745 lines
53 KiB
Plaintext
745 lines
53 KiB
Plaintext
dEQP-VK.shader_object.misc.off.off.after.non_null.16.destroyed
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dEQP-VK.shader_object.misc.off.off.after.non_null.16.set
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dEQP-VK.shader_object.misc.off.off.after.non_null.32.destroyed
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dEQP-VK.shader_object.misc.off.off.after.non_null.32.set
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dEQP-VK.shader_object.misc.off.off.after.non_null.40.destroyed
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dEQP-VK.shader_object.misc.off.off.after.non_null.40.set
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dEQP-VK.shader_object.misc.off.off.after.non_null.48.destroyed
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dEQP-VK.shader_object.misc.off.off.after.non_null.48.set
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dEQP-VK.shader_object.misc.off.off.after.null.16.destroyed
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dEQP-VK.shader_object.misc.off.off.after.null.16.set
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dEQP-VK.shader_object.misc.off.off.after.null.32.destroyed
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dEQP-VK.shader_object.misc.off.off.after.null.32.set
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dEQP-VK.shader_object.misc.off.off.after.null.40.destroyed
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dEQP-VK.shader_object.misc.off.off.after.null.40.set
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dEQP-VK.shader_object.misc.off.off.after.null.48.destroyed
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dEQP-VK.shader_object.misc.off.off.after.null.48.set
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dEQP-VK.shader_object.misc.off.off.before.non_null.16.destroyed
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dEQP-VK.shader_object.misc.off.off.before.non_null.16.set
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dEQP-VK.shader_object.misc.off.off.before.non_null.32.destroyed
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dEQP-VK.shader_object.misc.off.off.before.non_null.32.set
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dEQP-VK.shader_object.misc.off.off.before.non_null.40.destroyed
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dEQP-VK.shader_object.misc.off.off.before.non_null.40.set
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dEQP-VK.shader_object.misc.off.off.before.non_null.48.destroyed
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dEQP-VK.shader_object.misc.off.off.before.non_null.48.set
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dEQP-VK.shader_object.misc.off.off.before.null.16.destroyed
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dEQP-VK.shader_object.misc.off.off.before.null.16.set
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dEQP-VK.shader_object.misc.off.off.before.null.32.destroyed
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dEQP-VK.shader_object.misc.off.off.before.null.32.set
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dEQP-VK.shader_object.misc.off.off.before.null.40.destroyed
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dEQP-VK.shader_object.misc.off.off.before.null.40.set
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dEQP-VK.shader_object.misc.off.off.before.null.48.destroyed
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dEQP-VK.shader_object.misc.off.off.before.null.48.set
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dEQP-VK.shader_object.misc.off.on.after.non_null.16.destroyed
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dEQP-VK.shader_object.misc.off.on.after.non_null.16.set
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dEQP-VK.shader_object.misc.off.on.after.non_null.32.destroyed
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dEQP-VK.shader_object.misc.off.on.after.non_null.32.set
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dEQP-VK.shader_object.misc.off.on.after.non_null.40.destroyed
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dEQP-VK.shader_object.misc.off.on.after.non_null.40.set
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dEQP-VK.shader_object.misc.off.on.after.non_null.48.destroyed
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dEQP-VK.shader_object.misc.off.on.after.non_null.48.set
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dEQP-VK.shader_object.misc.off.on.after.null.16.destroyed
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dEQP-VK.shader_object.misc.off.on.after.null.16.set
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dEQP-VK.shader_object.misc.off.on.after.null.32.destroyed
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dEQP-VK.shader_object.misc.off.on.after.null.32.set
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dEQP-VK.shader_object.misc.off.on.after.null.40.destroyed
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dEQP-VK.shader_object.misc.off.on.after.null.40.set
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dEQP-VK.shader_object.misc.off.on.after.null.48.destroyed
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dEQP-VK.shader_object.misc.off.on.after.null.48.set
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dEQP-VK.shader_object.misc.off.on.before.non_null.16.destroyed
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dEQP-VK.shader_object.misc.off.on.before.non_null.16.set
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dEQP-VK.shader_object.misc.off.on.before.non_null.32.destroyed
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dEQP-VK.shader_object.misc.off.on.before.non_null.32.set
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dEQP-VK.shader_object.misc.off.on.before.non_null.40.destroyed
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dEQP-VK.shader_object.misc.off.on.before.non_null.40.set
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dEQP-VK.shader_object.misc.off.on.before.non_null.48.destroyed
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dEQP-VK.shader_object.misc.off.on.before.non_null.48.set
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dEQP-VK.shader_object.misc.off.on.before.null.16.destroyed
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dEQP-VK.shader_object.misc.off.on.before.null.16.set
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dEQP-VK.shader_object.misc.off.on.before.null.32.destroyed
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dEQP-VK.shader_object.misc.off.on.before.null.32.set
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dEQP-VK.shader_object.misc.off.on.before.null.40.destroyed
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dEQP-VK.shader_object.misc.off.on.before.null.40.set
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dEQP-VK.shader_object.misc.off.on.before.null.48.destroyed
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dEQP-VK.shader_object.misc.off.on.before.null.48.set
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dEQP-VK.shader_object.misc.on.off.after.non_null.16.destroyed
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dEQP-VK.shader_object.misc.on.off.after.non_null.16.set
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dEQP-VK.shader_object.misc.on.off.after.non_null.32.destroyed
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dEQP-VK.shader_object.misc.on.off.after.non_null.32.set
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dEQP-VK.shader_object.misc.on.off.after.non_null.40.destroyed
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dEQP-VK.shader_object.misc.on.off.after.non_null.40.set
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dEQP-VK.shader_object.misc.on.off.after.non_null.48.destroyed
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dEQP-VK.shader_object.misc.on.off.after.non_null.48.set
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dEQP-VK.shader_object.misc.on.off.after.null.16.destroyed
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dEQP-VK.shader_object.misc.on.off.after.null.16.set
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dEQP-VK.shader_object.misc.on.off.after.null.32.destroyed
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dEQP-VK.shader_object.misc.on.off.after.null.32.set
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dEQP-VK.shader_object.misc.on.off.after.null.40.destroyed
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dEQP-VK.shader_object.misc.on.off.after.null.40.set
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dEQP-VK.shader_object.misc.on.off.after.null.48.destroyed
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dEQP-VK.shader_object.misc.on.off.after.null.48.set
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dEQP-VK.shader_object.misc.on.off.before.non_null.16.destroyed
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dEQP-VK.shader_object.misc.on.off.before.non_null.16.set
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dEQP-VK.shader_object.misc.on.off.before.non_null.32.destroyed
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dEQP-VK.shader_object.misc.on.off.before.non_null.32.set
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dEQP-VK.shader_object.misc.on.off.before.non_null.40.destroyed
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dEQP-VK.shader_object.misc.on.off.before.non_null.40.set
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dEQP-VK.shader_object.misc.on.off.before.non_null.48.destroyed
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dEQP-VK.shader_object.misc.on.off.before.non_null.48.set
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dEQP-VK.shader_object.misc.on.off.before.null.16.destroyed
