0,0,16,0,0,0,30,0,3,0,19,0,
0,0,16,0,0,0,32,0,4,0,20,0,0,0,7,0,0,0,19,0,0,0,32,0,4,0,31,0,0,0,
7,0,0,0,16,0,0,0,59,0,4,0,4,0,0,0,5,0,0,0,0,0,0,0,59,0,4,0,9,0,
0,0,10,0,0,0,1,0,0,0,59,0,4,0,17,0,0,0,18,0,0,0,3,0,0,0,54,0,5,0,
6,0,0,0,21,0,0,0,0,0,0,0,7,0,0,0,248,0,2,0,22,0,0,0,59,0,4,0,20,0,
0,0,23,0,0,0,7,0,0,0,59,0,4,0,15,0,0,0,24,0,0,0,7,0,0,0,65,0,5,0,
13,0,0,0,25,0,0,0,24,0,0,0,12,0,0,0,63,0,3,0,25,0,0,0,10,0,0,0,61,0,
4,0,3,0,0,0,26,0,0,0,5,0,0,0,65,0,5,0,13,0,0,0,27,0,0,0,24,0,0,0,
12,0,0,0,61,0,4,0,8,0,0,0,28,0,0,0,27,0,0,0,87,0,5,0,16,0,0,0,29,0,
0,0,26,0,0,0,28,0,0,0,65,0,5,0,31,0,0,0,30,0,0,0,23,0,0,0,12,0,0,0,
62,0,3,0,30,0,0,0,29,0,0,0,61,0,4,0,19,0,0,0,32,0,0,0,23,0,0,0,81,0,
5,0,16,0,0,0,33,0,0,0,32,0,0,0,0,0,0,0,62,0,3,0,18,0,0,0,33,0,0,0,
253,0,1,0,56,0,1,0

View File

@@ -0,0 +1,31 @@
[nzsl_version("1.0")]
module;
struct VertIn
{
[builtin(vertex_index)] vert_index: i32
}
struct VertOut
{
[location(0)] uv: vec2[f32],
[builtin(position)] position: vec4[f32]
}
const vertices = array[vec2[f32]](
vec2[f32](-1.0, -3.0),
vec2[f32](-1.0, 1.0),
vec2[f32]( 3.0, 1.0)
);
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let position = vertices[input.vert_index];
let output: VertOut;
output.position = vec4[f32](position, 0.0, 1.0);
output.uv = position * 0.5 + vec2[f32](0.5, 0.5);
return output;
}

View File

@@ -0,0 +1,48 @@
3,2,35,7,0,0,1,0,39,0,0,0,59,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,0,0,0,0,0,1,0,0,0,15,0,8,0,0,0,0,0,37,0,0,0,109,97,105,110,0,0,0,0,
20,0,0,0,26,0,0,0,29,0,0,0,3,0,3,0,0,0,0,0,100,0,0,0,5,0,4,0,23,0,
0,0,86,101,114,116,73,110,0,0,6,0,6,0,23,0,0,0,0,0,0,0,118,101,114,116,95,105,110,100,
101,120,0,0,5,0,4,0,30,0,0,0,86,101,114,116,79,117,116,0,6,0,4,0,30,0,0,0,0,0,
0,0,117,118,0,0,6,0,6,0,30,0,0,0,1,0,0,0,112,111,115,105,116,105,111,110,0,0,0,0,
5,0,5,0,15,0,0,0,118,101,114,116,105,99,101,115,0,0,0,0,5,0,6,0,20,0,0,0,118,101,
114,116,101,120,95,105,110,100,101,120,0,0,0,0,5,0,3,0,26,0,0,0,117,118,0,0,5,0,5,0,
29,0,0,0,112,111,115,105,116,105,111,110,0,0,0,0,5,0,4,0,37,0,0,0,109,97,105,110,0,0,
0,0,71,0,4,0,20,0,0,0,11,0,0,0,42,0,0,0,71,0,4,0,29,0,0,0,11,0,0,0,
0,0,0,0,71,0,4,0,26,0,0,0,30,0,0,0,0,0,0,0,72,0,5,0,23,0,0,0,0,0,
0,0,35,0,0,0,0,0,0,0,72,0,5,0,30,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,
72,0,5,0,30,0,0,0,1,0,0,0,35,0,0,0,16,0,0,0,22,0,3,0,1,0,0,0,32,0,
0,0,23,0,4,0,2,0,0,0,1,0,0,0,2,0,0,0,21,0,4,0,3,0,0,0,32,0,0,0,
0,0,0,0,43,0,4,0,3,0,0,0,4,0,0,0,3,0,0,0,28,0,4,0,5,0,0,0,2,0,
0,0,4,0,0,0,32,0,4,0,6,0,0,0,6,0,0,0,5,0,0,0,43,0,4,0,1,0,0,0,
7,0,0,0,0,0,128,191,43,0,4,0,1,0,0,0,8,0,0,0,0,0,64,192,44,0,5,0,2,0,
0,0,9,0,0,0,7,0,0,0,8,0,0,0,43,0,4,0,1,0,0,0,10,0,0,0,0,0,128,63,
44,0,5,0,2,0,0,0,11,0,0,0,7,0,0,0,10,0,0,0,43,0,4,0,1,0,0,0,12,0,
0,0,0,0,64,64,44,0,5,0,2,0,0,0,13,0,0,0,12,0,0,0,10,0,0,0,44,0,6,0,
5,0,0,0,14,0,0,0,9,0,0,0,11,0,0,0,13,0,0,0,19,0,2,0,16,0,0,0,33,0,
3,0,17,0,0,0,16,0,0,0,21,0,4,0,18,0,0,0,32,0,0,0,1,0,0,0,32,0,4,0,
19,0,0,0,1,0,0,0,18,0,0,0,43,0,4,0,18,0,0,0,21,0,0,0,0,0,0,0,32,0,
4,0,22,0,0,0,7,0,0,0,18,0,0,0,30,0,3,0,23,0,0,0,18,0,0,0,32,0,4,0,
24,0,0,0,7,0,0,0,23,0,0,0,32,0,4,0,25,0,0,0,3,0,0,0,2,0,0,0,23,0,
4,0,27,0,0,0,1,0,0,0,4,0,0,0,32,0,4,0,28,0,0,0,3,0,0,0,27,0,0,0,
30,0,4,0,30,0,0,0,2,0,0,0,27,0,0,0,32,0,4,0,31,0,0,0,7,0,0,0,2,0,
0,0,32,0,4,0,32,0,0,0,7,0,0,0,30,0,0,0,43,0,4,0,18,0,0,0,33,0,0,0,
1,0,0,0,43,0,4,0,1,0,0,0,34,0,0,0,0,0,0,0,43,0,4,0,1,0,0,0,35,0,
0,0,0,0,0,63,44,0,5,0,2,0,0,0,36,0,0,0,35,0,0,0,35,0,0,0,32,0,4,0,
45,0,0,0,6,0,0,0,2,0,0,0,32,0,4,0,51,0,0,0,7,0,0,0,27,0,0,0,59,0,
5,0,6,0,0,0,15,0,0,0,6,0,0,0,14,0,0,0,59,0,4,0,19,0,0,0,20,0,0,0,
1,0,0,0,59,0,4,0,25,0,0,0,26,0,0,0,3,0,0,0,59,0,4,0,28,0,0,0,29,0,
0,0,3,0,0,0,54,0,5,0,16,0,0,0,37,0,0,0,0,0,0,0,17,0,0,0,248,0,2,0,
38,0,0,0,59,0,4,0,31,0,0,0,39,0,0,0,7,0,0,0,59,0,4,0,32,0,0,0,40,0,
0,0,7,0,0,0,59,0,4,0,24,0,0,0,41,0,0,0,7,0,0,0,65,0,5,0,22,0,0,0,
42,0,0,0,41,0,0,0,21,0,0,0,63,0,3,0,42,0,0,0,20,0,0,0,65,0,5,0,22,0,
0,0,43,0,0,0,41,0,0,0,21,0,0,0,61,0,4,0,18,0,0,0,44,0,0,0,43,0,0,0,
65,0,5,0,45,0,0,0,46,0,0,0,15,0,0,0,44,0,0,0,61,0,4,0,2,0,0,0,47,0,
0,0,46,0,0,0,62,0,3,0,39,0,0,0,47,0,0,0,61,0,4,0,2,0,0,0,48,0,0,0,
39,0,0,0,80,0,6,0,27,0,0,0,49,0,0,0,48,0,0,0,34,0,0,0,10,0,0,0,65,0,
5,0,51,0,0,0,50,0,0,0,40,0,0,0,33,0,0,0,62,0,3,0,50,0,0,0,49,0,0,0,
61,0,4,0,2,0,0,0,52,0,0,0,39,0,0,0,142,0,5,0,2,0,0,0,53,0,0,0,52,0,
0,0,35,0,0,0,129,0,5,0,2,0,0,0,54,0,0,0,53,0,0,0,36,0,0,0,65,0,5,0,
31,0,0,0,55,0,0,0,40,0,0,0,21,0,0,0,62,0,3,0,55,0,0,0,54,0,0,0,61,0,
4,0,30,0,0,0,56,0,0,0,40,0,0,0,81,0,5,0,2,0,0,0,57,0,0,0,56,0,0,0,
0,0,0,0,62,0,3,0,26,0,0,0,57,0,0,0,81,0,5,0,27,0,0,0,58,0,0,0,56,0,
0,0,1,0,0,0,62,0,3,0,29,0,0,0,58,0,0,0,253,0,1,0,56,0,1,0

58
runtime/Includes/Graphics/Drawable.h git.filemode.normal_file
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#ifndef __MLX_DRAWABLE__
#define __MLX_DRAWABLE__
#include <Graphics/Enums.h>
#include <Maths/Quaternions.h>
#include <Maths/EulerAngles.h>
namespace mlx
{
class Drawable
{
friend class Render2DPass;
public:
inline Drawable(DrawableType type) : m_type(type) {}
inline void SetColor(Vec4f color) noexcept { m_color = std::move(color); }
inline void SetPosition(Vec2f position) noexcept { m_position = std::move(position); }
inline void SetScale(Vec2f scale) noexcept { m_scale = std::move(scale); }
inline void SetRotation(float rotation) noexcept { m_rotation = EulerAnglesf{ 0.0f, 0.0f, rotation }; }
inline void SetCenter(Vec2f center) noexcept { m_center = std::move(center); }
inline virtual void Update([[maybe_unused]] VkCommandBuffer cmd) {}
[[nodiscard]] MLX_FORCEINLINE const Vec4f& GetColor() const noexcept { return m_color; }
[[nodiscard]] MLX_FORCEINLINE const Vec2f& GetPosition() const noexcept { return m_position; }
[[nodiscard]] MLX_FORCEINLINE const Vec2f& GetScale() const noexcept { return m_scale; }
[[nodiscard]] MLX_FORCEINLINE const Quatf& GetRotation() const noexcept { return m_rotation; }
[[nodiscard]] MLX_FORCEINLINE const Vec2f& GetCenter() const noexcept { return m_center; }
[[nodiscard]] MLX_FORCEINLINE std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
[[nodiscard]] MLX_FORCEINLINE DrawableType GetType() const noexcept { return m_type; }
inline virtual ~Drawable() { if(p_set) p_set->ReturnDescriptorSetToPool(); }
protected:
[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set ? p_set->GetSet(frame_index) : VK_NULL_HANDLE; }
inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
{
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
}
virtual void Bind(std::size_t frame_index, VkCommandBuffer cmd) = 0;
protected:
std::shared_ptr<DescriptorSet> p_set;
std::shared_ptr<Mesh> p_mesh;
Quatf m_rotation = Quatf::Identity();
Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
Vec2f m_position = Vec2f{ 0.0f, 0.0f };
Vec2f m_scale = Vec2f{ 1.0f, 1.0f };
Vec2f m_center = Vec2f{ 0.0f, 0.0f };
DrawableType m_type;
};
}
#endif

13
runtime/Includes/Graphics/Enums.h git.filemode.normal_file
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#ifndef __MLX_GRAPHICS_ENUMS__
#define __MLX_GRAPHICS_ENUMS__
namespace mlx
{
enum class DrawableType
{
Sprite,
Text
};
}
#endif

53
runtime/Includes/Graphics/Font.h git.filemode.normal_file
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#ifndef __MLX_FONT__
#define __MLX_FONT__
#include <Renderer/Image.h>
namespace mlx
{
class Font
{
public:
Font(const std::filesystem::path& path, float scale) : m_build_data(path), m_name(path.string()), m_scale(scale) {}
Font(const std::string& name, const std::vector<std::uint8_t>& ttf_data, float scale) : m_build_data(ttf_data), m_name(name), m_scale(scale) {}
void BuildFont();
void Destroy();
inline const std::string& GetName() const { return m_name; }
inline float GetScale() const noexcept { return m_scale; }
inline const std::array<stbtt_packedchar, 96>& GetCharData() const { return m_cdata; }
inline const Texture& GetTexture() const noexcept { return m_atlas; }
inline bool operator==(const Font& rhs) const { return rhs.m_name == m_name && rhs.m_scale == m_scale; }
inline bool operator!=(const Font& rhs) const { return rhs.m_name != m_name || rhs.m_scale != m_scale; }
inline ~Font() { Destroy(); }
private:
std::array<stbtt_packedchar, 96> m_cdata;
Texture m_atlas;
std::variant<std::filesystem::path, std::vector<std::uint8_t>> m_build_data;
std::string m_name;
float m_scale;
};
class FontRegistry
{
public:
FontRegistry() = default;
inline void RegisterFont(std::shared_ptr<Font> font);
inline void UnregisterFont(std::shared_ptr<Font> font);
inline std::shared_ptr<Font> GetFont(const std::filesystem::path& name, float scale);
inline void Reset();
~FontRegistry() = default;
private:
std::unordered_set<std::shared_ptr<Font>> m_fonts_registry;
};
}
#include <Graphics/Font.inl>
#endif

31
runtime/Includes/Graphics/Font.inl git.filemode.normal_file
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#pragma once
#include <Graphics/Font.h>
namespace mlx
{
void FontRegistry::RegisterFont(std::shared_ptr<Font> font)
{
m_fonts_registry.insert(font);
}
void FontRegistry::UnregisterFont(std::shared_ptr<Font> font)
{
m_fonts_registry.erase(font);
}
std::shared_ptr<Font> FontRegistry::GetFont(const std::filesystem::path& name, float scale)
{
auto it = std::find_if(m_fonts_registry.begin(), m_fonts_registry.end(), [&name, scale](std::shared_ptr<Font> rhs)
{
return (name == rhs->GetName() && scale == rhs->GetScale());
});
return (it != m_fonts_registry.end() ? *it : nullptr);
}
void FontRegistry::Reset()
{
for(auto& font: m_fonts_registry)
font->Destroy();
m_fonts_registry.clear();
}
}

68
runtime/Includes/Graphics/Mesh.h git.filemode.normal_file
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#ifndef __MLX_RENDERER_MESH__
#define __MLX_RENDERER_MESH__
#include <Renderer/Vertex.h>
#include <Renderer/Buffer.h>
#include <Utils/Buffer.h>
namespace mlx
{
class Mesh
{
public:
struct SubMesh
{
struct NoBuild {};
VertexBuffer vbo;
IndexBuffer ibo;
std::vector<Vertex> vertex_data;
std::vector<std::uint32_t> index_data;
std::size_t triangle_count = 0;
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices);
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices, NoBuild);
};
public:
Mesh() = default;
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn) const noexcept;
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t submesh_index) const noexcept;
inline std::size_t GetSubMeshCount() const { return m_sub_meshes.size(); }
inline void AddSubMesh(SubMesh mesh) { m_sub_meshes.emplace_back(std::move(mesh)); }
[[nodiscard]] inline SubMesh& GetSubMesh(std::size_t index) { return m_sub_meshes.at(index); }
~Mesh();
private:
std::vector<SubMesh> m_sub_meshes;
};
// A registry just to avoid destroying meshes when clearing a window
class MeshRegistry
{
public:
inline MeshRegistry();
inline void RegisterMesh(std::shared_ptr<Mesh> mesh);
inline std::shared_ptr<Mesh> FindMesh(const std::vector<Mesh::SubMesh>& sub_meshes);
inline void UnregisterMesh(std::shared_ptr<Mesh> mesh);
inline void Reset();
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static MeshRegistry& Get() noexcept { return *s_instance; }
inline ~MeshRegistry();
private:
inline static MeshRegistry* s_instance = nullptr;
std::unordered_set<std::shared_ptr<Mesh>> m_meshes_registry;
};
}
#include <Graphics/Mesh.inl>
#endif

77
runtime/Includes/Graphics/Mesh.inl git.filemode.normal_file
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#pragma once
#include <Graphics/Mesh.h>
namespace mlx
{
Mesh::SubMesh::SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices) : vertex_data(vertices), index_data(indices)
{
CPUBuffer vb(vertices.size() * sizeof(Vertex));
std::memcpy(vb.GetData(), vertices.data(), vb.GetSize());
vbo.Init(vb.GetSize(), 0, "mlx_mesh");
vbo.SetData(std::move(vb));
CPUBuffer ib(indices.size() * sizeof(std::uint32_t));
std::memcpy(ib.GetData(), indices.data(), ib.GetSize());
ibo.Init(ib.GetSize(), 0, "mlx_mesh");
ibo.SetData(std::move(ib));
triangle_count = vertices.size() / 3;
}
Mesh::SubMesh::SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices, NoBuild) : vertex_data(vertices), index_data(indices) {}
MeshRegistry::MeshRegistry()
{
s_instance = this;
}
void MeshRegistry::RegisterMesh(std::shared_ptr<Mesh> mesh)
{
m_meshes_registry.insert(mesh);
}
std::shared_ptr<Mesh> MeshRegistry::FindMesh(const std::vector<Mesh::SubMesh>& sub_meshes)
{
for(const std::shared_ptr<Mesh>& mesh : m_meshes_registry)
{
if(mesh->GetSubMeshCount() != sub_meshes.size()) // If the number of submeshes is different than the one we want to find no need to test
continue;
bool found = true;
for(std::size_t i = 0; i < sub_meshes.size(); i++)
{
try
{
const Mesh::SubMesh& registered_sub_mesh = mesh->GetSubMesh(i);
if(registered_sub_mesh.vertex_data != sub_meshes[i].vertex_data || registered_sub_mesh.index_data != sub_meshes[i].index_data)
{
found = false;
break;
}
}
catch(...)
{
found = false;
break;
}
}
if(found)
return mesh;
}
return nullptr;
}
void MeshRegistry::UnregisterMesh(std::shared_ptr<Mesh> mesh)
{
m_meshes_registry.erase(mesh);
}
void MeshRegistry::Reset()
{
m_meshes_registry.clear();
}
MeshRegistry::~MeshRegistry()
{
s_instance = nullptr;
}
}

32
runtime/Includes/Graphics/PutPixelManager.h git.filemode.normal_file
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#ifndef __MLX_PUT_PIXEL_MANAGER__
#define __MLX_PUT_PIXEL_MANAGER__
#include <Renderer/Image.h>
namespace mlx
{
class PutPixelManager
{
public:
PutPixelManager(NonOwningPtr<class Renderer> renderer) : p_renderer(renderer) {}
// Returns a valid pointer when a new texture has been created
NonOwningPtr<Texture> DrawPixel(int x, int y, std::uint64_t draw_layer, mlx_color color);
NonOwningPtr<Texture> DrawPixelsArray(int x, int y, std::uint64_t draw_layer, mlx_color* pixels, std::size_t pixels_size);
NonOwningPtr<Texture> DrawPixelsRegion(int x, int y, int w, int h, std::uint64_t draw_layer, mlx_color* pixels);
void ResetRenderData();
~PutPixelManager() = default;
private:
NonOwningPtr<Texture> GetLayer(std::uint64_t draw_layer, bool& is_newlayer);
private:
std::unordered_map<std::uint64_t, NonOwningPtr<Texture>> m_placements;
std::vector<std::unique_ptr<Texture>> m_textures;
NonOwningPtr<class Renderer> p_renderer;
std::size_t m_current_texture_index = 0;
};
}
#endif

50
runtime/Includes/Graphics/Scene.h git.filemode.normal_file
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#ifndef __MLX_SCENE__
#define __MLX_SCENE__
#include <Renderer/Renderer.h>
#include <Graphics/Text.h>
#include <Graphics/Font.h>
#include <Graphics/Sprite.h>
#include <Graphics/Drawable.h>
#include <Renderer/ViewerData.h>
#include <Maths/Vec4.h>
namespace mlx
{
class Scene
{
public:
Scene() = default;
Sprite& CreateSprite(NonOwningPtr<class Texture> texture) noexcept;
NonOwningPtr<Sprite> GetSpriteFromTexturePositionScaleRotation(NonOwningPtr<Texture> texture, const Vec2f& position, float scale_x, float scale_y, float rotation) const;
void TryEraseSpriteFromTexture(NonOwningPtr<Texture> texture);
bool IsTextureAtGivenDrawLayer(NonOwningPtr<Texture> texture, std::uint64_t draw_layer) const;
Text& CreateText(const std::string& text) noexcept;
NonOwningPtr<Text> GetTextFromPositionAndColor(const std::string& text, const Vec2f& position, const Vec4f& color) const;
bool IsTextAtGivenDrawLayer(const std::string& text, std::uint64_t draw_layer) const;
inline void BindFont(std::shared_ptr<Font> font) { Verify((bool)font, "invalid fond pointer"); p_bound_font = font; }
void BringToDrawLayer(NonOwningPtr<Drawable> drawable, std::uint64_t draw_layer);
inline void ResetScene(Vec4f clear) { m_drawables.clear(); m_clear_color = std::move(clear); m_has_scene_changed = true; }
inline const Vec4f& GetClearColor() const noexcept { return m_clear_color; }
[[nodiscard]] MLX_FORCEINLINE const std::vector<std::shared_ptr<Drawable>>& GetDrawables() const noexcept { return m_drawables; }
inline void ResetChangeChecker() noexcept { m_has_scene_changed = false; }
inline bool HasSceneChanged() const noexcept { return m_has_scene_changed; }
~Scene() = default;
private:
std::vector<std::shared_ptr<Drawable>> m_drawables;
std::shared_ptr<Font> p_bound_font;
Vec4f m_clear_color = { 0.0f, 0.0f, 0.0f, 1.0f };
bool m_has_scene_changed = false;
};
}
#endif

