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bozoman solution
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@@ -9,6 +9,7 @@ namespace mlx
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p_scene->ResetSprites();
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m_put_pixel_manager.ResetRenderData();
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m_draw_layer = 0;
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PixelPut(0, 0, 0x00000000); // bozoman solution FIXME
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}
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void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
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