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2.0 devFixing putpixel and put image overlapping incorrectly after a mlx_clear_window() call (#96)
Fixed m_draw_layer incrementation when TexturePut is called
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@@ -47,6 +47,7 @@ namespace mlx
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int m_id;
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bool m_has_window;
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bool m_pixelput_called = false;
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};
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}
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@@ -9,7 +9,7 @@ namespace mlx
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p_scene->ResetSprites();
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m_put_pixel_manager.ResetRenderData();
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m_draw_layer = 0;
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PixelPut(0, 0, 0x00000000); // bozoman solution FIXME WTF
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m_pixelput_called = false;
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}
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void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
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@@ -18,6 +18,7 @@ namespace mlx
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NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_draw_layer, color);
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if(texture)
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{
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m_pixelput_called = true;
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
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}
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@@ -38,12 +39,20 @@ namespace mlx
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NonOwningPtr<Sprite> sprite = p_scene->GetSpriteFromTextureAndPosition(texture, Vec2f{ static_cast<float>(x), static_cast<float>(y) });
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if(!sprite)
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{
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
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m_draw_layer++;
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if(m_pixelput_called)
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{
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m_draw_layer++;
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m_pixelput_called = false;
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}
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}
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else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
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{
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p_scene->BringToFront(std::move(sprite));
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m_draw_layer++;
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}
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}
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void GraphicsSupport::TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept
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