adding master mustpass list
This commit is contained in:
5
mustpass/master/vk-default/shader-object/api.txt
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mustpass/master/vk-default/shader-object/api.txt
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dEQP-VK.shader_object.api.discard_rectangles
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dEQP-VK.shader_object.api.dynamic_rendering
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dEQP-VK.shader_object.api.get_device_proc_addr
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dEQP-VK.shader_object.api.scissor_exclusive
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dEQP-VK.shader_object.api.shader_binary_uuid
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437
mustpass/master/vk-default/shader-object/binary.txt
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mustpass/master/vk-default/shader-object/binary.txt
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|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.20
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.21
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.22
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.23
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.24
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.25
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.26
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.27
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.28
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.29
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.3
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.30
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.31
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.4
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.5
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.6
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.7
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.8
|
||||
dEQP-VK.shader_object.binary.device_features.tese.linked.9
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.0
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.1
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.10
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.11
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.12
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.13
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.14
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.15
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.16
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.17
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.18
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.19
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.2
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.20
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.21
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.22
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.23
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.24
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.25
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.26
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.27
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.28
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.29
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.3
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.30
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.31
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.4
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.5
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.6
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.7
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.8
|
||||
dEQP-VK.shader_object.binary.device_features.tese.unlinked.9
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.0
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.1
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.10
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.11
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.12
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.13
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.14
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.15
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.16
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.17
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.18
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.19
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.2
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.20
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.21
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.22
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.23
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.24
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.25
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.26
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.27
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.28
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.29
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.3
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.30
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.31
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.4
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.5
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.6
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.7
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.8
|
||||
dEQP-VK.shader_object.binary.device_features.vert.linked.9
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.0
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.1
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.10
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.11
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.12
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.13
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.14
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.15
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.16
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.17
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.18
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.19
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.2
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.20
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.21
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.22
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.23
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.24
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.25
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.26
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.27
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.28
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.29
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.3
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.30
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.31
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.4
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.5
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.6
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.7
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.8
