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https://github.com/Kbz-8/Pulse.git
synced 2026-01-11 07:23:35 +00:00
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@@ -213,14 +213,10 @@ PulseDevice OpenGLCreateDevice(PulseBackend backend, PulseDevice* forbiden_devic
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pulse_device->backend = backend;
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const char* core_extensions[] = {
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"GL_ARB_texture_rg",
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"GL_EXT_texture_storage",
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"GL_EXT_texture_snorm",
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};
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const char* es_extensions[] = {
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"GL_EXT_texture_rg",
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"GL_EXT_texture_storage",
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"GL_EXT_texture_norm16",
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"GL_EXT_texture_snorm",
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};
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@@ -22,7 +22,7 @@ static GLenum PulseImageFormatToGLInternalFormat[] = {
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GL_RGB10_A2, // R10G10B10A2_UNORM
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GL_RGB565, // B5G6R5_UNORM
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GL_RGB5_A1, // B5G5R5A1_UNORM
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GL_INVALID_ENUM, // B4G4R4A4_UNORM
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GL_RGBA4, // B4G4R4A4_UNORM
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GL_BGRA8_EXT, // B8G8R8A8_UNORM
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GL_INVALID_ENUM, // BC1_UNORM
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GL_INVALID_ENUM, // BC2_UNORM
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@@ -64,9 +64,18 @@ static GLenum PulseImageFormatToGLInternalFormat[] = {
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GL_RG32I, // R32G32_INT
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GL_RGBA32I, // R32G32B32A32_INT
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};
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PULSE_STATIC_ASSERT(PulseImageFormatToWGPUTextureFormat, (sizeof(PulseImageFormatToGLInternalFormat) / sizeof(GLenum)) == PULSE_IMAGE_FORMAT_MAX_ENUM);
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PULSE_STATIC_ASSERT(PulseImageFormatToGLInternalFormat, PULSE_SIZEOF_ARRAY(PulseImageFormatToGLInternalFormat) == PULSE_IMAGE_FORMAT_MAX_ENUM);
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PulseImage OpenGLCreateImage(PulseDevice device, const PulseImageCreateInfo* create_infos)
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static GLenum PulseImageTypeToGLTextureType[] = {
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GL_TEXTURE_2D, //PULSE_IMAGE_TYPE_2D
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GL_TEXTURE_2D_ARRAY, //PULSE_IMAGE_TYPE_2D_ARRAY
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GL_TEXTURE_3D, //PULSE_IMAGE_TYPE_3D
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GL_TEXTURE_CUBE_MAP, //PULSE_IMAGE_TYPE_CUBE
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GL_TEXTURE_CUBE_MAP_ARRAY, //PULSE_IMAGE_TYPE_CUBE_ARRAY
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};
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PULSE_STATIC_ASSERT(PulseImageTypeToGLTextureType, PULSE_SIZEOF_ARRAY(PulseImageTypeToGLTextureType) == PULSE_IMAGE_TYPE_MAX_ENUM);
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PulseImage OpenGLCreateImageTryAndFail(PulseDevice device, const PulseImageCreateInfo* create_infos, bool try_and_fail)
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{
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OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
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@@ -76,12 +85,52 @@ PulseImage OpenGLCreateImage(PulseDevice device, const PulseImageCreateInfo* cre
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OpenGLImage* opengl_image = (OpenGLImage*)calloc(1, sizeof(OpenGLImage));
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PULSE_CHECK_ALLOCATION_RETVAL(opengl_image, PULSE_NULL_HANDLE);
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GLenum image_type = PulseImageTypeToGLTextureType[create_infos->type];
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// TODO error message if image_type is invalid
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opengl_device->glGenTextures(device, 1, &opengl_image->image);
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opengl_device->glBindTexture(device, image_type, opengl_image->image);
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if(try_and_fail)
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{
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while(((PFNGLGETERRORPROC)opengl_device->original_function_ptrs[glGetError])() != GL_NO_ERROR); // Clear errors
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((PFNGLTEXSTORAGE2DPROC)opengl_device->original_function_ptrs[glTexStorage2D])();
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}
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else
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{
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if(create_infos->type == PULSE_IMAGE_TYPE_3D)
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opengl_device->glTexStorage3D(device, image_type, 1, PulseImageFormatToGLInternalFormat[create_infos->format], create_infos->width, create_infos->width, create_infos->layer_count_or_depth);
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else
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opengl_device->glTexStorage2D(device, image_type, 1, PulseImageFormatToGLInternalFormat[create_infos->format], create_infos->width, create_infos->height);
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}
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if(create_infos->format == PULSE_IMAGE_FORMAT_A8_UNORM)
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{
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opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_R, GL_ZERO);
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opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_G, GL_ZERO);
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opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_B, GL_ZERO);
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opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_A, GL_RED);
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}
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else if(create_infos->format == PULSE_IMAGE_FORMAT_B4G4R4A4_UNORM)
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{
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opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_R, GL_GREEN);
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opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_G, GL_RED);
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opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_B, GL_ALPHA);
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opengl_device->glTexParameteri(device, image_type, GL_TEXTURE_SWIZZLE_A, GL_BLUE);
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}
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opengl_device->glBindTexture(device, image_type, 0); // Unbind
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return image;
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}
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PulseImage OpenGLCreateImage(PulseDevice device, const PulseImageCreateInfo* create_infos)
