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42_vox/ScopEngine/Assets/Shaders/ForwardVertex.nzsl
2025-05-01 23:03:47 +02:00

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[nzsl_version("1.0")]
module;
import ViewerData from ScopEngine.ViewerData;
struct VertIn
{
[location(0)] pos: vec4[f32],
[location(1)] color: vec4[f32],
[location(2)] normal: vec4[f32],
[location(3)] uv: vec2[f32]
}
struct VertOut
{
[location(0)] color: vec4[f32],
[location(1)] uv: vec2[f32],
[location(2)] norm: vec4[f32],
[location(3)] transformed_norm: vec3[f32],
[location(4)] frag_position: vec4[f32],
[location(5)] camera_position: vec3[f32],
[builtin(position)] pos: vec4[f32]
}
struct ModelData
{
matrix: mat4[f32],
normal: mat4[f32],
}
external
{
[set(0), binding(0)] viewer_data: uniform[ViewerData],
model: push_constant[ModelData]
}
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let output: VertOut;
output.color = input.color;
output.uv = input.uv;
output.norm = normalize(input.normal);
output.transformed_norm = mat3[f32](model.normal) * output.norm.xyz;
output.frag_position = model.matrix * input.pos;
output.camera_position = viewer_data.camera_position;
output.pos = viewer_data.view_proj_matrix * output.frag_position;
return output;
}