mirror of
https://github.com/Kbz-8/42_vox.git
synced 2026-01-11 14:43:34 +00:00
initial commit
This commit is contained in:
BIN
ScopEngine/Assets/Images/splashscreen.bmp
git.filemode.normal_file
BIN
ScopEngine/Assets/Images/splashscreen.bmp
git.filemode.normal_file
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After Width: | Height: | Size: 256 KiB |
28
ScopEngine/Assets/Shaders/2DFragment.nzsl
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28
ScopEngine/Assets/Shaders/2DFragment.nzsl
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[nzsl_version("1.0")]
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module;
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struct VertOut
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{
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[location(0)] color: vec4[f32],
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[location(1)] uv: vec2[f32]
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}
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struct FragOut
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{
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[location(0)] color: vec4[f32]
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}
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external
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{
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[set(1), binding(0)] u_texture: sampler2D[f32]
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}
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[entry(frag)]
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fn main(input: VertOut) -> FragOut
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{
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let output: FragOut;
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output.color = input.color * u_texture.Sample(input.uv);
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if(output.color.w == 0.0)
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discard;
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return output;
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}
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45
ScopEngine/Assets/Shaders/2DVertex.nzsl
git.filemode.normal_file
45
ScopEngine/Assets/Shaders/2DVertex.nzsl
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@@ -0,0 +1,45 @@
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[nzsl_version("1.0")]
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module;
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struct VertIn
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{
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[location(0)] pos: vec4[f32],
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[location(1)] color: vec4[f32], // unused
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[location(2)] normal: vec4[f32], // unused
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[location(3)] uv: vec2[f32]
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}
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struct VertOut
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{
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[location(0)] color: vec4[f32],
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[location(1)] uv: vec2[f32],
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[builtin(position)] pos: vec4[f32]
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}
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struct ViewerData
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{
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projection_matrix: mat4[f32]
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}
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struct SpriteData
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{
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color: vec4[f32],
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position: vec2[f32]
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}
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external
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{
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[set(0), binding(0)] viewer_data: uniform[ViewerData],
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model : push_constant[SpriteData]
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}
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[entry(vert)]
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fn main(input: VertIn) -> VertOut
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{
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input.uv.x *= -1.0;
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let output: VertOut;
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output.uv = input.uv;
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output.color = model.color;
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output.pos = viewer_data.projection_matrix * vec4[f32](input.pos.xy + model.position, 0.0, 1.0);
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return output;
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}
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60
ScopEngine/Assets/Shaders/ForwardBasicFragment.nzsl
git.filemode.normal_file
60
ScopEngine/Assets/Shaders/ForwardBasicFragment.nzsl
git.filemode.normal_file
@@ -0,0 +1,60 @@
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[nzsl_version("1.0")]
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module;
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struct VertOut
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{
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[location(0)] color : vec4[f32],
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[location(1)] uv : vec2[f32],
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[location(2)] norm : vec4[f32],
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[location(3)] norm_mat : mat4[f32],
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[builtin(position)] pos: vec4[f32]
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}
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struct FragmentData
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{
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dissolve_texture_factor: f32,
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dissolve_black_white_colors_factor: f32,
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dissolve_normals_colors_factor: f32,
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}
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struct FragOut
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{
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[location(0)] color: vec4[f32]
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}
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external