|
||||
dEQP-VK.shader_object.binary.device_features.vert.unlinked.9
|
||||
dEQP-VK.shader_object.binary.incompatible.comp.create_from_half_size
|
||||
dEQP-VK.shader_object.binary.incompatible.comp.create_from_half_size_garbage
|
||||
dEQP-VK.shader_object.binary.incompatible.comp.garbage_data
|
||||
dEQP-VK.shader_object.binary.incompatible.comp.garbage_second_half
|
||||
dEQP-VK.shader_object.binary.incompatible.comp.half_size
|
||||
dEQP-VK.shader_object.binary.incompatible.frag.create_from_half_size
|
||||
dEQP-VK.shader_object.binary.incompatible.frag.create_from_half_size_garbage
|
||||
dEQP-VK.shader_object.binary.incompatible.frag.garbage_data
|
||||
dEQP-VK.shader_object.binary.incompatible.frag.garbage_second_half
|
||||
dEQP-VK.shader_object.binary.incompatible.frag.half_size
|
||||
dEQP-VK.shader_object.binary.incompatible.geom.create_from_half_size
|
||||
dEQP-VK.shader_object.binary.incompatible.geom.create_from_half_size_garbage
|
||||
dEQP-VK.shader_object.binary.incompatible.geom.garbage_data
|
||||
dEQP-VK.shader_object.binary.incompatible.geom.garbage_second_half
|
||||
dEQP-VK.shader_object.binary.incompatible.geom.half_size
|
||||
dEQP-VK.shader_object.binary.incompatible.tesc.create_from_half_size
|
||||
dEQP-VK.shader_object.binary.incompatible.tesc.create_from_half_size_garbage
|
||||
dEQP-VK.shader_object.binary.incompatible.tesc.garbage_data
|
||||
dEQP-VK.shader_object.binary.incompatible.tesc.garbage_second_half
|
||||
dEQP-VK.shader_object.binary.incompatible.tesc.half_size
|
||||
dEQP-VK.shader_object.binary.incompatible.tese.create_from_half_size
|
||||
dEQP-VK.shader_object.binary.incompatible.tese.create_from_half_size_garbage
|
||||
dEQP-VK.shader_object.binary.incompatible.tese.garbage_data
|
||||
dEQP-VK.shader_object.binary.incompatible.tese.garbage_second_half
|
||||
dEQP-VK.shader_object.binary.incompatible.tese.half_size
|
||||
dEQP-VK.shader_object.binary.incompatible.vert.create_from_half_size
|
||||
dEQP-VK.shader_object.binary.incompatible.vert.create_from_half_size_garbage
|
||||
dEQP-VK.shader_object.binary.incompatible.vert.garbage_data
|
||||
dEQP-VK.shader_object.binary.incompatible.vert.garbage_second_half
|
||||
dEQP-VK.shader_object.binary.incompatible.vert.half_size
|
||||
dEQP-VK.shader_object.binary.query.comp.unlinked.device_no_exts_features
|
||||
dEQP-VK.shader_object.binary.query.comp.unlinked.new_device
|
||||
dEQP-VK.shader_object.binary.query.comp.unlinked.new_shader
|
||||
dEQP-VK.shader_object.binary.query.comp.unlinked.same_shader
|
||||
dEQP-VK.shader_object.binary.query.comp.unlinked.shader_from_binary
|
||||
dEQP-VK.shader_object.binary.query.frag.linked.device_no_exts_features
|
||||
dEQP-VK.shader_object.binary.query.frag.linked.new_device
|
||||
dEQP-VK.shader_object.binary.query.frag.linked.new_shader
|
||||
dEQP-VK.shader_object.binary.query.frag.linked.same_shader
|
||||
dEQP-VK.shader_object.binary.query.frag.linked.shader_from_binary
|
||||
dEQP-VK.shader_object.binary.query.frag.unlinked.device_no_exts_features
|
||||
dEQP-VK.shader_object.binary.query.frag.unlinked.new_device
|
||||
dEQP-VK.shader_object.binary.query.frag.unlinked.new_shader
|
||||
dEQP-VK.shader_object.binary.query.frag.unlinked.same_shader
|
||||
dEQP-VK.shader_object.binary.query.frag.unlinked.shader_from_binary
|
||||
dEQP-VK.shader_object.binary.query.geom.linked.device_no_exts_features
|
||||
dEQP-VK.shader_object.binary.query.geom.linked.new_device
|
||||
dEQP-VK.shader_object.binary.query.geom.linked.new_shader
|
||||
dEQP-VK.shader_object.binary.query.geom.linked.same_shader
|
||||
dEQP-VK.shader_object.binary.query.geom.linked.shader_from_binary
|
||||
dEQP-VK.shader_object.binary.query.geom.unlinked.device_no_exts_features
|
||||
dEQP-VK.shader_object.binary.query.geom.unlinked.new_device
|
||||
dEQP-VK.shader_object.binary.query.geom.unlinked.new_shader
|
||||
dEQP-VK.shader_object.binary.query.geom.unlinked.same_shader
|
||||
dEQP-VK.shader_object.binary.query.geom.unlinked.shader_from_binary
|
||||
dEQP-VK.shader_object.binary.query.tesc.linked.device_no_exts_features
|
||||
dEQP-VK.shader_object.binary.query.tesc.linked.new_device
|
||||
dEQP-VK.shader_object.binary.query.tesc.linked.new_shader
|
||||
dEQP-VK.shader_object.binary.query.tesc.linked.same_shader
|
||||
dEQP-VK.shader_object.binary.query.tesc.linked.shader_from_binary
|
||||
dEQP-VK.shader_object.binary.query.tesc.unlinked.device_no_exts_features
|
||||
dEQP-VK.shader_object.binary.query.tesc.unlinked.new_device
|
||||
dEQP-VK.shader_object.binary.query.tesc.unlinked.new_shader
|
||||
dEQP-VK.shader_object.binary.query.tesc.unlinked.same_shader
|
||||
dEQP-VK.shader_object.binary.query.tesc.unlinked.shader_from_binary
|
||||
dEQP-VK.shader_object.binary.query.tese.linked.device_no_exts_features
|
||||
dEQP-VK.shader_object.binary.query.tese.linked.new_device
|
||||
dEQP-VK.shader_object.binary.query.tese.linked.new_shader
|
||||
dEQP-VK.shader_object.binary.query.tese.linked.same_shader
|
||||
dEQP-VK.shader_object.binary.query.tese.linked.shader_from_binary
|
||||
dEQP-VK.shader_object.binary.query.tese.unlinked.device_no_exts_features
|
||||
dEQP-VK.shader_object.binary.query.tese.unlinked.new_device
|
||||
dEQP-VK.shader_object.binary.query.tese.unlinked.new_shader
|
||||
dEQP-VK.shader_object.binary.query.tese.unlinked.same_shader
|
||||
dEQP-VK.shader_object.binary.query.tese.unlinked.shader_from_binary
|
||||
dEQP-VK.shader_object.binary.query.vert.linked.device_no_exts_features
|
||||
dEQP-VK.shader_object.binary.query.vert.linked.new_device
|
||||
dEQP-VK.shader_object.binary.query.vert.linked.new_shader
|
||||
dEQP-VK.shader_object.binary.query.vert.linked.same_shader
|
||||
dEQP-VK.shader_object.binary.query.vert.linked.shader_from_binary
|
||||
dEQP-VK.shader_object.binary.query.vert.unlinked.device_no_exts_features
|
||||
dEQP-VK.shader_object.binary.query.vert.unlinked.new_device
|
||||
dEQP-VK.shader_object.binary.query.vert.unlinked.new_shader
|
||||
dEQP-VK.shader_object.binary.query.vert.unlinked.same_shader
|
||||
dEQP-VK.shader_object.binary.query.vert.unlinked.shader_from_binary
|
||||
273
mustpass/master/vk-default/shader-object/binding.txt
git.filemode.normal_file
273
mustpass/master/vk-default/shader-object/binding.txt
git.filemode.normal_file
@@ -0,0 +1,273 @@
|
||||
dEQP-VK.shader_object.binding.bindings
|
||||
dEQP-VK.shader_object.binding.bindings_mesh_shaders
|
||||
dEQP-VK.shader_object.binding.disabled_geom
|
||||
dEQP-VK.shader_object.binding.disabled_geom_bind
|
||||
dEQP-VK.shader_object.binding.disabled_tess
|
||||
dEQP-VK.shader_object.binding.disabled_tess_bind
|
||||
dEQP-VK.shader_object.binding.dispatch_draw_dispatch
|
||||
dEQP-VK.shader_object.binding.draw_dispatch_draw
|
||||
dEQP-VK.shader_object.binding.mesh_swap_mesh
|
||||
dEQP-VK.shader_object.binding.mesh_swap_task
|
||||
dEQP-VK.shader_object.binding.swap_frag
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_frag_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_geom_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tesc_binary_tesc_before
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_tese_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_frag_unused_output_vert_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_geom
