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42_vox/ScopEngine/Assets/Shaders/SkyboxVertex.nzsl
2025-05-01 23:03:47 +02:00

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[nzsl_version("1.0")]
module;
import ViewerData from ScopEngine.ViewerData;
struct VertIn
{
[location(0)] pos: vec4[f32],
[location(1)] color: vec4[f32],
[location(2)] normal: vec4[f32],
[location(3)] uv: vec2[f32]
}
struct VertOut
{
[location(0)] uvw: vec3[f32],
[builtin(position)] pos: vec4[f32]
}
external
{
[set(0), binding(0)] viewer_data: uniform[ViewerData]
}
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
// Set translation part to zero
let rotation_matrix = viewer_data.view_matrix;
rotation_matrix[3].xyz = vec3[f32](0.0, 0.0, 0.0);
let output: VertOut;
output.uvw = input.pos.xyz;
output.uvw.xy *= -1.0;
output.pos = viewer_data.projection_matrix * rotation_matrix * input.pos;
return output;
}