45
runtime/Includes/Graphics/Sprite.h git.filemode.normal_file
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#ifndef __MLX_SPRITE__
#define __MLX_SPRITE__
#include <Maths/Vec3.h>
#include <Maths/Vec4.h>
#include <Graphics/Mesh.h>
#include <Renderer/Descriptor.h>
#include <Renderer/Image.h>
#include <Graphics/Drawable.h>
namespace mlx
{
class Sprite : public Drawable
{
friend class Render2DPass;
public:
Sprite(NonOwningPtr<Texture> texture);
Sprite(std::shared_ptr<Mesh> mesh, NonOwningPtr<Texture> texture);
MLX_FORCEINLINE void Update(VkCommandBuffer cmd) override
{
Verify((bool)p_texture, "a sprite has no texture attached (internal mlx issue, please report to the devs)");
p_texture->Update(cmd);
}
[[nodiscard]] MLX_FORCEINLINE NonOwningPtr<Texture> GetTexture() const { return p_texture; }
inline ~Sprite() = default;
private:
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd) override
{
if(!p_set)
return;
p_set->SetImage(frame_index, 0, *p_texture);
p_set->Update(frame_index, cmd);
}
private:
NonOwningPtr<Texture> p_texture;
};
}
#endif

40
runtime/Includes/Graphics/Text.h git.filemode.normal_file
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#ifndef __MLX_TEXT__
#define __MLX_TEXT__
#include <Graphics/Font.h>
#include <Graphics/Mesh.h>
#include <Graphics/Drawable.h>
namespace mlx
{
class Text : public Drawable
{
friend class Render2DPass;
public:
Text(const std::string& text, std::shared_ptr<Font> font);
inline Text(const std::string& text, std::shared_ptr<Font> font, std::shared_ptr<Mesh> mesh) : Drawable(DrawableType::Text) { Init(text, font, mesh); }
[[nodiscard]] inline const std::string& GetText() const { return m_text; }
[[nodiscard]] inline std::shared_ptr<Font> GetFont() const { return p_font; }
virtual ~Text() = default;
private:
void Init(const std::string& text, std::shared_ptr<Font> font, std::shared_ptr<Mesh> mesh);
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd) override
{
if(!p_set)
return;
p_set->SetImage(frame_index, 0, const_cast<Texture&>(p_font->GetTexture()));
p_set->Update(frame_index, cmd);
}
private:
std::shared_ptr<Font> p_font;
std::string m_text;
};
}
#endif

106
runtime/Includes/Maths/Angles.h git.filemode.normal_file
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#ifndef __MLX_ANGLES__
#define __MLX_ANGLES__
#include <Maths/Enums.h>
namespace mlx
{
template<typename T> struct EulerAngles;
template<typename T> struct Quat;
template<AngleUnit Unit, typename T>
struct Angle
{
T value;
constexpr Angle() = default;
constexpr Angle(T angle);
template<typename U> constexpr explicit Angle(const Angle<Unit, U>& Angle);
template<AngleUnit FromUnit> constexpr Angle(const Angle<FromUnit, T>& angle);
constexpr Angle(const Angle&) = default;
constexpr Angle(Angle&&) noexcept = default;
~Angle() = default;
constexpr bool ApproxEqual(const Angle& angle) const;
constexpr bool ApproxEqual(const Angle& angle, T max_difference) const;
T GetCos() const;
T GetSin() const;
std::pair<T, T> GetSinCos() const;
T GetTan() const;
constexpr Angle& Normalize();
template<AngleUnit ToUnit> T To() const;
template<AngleUnit ToUnit> Angle<ToUnit, T> ToAngle() const;
constexpr T ToDegrees() const;
constexpr Angle<AngleUnit::Degree, T> ToDegreeAngle() const;
EulerAngles<T> ToEulerAngles() const;
Quat<T> ToQuat() const;
constexpr T ToRadians() const;
constexpr Angle<AngleUnit::Radian, T> ToRadianAngle() const;
std::string ToString() const;
constexpr T ToTurns() const;
constexpr Angle<AngleUnit::Turn, T> ToTurnAngle() const;
constexpr Angle& operator=(const Angle&) = default;
constexpr Angle& operator=(Angle&&) noexcept = default;
constexpr Angle operator+() const;
constexpr Angle operator-() const;
constexpr Angle operator+(Angle other) const;
constexpr Angle operator-(Angle other) const;
constexpr Angle operator*(T scalar) const;
constexpr Angle operator/(T divider) const;
constexpr Angle& operator+=(Angle other);
constexpr Angle& operator-=(Angle other);
constexpr Angle& operator*=(T scalar);
constexpr Angle& operator/=(T divider);
constexpr bool operator==(Angle other) const;
constexpr bool operator!=(Angle other) const;
constexpr bool operator<(Angle other) const;
constexpr bool operator<=(Angle other) const;
constexpr bool operator>(Angle other) const;
constexpr bool operator>=(Angle other) const;
static constexpr bool ApproxEqual(const Angle& lhs, const Angle& rhs);
static constexpr bool ApproxEqual(const Angle& lhs, const Angle& rhs, T max_difference);
static constexpr Angle Clamp(Angle angle, Angle min, Angle max);
template<AngleUnit FromUnit> static constexpr Angle From(T value);
static constexpr Angle FromDegrees(T degrees);
static constexpr Angle FromRadians(T radians);
static constexpr Angle FromTurns(T turn);
static constexpr Angle Zero();
};
template<typename T>
using DegreeAngle = Angle<AngleUnit::Degree, T>;
using DegreeAngled = DegreeAngle<double>;
using DegreeAnglef = DegreeAngle<float>;
template<typename T>
using RadianAngle = Angle<AngleUnit::Radian, T>;
using RadianAngled = RadianAngle<double>;
using RadianAnglef = RadianAngle<float>;
template<typename T>
using TurnAngle = Angle<AngleUnit::Turn, T>;
using TurnAngled = TurnAngle<double>;
using TurnAnglef = TurnAngle<float>;
template<AngleUnit Unit, typename T> Angle<Unit, T> operator*(T scale, Angle<Unit, T> angle);
template<AngleUnit Unit, typename T> Angle<Unit, T> operator/(T divider, Angle<Unit, T> angle);
template<AngleUnit Unit, typename T> std::ostream& operator<<(std::ostream& out, Angle<Unit, T> angle);
}
#include <Maths/Angles.inl>
#endif

493
runtime/Includes/Maths/Angles.inl git.filemode.normal_file
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#pragma once
#include <Maths/Angles.h>
#include <Maths/Constants.h>
#include <Maths/MathsUtils.h>
namespace mlx
{
namespace Internal
{
template<AngleUnit From, AngleUnit To> struct AngleConversion;
template<AngleUnit Unit>
struct AngleConversion<Unit, Unit>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle;
}
};
template<>
struct AngleConversion<AngleUnit::Degree, AngleUnit::Radian>
{
template<typename T>
static constexpr T Convert(T angle)
{
return DegreeToRadian(angle);
}
};
template<>
struct AngleConversion<AngleUnit::Degree, AngleUnit::Turn>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle / T(360);
}
};
template<>
struct AngleConversion<AngleUnit::Radian, AngleUnit::Degree>
{
template<typename T>
static constexpr T Convert(T angle)
{
return RadianToDegree(angle);
}
};
template<>
struct AngleConversion<AngleUnit::Radian, AngleUnit::Turn>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle / Tau<T>();
}
};
template<>
struct AngleConversion<AngleUnit::Turn, AngleUnit::Degree>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle * T(360);
}
};
template<>
struct AngleConversion<AngleUnit::Turn, AngleUnit::Radian>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle * Tau<T>();
}
};
template<AngleUnit Unit> struct AngleUtils;
template<>
struct AngleUtils<AngleUnit::Degree>
{
template<typename T>
static constexpr T GetEpsilon()
{
return T(1e-4);
}
template<typename T>
static constexpr T GetLimit()
{
return 360;
}
template<typename T> static std::ostream& ToString(std::ostream& out, T value)
{
return out << "Angle(" << value << "deg)";
}
};
template<>
struct AngleUtils<AngleUnit::Radian>
{
template<typename T>
static constexpr T GetEpsilon()
{
return T(1e-5);
}
template<typename T>
static constexpr T GetLimit()
{
return Tau<T>();
}
template<typename T>
static std::ostream& ToString(std::ostream& out, T value)
{
return out << "Angle(" << value << "rad)";
}
};
template<>
struct AngleUtils<AngleUnit::Turn>
{
template<typename T>
static constexpr T GetEpsilon()
{
return T(1e-5);
}
template<typename T>
static constexpr T GetLimit()
{
return 1;
}
template<typename T>
static std::ostream& ToString(std::ostream& out, T value)
{
return out << "Angle(" << value << "turn)";
}
};
#ifdef MLX_PLAT_LINUX
template<typename T>
void SinCos(T x, T* sin, T* cos)
{
double s, c;
::sincos(x, &s, &c);
*sin = static_cast<T>(s);
*cos = static_cast<T>(c);
}
template<>
inline void SinCos(float x, float* s, float* c)
{
::sincosf(x, s, c);
}
template<>
inline void SinCos(long double x, long double* s, long double* c)
{
::sincosl(x, s, c);
}
#else
template<typename T>
void SinCos(T x, T* sin, T* cos)
{
*sin = std::sin(x);
*cos = std::cos(x);
}
#endif
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>::Angle(T angle) :
value(angle)
{
}
template<AngleUnit Unit, typename T>
template<typename U>
constexpr Angle<Unit, T>::Angle(const Angle<Unit, U>& angle) :
value(static_cast<T>(angle.value))
{
}
template<AngleUnit Unit, typename T>
template<AngleUnit FromUnit>
constexpr Angle<Unit, T>::Angle(const Angle<FromUnit, T>& angle) :
value(Internal::AngleConversion<FromUnit, Unit>::Convert(angle.value))
{
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& angle) const
{
return ApproxEqual(angle, Internal::AngleUtils<Unit>::template GetEpsilon<T>());
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& angle, T maxDifference) const
{
return NumberEquals(value, angle.value, maxDifference);
}
template<AngleUnit Unit, typename T>
T Angle<Unit, T>::GetCos() const
{
return std::cos(ToRadians());
}
template<AngleUnit Unit, typename T>
T Angle<Unit, T>::GetSin() const
{
return std::sin(ToRadians());
}
template<AngleUnit Unit, typename T>
std::pair<T, T> Angle<Unit, T>::GetSinCos() const
{
T sin, cos;
Internal::SinCos<T>(ToRadians(), &sin, &cos);
return std::make_pair(sin, cos);
}
template<AngleUnit Unit, typename T>
T Angle<Unit, T>::GetTan() const
{
return std::tan(ToRadians());
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::Normalize()
{
constexpr T limit = Internal::AngleUtils<Unit>::template GetLimit<T>();
constexpr T halfLimit = limit / T(2);
value = Mod(value + halfLimit, limit);
if (value < T(0))
value += limit;
value -= halfLimit;
return *this;
}
template<AngleUnit Unit, typename T>
template<AngleUnit ToUnit>
T Angle<Unit, T>::To() const
{
return Internal::AngleConversion<Unit, ToUnit>::Convert(value);
}
template<AngleUnit Unit, typename T>
template<AngleUnit ToUnit>
Angle<ToUnit, T> Angle<Unit, T>::ToAngle() const
{
return Angle<ToUnit, T>(To<ToUnit>());
}
template<AngleUnit Unit, typename T>
constexpr T Angle<Unit, T>::ToDegrees() const
{
return To<AngleUnit::Degree>();
}
template<AngleUnit Unit, typename T>
constexpr Angle<AngleUnit::Degree, T> Angle<Unit, T>::ToDegreeAngle() const
{
return ToAngle<AngleUnit::Degree>();
}
template<AngleUnit Unit, typename T>
EulerAngles<T> Angle<Unit, T>::ToEulerAngles() const
{
return EulerAngles<T>(0, 0, ToDegrees());
}
template<AngleUnit Unit, typename T>
Quat<T> Angle<Unit, T>::ToQuat() const
{
auto halfAngle = Angle(*this) / 2.f;
auto sincos = halfAngle.GetSinCos();
return Quat<T>(sincos.second, 0, 0, sincos.first);
}
template<AngleUnit Unit, typename T>
constexpr T Angle<Unit, T>::ToRadians() const
{
return To<AngleUnit::Radian>();
}
template<AngleUnit Unit, typename T>
constexpr Angle<AngleUnit::Radian, T> Angle<Unit, T>::ToRadianAngle() const
{
return ToAngle<AngleUnit::Radian>();
}
template<AngleUnit Unit, typename T>
std::string Angle<Unit, T>::ToString() const
{
std::ostringstream oss;
Internal::AngleUtils<Unit>::ToString(oss, value);
return oss.str();
}
template<AngleUnit Unit, typename T>
constexpr T Angle<Unit, T>::ToTurns() const
{
return To<AngleUnit::Turn>(value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<AngleUnit::Turn, T> Angle<Unit, T>::ToTurnAngle() const
{
return ToAngle<AngleUnit::Turn>();
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator+() const
{
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator-() const
{
return Angle(-value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator+(Angle other) const
{
return Angle(value + other.value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator-(Angle other) const
{
return Angle(value - other.value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator*(T scalar) const
{
return Angle(value * scalar);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator/(T divider) const
{
return Angle(value / divider);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator+=(Angle other)
{
value += other.value;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator-=(Angle other)
{
value -= other.value;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator*=(T scalar)
{
value *= scalar;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator/=(T divider)
{
value /= divider;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator==(Angle other) const
{
return value == other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator!=(Angle other) const
{
return value != other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator<(Angle other) const
{
return value < other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator<=(Angle other) const
{
return value <= other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator>(Angle other) const
{
return value > other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator>=(Angle other) const
{
return value >= other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& lhs, const Angle& rhs)
{
return lhs.ApproxEqual(rhs);
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& lhs, const Angle& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::Clamp(Angle angle, Angle min, Angle max)
{
return Angle(std::clamp(angle.value, min.value, max.value));
}
template<AngleUnit Unit, typename T>
template<AngleUnit FromUnit>
constexpr Angle<Unit, T> Angle<Unit, T>::From(T value)
{
return Angle(Internal::AngleConversion<FromUnit, Unit>::Convert(value));
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::FromDegrees(T degrees)
{
return From<AngleUnit::Degree>(degrees);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::FromRadians(T radians)
{
return From<AngleUnit::Radian>(radians);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::FromTurns(T turns)
{
return From<AngleUnit::Turn>(turns);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::Zero()
{
return Angle(0);
}
template<AngleUnit Unit, typename T>
Angle<Unit, T> operator/(T scale, Angle<Unit, T> angle)
{
return Angle<Unit, T>(scale / angle.value);
}
template<AngleUnit Unit, typename T>
std::ostream& operator<<(std::ostream& out, Angle<Unit, T> angle)
{
return Internal::AngleUtils<Unit>::ToString(out, angle.value);
}
template<typename T, AngleUnit Unit>
constexpr Angle<Unit, T> Clamp(Angle<Unit, T> value, T min, T max)
{
return std::max(std::min(value.value, max), min);
}
}

83
runtime/Includes/Maths/Constants.h git.filemode.normal_file
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#ifndef __MLX_MATHS_CONSTANTS__
#define __MLX_MATHS_CONSTANTS__
namespace mlx
{
template<typename T> constexpr std::size_t BitCount = CHAR_BIT * sizeof(T);
template<typename T>
struct MathConstants
{
static constexpr T Infinity()
{
static_assert(std::numeric_limits<T>::has_infinity);
return std::numeric_limits<T>::infinity();
}
static constexpr T Max()
{
return std::numeric_limits<T>::max();
}
static constexpr T Min()
{
return std::numeric_limits<T>::min();
}
static constexpr T NaN()
{
static_assert(std::numeric_limits<T>::has_signaling_NaN);
return std::numeric_limits<T>::quiet_NaN();
}
// Math constants
static constexpr T HalfPi()
{
static_assert(std::is_floating_point_v<T>);
return T(1.5707963267948966192313216916398);
}
static constexpr T Pi()
{
static_assert(std::is_floating_point_v<T>);
return T(3.1415926535897932384626433832795);
}
static constexpr T Sqrt2()
{
static_assert(std::is_floating_point_v<T>);
return T(1.4142135623730950488016887242097);
}
static constexpr T Sqrt3()
{
static_assert(std::is_floating_point_v<T>);
return T(1.7320508075688772935274463415059);
}
static constexpr T Sqrt5()
{
static_assert(std::is_floating_point_v<T>);
return T(2.2360679774997896964091736687313);
}
static constexpr T Tau()
{
static_assert(std::is_floating_point_v<T>);
return T(6.2831853071795864769252867665590);
}
};
template<typename T = void> constexpr auto Infinity() { return MathConstants<T>::Infinity(); }
template<typename T = void> constexpr auto MaxValue() { return MathConstants<T>::Max(); }
template<typename T = void> constexpr auto MinValue() { return MathConstants<T>::Min(); }
template<typename T = void> constexpr auto NaN() { return MathConstants<T>::NaN(); }
template<typename T = void> constexpr auto HalfPi() { return MathConstants<T>::HalfPi(); }
template<typename T = void> constexpr auto Pi() { return MathConstants<T>::Pi(); }
template<typename T = void> constexpr auto Sqrt2() { return MathConstants<T>::Sqrt2(); }
template<typename T = void> constexpr auto Sqrt3() { return MathConstants<T>::Sqrt3(); }
template<typename T = void> constexpr auto Sqrt5() { return MathConstants<T>::Sqrt5(); }
template<typename T = void> constexpr auto Tau() { return MathConstants<T>::Tau(); }
}
#endif

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runtime/Includes/Maths/Enums.h git.filemode.normal_file
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#ifndef __MLX_MATHS_ENUMS__
#define __MLX_MATHS_ENUMS__
namespace mlx
{
enum class AngleUnit
{
Degree = 0,
Radian,
Turn,
EndEnum
};
constexpr std::size_t AngleUnitCount = static_cast<std::size_t>(AngleUnit::EndEnum);
}
#endif

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runtime/Includes/Maths/EulerAngles.h git.filemode.normal_file
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#ifndef __MLX_EULER_ANGLES__
#define __MLX_EULER_ANGLES__
#include <Maths/Angles.h>
namespace mlx
{
template<typename T>
struct EulerAngles
{
constexpr EulerAngles() = default;
constexpr EulerAngles(DegreeAngle<T> P, DegreeAngle<T> Y, DegreeAngle<T> R);
constexpr EulerAngles(const DegreeAngle<T> angles[3]);
template<AngleUnit Unit> constexpr EulerAngles(const Angle<Unit, T>& angle);
constexpr EulerAngles(const Quat<T>& quat);
template<typename U> constexpr explicit EulerAngles(const EulerAngles<U>& angles);
constexpr EulerAngles(const EulerAngles&) = default;
constexpr EulerAngles(EulerAngles&&) = default;
~EulerAngles() = default;
constexpr bool ApproxEqual(const EulerAngles& angles, T maxDifference = std::numeric_limits<T>::epsilon()) const;
constexpr EulerAngles& Normalize();
Quat<T> ToQuat() const;
std::string ToString() const;
constexpr EulerAngles operator+(const EulerAngles& angles) const;
constexpr EulerAngles operator-(const EulerAngles& angles) const;
constexpr EulerAngles& operator=(const EulerAngles&) = default;
constexpr EulerAngles& operator=(EulerAngles&&) = default;
constexpr EulerAngles& operator+=(const EulerAngles& angles);
constexpr EulerAngles& operator-=(const EulerAngles& angles);
constexpr bool operator==(const EulerAngles& angles) const;
constexpr bool operator!=(const EulerAngles& angles) const;
constexpr bool operator<(const EulerAngles& angles) const;
constexpr bool operator<=(const EulerAngles& angles) const;
constexpr bool operator>(const EulerAngles& angles) const;
constexpr bool operator>=(const EulerAngles& angles) const;
static constexpr bool ApproxEqual(const EulerAngles& lhs, const EulerAngles& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
static constexpr EulerAngles Zero();
DegreeAngle<T> pitch, yaw, roll;
};
using EulerAnglesf = EulerAngles<float>;
}
#include <Maths/EulerAngles.inl>
#endif

