Files
Pulse/Sources/Backends/OpenGL/OpenGLImage.c
2025-04-07 21:53:57 +02:00

150 lines
5.7 KiB
C

// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "OpenGL.h"
#include "OpenGLImage.h"
#include "OpenGLDevice.h"
#include "OpenGLCommandList.h"
static GLenum PulseImageFormatToGLInternalFormat[] = {
GL_INVALID_ENUM, // INVALID
GL_R8, // A8_UNORM
GL_R8, // R8_UNORM
GL_RG8, // R8G8_UNORM
GL_RGBA8, // R8G8B8A8_UNORM
GL_R16, // R16_UNORM
GL_RG16, // R16G16_UNORM
GL_RGBA16, // R16G16B16A16_UNORM
GL_RGB10_A2, // R10G10B10A2_UNORM
GL_RGB565, // B5G6R5_UNORM
GL_RGB5_A1, // B5G5R5A1_UNORM
GL_RGBA4, // B4G4R4A4_UNORM
GL_BGRA8_EXT, // B8G8R8A8_UNORM
GL_INVALID_ENUM, // BC1_UNORM
GL_INVALID_ENUM, // BC2_UNORM
GL_INVALID_ENUM, // BC3_UNORM
GL_INVALID_ENUM, // BC4_UNORM
GL_INVALID_ENUM, // BC5_UNORM
GL_INVALID_ENUM, // BC7_UNORM
GL_INVALID_ENUM, // BC6H_FLOAT
GL_INVALID_ENUM, // BC6H_UFLOAT
GL_R8_SNORM, // R8_SNORM
GL_RG8_SNORM, // R8G8_SNORM
GL_RGBA8_SNORM, // R8G8B8A8_SNORM
GL_R16_SNORM, // R16_SNORM
GL_RG16_SNORM, // R16G16_SNORM
GL_RGBA16_SNORM, // R16G16B16A16_SNORM
GL_R16F, // R16_FLOAT
GL_RG16F, // R16G16_FLOAT
GL_RGBA16F, // R16G16B16A16_FLOAT
GL_R32F, // R32_FLOAT
GL_RG32F, // R32G32_FLOAT
GL_RGBA32F, // R32G32B32A32_FLOAT
GL_R11F_G11F_B10F, // R11G11B10_UFLOAT
GL_R8UI, // R8_UINT
GL_RG8UI, // R8G8_UINT
GL_RGBA8UI, // R8G8B8A8_UINT
GL_R16UI, // R16_UINT
GL_RG16UI, // R16G16_UINT
GL_RGBA16UI, // R16G16B16A16_UINT
GL_R32UI, // R32_UINT
GL_RG32UI, // R32G32_UINT
GL_RGBA32UI, // R32G32B32A32_UINT
GL_R8I, // R8_INT
GL_RG8I, // R8G8_INT
GL_RGBA8I, // R8G8B8A8_INT
GL_R16I, // R16_INT
GL_RG16I, // R16G16_INT
GL_RGBA16I, // R16G16B16A16_INT
GL_R32I, // R32_INT
GL_RG32I, // R32G32_INT
GL_RGBA32I, // R32G32B32A32_INT
};
PULSE_STATIC_ASSERT(PulseImageFormatToGLInternalFormat, PULSE_SIZEOF_ARRAY(PulseImageFormatToGLInternalFormat) == PULSE_IMAGE_FORMAT_MAX_ENUM);
static GLenum PulseImageTypeToGLTextureType[] = {
GL_TEXTURE_2D, //PULSE_IMAGE_TYPE_2D
GL_TEXTURE_2D_ARRAY, //PULSE_IMAGE_TYPE_2D_ARRAY
GL_TEXTURE_3D, //PULSE_IMAGE_TYPE_3D
GL_TEXTURE_CUBE_MAP, //PULSE_IMAGE_TYPE_CUBE
GL_TEXTURE_CUBE_MAP_ARRAY, //PULSE_IMAGE_TYPE_CUBE_ARRAY
};
PULSE_STATIC_ASSERT(PulseImageTypeToGLTextureType, PULSE_SIZEOF_ARRAY(PulseImageTypeToGLTextureType) == PULSE_IMAGE_TYPE_MAX_ENUM);
PulseImage OpenGLCreateImageTryAndFail(PulseDevice device, const PulseImageCreateInfo* create_infos, bool try_and_fail)
{
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
PulseImageHandler* image = (PulseImageHandler*)calloc(1, sizeof(PulseImageHandler));
PULSE_CHECK_ALLOCATION_RETVAL(image, PULSE_NULL_HANDLE);
OpenGLImage* opengl_image = (OpenGLImage*)calloc(1, sizeof(OpenGLImage));
PULSE_CHECK_ALLOCATION_RETVAL(opengl_image, PULSE_NULL_HANDLE);
GLenum image_type = PulseImageTypeToGLTextureType[create_infos->type];
// TODO error message if image_type is invalid
opengl_device->glGenTextures(device, 1, &opengl_image->image);
opengl_device->glBindTexture(device, image_type, opengl_image->image);
if(try_and_fail)
{
while(((PFNGLGETERRORPROC)opengl_device->original_function_ptrs[glGetError])() != GL_NO_ERROR); // Clear errors
((PFNGLTEXSTORAGE2DPROC)opengl_device->original_function_ptrs[glTexStorage2D])();
}
else
{
if(create_infos->type == PULSE_IMAGE_TYPE_3D)
opengl_device->glTexStorage3D(device, image_type, 1, PulseImageFormatToGLInternalFormat[create_infos->format], create_infos->width, create_infos->width, create_infos->layer_count_or_depth);
else
opengl_device->glTexStorage2D(device, image_type, 1, PulseImageFormatToGLInternalFormat[create_infos->format], create_infos->width, create_infos->height);
}
if(create_infos->format == PULSE_IMAGE_FORMAT_A8_UNORM)
{
opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_R, GL_ZERO);
opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_G, GL_ZERO);
opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_B, GL_ZERO);
opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_A, GL_RED);
}
else if(create_infos->format == PULSE_IMAGE_FORMAT_B4G4R4A4_UNORM)
{
opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_R, GL_GREEN);
opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_G, GL_RED);
opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_B, GL_ALPHA);
opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_A, GL_BLUE);
}
opengl_device->glBindTexture(device, image_type, 0); // Unbind
return image;
}
PulseImage OpenGLCreateImage(PulseDevice device, const PulseImageCreateInfo* create_infos)
{
return OpenGLCreateImageTryAndFail(device, create_infos, false);
}
bool OpenGLIsImageFormatValid(PulseDevice device, PulseImageFormat format, PulseImageType type, PulseImageUsageFlags usage)
{
OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
}
bool OpenGLCopyImageToBuffer(PulseCommandList cmd, const PulseImageRegion* src, const PulseBufferRegion* dst)
{
}
bool OpenGLBlitImage(PulseCommandList cmd, const PulseImageRegion* src, const PulseImageRegion* dst)
{
}
void OpenGLDestroyImage(PulseDevice device, PulseImage image)
{
OpenGLImage* opengl_image = OPENGL_RETRIEVE_DRIVER_DATA_AS(image, OpenGLImage*);
free(opengl_image);
free(image);
}