mirror of
https://github.com/seekrs/MacroLibX.git
synced 2026-01-11 14:43:34 +00:00
fixing put pixel, adding scene change checker
This commit is contained in:
@@ -19,7 +19,6 @@ namespace mlx
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enum class Event
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{
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DescriptorPoolResetEventCode = 55,
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ResizeEventCode = 56,
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FrameBeginEventCode = 57,
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FatalErrorEventCode = 168,
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@@ -44,6 +44,8 @@ namespace mlx
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std::shared_ptr<Window> p_window;
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std::unique_ptr<Scene> p_scene;
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std::uint64_t m_draw_layer = 0;
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int m_id;
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bool m_has_window;
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@@ -9,6 +9,7 @@ namespace mlx
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p_scene->ResetSprites();
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m_put_pixel_manager.ResetRenderData();
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m_insert_new_pixel_put_texture = true;
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m_draw_layer = 0;
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}
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void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
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@@ -19,6 +20,7 @@ namespace mlx
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{
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
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m_draw_layer++;
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}
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m_insert_new_pixel_put_texture = false;
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}
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@@ -42,8 +44,12 @@ namespace mlx
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new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
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m_insert_new_pixel_put_texture = true;
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}
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else
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else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
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{
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p_scene->BringToFront(std::move(sprite));
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m_insert_new_pixel_put_texture = true;
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}
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m_draw_layer++;
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}
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void GraphicsSupport::LoadFont(const std::filesystem::path& filepath, float scale)
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@@ -48,6 +48,21 @@ namespace mlx
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private:
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std::vector<SubMesh> m_sub_meshes;
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};
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class MeshRegistry
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{
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public:
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MeshRegistry() = default;
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inline void RegisterMesh(std::shared_ptr<Mesh> mesh);
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inline void UnregisterMesh(std::shared_ptr<Mesh> mesh);
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inline bool IsMeshKnown(std::shared_ptr<Mesh> mesh);
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~MeshRegistry() = default;
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private:
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std::unordered_set<std::shared_ptr<Mesh>> m_mesh_registry;
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};
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}
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#endif
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@@ -7,32 +7,25 @@
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namespace mlx
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{
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struct SceneDescriptor
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{
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NonOwningPtr<Renderer> renderer;
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// More description may come in future
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};
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class Scene
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{
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public:
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Scene(SceneDescriptor desc);
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Scene() = default;
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Sprite& CreateSprite(NonOwningPtr<class Texture> texture) noexcept;
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NonOwningPtr<Sprite> GetSpriteFromTextureAndPosition(NonOwningPtr<Texture> texture, const Vec2f& position) const;
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void BringToFront(NonOwningPtr<Sprite> sprite);
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void TryEraseSpriteFromTexture(NonOwningPtr<Texture> texture);
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bool IsTextureAtGivenDrawLayer(NonOwningPtr<Texture> texture, std::uint64_t draw_layer) const;
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inline void ResetSprites() { m_sprites.clear(); }
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[[nodiscard]] MLX_FORCEINLINE const std::vector<std::shared_ptr<Sprite>>& GetSprites() const noexcept { return m_sprites; }
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[[nodiscard]] MLX_FORCEINLINE const SceneDescriptor& GetDescription() const noexcept { return m_descriptor; }
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[[nodiscard]] MLX_FORCEINLINE ViewerData& GetViewerData() noexcept { return m_viewer_data; }
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~Scene() = default;
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private:
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SceneDescriptor m_descriptor;
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std::vector<std::shared_ptr<Sprite>> m_sprites;
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ViewerData m_viewer_data;
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};
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@@ -14,7 +14,7 @@ namespace mlx
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friend class Render2DPass;