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{
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return OpenGLCreateImageTryAndFail(device, create_infos, false);
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}
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bool OpenGLIsImageFormatValid(PulseDevice device, PulseImageFormat format, PulseImageType type, PulseImageUsageFlags usage)
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{
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OpenGLDevice* opengl_device = OPENGL_RETRIEVE_DRIVER_DATA_AS(device, OpenGLDevice*);
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}
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bool OpenGLCopyImageToBuffer(PulseCommandList cmd, const PulseImageRegion* src, const PulseBufferRegion* dst)
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@@ -63,7 +63,7 @@ static WGPUTextureFormat PulseImageFormatToWGPUTextureFormat[] = {
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WGPUTextureFormat_RG32Sint, // R32G32_INT
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WGPUTextureFormat_RGBA32Sint, // R32G32B32A32_INT
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};
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PULSE_STATIC_ASSERT(PulseImageFormatToWGPUTextureFormat, (sizeof(PulseImageFormatToWGPUTextureFormat) / sizeof(WGPUTextureFormat)) == PULSE_IMAGE_FORMAT_MAX_ENUM);
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PULSE_STATIC_ASSERT(PulseImageFormatToWGPUTextureFormat, PULSE_SIZEOF_ARRAY(PulseImageFormatToWGPUTextureFormat) == PULSE_IMAGE_FORMAT_MAX_ENUM);
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static WGPUTextureDimension PulseImageTypeToWGPUTextureDimension[] = {
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WGPUTextureDimension_2D, //PULSE_IMAGE_TYPE_2D
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@@ -72,7 +72,7 @@ static WGPUTextureDimension PulseImageTypeToWGPUTextureDimension[] = {
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WGPUTextureDimension_2D, //PULSE_IMAGE_TYPE_CUBE
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WGPUTextureDimension_2D, //PULSE_IMAGE_TYPE_CUBE_ARRAY
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};
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PULSE_STATIC_ASSERT(PulseImageTypeToWGPUTextureDimension, (sizeof(PulseImageTypeToWGPUTextureDimension) / sizeof(WGPUTextureDimension)) == PULSE_IMAGE_TYPE_MAX_ENUM);
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PULSE_STATIC_ASSERT(PulseImageTypeToWGPUTextureDimension, PULSE_SIZEOF_ARRAY(PulseImageTypeToWGPUTextureDimension) == PULSE_IMAGE_TYPE_MAX_ENUM);
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static WGPUTextureViewDimension PulseImageTypeToWGPUTextureViewDimension[] = {
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WGPUTextureViewDimension_2D, //PULSE_IMAGE_TYPE_2D
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@@ -81,7 +81,7 @@ static WGPUTextureViewDimension PulseImageTypeToWGPUTextureViewDimension[] = {
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WGPUTextureViewDimension_Cube, //PULSE_IMAGE_TYPE_CUBE
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WGPUTextureViewDimension_CubeArray, //PULSE_IMAGE_TYPE_CUBE_ARRAY
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};
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PULSE_STATIC_ASSERT(PulseImageTypeToWGPUTextureViewDimension, (sizeof(PulseImageTypeToWGPUTextureViewDimension) / sizeof(WGPUTextureViewDimension)) == PULSE_IMAGE_TYPE_MAX_ENUM);
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PULSE_STATIC_ASSERT(PulseImageTypeToWGPUTextureViewDimension, PULSE_SIZEOF_ARRAY(PulseImageTypeToWGPUTextureViewDimension) == PULSE_IMAGE_TYPE_MAX_ENUM);
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PulseImage WebGPUCreateImage(PulseDevice device, const PulseImageCreateInfo* create_infos)
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{
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1
Tests/Shaders/.gitignore
vendored
1
Tests/Shaders/.gitignore
vendored
@@ -2,3 +2,4 @@
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*.wgsl.h
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*.json
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*.glsl.h
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*.glsl
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@@ -1,39 +0,0 @@
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#version 310 es
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// compute shader - this file was generated by NZSL compiler (Nazara Shading Language)
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precision highp int;
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#if GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
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// header end
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struct Input
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{
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uvec3 indices;
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};
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// struct SSBO omitted (used as UBO/SSBO)
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layout(binding = 0, std430) readonly buffer _nzslBindingread_ssbo
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{
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uint data[];
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} read_ssbo;
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layout(binding = 1, std430) writeonly buffer _nzslBindingwrite_ssbo
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{
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uint data[];
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} write_ssbo;
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void main()
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{
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Input input_;
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input_.indices = gl_GlobalInvocationID;
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write_ssbo.data[input_.indices.x * input_.indices.y] = read_ssbo.data[input_.indices.x * input_.indices.y];
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}
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@@ -1,36 +0,0 @@
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#version 310 es
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// compute shader - this file was generated by NZSL compiler (Nazara Shading Language)
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precision highp int;
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#if GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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precision highp image2D;
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#else
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precision mediump float;
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precision mediump image2D;
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#endif
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layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
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// header end
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struct Input
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{
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uvec3 indices;
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};
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// struct SSBO omitted (used as UBO/SSBO)
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layout(binding = 0, rgba8) uniform readonly image2D read_texture;
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layout(binding = 1, std430) readonly buffer _nzslBindingread_ssbo