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_frag_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_geom_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tesc_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_tese_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_geom_unused_output_vert_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_frag_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_geom_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tesc_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_tese_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_tese_after
|
||||
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|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_tesc_unused_output_vert_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_tese
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_frag_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_geom_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tesc_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_tese_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_tese_unused_output_vert_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_vert
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_frag_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_geom_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tesc_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_tese_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_frag_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_frag_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_geom_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_geom_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_tesc_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_tesc_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_tese_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_tese_before
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_vert_after
|
||||
dEQP-VK.shader_object.binding.swap_vert_unused_output_vert_binary_vert_before
|
||||
dEQP-VK.shader_object.binding.unbind_geom_null_handle
|
||||
dEQP-VK.shader_object.binding.unbind_geom_null_pshaders
|
||||
dEQP-VK.shader_object.binding.unbind_mesh_draw_vertex
|
||||
dEQP-VK.shader_object.binding.unbind_passthrough_geom
|
||||
dEQP-VK.shader_object.binding.unbind_task_mesh
|
||||
dEQP-VK.shader_object.binding.unbind_tesc_null_handle
|
||||
dEQP-VK.shader_object.binding.unbind_tesc_null_pshaders
|
||||
dEQP-VK.shader_object.binding.unbind_vtg
|
||||
22
mustpass/master/vk-default/shader-object/create.txt
git.filemode.normal_file
22
mustpass/master/vk-default/shader-object/create.txt
git.filemode.normal_file
@@ -0,0 +1,22 @@
|
||||
dEQP-VK.shader_object.create.all.fail
|
||||
dEQP-VK.shader_object.create.all.succeed
|
||||
dEQP-VK.shader_object.create.all_with_mesh.fail
|
||||
dEQP-VK.shader_object.create.all_with_mesh.succeed
|
||||
dEQP-VK.shader_object.create.comp.fail
|
||||
dEQP-VK.shader_object.create.comp.succeed
|
||||
dEQP-VK.shader_object.create.frag.fail
|
||||
dEQP-VK.shader_object.create.frag.succeed
|
||||
dEQP-VK.shader_object.create.geom.fail
|
||||
dEQP-VK.shader_object.create.geom.succeed
|
||||
dEQP-VK.shader_object.create.mesh.fail
|
||||
dEQP-VK.shader_object.create.mesh.succeed
|
||||
dEQP-VK.shader_object.create.multiple.all
|
||||
dEQP-VK.shader_object.create.multiple.all_with_mesh
|
||||
dEQP-VK.shader_object.create.task.fail
|
||||
dEQP-VK.shader_object.create.task.succeed
|
||||
dEQP-VK.shader_object.create.tesc.fail
|
||||
dEQP-VK.shader_object.create.tesc.succeed
|
||||
dEQP-VK.shader_object.create.tese.fail
|
||||
dEQP-VK.shader_object.create.tese.succeed
|
||||
dEQP-VK.shader_object.create.vert.fail
|
||||
dEQP-VK.shader_object.create.vert.succeed
|
||||
160
mustpass/master/vk-default/shader-object/link.txt
git.filemode.normal_file
160
mustpass/master/vk-default/shader-object/link.txt
git.filemode.normal_file
@@ -0,0 +1,160 @@
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_linked.all.default
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_linked.all.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_linked.all.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_linked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_linked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_linked.one_linked_unlinked.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_linked.separate.default
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_linked.separate.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_linked.separate.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_unlinked.all.default
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_unlinked.all.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_unlinked.all.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_unlinked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_unlinked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_unlinked.one_linked_unlinked.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_unlinked.separate.default
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_unlinked.separate.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_linked_unlinked.separate.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unlinked_unlinked.all.default
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unlinked_unlinked.all.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unlinked_unlinked.all.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unlinked_unlinked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unlinked_unlinked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unlinked_unlinked.one_linked_unlinked.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unlinked_unlinked.separate.default
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unlinked_unlinked.separate.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unlinked_unlinked.separate.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unused_unlinked.all.default
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unused_unlinked.all.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unused_unlinked.all.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unused_unlinked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unused_unlinked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unused_unlinked.one_linked_unlinked.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unused_unlinked.separate.default
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unused_unlinked.separate.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_linked_unused_unlinked.separate.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_unlinked_unused_unlinked.all.default
|
||||
dEQP-VK.shader_object.link.linked_linked_unlinked_unused_unlinked.all.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_unlinked_unused_unlinked.all.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_unlinked_unused_unlinked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.linked_linked_unlinked_unused_unlinked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_unlinked_unused_unlinked.one_linked_unlinked.separate_link
|
||||
dEQP-VK.shader_object.link.linked_linked_unlinked_unused_unlinked.separate.default
|
||||
dEQP-VK.shader_object.link.linked_linked_unlinked_unused_unlinked.separate.random_order
|
||||
dEQP-VK.shader_object.link.linked_linked_unlinked_unused_unlinked.separate.separate_link
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_linked.all.default
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_linked.all.random_order