169
runtime/Includes/Maths/EulerAngles.inl git.filemode.normal_file
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#pragma once
#include <Maths/EulerAngles.h>
namespace mlx
{
template<typename T>
constexpr EulerAngles<T>::EulerAngles(DegreeAngle<T> P, DegreeAngle<T> Y, DegreeAngle<T> R) :
pitch(P), yaw(Y), roll(R)
{}
template<typename T>
constexpr EulerAngles<T>::EulerAngles(const DegreeAngle<T> angles[3]) :
EulerAngles(angles[0], angles[1], angles[2])
{}
template<typename T>
template<AngleUnit Unit>
constexpr EulerAngles<T>::EulerAngles(const Angle<Unit, T>& angle) :
EulerAngles(angle.ToEulerAngles())
{}
template<typename T>
constexpr EulerAngles<T>::EulerAngles(const Quat<T>& quat) :
EulerAngles(quat.ToEulerAngles())
{}
template<typename T>
template<typename U>
constexpr EulerAngles<T>::EulerAngles(const EulerAngles<U>& angles) :
pitch(DegreeAngle<T>(angles.pitch)), yaw(DegreeAngle<T>(angles.yaw)), roll(DegreeAngle<T>(angles.roll))
{}
template<typename T>
constexpr bool EulerAngles<T>::ApproxEqual(const EulerAngles& angles, T maxDifference) const
{
return pitch.ApproxEqual(angles.pitch, maxDifference) && yaw.ApproxEqual(angles.yaw, maxDifference) && roll.ApproxEqual(angles.roll, maxDifference);
}
template<typename T>
constexpr EulerAngles<T>& EulerAngles<T>::Normalize()
{
pitch.Normalize();
yaw.Normalize();
roll.Normalize();
return *this;
}
template<typename T>
Quat<T> EulerAngles<T>::ToQuat() const
{
// XYZ
auto [s1, c1] = (yaw / T(2.0)).GetSinCos();
auto [s2, c2] = (roll / T(2.0)).GetSinCos();
auto [s3, c3] = (pitch / T(2.0)).GetSinCos();
return Quat<T>(c1 * c2 * c3 - s1 * s2 * s3,
s1 * s2 * c3 + c1 * c2 * s3,
s1 * c2 * c3 + c1 * s2 * s3,
c1 * s2 * c3 - s1 * c2 * s3);
}
template<typename T>
std::string EulerAngles<T>::ToString() const
{
std::ostringstream ss;
ss << *this;
return ss.str();
}
template<typename T>
constexpr EulerAngles<T> EulerAngles<T>::operator+(const EulerAngles& angles) const
{
return EulerAngles(pitch + angles.pitch, yaw + angles.yaw, roll + angles.roll);
}
template<typename T>
constexpr EulerAngles<T> EulerAngles<T>::operator-(const EulerAngles& angles) const
{
return EulerAngles(pitch - angles.pitch, yaw - angles.yaw, roll - angles.roll);
}
template<typename T>
constexpr EulerAngles<T>& EulerAngles<T>::operator+=(const EulerAngles& angles)
{
pitch += angles.pitch;
yaw += angles.yaw;
roll += angles.roll;
return *this;
}
template<typename T>
constexpr EulerAngles<T>& EulerAngles<T>::operator-=(const EulerAngles& angles)
{
pitch -= angles.pitch;
yaw -= angles.yaw;
roll -= angles.roll;
return *this;
}
template<typename T>
constexpr bool EulerAngles<T>::operator==(const EulerAngles& angles) const
{
return pitch == angles.pitch && yaw == angles.yaw && roll == angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::operator!=(const EulerAngles& angles) const
{
return !operator==(angles);
}
template<typename T>
constexpr bool EulerAngles<T>::operator<(const EulerAngles& angles) const
{
if (pitch != angles.pitch)
return pitch < angles.pitch;
if (yaw != angles.yaw)
return yaw < angles.yaw;
return roll < angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::operator<=(const EulerAngles& angles) const
{
if (pitch != angles.pitch)
return pitch < angles.pitch;
if (yaw != angles.yaw)
return yaw < angles.yaw;
return roll <= angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::operator>(const EulerAngles& angles) const
{
if (pitch != angles.pitch)
return pitch > angles.pitch;
if (yaw != angles.yaw)
return yaw > angles.yaw;
return roll > angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::operator>=(const EulerAngles& angles) const
{
if (pitch != angles.pitch)
return pitch > angles.pitch;
if (yaw != angles.yaw)
return yaw > angles.yaw;
return roll >= angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::ApproxEqual(const EulerAngles& lhs, const EulerAngles& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr EulerAngles<T> EulerAngles<T>::Zero()
{
return EulerAngles(0, 0, 0);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const EulerAngles<T>& angles)
{
return out << "EulerAngles(" << angles.pitch << ", " << angles.yaw << ", " << angles.roll << ')';
}
}

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#ifndef __MLX_MAT4__
#define __MLX_MAT4__
#include <Maths/Angles.h>
namespace mlx
{
template<typename T> struct Vec2;
template<typename T> struct Vec3;
template<typename T> struct Vec4;
template<typename T> struct Quat;
template<typename T>
struct Mat4
{
T m11, m12, m13, m14;
T m21, m22, m23, m24;
T m31, m32, m33, m34;
T m41, m42, m43, m44;
constexpr Mat4() = default;
constexpr Mat4(T r11, T r12, T r13, T r14,
T r21, T r22, T r23, T r24,
T r31, T r32, T r33, T r34,
T r41, T r42, T r43, T r44);
constexpr Mat4(const T matrix[16]);
constexpr Mat4(const Mat4&) = default;
constexpr Mat4(Mat4&&) = default;
constexpr Mat4& ApplyRotation(const Quat<T>& rotation);
constexpr Mat4& ApplyScale(const Vec3<T>& scale);
constexpr Mat4& ApplyTranslation(const Vec3<T>& translation);
constexpr bool ApproxEqual(const Mat4& vec, T max_difference = std::numeric_limits<T>::epsilon()) const;
constexpr Mat4& Concatenate(const Mat4& matrix);
constexpr Mat4& ConcatenateTransform(const Mat4& matrix);
constexpr Vec4<T> GetColumn(std::size_t column) const;
constexpr T GetDeterminant() const;
constexpr T GetDeterminantTransform() const;
constexpr bool GetInverse(Mat4* dest) const;
constexpr bool GetInverseTransform(Mat4* dest) const;
Quat<T> GetRotation() const;
constexpr Vec4<T> GetRow(std::size_t row) const;
constexpr Vec3<T> GetScale() const;
constexpr Vec3<T> GetSquaredScale() const;
constexpr Vec3<T> GetTranslation() const;
constexpr void GetTransposed(Mat4* dest) const;
constexpr bool HasNegativeScale() const;
constexpr bool HasScale() const;
constexpr Mat4& Inverse(bool* succeeded = nullptr);
constexpr Mat4& InverseTransform(bool* succeeded = nullptr);
constexpr bool IsTransformMatrix() const;
constexpr bool IsIdentity() const;
constexpr Mat4& SetRotation(const Quat<T>& rotation);
constexpr Mat4& SetScale(const Vec3<T>& scale);
constexpr Mat4& SetTranslation(const Vec3<T>& translation);
std::string ToString() const;
constexpr Vec2<T> Transform(const Vec2<T>& vector, T z = 0.0, T w = 1.0) const;
constexpr Vec3<T> Transform(const Vec3<T>& vector, T w = 1.0) const;
constexpr Vec4<T> Transform(const Vec4<T>& vector) const;
constexpr Mat4& Transpose();
constexpr T& operator()(std::size_t x, std::size_t y);
constexpr const T& operator()(std::size_t x, std::size_t y) const;
constexpr T& operator[](std::size_t i);
constexpr const T& operator[](std::size_t i) const;
constexpr Mat4& operator=(const Mat4&) = default;
constexpr Mat4& operator=(Mat4&&) = default;
constexpr Mat4 operator*(const Mat4& matrix) const;
constexpr Vec2<T> operator*(const Vec2<T>& vector) const;
constexpr Vec3<T> operator*(const Vec3<T>& vector) const;
constexpr Vec4<T> operator*(const Vec4<T>& vector) const;
constexpr Mat4 operator*(T scalar) const;
constexpr Mat4& operator*=(const Mat4& matrix);
constexpr Mat4& operator*=(T scalar);
constexpr bool operator==(const Mat4& mat) const;
constexpr bool operator!=(const Mat4& mat) const;
static constexpr bool ApproxEqual(const Mat4& lhs, const Mat4& rhs, T max_difference = std::numeric_limits<T>::epsilon());
static constexpr Mat4 Concatenate(const Mat4& left, const Mat4& right);
static constexpr Mat4 ConcatenateTransform(const Mat4& left, const Mat4& right);
static constexpr Mat4 Identity();
static constexpr Mat4 LookAt(const Vec3<T>& eye, const Vec3<T>& target, const Vec3<T>& up = Vec3<T>::Up());
static constexpr Mat4 Ortho(T left, T right, T top, T bottom, T z_near = -1.0, T zFar = 1.0);
static Mat4 Perspective(RadianAngle<T> angle, T ratio, T z_near, T z_far);
static constexpr Mat4 Rotate(const Quat<T>& rotation);
static constexpr Mat4 Scale(const Vec3<T>& scale);
static constexpr Mat4 Translate(const Vec3<T>& translation);
static constexpr Mat4 Transform(const Vec3<T>& translation, const Quat<T>& rotation);
static constexpr Mat4 Transform(const Vec3<T>& translation, const Quat<T>& rotation, const Vec3<T>& scale);
static constexpr Mat4 TransformInverse(const Vec3<T>& translation, const Quat<T>& rotation);
static constexpr Mat4 TransformInverse(const Vec3<T>& translation, const Quat<T>& rotation, const Vec3<T>& scale);
static constexpr Mat4 Zero();
~Mat4() = default;
};
using Mat4d = Mat4<double>;
using Mat4f = Mat4<float>;
}
#include <Maths/Mat4.inl>
#endif