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public:
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Sprite(class Renderer& renderer, NonOwningPtr<Texture> texture);
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Sprite(NonOwningPtr<Texture> texture);
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inline void SetColor(Vec4f color) noexcept { m_color = color; }
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inline void SetPosition(Vec2f position) noexcept { m_position = position; }
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@@ -24,25 +24,27 @@ namespace mlx
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[[nodiscard]] MLX_FORCEINLINE std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
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[[nodiscard]] MLX_FORCEINLINE NonOwningPtr<Texture> GetTexture() const { return p_texture; }
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~Sprite() = default;
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inline ~Sprite() { if(p_set) p_set->ReturnDescriptorSetToPool(); }
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private:
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[[nodiscard]] inline bool IsSetInit() const noexcept { return m_set.IsInit(); }
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[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return m_set.GetSet(frame_index); }
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[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
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[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set ? p_set->GetSet(frame_index) : VK_NULL_HANDLE; }
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inline void UpdateDescriptorSet(const DescriptorSet& set)
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inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
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{
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m_set = set.Duplicate();
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
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}
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inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
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{
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m_set.SetImage(frame_index, 0, *p_texture);
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m_set.Update(frame_index, cmd);
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if(!p_set)
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return;
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p_set->SetImage(frame_index, 0, *p_texture);
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p_set->Update(frame_index, cmd);
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}
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private:
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DescriptorSet m_set;
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std::shared_ptr<DescriptorSet> p_set;
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NonOwningPtr<Texture> p_texture;
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std::shared_ptr<Mesh> p_mesh;
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Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
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@@ -13,7 +13,6 @@ namespace mlx
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NonOwningPtr<class GPUBuffer> uniform_buffer_ptr;
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NonOwningPtr<class Image> image_ptr;
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VkDescriptorType type;
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ShaderType shader_type;
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std::uint32_t binding;
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};
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@@ -25,17 +24,18 @@ namespace mlx
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void Init() noexcept;
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void Destroy() noexcept;
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VkDescriptorSet AllocateDescriptorSet(std::uint32_t frame_index, VkDescriptorSetLayout layout);
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std::shared_ptr<class DescriptorSet> RequestDescriptorSet(const ShaderSetLayout& layout, ShaderType shader_type);
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void ReturnDescriptorSet(std::shared_ptr<class DescriptorSet> set);
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void ResetPoolFromFrameIndex(std::size_t frame_index);
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[[nodiscard]] inline VkDescriptorPool Get(std::uint32_t index) const noexcept { return m_pools[index]; }
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[[nodiscard]] inline VkDescriptorPool Get() const noexcept { return m_pool; }
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[[nodiscard]] MLX_FORCEINLINE std::size_t GetNumberOfSetsAllocated() const noexcept { return m_allocation_count; }
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~DescriptorPool() = default;
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private:
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std::array<VkDescriptorPool, MAX_FRAMES_IN_FLIGHT> m_pools;
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std::vector<std::shared_ptr<class DescriptorSet>> m_free_sets;
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std::vector<std::shared_ptr<class DescriptorSet>> m_used_sets;
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VkDescriptorPool m_pool;
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std::size_t m_allocation_count = 0;
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};
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@@ -44,42 +44,45 @@ namespace mlx
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public:
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DescriptorPoolManager() = default;
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void ResetPoolsFromFrameIndex(std::size_t frame_index);
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DescriptorPool& GetAvailablePool();
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void Destroy();
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~DescriptorPoolManager() = default;
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private:
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std::list<DescriptorPool> m_pools;
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std::vector<DescriptorPool> m_pools;
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};
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class DescriptorSet
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class DescriptorSet : public std::enable_shared_from_this<DescriptorSet>
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{
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public:
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DescriptorSet() { m_set.fill(VK_NULL_HANDLE); }
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DescriptorSet(DescriptorPoolManager& pools_manager, const ShaderSetLayout& layout, VkDescriptorSetLayout vklayout, ShaderType shader_type);
