mirror of
https://github.com/seekrs/MacroLibX.git
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56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
#ifndef __MLX_SPRITE__
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#define __MLX_SPRITE__
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#include <Maths/Vec3.h>
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#include <Maths/Vec4.h>
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#include <Graphics/Mesh.h>
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#include <Renderer/Descriptor.h>
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#include <Renderer/Image.h>
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namespace mlx
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{
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class Sprite
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{
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friend class Render2DPass;
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public:
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Sprite(NonOwningPtr<Texture> texture);
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inline void SetColor(Vec4f color) noexcept { m_color = color; }
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inline void SetPosition(Vec2f position) noexcept { m_position = position; }
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[[nodiscard]] MLX_FORCEINLINE const Vec4f& GetColor() const noexcept { return m_color; }
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[[nodiscard]] MLX_FORCEINLINE const Vec2f& GetPosition() const noexcept { return m_position; }
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[[nodiscard]] MLX_FORCEINLINE std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
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[[nodiscard]] MLX_FORCEINLINE NonOwningPtr<Texture> GetTexture() const { return p_texture; }
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inline ~Sprite() { if(p_set) p_set->ReturnDescriptorSetToPool(); }
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private:
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[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
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[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set ? p_set->GetSet(frame_index) : VK_NULL_HANDLE; }
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inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
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{
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
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}
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inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
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{
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if(!p_set)
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return;
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p_set->SetImage(frame_index, 0, *p_texture);
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p_set->Update(frame_index, cmd);
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}
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private:
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std::shared_ptr<DescriptorSet> p_set;
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NonOwningPtr<Texture> p_texture;
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std::shared_ptr<Mesh> p_mesh;
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Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
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Vec2f m_position = Vec2f{ 0.0f, 0.0f };
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};
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}
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#endif
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