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dEQP-VK.shader_object.misc.on.off.before.null.16.set
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dEQP-VK.shader_object.misc.on.off.before.null.32.destroyed
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dEQP-VK.shader_object.misc.on.off.before.null.32.set
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dEQP-VK.shader_object.misc.on.off.before.null.40.destroyed
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dEQP-VK.shader_object.misc.on.off.before.null.40.set
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dEQP-VK.shader_object.misc.on.off.before.null.48.destroyed
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dEQP-VK.shader_object.misc.on.off.before.null.48.set
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dEQP-VK.shader_object.misc.on.on.after.non_null.16.destroyed
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dEQP-VK.shader_object.misc.on.on.after.non_null.16.set
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dEQP-VK.shader_object.misc.on.on.after.non_null.32.destroyed
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dEQP-VK.shader_object.misc.on.on.after.non_null.32.set
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dEQP-VK.shader_object.misc.on.on.after.non_null.40.destroyed
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dEQP-VK.shader_object.misc.on.on.after.non_null.40.set
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dEQP-VK.shader_object.misc.on.on.after.non_null.48.destroyed
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dEQP-VK.shader_object.misc.on.on.after.non_null.48.set
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dEQP-VK.shader_object.misc.on.on.after.null.16.destroyed
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dEQP-VK.shader_object.misc.on.on.after.null.16.set
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dEQP-VK.shader_object.misc.on.on.after.null.32.destroyed
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dEQP-VK.shader_object.misc.on.on.after.null.32.set
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dEQP-VK.shader_object.misc.on.on.after.null.40.destroyed
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dEQP-VK.shader_object.misc.on.on.after.null.40.set
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dEQP-VK.shader_object.misc.on.on.after.null.48.destroyed
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dEQP-VK.shader_object.misc.on.on.after.null.48.set
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dEQP-VK.shader_object.misc.on.on.before.non_null.16.destroyed
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dEQP-VK.shader_object.misc.on.on.before.non_null.16.set
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dEQP-VK.shader_object.misc.on.on.before.non_null.32.destroyed
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dEQP-VK.shader_object.misc.on.on.before.non_null.32.set
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dEQP-VK.shader_object.misc.on.on.before.non_null.40.destroyed
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dEQP-VK.shader_object.misc.on.on.before.non_null.40.set
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dEQP-VK.shader_object.misc.on.on.before.non_null.48.destroyed
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dEQP-VK.shader_object.misc.on.on.before.non_null.48.set
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dEQP-VK.shader_object.misc.on.on.before.null.16.destroyed
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dEQP-VK.shader_object.misc.on.on.before.null.16.set
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dEQP-VK.shader_object.misc.on.on.before.null.32.destroyed
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dEQP-VK.shader_object.misc.on.on.before.null.32.set
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dEQP-VK.shader_object.misc.on.on.before.null.40.destroyed
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dEQP-VK.shader_object.misc.on.on.before.null.40.set
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dEQP-VK.shader_object.misc.on.on.before.null.48.destroyed
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dEQP-VK.shader_object.misc.on.on.before.null.48.set
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dEQP-VK.shader_object.misc.push_const.17_37
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dEQP-VK.shader_object.misc.push_const.17_37_all
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dEQP-VK.shader_object.misc.push_const.17_64
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dEQP-VK.shader_object.misc.push_const.36_37
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dEQP-VK.shader_object.misc.push_const.36_37_all
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dEQP-VK.shader_object.misc.push_const.57_64_all
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dEQP-VK.shader_object.misc.push_const.63_64
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dEQP-VK.shader_object.misc.push_const.63_64_all
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.disabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.enabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.disabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.enabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.disabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.false
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.true
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.disabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.enabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.overestimate
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.back
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.front
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.front_and_back
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.none
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bias
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_disabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_enabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clamp
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip_control
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.none
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.test_disabled_write_enabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.disabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.discard
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.enabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.default
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.default_rasterizer_discard
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.default_topology_triangles
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_rasterizer_discard
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_stippled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_stippled_rasterizer_discard
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_stippled_topology_triangles
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_topology_triangles
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.copy
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.disabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.enabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.lines
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.triangles
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.disabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.enabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.disabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.enabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.disabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.enabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.used
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.disabled
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dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.enabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.enabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.enabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true
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dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.enabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.overestimate
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.back
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_disabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_enabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clamp
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip_control
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.test_disabled_write_enabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.discard
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dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.enabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.lines.default
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dEQP-VK.shader_object.misc.state.pipeline.vert.lines.default_rasterizer_discard
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dEQP-VK.shader_object.misc.state.pipeline.vert.lines.default_topology_triangles
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dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular
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dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_rasterizer_discard
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dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_stippled
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dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_stippled_rasterizer_discard
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dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_stippled_topology_triangles