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friend DescriptorPool;
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public:
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void SetImage(std::size_t i, std::uint32_t binding, class Image& image);
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void SetStorageBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
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void SetUniformBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
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void Update(std::size_t i, VkCommandBuffer cmd = VK_NULL_HANDLE) noexcept;
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void Reallocate(std::size_t frame_index) noexcept;
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[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t i) const noexcept { return m_set[i]; }
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[[nodiscard]] inline DescriptorSet Duplicate() const { return DescriptorSet{ *p_pools_manager, m_set_layout, m_descriptors }; }
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[[nodiscard]] inline bool IsInit() const noexcept { return m_set[0] != VK_NULL_HANDLE; }
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void ReturnDescriptorSetToPool();
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[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t i) const noexcept { return m_sets[i]; }
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[[nodiscard]] MLX_FORCEINLINE bool IsInit() const noexcept { return m_sets[0] != VK_NULL_HANDLE; }
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[[nodiscard]] MLX_FORCEINLINE VkDescriptorSetLayout GetVulkanLayout() const noexcept { return m_set_layout; }
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[[nodiscard]] MLX_FORCEINLINE const ShaderSetLayout& GetShaderLayout() const { return m_shader_layout; }
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[[nodiscard]] MLX_FORCEINLINE ShaderType GetShaderType() const noexcept { return m_shader_type; }
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~DescriptorSet() = default;
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private:
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DescriptorSet(DescriptorPoolManager& pools_manager, VkDescriptorSetLayout layout, const std::vector<Descriptor>& descriptors);
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DescriptorSet(DescriptorPool& pool, VkDescriptorSetLayout vulkan_layout, const ShaderSetLayout& layout, std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> vulkan_sets, ShaderType shader_type);
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private:
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ShaderSetLayout m_shader_layout;
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std::vector<Descriptor> m_descriptors;
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std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_set;
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std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_sets;
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VkDescriptorSetLayout m_set_layout;
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NonOwningPtr<DescriptorPoolManager> p_pools_manager;
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ShaderType m_shader_type;
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DescriptorPool& m_pool;
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};
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}
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@@ -17,11 +17,16 @@ namespace mlx
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enum class ImageType
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{
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Color = 0,
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Depth,
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EndEnum
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};
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constexpr std::size_t ImageTypeCount = static_cast<std::size_t>(ImageType::EndEnum);
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enum class ShaderType
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{
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Vertex,
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Fragment
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};
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}
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#endif
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@@ -77,6 +77,7 @@ namespace mlx
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}
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void Init(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format, bool is_multisampled, [[maybe_unused]] std::string_view debug_name);
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void Destroy() noexcept override;
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void SetPixel(int x, int y, std::uint32_t color) noexcept;
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int GetPixel(int x, int y) noexcept;
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@@ -1,13 +1,17 @@
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#ifndef __MLX_SHADER__
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#define __MLX_SHADER__
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#include <Renderer/Enums.h>
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namespace mlx
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{
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struct ShaderSetLayout
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{
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std::vector<std::pair<int, VkDescriptorType> > binds;
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std::vector<std::pair<int, VkDescriptorType>> binds;
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ShaderSetLayout(std::vector<std::pair<int, VkDescriptorType> > b) : binds(std::move(b)) {}
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inline bool operator==(const ShaderSetLayout& rhs) const { return binds == rhs.binds; }
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};
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struct ShaderPushConstantLayout
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@@ -20,19 +24,12 @@ namespace mlx
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struct ShaderLayout
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{
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std::vector<std::pair<int, ShaderSetLayout> > set_layouts;
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std::vector<std::pair<int, ShaderSetLayout>> set_layouts;
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std::vector<ShaderPushConstantLayout> push_constants;
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ShaderLayout(std::vector<std::pair<int, ShaderSetLayout> > s, std::vector<ShaderPushConstantLayout> pc) : set_layouts(std::move(s)), push_constants(std::move(pc)) {}
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};
