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50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
// Copyright (C) 2025 kanel
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// This file is part of "Pulse"
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// For conditions of distribution and use, see copyright notice in LICENSE
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#include <Pulse.h>
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#include "../../PulseInternal.h"
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#include "D3D11.h"
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#include "D3D11ComputePass.h"
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#include "D3D11CommandList.h"
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PulseComputePass Direct3D11CreateComputePass(PulseDevice device, PulseCommandList cmd)
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{
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PULSE_UNUSED(device);
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PulseComputePass pass = (PulseComputePass)calloc(1, sizeof(PulseComputePassHandler));
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PULSE_CHECK_ALLOCATION_RETVAL(pass, PULSE_NULL_HANDLE);
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return pass;
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}
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void Direct3D11DestroyComputePass(PulseDevice device, PulseComputePass pass)
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{
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}
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PulseComputePass Direct3D11BeginComputePass(PulseCommandList cmd)
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{
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}
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void Direct3D11EndComputePass(PulseComputePass pass)
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{
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}
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void Direct3D11BindStorageBuffers(PulseComputePass pass, const PulseBuffer* buffers, uint32_t num_buffers)
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{
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}
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void Direct3D11BindUniformData(PulseComputePass pass, uint32_t slot, const void* data, uint32_t data_size)
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{
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}
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void Direct3D11BindStorageImages(PulseComputePass pass, const PulseImage* images, uint32_t num_images)
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{
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}
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void Direct3D11BindComputePipeline(PulseComputePass pass, PulseComputePipeline pipeline)
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{
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}
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void Direct3D11DispatchComputations(PulseComputePass pass, uint32_t groupcount_x, uint32_t groupcount_y, uint32_t groupcount_z)
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{
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}
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