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#pragma once
#include <Maths/Mat4.h>
#include <Maths/EulerAngles.h>
#include <Maths/Quaternions.h>
#include <Maths/Vec2.h>
#include <Maths/Vec3.h>
#include <Maths/Vec4.h>
#include <Maths/MathsUtils.h>
namespace mlx
{
template<typename T>
constexpr Mat4<T>::Mat4(T r11, T r12, T r13, T r14,
T r21, T r22, T r23, T r24,
T r31, T r32, T r33, T r34,
T r41, T r42, T r43, T r44) :
m11(r11), m12(r12), m13(r13), m14(r14),
m21(r21), m22(r22), m23(r23), m24(r24),
m31(r31), m32(r32), m33(r33), m34(r34),
m41(r41), m42(r42), m43(r43), m44(r44)
{}
template<typename T>
constexpr Mat4<T>::Mat4(const T matrix[16]) :
Mat4(matrix[ 0], matrix[ 1], matrix[ 2], matrix[ 3],
matrix[ 4], matrix[ 5], matrix[ 6], matrix[ 7],
matrix[ 8], matrix[ 9], matrix[10], matrix[11],
matrix[12], matrix[13], matrix[14], matrix[15])
{}
template<typename T>
constexpr Mat4<T>& Mat4<T>::ApplyRotation(const Quat<T>& rotation)
{
return Concatenate(Mat4<T>::Rotate(rotation));
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::ApplyScale(const Vec3<T>& scale)
{
m11 *= scale.x;
m12 *= scale.x;
m13 *= scale.x;
m21 *= scale.y;
m22 *= scale.y;
m23 *= scale.y;
m31 *= scale.z;
m32 *= scale.z;
m33 *= scale.z;
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::ApplyTranslation(const Vec3<T>& translation)
{
m41 += translation.x;
m42 += translation.y;
m43 += translation.z;
return *this;
}
template<typename T>
constexpr bool Mat4<T>::ApproxEqual(const Mat4& mat, T maxDifference) const
{
for(unsigned int i = 0; i < 16; ++i)
if(!NumberEquals((&m11)[i], (&mat.m11)[i], maxDifference))
return false;
return true;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::Concatenate(const Mat4& matrix)
{
return operator=(Mat4(
m11 * matrix.m11 + m12 * matrix.m21 + m13 * matrix.m31 + m14 * matrix.m41,
m11 * matrix.m12 + m12 * matrix.m22 + m13 * matrix.m32 + m14 * matrix.m42,
m11 * matrix.m13 + m12 * matrix.m23 + m13 * matrix.m33 + m14 * matrix.m43,
m11 * matrix.m14 + m12 * matrix.m24 + m13 * matrix.m34 + m14 * matrix.m44,
m21 * matrix.m11 + m22 * matrix.m21 + m23 * matrix.m31 + m24 * matrix.m41,
m21 * matrix.m12 + m22 * matrix.m22 + m23 * matrix.m32 + m24 * matrix.m42,
m21 * matrix.m13 + m22 * matrix.m23 + m23 * matrix.m33 + m24 * matrix.m43,
m21 * matrix.m14 + m22 * matrix.m24 + m23 * matrix.m34 + m24 * matrix.m44,
m31 * matrix.m11 + m32 * matrix.m21 + m33 * matrix.m31 + m34 * matrix.m41,
m31 * matrix.m12 + m32 * matrix.m22 + m33 * matrix.m32 + m34 * matrix.m42,
m31 * matrix.m13 + m32 * matrix.m23 + m33 * matrix.m33 + m34 * matrix.m43,
m31 * matrix.m14 + m32 * matrix.m24 + m33 * matrix.m34 + m34 * matrix.m44,
m41 * matrix.m11 + m42 * matrix.m21 + m43 * matrix.m31 + m44 * matrix.m41,
m41 * matrix.m12 + m42 * matrix.m22 + m43 * matrix.m32 + m44 * matrix.m42,
m41 * matrix.m13 + m42 * matrix.m23 + m43 * matrix.m33 + m44 * matrix.m43,
m41 * matrix.m14 + m42 * matrix.m24 + m43 * matrix.m34 + m44 * matrix.m44
));
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::ConcatenateTransform(const Mat4& matrix)
{
return operator=(Mat4(
m11*matrix.m11 + m12*matrix.m21 + m13*matrix.m31,
m11*matrix.m12 + m12*matrix.m22 + m13*matrix.m32,
m11*matrix.m13 + m12*matrix.m23 + m13*matrix.m33,
T(0.0),
m21*matrix.m11 + m22*matrix.m21 + m23*matrix.m31,
m21*matrix.m12 + m22*matrix.m22 + m23*matrix.m32,
m21*matrix.m13 + m22*matrix.m23 + m23*matrix.m33,
T(0.0),
m31*matrix.m11 + m32*matrix.m21 + m33*matrix.m31,
m31*matrix.m12 + m32*matrix.m22 + m33*matrix.m32,
m31*matrix.m13 + m32*matrix.m23 + m33*matrix.m33,
T(0.0),
m41*matrix.m11 + m42*matrix.m21 + m43*matrix.m31 + matrix.m41,
m41*matrix.m12 + m42*matrix.m22 + m43*matrix.m32 + matrix.m42,
m41*matrix.m13 + m42*matrix.m23 + m43*matrix.m33 + matrix.m43,
T(1.0)
));
}
template<typename T>
constexpr Vec4<T> Mat4<T>::GetColumn(std::size_t column) const
{
Assert(column < 4, "column index out of range");
const T* ptr = &m11 + column * 4;
return Vec4<T>(ptr[0], ptr[1], ptr[2], ptr[3]);
}
template<typename T>
constexpr T Mat4<T>::GetDeterminant() const
{
T A = m22*(m33*m44 - m43*m34) - m32*(m23*m44 - m43*m24) + m42*(m23*m34 - m33*m24);
T B = m12*(m33*m44 - m43*m34) - m32*(m13*m44 - m43*m14) + m42*(m13*m34 - m33*m14);
T C = m12*(m23*m44 - m43*m24) - m22*(m13*m44 - m43*m14) + m42*(m13*m24 - m23*m14);
T D = m12*(m23*m34 - m33*m24) - m22*(m13*m34 - m33*m14) + m32*(m13*m24 - m23*m14);
return m11*A - m21*B + m31*C - m41*D;
}
template<typename T>
constexpr T Mat4<T>::GetDeterminantTransform() const
{
T A = m22*m33 - m32*m23;
T B = m12*m33 - m32*m13;
T C = m12*m23 - m22*m13;
return m11*A - m21*B + m31*C;
}
template<typename T>
constexpr bool Mat4<T>::GetInverse(Mat4* dest) const
{
Assert(dest, "destination matrix must be valid");
T det = GetDeterminant();
if(det == T(0.0))
return false;
// http://stackoverflow.com/questions/1148309/inverting-a-4x4-matrix
T inv[16];
inv[0] = m22 * m33 * m44 -
m22 * m34 * m43 -
m32 * m23 * m44 +
m32 * m24 * m43 +
m42 * m23 * m34 -
m42 * m24 * m33;
inv[1] = -m12 * m33 * m44 +
m12 * m34 * m43 +
m32 * m13 * m44 -
m32 * m14 * m43 -
m42 * m13 * m34 +
m42 * m14 * m33;
inv[2] = m12 * m23 * m44 -
m12 * m24 * m43 -
m22 * m13 * m44 +
m22 * m14 * m43 +
m42 * m13 * m24 -
m42 * m14 * m23;
inv[3] = -m12 * m23 * m34 +
m12 * m24 * m33 +
m22 * m13 * m34 -
m22 * m14 * m33 -
m32 * m13 * m24 +
m32 * m14 * m23;
inv[4] = -m21 * m33 * m44 +
m21 * m34 * m43 +
m31 * m23 * m44 -
m31 * m24 * m43 -
m41 * m23 * m34 +
m41 * m24 * m33;
inv[5] = m11 * m33 * m44 -
m11 * m34 * m43 -
m31 * m13 * m44 +
m31 * m14 * m43 +
m41 * m13 * m34 -
m41 * m14 * m33;
inv[6] = -m11 * m23 * m44 +
m11 * m24 * m43 +
m21 * m13 * m44 -
m21 * m14 * m43 -
m41 * m13 * m24 +
m41 * m14 * m23;
inv[7] = m11 * m23 * m34 -
m11 * m24 * m33 -
m21 * m13 * m34 +
m21 * m14 * m33 +
m31 * m13 * m24 -
m31 * m14 * m23;
inv[8] = m21 * m32 * m44 -
m21 * m34 * m42 -
m31 * m22 * m44 +
m31 * m24 * m42 +
m41 * m22 * m34 -
m41 * m24 * m32;
inv[9] = -m11 * m32 * m44 +
m11 * m34 * m42 +
m31 * m12 * m44 -
m31 * m14 * m42 -
m41 * m12 * m34 +
m41 * m14 * m32;
inv[10] = m11 * m22 * m44 -
m11 * m24 * m42 -
m21 * m12 * m44 +
m21 * m14 * m42 +
m41 * m12 * m24 -
m41 * m14 * m22;
inv[11] = -m11 * m22 * m34 +
m11 * m24 * m32 +
m21 * m12 * m34 -
m21 * m14 * m32 -
m31 * m12 * m24 +
m31 * m14 * m22;
inv[12] = -m21 * m32 * m43 +
m21 * m33 * m42 +
m31 * m22 * m43 -
m31 * m23 * m42 -
m41 * m22 * m33 +
m41 * m23 * m32;
inv[13] = m11 * m32 * m43 -
m11 * m33 * m42 -
m31 * m12 * m43 +
m31 * m13 * m42 +
m41 * m12 * m33 -
m41 * m13 * m32;
inv[14] = -m11 * m22 * m43 +
m11 * m23 * m42 +
m21 * m12 * m43 -
m21 * m13 * m42 -
m41 * m12 * m23 +
m41 * m13 * m22;
inv[15] = m11 * m22 * m33 -
m11 * m23 * m32 -
m21 * m12 * m33 +
m21 * m13 * m32 +
m31 * m12 * m23 -
m31 * m13 * m22;
T invDet = T(1.0) / det;
for(unsigned int i = 0; i < 16; ++i)
inv[i] *= invDet;
*dest = inv;
return true;
}
template<typename T>
constexpr bool Mat4<T>::GetInverseTransform(Mat4* dest) const
{
Assert(dest, "destination matrix must be valid");
T det = GetDeterminantTransform();
if(det == T(0.0))
return false;
// http://stackoverflow.com/questions/1148309/inverting-a-4x4-matrix
T inv[16];
inv[0] = m22 * m33 -
m32 * m23;
inv[1] = -m12 * m33 +
m32 * m13;
inv[2] = m12 * m23 -
m22 * m13;
inv[3] = T(0.0);
inv[4] = -m21 * m33 +
m31 * m23;
inv[5] = m11 * m33 -
m31 * m13;
inv[6] = -m11 * m23 +
m21 * m13;
inv[7] = T(0.0);
inv[8] = m21 * m32 -
m31 * m22;
inv[9] = -m11 * m32 +
m31 * m12;
inv[10] = m11 * m22 -
m21 * m12;
inv[11] = T(0.0);
inv[12] = -m21 * m32 * m43 +
m21 * m33 * m42 +
m31 * m22 * m43 -
m31 * m23 * m42 -
m41 * m22 * m33 +
m41 * m23 * m32;
inv[13] = m11 * m32 * m43 -
m11 * m33 * m42 -
m31 * m12 * m43 +
m31 * m13 * m42 +
m41 * m12 * m33 -
m41 * m13 * m32;
inv[14] = -m11 * m22 * m43 +
m11 * m23 * m42 +
m21 * m12 * m43 -
m21 * m13 * m42 -
m41 * m12 * m23 +
m41 * m13 * m22;
T invDet = T(1.0) / det;
for(unsigned int i = 0; i < 16; ++i)
inv[i] *= invDet;
inv[15] = T(1.0);
*dest = inv;
return true;
}
template<typename T>
Quat<T> Mat4<T>::GetRotation() const
{
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuat/
Quat<T> quat;
T trace = m11 + m22 + m33;
if(trace > T(0.0))
{
T s = T(0.5) / std::sqrt(trace + T(1.0));
quat.w = T(0.25) / s;
quat.x = (m23 - m32) * s;
quat.y = (m31 - m13) * s;
quat.z = (m12 - m21) * s;
}
else
{
if(m11 > m22 && m11 > m33)
{
T s = T(2.0) * std::sqrt(T(1.0) + m11 - m22 - m33);
quat.w = (m23 - m32) / s;
quat.x = T(0.25) * s;
quat.y = (m21 + m12) / s;
quat.z = (m31 + m13) / s;
}
else if(m22 > m33)
{
T s = T(2.0) * std::sqrt(T(1.0) + m22 - m11 - m33);
quat.w = (m31 - m13) / s;
quat.x = (m21 + m12) / s;
quat.y = T(0.25) * s;
quat.z = (m32 + m23) / s;
}
else
{
T s = T(2.0) * std::sqrt(T(1.0) + m33 - m11 - m22);
quat.w = (m12 - m21) / s;
quat.x = (m31 + m13) / s;
quat.y = (m32 + m23) / s;
quat.z = T(0.25) * s;
}
}
return quat;
}
template<typename T>
constexpr Vec4<T> Mat4<T>::GetRow(std::size_t row) const
{
Assert(row < 4, "row index out of range");
const T* ptr = &m11;
return Vec4<T>(ptr[row], ptr[row+4], ptr[row+8], ptr[row+12]);
}
template<typename T>
constexpr Vec3<T> Mat4<T>::GetScale() const
{
Vec3<T> squaredScale = GetSquaredScale();
return Vec3<T>(std::sqrt(squaredScale.x), std::sqrt(squaredScale.y), std::sqrt(squaredScale.z));
}
template<typename T>
constexpr Vec3<T> Mat4<T>::GetSquaredScale() const
{
return Vec3<T>(m11 * m11 + m12 * m12 + m13 * m13,
m21 * m21 + m22 * m22 + m23 * m23,
m31 * m31 + m32 * m32 + m33 * m33);
}
template<typename T>
constexpr Vec3<T> Mat4<T>::GetTranslation() const
{
return Vec3<T>(m41, m42, m43);
}
template<typename T>
constexpr void Mat4<T>::GetTransposed(Mat4* dest) const
{
(*dest) = Mat4f(
m11, m21, m31, m41,
m12, m22, m32, m42,
m13, m23, m33, m43,
m14, m24, m34, m44
);
}
template<typename T>
constexpr bool Mat4<T>::HasNegativeScale() const
{
return GetDeterminant() < T(0.0);
}
template<typename T>
constexpr bool Mat4<T>::HasScale() const
{
T t = m11*m11 + m21*m21 + m31*m31;
if(!NumberEquals(t, T(1.0)))
return true;
t = m12*m12 + m22*m22 + m32*m32;
if(!NumberEquals(t, T(1.0)))
return true;
t = m13*m13 + m23*m23 + m33*m33;
if(!NumberEquals(t, T(1.0)))
return true;
return false;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::Inverse(bool* succeeded)
{
bool result = GetInverse(this);
if(succeeded)
*succeeded = result;
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::InverseTransform(bool* succeeded)
{
bool result = GetInverseTransform(this);
if(succeeded)
*succeeded = result;
return *this;
}
template<typename T>
constexpr bool Mat4<T>::IsTransformMatrix() const
{
return NumberEquals(m14, T(0.0)) && NumberEquals(m24, T(0.0)) && NumberEquals(m34, T(0.0)) && NumberEquals(m44, T(1.0));
}
template<typename T>
constexpr bool Mat4<T>::IsIdentity() const
{
return (NumberEquals(m11, T(1.0)) && NumberEquals(m12, T(0.0)) && NumberEquals(m13, T(0.0)) && NumberEquals(m14, T(0.0)) &&
NumberEquals(m21, T(0.0)) && NumberEquals(m22, T(1.0)) && NumberEquals(m23, T(0.0)) && NumberEquals(m24, T(0.0)) &&
NumberEquals(m31, T(0.0)) && NumberEquals(m32, T(0.0)) && NumberEquals(m33, T(1.0)) && NumberEquals(m34, T(0.0)) &&
NumberEquals(m41, T(0.0)) && NumberEquals(m42, T(0.0)) && NumberEquals(m43, T(0.0)) && NumberEquals(m44, T(1.0)));
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::SetRotation(const Quat<T>& rotation)
{
T qw = rotation.w;
T qx = rotation.x;
T qy = rotation.y;
T qz = rotation.z;
T qx2 = qx * qx;
T qy2 = qy * qy;
T qz2 = qz * qz;
m11 = T(1.0) - T(2.0) * qy2 - T(2.0) * qz2;
m21 = T(2.0) * qx * qy - T(2.0) * qz * qw;
m31 = T(2.0) * qx * qz + T(2.0) * qy * qw;
m12 = T(2.0) * qx * qy + T(2.0) * qz * qw;
m22 = T(1.0) - T(2.0) * qx2 - T(2.0) * qz2;
m32 = T(2.0) * qy * qz - T(2.0) * qx * qw;
m13 = T(2.0) * qx * qz - T(2.0) * qy * qw;
m23 = T(2.0) * qy * qz + T(2.0) * qx * qw;
m33 = T(1.0) - T(2.0) * qx2 - T(2.0) * qy2;
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::SetScale(const Vec3<T>& scale)
{
m11 = scale.x;
m22 = scale.y;
m33 = scale.z;
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::SetTranslation(const Vec3<T>& translation)
{
m41 = translation.x;
m42 = translation.y;
m43 = translation.z;
return *this;
}
template<typename T>
std::string Mat4<T>::ToString() const
{
std::ostringstream ss;
ss << *this;
return ss.str();
}
template<typename T>
constexpr Vec2<T> Mat4<T>::Transform(const Vec2<T>& vector, T z, T w) const
{
return Vec2<T>(m11 * vector.x + m21 * vector.y + m31 * z + m41 * w,
m12 * vector.x + m22 * vector.y + m32 * z + m42 * w);
}
template<typename T>
constexpr Vec3<T> Mat4<T>::Transform(const Vec3<T>& vector, T w) const
{
return Vec3<T>(m11 * vector.x + m21 * vector.y + m31 * vector.z + m41 * w,
m12 * vector.x + m22 * vector.y + m32 * vector.z + m42 * w,
m13 * vector.x + m23 * vector.y + m33 * vector.z + m43 * w);
}
template<typename T>
constexpr Vec4<T> Mat4<T>::Transform(const Vec4<T>& vector) const
{
return Vec4<T>(m11 * vector.x + m21 * vector.y + m31 * vector.z + m41 * vector.w,
m12 * vector.x + m22 * vector.y + m32 * vector.z + m42 * vector.w,
m13 * vector.x + m23 * vector.y + m33 * vector.z + m43 * vector.w,
m14 * vector.x + m24 * vector.y + m34 * vector.z + m44 * vector.w);
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::Transpose()
{
std::swap(m12, m21);
std::swap(m13, m31);
std::swap(m14, m41);
std::swap(m23, m32);
std::swap(m24, m42);
std::swap(m34, m43);
return *this;
}
template<typename T>
constexpr T& Mat4<T>::operator()(std::size_t x, std::size_t y)
{
Assert(x <= 3, "index out of range");
Assert(y <= 3, "index out of range");
return (&m11)[y*4 + x];
}
template<typename T>
constexpr const T& Mat4<T>::operator()(std::size_t x, std::size_t y) const
{
Assert(x <= 3, "index out of range");
Assert(y <= 3, "index out of range");
return (&m11)[y*4+x];
}
template<typename T>
constexpr T& Mat4<T>::operator[](std::size_t i)
{
Assert(i <= 16, "index out of range");
return (&m11)[i];
}
template<typename T>
constexpr const T& Mat4<T>::operator[](std::size_t i) const
{
Assert(i <= 16, "index out of range");
return (&m11)[i];
}
template<typename T>
constexpr Mat4<T> Mat4<T>::operator*(const Mat4& matrix) const
{
Mat4 result(*this);
return result.Concatenate(matrix);
}
template<typename T>
constexpr Vec2<T> Mat4<T>::operator*(const Vec2<T>& vector) const
{
return Transform(vector);
}
template<typename T>
constexpr Vec3<T> Mat4<T>::operator*(const Vec3<T>& vector) const
{
return Transform(vector);
}
template<typename T>
constexpr Vec4<T> Mat4<T>::operator*(const Vec4<T>& vector) const
{
return Transform(vector);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::operator*(T scalar) const
{
Mat4 mat;
for(unsigned int i = 0; i < 16; ++i)
mat[i] = (&m11)[i] * scalar;
return mat;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::operator*=(const Mat4& matrix)
{
Concatenate(matrix);
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::operator*=(T scalar)
{
for(unsigned int i = 0; i < 16; ++i)
(&m11)[i] *= scalar;
return *this;
}
template<typename T>
constexpr bool Mat4<T>::operator==(const Mat4& mat) const
{
for(unsigned int i = 0; i < 16; ++i)
if((&m11)[i] != (&mat.m11)[i])
return false;
return true;
}
template<typename T>
constexpr bool Mat4<T>::operator!=(const Mat4& mat) const
{
return !operator==(mat);
}
template<typename T>
constexpr bool Mat4<T>::ApproxEqual(const Mat4& lhs, const Mat4& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Concatenate(const Mat4& left, const Mat4& right)
{
Mat4 matrix(left); // Copy of left-hand side matrix
matrix.Concatenate(right); // Concatenation with right-hand side
return matrix;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::ConcatenateTransform(const Mat4& left, const Mat4& right)
{
Mat4 matrix(left); // Copy of left-hand side matrix
matrix.ConcatenateTransform(right); // Affine concatenation with right-hand side
return matrix;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Identity()
{
return Mat4(
T(1.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(1.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(1.0), T(0.0),
T(0.0), T(0.0), T(0.0), T(1.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::LookAt(const Vec3<T>& eye, const Vec3<T>& target, const Vec3<T>& up)
{
Vec3<T> f = Vec3<T>::Normalize(target - eye);
Vec3<T> s = Vec3<T>::Normalize(f.CrossProduct(up));
Vec3<T> u = s.CrossProduct(f);
return Mat4(
s.x, u.x, -f.x, T(0.0),
s.y, u.y, -f.y, T(0.0),
s.z, u.z, -f.z, T(0.0),
-s.DotProduct(eye), -u.DotProduct(eye), f.DotProduct(eye), T(1.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Ortho(T left, T right, T top, T bottom, T zNear, T zFar)
{
// http://msdn.microsoft.com/en-us/library/windows/desktop/bb204942(v=vs.85).aspx
return Mat4(
T(2.0) / (right - left), T(0.0), T(0.0), T(0.0),
T(0.0), T(2.0) / (top - bottom), T(0.0), T(0.0),
T(0.0), T(0.0), T(1.0) / (zNear - zFar), T(0.0),
(left + right) / (left - right), (top + bottom) / (bottom - top), zNear / (zNear - zFar), T(1.0)
);
}
template<typename T>
Mat4<T> Mat4<T>::Perspective(RadianAngle<T> angle, T ratio, T zNear, T zFar)
{
angle /= T(2.0);
T yScale = angle.GetTan();
return Mat4(
T(1.0) / (ratio * yScale), T(0.0), T(0.0), T(0.0),
T(0.0), T(-1.0) / (yScale), T(0.0), T(0.0),
T(0.0), T(0.0), zFar / (zNear - zFar), T(-1.0),
T(0.0), T(0.0), -(zNear * zFar) / (zFar - zNear), T(0.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Rotate(const Quat<T>& rotation)
{
Mat4 matrix = Mat4::Identity();
matrix.SetRotation(rotation);
return matrix;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Scale(const Vec3<T>& scale)
{
return Mat4(
scale.x, T(0.0), T(0.0), T(0.0),
T(0.0), scale.y, T(0.0), T(0.0),
T(0.0), T(0.0), scale.z, T(0.0),
T(0.0), T(0.0), T(0.0), T(1.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Translate(const Vec3<T>& translation)
{
return Mat4(
T(1.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(1.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(1.0), T(0.0),
translation.x, translation.y, translation.z, T(1.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Transform(const Vec3<T>& translation, const Quat<T>& rotation)
{
Mat4 mat = Mat4f::Identity();
mat.SetRotation(rotation);
mat.SetTranslation(translation);
return mat;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Transform(const Vec3<T>& translation, const Quat<T>& rotation, const Vec3<T>& scale)
{
Mat4 mat = Transform(translation, rotation);
mat.ApplyScale(scale);
return mat;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::TransformInverse(const Vec3<T>& translation, const Quat<T>& rotation)
{
// A view matrix must apply an inverse transformation of the 'world' matrix
Quat<T> invRot = rotation.GetConjugate(); // Inverse of the rotation
return Transform(-(invRot * translation), invRot);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::TransformInverse(const Vec3<T>& translation, const Quat<T>& rotation, const Vec3<T>& scale)
{
return TransformInverse(translation, rotation).ApplyScale(T(1.0) / scale);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Zero()
{
return Mat4(
T(0.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(0.0), T(0.0)
);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Mat4<T>& matrix)
{
return out << "Mat4(" << matrix.m11 << ", " << matrix.m12 << ", " << matrix.m13 << ", " << matrix.m14 << ",\n"
<< " " << matrix.m21 << ", " << matrix.m22 << ", " << matrix.m23 << ", " << matrix.m24 << ",\n"
<< " " << matrix.m31 << ", " << matrix.m32 << ", " << matrix.m33 << ", " << matrix.m34 << ",\n"
<< " " << matrix.m41 << ", " << matrix.m42 << ", " << matrix.m43 << ", " << matrix.m44 << ')';
}
template<typename T>
constexpr Mat4<T> operator*(T scale, const Mat4<T>& matrix)
{
return matrix * scale;
}
}

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runtime/Includes/Maths/MathsUtils.h git.filemode.normal_file
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#ifndef __MLX_MATHS_UTILS__
#define __MLX_MATHS_UTILS__
namespace mlx
{
template<typename T>
[[nodiscard]] constexpr T Mod(T x, T y) noexcept;
template<std::floating_point T>
[[nodiscard]] constexpr T DegreeToRadian(T degrees) noexcept;
template<std::floating_point T>
[[nodiscard]] constexpr T RadianToDegree(T radians) noexcept;
template<typename T>
[[nodiscard]] constexpr T Clamp(T value, T min, T max) noexcept;
template<typename T, typename T2>
[[nodiscard]] constexpr T Lerp(const T& from, const T& to, const T2& interpolation) noexcept;
}
#include <Maths/MathsUtils.inl>
#endif

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runtime/Includes/Maths/MathsUtils.inl git.filemode.normal_file
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#pragma once
#include <Maths/MathsUtils.h>
#include <Maths/Constants.h>
namespace mlx
{
template<typename T>
[[nodiscard]] constexpr T Mod(T x, T y) noexcept
{
if constexpr(std::is_floating_point_v<T>)
{
if(!std::is_constant_evaluated())
return x - static_cast<long long>(x / y) * y;
else
return std::fmod(x, y);
}
return x % y;
}
template<std::floating_point T>
[[nodiscard]] constexpr T DegreeToRadian(T degrees) noexcept
{
return degrees * (Pi<T>() / T(180.0));
}
template<std::floating_point T>
[[nodiscard]] constexpr T RadianToDegree(T radians) noexcept
{
return radians * (T(180.0) / Pi<T>());
}
template<typename T>
[[nodiscard]] constexpr T Clamp(T value, T min, T max) noexcept
{
return std::max(std::min(value, max), min);
}
template<typename T, typename T2>
[[nodiscard]] constexpr T Lerp(const T& from, const T& to, const T2& interpolation) noexcept
{
return static_cast<T>(from + interpolation * (to - from));
}
}

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runtime/Includes/Maths/Quaternions.h git.filemode.normal_file
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#ifndef __MLX_QUATERNIONS__
#define __MLX_QUATERNIONS__
#include <Maths/Angles.h>
#include <Maths/Vec3.h>
namespace mlx
{
template<typename T>
struct Quat
{
T w, x, y, z;
constexpr Quat() = default;
constexpr Quat(T W, T X, T Y, T Z);
template<AngleUnit Unit> Quat(const Angle<Unit, T>& angle);
Quat(const EulerAngles<T>& angles);
constexpr Quat(RadianAngle<T> angle, const Vec3<T>& axis);
constexpr Quat(const T quat[4]);
template<typename U> constexpr explicit Quat(const Quat<U>& quat);
constexpr Quat(const Quat&) = default;
constexpr Quat(Quat&&) = default;
RadianAngle<T> AngleBetween(const Quat& vec) const;
constexpr bool ApproxEqual(const Quat& quat, T max_difference = std::numeric_limits<T>::epsilon()) const;
Quat& ComputeW();
constexpr Quat& Conjugate();
constexpr T DotProduct(const Quat& vec) const;
constexpr Quat GetConjugate() const;
Quat GetInverse() const;
Quat GetNormal(T* length = nullptr) const;
Quat& Inverse();
T Magnitude() const;
Quat& Normalize(T* length = nullptr);
constexpr T SquaredMagnitude() const;
RadianAngle<T> To2DAngle() const;
EulerAngles<T> ToEulerAngles() const;
std::string ToString() const;
constexpr Quat& operator=(const Quat& quat) = default;
constexpr Quat& operator=(Quat&&) = default;
constexpr Quat operator+(const Quat& quat) const;
constexpr Quat operator*(const Quat& quat) const;
constexpr Vec3<T> operator*(const Vec3<T>& vec) const;
constexpr Quat operator*(T scale) const;
constexpr Quat operator/(const Quat& quat) const;
constexpr Quat& operator+=(const Quat& quat);
constexpr Quat& operator*=(const Quat& quat);
constexpr Quat& operator*=(T scale);
constexpr Quat& operator/=(const Quat& quat);
constexpr bool operator==(const Quat& quat) const;
constexpr bool operator!=(const Quat& quat) const;
constexpr bool operator<(const Quat& quat) const;
constexpr bool operator<=(const Quat& quat) const;
constexpr bool operator>(const Quat& quat) const;
constexpr bool operator>=(const Quat& quat) const;
static RadianAngle<T> AngleBetween(const Quat& lhs, const Quat& rhs);
static constexpr bool ApproxEqual(const Quat& lhs, const Quat& rhs, T max_difference = std::numeric_limits<T>::epsilon());
static constexpr Quat Identity();
static constexpr Quat Lerp(const Quat& from, const Quat& to, T interpolation);
static Quat LookAt(const Vec3<T>& forward, const Vec3<T>& up);
static Quat Normalize(const Quat& quat, T* length = nullptr);
static Quat RotationBetween(const Vec3<T>& from, const Vec3<T>& to);
static Quat RotateTowards(const Quat& from, const Quat& to, RadianAngle<T> max_rotation);
static Quat Mirror(Quat quat, const Vec3<T>& axis);
static Quat Slerp(const Quat& from, const Quat& to, T interpolation);
static constexpr Quat Zero();
~Quat() = default;
};
using Quatd = Quat<double>;
using Quatf = Quat<float>;
template<typename T> std::ostream& operator<<(std::ostream& out, const Quat<T>& quat);
}
#include <Maths/Quaternions.inl>
#endif

