369 Commits

Author SHA1 Message Date
kbz_8 226430f01e fixing crash when initializing mlx multiple times (#94) 2024-10-19 10:57:39 +02:00
kbz_8 ae3be69081 Merge branch 'master' into indev 2024-10-19 10:52:55 +02:00
Kbz-8 307270532f fetching deps once a week 2024-10-19 10:51:33 +02:00
Kbz-8 04f9cb1d95 fixing crash when initializing the mlx multiple times 2024-10-19 10:50:50 +02:00
kbz_8 c45a76a5bf update dependencies (#92)
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2024-10-19 00:44:08 +02:00
Kbz-8 09561328ed [BOT] update dependencies 2024-10-12 01:21:00 +00:00
kbz_8 baa0ab0a2c update dependencies (#91)
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2024-10-08 05:29:49 +02:00
Kbz-8 fd56e83c7b [BOT] update dependencies 2024-10-08 01:23:20 +00:00
kbz_8 ea2ee83a3e update dependencies (#90)
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2024-10-07 06:09:15 +02:00
Kbz-8 5be3c86de4 [BOT] update dependencies 2024-10-07 01:25:31 +00:00
kbz_8 ae02055e18 update dependencies (#89)
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2024-10-06 07:50:37 +02:00
Kbz-8 74e2d04b7b [BOT] update dependencies 2024-10-06 01:35:52 +00:00
kbz_8 6ad95ca4c4 update dependencies (#88)
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2024-10-06 02:05:35 +02:00
Kbz-8 f08b1f6c8a [BOT] update dependencies 2024-10-05 01:22:08 +00:00
kbz_8 4d640ed70c dumbass (#87) 2024-09-30 03:26:07 +02:00
xtrm 85ada83d57 Update mlx.h 2024-09-30 03:15:44 +02:00
kbz_8 c9ca2187b3 update dependencies (#86)
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2024-09-28 22:03:43 +02:00
Kbz-8 6a0f4fd8dc [BOT] update dependencies 2024-09-27 01:23:16 +00:00
kbz_8 3dd68f9942 merge indev into master (#84) 2024-09-14 00:45:30 +02:00
Kbz-8 ffe5704673 fixing compilation issues with GCC 2024-09-14 00:05:50 +02:00
kbz_8 20ec13d2b9 resolving merge (#83) 2024-09-13 23:54:58 +02:00
kbz_8 33d2b98c55 adding support for changing window position (#82)
added window move function
2024-09-12 21:00:40 +02:00
kbz_8 1adce43d9f fixing codestyle in application.inl 2024-09-12 03:32:08 +02:00
Tidian Delage 466050ee7a adding support for changing window position
mlx_set_window_position(void *mlx, void *win, int x, int y)
2024-09-12 01:32:52 +02:00
kbz_8 6bc505de13 update dependencies (#80)
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2024-09-07 05:17:36 +02:00
Kbz-8 d70d748877 [BOT] update dependencies 2024-09-07 01:17:30 +00:00
kbz_8 5cda85d16c update dependencies (#79)
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2024-09-02 09:42:20 +02:00
Kbz-8 9318456afb [BOT] update dependencies 2024-08-31 01:18:08 +00:00
kbz_8 40fe100ecc update dependencies (#75)
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2024-08-22 23:13:32 +02:00
Kbz-8 c1bfc0f27d [BOT] update dependencies 2024-08-17 01:12:49 +00:00
kbz_8 5a09ebb179 Add <algorithm> header to fix compilation issue on Arch Linux (#76)
The code was failing to compile on Arch Linux due to missing definitions
from the <algorithm> header. Including this header resolves the issue,
ensuring compatibility across different environments.
2024-08-08 18:10:22 +02:00
bonsthie 8370ae8324 Add <algorithm> header to fix compilation issue on Arch Linux
The code was failing to compile on Arch Linux due to missing definitions from the <algorithm> header. Including this header resolves the issue, ensuring compatibility across different environments.
2024-08-08 17:49:14 +02:00
kbz_8 a4fcbf187b update dependencies (#74)
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2024-07-20 09:58:01 +02:00
Kbz-8 b15aa648e2 [BOT] update dependencies 2024-07-19 15:46:30 +00:00
kbz_8 9a88a8502e update dependencies (#73)
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2024-07-13 03:50:02 +02:00
Kbz-8 34a46d643a [BOT] update dependencies 2024-07-13 01:13:25 +00:00
kbz_8 359be83f49 update dependencies (#72)
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2024-07-05 12:59:44 +02:00
Kbz-8 8c8c96bf30 [BOT] update dependencies 2024-07-02 01:12:05 +00:00
kbz_8 e30a243452 update dependencies (#71)
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2024-07-01 22:07:45 +02:00
Kbz-8 f8e1cd4a66 [BOT] update dependencies 2024-06-29 01:10:23 +00:00
kbz_8 d5512b72fa update dependencies (#70)
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2024-06-17 19:32:26 +02:00
Kbz-8 86f3d545ee [BOT] update dependencies 2024-06-15 01:10:51 +00:00
kbz_8 9149f42b95 update dependencies (#69)
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2024-06-08 05:01:50 +02:00
Kbz-8 7aea6682f2 [BOT] update dependencies 2024-06-08 01:10:19 +00:00
kbz_8 d0ca0e4ab7 update dependencies (#68)
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2024-06-04 14:44:26 +02:00
Kbz-8 f6dfed48dd [BOT] update dependencies 2024-06-01 01:13:48 +00:00
kbz_8 5a69dff9d7 update dependencies (#67)
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2024-05-29 18:23:43 +02:00
Kbz-8 b7e2164f91 [BOT] update dependencies 2024-05-28 01:08:56 +00:00
kbz_8 273858ec8f update dependencies (#65)
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2024-05-25 14:58:18 +02:00
Kbz-8 8f088eb76d [BOT] update dependencies 2024-05-23 01:08:01 +00:00
kbz_8 a7433a6570 🐛 fix(vsupp): dl and dbus errors suppressed (#66)
ehehheheheh
2024-05-22 18:53:36 +02:00
Arkturius 3ab445e780 🐛 fix(vsupp): dl and dbus errors suppressed 2024-05-22 18:30:59 +02:00
killian dd554cce2a feature(Makefile): change color when compiling in debug 2024-04-24 15:00:22 +02:00
killian a182b53d7f feature(Makefile): remove bc dependency, allow usage of -j with make re 2024-04-24 14:57:20 +02:00
Kbz-8 a5f85a8a4c fixing segmentation fault on mlx_destroy_image 2024-04-24 13:52:34 +02:00
kbz_8 ae6a86800e Cool Makefile I guess (#64)
yada yada yada
2024-04-23 22:52:09 +02:00
xtrm b85e0444cb 🔨 chore: mauvaisfeedback 2024-04-23 22:46:32 +02:00
xtrm fc33d33508 🔨 chore(actions): change usage of DEBUG=true to the debug rule 2024-04-23 20:42:39 +02:00
xtrm 14698594d8 🐛 fix(Makefile): optimize color usage 2024-04-23 20:38:26 +02:00
xtrm 024f3fefc3 🐛 fix(actions): try and fix logging in GitHub Actions CI 2024-04-23 20:37:17 +02:00
xtrm 33872806a1 🔨 chore(render_core.cpp): revert moving the warning to Makefile 2024-04-23 20:33:11 +02:00
xtrm 3b4a1de9f3 feature(Makefile): pretty makefile, added -rdynamic LDFLAG, moved debug warning, added debug Makefile rule 2024-04-23 20:21:53 +02:00
Kbz-8 5af4c82c1b fixing multiple window issue 2024-04-22 17:35:41 +02:00
kbz_8 e26af9ae1b update dependencies (#62)
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2024-04-22 12:57:49 +02:00
Kbz-8 8c41eefadb [BOT] update dependencies 2024-04-22 01:07:14 +00:00
kbz_8 25d86eccee merge indev to master (#61) 2024-04-21 18:20:21 +02:00
kbz_8 2393261cb0 Merge branch 'master' into indev 2024-04-21 18:15:25 +02:00
kbz_8 d9d165f17e update dependencies (#60)
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2024-04-21 18:14:31 +02:00
Kbz-8 f446c82780 fixing bug with window destruction within mlx_loop 2024-04-21 18:14:14 +02:00
Kbz-8 cc507ea4cf [BOT] update dependencies 2024-04-20 01:04:56 +00:00
Kbz-8 42fc7d9a86 working on fps capper 2024-03-25 17:33:42 +01:00
Kbz-8 60d3df7969 fixing new gcc warning in GPU allocator, fixing #55 2024-03-25 16:18:24 +01:00
Kbz-8 be52578d37 fixing some bad memory usage 2024-03-25 13:57:20 +01:00
kbz_8 57c5ae5415 update dependencies (#59)
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2024-03-24 23:04:44 +01:00
Kbz-8 c6d6e409f1 [BOT] update dependencies 2024-03-23 01:01:59 +00:00
kbz_8 c0dfcd9244 update dependencies (#57)
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2024-03-15 15:42:44 +01:00
Kbz-8 689608b3fe [BOT] update dependencies 2024-03-09 01:00:27 +00:00
kbz_8 04330a10ac The bro did it again (#54) 2024-02-25 09:40:47 +01:00
kbz_8 a456ad15ce Merge branch 'master' into indev 2024-02-25 09:35:31 +01:00
Kbz-8 e621bb53d4 removing debug print 2024-02-25 09:30:30 +01:00
kbz_8 420ba21b4d merge to master (#53) 2024-02-25 09:15:29 +01:00
Kbz-8 f3de55d6e9 fixing issue with text destruction 2024-02-25 09:02:57 +01:00
Kbz-8 bc1e0fbba9 adding std namespace to all libstd provided primitive types 2024-02-25 08:04:44 +01:00
Kbz-8 80c0146ecd removing unecessary SDL window creation in Vulkan Instance creation 2024-02-24 04:47:05 +01:00
Kbz-8 dbe3bb3cb3 fixing weird color bug with mlx_get_image_pixel 2024-02-24 03:58:12 +01:00
kbz_8 83ecc6e498 update dependencies (#50)
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2024-02-18 21:42:23 +01:00
Kbz-8 8b2965f6dd [BOT] update dependencies 2024-02-17 01:02:17 +00:00
kbz_8 6c31d3347a sync (#49) 2024-02-10 03:12:08 +01:00
kbz_8 7f8ec481f1 Bump peter-evans/create-pull-request from 5 to 6 (#48)
Bumps
[peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request)
from 5 to 6.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/peter-evans/create-pull-request/releases">peter-evans/create-pull-request's
releases</a>.</em></p>
<blockquote>
<h2>Create Pull Request v6.0.0</h2>
<h2>Behaviour changes</h2>
<ul>
<li>The default values for <code>author</code> and
<code>committer</code> have changed. See &quot;What's new&quot; below
for details. If you are overriding the default values you will not be
affected by this change.</li>
<li>On completion, the action now removes the temporary git remote
configuration it adds when using <code>push-to-fork</code>. This should
not affect you unless you were using the temporary configuration for
some other purpose after the action completes.</li>
</ul>
<h2>What's new</h2>
<ul>
<li>Updated runtime to Node.js 20
<ul>
<li>The action now requires a minimum version of <a
href="https://github.com/actions/runner/releases/tag/v2.308.0">v2.308.0</a>
for the Actions runner. Update self-hosted runners to v2.308.0 or later
to ensure compatibility.</li>
</ul>
</li>
<li>The default value for <code>author</code> has been changed to
<code>${{ github.actor }} &lt;${{ github.actor_id }}+${{ github.actor
}}@users.noreply.github.com&gt;</code>. The change adds the <code>${{
github.actor_id }}+</code> prefix to the email address to align with
GitHub's standard format for the author email address.</li>
<li>The default value for <code>committer</code> has been changed to
<code>github-actions[bot]
&lt;41898282+github-actions[bot]@users.noreply.github.com&gt;</code>.
