Files
Pulse/Sources/Backends/D3D11/D3D11CommandList.c
2025-08-27 23:36:32 +02:00

30 lines
864 B
C

// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "D3D11.h"
#include "D3D11Fence.h"
#include "D3D11Device.h"
#include "D3D11CommandList.h"
#include "D3D11ComputePass.h"
#include "D3D11ComputePipeline.h"
#include "D3D11Buffer.h"
PulseCommandList Direct3D11RequestCommandList(PulseDevice device, PulseCommandListUsage usage)
{
PULSE_CHECK_HANDLE_RETVAL(device, PULSE_NULL_HANDLE);
PulseCommandList cmd = (PulseCommandList)calloc(1, sizeof(PulseCommandListHandler));
PULSE_CHECK_ALLOCATION_RETVAL(cmd, PULSE_NULL_HANDLE);
return cmd;
}
bool Direct3D11SubmitCommandList(PulseDevice device, PulseCommandList cmd, PulseFence fence)
{
}
void Direct3D11ReleaseCommandList(PulseDevice device, PulseCommandList cmd)
{
}