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{
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[set(1), binding(0)] u_albedo: sampler2D[f32],
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[set(1), binding(1)] u_fragment_data: uniform[FragmentData],
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}
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fn Mixf32(a: f32, b: f32, t: f32) -> f32
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{
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return a + (b - a) * t;
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}
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fn MixVec4f32(a: vec4[f32], b: vec4[f32], t: f32) -> vec4[f32]
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{
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return vec4[f32](
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Mixf32(a.x, b.x, t),
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Mixf32(a.y, b.y, t),
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Mixf32(a.z, b.z, t),
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Mixf32(a.w, b.w, t)
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);
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}
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[entry(frag)]
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fn main(input: VertOut) -> FragOut
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{
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let texture_color = u_albedo.Sample(input.uv);
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let grey_scale_value: f32 = 0.3 * input.color.r + 0.59 * input.color.g + 0.11 * input.color.b;
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let grey_scale = vec4[f32](grey_scale_value, grey_scale_value, grey_scale_value, 1.0);
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input.color = MixVec4f32(input.color, grey_scale, u_fragment_data.dissolve_black_white_colors_factor);
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input.color = MixVec4f32(input.color, abs(input.norm), u_fragment_data.dissolve_normals_colors_factor);
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let output: FragOut;
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output.color = MixVec4f32(input.color, texture_color, u_fragment_data.dissolve_texture_factor);
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return output;
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}
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80
ScopEngine/Assets/Shaders/ForwardDefaultFragment.nzsl
git.filemode.normal_file
80
ScopEngine/Assets/Shaders/ForwardDefaultFragment.nzsl
git.filemode.normal_file
@@ -0,0 +1,80 @@
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[nzsl_version("1.0")]
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module;
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struct VertOut
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{
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[location(0)] color: vec4[f32],
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[location(1)] uv: vec2[f32],
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[location(2)] norm: vec4[f32],
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[location(3)] transformed_norm: vec3[f32],
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[location(4)] frag_position: vec4[f32],
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[location(5)] camera_position: vec3[f32],
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[builtin(position)] pos: vec4[f32]
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}
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struct FragmentData
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{
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dissolve_texture_factor: f32,
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dissolve_black_white_colors_factor: f32,
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dissolve_normals_colors_factor: f32,
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}
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struct FragOut
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{
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[location(0)] color: vec4[f32]
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}
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external
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{
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[set(1), binding(0)] u_albedo: sampler2D[f32],
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[set(1), binding(1)] u_fragment_data: uniform[FragmentData],
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}
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fn Mixf32(a: f32, b: f32, t: f32) -> f32
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{
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return a + (b - a) * t;
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}
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fn MixVec4f32(a: vec4[f32], b: vec4[f32], t: f32) -> vec4[f32]
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{
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return vec4[f32](
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Mixf32(a.x, b.x, t),
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Mixf32(a.y, b.y, t),
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Mixf32(a.z, b.z, t),
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Mixf32(a.w, b.w, t)
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);
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}
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[entry(frag)]
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fn main(input: VertOut) -> FragOut
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{
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if(input.color.a == 0.0)
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discard;
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const ambient = vec3[f32](0.1, 0.1, 0.1);
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const directional_color = vec3[f32](5.0, 5.0, 5.0);
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const specular_strength = 0.5;
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let directional_vector = normalize(vec3[f32](0.85, 0.8, 0.75));
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let directional: f32 = max(dot(input.transformed_norm.xyz, directional_vector), 0.0);
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let view_dir: vec3[f32] = normalize(input.camera_position - input.frag_position.xyz);
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let reflect_dir: vec3[f32] = reflect(-directional_vector, input.norm.xyz);
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let spec: f32 = pow(max(dot(view_dir, reflect_dir), 0.0), 128.0);