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{
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uint data[];
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} read_ssbo;
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void main()
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{
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Input input_;
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input_.indices = gl_GlobalInvocationID;
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}
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@@ -1,42 +0,0 @@
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#version 310 es
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// compute shader - this file was generated by NZSL compiler (Nazara Shading Language)
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precision highp int;
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#if GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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precision highp image2D;
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#else
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precision mediump float;
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precision mediump image2D;
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#endif
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layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
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// header end
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struct Input
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{
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uvec3 indices;
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};
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// struct SSBO omitted (used as UBO/SSBO)
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layout(binding = 0, rgba8) uniform readonly image2D read_texture;
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layout(binding = 1, std430) readonly buffer _nzslBindingread_ssbo
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{
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uint data[];
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} read_ssbo;
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layout(binding = 2) uniform image2D write_texture;
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layout(binding = 3, std430) writeonly buffer _nzslBindingwrite_ssbo
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{
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uint data[];
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} write_ssbo;
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void main()
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{
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Input input_;
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input_.indices = gl_GlobalInvocationID;
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}
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@@ -1,26 +0,0 @@
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#version 310 es
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// compute shader - this file was generated by NZSL compiler (Nazara Shading Language)
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precision highp int;
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#if GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
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// header end
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struct Input
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{
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uvec3 indices;
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};
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void main()
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{
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Input input_;
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input_.indices = gl_GlobalInvocationID;
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}
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@@ -1,34 +0,0 @@
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#version 310 es
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// compute shader - this file was generated by NZSL compiler (Nazara Shading Language)
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precision highp int;
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#if GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
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// header end
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struct Input
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{
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uvec3 indices;
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};
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// struct SSBO omitted (used as UBO/SSBO)
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layout(binding = 0, std430) buffer _nzslBindingssbo
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{
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uint data[];
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} ssbo;
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void main()
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{
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Input input_;
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input_.indices = gl_GlobalInvocationID;
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ssbo.data[input_.indices.x * input_.indices.y] = uint(-1);
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}
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@@ -1,36 +0,0 @@
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#version 310 es
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// compute shader - this file was generated by NZSL compiler (Nazara Shading Language)
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precision highp int;
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#if GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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precision highp image2D;
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#else
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precision mediump float;
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precision mediump image2D;
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#endif
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layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
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// header end
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struct Input
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{
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uvec3 indices;
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};
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// struct SSBO omitted (used as UBO/SSBO)
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layout(binding = 0, rgba8) uniform image2D write_texture;
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layout(binding = 1, std430) buffer _nzslBindingwrite_ssbo
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{
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uint data[];
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} write_ssbo;
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void main()
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{
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Input input_;
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input_.indices = gl_GlobalInvocationID;
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}
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Block a user