Files
Pulse/Sources/Backends/D3D11/D3D11ComputePass.c
2025-08-27 23:36:32 +02:00

50 lines
1.3 KiB
C

// Copyright (C) 2025 kanel
// This file is part of "Pulse"
// For conditions of distribution and use, see copyright notice in LICENSE
#include <Pulse.h>
#include "../../PulseInternal.h"
#include "D3D11.h"
#include "D3D11ComputePass.h"
#include "D3D11CommandList.h"
PulseComputePass Direct3D11CreateComputePass(PulseDevice device, PulseCommandList cmd)
{
PULSE_UNUSED(device);
PulseComputePass pass = (PulseComputePass)calloc(1, sizeof(PulseComputePassHandler));
PULSE_CHECK_ALLOCATION_RETVAL(pass, PULSE_NULL_HANDLE);
return pass;
}
void Direct3D11DestroyComputePass(PulseDevice device, PulseComputePass pass)
{
}
PulseComputePass Direct3D11BeginComputePass(PulseCommandList cmd)
{
}
void Direct3D11EndComputePass(PulseComputePass pass)
{
}
void Direct3D11BindStorageBuffers(PulseComputePass pass, const PulseBuffer* buffers, uint32_t num_buffers)
{
}
void Direct3D11BindUniformData(PulseComputePass pass, uint32_t slot, const void* data, uint32_t data_size)
{
}
void Direct3D11BindStorageImages(PulseComputePass pass, const PulseImage* images, uint32_t num_images)
{
}
void Direct3D11BindComputePipeline(PulseComputePass pass, PulseComputePipeline pipeline)
{
}
void Direct3D11DispatchComputations(PulseComputePass pass, uint32_t groupcount_x, uint32_t groupcount_y, uint32_t groupcount_z)
{
}