mirror of
https://github.com/Kbz-8/Pulse.git
synced 2026-01-11 07:23:35 +00:00
adding backend bootstrapper
This commit is contained in:
@@ -19,6 +19,8 @@ PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShad
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bool Direct3D11LoadBackend(PulseBackend backend, PulseDebugLevel debug_level)
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{
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PULSE_UNUSED(backend);
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PULSE_UNUSED(debug_level);
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return true;
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}
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@@ -34,4 +36,3 @@ PulseBackendHandler D3D11Driver = {
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.supported_shader_formats = PULSE_SHADER_FORMAT_DXBC_BIT,
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.driver_data = PULSE_NULLPTR
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};
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@@ -2,6 +2,8 @@
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_H_
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@@ -18,7 +20,7 @@
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#define D3D11_RETRIEVE_DRIVER_DATA_AS(handle, cast) ((cast)handle->driver_data)
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PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Return PULSE_BACKEND_D3D11 in case of success and PULSE_BACKEND_INVALID otherwise
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PulseBackendFlags Direct3D11CheckSupport(PulseBackendFlags candidates, PulseShaderFormatsFlags shader_formats_used); // Returns corresponding PULSE_BACKEND enum in case of success and PULSE_BACKEND_INVALID otherwise
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#endif // PULSE_D3D11_H_
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41
Sources/Backends/D3D11/D3D11Buffer.c
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41
Sources/Backends/D3D11/D3D11Buffer.c
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@@ -0,0 +1,41 @@
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <string.h>
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#include <Pulse.h>
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#include "../../PulseInternal.h"
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#include "D3D11.h"
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#include "D3D11Buffer.h"
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#include "D3D11CommandList.h"
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PulseBuffer Direct3D11CreateBuffer(PulseDevice device, const PulseBufferCreateInfo* create_infos)
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{
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PulseBuffer buffer = (PulseBuffer)calloc(1, sizeof(PulseBufferHandler));
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PULSE_CHECK_ALLOCATION_RETVAL(buffer, PULSE_NULL_HANDLE);
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return buffer;
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}
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bool Direct3D11MapBuffer(PulseBuffer buffer, PulseMapMode mode, void** data)
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{
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return true;
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}
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void Direct3D11UnmapBuffer(PulseBuffer buffer)
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{
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}
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bool Direct3D11CopyBufferToBuffer(PulseCommandList cmd, const PulseBufferRegion* src, const PulseBufferRegion* dst)
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{
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return true;
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}
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bool Direct3D11CopyBufferToImage(PulseCommandList cmd, const PulseBufferRegion* src, const PulseImageRegion* dst)
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{
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return true;
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}
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void Direct3D11DestroyBuffer(PulseDevice device, PulseBuffer buffer)
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{
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}
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28
Sources/Backends/D3D11/D3D11Buffer.h
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28
Sources/Backends/D3D11/D3D11Buffer.h
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@@ -0,0 +1,28 @@
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_BUFFER_H_
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#define PULSE_D3D11_BUFFER_H_
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#include "D3D11.h"
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typedef struct Direct3D11Buffer
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{
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int dummy;
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} Direct3D11Buffer;
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PulseBuffer Direct3D11CreateBuffer(PulseDevice device, const PulseBufferCreateInfo* create_infos);
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bool Direct3D11MapBuffer(PulseBuffer buffer, PulseMapMode mode, void** data);
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void Direct3D11UnmapBuffer(PulseBuffer buffer);
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bool Direct3D11CopyBufferToBuffer(PulseCommandList cmd, const PulseBufferRegion* src, const PulseBufferRegion* dst);
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bool Direct3D11CopyBufferToImage(PulseCommandList cmd, const PulseBufferRegion* src, const PulseImageRegion* dst);
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void Direct3D11DestroyBuffer(PulseDevice device, PulseBuffer buffer);
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#endif // PULSE_D3D11_BUFFER_H_
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#endif // PULSE_ENABLE_D3D11_BACKEND
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29
Sources/Backends/D3D11/D3D11CommandList.c
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29
Sources/Backends/D3D11/D3D11CommandList.c
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@@ -0,0 +1,29 @@
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#include "../../PulseInternal.h"
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#include "D3D11.h"
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#include "D3D11Fence.h"