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_linked.all.separate_link
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_linked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_linked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_linked.one_linked_unlinked.separate_link
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_linked.separate.default
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_linked.separate.random_order
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_linked.separate.separate_link
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_unlinked.all.default
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_unlinked.all.random_order
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_unlinked.all.separate_link
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_unlinked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_unlinked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_unlinked.one_linked_unlinked.separate_link
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_unlinked.separate.default
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_unlinked.separate.random_order
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_linked_unlinked.separate.separate_link
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_unused_linked.all.default
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_unused_linked.all.random_order
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_unused_linked.all.separate_link
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_unused_linked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_unused_linked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_unused_linked.one_linked_unlinked.separate_link
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_unused_linked.separate.default
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_unused_linked.separate.random_order
|
||||
dEQP-VK.shader_object.link.linked_unused_unused_unused_linked.separate.separate_link
|
||||
dEQP-VK.shader_object.link.mesh_linked_linked_linked.default
|
||||
dEQP-VK.shader_object.link.mesh_linked_linked_linked.random_order
|
||||
dEQP-VK.shader_object.link.mesh_linked_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.mesh_linked_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.mesh_unlinked_linked_linked.default
|
||||
dEQP-VK.shader_object.link.mesh_unlinked_linked_linked.random_order
|
||||
dEQP-VK.shader_object.link.mesh_unlinked_unlinked_unlinked.default
|
||||
dEQP-VK.shader_object.link.mesh_unlinked_unlinked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.mesh_unlinked_unlinked_unused.default
|
||||
dEQP-VK.shader_object.link.mesh_unlinked_unlinked_unused.random_order
|
||||
dEQP-VK.shader_object.link.next_stage.geom_f
|
||||
dEQP-VK.shader_object.link.next_stage.geom_no_frag
|
||||
dEQP-VK.shader_object.link.next_stage.tesc_t
|
||||
dEQP-VK.shader_object.link.next_stage.tese_f
|
||||
dEQP-VK.shader_object.link.next_stage.tese_g
|
||||
dEQP-VK.shader_object.link.next_stage.tese_gf
|
||||
dEQP-VK.shader_object.link.next_stage.tess_no_frag
|
||||
dEQP-VK.shader_object.link.next_stage.vert_f
|
||||
dEQP-VK.shader_object.link.next_stage.vert_g
|
||||
dEQP-VK.shader_object.link.next_stage.vert_gf
|
||||
dEQP-VK.shader_object.link.next_stage.vert_no_frag
|
||||
dEQP-VK.shader_object.link.next_stage.vert_t
|
||||
dEQP-VK.shader_object.link.next_stage.vert_tf
|
||||
dEQP-VK.shader_object.link.next_stage.vert_tg
|
||||
dEQP-VK.shader_object.link.next_stage.vert_tgf
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_linked.all.default
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_linked.all.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_linked.all.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_linked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_linked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_linked.one_linked_unlinked.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_linked.separate.default
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_linked.separate.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_linked.separate.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_unlinked.all.default
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_unlinked.all.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_unlinked.all.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_unlinked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_unlinked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_unlinked.one_linked_unlinked.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_unlinked.separate.default
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_unlinked.separate.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_linked_unlinked.separate.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_linked.all.default
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_linked.all.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_linked.all.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_linked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_linked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_linked.one_linked_unlinked.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_linked.separate.default
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_linked.separate.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_linked.separate.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_unlinked.all.default
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_unlinked.all.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_unlinked.all.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_unlinked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_unlinked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_unlinked.one_linked_unlinked.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_unlinked.separate.default
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_unlinked.separate.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_linked_linked_unused_unlinked.separate.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_unlinked_unlinked_unused_unlinked.all.default
|
||||
dEQP-VK.shader_object.link.unlinked_unlinked_unlinked_unused_unlinked.all.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_unlinked_unlinked_unused_unlinked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.unlinked_unlinked_unlinked_unused_unlinked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_unlinked_unlinked_unused_unlinked.separate.default
|
||||
dEQP-VK.shader_object.link.unlinked_unlinked_unlinked_unused_unlinked.separate.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_linked_linked.all.default
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_linked_linked.all.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_linked_linked.all.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_linked_linked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_linked_linked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_linked_linked.one_linked_unlinked.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_linked_linked.separate.default
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_linked_linked.separate.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_linked_linked.separate.separate_link
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_unlinked_unlinked.all.default