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enum class ShaderType
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{
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Vertex,
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Fragment,
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Compute
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};
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struct ShaderPipelineLayoutPart
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{
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std::vector<VkPushConstantRange> push_constants;
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@@ -1,12 +1,13 @@
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#ifndef __MLX_RENDER_CORE__
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#define __MLX_RENDER_CORE__
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constexpr const int MAX_FRAMES_IN_FLIGHT = 3;
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#include <Renderer/Memory.h>
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#include <Renderer/Descriptor.h>
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namespace mlx
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{
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constexpr const int MAX_FRAMES_IN_FLIGHT = 3;
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#if defined(DEBUG) && defined(VK_EXT_debug_utils)
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#define MLX_HAS_DEBUG_UTILS_FUNCTIONS
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#endif
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@@ -21,6 +22,7 @@ namespace mlx
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[[nodiscard]] MLX_FORCEINLINE VkDevice GetDevice() const noexcept { return m_device; }
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[[nodiscard]] MLX_FORCEINLINE VkPhysicalDevice GetPhysicalDevice() const noexcept { return m_physical_device; }
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[[nodiscard]] MLX_FORCEINLINE GPUAllocator& GetAllocator() noexcept { return m_allocator; }
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[[nodiscard]] inline DescriptorPoolManager& GetDescriptorPoolManager() noexcept { return m_descriptor_pool_manager; }
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inline void WaitDeviceIdle() const noexcept { vkDeviceWaitIdle(m_device); }
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@@ -45,6 +47,7 @@ namespace mlx
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private:
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static RenderCore* s_instance;
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DescriptorPoolManager m_descriptor_pool_manager;
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GPUAllocator m_allocator;
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VkInstance m_instance = VK_NULL_HANDLE;
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VkDevice m_device = VK_NULL_HANDLE;
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@@ -1,7 +1,7 @@
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#ifndef __MLX_2D_PASS__
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#define __MLX_2D_PASS__
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#include <Renderer/Descriptor.h>
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#include <Renderer/RenderCore.h>
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#include <Renderer/Pipelines/Shader.h>
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#include <Renderer/Pipelines/Graphics.h>
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@@ -1,7 +1,7 @@
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#ifndef __MLX_FINAL_PASS__
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#define __MLX_FINAL_PASS__
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#include <Renderer/Descriptor.h>
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#include <Renderer/RenderCore.h>
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#include <Renderer/Pipelines/Shader.h>
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#include <Renderer/Pipelines/Graphics.h>
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@@ -5,7 +5,6 @@
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#include <Utils/NonOwningPtr.h>
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#include <Renderer/RenderCore.h>
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#include <Renderer/Image.h>
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#include <Renderer/Descriptor.h>
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#include <Core/EventBus.h>
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namespace mlx
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@@ -32,7 +31,6 @@ namespace mlx
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[[nodiscard]] inline std::size_t GetSwapchainImageIndex() const noexcept { return m_swapchain_image_index; }
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[[nodiscard]] inline std::size_t GetCurrentFrameIndex() const noexcept { return m_current_frame_index; }
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[[nodiscard]] inline NonOwningPtr<Window> GetWindow() const noexcept { return p_window; }
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[[nodiscard]] inline DescriptorPoolManager& GetDescriptorPoolManager() noexcept { return m_descriptor_pool_manager; }
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MLX_FORCEINLINE constexpr void RequireFramebufferResize() noexcept { m_framebuffers_resize = true; }
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@@ -45,7 +43,6 @@ namespace mlx
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void DestroySwapchain();
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private:
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DescriptorPoolManager m_descriptor_pool_manager;
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std::array<VkSemaphore, MAX_FRAMES_IN_FLIGHT> m_image_available_semaphores;
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std::array<VkSemaphore, MAX_FRAMES_IN_FLIGHT> m_render_finished_semaphores;
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std::array<VkCommandBuffer, MAX_FRAMES_IN_FLIGHT> m_cmd_buffers;
|
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33
runtime/Includes/Utils/CallOnExit.h
git.filemode.normal_file
33
runtime/Includes/Utils/CallOnExit.h
git.filemode.normal_file
@@ -0,0 +1,33 @@
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#ifndef __MLX_CALL_ON_EXIT__
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#define __MLX_CALL_ON_EXIT__
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namespace mlx
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{
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template <typename F>
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||||
class CallOnExit
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||||
{
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||||
public:
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CallOnExit() = default;
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CallOnExit(F&& functor);
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CallOnExit(const CallOnExit&) = delete;
