73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
#ifndef __SCOPE_RENDERER_MESH__
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#define __SCOPE_RENDERER_MESH__
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#include <vector>
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#include <cstdint>
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#include <cstring>
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#include <Renderer/Vertex.h>
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#include <Renderer/Buffer.h>
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#include <Utils/Buffer.h>
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namespace Scop
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{
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class Mesh
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{
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public:
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struct SubMesh
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{
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MeshBuffer buffer;
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std::size_t index_size;
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std::size_t triangle_count = 0;
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inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices, std::size_t index_size = 0)
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{
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CPUBuffer data(vertices.size() * sizeof(Vertex) + indices.size() * sizeof(std::uint32_t));
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std::memcpy(data.GetData(), vertices.data(), vertices.size() * sizeof(Vertex));
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std::memcpy(data.GetData() + vertices.size() * sizeof(Vertex), indices.data(), indices.size() * sizeof(std::uint32_t));
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buffer.Init(vertices.size() * sizeof(Vertex), indices.size() * sizeof(std::uint32_t), 0, std::move(data));
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this->index_size = index_size == 0 ? indices.size() : index_size;
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triangle_count = this->index_size / 3;
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}
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inline void SetData(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices, std::size_t index_size = 0)
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{
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CPUBuffer vertex_data(vertices.size() * sizeof(Scop::Vertex));
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std::memcpy(vertex_data.GetData(), vertices.data(), vertex_data.GetSize());
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CPUBuffer index_data(indices.size() * sizeof(std::uint32_t));
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std::memcpy(index_data.GetData(), indices.data(), index_data.GetSize());
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buffer.SetVertexData(std::move(vertex_data));
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buffer.SetVertexData(std::move(index_data));
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this->index_size = index_size == 0 ? indices.size() : index_size;
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triangle_count = this->index_size / 3;
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}
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};
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public:
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Mesh() = default;
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void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn) const noexcept;
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void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t submesh_index) const noexcept;
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inline std::size_t GetSubMeshCount() const { return m_sub_meshes.size(); }
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inline void AddSubMesh(SubMesh mesh) { m_sub_meshes.emplace_back(std::move(mesh)); }
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[[nodiscard]] inline SubMesh& GetSubMesh(std::size_t index) { return m_sub_meshes.at(index); }
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inline void Reset()
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{
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for(auto& mesh : m_sub_meshes)
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mesh.buffer.Destroy();
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m_sub_meshes.clear();
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}
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~Mesh();
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private:
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std::vector<SubMesh> m_sub_meshes;
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};
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}
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#endif
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