This is to align with the default GitHub Actions bot user account.</li>
<li>Adds input <code>git-token</code>, the <a
href="https://docs.github.com/en/github/authenticating-to-github/creating-a-personal-access-token">Personal
Access Token (PAT)</a> that the action will use for git operations. This
input defaults to the value of <code>token</code>. Use this input if you
would like the action to use a different token for git operations than
the one used for the GitHub API.</li>
<li><code>push-to-fork</code> now supports pushing to sibling
repositories in the same network.</li>
<li>Previously, when using <code>push-to-fork</code>, the action did not
remove temporary git remote configuration it adds during execution. This
has been fixed and the configuration is now removed when the action
completes.</li>
<li>If the pull request body is truncated due to exceeding the maximum
length, the action will now suffix the body with the message
&quot;...<em>[Pull request body truncated]</em>&quot; to indicate that
the body has been truncated.</li>
<li>The action now uses <code>--unshallow</code> only when necessary,
rather than as a default argument of <code>git fetch</code>. This should
improve performance, particularly for large git repositories with
extensive commit history.</li>
<li>The action can now be executed on one GitHub server and create pull
requests on a <em>different</em> GitHub server. Server products include
GitHub hosted (github.com), GitHub Enterprise Server (GHES), and GitHub
Enterprise Cloud (GHEC). For example, the action can be executed on
GitHub hosted and create pull requests on a GHES or GHEC instance.</li>
</ul>
<h2>What's Changed</h2>
<ul>
<li>Update distribution by <a
href="https://github.com/actions-bot"><code>@​actions-bot</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2086">peter-evans/create-pull-request#2086</a></li>
<li>fix crazy-max/ghaction-import-gp parameters by <a
href="https://github.com/fharper"><code>@​fharper</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2177">peter-evans/create-pull-request#2177</a></li>
<li>Update distribution by <a
href="https://github.com/actions-bot"><code>@​actions-bot</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2364">peter-evans/create-pull-request#2364</a></li>
<li>Use checkout v4 by <a
href="https://github.com/okuramasafumi"><code>@​okuramasafumi</code></a>
in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2521">peter-evans/create-pull-request#2521</a></li>
<li>Note about <code>delete-branch</code> by <a
href="https://github.com/dezren39"><code>@​dezren39</code></a> in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2631">peter-evans/create-pull-request#2631</a></li>
<li>98 dependency updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/fharper"><code>@​fharper</code></a> made
their first contribution in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2177">peter-evans/create-pull-request#2177</a></li>
<li><a
href="https://github.com/okuramasafumi"><code>@​okuramasafumi</code></a>
made their first contribution in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2521">peter-evans/create-pull-request#2521</a></li>
<li><a href="https://github.com/dezren39"><code>@​dezren39</code></a>
made their first contribution in <a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2631">peter-evans/create-pull-request#2631</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/peter-evans/create-pull-request/compare/v5.0.2...v6.0.0">https://github.com/peter-evans/create-pull-request/compare/v5.0.2...v6.0.0</a></p>
<h2>Create Pull Request v5.0.2</h2>
<p>⚙️ Fixes an issue that occurs when using <code>push-to-fork</code>
and both base and head repositories are in the same org/user
account.</p>
<h2>What's Changed</h2>
<ul>
<li>fix: specify head repo by <a
href="https://github.com/peter-evans"><code>@​peter-evans</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/2044">peter-evans/create-pull-request#2044</a></li>
<li>20 dependency updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/peter-evans/create-pull-request/compare/v5.0.1...v5.0.2">https://github.com/peter-evans/create-pull-request/compare/v5.0.1...v5.0.2</a></p>
<h2>Create Pull Request v5.0.1</h2>
<h2>What's Changed</h2>
<ul>
<li>fix: truncate body if exceeds max length by <a
href="https://github.com/peter-evans"><code>@​peter-evans</code></a> in
<a
href="https://redirect.github.com/peter-evans/create-pull-request/pull/1915">peter-evans/create-pull-request#1915</a></li>
<li>12 dependency updates by <a
href="https://github.com/dependabot"><code>@​dependabot</code></a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/peter-evans/create-pull-request/compare/v5.0.0...v5.0.1">https://github.com/peter-evans/create-pull-request/compare/v5.0.0...v5.0.1</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/b1ddad2c994a25fbc81a28b3ec0e368bb2021c50"><code>b1ddad2</code></a>
feat: v6 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2717">#2717</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/bb809027fda03cc267431a7d36a88148eb9f3846"><code>bb80902</code></a>
build(deps-dev): bump <code>@​types/node</code> from 18.19.8 to 18.19.10
(<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2712">#2712</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/e0037d470cdeb1c8133acfba89af08639bb69eb3"><code>e0037d4</code></a>
build(deps): bump peter-evans/create-or-update-comment from 3 to 4 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2702">#2702</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/94b1f99e3a73880074d0e669c3b69d376cc8ceae"><code>94b1f99</code></a>
build(deps): bump peter-evans/find-comment from 2 to 3 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2703">#2703</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/69c27eaf4a14a67b5362a51e681f83d3d5e0f96b"><code>69c27ea</code></a>
build(deps-dev): bump ts-jest from 29.1.1 to 29.1.2 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2685">#2685</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/7ea722a0f6286a45eb3005280d83575a74bc8fef"><code>7ea722a</code></a>
build(deps-dev): bump prettier from 3.2.2 to 3.2.4 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2684">#2684</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/5ee839affd4c87811108724370a2819a40e2e5d3"><code>5ee839a</code></a>
build(deps-dev): bump <code>@​types/node</code> from 18.19.7 to 18.19.8
(<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2683">#2683</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/60fc256c678e6ed78d0d42e09675c9beba09cb94"><code>60fc256</code></a>
build(deps-dev): bump eslint-plugin-prettier from 5.1.2 to 5.1.3 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2660">#2660</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/0c677233614c017442253060c74fd2cb7ff349fc"><code>0c67723</code></a>
build(deps-dev): bump <code>@​types/node</code> from 18.19.5 to 18.19.7
(<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2661">#2661</a>)</li>
<li><a
href="https://github.com/peter-evans/create-pull-request/commit/4e288e851b95bd1362e281a255094fcc47ada675"><code>4e288e8</code></a>
build(deps-dev): bump prettier from 3.1.1 to 3.2.2 (<a
href="https://redirect.github.com/peter-evans/create-pull-request/issues/2659">#2659</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/peter-evans/create-pull-request/compare/v5...v6">compare
view</a></li>
</ul>
</details>
<br />


[![Dependabot compatibility
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2024-02-05 23:17:30 +01:00
dependabot[bot] 25bb57a973 Bump peter-evans/create-pull-request from 5 to 6
Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request) from 5 to 6.
