19 lines
1018 B
Plaintext
19 lines
1018 B
Plaintext
dEQP-VK.shader_object.tessellation.glsl.orientation_ccw
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dEQP-VK.shader_object.tessellation.glsl.orientation_cw
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dEQP-VK.shader_object.tessellation.glsl.patch_vertices_4
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dEQP-VK.shader_object.tessellation.glsl.patch_vertices_5
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dEQP-VK.shader_object.tessellation.glsl.point_mode
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dEQP-VK.shader_object.tessellation.glsl.primitive_quads
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dEQP-VK.shader_object.tessellation.glsl.primitive_triangles
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dEQP-VK.shader_object.tessellation.glsl.spacing_equal
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dEQP-VK.shader_object.tessellation.glsl.spacing_fractional_odd
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dEQP-VK.shader_object.tessellation.hlsl.orientation_ccw
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dEQP-VK.shader_object.tessellation.hlsl.orientation_cw
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dEQP-VK.shader_object.tessellation.hlsl.patch_vertices_4
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dEQP-VK.shader_object.tessellation.hlsl.patch_vertices_5
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dEQP-VK.shader_object.tessellation.hlsl.point_mode
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dEQP-VK.shader_object.tessellation.hlsl.primitive_quads
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dEQP-VK.shader_object.tessellation.hlsl.primitive_triangles
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dEQP-VK.shader_object.tessellation.hlsl.spacing_equal
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dEQP-VK.shader_object.tessellation.hlsl.spacing_fractional_odd
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