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Pulse/Tests/Shaders/Vulkan-OpenGL/Simple.comp.glsl
2025-04-07 18:13:55 +02:00

27 lines
410 B
GLSL

#version 310 es
// compute shader - this file was generated by NZSL compiler (Nazara Shading Language)
precision highp int;
#if GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
// header end
struct Input
{
uvec3 indices;
};
void main()
{
Input input_;
input_.indices = gl_GlobalInvocationID;
}