- [Release notes](https://github.com/peter-evans/create-pull-request/releases)
- [Commits](https://github.com/peter-evans/create-pull-request/compare/v5...v6)

---
updated-dependencies:
- dependency-name: peter-evans/create-pull-request
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-02-05 22:10:30 +00:00
kbz_8 39365f52a2 update dependencies (#47)
Automated changes by
[create-pull-request](https://github.com/peter-evans/create-pull-request)
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2024-02-02 15:21:14 +01:00
Kbz-8 fafc94248d [BOT] update dependencies 2024-02-02 01:03:23 +00:00
kbz_8 edeaff793a adding check to texture pointers (#46) 2024-01-26 12:11:47 +01:00
kbz_8 2d5758419f Merge branch 'master' into indev 2024-01-26 12:07:15 +01:00
kbz_8 ba063dae3b update dependencies (#45)
Automated changes by
[create-pull-request](https://github.com/peter-evans/create-pull-request)
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2024-01-26 12:01:23 +01:00
Kbz-8 e018cad851 adding check to texture pointers 2024-01-26 11:59:57 +01:00
Kbz-8 9ee8041710 [BOT] update dependencies 2024-01-26 01:04:35 +00:00
kbz_8 1b50e123c5 yes (#43) 2024-01-24 17:54:37 +01:00
kbz_8 77563b8449 Merge branch 'master' into indev 2024-01-24 17:49:53 +01:00
kbz_8 d0923320a3 yes 2024-01-24 17:49:38 +01:00
Kbz-8 d8cab7aa47 adding rule to gitignore 2024-01-20 08:54:28 +01:00
kbz_8 fcf4d3d030 improving descriptor sets and pools management (#41) 2024-01-20 08:53:13 +01:00
Kbz-8 05362905f7 improving descriptor sets and pools management 2024-01-20 08:46:50 +01:00
kbz_8 6866f2240e adding fps capper (#40) 2024-01-18 15:31:37 +01:00
kbz_8 1903104247 Merge branch 'master' into indev 2024-01-18 15:28:20 +01:00
Kbz-8 04db0a7441 adding fps capper 2024-01-18 15:25:13 +01:00
kbz_8 91cbb15b66 fixing texts allocation issues (#39) 2024-01-18 14:23:05 +01:00
kbz_8 eeded8c8bc Merge branch 'master' into indev 2024-01-18 13:59:37 +01:00
Kbz-8 58e687c952 fixing allocation issues with texts 2024-01-18 13:57:41 +01:00
Kbz-8 a0b536483a fixing shit 2024-01-17 07:41:15 +01:00
Kbz-8 de1e8ed563 i dont know chat i did i was high as f*ck 2024-01-17 05:30:38 +01:00
Kbz-8 a832c3ca40 fixing issue with swapchain recreation 2024-01-16 07:19:27 +01:00
kbz_8 575ee21c7a oh the misery (#38)
Fixed a bug and modified the example/main.c to test all mlx functions 

![image](https://github.com/seekrs/MacroLibX/assets/105780726/d9946f1f-4e97-453f-87a6-953ffd0ad52d)
2024-01-12 14:56:14 +01:00
Namonay 071bc4596b upgraded example to test all mlx functions 2024-01-12 04:25:12 +01:00
Namonay 178690cff3 Fixed mlx_mouse_move() not updating mouse position
Removed SDL_FlushEvent(SDL_MOUSEMOTION) preventing Input::update() from catching new mouse position after a mlx_mouse_move() call
2024-01-12 04:24:24 +01:00
kbz_8 1d566f74e3 Preventing some segfaults (#37)
![nerd](https://github.com/seekrs/MacroLibX/assets/105780726/74152e81-029a-4f35-afda-11e6411646bf)
2024-01-12 01:51:51 +01:00
Namonay eaa1b9afd0 Merge branch 'seekrs:indev' into indev 2024-01-12 01:28:25 +01:00
Namonay a2d40ce844 Added protections to THE bridge 2024-01-12 01:27:02 +01:00
Kbz-8 4dcdcde7d5 improving vsupp 2024-01-12 00:49:42 +01:00
kbz_8 8805f91bfd Indev (#36) 2024-01-11 15:53:39 +01:00
kbz_8 b5ca757189 Merge branch 'master' into indev 2024-01-11 15:48:15 +01:00
Kbz-8 c2d27c8434 fixing compilation error 2024-01-11 15:47:45 +01:00
Kbz-8 5f55dd9b9a fixing vsupp missing character 2024-01-11 15:46:11 +01:00
kbz_8 f044b9ab45 merge indev to master (#35) 2024-01-11 05:32:13 +01:00
kbz_8 8c6ad92f37 Merge branch 'master' into indev 2024-01-11 05:27:21 +01:00
Kbz-8 34bdb740c2 new text management, texts and textures are on the same level, new texture rendering management, fixing issues 2024-01-11 05:23:16 +01:00
Kbz-8 c485f039fb fixing color management issue with texts 2024-01-10 20:22:53 +01:00
Kbz-8 3c60e76094 adding xmake profiler option 2024-01-10 18:49:54 +01:00
kbz_8 39650b5c96 adding profiler (#34) 2024-01-10 18:48:52 +01:00
Kbz-8 0f16255240 fixing windows compilation issue 2024-01-10 18:37:14 +01:00
Kbz-8 91661fd206 adding profiler 2024-01-10 18:32:40 +01:00
kbz_8 6648bd427f Indev (#33)
Indev
2024-01-09 01:42:36 +01:00
Namonay aa2d0be63f added back not so much 'unnecesary' include 2024-01-09 01:37:01 +01:00
Namonay 2b557d5be7 removed useless includes 🤓 2024-01-09 01:28:50 +01:00
Namonay 36fae5c7d1 update buid.sh 2024-01-09 01:01:31 +01:00
Namonay 68570910e3 Fixed brief typo 2024-01-09 00:31:39 +01:00
Kbz-8 697a5e7147 fixing norme issue in the example 2024-01-09 00:25:23 +01:00
Kbz-8 31073c116c fixing issue with vulkan queues on multiple GPU computers 2024-01-08 23:50:00 +01:00
Kbz-8 c6a024d911 fixing issue with fonts vulkan descriptor destroyed 2024-01-08 22:18:45 +01:00
kbz_8 66a1b44224 Better vk commands management (#31) 2024-01-07 01:49:40 +01:00
Kbz-8 f5c581d89c figin another MacOS compilation error 2024-01-07 01:45:12 +01:00
Kbz-8 765a04d9b5 fixing compilation issues 2024-01-07 01:40:19 +01:00
Kbz-8 ac054830b9 removing gdb garbage file 2024-01-07 01:35:18 +01:00
Kbz-8 ccbd7561f4 fixing better vk command buffers management 2024-01-07 01:34:02 +01:00
kbz_8 2859725257 update dependencies (#30)
Automated changes by
[create-pull-request](https://github.com/peter-evans/create-pull-request)
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2024-01-06 14:09:23 +01:00
Kbz-8 f18cce29b3 [BOT] update dependencies 2024-01-06 01:06:21 +00:00
Kbz-8 d9a7f337ba working on cmd resources management 2024-01-05 23:13:35 +01:00
Kbz-8 f8e619ad94 fixing 32bit vulkan issue 2024-01-04 12:27:31 +01:00
kbz_8 ea6450b308 yes (#29) 2024-01-03 15:49:18 +01:00
kbz_8 6df9c284b8 Merge branch 'better_vk_commands' into indev 2024-01-03 15:47:31 +01:00
Kbz-8 d6b3f5dcc2 fixing gitignore file 2024-01-03 15:45:24 +01:00
kbz_8 826740906f merge Indev to master (#28) 2024-01-03 15:38:38 +01:00
Kbz-8 2c1f5181bf fixing compilation issue 2024-01-03 15:33:46 +01:00
Kbz-8 e728926521 fixing windows compilation issue 2024-01-03 15:30:35 +01:00
kbz_8 04af533469 Merge branch 'master' into indev 2024-01-03 15:17:17 +01:00
Kbz-8 53048bd82a improving vulkan error messages 2024-01-03 15:15:38 +01:00
Kbz-8 d0a19c5312 adding greetings 2024-01-03 00:30:45 +01:00
Kbz-8 6e284fb9bc fixing the workflows 2024-01-03 00:07:38 +01:00
Kbz-8 ea87c32051 updating license year, fixing fetch dependencies script, adding VMA auto update, removing useless dependency in xmake build 2024-01-03 00:01:30 +01:00
kbz_8 d73ade4a85 Update fetch_dependencies.yml (#27) 2024-01-02 12:04:00 +01:00
kbz_8 67bfc73066 Merge branch 'master' into indev 2024-01-02 11:56:57 +01:00
kbz_8 8b44a3aa6e Update fetch_dependencies.yml 2024-01-02 11:56:10 +01:00
kbz_8 36f9fdd53b merge Indev to master (#26) 2024-01-02 11:46:45 +01:00
kbz_8 9c43069e5f debug fetch_dependencies.yml 2024-01-02 11:28:11 +01:00
Kbz-8 0b6e1717d9 adding note to README 2023-12-31 14:34:52 +01:00
Kbz-8 41f7b4ef4c working automated dependencies updates, polishing the CI 2023-12-31 14:17:24 +01:00
kbz_8 418791930c update dependencies (#25)
Automated changes by
[create-pull-request](https://github.com/peter-evans/create-pull-request)
GitHub action
2023-12-31 13:48:27 +01:00
Kbz-8 0690ecacd8 debugging CI 2023-12-31 13:47:56 +01:00
Kbz-8 36f7efb679 update dependencies 2023-12-31 12:47:00 +00:00
Kbz-8 a52e33e697 debugging CI 2023-12-31 13:46:45 +01:00
Kbz-8 086c5402f5 debugging CI 2023-12-31 13:45:25 +01:00
Kbz-8 dd1bd43360 debugging CI 2023-12-31 13:44:37 +01:00
Kbz-8 d515ca5333 debugging CI 2023-12-31 13:41:09 +01:00
Kbz-8 eeb4695d6c debugging CI 2023-12-31 13:34:11 +01:00
Kbz-8 e94d3fd70f debugging CI 2023-12-31 13:31:22 +01:00
