#ifndef __SCOPE_RENDERER_MESH__ #define __SCOPE_RENDERER_MESH__ #include #include #include #include #include #include namespace Scop { class Mesh { public: struct SubMesh { MeshBuffer buffer; std::size_t index_size; std::size_t triangle_count = 0; inline SubMesh(const std::vector& vertices, const std::vector& indices, std::size_t index_size = 0) { CPUBuffer data(vertices.size() * sizeof(Vertex) + indices.size() * sizeof(std::uint32_t)); std::memcpy(data.GetData(), vertices.data(), vertices.size() * sizeof(Vertex)); std::memcpy(data.GetData() + vertices.size() * sizeof(Vertex), indices.data(), indices.size() * sizeof(std::uint32_t)); buffer.Init(vertices.size() * sizeof(Vertex), indices.size() * sizeof(std::uint32_t), 0, std::move(data)); this->index_size = index_size == 0 ? indices.size() : index_size; triangle_count = this->index_size / 3; } inline void SetData(const std::vector& vertices, const std::vector& indices, std::size_t index_size = 0) { CPUBuffer vertex_data(vertices.size() * sizeof(Scop::Vertex)); std::memcpy(vertex_data.GetData(), vertices.data(), vertex_data.GetSize()); CPUBuffer index_data(indices.size() * sizeof(std::uint32_t)); std::memcpy(index_data.GetData(), indices.data(), index_data.GetSize()); buffer.SetVertexData(std::move(vertex_data)); buffer.SetVertexData(std::move(index_data)); this->index_size = index_size == 0 ? indices.size() : index_size; triangle_count = this->index_size / 3; } }; public: Mesh() = default; void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn) const noexcept; void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t submesh_index) const noexcept; inline std::size_t GetSubMeshCount() const { return m_sub_meshes.size(); } inline void AddSubMesh(SubMesh mesh) { m_sub_meshes.emplace_back(std::move(mesh)); } [[nodiscard]] inline SubMesh& GetSubMesh(std::size_t index) { return m_sub_meshes.at(index); } inline void Reset() { for(auto& mesh : m_sub_meshes) mesh.buffer.Destroy(); m_sub_meshes.clear(); } ~Mesh(); private: std::vector m_sub_meshes; }; } #endif