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42_vox/ScopEngine/Assets/Shaders/2DFragment.nzsl
2025-05-01 23:03:47 +02:00

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[nzsl_version("1.0")]
module;
struct VertOut
{
[location(0)] color: vec4[f32],
[location(1)] uv: vec2[f32]
}
struct FragOut
{
[location(0)] color: vec4[f32]
}
external
{
[set(1), binding(0)] u_texture: sampler2D[f32]
}
[entry(frag)]
fn main(input: VertOut) -> FragOut
{
let output: FragOut;
output.color = input.color * u_texture.Sample(input.uv);
if(output.color.w == 0.0)
discard;
return output;
}