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#include "D3D11Device.h"
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#include "D3D11CommandList.h"
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#include "D3D11ComputePass.h"
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#include "D3D11ComputePipeline.h"
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#include "D3D11Buffer.h"
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PulseCommandList Direct3D11RequestCommandList(PulseDevice device, PulseCommandListUsage usage)
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{
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PULSE_CHECK_HANDLE_RETVAL(device, PULSE_NULL_HANDLE);
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PulseCommandList cmd = (PulseCommandList)calloc(1, sizeof(PulseCommandListHandler));
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PULSE_CHECK_ALLOCATION_RETVAL(cmd, PULSE_NULL_HANDLE);
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return cmd;
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}
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bool Direct3D11SubmitCommandList(PulseDevice device, PulseCommandList cmd, PulseFence fence)
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{
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}
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void Direct3D11ReleaseCommandList(PulseDevice device, PulseCommandList cmd)
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{
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}
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29
Sources/Backends/D3D11/D3D11CommandList.h
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29
Sources/Backends/D3D11/D3D11CommandList.h
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@@ -0,0 +1,29 @@
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_COMMAND_LIST_H_
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#define PULSE_D3D11_COMMAND_LIST_H_
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#include <stdatomic.h>
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#include <tinycthread.h>
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#include "D3D11.h"
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#include "D3D11Fence.h"
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typedef struct Direct3D11CommandList
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{
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int dummy;
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} Direct3D11CommandList;
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PulseCommandList Direct3D11RequestCommandList(PulseDevice device, PulseCommandListUsage usage);
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bool Direct3D11SubmitCommandList(PulseDevice device, PulseCommandList cmd, PulseFence fence);
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void Direct3D11ReleaseCommandList(PulseDevice device, PulseCommandList cmd);
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#endif // PULSE_D3D11_COMMAND_LIST_H_
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#endif // PULSE_ENABLE_D3D11_BACKEND
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49
Sources/Backends/D3D11/D3D11ComputePass.c
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49
Sources/Backends/D3D11/D3D11ComputePass.c
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@@ -0,0 +1,49 @@
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#include "../../PulseInternal.h"
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#include "D3D11.h"
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#include "D3D11ComputePass.h"
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#include "D3D11CommandList.h"
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PulseComputePass Direct3D11CreateComputePass(PulseDevice device, PulseCommandList cmd)
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{
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PULSE_UNUSED(device);
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PulseComputePass pass = (PulseComputePass)calloc(1, sizeof(PulseComputePassHandler));
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PULSE_CHECK_ALLOCATION_RETVAL(pass, PULSE_NULL_HANDLE);
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return pass;
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}
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void Direct3D11DestroyComputePass(PulseDevice device, PulseComputePass pass)
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{
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}
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PulseComputePass Direct3D11BeginComputePass(PulseCommandList cmd)
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{
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}
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void Direct3D11EndComputePass(PulseComputePass pass)
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{
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}
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void Direct3D11BindStorageBuffers(PulseComputePass pass, const PulseBuffer* buffers, uint32_t num_buffers)
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{
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}
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void Direct3D11BindUniformData(PulseComputePass pass, uint32_t slot, const void* data, uint32_t data_size)
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{
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}
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void Direct3D11BindStorageImages(PulseComputePass pass, const PulseImage* images, uint32_t num_images)
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{
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}
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void Direct3D11BindComputePipeline(PulseComputePass pass, PulseComputePipeline pipeline)
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{
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}
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void Direct3D11DispatchComputations(PulseComputePass pass, uint32_t groupcount_x, uint32_t groupcount_y, uint32_t groupcount_z)
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{
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}
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27
Sources/Backends/D3D11/D3D11ComputePass.h
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Sources/Backends/D3D11/D3D11ComputePass.h
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@@ -0,0 +1,27 @@
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_COMPUTE_PASS_H_
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#define PULSE_D3D11_COMPUTE_PASS_H_
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#include "D3D11.h"