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let specular: vec3[f32] = specular_strength * spec * directional_color;
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let lighting: vec3[f32] = ambient + (directional_color * directional) + specular;
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let grey_scale_value: f32 = 0.3 * input.color.r + 0.59 * input.color.g + 0.11 * input.color.b;
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let grey_scale = vec4[f32](grey_scale_value, grey_scale_value, grey_scale_value, 1.0);
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input.color = MixVec4f32(input.color, grey_scale, u_fragment_data.dissolve_black_white_colors_factor);
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input.color = MixVec4f32(input.color, abs(input.norm), u_fragment_data.dissolve_normals_colors_factor);
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let texture_color = u_albedo.Sample(input.uv) * u_fragment_data.dissolve_texture_factor;
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let final_color = MixVec4f32(input.color, texture_color, u_fragment_data.dissolve_texture_factor);
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let output: FragOut;
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output.color = MixVec4f32(final_color, final_color * vec4[f32](lighting, 1.0), u_fragment_data.dissolve_texture_factor);
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return output;
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}
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49
ScopEngine/Assets/Shaders/ForwardVertex.nzsl
git.filemode.normal_file
49
ScopEngine/Assets/Shaders/ForwardVertex.nzsl
git.filemode.normal_file
@@ -0,0 +1,49 @@
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[nzsl_version("1.0")]
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module;
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import ViewerData from ScopEngine.ViewerData;
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struct VertIn
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{
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[location(0)] pos: vec4[f32],
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[location(1)] color: vec4[f32],
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[location(2)] normal: vec4[f32],
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[location(3)] uv: vec2[f32]
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}
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struct VertOut
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{
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[location(0)] color: vec4[f32],
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[location(1)] uv: vec2[f32],
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[location(2)] norm: vec4[f32],
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[location(3)] transformed_norm: vec3[f32],
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[location(4)] frag_position: vec4[f32],
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[location(5)] camera_position: vec3[f32],
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[builtin(position)] pos: vec4[f32]
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}
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struct ModelData
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{
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matrix: mat4[f32],
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normal: mat4[f32],
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}
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external
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{
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[set(0), binding(0)] viewer_data: uniform[ViewerData],
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model: push_constant[ModelData]
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}
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[entry(vert)]
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fn main(input: VertIn) -> VertOut
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{
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let output: VertOut;
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output.color = input.color;
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output.uv = input.uv;
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output.norm = normalize(input.normal);
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output.transformed_norm = mat3[f32](model.normal) * output.norm.xyz;
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output.frag_position = model.matrix * input.pos;
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output.camera_position = viewer_data.camera_position;
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output.pos = viewer_data.view_proj_matrix * output.frag_position;
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return output;
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}
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15
ScopEngine/Assets/Shaders/Modules/ViewerData.nzsl
git.filemode.normal_file
15
ScopEngine/Assets/Shaders/Modules/ViewerData.nzsl
git.filemode.normal_file
@@ -0,0 +1,15 @@
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[nzsl_version("1.0")]
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module ScopEngine.ViewerData;
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[export]
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[layout(std140)]
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struct ViewerData
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{
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projection_matrix: mat4[f32],
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inv_projection_matrix: mat4[f32],
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view_matrix: mat4[f32],
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inv_view_matrix: mat4[f32],
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view_proj_matrix: mat4[f32],
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inv_view_proj_matrix: mat4[f32],
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camera_position: vec3[f32],
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}
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46
ScopEngine/Assets/Shaders/ScreenFragment.nzsl
git.filemode.normal_file
46
ScopEngine/Assets/Shaders/ScreenFragment.nzsl
git.filemode.normal_file
@@ -0,0 +1,46 @@
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[nzsl_version("1.0")]
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module;
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struct VertOut
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{
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[location(0)] uv: vec2[f32]
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}