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_unlinked_unlinked.all.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_unlinked_unlinked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_unlinked_unlinked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_unlinked_unlinked.separate.default
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_unlinked_unlinked.separate.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_unused_unlinked.all.default
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_unused_unlinked.all.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_unused_unlinked.one_linked_unlinked.default
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_unused_unlinked.one_linked_unlinked.random_order
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_unused_unlinked.separate.default
|
||||
dEQP-VK.shader_object.link.unlinked_unused_unused_unused_unlinked.separate.random_order
|
||||
744
mustpass/master/vk-default/shader-object/misc.txt
git.filemode.normal_file
744
mustpass/master/vk-default/shader-object/misc.txt
git.filemode.normal_file
@@ -0,0 +1,744 @@
|
||||
dEQP-VK.shader_object.misc.off.off.after.non_null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.after.non_null.16.set
|
||||
dEQP-VK.shader_object.misc.off.off.after.non_null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.after.non_null.32.set
|
||||
dEQP-VK.shader_object.misc.off.off.after.non_null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.after.non_null.40.set
|
||||
dEQP-VK.shader_object.misc.off.off.after.non_null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.after.non_null.48.set
|
||||
dEQP-VK.shader_object.misc.off.off.after.null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.after.null.16.set
|
||||
dEQP-VK.shader_object.misc.off.off.after.null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.after.null.32.set
|
||||
dEQP-VK.shader_object.misc.off.off.after.null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.after.null.40.set
|
||||
dEQP-VK.shader_object.misc.off.off.after.null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.after.null.48.set
|
||||
dEQP-VK.shader_object.misc.off.off.before.non_null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.before.non_null.16.set
|
||||
dEQP-VK.shader_object.misc.off.off.before.non_null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.before.non_null.32.set
|
||||
dEQP-VK.shader_object.misc.off.off.before.non_null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.before.non_null.40.set
|
||||
dEQP-VK.shader_object.misc.off.off.before.non_null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.before.non_null.48.set
|
||||
dEQP-VK.shader_object.misc.off.off.before.null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.before.null.16.set
|
||||
dEQP-VK.shader_object.misc.off.off.before.null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.before.null.32.set
|
||||
dEQP-VK.shader_object.misc.off.off.before.null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.before.null.40.set
|
||||
dEQP-VK.shader_object.misc.off.off.before.null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.off.off.before.null.48.set
|
||||
dEQP-VK.shader_object.misc.off.on.after.non_null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.after.non_null.16.set
|
||||
dEQP-VK.shader_object.misc.off.on.after.non_null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.after.non_null.32.set
|
||||
dEQP-VK.shader_object.misc.off.on.after.non_null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.after.non_null.40.set
|
||||
dEQP-VK.shader_object.misc.off.on.after.non_null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.after.non_null.48.set
|
||||
dEQP-VK.shader_object.misc.off.on.after.null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.after.null.16.set
|
||||
dEQP-VK.shader_object.misc.off.on.after.null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.after.null.32.set
|
||||
dEQP-VK.shader_object.misc.off.on.after.null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.after.null.40.set
|
||||
dEQP-VK.shader_object.misc.off.on.after.null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.after.null.48.set
|
||||
dEQP-VK.shader_object.misc.off.on.before.non_null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.before.non_null.16.set
|
||||
dEQP-VK.shader_object.misc.off.on.before.non_null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.before.non_null.32.set
|
||||
dEQP-VK.shader_object.misc.off.on.before.non_null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.before.non_null.40.set
|
||||
dEQP-VK.shader_object.misc.off.on.before.non_null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.before.non_null.48.set
|
||||
dEQP-VK.shader_object.misc.off.on.before.null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.before.null.16.set
|
||||
dEQP-VK.shader_object.misc.off.on.before.null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.before.null.32.set
|
||||
dEQP-VK.shader_object.misc.off.on.before.null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.before.null.40.set
|
||||
dEQP-VK.shader_object.misc.off.on.before.null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.off.on.before.null.48.set
|
||||
dEQP-VK.shader_object.misc.on.off.after.non_null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.after.non_null.16.set
|
||||
dEQP-VK.shader_object.misc.on.off.after.non_null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.after.non_null.32.set
|
||||
dEQP-VK.shader_object.misc.on.off.after.non_null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.after.non_null.40.set
|
||||
dEQP-VK.shader_object.misc.on.off.after.non_null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.after.non_null.48.set
|
||||
dEQP-VK.shader_object.misc.on.off.after.null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.after.null.16.set
|
||||
dEQP-VK.shader_object.misc.on.off.after.null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.after.null.32.set
|
||||
dEQP-VK.shader_object.misc.on.off.after.null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.after.null.40.set
|
||||
dEQP-VK.shader_object.misc.on.off.after.null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.after.null.48.set
|
||||
dEQP-VK.shader_object.misc.on.off.before.non_null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.before.non_null.16.set
|
||||
dEQP-VK.shader_object.misc.on.off.before.non_null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.before.non_null.32.set
|
||||
dEQP-VK.shader_object.misc.on.off.before.non_null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.before.non_null.40.set
|
||||
dEQP-VK.shader_object.misc.on.off.before.non_null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.before.non_null.48.set
|
||||
dEQP-VK.shader_object.misc.on.off.before.null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.before.null.16.set
|
||||
dEQP-VK.shader_object.misc.on.off.before.null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.before.null.32.set
|
||||
dEQP-VK.shader_object.misc.on.off.before.null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.before.null.40.set
|
||||
dEQP-VK.shader_object.misc.on.off.before.null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.on.off.before.null.48.set
|
||||
dEQP-VK.shader_object.misc.on.on.after.non_null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.after.non_null.16.set
|
||||