Kbz-8 e76f084625 debugging CI 2023-12-31 13:30:32 +01:00
Kbz-8 6e1fcb381a fixing compilation errors with local vulkan headers 2023-12-31 13:21:40 +01:00
Kbz-8 52c309a288 test automated dependencies updates 2023-12-31 13:12:37 +01:00
kbz_8 9ad28d7cf2 Kbz 8 patch 1 (#23) 2023-12-31 11:57:44 +01:00
kbz_8 5f21f0bcf9 Create dependabot.yml 2023-12-31 11:57:19 +01:00
kbz_8 066eec2cf3 merge Indev to master (#22)
yes
2023-12-31 01:41:39 +01:00
kbz_8 03e21227fa Merge branch 'master' into indev 2023-12-31 01:38:11 +01:00
Kbz-8 6f05728906 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH x2 2023-12-31 01:30:17 +01:00
Kbz-8 5edc36393a AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH 2023-12-31 01:27:37 +01:00
Kbz-8 af29fc7b39 I hate SDL_main on windows 2023-12-31 01:24:10 +01:00
Kbz-8 9795988e14 fuck SDL_main on windows 2023-12-31 01:14:17 +01:00
Kbz-8 4087fca980 fixing SDL issue on windows 2023-12-31 01:08:41 +01:00
Kbz-8 f3efb72a21 adding transparency support to pixel put 2023-12-28 16:59:36 +01:00
kbz_8 fc97445875 Update xmake.lua 2023-12-28 01:13:40 +01:00
Kbz-8 5babfde870 fixing issue when creating multiple mlx application with leaks in the first one 2023-12-28 01:06:03 +01:00
kbz_8 04ffce60cd adding frame capture feature (#21) 2023-12-25 16:18:42 +01:00
Kbz-8 9aaa26ddf5 fixing frame capture 2023-12-24 16:07:09 +01:00
Kbz-8 df12d08ad3 working on frame capture 2023-12-23 01:53:54 +01:00
Kbz-8 064f660852 adding possible new feature 2023-12-22 23:21:24 +01:00
Kbz-8 bf6389f9a7 adding CONTRIBUTIN.md 2023-12-22 01:24:55 +01:00
Kbz-8 cae3db0ebf fixing issue with static casts 2023-12-22 00:45:06 +01:00
Kbz-8 79b01a5007 adding error messages when using a corrupted window pointer, dropping SDL init responsability when running in sandbox 2023-12-21 00:28:53 +01:00
kbz_8 91927126f2 merge indev to master (#20) 2023-12-20 17:50:38 +01:00
kbz_8 6fb8932ba9 Merge branch 'master' into indev 2023-12-20 17:38:06 +01:00
Kbz-8 536cf4c420 working on better command buffers management 2023-12-20 16:35:52 +01:00
kbz_8 1b49794be6 Change github links to reflect organisation change (#19) 2023-12-20 01:03:42 +01:00
xtrm 25f73a6967 🐛 fix: change github links to reflect organisation change
Signed-off-by: xtrm <oss@xtrm.me>
2023-12-20 00:58:24 +01:00
kbz_8 b7424e7f92 Merge pull request #18 from 420verfl0w/errors-everywhere
Errors everywhere
2023-12-16 20:32:04 +01:00
Kbz-8 0b4b32b5ac removing GCC error 2023-12-16 20:20:51 +01:00
Kbz-8 1922b409dd adding error checks 2023-12-16 20:17:49 +01:00
Kbz-8 80e938c019 new branch for error management 2023-12-16 18:51:51 +01:00
Kbz-8 68d2c63694 fixing compilation error 2023-12-16 02:14:23 +01:00
Kbz-8 1386fe64cb updating readme 2023-12-16 02:11:54 +01:00
kbz_8 7fd0ccff94 Merge pull request #17 from 420verfl0w/indev
merge dev to master
2023-12-15 21:13:53 +01:00
Kbz-8 b28b144edb fixing issue when destroying an image in the loop hook, begenning single time command buffers manager 2023-12-15 21:08:46 +01:00
Kbz-8 8e33b2fa30 updating README 2023-12-15 18:08:22 +01:00
kbz_8 cebadef063 Merge pull request #16 from 420verfl0w/multiple-fonts
merge Multiple fonts in dev
2023-12-14 20:12:44 +01:00
kbz_8 57b27adf1a Merge branch 'indev' into multiple-fonts 2023-12-14 19:21:12 +01:00
Kbz-8 d08a97f55c adding multiple font support 2023-12-14 19:13:41 +01:00
kbz_8 c7ad6650d9 Merge pull request #15 from 420verfl0w/indev
removing buggy texture hash system
2023-12-14 14:44:10 +01:00
Kbz-8 ac91253f51 removing buggy texture hash system 2023-12-14 14:39:00 +01:00
kbz_8 3d939675e4 Merge pull request #14 from 420verfl0w/indev
merge dev to master
2023-12-14 13:56:28 +01:00
Kbz-8 11b1bd147d fixing issues with texture rendering 2023-12-14 13:51:17 +01:00
Kbz-8 c013237219 yes 2023-12-14 00:08:38 +01:00
kbz_8 8039638885 removed garbage file 2023-12-13 16:06:43 +01:00
Kbz-8 d56b224d42 working on font system 2023-12-13 00:33:34 +01:00
kbz_8 6ccf2a10d7 Merge pull request #13 from 420verfl0w/indev
Indev
2023-12-12 18:49:48 +01:00
kbz_8 cfd1aab9e3 Merge pull request #12 from 420verfl0w/macos-debug
Macos debug
2023-12-12 18:21:36 +01:00
Kbz-8 c5752f773e fixing CI 2023-12-12 18:12:41 +01:00
Kbz-8 f398126e08 fixing CI 2023-12-12 18:07:58 +01:00
Kbz-8 6c0d8829a5 macos debug 2023-12-12 18:04:27 +01:00
Kbz-8 cf3f16d832 macos debug 2023-12-12 17:58:49 +01:00
Kbz-8 b60ae54e34 macos debug 2023-12-12 17:47:10 +01:00
Kbz-8 7786b07eb8 adding message when vk res init fails 2023-12-12 15:53:57 +01:00
Kbz-8 90b1dac0f5 adding message when instance init fails 2023-12-12 15:46:47 +01:00
Kbz-8 3c52fd05f3 fixing run file and lib name on macos 2023-12-12 13:27:19 +01:00
Kbz-8 843d7f0fe2 removing unused files 2023-12-12 13:08:34 +01:00
Kbz-8 ea2014819d fxing macos libraries location issue 2023-12-12 13:08:00 +01:00
kbz_8 e458ef6401 Merge pull request #11 from 420verfl0w/indev
merge dev to master
2023-12-11 23:53:56 +01:00
kbz_8 0494ff14da Merge pull request #10 from 420verfl0w/indev
Indev
2023-12-11 20:41:15 +01:00
Kbz-8 c2c2dece61 fixing DLL API import error 2023-12-11 20:36:21 +01:00
Kbz-8 401e6d13f3 moving profile to API scope 2023-12-11 20:28:58 +01:00
kbz_8 2e5346a0ff Merge pull request #8 from 420verfl0w/vsupp-debug
Vsupp debug
2023-12-11 19:36:32 +01:00
kbz_8 ce5157a299 Merge pull request #7 from 420verfl0w/malloc-custom
improving custom malloc, removing unused code in input system
2023-12-11 19:35:38 +01:00
Kbz-8 b5ce2347f6 improving custom malloc, removing unused code in input system 2023-12-11 19:30:37 +01:00
Kbz-8 9e0a0df5ca removing error 2023-12-11 13:53:40 +01:00
Kbz-8 8f6f50c37f fixing vsupp issue, cleaning it 2023-12-11 13:40:05 +01:00
Kbz-8 c36de40f4a fixing warning issue with clang 2023-12-10 23:15:59 +01:00
Kbz-8 52ca0c0d1b suppress warnings 2023-12-10 23:12:22 +01:00
kbz_8 651a05c4bc Merge pull request #6 from 420verfl0w/indev
merge Indev to master
2023-12-09 23:41:55 +01:00
Kbz-8 1cfb8745e2 updating readmes 2023-12-09 23:33:02 +01:00
Kbz-8 b3f3a01ee6 updating readmes 2023-12-09 23:18:28 +01:00
kbz_8 4acd240737 Merge pull request #5 from 420verfl0w/indev
merge Indev to master
2023-12-09 18:13:55 +01:00
Kbz-8 b79b8da031 improving vsupp file 2023-12-09 18:02:30 +01:00
Kbz-8 bc7ef4484f improving vsupp file 2023-12-09 16:23:38 +01:00
Kbz-8 9db5515fb5 adding vsupp file 2023-12-09 15:46:32 +01:00
kbz_8 387a1f5632 Merge pull request #4 from 420verfl0w/windows-support
Merge windows support into dev
2023-12-09 13:40:45 +01:00
Kbz-8 0babc2235f Merge branch 'windows-support' of github.com:420verfl0w/MacroLibX into windows-support 2023-12-09 13:25:30 +01:00
Kbz-8 1a9a6ec6f8 adding build readme for xmake, fixing windows workflow 2023-12-09 13:24:40 +01:00
kbz_8 d59d9f285a removing exe file 2023-12-08 23:34:19 +01:00
kbz_8 d16af1c4a8 fixing windows dll issues 2023-12-08 23:33:26 +01:00
Kbz-8 5dcc2045d6 adding symbols to dll on windows 2023-12-08 19:13:25 +01:00
Kbz-8 19ce912afe adding symbols to dll on windows 2023-12-08 18:56:33 +01:00
Kbz-8 890e301b78 fixing cross compilation issue 2023-12-08 18:09:08 +01:00
Kbz-8 218a97e4ec debugging windows CI 2023-12-08 16:37:42 +01:00
Kbz-8 74e5e35f5a debugging windows CI 2023-12-08 15:57:45 +01:00
Kbz-8 e6298b1dc3 fixing syntax error in windows workflow 2023-12-08 14:48:28 +01:00
Kbz-8 df860a5a64 removing garbage files 2023-12-08 14:12:41 +01:00
Kbz-8 b22064035a adding xmake support and windows workflow 2023-12-08 14:11:48 +01:00
kbz_8 197c71021b Merge pull request #3 from 420verfl0w/indev
Merge from dev to master
2023-12-08 13:00:24 +01:00
Kbz-8 d5fa70d7ab fixing issue in 42 header 2023-12-08 12:56:59 +01:00
Kbz-8 fd8e98f1ce adding mouse wheel support 2023-12-08 12:24:20 +01:00