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#pragma once
#include <Maths/Quaternions.h>
namespace mlx
{
template<typename T>
constexpr Quat<T>::Quat(T W, T X, T Y, T Z) : w(W), x(X), y(Y), z(Z)
{}
template<typename T>
template<AngleUnit Unit>
Quat<T>::Quat(const Angle<Unit, T>& angle) : Quat(angle.ToQuat())
{}
template<typename T>
Quat<T>::Quat(const EulerAngles<T>& angles) : Quat(angles.ToQuat())
{}
template<typename T>
constexpr Quat<T>::Quat(RadianAngle<T> angle, const Vec3<T>& axis)
{
angle /= T(2.0);
Vec3<T> normalizedAxis = axis.GetNormal();
auto sincos = angle.GetSinCos();
w = sincos.second;
x = normalizedAxis.x * sincos.first;
y = normalizedAxis.y * sincos.first;
z = normalizedAxis.z * sincos.first;
Normalize();
}
template<typename T>
constexpr Quat<T>::Quat(const T quat[4]) : w(quat[0]), x(quat[1]), y(quat[2]), z(quat[3])
{}
template<typename T>
template<typename U>
constexpr Quat<T>::Quat(const Quat<U>& quat) : w(static_cast<T>(quat.w)), x(static_cast<T>(quat.x)), y(static_cast<T>(quat.y)), z(static_cast<T>(quat.z))
{}
template<typename T>
RadianAngle<T> Quat<T>::AngleBetween(const Quat& quat) const
{
T alpha = Vec3<T>::DotProduct(Vec3<T>(x, y, z), Vec3<T>(quat.x, quat.y, quat.z));
return std::acos(mlx::Clamp(alpha, T(-1.0), T(1.0)));
}
template<typename T>
constexpr bool Quat<T>::ApproxEqual(const Quat& quat, T maxDifference) const
{
return NumberEquals(w, quat.w, maxDifference) &&
NumberEquals(x, quat.x, maxDifference) &&
NumberEquals(y, quat.y, maxDifference) &&
NumberEquals(z, quat.z, maxDifference);
}
template<typename T>
Quat<T>& Quat<T>::ComputeW()
{
T t = T(1.0) - SquaredMagnitude();
if(t < T(0.0))
w = T(0.0);
else
w = -std::sqrt(t);
return *this;
}
template<typename T>
constexpr Quat<T>& Quat<T>::Conjugate()
{
x = -x;
y = -y;
z = -z;
return *this;
}
template<typename T>
constexpr T Quat<T>::DotProduct(const Quat& quat) const
{
return w * quat.w + x * quat.x + y * quat.y + z * quat.z;
}
template<typename T>
constexpr Quat<T> Quat<T>::GetConjugate() const
{
Quat<T> quat(*this);
quat.Conjugate();
return quat;
}
template<typename T>
Quat<T> Quat<T>::GetInverse() const
{
Quat<T> quat(*this);
quat.Inverse();
return quat;
}
template<typename T>
Quat<T> Quat<T>::GetNormal(T* length) const
{
Quat<T> quat(*this);
quat.Normalize(length);
return quat;
}
template<typename T>
Quat<T>& Quat<T>::Inverse()
{
T norm = SquaredMagnitude();
if(norm > T(0.0))
{
T invNorm = T(1.0) / std::sqrt(norm);
w *= invNorm;
x *= -invNorm;
y *= -invNorm;
z *= -invNorm;
}
return *this;
}
template<typename T>
T Quat<T>::Magnitude() const
{
return std::sqrt(SquaredMagnitude());
}
template<typename T>
Quat<T>& Quat<T>::Normalize(T* length)
{
T norm = std::sqrt(SquaredMagnitude());
if(norm > T(0.0))
{
T invNorm = T(1.0) / norm;
w *= invNorm;
x *= invNorm;
y *= invNorm;
z *= invNorm;
}
if(length)
*length = norm;
return *this;
}
template<typename T>
constexpr T Quat<T>::SquaredMagnitude() const
{
return w * w + x * x + y * y + z * z;
}
template<typename T>
RadianAngle<T> Quat<T>::To2DAngle() const
{
T siny_cosp = T(2.0) * (w * z + x * y);
T cosy_cosp = T(1.0) - T(2.0) * (y * y + z * z);
return std::atan2(siny_cosp, cosy_cosp);
}
template<typename T>
EulerAngles<T> Quat<T>::ToEulerAngles() const
{
T test = x * y + z * w;
if(test > T(0.499))
// singularity at north pole
return EulerAngles<T>(DegreeAngle<T>(T(0.0)), RadianAngle<T>(T(2.0) * std::atan2(x, w)), DegreeAngle<T>(T(90.0)));
if(test < T(-0.499))
// singularity at south pole
return EulerAngles<T>(DegreeAngle<T>(T(0.0)), RadianAngle<T>(T(-2.0) * std::atan2(x, w)), DegreeAngle<T>(T(-90.0)));
return EulerAngles<T>(RadianAngle<T>(std::atan2(T(2.0) * x * w - T(2.0) * y * z, T(1.0) - T(2.0) * x * x - T(2.0) * z * z)),
RadianAngle<T>(std::atan2(T(2.0) * y * w - T(2.0) * x * z, T(1.0) - T(2.0) * y * y - T(2.0) * z * z)),
RadianAngle<T>(std::asin(T(2.0) * test)));
}
template<typename T>
std::string Quat<T>::ToString() const
{
std::ostringstream ss;
ss << *this;
return ss.str();
}
template<typename T>
constexpr Quat<T> Quat<T>::operator+(const Quat& quat) const
{
Quat result;
result.w = w + quat.w;
result.x = x + quat.x;
result.y = y + quat.y;
result.z = z + quat.z;
return result;
}
template<typename T>
constexpr Quat<T> Quat<T>::operator*(const Quat& quat) const
{
Quat result;
result.w = w * quat.w - x * quat.x - y * quat.y - z * quat.z;
result.x = w * quat.x + x * quat.w + y * quat.z - z * quat.y;
result.y = w * quat.y + y * quat.w + z * quat.x - x * quat.z;
result.z = w * quat.z + z * quat.w + x * quat.y - y * quat.x;
return result;
}
template<typename T>
constexpr Vec3<T> Quat<T>::operator*(const Vec3<T>& vec) const
{
Vec3<T> quatVec(x, y, z);
Vec3<T> uv = quatVec.CrossProduct(vec);
Vec3<T> uuv = quatVec.CrossProduct(uv);
uv *= T(2.0) * w;
uuv *= T(2.0);
return vec + uv + uuv;
}
template<typename T>
constexpr Quat<T> Quat<T>::operator*(T scale) const
{
return Quat(w * scale,
x * scale,
y * scale,
z * scale);
}
template<typename T>
constexpr Quat<T> Quat<T>::operator/(const Quat& quat) const
{
return quat.GetConjugate() * (*this);
}
template<typename T>
constexpr Quat<T>& Quat<T>::operator+=(const Quat& quat)
{
return operator=(operator+(quat));
}
template<typename T>
constexpr Quat<T>& Quat<T>::operator*=(const Quat& quat)
{
return operator=(operator*(quat));
}
template<typename T>
constexpr Quat<T>& Quat<T>::operator*=(T scale)
{
return operator=(operator*(scale));
}
template<typename T>
constexpr Quat<T>& Quat<T>::operator/=(const Quat& quat)
{
return operator=(operator/(quat));
}
template<typename T>
constexpr bool Quat<T>::operator==(const Quat& quat) const
{
return w == quat.w && x == quat.x && y == quat.y && z == quat.z;
}
template<typename T>
constexpr bool Quat<T>::operator!=(const Quat& quat) const
{
return !operator==(quat);
}
template<typename T>
constexpr bool Quat<T>::operator<(const Quat& quat) const
{
if(w != quat.w)
return w < quat.w;
if(x != quat.x)
return x < quat.x;
if(y != quat.y)
return y < quat.y;
if(z != quat.z)
return z < quat.z;
}
template<typename T>
constexpr bool Quat<T>::operator<=(const Quat& quat) const
{
if(w != quat.w)
return w < quat.w;
if(x != quat.x)
return x < quat.x;
if(y != quat.y)
return y < quat.y;
if(z != quat.z)
return z <= quat.z;
}
template<typename T>
constexpr bool Quat<T>::operator>(const Quat& quat) const
{
if(w != quat.w)
return w > quat.w;
if(x != quat.x)
return x > quat.x;
if(y != quat.y)
return y > quat.y;
if(z != quat.z)
return z > quat.z;
}
template<typename T>
constexpr bool Quat<T>::operator>=(const Quat& quat) const
{
if(w != quat.w)
return w > quat.w;
if(x != quat.x)
return x > quat.x;
if(y != quat.y)
return y > quat.y;
if(z != quat.z)
return z >= quat.z;
}
template<typename T>
RadianAngle<T> Quat<T>::AngleBetween(const Quat& lhs, const Quat& rhs)
{
return lhs.AngleBetween(rhs);
}
template<typename T>
constexpr bool Quat<T>::ApproxEqual(const Quat& lhs, const Quat& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr Quat<T> Quat<T>::Identity()
{
return Quat(1, 0, 0, 0);
}
template<typename T>
constexpr Quat<T> Quat<T>::Lerp(const Quat& from, const Quat& to, T interpolation)
{
Quat interpolated;
interpolated.w = mlx::Lerp(from.w, to.w, interpolation);
interpolated.x = mlx::Lerp(from.x, to.x, interpolation);
interpolated.y = mlx::Lerp(from.y, to.y, interpolation);
interpolated.z = mlx::Lerp(from.z, to.z, interpolation);
return interpolated;
}
template<typename T>
Quat<T> Quat<T>::LookAt(const Vec3<T>& forward, const Vec3<T>& up)
{
// From https://gamedev.stackexchange.com/questions/53129/quaternion-look-at-with-up-vector
Vec3<T> forward_w = Vec3<T>::Forward();
Vec3<T> axis = Vec3<T>::CrossProduct(forward, forward_w);
RadianAngle<T> angle = std::acos(Vec3<T>::DotProduct(forward, forward_w));
Vec3<T> third = Vec3<T>::CrossProduct(axis, forward_w);
if(Vec3<T>::DotProduct(third, forward) < 0)
angle = -angle;
Quat<T> q1 = Quat(angle, axis);
Vec3<T> up_l = q1 * up;
Vec3<T> right = Vec3<T>::Normalize(Vec3<T>::CrossProduct(forward, up));
Vec3<T> up_w = Vec3<T>::Normalize(Vec3<T>::CrossProduct(right, forward));
Vec3<T> axis2 = Vec3<T>::CrossProduct(up_l, up_w);
RadianAngle<T> angle2 = std::acos(Vec3<T>::DotProduct(forward, forward_w));
Quat<T> q2 = Quat(angle2, axis2);
return q2 * q1;
}
template<typename T>
Quat<T> Quat<T>::Normalize(const Quat& quat, T* length)
{
return quat.GetNormal(length);
}
template<typename T>
Quat<T> Quat<T>::RotationBetween(const Vec3<T>& from, const Vec3<T>& to)
{
T dot = from.DotProduct(to);
if(dot < T(-0.999999))
{
Vec3<T> crossProduct;
if(from.DotProduct(Vec3<T>::UnitX()) < T(0.999999))
crossProduct = Vec3<T>::UnitX().CrossProduct(from);
else
crossProduct = Vec3<T>::UnitY().CrossProduct(from);
crossProduct.Normalize();
return Quat(Pi<T>(), crossProduct);
}
else if(dot > T(0.999999))
return Quat::Identity();
else
{
T norm = std::sqrt(from.GetSquaredLength() * to.GetSquaredLength());
Vec3<T> crossProduct = from.CrossProduct(to);
return Quat(norm + dot, crossProduct.x, crossProduct.y, crossProduct.z).GetNormal();
}
}
template<typename T>
Quat<T> Quat<T>::RotateTowards(const Quat& from, const Quat& to, RadianAngle<T> maxRotation)
{
RadianAngle<T> rotationBetween = AngleBetween(from, to);
if(rotationBetween < maxRotation)
return to;
return Slerp(from, to, std::min(maxRotation.value / rotationBetween.value), 1.f);
}
template<typename T>
Quat<T> Quat<T>::Mirror(Quat quat, const Vec3<T>& axis)
{
T x = std::copysign(T(1.0), axis.x);
T y = std::copysign(T(1.0), axis.y);
T z = std::copysign(T(1.0), axis.z);
quat.x = y * z * quat.x;
quat.y = x * z * quat.y;
quat.z = x * y * quat.z;
return quat;
}
template<typename T>
Quat<T> Quat<T>::Slerp(const Quat& from, const Quat& to, T interpolation)
{
Quat q;
T cosOmega = from.DotProduct(to);
if(cosOmega < T(0.0))
{
// We invert everything
q = Quat(-to.w, -to.x, -to.y, -to.z);
cosOmega = -cosOmega;
}
else
q = Quat(to);
T k0, k1;
if(cosOmega > T(0.9999))
{
// Linear interpolation to avoid division by zero
k0 = T(1.0) - interpolation;
k1 = interpolation;
}
else
{
T sinOmega = std::sqrt(T(1.0) - cosOmega*cosOmega);
T omega = std::atan2(sinOmega, cosOmega);
// To avoid two divisions
sinOmega = T(1.0)/sinOmega;
k0 = std::sin((T(1.0) - interpolation) * omega) * sinOmega;
k1 = std::sin(interpolation*omega) * sinOmega;
}
Quat result(k0 * from.w, k0 * from.x, k0 * from.y, k0 * from.z);
return result += q * k1;
}
template<typename T>
constexpr Quat<T> Quat<T>::Zero()
{
return Quat(0, 0, 0, 0);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Quat<T>& quat)
{
return out << "Quat(" << quat.w << " | " << quat.x << ", " << quat.y << ", " << quat.z << ')';
}
}

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Highly inspired by [Nazara Maths library](https://github.com/NazaraEngine/NazaraEngine/tree/main/include/Nazara/Math)

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runtime/Includes/Maths/Vec2.h git.filemode.executable_file
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#ifndef __MLX_VEC2__
#define __MLX_VEC2__
namespace mlx
{
template <typename T> struct Vec3;
template <typename T> struct Vec4;
template <typename T>
struct Vec2
{
union { T x, r, s; };
union { T y, g, t; };
constexpr Vec2() = default;
constexpr Vec2(T X, T Y);
constexpr explicit Vec2(T scale);
template<typename U> constexpr explicit Vec2(const Vec2<U>& vec);
constexpr Vec2(const Vec2&) = default;
constexpr Vec2(Vec2&&) = default;
constexpr explicit Vec2(const Vec3<T>& vec);
constexpr explicit Vec2(const Vec4<T>& vec);
T AbsDotProduct(const Vec2& vec) const;
constexpr bool ApproxEqual(const Vec2& vec, T max_difference = std::numeric_limits<T>::epsilon()) const;
template<typename U = T> U Distance(const Vec2& vec) const;
constexpr T DotProduct(const Vec2& vec) const;
template<typename U = T> T GetLength() const;
Vec2 GetNormal(T* length = nullptr) const;
constexpr T GetSquaredLength() const;
constexpr Vec2& Maximize(const Vec2& vec);
constexpr Vec2& Minimize(const Vec2& vec);
Vec2& Normalize(T* length = nullptr);
constexpr T SquaredDistance(const Vec2& vec) const;
std::string ToString() const;
constexpr T& operator[](std::size_t i);
constexpr T operator[](std::size_t i) const;
constexpr const Vec2& operator+() const;
constexpr Vec2 operator-() const;
constexpr Vec2 operator+(const Vec2& vec) const;
constexpr Vec2 operator-(const Vec2& vec) const;
constexpr Vec2 operator*(const Vec2& vec) const;
constexpr Vec2 operator*(T scale) const;
constexpr Vec2 operator/(const Vec2& vec) const;
constexpr Vec2 operator/(T scale) const;
constexpr Vec2 operator%(const Vec2& vec) const;
constexpr Vec2 operator%(T mod) const;
constexpr Vec2& operator=(const Vec2&) = default;
constexpr Vec2& operator=(Vec2&&) = default;
constexpr Vec2& operator+=(const Vec2& vec);
constexpr Vec2& operator-=(const Vec2& vec);
constexpr Vec2& operator*=(const Vec2& vec);
constexpr Vec2& operator*=(T scale);
constexpr Vec2& operator/=(const Vec2& vec);
constexpr Vec2& operator/=(T scale);
constexpr Vec2& operator%=(const Vec2& vec);
constexpr Vec2& operator%=(T mod);
constexpr bool operator==(const Vec2& vec) const;
constexpr bool operator!=(const Vec2& vec) const;
constexpr bool operator<(const Vec2& vec) const;
constexpr bool operator<=(const Vec2& vec) const;
constexpr bool operator>(const Vec2& vec) const;
constexpr bool operator>=(const Vec2& vec) const;
static constexpr Vec2 Apply(T(*func)(T), const Vec2& vec);
static constexpr bool ApproxEqual(const Vec2& lhs, const Vec2& rhs, T max_difference = std::numeric_limits<T>::epsilon());
template<typename U = T> static U Distance(const Vec2& vec1, const Vec2& vec2);
static constexpr T DotProduct(const Vec2& vec1, const Vec2& vec2);
static constexpr Vec2 Lerp(const Vec2& from, const Vec2& to, T interpolation);
static Vec2 Normalize(const Vec2& vec);
static constexpr Vec2 Unit();
static constexpr Vec2 UnitX();
static constexpr Vec2 UnitY();
static constexpr Vec2 Zero();
~Vec2() = default;
};
using Vec2d = Vec2<double>;
using Vec2f = Vec2<float>;
using Vec2i = Vec2<int>;
using Vec2ui = Vec2<unsigned int>;
using Vec2i32 = Vec2<std::int32_t>;
using Vec2i64 = Vec2<std::int64_t>;
using Vec2ui32 = Vec2<std::uint32_t>;
using Vec2ui64 = Vec2<std::uint64_t>;
template<typename T> std::ostream& operator<<(std::ostream& out, const Vec2<T>& vec);
template<typename T> constexpr Vec2<T> operator*(T scale, const Vec2<T>& vec);
template<typename T> constexpr Vec2<T> operator/(T scale, const Vec2<T>& vec);
template<typename T> constexpr Vec2<T> operator%(T mod, const Vec2<T>& vec);
}
#include <Maths/Vec2.inl>
#endif // __AK_VEC2__

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#pragma once
#include <Maths/Vec2.h>
namespace mlx
{
template<typename T>
constexpr Vec2<T>::Vec2(T X, T Y) : x(X), y(Y) {}
template<typename T>
constexpr Vec2<T>::Vec2(T scale) : x(scale), y(scale) {}
template<typename T>
template<typename U>
constexpr Vec2<T>::Vec2(const Vec2<U>& vec) : x(static_cast<T>(vec.x)), y(static_cast<T>(vec.y)) {}
template<typename T>
constexpr Vec2<T>::Vec2(const Vec3<T>& vec) : x(vec.x), y(vec.y) {}
template<typename T>
constexpr Vec2<T>::Vec2(const Vec4<T>& vec) : x(vec.x), y(vec.y) {}
template<typename T>
T Vec2<T>::AbsDotProduct(const Vec2& vec) const
{
return std::abs(x * vec.x) + std::abs(y * vec.y);
}
template<typename T>
constexpr bool Vec2<T>::ApproxEqual(const Vec2& vec, T maxDifference) const
{
return NumberEquals(x, vec.x, maxDifference) && NumberEquals(y, vec.y, maxDifference);
}
template<typename T>
template<typename U>
U Vec2<T>::Distance(const Vec2& vec) const
{
return static_cast<U>(std::sqrt(SquaredDistance(vec)));
}
template<typename T>
constexpr T Vec2<T>::DotProduct(const Vec2& vec) const
{
return x * vec.x + y * vec.y;
}
template<typename T>
template<typename U>
T Vec2<T>::GetLength() const
{
return static_cast<U>(std::sqrt(static_cast<U>(GetSquaredLength())));
}
template<typename T>
Vec2<T> Vec2<T>::GetNormal(T* length) const
{
Vec2 vec(*this);
vec.Normalize(length);
return vec;
}
template<typename T>
constexpr T Vec2<T>::GetSquaredLength() const
{
return x * x + y * y;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::Maximize(const Vec2& vec)
{
if(vec.x > x)
x = vec.x;
if(vec.y > y)
y = vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::Minimize(const Vec2& vec)
{
if(vec.x < x)
x = vec.x;
if(vec.y < y)
y = vec.y;
return *this;
}
template<typename T>
Vec2<T>& Vec2<T>::Normalize(T* length)
{
T norm = GetLength();
if(norm > T(0.0))
{
T invNorm = T(1.0) / norm;
x *= invNorm;
y *= invNorm;
}
if(length)
*length = norm;
return *this;
}
template<typename T>
constexpr T Vec2<T>::SquaredDistance(const Vec2& vec) const
{
return (*this - vec).GetSquaredLength();
}
template<typename T>
std::string Vec2<T>::ToString() const
{
return "Vec2(" + std::to_string(x) + ", " + std::to_string(y) + ')';
}
template<typename T>
constexpr T& Vec2<T>::operator[](std::size_t i)
{
mlx::Assert(i < 2, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr T Vec2<T>::operator[](std::size_t i) const
{
mlx::Assert(i < 2, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const Vec2<T>& Vec2<T>::operator+() const
{
return *this;
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator-() const
{
return Vec2(-x, -y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator+(const Vec2& vec) const
{
return Vec2(x + vec.x, y + vec.y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator-(const Vec2& vec) const
{
return Vec2(x - vec.x, y - vec.y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator*(const Vec2& vec) const
{
return Vec2(x * vec.x, y * vec.y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator*(T scale) const
{
return Vec2(x * scale, y * scale);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator/(const Vec2& vec) const
{
return Vec2(x / vec.x, y / vec.y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator/(T scale) const
{
return Vec2(x / scale, y / scale);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator%(const Vec2& vec) const
{
return Vec2(Mod(x, vec.x), Mod(y, vec.y));
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator%(T mod) const
{
return Vec2(Mod(x, mod), Mod(y, mod));
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator+=(const Vec2& vec)
{
x += vec.x;
y += vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator-=(const Vec2& vec)
{
x -= vec.x;
y -= vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator*=(const Vec2& vec)
{
x *= vec.x;
y *= vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator*=(T scale)
{
x *= scale;
y *= scale;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator/=(const Vec2& vec)
{
x /= vec.x;
y /= vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator/=(T scale)
{
x /= scale;
y /= scale;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator%=(const Vec2& vec)
{
x = Mod(x, vec.x);
y = Mod(y, vec.y);
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator%=(T value)
{
x = Mod(x, value);
y = Mod(y, value);
return *this;
}
template<typename T>
constexpr bool Vec2<T>::operator==(const Vec2& vec) const
{
return x == vec.x && y == vec.y;
}
template<typename T>
constexpr bool Vec2<T>::operator!=(const Vec2& vec) const
{
return !operator==(vec);
}
template<typename T>
constexpr bool Vec2<T>::operator<(const Vec2& vec) const
{
if (x != vec.x)
return x < vec.x;
return y < vec.y;
}
template<typename T>
constexpr bool Vec2<T>::operator<=(const Vec2& vec) const
{
if (x != vec.x)
return x < vec.x;
return y <= vec.y;
}
template<typename T>
constexpr bool Vec2<T>::operator>(const Vec2& vec) const
{
if (x != vec.x)
return x > vec.x;
return y > vec.y;
}
template<typename T>
constexpr bool Vec2<T>::operator>=(const Vec2& vec) const
{
if (x != vec.x)
return x > vec.x;
return y >= vec.y;
}
template<typename T>
constexpr Vec2<T> Vec2<T>::Apply(T(*func)(T), const Vec2& vec)
{
return Vec2(func(vec.x), func(vec.y));
}
template<typename T>
constexpr bool Vec2<T>::ApproxEqual(const Vec2& lhs, const Vec2& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
template<typename U>
U Vec2<T>::Distance(const Vec2& vec1, const Vec2& vec2)
{
return vec1.Distance<U>(vec2);
}
template<typename T>
constexpr T Vec2<T>::DotProduct(const Vec2& vec1, const Vec2& vec2)
{
return vec1.DotProduct(vec2);
}
template<typename T>
Vec2<T> Vec2<T>::Normalize(const Vec2& vec)
{
return vec.GetNormal();
}
template<typename T>
constexpr Vec2<T> Vec2<T>::Unit()
{
return Vec2(1, 1);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::UnitX()
{
return Vec2(1, 0);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::UnitY()
{
return Vec2(0, 1);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::Zero()
{
return Vec2(0, 0);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Vec2<T>& vec)
{
return out << "Vec2(" << vec.x << ", " << vec.y << ')';
}
template<typename T>
constexpr Vec2<T> operator*(T scale, const Vec2<T>& vec)
{
return Vec2<T>(scale * vec.x, scale * vec.y);
}
template<typename T>
constexpr Vec2<T> operator/(T scale, const Vec2<T>& vec)
{
return Vec2<T>(scale / vec.x, scale / vec.y);
}
template<typename T>
constexpr Vec2<T> operator%(T mod, const Vec2<T>& vec)
{
return Vec2<T>(Mod(mod, vec.x), Mod(mod, vec.y));
}
}