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dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_topology_triangles
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dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.copy
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dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.enabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.lines
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dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles
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dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.enabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.enabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.used
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.overestimate
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.back
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clamp
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip_control
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.test_disabled_write_enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.default
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.default_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.default_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_stippled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_stippled_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_stippled_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.copy
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.lines
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.used
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.overestimate
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.back
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clamp
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip_control
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.test_disabled_write_enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.default
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.default_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.default_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_stippled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_stippled_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_stippled_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.copy
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.lines
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.used
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_blend.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_blend.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.false
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.true
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.overestimate
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.back
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.front
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.front_and_back
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.none
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bias
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clamp
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip_control
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.none
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.test_disabled_write_enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.default
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.default_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.default_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_stippled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_stippled_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_stippled_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.copy
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.lines
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.used
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.false
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.true
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.overestimate
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.back
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.front
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.front_and_back
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.none
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bias
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clamp
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip_control
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.none
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.test_disabled_write_enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.default
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.default_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.default_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_stippled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_stippled_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_stippled_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.copy
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.lines
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.triangles
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.enabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.used
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.disabled
|
|
dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.false
|
|
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.true
|
|
dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.disabled
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.overestimate
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.back
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.front
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.front_and_back
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.none
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bias
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_disabled
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_enabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clamp
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip_control
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.none
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.test_disabled_write_enabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.discard
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.default
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.default_rasterizer_discard
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.default_topology_triangles
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_rasterizer_discard
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_stippled
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_stippled_rasterizer_discard
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_stippled_topology_triangles
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_topology_triangles
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.copy
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.lines
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.triangles
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.used
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.color_write.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.color_write.false
|
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dEQP-VK.shader_object.misc.state.shaders.vert.color_write.true
|
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dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.overestimate
|
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dEQP-VK.shader_object.misc.state.shaders.vert.cull.back
|
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dEQP-VK.shader_object.misc.state.shaders.vert.cull.front
|
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dEQP-VK.shader_object.misc.state.shaders.vert.cull.front_and_back
|
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dEQP-VK.shader_object.misc.state.shaders.vert.cull.none
|
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dEQP-VK.shader_object.misc.state.shaders.vert.depth.bias
|
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dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.depth.clamp
|
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dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip
|
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dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip_control
|
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dEQP-VK.shader_object.misc.state.shaders.vert.depth.none
|
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dEQP-VK.shader_object.misc.state.shaders.vert.depth.test_disabled_write_enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.discard
|
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dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.lines.default
|
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dEQP-VK.shader_object.misc.state.shaders.vert.lines.default_rasterizer_discard
|
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dEQP-VK.shader_object.misc.state.shaders.vert.lines.default_topology_triangles
|
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dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular
|
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dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_rasterizer_discard
|
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dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_stippled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_stippled_rasterizer_discard
|
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dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_stippled_topology_triangles
|