dEQP-VK.shader_object.misc.on.on.after.non_null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.after.non_null.32.set
|
||||
dEQP-VK.shader_object.misc.on.on.after.non_null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.after.non_null.40.set
|
||||
dEQP-VK.shader_object.misc.on.on.after.non_null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.after.non_null.48.set
|
||||
dEQP-VK.shader_object.misc.on.on.after.null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.after.null.16.set
|
||||
dEQP-VK.shader_object.misc.on.on.after.null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.after.null.32.set
|
||||
dEQP-VK.shader_object.misc.on.on.after.null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.after.null.40.set
|
||||
dEQP-VK.shader_object.misc.on.on.after.null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.after.null.48.set
|
||||
dEQP-VK.shader_object.misc.on.on.before.non_null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.before.non_null.16.set
|
||||
dEQP-VK.shader_object.misc.on.on.before.non_null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.before.non_null.32.set
|
||||
dEQP-VK.shader_object.misc.on.on.before.non_null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.before.non_null.40.set
|
||||
dEQP-VK.shader_object.misc.on.on.before.non_null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.before.non_null.48.set
|
||||
dEQP-VK.shader_object.misc.on.on.before.null.16.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.before.null.16.set
|
||||
dEQP-VK.shader_object.misc.on.on.before.null.32.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.before.null.32.set
|
||||
dEQP-VK.shader_object.misc.on.on.before.null.40.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.before.null.40.set
|
||||
dEQP-VK.shader_object.misc.on.on.before.null.48.destroyed
|
||||
dEQP-VK.shader_object.misc.on.on.before.null.48.set
|
||||
dEQP-VK.shader_object.misc.push_const.17_37
|
||||
dEQP-VK.shader_object.misc.push_const.17_37_all
|
||||
dEQP-VK.shader_object.misc.push_const.17_64
|
||||
dEQP-VK.shader_object.misc.push_const.36_37
|
||||
dEQP-VK.shader_object.misc.push_const.36_37_all
|
||||
dEQP-VK.shader_object.misc.push_const.57_64_all
|
||||
dEQP-VK.shader_object.misc.push_const.63_64
|
||||
dEQP-VK.shader_object.misc.push_const.63_64_all
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.false
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.true
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.overestimate
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.back
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.front
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.front_and_back
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.none
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bias
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clamp
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip_control
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.none
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.test_disabled_write_enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.default
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.default_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.default_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_stippled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_stippled_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_stippled_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.copy
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.lines
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.used
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.overestimate
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.cull.back
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clamp
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip_control
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.depth.test_disabled_write_enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.lines.default
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.lines.default_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.lines.default_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_stippled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_stippled_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_stippled_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.copy
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.lines
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.enabled
|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.used
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.enabled
|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.enabled
|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.overestimate
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.back
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clamp
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip_control
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.test_disabled_write_enabled
|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.default
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.default_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.default_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_stippled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_stippled_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_stippled_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.copy
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled
|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.lines
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.enabled
|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled
|
||||
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|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.overestimate
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.back
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clamp
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip_control
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.test_disabled_write_enabled
|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.default
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.default_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.default_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_stippled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_stippled_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_stippled_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.copy
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled
|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.lines
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_blend.disabled
|
||||
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|
||||
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|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.true
|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.overestimate
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.back
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.front
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.front_and_back
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.none
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bias
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clamp
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip_control
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.none