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struct FragOut
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{
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[location(0)] color: vec4[f32]
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}
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external
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{
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[set(0), binding(0)] u_texture: sampler2D[f32]
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}
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option approximates_rgb: bool = false;
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fn LinearTosRGB(color: vec3[f32]) -> vec3[f32]
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{
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const if(!approximates_rgb)
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{
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return select(
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color > (0.0031308).rrr,
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1.055 * pow(color, (1.0 / 2.4).rrr) - (0.055).rrr,
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12.92 * color
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);
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}
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else
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return pow(color, (1.0 / 2.2).rrr);
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}
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option gamma_correction: bool = false;
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[entry(frag)]
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fn main(input: VertOut) -> FragOut
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{
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let output: FragOut;
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const if(gamma_correction)
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output.color = vec4[f32](LinearTosRGB(u_texture.Sample(input.uv).xyz), 1.0);
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else
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output.color = u_texture.Sample(input.uv);
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return output;
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||||
}
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31
ScopEngine/Assets/Shaders/ScreenVertex.nzsl
git.filemode.normal_file
31
ScopEngine/Assets/Shaders/ScreenVertex.nzsl
git.filemode.normal_file
@@ -0,0 +1,31 @@
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[nzsl_version("1.0")]
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module;
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struct VertIn
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{
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[builtin(vertex_index)] vert_index: i32
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||||
}
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|
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struct VertOut
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{
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[location(0)] uv: vec2[f32],
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[builtin(position)] position: vec4[f32]
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}
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const vertices = array[vec2[f32]](
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vec2[f32](-1.0, -3.0),
|
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vec2[f32](-1.0, 1.0),
|
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vec2[f32]( 3.0, 1.0)
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||||
);
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[entry(vert)]
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fn main(input: VertIn) -> VertOut
|
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{
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let position = vertices[input.vert_index];
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let output: VertOut;
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output.position = vec4[f32](position, 0.0, 1.0);
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output.uv = position * 0.5 + vec2[f32](0.5, 0.5);
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||||
return output;
|
||||
}
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28
ScopEngine/Assets/Shaders/SkyboxFragment.nzsl
git.filemode.normal_file
28
ScopEngine/Assets/Shaders/SkyboxFragment.nzsl
git.filemode.normal_file
@@ -0,0 +1,28 @@
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||||
[nzsl_version("1.0")]
|
||||
module;
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||||
|
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struct VertOut
|
||||
{
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[location(0)] uvw : vec3[f32]
|
||||
}
|
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|
||||
struct FragOut
|
||||
{
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||||
[location(0)] color: vec4[f32],
|
||||
[builtin(frag_depth)] depth: f32
|
||||
}
|
||||
|
||||
external
|
||||
{
|
||||
[set(1), binding(0)] skybox: sampler_cube[f32]
|
||||
}
|
||||
|
||||
[entry(frag)]
|
||||
[depth_write(greater)]
|
||||
fn main(input: VertOut) -> FragOut
|
||||
{
|
||||
let output: FragOut;
|
||||
output.color = skybox.Sample(input.uvw);
|
||||
output.depth = 1.0;
|
||||
return output;
|
||||
}
|
||||
37
ScopEngine/Assets/Shaders/SkyboxVertex.nzsl
git.filemode.normal_file
37
ScopEngine/Assets/Shaders/SkyboxVertex.nzsl
git.filemode.normal_file
@@ -0,0 +1,37 @@
|
||||
[nzsl_version("1.0")]
|
||||
module;
|
||||
|
||||
import ViewerData from ScopEngine.ViewerData;
|
||||
|
||||
struct VertIn
|
||||
{
|
||||
[location(0)] pos: vec4[f32],
|
||||
[location(1)] color: vec4[f32],
|
||||
[location(2)] normal: vec4[f32],
|
||||
[location(3)] uv: vec2[f32]
|
||||
}
|
||||
|
||||
struct VertOut
|
||||
{
|
||||
[location(0)] uvw: vec3[f32],
|
||||
[builtin(position)] pos: vec4[f32]
|
||||
}
|
||||
|
||||
external
|
||||
{
|
||||
[set(0), binding(0)] viewer_data: uniform[ViewerData]
|
||||
}
|
||||
|
||||
[entry(vert)]
|
||||
fn main(input: VertIn) -> VertOut
|
||||
{
|
||||
// Set translation part to zero
|
||||
let rotation_matrix = viewer_data.view_matrix;
|
||||
rotation_matrix[3].xyz = vec3[f32](0.0, 0.0, 0.0);
|
||||
|
||||
let output: VertOut;
|
||||
output.uvw = input.pos.xyz;
|
||||
output.uvw.xy *= -1.0;
|
||||
output.pos = viewer_data.projection_matrix * rotation_matrix * input.pos;
|
||||
return output;
|
||||
}
|
||||
BIN
ScopEngine/Assets/Vendors/nzslc.x86_64
git.filemode.executable_file
BIN
ScopEngine/Assets/Vendors/nzslc.x86_64
git.filemode.executable_file
Binary file not shown.
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