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CallOnExit(CallOnExit&&) = delete;
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void CallAndReset();
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||||
void Reset();
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||||
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||||
CallOnExit& operator=(const CallOnExit&) = delete;
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CallOnExit& operator=(CallOnExit&&) = default;
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~CallOnExit();
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||||
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||||
private:
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||||
std::optional<F> m_functor;
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||||
};
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||||
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||||
template<typename F>
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||||
CallOnExit(F) -> CallOnExit<F>;
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||||
}
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||||
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||||
#include <Utils/CallOnExit.inl>
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||||
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#endif
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29
runtime/Includes/Utils/CallOnExit.inl
git.filemode.normal_file
29
runtime/Includes/Utils/CallOnExit.inl
git.filemode.normal_file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
#include <Utils/CallOnExit.h>
|
||||
|
||||
namespace mlx
|
||||
{
|
||||
template<typename F>
|
||||
CallOnExit<F>::CallOnExit(F&& functor) : m_functor(std::move(functor)) {}
|
||||
|
||||
template<typename F>
|
||||
CallOnExit<F>::~CallOnExit()
|
||||
{
|
||||
if(m_functor.has_value())
|
||||
(*m_functor)();
|
||||
}
|
||||
|
||||
template<typename F>
|
||||
void CallOnExit<F>::CallAndReset()
|
||||
{
|
||||
if(m_functor.has_value())
|
||||
(*m_functor)();
|
||||
m_functor.reset();
|
||||
}
|
||||
|
||||
template<typename F>
|
||||
void CallOnExit<F>::Reset()
|
||||
{
|
||||
m_functor.reset();
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@ namespace mlx
|
||||
{
|
||||
Application::Application() : p_mem_manager(std::make_unique<MemManager>()), p_sdl_manager(std::make_unique<SDLManager>()), m_fps(), m_in()
|
||||
{
|
||||
EventBus::RegisterListener({[](const EventBase& event)
|
||||
EventBus::RegisterListener({ [](const EventBase& event)
|
||||
{
|
||||
if(event.What() == Event::FatalErrorEventCode)
|
||||
std::abort();
|
||||
@@ -53,7 +53,7 @@ namespace mlx
|
||||
MLX_PROFILE_FUNCTION();
|
||||
Texture* texture;
|
||||
try { texture = new Texture({}, w, h, VK_FORMAT_R8G8B8A8_SRGB, false, "mlx_user_image"); }
|
||||
catch(...) { return NULL; }
|
||||
catch(...) { return nullptr; }
|
||||
m_image_registry.RegisterTexture(texture);
|
||||
return texture;
|
||||
}
|
||||
@@ -63,7 +63,7 @@ namespace mlx
|
||||
MLX_PROFILE_FUNCTION();
|
||||
Texture* texture = StbTextureLoad(file, w, h);
|
||||
if(texture == nullptr)
|
||||
return NULL; // NULL for C compatibility
|
||||
return nullptr;
|
||||
m_image_registry.RegisterTexture(texture);
|
||||
return texture;
|
||||
}
|
||||
|
||||
@@ -13,10 +13,7 @@ namespace mlx
|
||||
// TODO : re-enable render targets
|
||||
m_renderer.Init(nullptr);
|
||||
m_scene_renderer.Init(m_renderer);
|
||||
|
||||
SceneDescriptor descriptor{};
|
||||
descriptor.renderer = &m_renderer;
|
||||
p_scene = std::make_unique<Scene>(std::move(descriptor));
|
||||
p_scene = std::make_unique<Scene>();
|
||||
}
|
||||
|
||||
GraphicsSupport::GraphicsSupport(std::size_t w, std::size_t h, std::string title, int id) :
|
||||
@@ -28,10 +25,7 @@ namespace mlx
|
||||
MLX_PROFILE_FUNCTION();
|
||||
m_renderer.Init(p_window.get());
|
||||
m_scene_renderer.Init(m_renderer);
|
||||
|
||||
SceneDescriptor descriptor{};
|
||||
descriptor.renderer = &m_renderer;
|
||||
p_scene = std::make_unique<Scene>(std::move(descriptor));
|
||||
p_scene = std::make_unique<Scene>();
|
||||
}
|
||||
|
||||
void GraphicsSupport::Render() noexcept
|
||||
@@ -39,6 +33,7 @@ namespace mlx
|
||||
MLX_PROFILE_FUNCTION();
|
||||
if(m_renderer.BeginFrame())
|
||||
{
|
||||
m_draw_layer = 0;
|
||||
m_scene_renderer.Render(*p_scene, m_renderer);
|
||||
m_renderer.EndFrame();
|
||||
}
|
||||
@@ -47,7 +42,7 @@ namespace mlx
|
||||
// dump memory to file every two seconds
|
||||
using namespace std::chrono_literals;
|
||||
static std::int64_t timer = static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count());
|
||||
if(std::chrono::duration<std::uint64_t>{static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count()) - timer} >= 1s)
|
||||
if(std::chrono::duration<std::uint64_t>{ static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count()) - timer } >= 1s)
|
||||
{
|
||||
RenderCore::Get().GetAllocator().DumpMemoryToJson();
|
||||
timer = static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now().time_since_epoch()).count());
|
||||
|
||||
@@ -19,9 +19,13 @@ namespace mlx
|
||||
#endif
|
||||
texture.Clear(VK_NULL_HANDLE, Vec4f{ 0.0f });
|
||||
}
|
||||
if(!m_textures.empty())
|
||||
{
|
||||
m_textures.back().SetPixel(x, y, color);
|
||||
return (insert_new_texture ? &m_textures.back() : nullptr);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void PutPixelManager::ResetRenderData()
|
||||
{
|
||||
|
||||
@@ -5,17 +5,10 @@
|
||||
|
||||
namespace mlx
|
||||
{
|
||||
Scene::Scene(SceneDescriptor desc)
|
||||
: m_descriptor(std::move(desc))
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
Verify((bool)m_descriptor.renderer, "invalid renderer");
|
||||
}
|
||||
|
||||
Sprite& Scene::CreateSprite(NonOwningPtr<Texture> texture) noexcept
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
std::shared_ptr<Sprite> sprite = std::make_shared<Sprite>(*m_descriptor.renderer, texture);
|
||||
std::shared_ptr<Sprite> sprite = std::make_shared<Sprite>(texture);
|
||||
m_sprites.push_back(sprite);
|
||||
return *sprite;
|
||||
}
|
||||
@@ -52,7 +45,15 @@ namespace mlx
|
||||
{
|
||||
return sprite->GetTexture() == texture;
|
||||
});
|
||||
if(it != m_sprites.end())
|
||||
m_sprites.erase(it);
|
||||
} while(it != m_sprites.end());
|
||||
}
|
||||
|
||||
bool Scene::IsTextureAtGivenDrawLayer(NonOwningPtr<Texture> texture, std::uint64_t draw_layer) const
|
||||
{
|
||||
if(draw_layer >= m_sprites.size())
|
||||
return false;
|
||||
return m_sprites[draw_layer]->GetTexture() == texture;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,18 +37,11 @@ namespace mlx
|
||||
return mesh;
|
||||
}
|
||||
|
||||
Sprite::Sprite(Renderer& renderer, NonOwningPtr<Texture> texture)
|
||||
Sprite::Sprite(NonOwningPtr<Texture> texture)
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
Verify((bool)texture, "Sprite: invalid texture (internal mlx issue, please report to devs)");
|
||||
p_mesh = CreateQuad(0, 0, texture->GetWidth(), texture->GetHeight());
|
||||
p_texture = texture;
|
||||
|
||||
func::function<void(const EventBase&)> functor = [this, &renderer](const EventBase& event)
|
||||
{
|
||||
if(event.What() == Event::DescriptorPoolResetEventCode)
|
||||