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.test_disabled_write_enabled
|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.default
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.default_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.default_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_stippled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_stippled_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_stippled_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.copy
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.lines
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.used
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.false
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.true
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.overestimate
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.back
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.front
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.front_and_back
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.none
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bias
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clamp
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip_control
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.none
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.test_disabled_write_enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.default
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.default_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.default_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_stippled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_stippled_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_stippled_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.copy
|
||||
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|
||||
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|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.lines
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.triangles
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.enabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.used
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.disabled
|
||||
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.enabled
|
||||
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|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.false
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.true
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.overestimate
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.back
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.front
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.front_and_back
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.none
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bias
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clamp
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip_control
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.none
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.test_disabled_write_enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.default
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.default_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.default_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_stippled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_stippled_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_stippled_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.copy
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.lines
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.used
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.color_write.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.color_write.false
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.color_write.true
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.overestimate
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.cull.back
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.cull.front
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.cull.front_and_back
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.cull.none
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.depth.bias
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.depth.clamp
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip_control
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.depth.none
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.depth.test_disabled_write_enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.lines.default
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.lines.default_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.lines.default_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_stippled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_stippled_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_stippled_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.copy
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.primitives.lines
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.primitives.triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.used
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.stencil.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert.stencil.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.false
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.true
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.overestimate
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.back
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.front
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.front_and_back
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.none
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bias
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clamp
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip_control
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.none
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.test_disabled_write_enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.default
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.default_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.default_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_stippled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_stippled_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_stippled_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.copy
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.lines
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.used
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.false
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.true
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.overestimate
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.back
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.front
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.front_and_back
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.none
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bias
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clamp
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip_control
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.none
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.test_disabled_write_enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.default