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dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_topology_triangles
|
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dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.copy
|
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dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.primitives.lines
|
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dEQP-VK.shader_object.misc.state.shaders.vert.primitives.triangles
|
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dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.used
|
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dEQP-VK.shader_object.misc.state.shaders.vert.stencil.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert.stencil.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.false
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.true
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.overestimate
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.back
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.front
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.front_and_back
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.none
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bias
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clamp
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip_control
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.none
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.test_disabled_write_enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.disabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.discard
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.default
|
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dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.default_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.default_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_stippled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_stippled_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_stippled_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.copy
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.lines
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.triangles
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.used
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.false
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.true
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.overestimate
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.back
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.front
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.front_and_back
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.none
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bias
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clamp
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip_control
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.none
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.test_disabled_write_enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.discard
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.default
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.default_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.default_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_stippled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_stippled_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_stippled_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.copy
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.lines
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.triangles
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.used
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.false
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.true
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.overestimate
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.back
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.front
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.front_and_back
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.none
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bias
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clamp
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip_control
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.none
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.test_disabled_write_enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.disabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.discard
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.enabled
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default_rasterizer_discard
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default_topology_triangles
|
|
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_rasterizer_discard
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled_rasterizer_discard
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled_topology_triangles
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_topology_triangles
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.copy
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.lines
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.triangles
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.used
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.false
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.true
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.overestimate
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.back
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.front
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.front_and_back
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.none
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bias
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clamp
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip_control
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.none
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.test_disabled_write_enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.discard
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default_rasterizer_discard
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default_topology_triangles
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_rasterizer_discard
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled_rasterizer_discard
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled_topology_triangles
|
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_topology_triangles
|
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.copy
|
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.lines
|
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.triangles
|
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.enabled
|
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.enabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.used
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.disabled
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.enabled
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dEQP-VK.shader_object.misc.tess_patch_non_match.reverse
|
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dEQP-VK.shader_object.misc.tess_patch_non_match.standard
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dEQP-VK.shader_object.misc.tessellation_modes.one.equal
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dEQP-VK.shader_object.misc.tessellation_modes.one.even
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dEQP-VK.shader_object.misc.tessellation_modes.one.odd
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dEQP-VK.shader_object.misc.tessellation_modes.two.equal
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dEQP-VK.shader_object.misc.tessellation_modes.two.even
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dEQP-VK.shader_object.misc.tessellation_modes.two.odd
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dEQP-VK.shader_object.misc.unused_variable.linked.builtin.geom
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dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tesc
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dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tese
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dEQP-VK.shader_object.misc.unused_variable.linked.builtin.vert
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dEQP-VK.shader_object.misc.unused_variable.linked.output.geom
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dEQP-VK.shader_object.misc.unused_variable.linked.output.tesc
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dEQP-VK.shader_object.misc.unused_variable.linked.output.tese
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dEQP-VK.shader_object.misc.unused_variable.linked.output.vert
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dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.geom
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dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tesc
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dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tese
|
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dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.vert
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dEQP-VK.shader_object.misc.unused_variable.unlinked.output.geom
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dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tesc
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dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tese
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dEQP-VK.shader_object.misc.unused_variable.unlinked.output.vert
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