m_set.Reallocate(renderer.GetCurrentFrameIndex());
|
||||
};
|
||||
EventBus::RegisterListener({ functor, "__MlxSprite" + std::to_string(reinterpret_cast<std::uintptr_t>(this)) });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@ namespace mlx
|
||||
|
||||
void DescriptorPool::Init() noexcept
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
VkDescriptorPoolSize pool_sizes[] = {
|
||||
{ VK_DESCRIPTOR_TYPE_SAMPLER, MAX_SETS_PER_POOL },
|
||||
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MAX_SETS_PER_POOL },
|
||||
@@ -38,99 +39,143 @@ namespace mlx
|
||||
{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, MAX_SETS_PER_POOL }
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo{};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.poolSizeCount = sizeof(pool_sizes) / sizeof(pool_sizes[0]);
|
||||
poolInfo.pPoolSizes = pool_sizes;
|
||||
poolInfo.maxSets = MAX_SETS_PER_POOL;
|
||||
poolInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
|
||||
kvfCheckVk(RenderCore::Get().vkCreateDescriptorPool(RenderCore::Get().GetDevice(), &poolInfo, nullptr, &m_pools[i]));
|
||||
VkDescriptorPoolCreateInfo pool_info{};
|
||||
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
pool_info.poolSizeCount = sizeof(pool_sizes) / sizeof(pool_sizes[0]);
|
||||
pool_info.pPoolSizes = pool_sizes;
|
||||
pool_info.maxSets = MAX_SETS_PER_POOL;
|
||||
pool_info.flags = 0;
|
||||
kvfCheckVk(RenderCore::Get().vkCreateDescriptorPool(RenderCore::Get().GetDevice(), &pool_info, nullptr, &m_pool));
|
||||
m_allocation_count = 0;
|
||||
}
|
||||
|
||||
void DescriptorPool::Destroy() noexcept
|
||||
{
|
||||
for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
|
||||
{
|
||||
if(m_pools[i] == VK_NULL_HANDLE)
|
||||
continue;
|
||||
RenderCore::Get().vkDestroyDescriptorPool(RenderCore::Get().GetDevice(), m_pools[i], nullptr);
|
||||
m_pools[i] = VK_NULL_HANDLE;
|
||||
}
|
||||
MLX_PROFILE_FUNCTION();
|
||||
if(m_pool == VK_NULL_HANDLE)
|
||||
return;
|
||||
for(auto& set : m_free_sets)
|
||||
kvfDestroyDescriptorSetLayout(RenderCore::Get().GetDevice(), set->m_set_layout);
|
||||
for(auto& set : m_used_sets)
|
||||
kvfDestroyDescriptorSetLayout(RenderCore::Get().GetDevice(), set->m_set_layout);
|
||||
RenderCore::Get().vkDestroyDescriptorPool(RenderCore::Get().GetDevice(), m_pool, nullptr);
|
||||
m_pool = VK_NULL_HANDLE;
|
||||
m_allocation_count = 0;
|
||||
m_free_sets.clear();
|
||||
m_used_sets.clear();
|
||||
}
|
||||
|
||||
VkDescriptorSet DescriptorPool::AllocateDescriptorSet(std::uint32_t frame_index, VkDescriptorSetLayout layout)
|
||||
std::shared_ptr<DescriptorSet> DescriptorPool::RequestDescriptorSet(const ShaderSetLayout& layout, ShaderType shader_type)
|
||||
{
|
||||
VkDescriptorSet set;
|
||||
VkDescriptorSetAllocateInfo alloc_info = {};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
alloc_info.descriptorPool = m_pools[frame_index];
|
||||
alloc_info.descriptorSetCount = 1;
|
||||
alloc_info.pSetLayouts = &layout;
|
||||
kvfCheckVk(RenderCore::Get().vkAllocateDescriptorSets(RenderCore::Get().GetDevice(), &alloc_info, &set));
|
||||
m_allocation_count++;
|
||||
MLX_PROFILE_FUNCTION();
|
||||
auto it = std::find_if(m_free_sets.begin(), m_free_sets.end(), [&](std::shared_ptr<DescriptorSet> set)
|
||||
{
|
||||
return shader_type == set->GetShaderType() && layout == set->GetShaderLayout();
|
||||
});
|
||||
if(it != m_free_sets.end())
|
||||
{
|
||||
std::shared_ptr<DescriptorSet> set = *it;
|
||||
m_free_sets.erase(it);
|
||||
m_used_sets.push_back(set);
|
||||
return set;
|
||||
}
|
||||
|
||||
void DescriptorPool::ResetPoolFromFrameIndex(std::size_t frame_index)
|
||||
std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> vulkan_sets;
|
||||
|
||||
VkShaderStageFlagBits vulkan_shader_stage;
|
||||
switch(shader_type)
|
||||
{
|
||||
Assert(frame_index < MAX_FRAMES_IN_FLIGHT, "invalid frame index");
|
||||
RenderCore::Get().vkResetDescriptorPool(RenderCore::Get().GetDevice(), m_pools[frame_index], 0);
|
||||
case ShaderType::Vertex: vulkan_shader_stage = VK_SHADER_STAGE_VERTEX_BIT; break;
|
||||
case ShaderType::Fragment: vulkan_shader_stage = VK_SHADER_STAGE_FRAGMENT_BIT; break;
|
||||
|
||||
default : FatalError("wtf"); break;
|
||||
}
|
||||
|
||||
void DescriptorPoolManager::ResetPoolsFromFrameIndex(std::size_t frame_index)
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings(layout.binds.size());
|
||||
for(std::size_t i = 0; i < layout.binds.size(); i++)
|
||||
{
|
||||
for(auto& pool : m_pools)
|
||||
pool.ResetPoolFromFrameIndex(frame_index);
|
||||
bindings[i].binding = layout.binds[i].first;
|
||||
bindings[i].descriptorCount = 1;
|
||||
bindings[i].descriptorType = layout.binds[i].second;
|
||||
bindings[i].pImmutableSamplers = nullptr;
|
||||
bindings[i].stageFlags = vulkan_shader_stage;
|
||||
}
|
||||
VkDescriptorSetLayout vulkan_layout = kvfCreateDescriptorSetLayout(RenderCore::Get().GetDevice(), bindings.data(), bindings.size());
|
||||
|
||||
for(int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
|
||||
{
|
||||
VkDescriptorSetAllocateInfo alloc_info = {};
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
alloc_info.descriptorPool = m_pool;
|
||||
alloc_info.descriptorSetCount = 1;
|
||||
alloc_info.pSetLayouts = &vulkan_layout;
|
||||
VkDescriptorSet vulkan_set;
|
||||
kvfCheckVk(RenderCore::Get().vkAllocateDescriptorSets(RenderCore::Get().GetDevice(), &alloc_info, &vulkan_set));
|
||||
m_allocation_count++;
|
||||
vulkan_sets[i] = vulkan_set;
|
||||
}
|
||||
|
||||
std::shared_ptr<DescriptorSet> set(new DescriptorSet(*this, vulkan_layout, layout, std::move(vulkan_sets), shader_type));
|
||||
m_used_sets.push_back(set);
|
||||
return set;
|
||||
}
|
||||
|
||||
void DescriptorPool::ReturnDescriptorSet(std::shared_ptr<class DescriptorSet> set)
|
||||
{
|
||||
auto it = std::find_if(m_used_sets.begin(), m_used_sets.end(), [&](std::shared_ptr<DescriptorSet> rhs_set)
|
||||
{
|
||||
return set == rhs_set;
|
||||
});
|
||||
if(it == m_used_sets.end())
|
||||
{
|
||||
Error("Vulkan : cannot return descriptor set to pool, invalid pool");
|
||||
return;
|
||||
}
|
||||
m_used_sets.erase(it);
|
||||
m_free_sets.push_back(set);
|
||||
}
|
||||
|
||||
DescriptorPool& DescriptorPoolManager::GetAvailablePool()
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
for(auto& pool : m_pools)
|
||||
{
|
||||
if(pool.GetNumberOfSetsAllocated() < MAX_SETS_PER_POOL)
|
||||
return pool;
|
||||
}
|
||||
m_pools.emplace_front().Init();
|
||||
return m_pools.front();
|
||||
m_pools.emplace_back().Init();
|
||||
return m_pools.back();
|
||||
}
|
||||
|
||||
void DescriptorPoolManager::Destroy()
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
#pragma omp parallel for
|
||||
for(auto& pool : m_pools)
|
||||
pool.Destroy();
|
||||
m_pools.clear();
|
||||
}
|
||||
|
||||
DescriptorSet::DescriptorSet(DescriptorPoolManager& pools_manager, const ShaderSetLayout& layout, VkDescriptorSetLayout vklayout, ShaderType shader_type)
|
||||
: m_set_layout(vklayout), p_pools_manager(&pools_manager)
|
||||
DescriptorSet::DescriptorSet(DescriptorPool& pool, VkDescriptorSetLayout vulkan_layout, const ShaderSetLayout& layout, std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> vulkan_sets, ShaderType shader_type) :
|
||||
m_shader_layout(layout),
|
||||
m_sets(std::move(vulkan_sets)),