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#ifndef __MLX_VEC3__
#define __MLX_VEC3__
namespace mlx
{
template<typename T> struct Vec2;
template<typename T> struct Vec4;
template<typename T>
struct Vec3
{
union { T x, r, s; };
union { T y, g, t; };
union { T z, b, p; };
constexpr Vec3() = default;
constexpr Vec3(T X, T Y, T Z);
constexpr Vec3(T X, const Vec2<T>& vec);
constexpr explicit Vec3(T scale);
constexpr Vec3(const Vec2<T>& vec, T Z = 0.0);
template<typename U> constexpr explicit Vec3(const Vec3<U>& vec);
constexpr Vec3(const Vec3&) = default;
constexpr Vec3(Vec3&&) = default;
constexpr explicit Vec3(const Vec4<T>& vec);
T AbsDotProduct(const Vec3& vec) const;
constexpr bool ApproxEqual(const Vec3& vec, T max_difference = std::numeric_limits<T>::epsilon()) const;
constexpr Vec3 CrossProduct(const Vec3& vec) const;
template<typename U = T> U Distance(const Vec3& vec) const;
constexpr T DotProduct(const Vec3& vec) const;
Vec3 GetAbs() const;
template<typename U = T> U GetLength() const;
Vec3 GetNormal(T* length = nullptr) const;
constexpr T GetSquaredLength() const;
constexpr Vec3& Maximize(const Vec3& vec);
constexpr Vec3& Minimize(const Vec3& vec);
Vec3& Normalize(T* length = nullptr);
constexpr T SquaredDistance(const Vec3& vec) const;
std::string ToString() const;
constexpr T& operator[](std::size_t i);
constexpr const T& operator[](std::size_t i) const;
constexpr const Vec3& operator+() const;
constexpr Vec3 operator-() const;
constexpr Vec3 operator+(const Vec3& vec) const;
constexpr Vec3 operator-(const Vec3& vec) const;
constexpr Vec3 operator*(const Vec3& vec) const;
constexpr Vec3 operator*(T scale) const;
constexpr Vec3 operator/(const Vec3& vec) const;
constexpr Vec3 operator/(T scale) const;
constexpr Vec3 operator%(const Vec3& vec) const;
constexpr Vec3 operator%(T mod) const;
constexpr Vec3& operator=(const Vec3&) = default;
constexpr Vec3& operator=(Vec3&&) = default;
constexpr Vec3& operator+=(const Vec3& vec);
constexpr Vec3& operator-=(const Vec3& vec);
constexpr Vec3& operator*=(const Vec3& vec);
constexpr Vec3& operator*=(T scale);
constexpr Vec3& operator/=(const Vec3& vec);
constexpr Vec3& operator/=(T scale);
constexpr Vec3& operator%=(const Vec3& vec);
constexpr Vec3& operator%=(T mod);
constexpr bool operator==(const Vec3& vec) const;
constexpr bool operator!=(const Vec3& vec) const;
constexpr bool operator<(const Vec3& vec) const;
constexpr bool operator<=(const Vec3& vec) const;
constexpr bool operator>(const Vec3& vec) const;
constexpr bool operator>=(const Vec3& vec) const;
static constexpr Vec3 Apply(T(*func)(T), const Vec3& vec);
static constexpr bool ApproxEqual(const Vec3& lhs, const Vec3& rhs, T max_difference = std::numeric_limits<T>::epsilon());
static constexpr Vec3 Backward();
static constexpr Vec3 Clamp(const Vec3& vec, const Vec3& min, const Vec3& max);
static constexpr Vec3 CrossProduct(const Vec3& vec1, const Vec3& vec2);
template<typename U = T> static U Distance(const Vec3& vec1, const Vec3& vec2);
static constexpr T DotProduct(const Vec3& vec1, const Vec3& vec2);
static constexpr Vec3 Down();
static constexpr Vec3 Forward();
static constexpr Vec3 Left();
static constexpr Vec3 Max(const Vec3& lhs, const Vec3& rhs);
static constexpr Vec3 Min(const Vec3& lhs, const Vec3& rhs);
static Vec3 Normalize(const Vec3& vec);
static constexpr Vec3 Right();
static constexpr T SquaredDistance(const Vec3& vec1, const Vec3& vec2);
static constexpr Vec3 Unit();
static constexpr Vec3 UnitX();
static constexpr Vec3 UnitY();
static constexpr Vec3 UnitZ();
static constexpr Vec3 Up();
static constexpr Vec3 Zero();
~Vec3() = default;
};
using Vec3b = Vec3<std::uint8_t>;
using Vec3d = Vec3<double>;
using Vec3f = Vec3<float>;
using Vec3i = Vec3<int>;
using Vec3ui = Vec3<unsigned int>;
using Vec3i32 = Vec3<std::int32_t>;
using Vec3i64 = Vec3<std::int64_t>;
using Vec3ui32 = Vec3<std::uint32_t>;
using Vec3ui64 = Vec3<std::uint64_t>;
template<typename T> std::ostream& operator<<(std::ostream& out, const Vec3<T>& vec);
template<typename T> constexpr Vec3<T> operator*(T scale, const Vec3<T>& vec);
template<typename T> constexpr Vec3<T> operator/(T scale, const Vec3<T>& vec);
template<typename T> constexpr Vec3<T> operator%(T scale, const Vec3<T>& vec);
}
#include <Maths/Vec3.inl>
#endif // __AK_VEC3__

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#pragma once
#include <Maths/Vec3.h>
namespace mlx
{
template<typename T>
constexpr Vec3<T>::Vec3(T X, T Y, T Z) : x(X), y(Y), z(Z) {}
template<typename T>
constexpr Vec3<T>::Vec3(T X, const Vec2<T>& vec) : x(X), y(vec.x), z(vec.y) {}
template<typename T>
constexpr Vec3<T>::Vec3(T scale) : x(scale), y(scale), z(scale) {}
template<typename T>
constexpr Vec3<T>::Vec3(const Vec2<T>& vec, T Z) : x(vec.x), y(vec.y), z(Z) {}
template<typename T>
template<typename U>
constexpr Vec3<T>::Vec3(const Vec3<U>& vec) : x(static_cast<T>(vec.x)), y(static_cast<T>(vec.y)), z(static_cast<T>(vec.z)) {}
template<typename T>
constexpr Vec3<T>::Vec3(const Vec4<T>& vec) : x(vec.x), y(vec.y), z(vec.z) {}
template<typename T>
T Vec3<T>::AbsDotProduct(const Vec3& vec) const
{
return std::abs(x * vec.x) + std::abs(y * vec.y) + std::abs(z * vec.z);
}
template<typename T>
constexpr bool Vec3<T>::ApproxEqual(const Vec3& vec, T maxDifference) const
{
return NumberEquals(x, vec.x, maxDifference) && NumberEquals(y, vec.y, maxDifference) && NumberEquals(z, vec.z, maxDifference);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::CrossProduct(const Vec3& vec) const
{
return Vec3(y * vec.z - z * vec.y, z * vec.x - x * vec.z, x * vec.y - y * vec.x);
}
template<typename T>
template<typename U>
U Vec3<T>::Distance(const Vec3& vec) const
{
return static_cast<U>(std::sqrt(static_cast<U>(SquaredDistance(vec))));
}
template<typename T>
constexpr T Vec3<T>::DotProduct(const Vec3& vec) const
{
return x * vec.x + y * vec.y + z * vec.z;
}
template<typename T>
Vec3<T> Vec3<T>::GetAbs() const
{
return Vec3(std::abs(x), std::abs(y), std::abs(z));
}
template<typename T>
template<typename U>
U Vec3<T>::GetLength() const
{
return static_cast<U>(std::sqrt(static_cast<U>(GetSquaredLength())));
}
template<typename T>
Vec3<T> Vec3<T>::GetNormal(T* length) const
{
Vec3 vec(*this);
vec.Normalize(length);
return vec;
}
template<typename T>
constexpr T Vec3<T>::GetSquaredLength() const
{
return x*x + y*y + z*z;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::Maximize(const Vec3& vec)
{
if (vec.x > x)
x = vec.x;
if (vec.y > y)
y = vec.y;
if (vec.z > z)
z = vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::Minimize(const Vec3& vec)
{
if (vec.x < x)
x = vec.x;
if (vec.y < y)
y = vec.y;
if (vec.z < z)
z = vec.z;
return *this;
}
template<typename T>
Vec3<T>& Vec3<T>::Normalize(T* length)
{
T norm = GetLength();
if (norm > T(0.0))
{
T invNorm = T(1.0) / norm;
x *= invNorm;
y *= invNorm;
z *= invNorm;
}
if (length)
*length = norm;
return *this;
}
template<typename T>
constexpr T Vec3<T>::SquaredDistance(const Vec3& vec) const
{
return (*this - vec).GetSquaredLength();
}
template<typename T>
std::string Vec3<T>::ToString() const
{
return "Vec3(" + std::to_string(x) + ", " + std::to_string(y) + ", " + std::to_string(z) + ')';
}
template<typename T>
constexpr T& Vec3<T>::operator[](std::size_t i)
{
mlx::Assert(i < 3, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const T& Vec3<T>::operator[](std::size_t i) const
{
mlx::Assert(i < 3, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const Vec3<T>& Vec3<T>::operator+() const
{
return *this;
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator-() const
{
return Vec3(-x, -y, -z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator+(const Vec3& vec) const
{
return Vec3(x + vec.x, y + vec.y, z + vec.z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator-(const Vec3& vec) const
{
return Vec3(x - vec.x, y - vec.y, z - vec.z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator*(const Vec3& vec) const
{
return Vec3(x * vec.x, y * vec.y, z * vec.z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator*(T scale) const
{
return Vec3(x * scale, y * scale, z * scale);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator/(const Vec3& vec) const
{
return Vec3(x / vec.x, y / vec.y, z / vec.z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator/(T scale) const
{
return Vec3(x / scale, y / scale, z / scale);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator%(const Vec3& vec) const
{
return Vec3(Mod(x, vec.x), Mod(y, vec.y), Mod(z, vec.z));
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator%(T mod) const
{
return Vec3(Mod(x, mod), Mod(y, mod), Mod(z, mod));
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator+=(const Vec3& vec)
{
x += vec.x;
y += vec.y;
z += vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator-=(const Vec3& vec)
{
x -= vec.x;
y -= vec.y;
z -= vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator*=(const Vec3& vec)
{
x *= vec.x;
y *= vec.y;
z *= vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator*=(T scale)
{
x *= scale;
y *= scale;
z *= scale;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator/=(const Vec3& vec)
{
x /= vec.x;
y /= vec.y;
z /= vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator/=(T scale)
{
x /= scale;
y /= scale;
z /= scale;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator%=(const Vec3& vec)
{
x = Mod(x, vec.x);
y = Mod(y, vec.y);
z = Mod(z, vec.z);
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator%=(T mod)
{
x = Mod(x, mod);
y = Mod(y, mod);
z = Mod(z, mod);
return *this;
}
template<typename T>
constexpr bool Vec3<T>::operator==(const Vec3& vec) const
{
return x == vec.x && y == vec.y && z == vec.z;
}
template<typename T>
constexpr bool Vec3<T>::operator!=(const Vec3& vec) const
{
return !operator==(vec);
}
template<typename T>
constexpr bool Vec3<T>::operator<(const Vec3& vec) const
{
if (x != vec.x)
return x < vec.x;
if (y != vec.y)
return y < vec.y;
return z < vec.z;
}
template<typename T>
constexpr bool Vec3<T>::operator<=(const Vec3& vec) const
{
if (x != vec.x)
return x < vec.x;
if (y != vec.y)
return y < vec.y;
return z <= vec.z;
}
template<typename T>
constexpr bool Vec3<T>::operator>(const Vec3& vec) const
{
if (x != vec.x)
return x > vec.x;
if (y != vec.y)
return y > vec.y;
return z > vec.z;
}
template<typename T>
constexpr bool Vec3<T>::operator>=(const Vec3& vec) const
{
if (x != vec.x)
return x > vec.x;
if (y != vec.y)
return y > vec.y;
return z >= vec.z;
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Apply(T(*func)(T), const Vec3& vec)
{
return Vec3(func(vec.x), func(vec.y), func(vec.z));
}
template<typename T>
constexpr bool Vec3<T>::ApproxEqual(const Vec3& lhs, const Vec3& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::CrossProduct(const Vec3& vec1, const Vec3& vec2)
{
return vec1.CrossProduct(vec2);
}
template<typename T>
constexpr T Vec3<T>::DotProduct(const Vec3& vec1, const Vec3& vec2)
{
return vec1.DotProduct(vec2);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Backward()
{
return Vec3(0, 0, 1);
}
template<typename T>
template<typename U>
U Vec3<T>::Distance(const Vec3& vec1, const Vec3& vec2)
{
return vec1.Distance<U>(vec2);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Down()
{
return Vec3(0, -1, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Forward()
{
return Vec3(0, 0, -1);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Left()
{
return Vec3(-1, 0, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Max(const Vec3& lhs, const Vec3& rhs)
{
Vec3 max = lhs;
max.Maximize(rhs);
return max;
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Min(const Vec3& lhs, const Vec3& rhs)
{
Vec3 min = lhs;
min.Minimize(rhs);
return min;
}
template<typename T>
Vec3<T> Vec3<T>::Normalize(const Vec3& vec)
{
return vec.GetNormal();
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Right()
{
return Vec3(1, 0, 0);
}
template<typename T>
constexpr T Vec3<T>::SquaredDistance(const Vec3& vec1, const Vec3& vec2)
{
return vec1.SquaredDistance(vec2);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Unit()
{
return Vec3(1);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::UnitX()
{
return Vec3(1, 0, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::UnitY()
{
return Vec3(0, 1, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::UnitZ()
{
return Vec3(0, 0, 1);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Up()
{
return Vec3(0, 1, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Zero()
{
return Vec3(0, 0, 0);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Vec3<T>& vec)
{
return out << "Vec3(" << vec.x << ", " << vec.y << ", " << vec.z << ')';
}
template<typename T>
constexpr Vec3<T> operator*(T scale, const Vec3<T>& vec)
{
return Vec3<T>(scale * vec.x, scale * vec.y, scale * vec.z);
}
template<typename T>
constexpr Vec3<T> operator/(T scale, const Vec3<T>& vec)
{
return Vec3<T>(scale / vec.x, scale / vec.y, scale / vec.z);
}
template<typename T>
constexpr Vec3<T> operator%(T mod, const Vec3<T>& vec)
{
return Vec3<T>(Mod(mod, vec.x), Mod(mod, vec.y), Mod(mod, vec.z));
}
}

108
runtime/Includes/Maths/Vec4.h git.filemode.executable_file
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#ifndef __MLX_VEC4__
#define __MLX_VEC4__
namespace mlx
{
template<typename T> struct Vec2;
template<typename T> struct Vec3;
template<typename T>
struct Vec4
{
union { T x, r, s; };
union { T y, g, t; };
union { T z, b, p; };
union { T w, a, q; };
constexpr Vec4() = default;
constexpr Vec4(T X, T Y, T Z, T W = 1.0);
constexpr Vec4(T X, T Y, const Vec2<T>& vec);
constexpr Vec4(T X, const Vec2<T>& vec, T W);
constexpr Vec4(T X, const Vec3<T>& vec);
constexpr explicit Vec4(T scale);
constexpr Vec4(const Vec2<T>& vec, T Z = 0.0, T W = 1.0);
constexpr Vec4(const Vec3<T>& vec, T W = 1.0);
template<typename U> constexpr explicit Vec4(const Vec4<U>& vec);
constexpr Vec4(const Vec4&) = default;
constexpr Vec4(Vec4&&) = default;
T AbsDotProduct(const Vec4& vec) const;
constexpr bool ApproxEqual(const Vec4& vec, T max_difference = std::numeric_limits<T>::epsilon()) const;
constexpr T DotProduct(const Vec4& vec) const;
Vec4 GetNormal(T* length = nullptr) const;
constexpr Vec4& Maximize(const Vec4& vec);
constexpr Vec4& Minimize(const Vec4& vec);
Vec4& Normalize(T* length = nullptr);
std::string ToString() const;
constexpr Vec4& operator=(const Vec4&) = default;
constexpr Vec4& operator=(Vec4&&) = default;
constexpr T& operator[](std::size_t i);
constexpr const T& operator[](std::size_t i) const;
constexpr const Vec4& operator+() const;
constexpr Vec4 operator-() const;
constexpr Vec4 operator+(const Vec4& vec) const;
constexpr Vec4 operator-(const Vec4& vec) const;
constexpr Vec4 operator*(const Vec4& vec) const;
constexpr Vec4 operator*(T scale) const;
constexpr Vec4 operator/(const Vec4& vec) const;
constexpr Vec4 operator/(T scale) const;
constexpr Vec4 operator%(const Vec4& vec) const;
constexpr Vec4 operator%(T mod) const;
constexpr Vec4& operator+=(const Vec4& vec);
constexpr Vec4& operator-=(const Vec4& vec);
constexpr Vec4& operator*=(const Vec4& vec);
constexpr Vec4& operator*=(T scale);
constexpr Vec4& operator/=(const Vec4& vec);
constexpr Vec4& operator/=(T scale);
constexpr Vec4& operator%=(const Vec4& vec);
constexpr Vec4& operator%=(T mod);
constexpr bool operator==(const Vec4& vec) const;
constexpr bool operator!=(const Vec4& vec) const;
constexpr bool operator<(const Vec4& vec) const;
constexpr bool operator<=(const Vec4& vec) const;
constexpr bool operator>(const Vec4& vec) const;
constexpr bool operator>=(const Vec4& vec) const;
static constexpr Vec4 Apply(T(*func)(T), const Vec4& vec);
static constexpr bool ApproxEqual(const Vec4& lhs, const Vec4& rhs, T max_difference = std::numeric_limits<T>::epsilon());
static constexpr T DotProduct(const Vec4& vec1, const Vec4& vec2);
static Vec4 Normalize(const Vec4& vec);
static constexpr Vec4 UnitX();
static constexpr Vec4 UnitY();
static constexpr Vec4 UnitZ();
static constexpr Vec4 Zero();
~Vec4() = default;
};
using Vec4d = Vec4<double>;
using Vec4f = Vec4<float>;
using Vec4i = Vec4<int>;
using Vec4ui = Vec4<unsigned int>;
using Vec4i32 = Vec4<std::int32_t>;
using Vec4i64 = Vec4<std::int64_t>;
using Vec4ui32 = Vec4<std::uint32_t>;
using Vec4ui64 = Vec4<std::uint64_t>;
template<typename T> std::ostream& operator<<(std::ostream& out, const Vec4<T>& vec);
template<typename T> constexpr Vec4<T> operator*(T scale, const Vec4<T>& vec);
template<typename T> constexpr Vec4<T> operator/(T scale, const Vec4<T>& vec);
template<typename T> constexpr Vec4<T> operator%(T mod, const Vec4<T>& vec);
}
#include <Maths/Vec4.inl>
#endif // __AK_VEC4__