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PulseComputePass Direct3D11CreateComputePass(PulseDevice device, PulseCommandList cmd);
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void Direct3D11DestroyComputePass(PulseDevice device, PulseComputePass pass);
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PulseComputePass Direct3D11BeginComputePass(PulseCommandList cmd);
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void Direct3D11EndComputePass(PulseComputePass pass);
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void Direct3D11BindStorageBuffers(PulseComputePass pass, const PulseBuffer* buffers, uint32_t num_buffers);
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void Direct3D11BindUniformData(PulseComputePass pass, uint32_t slot, const void* data, uint32_t data_size);
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void Direct3D11BindStorageImages(PulseComputePass pass, const PulseImage* images, uint32_t num_images);
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void Direct3D11BindComputePipeline(PulseComputePass pass, PulseComputePipeline pipeline);
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void Direct3D11DispatchComputations(PulseComputePass pass, uint32_t groupcount_x, uint32_t groupcount_y, uint32_t groupcount_z);
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#endif // PULSE_D3D11_COMPUTE_PASS_H_
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#endif // PULSE_ENABLE_D3D11_BACKEND
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22
Sources/Backends/D3D11/D3D11ComputePipeline.c
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Sources/Backends/D3D11/D3D11ComputePipeline.c
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@@ -0,0 +1,22 @@
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#include "../../PulseInternal.h"
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#include "D3D11.h"
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#include "D3D11Device.h"
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#include "D3D11ComputePipeline.h"
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PulseComputePipeline Direct3D11CreateComputePipeline(PulseDevice device, const PulseComputePipelineCreateInfo* info)
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{
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PulseComputePipelineHandler* pipeline = (PulseComputePipelineHandler*)calloc(1, sizeof(PulseComputePipelineHandler));
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PULSE_CHECK_ALLOCATION_RETVAL(pipeline, PULSE_NULL_HANDLE);
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if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(device->backend))
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PulseLogInfoFmt(device->backend, "(D3D11) created new compute pipeline %p", pipeline);
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return pipeline;
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}
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void Direct3D11DestroyComputePipeline(PulseDevice device, PulseComputePipeline pipeline)
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{
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}
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24
Sources/Backends/D3D11/D3D11ComputePipeline.h
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Sources/Backends/D3D11/D3D11ComputePipeline.h
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@@ -0,0 +1,24 @@
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// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_COMPUTE_PIPELINE_H_
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#define PULSE_D3D11_COMPUTE_PIPELINE_H_
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#include "D3D11.h"
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typedef struct Direct3D11ComputePipeline
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{
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int dummy;
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} Direct3D11ComputePipeline;
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PulseComputePipeline Direct3D11CreateComputePipeline(PulseDevice device, const PulseComputePipelineCreateInfo* info);
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void Direct3D11DestroyComputePipeline(PulseDevice device, PulseComputePipeline pipeline);
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#endif // PULSE_D3D11_COMPUTE_PIPELINE_H_
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#endif // PULSE_ENABLE_D3D11_BACKEND
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@@ -2,13 +2,18 @@
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#include <wchar.h>
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#include <Pulse.h>
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#include "../../PulseInternal.h"
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#include "D3D11.h"
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#include "D3D11ComputePipeline.h"
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#include "D3D11CommandList.h"
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#include "D3D11Device.h"
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#include "D3D11Fence.h"
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#include "D3D11Buffer.h"
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#include "D3D11Image.h"
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#include "D3D11ComputePass.h"
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bool Direct3D11IsDedicatedAdapter(IDXGIAdapter1* adapter)
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{
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@@ -146,8 +151,7 @@ PulseDevice Direct3D11CreateDevice(PulseBackend backend, PulseDevice* forbiden_d
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};
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D3D11CreateDevice((IDXGIAdapter*)device->adapter, D3D_DRIVER_TYPE_UNKNOWN, PULSE_NULLPTR, 0, feature_levels, PULSE_SIZEOF_ARRAY(feature_levels), D3D11_SDK_VERSION, &device->device, PULSE_NULLPTR, &device->context);
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pulse_device->PFN_DestroyDevice = Direct3D11DestroyDevice;
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PULSE_LOAD_DRIVER_DEVICE(Direct3D11);
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if(PULSE_IS_BACKEND_HIGH_LEVEL_DEBUG(backend))
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PulseLogInfoFmt(backend, "(D3D11) created device from %ls", device->description.Description);
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@@ -2,12 +2,13 @@
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
|
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#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_DEVICE_H_