Kbz-8 0e10e5f8e1 removing garbage files 2023-12-07 23:20:25 +01:00
Kbz-8 689c9b3ed4 fixing memory leaks, begenning xmake support to build on windows 2023-12-07 23:19:56 +01:00
Kbz-8 ecd43dedc5 fixing weird X in logo 2023-11-25 14:26:05 +01:00
kbz_8 dea507ec0e Update README.md 2023-11-25 13:13:57 +01:00
Kbz-8 39501f2940 update logo size 2023-11-25 12:48:16 +01:00
Kbz-8 372f818da4 working on readme 2023-11-25 12:47:07 +01:00
Kbz-8 1651f9ba97 working on readme 2023-11-25 12:31:09 +01:00
Kbz-8 c7e09f1d8c adding logo 2023-11-25 12:23:57 +01:00
Kbz-8 82529d6dc9 update readme 2023-11-25 10:44:51 +01:00
Kbz-8 4e30bd02bf adding screenshot te readme 2023-11-25 10:44:24 +01:00
Kbz-8 f8c2abb20b adding screenshot te readme 2023-11-25 10:44:00 +01:00
Kbz-8 880ac98ca9 adding screenshot te readme 2023-11-25 10:43:05 +01:00
Kbz-8 49c211cebc transparency management added 2023-11-25 10:31:06 +01:00
Kbz-8 38768c85c9 improving font management 2023-11-24 19:34:15 +01:00
Kbz-8 c7433ec419 removing gdb history 2023-11-23 14:37:58 +01:00
Kbz-8 d6b6dd955c new feature, font loading 2023-11-23 14:37:42 +01:00
kbz_8 c125dde951 Update README.md 2023-11-21 07:14:32 +01:00
kbz_8 9934b34bba Update README.md 2023-11-21 07:14:08 +01:00
kbz_8 3e3f20513f moving to MIT license 2023-11-21 07:13:15 +01:00
Kbz-8 c93d7854d0 fixing compilation error 2023-11-20 07:29:36 +01:00
Kbz-8 9fdb514541 fixing spaces in indentaions 2023-11-20 07:28:03 +01:00
kbz_8 35f5f41258 fixed error message for image file loading 2023-11-18 17:57:06 +01:00
Kbz-8 f6201014aa cleaning renderpass, framebuffers and swapchain code, setting all vulkan resources to NULL after destroy 2023-11-18 17:25:30 +01:00
Kbz-8 c583f1abc8 fixing GCC warning 2023-11-16 14:07:02 +01:00
Kbz-8 f7cf64cbb9 removing a trash file 2023-11-16 14:05:16 +01:00
Kbz-8 b882771a18 removing all memory dump strings informations in release mode 2023-11-16 14:04:51 +01:00
Kbz-8 39aa8009a4 fixing memory management issue, VMA uses custom asserts 2023-11-14 12:46:51 +01:00
Kbz-8 5dce6a2c8e updating readme, improving buffer transfer to GPU 2023-11-14 07:46:06 +01:00
Kbz-8 52929e215c fixing macos warning 2023-11-14 07:22:38 +01:00
Kbz-8 ad60a17da9 fixing rendering issues 2023-11-14 07:07:43 +01:00
kbz_8 d29cd56044 removing vim command in code 2023-11-11 03:32:43 +01:00
Kbz-8 d6795f97ef fixing physical device pick issues 2023-11-11 03:30:29 +01:00
Kbz-8 2fa7e2d4a9 fixing GCC CI 2023-11-10 09:21:58 +01:00
Kbz-8 85c43dabf4 fixing compilation issues, adding profile 2023-11-10 09:19:47 +01:00
Kbz-8 e6ed390e84 working on buffers 2023-11-09 22:17:25 +01:00
Kbz-8 6cd3422337 deleting clangd garbage 2023-11-09 09:07:30 +01:00
Kbz-8 c0f539b57f adding debug messages to renderer, working on VMA implementation 2023-11-09 09:07:03 +01:00
kbz_8 497879a0bc Merge pull request #1 from 27network/feature/better-readme
Improve project's README.
2023-10-30 14:13:09 +01:00
kbz_8 5b43b47f90 Update README.md 2023-10-30 14:10:48 +01:00
xtrm ab4ebc34d5 Change the names of the workflows to look better in the README
Signed-off-by: xtrm <oss@xtrm.me>
2023-10-30 01:28:00 +01:00
killian 587e71b940 Rework README.md and add better formatting and form 2023-10-30 01:26:35 +01:00
Kbz-8 11073a2cbc debugging CI 2023-10-20 03:33:31 +02:00
Kbz-8 c1898fb8dd debugging CI 2023-10-19 23:48:00 +02:00
Kbz-8 453ee0850b debugging CI 2023-10-19 23:44:52 +02:00
Kbz-8 3dd055b406 debugging CI 2023-10-19 23:31:36 +02:00
Kbz-8 08cbbfa836 debugging CI 2023-10-19 22:58:07 +02:00
Kbz-8 ce7e3ac88d debugging CI 2023-10-19 21:38:11 +02:00
Kbz-8 cc810368aa debugging CI 2023-10-19 21:37:08 +02:00
Kbz-8 ec757ab292 debugging CI 2023-10-19 21:23:53 +02:00
Kbz-8 fc9fa1a980 debugging CI 2023-10-19 21:21:52 +02:00
Kbz-8 469716e72b debugging CI 2023-10-19 21:21:33 +02:00
Kbz-8 254f80b442 debugging CI 2023-10-19 21:20:18 +02:00
Kbz-8 4d19598ac2 debugging CI 2023-10-19 21:17:31 +02:00
Kbz-8 774f7c41b0 debugging CI 2023-10-19 21:08:10 +02:00
Kbz-8 4f8dbc794c debugging CI 2023-10-19 20:44:40 +02:00
Kbz-8 281bf2dcd2 CI 2023-10-19 20:35:17 +02:00
Kbz-8 a7ac7b2318 adding SDL initialisation and quit, improving inputs code readability 2023-08-28 10:53:22 +02:00
kbz_8 3b0442df7e Update mlx.h 2023-08-10 08:52:46 +02:00
kbz_8 6e92a3c32b Update Makefile 2023-08-10 08:46:31 +02:00
Kbz-8 aadfb7449c adding image optimizations control over make call 2023-08-09 13:51:50 +02:00
Kbz-8 c1f3e49975 adding image optimizations control over make call 2023-08-09 13:50:33 +02:00
kbz_8 e39dc7ee7e fixing get pixel image issue 2023-08-02 12:52:38 +02:00
kbz_8 a6b72fbc6f fixing performance issues 2023-08-02 12:51:04 +02:00
kbz_8 5847172049 fixing performance issues 2023-08-02 12:50:50 +02:00
Kbz-8 e98bd490b2 yes 2023-06-06 16:35:08 +02:00
kbz_8 31e08416e0 reworking texture modifiers 2023-04-25 22:14:01 +02:00
kbz_8 4edd619841 adding multiple mapping support on textures 2023-04-23 22:11:44 +02:00
kbz_8 77f707ca7a removing texture library 2023-04-21 22:17:55 +02:00
kbz_8 5f1298f9ce adding documentation to mlx.h 2023-04-19 12:36:59 +02:00
kbz_8 b71c0eafb8 fixing color bug 2023-04-19 11:51:13 +02:00
Kbz-8 39c7857ccc working on colors issue 2023-04-14 12:29:17 +02:00
Kbz-8 ff6fb56042 working input API 2023-04-12 21:53:14 +02:00
Kbz-8 0c79a0d01c fixing performance issue in text pipeline, working on event system 2023-04-12 15:15:25 +02:00
Kbz-8 34cc9d63da fixing color issues with texts 2023-04-11 23:42:27 +02:00
Kbz-8 3863bd3378 working text pipeline 2023-04-11 19:21:11 +02:00
Kbz-8 026f83ca81 working text pipeline 2023-04-11 13:21:11 +02:00
kbz_8 77d71adc1f almost fixing text rendering 2023-04-08 20:45:06 +02:00
kbz_8 b4b3bbda54 working on text render pipeline 2023-04-08 04:09:25 +02:00
Kbz-8 5f16a98d08 adding texture atlas class 2023-04-07 17:27:23 +02:00
kbz_8 f6c6b5e018 adding stb_truetype 2023-04-07 13:47:22 +02:00
Kbz-8 8ae152e67a working on text put pipeline 2023-04-06 17:26:19 +02:00
Kbz-8 66022c08fb removing xpm support bc frick xpm 2023-04-06 15:30:01 +02:00
kbz_8 0466c40242 working on xpm support 2023-04-06 12:56:36 +02:00
kbz_8 83e6ebb430 working on xpm support 2023-04-05 01:11:49 +02:00
Kbz-8 f4bf7ea6b7 working on xpm implementation 2023-04-04 15:41:45 +02:00
kbz_8 d360c8fb6a working on event system 2023-04-04 12:40:47 +02:00
kbz_8 e444856964 adding manual image manipulation 2023-04-03 00:01:13 +02:00
kbz_8 7a5e280322 adding graphics support class, refactoring the code 2023-04-02 17:37:38 +02:00
kbz_8 534bea942c adding clear window 2023-04-01 17:51:29 +02:00
kbz_8 3a93881392 working textures 2023-04-01 15:48:28 +02:00
kbz_8 e9c3fb8046 working pixel put pipeline 2023-04-01 13:03:21 +02:00
kbz_8 90c1aaad4b adding pixel put pipeline 2023-03-31 22:16:21 +02:00
Kbz-8 0aae9015a9 yes 2023-03-08 02:25:25 +01:00
Kbz-8 b170354e7f adding vulkan images, start using images for put_pixel 2023-01-25 21:46:58 +01:00
Kbz-8 659f6cc14e doing some stuff 2023-01-24 20:06:00 +01:00
Kbz-8 72d6802230 adding uniform buffers and projection matrix management in vertex shader 2023-01-24 17:27:55 +01:00
Kbz-8 4c1043ee17 adding descriptors support to renderer 2023-01-23 19:27:37 +01:00
Kbz-8 54fc452aa2 rendering 2022-12-19 17:16:50 +01:00
Kbz-8 f1e0499564 almost first rendering, fixing renderer issues 2022-12-19 00:59:45 +01:00
Kbz-8 4a67aab716 fixing compatibility, workign on renderer 2022-12-18 04:04:10 +01:00
Kbz-8 f52c4e51c9 working on window manager 2022-10-05 20:37:04 +02:00
Kbz-8 5df9b4d39f adding imputs system 2022-10-05 17:08:36 +02:00
694 changed files with 171407 additions and 232257 deletions
-1
View File
@@ -7,6 +7,5 @@ version: 2
updates:
- package-ecosystem: "github-actions" # See documentation for possible values
directory: "/" # Location of package manifests
target-branch: "indev"
schedule:
interval: "weekly"
+4 -9
View File
@@ -1,7 +1,6 @@
name: Fetch Dependencies
on:
workflow_dispatch:
schedule:
- cron: '0 0 * * 0' # Runs weekly
@@ -11,24 +10,20 @@ jobs:
steps:
- name: Checkout Repository
uses: actions/checkout@v6
uses: actions/checkout@v4
- name: Run Fetch Dependencies Script
run: cd scripts && bash ./fetch_dependencies.sh
- name: Create Pull Request
uses: peter-evans/create-pull-request@v8
uses: peter-evans/create-pull-request@v6
with:
token: ${{ secrets.REPO_SCOPED_TOKEN }}
delete-branch: true
title: update dependencies
commit-message: "[BOT] update dependencies"
committer: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
author: kbJeff-8 <kbJeff-8@users.noreply.github.com>
committer: GitHub <noreply@github.com>
author: ${{ github.actor }} <${{ github.actor }}@users.noreply.github.com>
signoff: false
base: indev
assignees: Kbz-8
reviewers: Kbz-8
branch: auto_deps_updates
labels: |
automated
+1 -1
View File
@@ -9,7 +9,7 @@ jobs:
issues: write
pull-requests: write
steps:
- uses: actions/first-interaction@v2
- uses: actions/first-interaction@v1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
issue-message: |
+7 -4
View File
@@ -1,8 +1,6 @@
name: Linux (clang)
on:
repository_dispatch:
types: [create-pull-request]
pull_request:
push:
paths-ignore:
@@ -15,15 +13,20 @@ jobs:
strategy:
fail-fast: false
matrix:
os: [ubuntu-24.04]
os: [ubuntu-latest]
arch: [x86_64]
mode: [release]
runs-on: ${{ matrix.os }}
if: "!contains(github.event.head_commit.message, 'ci skip')"
steps:
- name: Get current date as package key
id: cache_key
run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT
- name: Checkout repository
uses: actions/checkout@v6
uses: actions/checkout@v4
- name: Install system dependencies
run: |
+7 -4
View File
@@ -1,8 +1,6 @@
name: Linux (gcc)
on:
repository_dispatch:
types: [create-pull-request]
pull_request:
push:
paths-ignore:
@@ -15,15 +13,20 @@ jobs:
strategy:
fail-fast: false
matrix:
os: [ubuntu-24.04]
os: [ubuntu-latest]
arch: [x86_64]
mode: [release]
runs-on: ${{ matrix.os }}
if: "!contains(github.event.head_commit.message, 'ci skip')"
steps:
- name: Get current date as package key
id: cache_key
run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT
- name: Checkout repository
uses: actions/checkout@v6
uses: actions/checkout@v4
- name: Install system dependencies
run: |
-43
View File
@@ -1,43 +0,0 @@
name: Linux (meson)
on:
repository_dispatch:
types: [create-pull-request]
pull_request:
push:
paths-ignore:
- '.gitignore'
- 'LICENSE'
- 'README.md'
jobs:
build:
strategy:
fail-fast: false
matrix:
os: [ubuntu-24.04]
arch: [x86_64]
runs-on: ${{ matrix.os }}
if: "!contains(github.event.head_commit.message, 'ci skip')"
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Install system dependencies
run: |
sudo apt-get update
sudo apt-get -y install mesa-common-dev clang libsdl2-2.0-0 libsdl2-dev build-essential libvulkan-dev
- name: Python
uses: actions/setup-python@v6
with:
python-version: '3.11'
- name: Install Meson with pip
run: sudo pip3 install meson
- name: Build with meson
run: |
meson build --prefix=$PWD/ --bindir='' --libdir=''
ninja install -C build
-42
View File
@@ -1,42 +0,0 @@
name: macOS (meson)
on:
repository_dispatch:
types: [create-pull-request]
pull_request:
push:
paths-ignore:
- '.gitignore'
- 'LICENSE'
- 'README.md'
jobs:
build:
strategy:
fail-fast: false
matrix:
os: [macOS-latest]
arch: [x86_64, arm]
runs-on: ${{ matrix.os }}
if: "!contains(github.event.head_commit.message, 'ci skip')"
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Install system dependencies
run: |
brew install SDL2
- name: Python
uses: actions/setup-python@v6
with:
python-version: '3.11'
- name: Install Meson with pip
run: sudo pip3 install meson
- name: Build with meson
run: |
meson build --prefix=$PWD/ --bindir='' --libdir=''
ninja install -C build
@@ -1,8 +1,6 @@
name: macOS
on:
repository_dispatch:
types: [create-pull-request]
pull_request:
push:
paths-ignore:
@@ -16,14 +14,19 @@ jobs:
fail-fast: false
matrix:
os: [macOS-latest]
arch: [x86_64, arm]
arch: [x86_64]
mode: [release]
runs-on: ${{ matrix.os }}
if: "!contains(github.event.head_commit.message, 'ci skip')"
steps:
- name: Get current date as package key
id: cache_key
run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT
- name: Checkout repository
uses: actions/checkout@v6
uses: actions/checkout@v4
# Install system dependencies
- name: Install Dependancies
-80
View File
@@ -1,80 +0,0 @@
name: Unit tests
on:
repository_dispatch:
types: [create-pull-request]
pull_request:
push:
paths-ignore:
- '.gitignore'
- 'LICENSE'
- 'README.md'
jobs:
build:
strategy:
fail-fast: false
matrix:
os: [ubuntu-24.04]
arch: [x86_64]
runs-on: ${{ matrix.os }}
if: "!contains(github.event.head_commit.message, 'ci skip')"
steps:
- name: Checkout repository
uses: actions/checkout@v6
- uses: NcStudios/VulkanCI@v1.2
- name: Install system dependencies
run: |
sudo apt-get update
sudo apt-get -y install mesa-common-dev clang libsdl2-2.0-0 libsdl2-dev build-essential libvulkan-dev
# Build the lib
- name: Build MacroLibX
run: make -j DEBUG=true
# Force xmake to a specific folder (for cache)
- name: Set xmake env
run: echo "XMAKE_GLOBALDIR=${{ runner.workspace }}/xmake-global" >> $GITHUB_ENV
# Install xmake
- name: Setup xmake
if: ${{ matrix.confs.plat != 'mingw' }}
uses: xmake-io/github-action-setup-xmake@v1
with:
xmake-version: latest
actions-cache-folder: .xmake-cache-W${{ steps.cache_key.outputs.key }}
# Update xmake repository (in order to have the file that will be cached)
- name: Update xmake repository
run: xmake repo --update
# Fetch xmake dephash
- name: Retrieve dependencies hash
id: dep_hash
run: echo "hash=$(xmake l utils.ci.packageskey)" >> $GITHUB_OUTPUT
- name: Install unit tester
run: git clone https://github.com/seekrs/MacroUnitTest.git ../MacroUnitTest
# Setup compilation mode and install project dependencies
- name: Configure xmake and install dependencies
run: |
cd ../MacroUnitTest
xmake config --toolchain=clang --ccache=n --yes
# Save dependencies
- name: Save cached xmake dependencies
if: ${{ !steps.restore-depcache.outputs.cache-hit }}
uses: actions/cache/save@v5
with:
path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages
key: ${{ steps.restore-depcache.outputs.cache-primary-key }}
- name: Build and run unit tester
run: |
cd ../MacroUnitTest
xmake run MacroUnitTest --headless --path="${{ runner.workspace }}/MacroLibX/libmlx.so"
+6 -4
View File
@@ -1,8 +1,6 @@
name: Windows (xmake)
on:
repository_dispatch:
types: [create-pull-request]
pull_request:
push:
paths-ignore:
@@ -16,7 +14,7 @@ jobs:
fail-fast: false
matrix:
os: [windows-latest]
arch: [x64, x86]
arch: [x64]
mode: [release]
runs-on: ${{ matrix.os }}
@@ -28,7 +26,7 @@ jobs:
run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT
- name: Checkout repository
uses: actions/checkout@v6
uses: actions/checkout@v4
# Force xmake to a specific folder (for cache)
- name: Set xmake env
@@ -52,3 +50,7 @@ jobs:
# Build the mlx
- name: Build MacroLibX
run: xmake --yes
# Build the example
- name: Build Example
run: xmake build --yes Test
-109
View File
@@ -1,109 +0,0 @@
name : Windows (Meson)
on:
repository_dispatch:
types: [create-pull-request]
pull_request:
push:
paths-ignore:
- '.gitignore'
- 'LICENSE'
- 'README.md'
jobs:
VisualStudio:
if: "!contains(github.event.head_commit.message, 'ci skip')"
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
platform: ['x64', 'x86']
steps:
- uses: actions/checkout@v6
with:
fetch-depth: 0
# Install a 32-bit Python so building related stuff work.
- name: Setup x86 Python
if: matrix.platform == 'x86'
uses: actions/setup-python@v6
with:
architecture: 'x86'
python-version: '3.12'
- name: Install Meson & Ninja
run: |
python -m pip install meson ninja
- uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{matrix.platform}}
- name: Compile mlx
run: |
meson setup builddir
meson compile -C builddir
VisualStudio-clang-cl:
if: "!contains(github.event.head_commit.message, 'ci skip')"
runs-on: windows-latest
strategy:
fail-fast: false
env:
CC: clang-cl
CXX: clang-cl
steps:
- uses: actions/checkout@v6
with:
fetch-depth: 0
- name: Install Meson & Ninja
run: |
python -m pip install meson ninja
- uses: ilammy/msvc-dev-cmd@v1
- name: Compile mlx
run: |
meson setup builddir
meson compile -C builddir
MSYS2:
if: "!contains(github.event.head_commit.message, 'ci skip')"
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
platform: ['UCRT64', 'CLANG64']
steps:
- uses: actions/checkout@v6
with:
fetch-depth: 0
- uses: msys2/setup-msys2@v2
with:
msystem: ${{matrix.platform}}
install: >-
bison
dos2unix
flex
git
pacboy: >-
cc:p
cmake:p
ninja:p
pkgconf:p
python-certifi:p
python-pip:p
# Make sure Python is updated to >=3.11 (fix https://github.com/msys2/MINGW-packages/issues/17415).
update: true
- name: Install Meson
shell: msys2 {0}
run: |
python -m pip install meson
- name: Compile mlx
shell: msys2 {0}
run: |
meson setup builddir
meson compile -C builddir
+1 -6
View File
@@ -11,11 +11,8 @@
*.tmp
*.ilk
*.pdb
*.gch
*.pch
*.sym
*.exe
*vgcore.*
*vgcore
*.gdb_history
.vs/
.xmake/
@@ -23,5 +20,3 @@
objs/
build/
example/Test
subprojects/*/
subprojects/.wraplock
+1 -1
View File
@@ -1,5 +1,5 @@
MIT License
Copyright (c) 2022-2026 kbz_8
Copyright (c) 2022-2024 kbz_8
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+74 -117
View File
@@ -1,174 +1,131 @@
NAME = libmlx.so
MAKE = make --no-print-directory
# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: kiroussa <oss@xtrm.me> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2022/10/04 16:43:41 by maldavid #+# #+# #
# Updated: 2024/04/24 14:59:23 by kiroussa ### ########.fr #
# #
# **************************************************************************** #
OS ?= $(shell uname -s)
DEBUG ?= false
TOOLCHAIN ?= clang
GRAPHICS_MEMORY_DUMP ?= false
PROFILER ?= false
FORCE_WAYLAND ?= false
DISABLE_ALL_SAFETIES ?= false
_ENABLEDFLAGS =
NAME = libmlx.so
MAKE = make --no-print-directory
SRCS = $(wildcard $(addsuffix /*.cpp, runtime/Sources/Core))
SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Graphics))
SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Platform))
SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Renderer))
SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Renderer/Vulkan))
SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Renderer/Pipelines))
SRCS += $(wildcard $(addsuffix /*.cpp, runtime/Sources/Renderer/RenderPasses))
OS ?= $(shell uname -s)
DEBUG ?= false
TOOLCHAIN ?= clang
IMAGES_OPTIMIZED ?= true
FORCE_INTEGRATED_GPU ?= false
GRAPHICS_MEMORY_DUMP ?= false
PROFILER ?= false
_ENABLEDFLAGS =
OBJ_DIR = objs/make/$(shell echo $(OS) | tr '[:upper:]' '[:lower:]')
OBJS := $(addprefix $(OBJ_DIR)/, $(SRCS:.cpp=.o))
SRCS = $(wildcard $(addsuffix /*.cpp, src/core))
SRCS += $(wildcard $(addsuffix /*.cpp, src/platform))
SRCS += $(wildcard $(addsuffix /*.cpp, src/renderer))
SRCS += $(wildcard $(addsuffix /*.cpp, src/renderer/**))
SHADERS_DIR = runtime/Includes/Embedded
SHADERS_SRCS = $(wildcard $(addsuffix /*.nzsl, $(SHADERS_DIR)))
SPVS = $(SHADERS_SRCS:.nzsl=.spv.h)
OBJ_DIR = objs/make/$(shell echo $(OS) | tr '[:upper:]' '[:lower:]')
OBJS := $(addprefix $(OBJ_DIR)/, $(SRCS:.cpp=.o))
CXX = clang++
CXXFLAGS = -std=c++20 -fPIC -Wall -Wextra -DSDL_MAIN_HANDLED
INCLUDES = -I./includes -I./runtime/Includes -I./runtime/Sources -I./third_party
CXXPCHFLAGS = -xc++-header -std=c++20 -Wall -Wextra
PCH_SOURCE = runtime/Includes/PreCompiled.h
GCH = runtime/Includes/PreCompiled.h.gch
CCH = runtime/Includes/PreCompiled.h.pch
PCH =
# Personal path, should be overriden with env var
UNIT_TESTS_PATH = ../UnitTester/build/Bin/linux_x86_64/MacroUnitTest
NZSLC ?= nzslc
CXX = clang++
CXXFLAGS = -std=c++17 -O3 -fPIC -Wall -Wextra -Werror -DSDL_MAIN_HANDLED
INCLUDES = -I./includes -I./src -I./third_party
ifeq ($(TOOLCHAIN), gcc)
CXX = g++
PCH = $(GCH)
CXXFLAGS += -Wno-error=cpp
CXX = g++
CXXFLAGS += -Wno-error=cpp
else
PCH = $(CCH)
CXXFLAGS += -Wno-error=#warning -include-pch $(PCH)
CXXFLAGS += -Wno-error=#warning
endif
ifeq ($(OS), Darwin)
LDFLAGS += -L /opt/homebrew/Cellar/lib -L /usr/local/Cellar -L /opt/homebrew/lib -lSDL2
INCLUDES += -I /opt/homebrew/Cellar/include -I /usr/local/Cellar/include -I /opt/homebrew/include
NAME = libmlx.dylib
LDFLAGS += -L /opt/homebrew/lib -lSDL2
CXXFLAGS += -I /opt/homebrew/include
NAME = libmlx.dylib
endif
ifeq ($(DEBUG), true)
CXXFLAGS += -g3 -O0 -D DEBUG
LDFLAGS += -rdynamic
else
CXXFLAGS += -O3
CXXFLAGS += -g3 -D DEBUG
LDFLAGS += -rdynamic
endif
ifeq ($(FORCE_INTEGRATED_GPU), true)
_ENABLEDFLAGS += FORCE_INTEGRATED_GPU
endif
ifeq ($(IMAGES_OPTIMIZED), true)
_ENABLEDFLAGS += IMAGE_OPTIMIZED
endif
ifeq ($(GRAPHICS_MEMORY_DUMP), true)
_ENABLEDFLAGS += GRAPHICS_MEMORY_DUMP
_ENABLEDFLAGS += GRAPHICS_MEMORY_DUMP
endif
ifeq ($(PROFILER), true)
_ENABLEDFLAGS += PROFILER
_ENABLEDFLAGS += PROFILER
endif
ifeq ($(FORCE_WAYLAND), true)
_ENABLEDFLAGS += FORCE_WAYLAND
endif
ifeq ($(DISABLE_ALL_SAFETIES), true)
_ENABLEDFLAGS += DISABLE_ALL_SAFETIES
endif
CXXFLAGS += $(addprefix -D, $(_ENABLEDFLAGS))
CXXFLAGS += $(addprefix -D, $(_ENABLEDFLAGS))
RM = rm -rf
TPUT = tput -T xterm-256color
_RESET := $(shell $(TPUT) sgr0)
_BOLD := $(shell $(TPUT) bold)
_ITALIC := $(shell $(TPUT) sitm)
_UNDER := $(shell $(TPUT) smul)
_GREEN := $(shell $(TPUT) setaf 2)
_YELLOW := $(shell $(TPUT) setaf 3)
_RED := $(shell $(TPUT) setaf 1)
_GRAY := $(shell $(TPUT) setaf 8)
_PURPLE := $(shell $(TPUT) setaf 5)
TPUT = tput -T xterm-256color
_RESET := $(shell $(TPUT) sgr0)
_BOLD := $(shell $(TPUT) bold)
_ITALIC := $(shell $(TPUT) sitm)
_UNDER := $(shell $(TPUT) smul)
_GREEN := $(shell $(TPUT) setaf 2)
_YELLOW := $(shell $(TPUT) setaf 3)
_RED := $(shell $(TPUT) setaf 1)
_GRAY := $(shell $(TPUT) setaf 8)
_PURPLE := $(shell $(TPUT) setaf 5)
ifeq ($(DEBUG), true)
MODE := $(_RESET)$(_PURPLE)$(_BOLD)Debug$(_RESET)$(_PURPLE)
COLOR := $(_PURPLE)
MODE := $(_RESET)$(_PURPLE)$(_BOLD)Debug$(_RESET)$(_PURPLE)
COLOR := $(_PURPLE)
else
MODE := $(_RESET)$(_GREEN)$(_BOLD)Release$(_RESET)$(_GREEN)
COLOR := $(_GREEN)
MODE := $(_RESET)$(_GREEN)$(_BOLD)Release$(_RESET)$(_GREEN)
COLOR := $(_GREEN)
endif
OBJS_TOTAL = $(words $(OBJS))
N_OBJS := $(shell find $(OBJ_DIR) -type f -name '*.o' 2>/dev/null | wc -l)
OBJS_TOTAL := $(shell echo $$(( $(OBJS_TOTAL) - $(N_OBJS) )))
ifeq ($(OBJS_TOTAL), 0) # To avoid division per 0
OBJS_TOTAL := 1
endif
CURR_OBJ = 0
OBJS_TOTAL = $(words $(OBJS))
N_OBJS := $(shell find $(OBJ_DIR) -type f -name '*.o' 2>/dev/null | wc -l)
OBJS_TOTAL := $(shell echo $$(( $(OBJS_TOTAL) - $(N_OBJS) )))
CURR_OBJ = 0
$(OBJ_DIR)/%.o: %.cpp $(PCH)
$(OBJ_DIR)/%.o: %.cpp
@mkdir -p $(dir $@)
@$(eval CURR_OBJ=$(shell echo $$(( $(CURR_OBJ) + 1 ))))
@$(eval PERCENT=$(shell echo $$(( $(CURR_OBJ) * 100 / $(OBJS_TOTAL) ))))
@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)"
@$(CXX) $(CXXFLAGS) $(INCLUDES) -c $< -o $@
SPVS_TOTAL = $(words $(SPVS))
N_SPVS := $(shell find $(SHADERS_DIR) -type f -name '*.spv.h' 2>/dev/null | wc -l)
SPVS_TOTAL := $(shell echo $$(( $(SPVS_TOTAL) - $(N_SPVS) )))
ifeq ($(SPVS_TOTAL), 0) # Same
SPVS_TOTAL := 1
endif
CURR_SPV = 0
%.spv.h: %.nzsl
@$(eval CURR_SPV=$(shell echo $$(( $(CURR_SPV) + 1 ))))