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.default_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.default_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_stippled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_stippled_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_stippled_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.copy
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.lines
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.used
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.false
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.true
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.overestimate
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.back
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.front
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.front_and_back
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.none
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bias
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clamp
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip_control
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.none
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.test_disabled_write_enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.copy
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.lines
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.used
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.false
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.true
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.overestimate
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.back
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.front
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.front_and_back
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.none
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bias
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clamp
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip_control
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.none
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.test_disabled_write_enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled_rasterizer_discard
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_topology_triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.copy
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.lines
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.triangles
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.enabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.used
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.disabled
|
||||
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.enabled
|
||||
dEQP-VK.shader_object.misc.tess_patch_non_match.reverse
|
||||
dEQP-VK.shader_object.misc.tess_patch_non_match.standard
|
||||
dEQP-VK.shader_object.misc.tessellation_modes.one.equal
|
||||
dEQP-VK.shader_object.misc.tessellation_modes.one.even
|
||||
dEQP-VK.shader_object.misc.tessellation_modes.one.odd
|
||||
dEQP-VK.shader_object.misc.tessellation_modes.two.equal
|
||||
dEQP-VK.shader_object.misc.tessellation_modes.two.even
|
||||
dEQP-VK.shader_object.misc.tessellation_modes.two.odd
|
||||
dEQP-VK.shader_object.misc.unused_variable.linked.builtin.geom
|
||||
dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tesc
|
||||
dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tese
|
||||
dEQP-VK.shader_object.misc.unused_variable.linked.builtin.vert
|
||||
dEQP-VK.shader_object.misc.unused_variable.linked.output.geom
|
||||
dEQP-VK.shader_object.misc.unused_variable.linked.output.tesc
|
||||
dEQP-VK.shader_object.misc.unused_variable.linked.output.tese
|
||||
dEQP-VK.shader_object.misc.unused_variable.linked.output.vert
|
||||
dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.geom
|
||||
dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tesc
|
||||
dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tese
|
||||
dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.vert
|
||||
dEQP-VK.shader_object.misc.unused_variable.unlinked.output.geom
|
||||
dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tesc
|
||||
dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tese
|
||||
dEQP-VK.shader_object.misc.unused_variable.unlinked.output.vert
|
||||
18
mustpass/master/vk-default/shader-object/pipeline-interaction.txt
git.filemode.normal_file
18
mustpass/master/vk-default/shader-object/pipeline-interaction.txt
git.filemode.normal_file
@@ -0,0 +1,18 @@
|
||||
dEQP-VK.shader_object.pipeline_interaction.compute_shader_object_min_pipeline
|
||||
dEQP-VK.shader_object.pipeline_interaction.max_pipeline
|
||||
dEQP-VK.shader_object.pipeline_interaction.max_pipeline_shader_object_max_pipeline
|
||||
dEQP-VK.shader_object.pipeline_interaction.min_pipeline_shader_object
|
||||
dEQP-VK.shader_object.pipeline_interaction.render_pass_pipeline_shader_object
|
||||
dEQP-VK.shader_object.pipeline_interaction.render_pass_pipeline_shader_object_after_begin
|
||||
dEQP-VK.shader_object.pipeline_interaction.shader_object
|
||||
dEQP-VK.shader_object.pipeline_interaction.shader_object_compute_pipeline
|
||||
dEQP-VK.shader_object.pipeline_interaction.shader_object_max_pipeline_shader_object
|
||||
dEQP-VK.shader_object.pipeline_interaction.shader_object_min_pipeline
|
||||
dEQP-VK.shader_object.pipeline_interaction.vert
|
||||
dEQP-VK.shader_object.pipeline_interaction.vert_frag
|
||||
dEQP-VK.shader_object.pipeline_interaction.vert_geom
|
||||
dEQP-VK.shader_object.pipeline_interaction.vert_geom_frag
|
||||
dEQP-VK.shader_object.pipeline_interaction.vert_tess
|
||||
dEQP-VK.shader_object.pipeline_interaction.vert_tess_frag
|
||||
dEQP-VK.shader_object.pipeline_interaction.vert_tess_geom
|
||||
dEQP-VK.shader_object.pipeline_interaction.vert_tess_geom_frag
|
||||
240686
mustpass/master/vk-default/shader-object/rendering.txt
git.filemode.normal_file
240686
mustpass/master/vk-default/shader-object/rendering.txt
git.filemode.normal_file
File diff suppressed because it is too large
Load Diff
18
mustpass/master/vk-default/shader-object/tessellation.txt
git.filemode.normal_file
18
mustpass/master/vk-default/shader-object/tessellation.txt
git.filemode.normal_file
@@ -0,0 +1,18 @@
|
||||
dEQP-VK.shader_object.tessellation.glsl.orientation_ccw
|
||||
dEQP-VK.shader_object.tessellation.glsl.orientation_cw
|
||||
dEQP-VK.shader_object.tessellation.glsl.patch_vertices_4
|
||||
dEQP-VK.shader_object.tessellation.glsl.patch_vertices_5
|
||||
dEQP-VK.shader_object.tessellation.glsl.point_mode
|
||||
dEQP-VK.shader_object.tessellation.glsl.primitive_quads
|
||||
dEQP-VK.shader_object.tessellation.glsl.primitive_triangles
|
||||
dEQP-VK.shader_object.tessellation.glsl.spacing_equal
|
||||
dEQP-VK.shader_object.tessellation.glsl.spacing_fractional_odd
|
||||
dEQP-VK.shader_object.tessellation.hlsl.orientation_ccw
|
||||
dEQP-VK.shader_object.tessellation.hlsl.orientation_cw
|
||||
dEQP-VK.shader_object.tessellation.hlsl.patch_vertices_4
|
||||
dEQP-VK.shader_object.tessellation.hlsl.patch_vertices_5
|
||||
dEQP-VK.shader_object.tessellation.hlsl.point_mode
|
||||
dEQP-VK.shader_object.tessellation.hlsl.primitive_quads
|
||||
dEQP-VK.shader_object.tessellation.hlsl.primitive_triangles
|
||||
dEQP-VK.shader_object.tessellation.hlsl.spacing_equal
|
||||
dEQP-VK.shader_object.tessellation.hlsl.spacing_fractional_odd
|
||||
Reference in New Issue
Block a user