|
||||
m_set_layout(vulkan_layout),
|
||||
m_shader_type(shader_type),
|
||||
m_pool(pool)
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
for(auto& [binding, type] : layout.binds)
|
||||
{
|
||||
m_descriptors.emplace_back();
|
||||
m_descriptors.back().type = type;
|
||||
m_descriptors.back().shader_type = shader_type;
|
||||
m_descriptors.back().binding = binding;
|
||||
}
|
||||
for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
|
||||
m_set[i] = p_pools_manager->GetAvailablePool().AllocateDescriptorSet(i, vklayout);
|
||||
}
|
||||
|
||||
DescriptorSet::DescriptorSet(DescriptorPoolManager& pools_manager, VkDescriptorSetLayout layout, const std::vector<Descriptor>& descriptors)
|
||||
: m_descriptors(descriptors), m_set_layout(layout), p_pools_manager(&pools_manager)
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
|
||||
m_set[i] = p_pools_manager->GetAvailablePool().AllocateDescriptorSet(i, layout);
|
||||
}
|
||||
|
||||
void DescriptorSet::SetImage(std::size_t i, std::uint32_t binding, class Image& image)
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
Verify(m_set[i] != VK_NULL_HANDLE, "invalid descriptor");
|
||||
Verify(m_sets[i] != VK_NULL_HANDLE, "invalid descriptor");
|
||||
auto it = std::find_if(m_descriptors.begin(), m_descriptors.end(), [=](Descriptor descriptor)
|
||||
{
|
||||
return binding == descriptor.binding;
|
||||
@@ -151,7 +196,7 @@ namespace mlx
|
||||
void DescriptorSet::SetStorageBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer)
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
Verify(m_set[i] != VK_NULL_HANDLE, "invalid descriptor");
|
||||
Verify(m_sets[i] != VK_NULL_HANDLE, "invalid descriptor");
|
||||
auto it = std::find_if(m_descriptors.begin(), m_descriptors.end(), [=](Descriptor descriptor)
|
||||
{
|
||||
return binding == descriptor.binding;
|
||||
@@ -172,7 +217,7 @@ namespace mlx
|
||||
void DescriptorSet::SetUniformBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer)
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
Verify(m_set[i] != VK_NULL_HANDLE, "invalid descriptor");
|
||||
Verify(m_sets[i] != VK_NULL_HANDLE, "invalid descriptor");
|
||||
auto it = std::find_if(m_descriptors.begin(), m_descriptors.end(), [=](Descriptor descriptor)
|
||||
{
|
||||
return binding == descriptor.binding;
|
||||
@@ -193,7 +238,7 @@ namespace mlx
|
||||
void DescriptorSet::Update(std::size_t i, VkCommandBuffer cmd) noexcept
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
Verify(m_set[i] != VK_NULL_HANDLE, "invalid descriptor");
|
||||
Verify(m_sets[i] != VK_NULL_HANDLE, "invalid descriptor");
|
||||
std::vector<VkWriteDescriptorSet> writes;
|
||||
std::vector<VkDescriptorBufferInfo> buffer_infos;
|
||||
std::vector<VkDescriptorImageInfo> image_infos;
|
||||
@@ -207,7 +252,7 @@ namespace mlx
|
||||
info.imageLayout = descriptor.image_ptr->GetLayout();
|
||||
info.imageView = descriptor.image_ptr->GetImageView();
|
||||
image_infos.push_back(info);
|
||||
writes.push_back(kvfWriteImageToDescriptorSet(RenderCore::Get().GetDevice(), m_set[i], &image_infos.back(), descriptor.binding));
|
||||
writes.push_back(kvfWriteImageToDescriptorSet(RenderCore::Get().GetDevice(), m_sets[i], &image_infos.back(), descriptor.binding));
|
||||
}
|
||||
else if(descriptor.uniform_buffer_ptr)
|
||||
{
|
||||
@@ -216,7 +261,7 @@ namespace mlx
|
||||
info.offset = descriptor.uniform_buffer_ptr->GetOffset();
|
||||
info.range = VK_WHOLE_SIZE;
|
||||
buffer_infos.push_back(info);
|
||||
writes.push_back(kvfWriteUniformBufferToDescriptorSet(RenderCore::Get().GetDevice(), m_set[i], &buffer_infos.back(), descriptor.binding));
|
||||
writes.push_back(kvfWriteUniformBufferToDescriptorSet(RenderCore::Get().GetDevice(), m_sets[i], &buffer_infos.back(), descriptor.binding));
|
||||
}
|
||||
else if(descriptor.storage_buffer_ptr)
|
||||
{
|
||||
@@ -225,16 +270,14 @@ namespace mlx
|
||||
info.offset = descriptor.storage_buffer_ptr->GetOffset();
|
||||
info.range = VK_WHOLE_SIZE;
|
||||
buffer_infos.push_back(info);
|
||||
writes.push_back(kvfWriteStorageBufferToDescriptorSet(RenderCore::Get().GetDevice(), m_set[i], &buffer_infos.back(), descriptor.binding));
|
||||
writes.push_back(kvfWriteStorageBufferToDescriptorSet(RenderCore::Get().GetDevice(), m_sets[i], &buffer_infos.back(), descriptor.binding));
|
||||
}
|
||||
}
|
||||
RenderCore::Get().vkUpdateDescriptorSets(RenderCore::Get().GetDevice(), writes.size(), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
void DescriptorSet::Reallocate(std::size_t frame_index) noexcept
|
||||
void DescriptorSet::ReturnDescriptorSetToPool()
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
Assert(!p_pools_manager, "invalid pools manager");
|
||||
m_set[frame_index] = p_pools_manager->GetAvailablePool().AllocateDescriptorSet(frame_index, m_set_layout);
|
||||
m_pool.ReturnDescriptorSet(shared_from_this());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include <Renderer/Image.h>
|
||||
#include <Maths/Vec4.h>
|
||||
#include <Renderer/RenderCore.h>
|
||||
#include <Utils/CallOnExit.h>
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#ifdef MLX_COMPILER_GCC
|
||||
@@ -80,14 +81,7 @@ namespace mlx
|
||||
bool is_single_time_cmd_buffer = (cmd == VK_NULL_HANDLE);
|
||||
if(is_single_time_cmd_buffer)
|
||||
cmd = kvfCreateCommandBuffer(RenderCore::Get().GetDevice());
|
||||
KvfImageType kvf_type = KVF_IMAGE_OTHER;
|
||||
switch(m_type)
|
||||
{
|
||||
case ImageType::Color: kvf_type = KVF_IMAGE_COLOR; break;
|
||||
case ImageType::Depth: kvf_type = KVF_IMAGE_DEPTH; break;
|
||||
default: break;
|
||||
}
|
||||
kvfTransitionImageLayout(RenderCore::Get().GetDevice(), m_image, kvf_type, cmd, m_format, m_layout, new_layout, is_single_time_cmd_buffer);
|
||||
kvfTransitionImageLayout(RenderCore::Get().GetDevice(), m_image, KVF_IMAGE_COLOR, cmd, m_format, m_layout, new_layout, is_single_time_cmd_buffer);
|
||||
m_layout = new_layout;
|
||||
}
|
||||
|
||||
@@ -109,18 +103,9 @@ namespace mlx
|
||||
|
||||
VkImageLayout old_layout = m_layout;
|
||||
TransitionLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, cmd);
|
||||
if(m_type == ImageType::Color)
|
||||
{
|
||||
subresource_range.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
VkClearColorValue clear_color = VkClearColorValue({ { color.x, color.y, color.z, color.w } });
|
||||
RenderCore::Get().vkCmdClearColorImage(cmd, m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_color, 1, &subresource_range);
|
||||
}
|
||||
else if(m_type == ImageType::Depth)
|
||||
{
|
||||
VkClearDepthStencilValue clear_depth_stencil = { 1.0f, 1 };
|
||||
subresource_range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
RenderCore::Get().vkCmdClearDepthStencilImage(cmd, m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_depth_stencil, 1, &subresource_range);
|
||||
}
|
||||
TransitionLayout(old_layout, cmd);
|
||||
|
||||
if(is_single_time_cmd_buffer)
|
||||
@@ -189,6 +174,13 @@ namespace mlx
|
||||
TransitionLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
}
|
||||
|
||||
void Texture::Destroy() noexcept
|
||||
{
|
||||
if(m_staging_buffer.has_value())
|
||||
m_staging_buffer->Destroy();
|
||||
Image::Destroy();
|
||||
}
|
||||
|
||||
void Texture::SetPixel(int x, int y, std::uint32_t color) noexcept