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#define PULSE_D3D11_DEVICE_H_
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#include <Pulse.h>
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#include "D3D11.h"
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typedef struct Direct3D11Device
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31
Sources/Backends/D3D11/D3D11Fence.c
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Sources/Backends/D3D11/D3D11Fence.c
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@@ -0,0 +1,31 @@
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// Copyright (C) 2025 kanel
|
||||
// This file is part of "Pulse"
|
||||
// For conditions of distribution and use, see copyright notice in LICENSE
|
||||
|
||||
#include <Pulse.h>
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#include "../../PulseInternal.h"
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#include "D3D11.h"
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#include "D3D11Fence.h"
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#include "D3D11CommandList.h"
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PulseFence Direct3D11CreateFence(PulseDevice device)
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{
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PulseFence fence = (PulseFence)calloc(1, sizeof(PulseFence));
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PULSE_CHECK_ALLOCATION_RETVAL(fence, PULSE_NULL_HANDLE);
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return fence;
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}
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void Direct3D11DestroyFence(PulseDevice device, PulseFence fence)
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{
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free(fence);
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}
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bool Direct3D11IsFenceReady(PulseDevice device, PulseFence fence)
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{
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return true;
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}
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bool Direct3D11WaitForFences(PulseDevice device, const PulseFence* fences, uint32_t fences_count, bool wait_for_all)
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{
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return true;
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}
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27
Sources/Backends/D3D11/D3D11Fence.h
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Sources/Backends/D3D11/D3D11Fence.h
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@@ -0,0 +1,27 @@
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||||
// Copyright (C) 2025 kanel
|
||||
// This file is part of "Pulse"
|
||||
// For conditions of distribution and use, see copyright notice in LICENSE
|
||||
|
||||
#include <Pulse.h>
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#ifdef PULSE_ENABLE_D3D11_BACKEND
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#ifndef PULSE_D3D11_FENCE_H_
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#define PULSE_D3D11_FENCE_H_
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#include <Pulse.h>
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#include "D3D11.h"
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typedef struct Direct3D11Fence
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{
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int dummy;
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} Direct3D11Fence;
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PulseFence Direct3D11CreateFence(PulseDevice device);
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void Direct3D11DestroyFence(PulseDevice device, PulseFence fence);
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bool Direct3D11IsFenceReady(PulseDevice device, PulseFence fence);
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bool Direct3D11WaitForFences(PulseDevice device, const PulseFence* fences, uint32_t fences_count, bool wait_for_all);
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#endif // PULSE_D3D11_FENCE_H_
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#endif // PULSE_ENABLE_D3D11_BACKEND
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28
Sources/Backends/D3D11/D3D11Image.c
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Sources/Backends/D3D11/D3D11Image.c
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@@ -0,0 +1,28 @@
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// Copyright (C) 2025 kanel
|
||||
// This file is part of "Pulse"
|
||||
// For conditions of distribution and use, see copyright notice in LICENSE
|
||||
|
||||
#include <Pulse.h>
|
||||
#include "../../PulseInternal.h"
|
||||
#include "D3D11.h"
|
||||
#include "D3D11Image.h"
|
||||
|
||||
PulseImage Direct3D11CreateImage(PulseDevice device, const PulseImageCreateInfo* create_infos)
|
||||
{
|
||||
}
|
||||
|
||||
bool Direct3D11IsImageFormatValid(PulseDevice device, PulseImageFormat format, PulseImageType type, PulseImageUsageFlags usage)
|
||||
{
|
||||
}
|
||||
|
||||
bool Direct3D11CopyImageToBuffer(PulseCommandList cmd, const PulseImageRegion* src, const PulseBufferRegion* dst)
|
||||
{
|
||||
}
|
||||
|
||||
bool Direct3D11BlitImage(PulseCommandList cmd, const PulseImageRegion* src, const PulseImageRegion* dst)
|
||||
{
|
||||
}
|
||||
|
||||
void Direct3D11DestroyImage(PulseDevice device, PulseImage image)
|
||||
{
|
||||
}
|
||||
27
Sources/Backends/D3D11/D3D11Image.h
git.filemode.normal_file
27
Sources/Backends/D3D11/D3D11Image.h
git.filemode.normal_file
@@ -0,0 +1,27 @@
|
||||
// Copyright (C) 2025 kanel
|
||||
// This file is part of "Pulse"
|
||||
// For conditions of distribution and use, see copyright notice in LICENSE
|
||||
|
||||
#include <Pulse.h>
|
||||
|
||||
#ifdef PULSE_ENABLE_D3D11_BACKEND
|
||||
|
||||
#ifndef PULSE_D3D11_IMAGE_H_
|
||||
#define PULSE_D3D11_IMAGE_H_
|
||||
|
||||
#include "D3D11.h"
|
||||
|
||||
typedef struct Direct3D11Image
|
||||
{
|
||||
int dummy;
|
||||
} Direct3D11Image;
|
||||
|
||||
PulseImage Direct3D11CreateImage(PulseDevice device, const PulseImageCreateInfo* create_infos);
|
||||
bool Direct3D11IsImageFormatValid(PulseDevice device, PulseImageFormat format, PulseImageType type, PulseImageUsageFlags usage);
|
||||
bool Direct3D11CopyImageToBuffer(PulseCommandList cmd, const PulseImageRegion* src, const PulseBufferRegion* dst);
|
||||
bool Direct3D11BlitImage(PulseCommandList cmd, const PulseImageRegion* src, const PulseImageRegion* dst);
|
||||
void Direct3D11DestroyImage(PulseDevice device, PulseImage image);
|
||||
|
||||
#endif // PULSE_D3D11_IMAGE_H_
|
||||
|
||||
#endif // PULSE_ENABLE_D3D11_BACKEND
|
||||
Reference in New Issue
Block a user