Files
MacroLibX/runtime/Includes/Renderer/RenderCore.h

59 lines
2.0 KiB
C++

#ifndef __MLX_RENDER_CORE__
#define __MLX_RENDER_CORE__
constexpr const int MAX_FRAMES_IN_FLIGHT = 3;
#include <Renderer/Memory.h>
#include <Renderer/Descriptor.h>
namespace mlx
{
#if defined(DEBUG) && defined(VK_EXT_debug_utils)
#define MLX_HAS_DEBUG_UTILS_FUNCTIONS
#endif
class RenderCore
{
public:
RenderCore();
[[nodiscard]] MLX_FORCEINLINE VkInstance GetInstance() const noexcept { return m_instance; }
[[nodiscard]] MLX_FORCEINLINE VkInstance& GetInstanceRef() noexcept { return m_instance; }
[[nodiscard]] MLX_FORCEINLINE VkDevice GetDevice() const noexcept { return m_device; }
[[nodiscard]] MLX_FORCEINLINE VkPhysicalDevice GetPhysicalDevice() const noexcept { return m_physical_device; }
[[nodiscard]] MLX_FORCEINLINE GPUAllocator& GetAllocator() noexcept { return m_allocator; }
[[nodiscard]] inline DescriptorPoolManager& GetDescriptorPoolManager() noexcept { return m_descriptor_pool_manager; }
inline void WaitDeviceIdle() const noexcept { vkDeviceWaitIdle(m_device); }
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static RenderCore& Get() noexcept { return *s_instance; }
#define MLX_VULKAN_GLOBAL_FUNCTION(fn) PFN_##fn fn = nullptr;
#define MLX_VULKAN_INSTANCE_FUNCTION(fn) PFN_##fn fn = nullptr;
#define MLX_VULKAN_DEVICE_FUNCTION(fn) PFN_##fn fn = nullptr;
#include <Renderer/Vulkan/VulkanDefs.h>
#undef MLX_VULKAN_GLOBAL_FUNCTION
#undef MLX_VULKAN_INSTANCE_FUNCTION
#undef MLX_VULKAN_DEVICE_FUNCTION
~RenderCore();
private:
void LoadKVFGlobalVulkanFunctionPointers() const noexcept;
void LoadKVFInstanceVulkanFunctionPointers() const noexcept;
void LoadKVFDeviceVulkanFunctionPointers() const noexcept;
private:
static RenderCore* s_instance;
DescriptorPoolManager m_descriptor_pool_manager;
GPUAllocator m_allocator;
VkInstance m_instance = VK_NULL_HANDLE;
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
};
}
#endif