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
@@ -266,6 +258,9 @@ namespace mlx
|
||||
MLX_PROFILE_FUNCTION();
|
||||
std::string filename = file.string();
|
||||
|
||||
if(file.stem() == "banana")
|
||||
Message("banana, banana, banana, banana, terracotta banana terracotta, terracotta pie");
|
||||
|
||||
if(!std::filesystem::exists(file))
|
||||
{
|
||||
Error("Image : file not found %", file);
|
||||
@@ -280,14 +275,15 @@ namespace mlx
|
||||
int dummy_h;
|
||||
int channels;
|
||||
std::uint8_t* data = stbi_load(filename.c_str(), (w == nullptr ? &dummy_w : w), (h == nullptr ? &dummy_h : h), &channels, 4);
|
||||
|
||||
CallOnExit defer([=]() { stbi_image_free(data); });
|
||||
|
||||
CPUBuffer buffer((w == nullptr ? dummy_w : *w) * (h == nullptr ? dummy_h : *h) * 4);
|
||||
std::memcpy(buffer.GetData(), data, buffer.GetSize());
|
||||
|
||||
Texture* texture;
|
||||
|
||||
try { texture = new Texture(buffer, (w == nullptr ? dummy_w : *w), (h == nullptr ? dummy_h : *h), VK_FORMAT_R8G8B8A8_SRGB, false, std::move(filename)); }
|
||||
catch(...) { return NULL; }
|
||||
|
||||
stbi_image_free(data);
|
||||
try { texture = new Texture(std::move(buffer), (w == nullptr ? dummy_w : *w), (h == nullptr ? dummy_h : *h), VK_FORMAT_R8G8B8A8_SRGB, false, std::move(filename)); }
|
||||
catch(...) { return nullptr; }
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,6 @@ namespace mlx
|
||||
{
|
||||
case ShaderType::Vertex : m_stage = VK_SHADER_STAGE_VERTEX_BIT; break;
|
||||
case ShaderType::Fragment : m_stage = VK_SHADER_STAGE_FRAGMENT_BIT; break;
|
||||
case ShaderType::Compute : m_stage = VK_SHADER_STAGE_COMPUTE_BIT; break;
|
||||
|
||||
default : FatalError("wtf"); break;
|
||||
}
|
||||
|
||||
@@ -47,6 +47,8 @@ namespace mlx
|
||||
|
||||
RenderCore::RenderCore()
|
||||
{
|
||||
if(s_instance != nullptr)
|
||||
return;
|
||||
s_instance = this;
|
||||
|
||||
loader = std::make_unique<VulkanLoader>();
|
||||
@@ -193,7 +195,10 @@ namespace mlx
|
||||
|
||||
RenderCore::~RenderCore()
|
||||
{
|
||||
if(s_instance == nullptr)
|
||||
return;
|
||||
WaitDeviceIdle();
|
||||
m_descriptor_pool_manager.Destroy();
|
||||
m_allocator.Destroy();
|
||||
kvfDestroyDevice(m_device);
|
||||
DebugLog("Vulkan : logical device destroyed");
|
||||
|
||||
@@ -45,23 +45,15 @@ namespace mlx
|
||||
};
|
||||
p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
|
||||
|
||||
func::function<void(const EventBase&)> functor = [this, &renderer](const EventBase& event)
|
||||
func::function<void(const EventBase&)> functor = [this](const EventBase& event)
|
||||
{
|
||||
if(event.What() == Event::ResizeEventCode)
|
||||
m_pipeline.Destroy();
|
||||
if(event.What() == Event::DescriptorPoolResetEventCode)
|
||||
{
|
||||
std::uint32_t frame_index = renderer.GetCurrentFrameIndex();
|
||||
p_texture_set->Reallocate(frame_index);
|
||||
p_viewer_data_set->Reallocate(frame_index);
|
||||
p_viewer_data_set->SetUniformBuffer(frame_index, 0, p_viewer_data_buffer->Get(frame_index));
|
||||
p_viewer_data_set->Update(frame_index);
|
||||
}
|
||||
};
|
||||
EventBus::RegisterListener({ functor, "__MlxRender2DPass" });
|
||||
|
||||
p_viewer_data_set = std::make_shared<DescriptorSet>(renderer.GetDescriptorPoolManager(), p_vertex_shader->GetShaderLayout().set_layouts[0].second, p_vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
|
||||
p_texture_set = std::make_shared<DescriptorSet>(renderer.GetDescriptorPoolManager(), p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
|
||||
p_viewer_data_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_vertex_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Vertex);
|
||||
p_texture_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
|
||||
|
||||
p_viewer_data_buffer = std::make_shared<UniformBuffer>();
|
||||
p_viewer_data_buffer->Init(sizeof(ViewerData), "mlx_2d_pass_viewer_data");
|
||||
@@ -106,7 +98,7 @@ namespace mlx
|
||||
{
|
||||
// Check every textures and update modified ones to GPU before starting the render pass
|
||||
if(!sprite->IsSetInit())
|
||||
sprite->UpdateDescriptorSet(*p_texture_set);
|
||||
sprite->UpdateDescriptorSet(p_texture_set);
|
||||
Verify((bool)sprite->GetTexture(), "a sprite has no texture attached (internal mlx issue, please report to the devs)");
|
||||
sprite->GetTexture()->Update(cmd);
|
||||
}
|
||||
@@ -136,8 +128,10 @@ namespace mlx
|
||||
m_pipeline.Destroy();
|
||||
p_vertex_shader.reset();
|
||||
p_fragment_shader.reset();
|
||||
p_viewer_data_set->ReturnDescriptorSetToPool();
|
||||
p_viewer_data_set.reset();
|
||||
p_viewer_data_buffer->Destroy();
|
||||
p_texture_set->ReturnDescriptorSetToPool();
|
||||
p_texture_set.reset();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,16 +31,14 @@ namespace mlx
|
||||
};
|
||||
p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
|
||||
|
||||
func::function<void(const EventBase&)> functor = [this, &renderer](const EventBase& event)
|
||||
func::function<void(const EventBase&)> functor = [this](const EventBase& event)
|
||||
{
|
||||
if(event.What() == Event::ResizeEventCode)
|
||||
m_pipeline.Destroy();
|
||||
if(event.What() == Event::DescriptorPoolResetEventCode)
|
||||
p_set->Reallocate(renderer.GetCurrentFrameIndex());
|
||||
};
|
||||
EventBus::RegisterListener({ functor, "__MlxFinalPass" });
|
||||
|
||||
p_set = std::make_shared<DescriptorSet>(renderer.GetDescriptorPoolManager(), p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
|
||||
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
|
||||
}
|
||||
|
||||
void FinalPass::Pass([[maybe_unused]] Scene& scene, Renderer& renderer, Texture& render_target)
|
||||
@@ -80,6 +78,7 @@ namespace mlx
|
||||
m_pipeline.Destroy();
|
||||
p_vertex_shader.reset();
|
||||
p_fragment_shader.reset();
|
||||
p_set->ReturnDescriptorSetToPool();
|
||||
p_set.reset();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,11 +18,6 @@ namespace mlx
|
||||
{
|
||||
Event What() const override { return Event::FrameBeginEventCode; }
|
||||
};
|
||||
|
||||
struct DescriptorPoolResetEventBroadcast : public EventBase
|
||||
{
|
||||
Event What() const override { return Event::DescriptorPoolResetEventCode; }
|
||||
};
|
||||
}
|
||||
|
||||
void Renderer::Init(NonOwningPtr<Window> window)
|
||||
@@ -59,13 +54,6 @@ namespace mlx
|
||||
{
|
||||
MLX_PROFILE_FUNCTION();
|
||||
kvfWaitForFence(RenderCore::Get().GetDevice(), m_cmd_fences[m_current_frame_index]);
|
||||
static bool first_run = true;
|
||||
if(!first_run)
|
||||
{
|
||||
m_descriptor_pool_manager.ResetPoolsFromFrameIndex(m_current_frame_index);
|
||||
EventBus::SendBroadcast(Internal::DescriptorPoolResetEventBroadcast{});
|
||||
}
|
||||
first_run = false;
|
||||
VkResult result = RenderCore::Get().vkAcquireNextImageKHR(RenderCore::Get().GetDevice(), m_swapchain, UINT64_MAX, m_image_available_semaphores[m_current_frame_index], VK_NULL_HANDLE, &m_swapchain_image_index);
|
||||
if(result == VK_ERROR_OUT_OF_DATE_KHR)
|
||||
{
|
||||
@@ -150,7 +138,6 @@ namespace mlx
|
||||
DebugLog("Vulkan : fence destroyed");
|
||||
}
|
||||
|
||||
m_descriptor_pool_manager.Destroy();
|
||||
DestroySwapchain();
|
||||
RenderCore::Get().vkDestroySurfaceKHR(RenderCore::Get().GetInstance(), m_surface, nullptr);
|
||||
DebugLog("Vulkan : surface destroyed");
|
||||
|
||||
Reference in New Issue
Block a user