423
runtime/Includes/Maths/Vec4.inl git.filemode.executable_file
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#pragma once
#include <Maths/Vec4.h>
namespace mlx
{
template<typename T>
constexpr Vec4<T>::Vec4(T X, T Y, T Z, T W) : x(X), y(Y), z(Z), w(W) {}
template<typename T>
constexpr Vec4<T>::Vec4(T X, T Y, const Vec2<T>& vec) : x(X), y(Y), z(vec.x), w(vec.y) {}
template<typename T>
constexpr Vec4<T>::Vec4(T X, const Vec2<T>& vec, T W) : x(X), y(vec.x), z(vec.y), w(W) {}
template<typename T>
constexpr Vec4<T>::Vec4(T X, const Vec3<T>& vec) : x(X), y(vec.x), z(vec.y), w(vec.z) {}
template<typename T>
constexpr Vec4<T>::Vec4(T scale) : x(scale), y(scale), z(scale), w(scale) {}
template<typename T>
constexpr Vec4<T>::Vec4(const Vec2<T>& vec, T Z, T W) : x(vec.x), y(vec.y), z(Z), w(W) {}
template<typename T>
constexpr Vec4<T>::Vec4(const Vec3<T>& vec, T W) : x(vec.x), y(vec.y), z(vec.z), w(W) {}
template<typename T>
template<typename U>
constexpr Vec4<T>::Vec4(const Vec4<U>& vec) : x(static_cast<T>(vec.x)), y(static_cast<T>(vec.y)), z(static_cast<T>(vec.z)), w(static_cast<T>(vec.w)) {}
template<typename T>
T Vec4<T>::AbsDotProduct(const Vec4& vec) const
{
return std::abs(x * vec.x) + std::abs(y * vec.y) + std::abs(z * vec.z) + std::abs(w * vec.w);
}
template<typename T>
constexpr bool Vec4<T>::ApproxEqual(const Vec4& vec, T maxDifference) const
{
return NumberEquals(x, vec.x, maxDifference) && NumberEquals(y, vec.y, maxDifference) && NumberEquals(z, vec.z, maxDifference) && NumberEquals(w, vec.w, maxDifference);
}
template<typename T>
constexpr T Vec4<T>::DotProduct(const Vec4& vec) const
{
return x*vec.x + y*vec.y + z*vec.z + w*vec.w;
}
template<typename T>
Vec4<T> Vec4<T>::GetNormal(T* length) const
{
Vec4<T> vec(*this);
vec.Normalize(length);
return vec;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::Maximize(const Vec4& vec)
{
if (vec.x > x)
x = vec.x;
if (vec.y > y)
y = vec.y;
if (vec.z > z)
z = vec.z;
if (vec.w > w)
w = vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::Minimize(const Vec4& vec)
{
if (vec.x < x)
x = vec.x;
if (vec.y < y)
y = vec.y;
if (vec.z < z)
z = vec.z;
if (vec.w < w)
w = vec.w;
return *this;
}
template<typename T>
Vec4<T>& Vec4<T>::Normalize(T* length)
{
T invLength = T(1.0) / w;
x *= invLength;
y *= invLength;
z *= invLength;
if (length)
*length = w;
w = T(1.0);
return *this;
}
template<typename T>
std::string Vec4<T>::ToString() const
{
std::ostringstream ss;
ss << *this;
return ss.str();
}
template<typename T>
constexpr T& Vec4<T>::operator[](std::size_t i)
{
mlx::Assert(i < 4, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const T& Vec4<T>::operator[](std::size_t i) const
{
mlx::Assert(i < 4, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const Vec4<T>& Vec4<T>::operator+() const
{
return *this;
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator-() const
{
return Vec4(-x, -y, -z, -w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator+(const Vec4& vec) const
{
return Vec4(x + vec.x, y + vec.y, z + vec.z, w + vec.w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator-(const Vec4& vec) const
{
return Vec4(x - vec.x, y - vec.y, z - vec.z, w - vec.w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator*(const Vec4& vec) const
{
return Vec4(x * vec.x, y * vec.y, z * vec.z, w * vec.w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator*(T scale) const
{
return Vec4(x * scale, y * scale, z * scale, w * scale);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator/(const Vec4& vec) const
{
return Vec4(x / vec.x, y / vec.y, z / vec.z, w / vec.w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator/(T scale) const
{
return Vec4(x / scale, y / scale, z / scale, w / scale);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator%(const Vec4& vec) const
{
return Vec4(Mod(x, vec.x), Mod(y, vec.y), Mod(z, vec.z), Mod(w, vec.w));
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator%(T mod) const
{
return Vec4(Mod(x, mod), Mod(y, mod), Mod(z, mod), Mod(z, mod));
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator+=(const Vec4& vec)
{
x += vec.x;
y += vec.y;
z += vec.z;
w += vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator-=(const Vec4& vec)
{
x -= vec.x;
y -= vec.y;
z -= vec.z;
w -= vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator*=(const Vec4& vec)
{
x *= vec.x;
y *= vec.y;
z *= vec.z;
w *= vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator*=(T scale)
{
x *= scale;
y *= scale;
z *= scale;
w *= scale;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator/=(const Vec4& vec)
{
x /= vec.x;
y /= vec.y;
z /= vec.z;
w /= vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator/=(T scale)
{
x /= scale;
y /= scale;
z /= scale;
w /= scale;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator%=(const Vec4& vec)
{
x = Mod(x, vec.x);
y = Mod(y, vec.y);
z = Mod(z, vec.z);
w = Mod(w, vec.w);
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator%=(T mod)
{
x = Mod(x, mod);
y = Mod(y, mod);
z = Mod(z, mod);
w = Mod(w, mod);
return *this;
}
template<typename T>
constexpr bool Vec4<T>::operator==(const Vec4& vec) const
{
return x == vec.x && y == vec.y && z == vec.z && w == vec.w;
}
template<typename T>
constexpr bool Vec4<T>::operator!=(const Vec4& vec) const
{
return !operator==(vec);
}
template<typename T>
constexpr bool Vec4<T>::operator<(const Vec4& vec) const
{
if (x != vec.x)
return x < vec.x;
if (y != vec.y)
return y < vec.y;
if (z != vec.z)
return z < vec.z;
return w < vec.w;
}
template<typename T>
constexpr bool Vec4<T>::operator<=(const Vec4& vec) const
{
if (x != vec.x)
return x < vec.x;
if (y != vec.y)
return y < vec.y;
if (z != vec.z)
return z < vec.z;
return w <= vec.w;
}
template<typename T>
constexpr bool Vec4<T>::operator>(const Vec4& vec) const
{
if (x != vec.x)
return x > vec.x;
if (y != vec.y)
return y > vec.y;
if (z != vec.z)
return z > vec.z;
return w > vec.w;
}
template<typename T>
constexpr bool Vec4<T>::operator>=(const Vec4& vec) const
{
if (x != vec.x)
return x > vec.x;
if (y != vec.y)
return y > vec.y;
if (z != vec.z)
return z > vec.z;
return w >= vec.w;
}
template<typename T>
constexpr Vec4<T> Vec4<T>::Apply(T(*func)(T), const Vec4& vec)
{
return Vec4(func(vec.x), func(vec.y), func(vec.z), func(vec.w));
}
template<typename T>
constexpr bool Vec4<T>::ApproxEqual(const Vec4& lhs, const Vec4& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr T Vec4<T>::DotProduct(const Vec4& vec1, const Vec4& vec2)
{
return vec1.DotProduct(vec2);
}
template<typename T>
Vec4<T> Vec4<T>::Normalize(const Vec4& vec)
{
return vec.GetNormal();
}
template<typename T>
constexpr Vec4<T> Vec4<T>::UnitX()
{
return Vec4(1, 0, 0, 1);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::UnitY()
{
return Vec4(0, 1, 0, 1);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::UnitZ()
{
return Vec4(0, 0, 1, 1);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::Zero()
{
return Vec4(0, 0, 0, 1);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Vec4<T>& vec)
{
return out << "Vec4(" << vec.x << ", " << vec.y << ", " << vec.z << ", " << vec.w << ')';
}
template<typename T>
constexpr Vec4<T> operator*(T scale, const Vec4<T>& vec)
{
return Vec4<T>(scale * vec.x, scale * vec.y, scale * vec.z, scale * vec.w);
}
template<typename T>
constexpr Vec4<T> operator/(T scale, const Vec4<T>& vec)
{
return Vec4<T>(scale / vec.x, scale / vec.y, scale / vec.z, scale / vec.w);
}
template<typename T>
constexpr Vec4<T> operator%(T mod, const Vec4<T>& vec)
{
return Vec4<T>(Mod(mod, vec.x), Mod(mod, vec.y), Mod(mod, vec.z), Mod(mod, vec.w));
}
}

52
runtime/Includes/Platform/Inputs.h git.filemode.normal_file
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#ifndef __MLX_INPUTS__
#define __MLX_INPUTS__
#include <mlx.h>
#include <mlx_profile.h>
#include <Platform/Window.h>
namespace mlx
{
class Inputs
{
public:
struct Hook
{
std::function<void(int, void*)> fn;
void* param = nullptr;
Hook(std::function<void(int, void*)> fn, void* param) : fn(fn), param(param) {}
};
public:
Inputs() = default;
void FetchInputs();
inline void RegisterWindow(std::shared_ptr<Window> window) { m_windows[window->GetID()] = window; }
std::int32_t GetX() const noexcept;
std::int32_t GetY() const noexcept;
std::int32_t GetXRel() const noexcept;
std::int32_t GetYRel() const noexcept;
inline bool IsMouseMoving() const noexcept { return GetXRel() || GetYRel(); }
MLX_FORCEINLINE bool IsRunning() const noexcept { return m_run; }
MLX_FORCEINLINE constexpr void Finish() noexcept { m_run = false; }
MLX_FORCEINLINE constexpr void Run() noexcept { m_run = true; }
inline void OnEvent(std::uint32_t id, int event, void(*f)(int, void*), void* param) noexcept
{
m_events_hooks[id][event].emplace_back(f, param);
}
~Inputs() = default;
private:
std::unordered_map<std::uint32_t, std::shared_ptr<Window>> m_windows;
std::unordered_map<std::uint32_t, std::array<std::vector<Hook>, 6>> m_events_hooks;
bool m_run = false;
};
}
#endif

56
runtime/Includes/Platform/Window.h git.filemode.normal_file
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#ifndef __MLX_WINDOW__
#define __MLX_WINDOW__
#include <mlx.h>
#include <Maths/Vec2.h>
#include <Core/SDLManager.h>
namespace mlx
{
class Window
{
public:
Window(const mlx_window_create_info* info, bool hidden = false);
MLX_FORCEINLINE Handle GetWindowHandle() const noexcept { return p_window; }
MLX_FORCEINLINE int GetWidth() noexcept { SDLManager::Get().GetWindowSize(p_window, &m_width, &m_height); return m_width; }
MLX_FORCEINLINE int GetHeight() noexcept { SDLManager::Get().GetWindowSize(p_window, &m_width, &m_height); return m_height; }
MLX_FORCEINLINE std::uint32_t GetID() const noexcept { return m_id; }
MLX_FORCEINLINE const std::string& GetName() const { return m_name; }
MLX_FORCEINLINE void MoveMouse(int x, int y) { SDLManager::Get().MoveMouseOnWindow(p_window, x, y); }
MLX_FORCEINLINE void GetScreenSizeWindowIsOn(int* x, int* y) { SDLManager::Get().GetScreenSizeWindowIsOn(p_window, x, y); }
MLX_FORCEINLINE void SetPosition(int x, int y) { SDLManager::Get().SetWindowPosition(p_window, x, y); }
MLX_FORCEINLINE void SetSize(int x, int y) { SDLManager::Get().SetWindowSize(p_window, x, y); m_width = x; m_height = y; }
MLX_FORCEINLINE void SetTitle(std::string title) { SDLManager::Get().SetWindowTitle(p_window, title); m_name = std::move(title); }
MLX_FORCEINLINE void SetFullscreen(bool enable) { SDLManager::Get().SetWindowFullscreen(p_window, enable); }
MLX_FORCEINLINE void SetMaxSize(int x, int y) { SDLManager::Get().SetWindowMaxSize(p_window, x, y); }
MLX_FORCEINLINE void SetMinSize(int x, int y) { SDLManager::Get().SetWindowMinSize(p_window, x, y); }
MLX_FORCEINLINE void Maximize() { SDLManager::Get().MaximizeWindow(p_window); }
MLX_FORCEINLINE void Minimize() { SDLManager::Get().MinimizeWindow(p_window); }
MLX_FORCEINLINE void Restore() { SDLManager::Get().RestoreWindow(p_window); }
MLX_FORCEINLINE void GetPosition(int* x, int* y) { SDLManager::Get().GetWindowPosition(p_window, x, y); }
MLX_FORCEINLINE void GetSize(int* x, int* y) { *x = GetWidth(); *y = GetHeight(); }
MLX_FORCEINLINE VkSurfaceKHR CreateVulkanSurface(VkInstance instance) const noexcept { return SDLManager::Get().CreateVulkanSurface(p_window, instance); }
MLX_FORCEINLINE std::vector<const char*> GetRequiredVulkanInstanceExtentions() const noexcept { return SDLManager::Get().GetRequiredVulkanInstanceExtentions(p_window); }
MLX_FORCEINLINE Vec2ui GetVulkanDrawableSize() const noexcept { return SDLManager::Get().GetVulkanDrawableSize(p_window); }
[[nodiscard]] inline Handle GetRawHandle() const noexcept { return p_window; }
void Destroy() noexcept;
~Window() { Destroy(); }
private:
std::string m_name;
Handle p_window = nullptr;
std::int32_t m_id;
int m_width = 0;
int m_height = 0;
};
}
#endif

112
runtime/Includes/PreCompiled.h git.filemode.normal_file
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#ifndef __MLX_PRE_COMPILED_HEADER__
#define __MLX_PRE_COMPILED_HEADER__
#define VK_NO_PROTOTYPES
#include <mlx_profile.h>
#include <mlx.h>
#include <cstdio>
#include <cstdarg>
#include <iostream>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <vulkan/vulkan.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_vulkan.h>
#include <functional>
#include <memory>
#include <list>
#include <map>
#include <unordered_map>
#include <utility>
#include <fstream>
#include <filesystem>
#include <thread>
#include <mutex>
#include <string>
#include <string_view>
#include <chrono>
#include <unordered_set>
#include <array>
#include <optional>
#include <set>
#include <random>
#include <concepts>
#include <algorithm>
#include <sstream>
#include <iomanip>
#include <iterator>
#include <stb_truetype.h>
#include <variant>
#include <bit>
#include <type_traits>
#include <string_view>
#include <sstream>
#include <ostream>
#include <ranges>
#ifndef MLX_PLAT_WINDOWS
#include <dlfcn.h>
#endif
#ifdef MLX_PLAT_LINUX
#include <math.h> // sincos
#endif
#include <Core/Memory.h>
#include <Core/Logs.h>
#define VMA_STATIC_VULKAN_FUNCTIONS 0
#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0
#define VMA_VULKAN_VERSION 1000000
#define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (mlx::MemManager::AlignedMalloc(alignment, size))
#define VMA_SYSTEM_ALIGNED_FREE(ptr) (mlx::MemManager::Free(ptr))
//#define VMA_ASSERT(expr) (mlx::Assert(expr, "VMA Assertion: " #expr))
#define VMA_ASSERT(expr) ((void)0)
#define VMA_ASSERT_LEAK(expr) ((void)0) // Because why not
#ifdef MLX_COMPILER_CLANG
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Weverything"
#include <vma.h>
#pragma clang diagnostic pop
#elif defined(MLX_COMPILER_GCC)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#pragma GCC diagnostic ignored "-Wunused-parameter"
#pragma GCC diagnostic ignored "-Wunused-variable"
#pragma GCC diagnostic ignored "-Wunused-function"
#pragma GCC diagnostic ignored "-Wparentheses"
#include <vma.h>
#pragma GCC diagnostic pop
#else
#include <vma.h>
#endif
#include <Utils/AntiX11.h>
#include <Utils/AntiWindows.h>
#define KVF_IMPL_VK_NO_PROTOTYPES
#ifdef DEBUG
#define KVF_ENABLE_VALIDATION_LAYERS
#endif
#include <kvf.h>
#include <Core/EventBus.h>
#include <Core/Profiler.h>
#include <Utils/NonOwningPtr.h>
#include <Utils/NonCopyable.h>
constexpr const int RANGE = 1024;
using Handle = void*;
#endif

87
runtime/Includes/Renderer/Buffer.h git.filemode.normal_file
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#ifndef __MLX_GPU_BUFFER__
#define __MLX_GPU_BUFFER__
#include <Renderer/Enums.h>
#include <Renderer/RenderCore.h>
#include <Utils/Buffer.h>
namespace mlx
{
class GPUBuffer
{
public:
GPUBuffer() = default;
void Init(BufferType type, VkDeviceSize size, VkBufferUsageFlags usage, CPUBuffer data, [[maybe_unused]] std::string_view debug_name);
void Destroy() noexcept;
bool CopyFrom(const GPUBuffer& buffer) noexcept;
void Swap(GPUBuffer& buffer) noexcept;
template<typename T = void*>
[[nodiscard]] MLX_FORCEINLINE T GetMap() const noexcept { return reinterpret_cast<T>(p_map); }
[[nodiscard]] MLX_FORCEINLINE VkBuffer Get() const noexcept { return m_buffer; }
[[nodiscard]] MLX_FORCEINLINE VmaAllocation GetAllocation() const noexcept { return m_allocation; }
[[nodiscard]] MLX_FORCEINLINE VkDeviceSize GetSize() const noexcept { return m_size; }
[[nodiscard]] MLX_FORCEINLINE VkDeviceSize GetOffset() const noexcept { return m_offset; }
[[nodiscard]] inline bool IsInit() const noexcept { return m_buffer != VK_NULL_HANDLE; }
~GPUBuffer() = default;
protected:
void PushToGPU() noexcept;
protected:
#ifdef DEBUG
std::string m_debug_name;
#endif
VkBuffer m_buffer = VK_NULL_HANDLE;
VmaAllocation m_allocation;
VkDeviceSize m_offset = 0;
VkDeviceSize m_size = 0;
void* p_map = nullptr;
private:
void CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VmaAllocationCreateInfo alloc_info, [[maybe_unused]] std::string_view debug_name);
private:
VkBufferUsageFlags m_usage = 0;
};
class VertexBuffer : public GPUBuffer
{
public:
inline void Init(std::uint32_t size, VkBufferUsageFlags additional_flags, [[maybe_unused]] std::string_view debug_name) { GPUBuffer::Init(BufferType::LowDynamic, size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | additional_flags, {}, std::move(debug_name)); }
void SetData(CPUBuffer data);
inline void Bind(VkCommandBuffer cmd) const noexcept { VkDeviceSize offset = 0; RenderCore::Get().vkCmdBindVertexBuffers(cmd, 0, 1, &m_buffer, &offset); }
};
class IndexBuffer : public GPUBuffer
{
public:
inline void Init(std::uint32_t size, VkBufferUsageFlags additional_flags, [[maybe_unused]] std::string_view debug_name) { GPUBuffer::Init(BufferType::LowDynamic, size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | additional_flags, {}, std::move(debug_name)); }
void SetData(CPUBuffer data);
inline void Bind(VkCommandBuffer cmd) const noexcept { RenderCore::Get().vkCmdBindIndexBuffer(cmd, m_buffer, 0, VK_INDEX_TYPE_UINT32); }
};
class UniformBuffer
{
public:
void Init(std::uint32_t size, [[maybe_unused]] std::string_view debug_name);
void SetData(CPUBuffer data, std::size_t frame_index);
void Destroy() noexcept;
inline VkDeviceSize GetSize(int i) const noexcept { return m_buffers[i].GetSize(); }
inline VkDeviceSize GetOffset(int i) const noexcept { return m_buffers[i].GetOffset(); }
inline VkBuffer GetVk(int i) const noexcept { return m_buffers[i].Get(); }
inline GPUBuffer& Get(int i) noexcept { return m_buffers[i]; }
private:
std::array<GPUBuffer, MAX_FRAMES_IN_FLIGHT> m_buffers;
std::array<void*, MAX_FRAMES_IN_FLIGHT> m_maps;
};
}
#endif

89
runtime/Includes/Renderer/Descriptor.h git.filemode.normal_file
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#ifndef __MLX_DESCRIPTOR_SET__
#define __MLX_DESCRIPTOR_SET__
#include <Renderer/Enums.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Pipelines/Shader.h>
namespace mlx
{
struct Descriptor
{
NonOwningPtr<class GPUBuffer> storage_buffer_ptr;
NonOwningPtr<class GPUBuffer> uniform_buffer_ptr;
NonOwningPtr<class Image> image_ptr;
VkDescriptorType type;
std::uint32_t binding;
};
class DescriptorPool
{
public:
DescriptorPool() = default;
void Init() noexcept;
void Destroy() noexcept;
std::shared_ptr<class DescriptorSet> RequestDescriptorSet(const ShaderSetLayout& layout, ShaderType shader_type);
void ReturnDescriptorSet(std::shared_ptr<class DescriptorSet> set);
[[nodiscard]] inline VkDescriptorPool Get() const noexcept { return m_pool; }
[[nodiscard]] MLX_FORCEINLINE std::size_t GetNumberOfSetsAllocated() const noexcept { return m_allocation_count; }
~DescriptorPool() = default;
private:
std::vector<std::shared_ptr<class DescriptorSet>> m_free_sets;
std::vector<std::shared_ptr<class DescriptorSet>> m_used_sets;
VkDescriptorPool m_pool;
std::size_t m_allocation_count = 0;
};
class DescriptorPoolManager
{
public:
DescriptorPoolManager() = default;
DescriptorPool& GetAvailablePool();
void Destroy();
~DescriptorPoolManager() = default;
private:
std::vector<std::unique_ptr<DescriptorPool>> m_pools;
};
class DescriptorSet : public std::enable_shared_from_this<DescriptorSet>
{
friend DescriptorPool;
public:
void SetImage(std::size_t i, std::uint32_t binding, class Image& image);
void SetStorageBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
void SetUniformBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
void Update(std::size_t i, VkCommandBuffer cmd = VK_NULL_HANDLE) noexcept;
void ReturnDescriptorSetToPool();
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t i) const noexcept { return m_sets[i]; }
[[nodiscard]] MLX_FORCEINLINE bool IsInit() const noexcept { return m_sets[0] != VK_NULL_HANDLE; }
[[nodiscard]] MLX_FORCEINLINE VkDescriptorSetLayout GetVulkanLayout() const noexcept { return m_set_layout; }
[[nodiscard]] MLX_FORCEINLINE const ShaderSetLayout& GetShaderLayout() const { return m_shader_layout; }
[[nodiscard]] MLX_FORCEINLINE ShaderType GetShaderType() const noexcept { return m_shader_type; }
~DescriptorSet() = default;
private:
DescriptorSet(DescriptorPool& pool, VkDescriptorSetLayout vulkan_layout, const ShaderSetLayout& layout, std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> vulkan_sets, ShaderType shader_type);
private:
ShaderSetLayout m_shader_layout;
std::vector<Descriptor> m_descriptors;
std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_sets;
VkDescriptorSetLayout m_set_layout;
ShaderType m_shader_type;
DescriptorPool& m_pool;
};
}
#endif

32
runtime/Includes/Renderer/Enums.h git.filemode.normal_file
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#ifndef __MLX_RENDERER_ENUMS__
#define __MLX_RENDERER_ENUMS__
namespace mlx
{
enum class BufferType
{
Constant = 0,
Staging,
HighDynamic, // typically stored in RAM
LowDynamic, // typically stored in VRAM
EndEnum
};
constexpr std::size_t BufferTypeCount = static_cast<std::size_t>(BufferType::EndEnum);
enum class ImageType
{
Color = 0,
EndEnum
};
constexpr std::size_t ImageTypeCount = static_cast<std::size_t>(ImageType::EndEnum);
enum class ShaderType
{
Vertex,
Fragment
};
}
#endif

108
runtime/Includes/Renderer/Image.h git.filemode.normal_file
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#ifndef __MLX_IMAGE__
#define __MLX_IMAGE__
#include <Maths/Vec4.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Buffer.h>
#include <Utils/Buffer.h>
#include <Renderer/Enums.h>
namespace mlx
{
class Image
{
public:
Image() = default;
inline void Init(VkImage image, VkFormat format, std::uint32_t width, std::uint32_t height, VkImageLayout layout, [[maybe_unused]] std::string_view debug_name) noexcept
{
m_image = image;
m_format = format;
m_width = width;
m_height = height;
m_layout = layout;
#ifdef DEBUG
m_debug_name = std::move(debug_name);
#endif
}
void Init(ImageType type, std::uint32_t width, std::uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, bool is_multisampled, std::string_view debug_name);
void CreateImageView(VkImageViewType type, VkImageAspectFlags aspectFlags, int layer_count = 1) noexcept;
void CreateSampler() noexcept;
void TransitionLayout(VkImageLayout new_layout, VkCommandBuffer cmd = VK_NULL_HANDLE);
virtual void Clear(VkCommandBuffer cmd, Vec4f color);
void DestroySampler() noexcept;
void DestroyImageView() noexcept;
virtual void Destroy() noexcept;
[[nodiscard]] MLX_FORCEINLINE VkImage Get() const noexcept { return m_image; }
[[nodiscard]] MLX_FORCEINLINE VmaAllocation GetAllocation() const noexcept { return m_allocation; }
[[nodiscard]] MLX_FORCEINLINE VkImageView GetImageView() const noexcept { return m_image_view; }
[[nodiscard]] MLX_FORCEINLINE VkFormat GetFormat() const noexcept { return m_format; }
[[nodiscard]] MLX_FORCEINLINE VkImageTiling GetTiling() const noexcept { return m_tiling; }
[[nodiscard]] MLX_FORCEINLINE VkImageLayout GetLayout() const noexcept { return m_layout; }
[[nodiscard]] MLX_FORCEINLINE VkSampler GetSampler() const noexcept { return m_sampler; }
[[nodiscard]] MLX_FORCEINLINE std::uint32_t GetWidth() const noexcept { return m_width; }
[[nodiscard]] MLX_FORCEINLINE std::uint32_t GetHeight() const noexcept { return m_height; }
[[nodiscard]] MLX_FORCEINLINE bool IsInit() const noexcept { return m_image != VK_NULL_HANDLE; }
[[nodiscard]] MLX_FORCEINLINE ImageType GetType() const noexcept { return m_type; }
#ifdef DEBUG
[[nodiscard]] MLX_FORCEINLINE const std::string& GetDebugName() const { return m_debug_name; }
#endif
virtual ~Image() = default;
protected:
#ifdef DEBUG
std::string m_debug_name;
#endif
VmaAllocation m_allocation;
VkImage m_image = VK_NULL_HANDLE;
VkImageView m_image_view = VK_NULL_HANDLE;
VkSampler m_sampler = VK_NULL_HANDLE;
VkFormat m_format;
VkImageTiling m_tiling;
VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
ImageType m_type;
std::uint32_t m_width = 0;
std::uint32_t m_height = 0;
bool m_is_multisampled = false;
};
class Texture: public Image
{
public:
Texture() = default;
Texture(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format, bool is_multisampled, [[maybe_unused]] std::string_view debug_name)
{
Init(std::move(pixels), width, height, format, is_multisampled, std::move(debug_name));
}
void Init(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format, bool is_multisampled, [[maybe_unused]] std::string_view debug_name);
void Destroy() noexcept override;
void SetPixel(int x, int y, mlx_color color) noexcept;
void SetRegion(int x, int y, int w, int h, mlx_color* color) noexcept;
void SetLinearRegion(int x, int y, std::size_t len, mlx_color* color) noexcept;
mlx_color GetPixel(int x, int y) noexcept;
void GetRegion(int x, int y, int w, int h, mlx_color* dst) noexcept;
void Clear(VkCommandBuffer cmd, Vec4f color) override;
void Update(VkCommandBuffer cmd);
~Texture() override { Destroy(); }
private:
void OpenCPUBuffer();
private:
std::optional<GPUBuffer> m_staging_buffer;
bool m_has_been_modified = false;
};
Texture* StbTextureLoad(const std::filesystem::path& file, int* w, int* h);
}
#endif

36
runtime/Includes/Renderer/Memory.h git.filemode.normal_file
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#ifndef __MLX_VK_MEMORY__
#define __MLX_VK_MEMORY__
namespace mlx
{
class GPUAllocator
{
public:
GPUAllocator() = default;
void Init(const VkAllocationCallbacks* callbacks) noexcept;
void Destroy() noexcept;
VmaAllocation CreateBuffer(const VkBufferCreateInfo* binfo, const VmaAllocationCreateInfo* vinfo, VkBuffer& buffer, const char* name = nullptr) noexcept;
void DestroyBuffer(VmaAllocation allocation, VkBuffer buffer, const char* name) noexcept;
VmaAllocation CreateImage(const VkImageCreateInfo* iminfo, const VmaAllocationCreateInfo* vinfo, VkImage& image, const char* name = nullptr) noexcept;
void DestroyImage(VmaAllocation allocation, VkImage image, const char* name) noexcept;
void MapMemory(VmaAllocation allocation, void** data) noexcept;
void UnmapMemory(VmaAllocation allocation) noexcept;
void DumpMemoryToJson();
void Flush(VmaAllocation allocation, VkDeviceSize size, VkDeviceSize offset) noexcept;
~GPUAllocator() = default;
private:
VmaAllocator m_allocator;
std::int32_t m_active_buffers_allocations = 0;
std::int32_t m_active_images_allocations = 0;
};
}
#endif

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#ifndef __MLX_GRAPHICS_PIPELINE__
#define __MLX_GRAPHICS_PIPELINE__
#include <Renderer/Image.h>
#include <Utils/NonOwningPtr.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Pipeline.h>
namespace mlx
{
struct GraphicPipelineDescriptor
{
std::shared_ptr<Shader> vertex_shader;
std::shared_ptr<Shader> fragment_shader;
std::vector<NonOwningPtr<Texture>> color_attachments;
NonOwningPtr<class Renderer> renderer = nullptr;
bool clear_color_attachments = true;
bool no_vertex_inputs = false;
};
class GraphicPipeline : public Pipeline
{
public:
GraphicPipeline() = default;
void Init(const GraphicPipelineDescriptor& descriptor, std::string_view debug_name);
bool BindPipeline(VkCommandBuffer cmd, std::size_t framebuffer_index, std::array<float, 4> clear) noexcept;
void EndPipeline(VkCommandBuffer cmd) noexcept override;
void Destroy() noexcept;
[[nodiscard]] inline VkPipeline GetPipeline() const override { return m_pipeline; }
[[nodiscard]] inline VkPipelineLayout GetPipelineLayout() const override { return m_pipeline_layout; }
[[nodiscard]] inline VkPipelineBindPoint GetPipelineBindPoint() const override { return VK_PIPELINE_BIND_POINT_GRAPHICS; }
~GraphicPipeline() = default;
private:
void CreateFramebuffers(const std::vector<NonOwningPtr<Texture>>& render_targets, bool clear_attachments);
void TransitionAttachments(VkCommandBuffer cmd = VK_NULL_HANDLE);
// Private override to remove access
bool BindPipeline(VkCommandBuffer) noexcept override { return false; };
private:
std::vector<NonOwningPtr<Texture>> m_attachments;
std::vector<VkFramebuffer> m_framebuffers;
std::vector<VkClearValue> m_clears;
#ifdef DEBUG
std::string m_debug_name;
#endif
std::shared_ptr<Shader> p_vertex_shader;
std::shared_ptr<Shader> p_fragment_shader;
VkRenderPass m_renderpass = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
NonOwningPtr<class Renderer> p_renderer;
};
}
#endif

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#ifndef __MLX_PIPELINE__
#define __MLX_PIPELINE__
namespace mlx
{
class Pipeline
{
public:
Pipeline() = default;
inline virtual bool BindPipeline(VkCommandBuffer command_buffer) noexcept { RenderCore::Get().vkCmdBindPipeline(command_buffer, GetPipelineBindPoint(), GetPipeline()); return true; }
inline virtual void EndPipeline([[maybe_unused]] VkCommandBuffer command_buffer) noexcept {}
virtual VkPipeline GetPipeline() const = 0;
virtual VkPipelineLayout GetPipelineLayout() const = 0;
virtual VkPipelineBindPoint GetPipelineBindPoint() const = 0;
virtual ~Pipeline() = default;
};
}
#endif

65
runtime/Includes/Renderer/Pipelines/Shader.h git.filemode.normal_file
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#ifndef __MLX_SHADER__
#define __MLX_SHADER__
#include <Renderer/Enums.h>
namespace mlx
{
struct ShaderSetLayout
{
std::vector<std::pair<int, VkDescriptorType>> binds;
ShaderSetLayout(std::vector<std::pair<int, VkDescriptorType> > b) : binds(std::move(b)) {}
inline bool operator==(const ShaderSetLayout& rhs) const { return binds == rhs.binds; }
};
struct ShaderPushConstantLayout
{
std::size_t offset;
std::size_t size;
ShaderPushConstantLayout(std::size_t o, std::size_t s) : offset(o), size(s) {}
};
struct ShaderLayout
{
std::vector<std::pair<int, ShaderSetLayout>> set_layouts;
std::vector<ShaderPushConstantLayout> push_constants;
ShaderLayout(std::vector<std::pair<int, ShaderSetLayout> > s, std::vector<ShaderPushConstantLayout> pc) : set_layouts(std::move(s)), push_constants(std::move(pc)) {}
};
struct ShaderPipelineLayoutPart
{
std::vector<VkPushConstantRange> push_constants;
std::vector<VkDescriptorSetLayout> set_layouts;
};
class Shader
{
public:
Shader(const std::vector<std::uint8_t>& bytecode, ShaderType type, ShaderLayout layout);
[[nodiscard]] inline const ShaderLayout& GetShaderLayout() const { return m_layout; }
[[nodiscard]] inline const std::vector<std::uint8_t>& GetByteCode() const noexcept { return m_bytecode; }
[[nodiscard]] inline const ShaderPipelineLayoutPart& GetPipelineLayout() const noexcept { return m_pipeline_layout_part; }
[[nodiscard]] inline VkShaderModule GetShaderModule() const noexcept { return m_module; }
[[nodiscard]] inline VkShaderStageFlagBits GetShaderStage() const noexcept { return m_stage; }
~Shader();
private:
void GeneratePipelineLayout(ShaderLayout layout);
private:
ShaderLayout m_layout;
ShaderPipelineLayoutPart m_pipeline_layout_part;
std::vector<std::uint8_t> m_bytecode;
std::vector<VkDescriptorSetLayout> m_set_layouts;
VkShaderStageFlagBits m_stage;
VkShaderModule m_module = VK_NULL_HANDLE;
};
}
#endif

58
runtime/Includes/Renderer/RenderCore.h git.filemode.normal_file
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#ifndef __MLX_RENDER_CORE__
#define __MLX_RENDER_CORE__
constexpr const int MAX_FRAMES_IN_FLIGHT = 2;
#include <Renderer/Memory.h>
#include <Renderer/Descriptor.h>
namespace mlx
{
#if defined(DEBUG) && defined(VK_EXT_debug_utils)
#define MLX_HAS_DEBUG_UTILS_FUNCTIONS
#endif
class RenderCore
{
public:
RenderCore();
[[nodiscard]] MLX_FORCEINLINE VkInstance GetInstance() const noexcept { return m_instance; }
[[nodiscard]] MLX_FORCEINLINE VkInstance& GetInstanceRef() noexcept { return m_instance; }
[[nodiscard]] MLX_FORCEINLINE VkDevice GetDevice() const noexcept { return m_device; }
[[nodiscard]] MLX_FORCEINLINE VkPhysicalDevice GetPhysicalDevice() const noexcept { return m_physical_device; }
[[nodiscard]] MLX_FORCEINLINE GPUAllocator& GetAllocator() noexcept { return m_allocator; }
[[nodiscard]] inline DescriptorPoolManager& GetDescriptorPoolManager() noexcept { return m_descriptor_pool_manager; }
inline void WaitDeviceIdle() const noexcept { vkDeviceWaitIdle(m_device); }
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static RenderCore& Get() noexcept { return *s_instance; }
#define MLX_VULKAN_GLOBAL_FUNCTION(fn) PFN_##fn fn = nullptr;
#define MLX_VULKAN_INSTANCE_FUNCTION(fn) PFN_##fn fn = nullptr;
#define MLX_VULKAN_DEVICE_FUNCTION(fn) PFN_##fn fn = nullptr;
#include <Renderer/Vulkan/VulkanDefs.h>
#undef MLX_VULKAN_GLOBAL_FUNCTION
#undef MLX_VULKAN_INSTANCE_FUNCTION
#undef MLX_VULKAN_DEVICE_FUNCTION
~RenderCore();
private:
void LoadKVFGlobalVulkanFunctionPointers() const noexcept;
void LoadKVFInstanceVulkanFunctionPointers() const noexcept;
void LoadKVFDeviceVulkanFunctionPointers() const noexcept;
private:
static RenderCore* s_instance;
DescriptorPoolManager m_descriptor_pool_manager;
GPUAllocator m_allocator;
VkInstance m_instance = VK_NULL_HANDLE;
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
};
}
#endif

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#ifndef __MLX_2D_PASS__
#define __MLX_2D_PASS__
#include <Renderer/RenderCore.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Graphics.h>
namespace mlx
{
class Render2DPass
{
public:
Render2DPass() = default;
void Init();
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
void Destroy();
~Render2DPass() = default;
private:
GraphicPipeline m_pipeline;
std::shared_ptr<DescriptorSet> p_viewer_data_set;
std::shared_ptr<UniformBuffer> p_viewer_data_buffer;
std::shared_ptr<DescriptorSet> p_texture_set;
std::shared_ptr<Shader> p_vertex_shader;
std::shared_ptr<Shader> p_fragment_shader;
};
}
#endif

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#ifndef __MLX_FINAL_PASS__
#define __MLX_FINAL_PASS__
#include <Renderer/RenderCore.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Graphics.h>
namespace mlx
{
class FinalPass
{
public:
FinalPass() = default;
void Init();
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target, NonOwningPtr<class Texture> final_target);
void Destroy();
~FinalPass() = default;
private:
GraphicPipeline m_pipeline;
std::shared_ptr<DescriptorSet> p_set;
std::shared_ptr<Shader> p_vertex_shader;
std::shared_ptr<Shader> p_fragment_shader;
};
}
#endif

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@@ -0,0 +1,29 @@
#ifndef __MLX_PASSES__
#define __MLX_PASSES__
#include <Renderer/Image.h>
#include <Renderer/RenderPasses/FinalPass.h>
#include <Renderer/RenderPasses/2DPass.h>
namespace mlx
{
class RenderPasses
{
public:
RenderPasses() = default;
void Init(NonOwningPtr<class Texture> render_target);
void Pass(class Scene& scene, class Renderer& renderer, const Vec4f& clear_color);
void Destroy();
~RenderPasses() = default;
private:
Render2DPass m_2Dpass;
FinalPass m_final;
Texture m_main_render_texture;
NonOwningPtr<class Texture> p_render_target;
};
}
#endif

53
runtime/Includes/Renderer/Renderer.h git.filemode.normal_file
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#ifndef __MLX_RENDERER__
#define __MLX_RENDERER__
#include <Platform/Window.h>
#include <Utils/NonOwningPtr.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Image.h>
#include <Core/EventBus.h>
#include <Renderer/Swapchain.h>
namespace mlx
{
class Renderer
{
public:
Renderer() = default;
void Init(NonOwningPtr<Window> window);
void Init(NonOwningPtr<Texture> render_target);
void BeginFrame();
void EndFrame();
[[nodiscard]] inline VkSemaphore GetImageAvailableSemaphore(int index) const noexcept { return m_image_available_semaphores[index]; }
[[nodiscard]] inline VkSemaphore GetRenderFinishedSemaphore(int index) const noexcept { return m_render_finished_semaphores[index]; }
[[nodiscard]] inline VkCommandBuffer GetCommandBuffer(int index) const noexcept { return m_cmd_buffers[index]; }
[[nodiscard]] inline VkCommandBuffer GetActiveCommandBuffer() const noexcept { return m_cmd_buffers[m_current_frame_index]; }
[[nodiscard]] inline std::size_t& GetDrawCallsCounterRef() noexcept { return m_drawcalls; }
[[nodiscard]] inline std::size_t& GetPolygonDrawnCounterRef() noexcept { return m_polygons_drawn; }
[[nodiscard]] inline std::size_t GetCurrentFrameIndex() const noexcept { return m_current_frame_index; }
[[nodiscard]] inline NonOwningPtr<Window> GetWindow() const noexcept { return p_window; }
[[nodiscard]] inline NonOwningPtr<Texture> GetRenderTarget() const noexcept { return p_render_target; }
[[nodiscard]] inline const Swapchain& GetSwapchain() const noexcept { return m_swapchain; }
void Destroy() noexcept;
~Renderer() = default;
private:
Swapchain m_swapchain;
std::vector<VkSemaphore> m_render_finished_semaphores;
std::array<VkSemaphore, MAX_FRAMES_IN_FLIGHT> m_image_available_semaphores;
std::array<VkCommandBuffer, MAX_FRAMES_IN_FLIGHT> m_cmd_buffers;
std::array<VkFence, MAX_FRAMES_IN_FLIGHT> m_cmd_fences;
NonOwningPtr<Window> p_window;
NonOwningPtr<Texture> p_render_target;
std::uint32_t m_current_frame_index = 0;
std::size_t m_polygons_drawn = 0;
std::size_t m_drawcalls = 0;
};
}
#endif

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