@$(eval PERCENT=$(shell echo $$(( $(CURR_SPV) * 100 / $(SPVS_TOTAL) ))))
@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)$<$(_RESET)\n" "$(PERCENT)"
@$(NZSLC) --compile=spv-header $< -o $(SHADERS_DIR) --optimize
all: _printbuildinfos
all: _printbuildinfos
@$(MAKE) $(NAME)
$(PCH):
@printf "$(COLOR)($(_BOLD)%3s%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)PreCompiled header$(_RESET)\n" "0"
@$(CXX) $(CXXPCHFLAGS) $(INCLUDES) $(PCH_SOURCE) -o $(PCH)
$(NAME): $(OBJS)
$(NAME): $(OBJS)
@printf "Linking $(_BOLD)$(NAME)$(_RESET)\n"
@$(CXX) -shared -o $(NAME) $(OBJS) $(LDFLAGS)
@printf "$(_BOLD)$(NAME)$(_RESET) compiled $(COLOR)$(_BOLD)successfully$(_RESET)\n"
_printbuildinfos:
@printf "$(_PURPLE)$(_BOLD)MacroLibX $(_RESET)Compiling in $(_BOLD)$(MODE)$(_RESET) mode on $(_BOLD)$(OS)$(_RESET) | Using $(_BOLD)$(CXX) ($(shell $(CXX) --version | head -n 1))$(_RESET), flags: $(_BOLD)$(_ENABLEDFLAGS)$(_RESET)\n"
@printf "$(_PURPLE)$(_BOLD)MacroLibX $(_RESET)Compiling in $(_BOLD)$(MODE)$(_RESET) mode on $(_BOLD)$(OS)$(_RESET) | Using $(_BOLD)$(CXX)$(_RESET), flags: $(_BOLD)$(_ENABLEDFLAGS)$(_RESET)\n"
debug:
@$(MAKE) all DEBUG=true -j$(shell nproc)
clean-shaders:
@$(RM) $(SPVS)
shaders: clean-shaders $(SPVS)
tests: debug
@$(UNIT_TESTS_PATH) --headless --path="./$(NAME)"
clean:
@$(RM) $(OBJ_DIR)
@printf "Cleaned $(_BOLD)$(OBJ_DIR)$(_RESET)\n"
@$(RM) $(GCH)
@$(RM) $(CCH)
@printf "Cleaned pre compiled header\n"
fclean: clean
fclean: clean
@$(RM) $(NAME)
@printf "Cleaned $(_BOLD)$(NAME)$(_RESET)\n"
re: fclean _printbuildinfos
re: fclean _printbuildinfos
@$(MAKE) $(NAME)
.PHONY: all clean debug shaders clean-shaders fclean re
.PHONY: all clean debug fclean re
+11 -8
View File
@@ -3,18 +3,15 @@
<div align="center">
<a href="https://github.com/seekrs/MacroLibX/actions/workflows/linux_clang.yml"><img src="https://github.com/seekrs/MacroLibX/actions/workflows/linux_clang.yml/badge.svg"></a>
<a href="https://github.com/seekrs/MacroLibX/actions/workflows/linux_gcc.yml"><img src="https://github.com/seekrs/MacroLibX/actions/workflows/linux_gcc.yml/badge.svg"></a>
<a href="https://github.com/seekrs/MacroLibX/actions/workflows/macos.yml"><img src="https://github.com/seekrs/MacroLibX/actions/workflows/macos.yml/badge.svg"></a>
<a href="https://github.com/seekrs/MacroLibX/actions/workflows/macos_x86.yml"><img src="https://github.com/seekrs/MacroLibX/actions/workflows/macos_x86.yml/badge.svg"></a>
</div>
<div align="center">
<a href="https://github.com/seekrs/MacroLibX/actions/workflows/windows.yml"><img src="https://github.com/seekrs/MacroLibX/actions/workflows/windows.yml/badge.svg"></a>
</div>
<div align="center">
<a href="https://github.com/seekrs/MacroLibX/actions/workflows/tests.yml"><img src="https://github.com/seekrs/MacroLibX/actions/workflows/tests.yml/badge.svg"></a>
</div>
</div>
###### MacroLibX, a rewrite of 42 School's MiniLibX using SDL2 and Vulkan.
The goal of this version is to provide a light, fast, and modern graphical tool.
The goal of this version is to provide a light, fast, and modern graphical tool while keeping the same API.
## 🌟 Features
@@ -24,6 +21,9 @@ Built on top of Vulkan, the MacroLibX takes advantage of its very low-level natu
### 💻 Cross-Platform
Designed to be totally cross-platform, it can run on any SDL2-supported platform that supports Vulkan (even the Nintendo Switch ! theoretically... ).
### 🗿 Close to the old minilibx
One of the guidelines of this lib was to get as close as possible to the old minilibx API, and therefore to the educational choices of the old minilibx.
### 📖 It's all FOSS
Everything in this repo is entirely free and open source, all available under the MIT license (even the third-party libraries used).
@@ -97,12 +97,15 @@ And you can enjoy your project
### 📦 Compile mode
By default the mlx is built in release mode but you can switch to debug by using `make DEBUG=true`.
### 🦺 Safety
MacroLibX has a strong safety support, mainly by checking every pointer that you pass to it. But this safety has a cost that can be avoided by enabling `DISABLE_ALL_SAFETIES=true` before compiling but don't be afraid to recieve segmentation faults from the mlx.
### 🛠️ Set the toolchain
If you want to use `GCC` to build the mlx you can use `make TOOLCHAIN=gcc`
### ⚠️⚠️⚠️ 🖼️ Image optimisations ⚠️⚠️⚠️
If you run into glitches when writing or reading pixels from images you can turn off images optimisations by using `make IMAGES_OPTIMIZED=false`.
### 🖥️ Force the integrated GPU (not recommended)
You can force the mlx to use your integrated GPU by using `make FORCE_INTEGRATED_GPU=true`. Note that there are a lot of chances that your application crashes by using that.
### 💽 Dump the graphics memory
The mlx can dump it's graphics memory use to json files every two seconds by enabling this option `make GRAPHICS_MEMORY_DUMP=true`.
+7 -4
View File
@@ -10,17 +10,20 @@ Just as the Makfile build system, you can configure how xmake should build the M
### 📦 Compile mode
You can configure xmake to build the mlx in debug mode or in release mode (release mode is enabled by default). To do so you can use `xmake config --mode=debug` or `xmake config --mode=release`.
### 🦺 Safety
MacroLibX has a strong safety support, mainly by checking every pointer that you pass to it. But this safety has a cost that can be avoided by enabling `xmake config --disable_all_safeties=y` before compiling but don't be afraid to recieve segmentation faults from the mlx.
### 🛠️ Set the toolchain
To change the compilation toolchain you can use `xmake config --toolchain=[gcc|clang|...]`
### ⚠️⚠️⚠️ 🖼️ Image optimisations ⚠️⚠️⚠️
If you run into glitches when writing or reading pixels from images you can turn off images optimisations by using `xmake config --images_optimized=n`.
### 🖥️ Force the integrated GPU (not recommended)
You can force the mlx to use your integrated GPU using `xmake config --force_integrated_gpu=y`. Note that there are a lot of chances that your application crashes by using that.
### 💽 Dump the graphics memory
The mlx can dump it's graphics memory use to json files every two seconds by enabling this option `xmake config --graphics_memory_dump=y`.
### 🪛 A possible build configuration
As a configuration example here's how the command can look like `xmake config --mode=debug --toolchain=clang --graphics_memory_dump=y`
As a configuration example here's how the command can look like `xmake config --mode=debug --toolchain=clang --graphics_memory_dump=y --images_optimized=n`
## 🚧 Build the lib
File diff suppressed because it is too large Load Diff
-11
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@@ -1,11 +0,0 @@
-xc++
-std=c++20
-Iruntime/Includes
-Iruntime/Sources
-Iincludes
-Ithird_party
-DMLX_BUILD
-DSDL_MAIN_HANDLED
-DDEBUG
-D_REENTRANT
-isystem/usr/include/SDL2
+3 -2
View File
@@ -5,7 +5,8 @@ if [ -e a.out ]; then
fi
if [ $(uname -s) = 'Darwin' ]; then
clang main.c ../libmlx.dylib -L /opt/homebrew/lib -lSDL2 -lm -g;
clang main.c ../libmlx.dylib -L /opt/homebrew/lib -lSDL2 -g;
else
clang main.c ../libmlx.so -lSDL2 -lm -g -Wall -Wextra -Werror;
clang main.c ../libmlx.so -lSDL2 -g -Wall -Wextra -Werror;
fi
+75 -93
View File
@@ -1,77 +1,74 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 17:55:21 by maldavid #+# #+# */
/* Updated: 2024/03/25 16:16:07 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#include <stdio.h>
#include <math.h>
#include "../includes/mlx.h"
#include "../includes/mlx_extended.h"
typedef struct
{
mlx_context mlx;
mlx_window win;
mlx_image logo_png;
mlx_image logo_jpg;
mlx_image logo_bmp;
mlx_image img;
void* mlx;
void* win;
void* logo_png;
void* logo_jpg;
void* logo_bmp;
void* img;
} mlx_t;
#define CIRCLE_RADIUS 50
#define CIRCLE_DIAMETER (CIRCLE_RADIUS + CIRCLE_RADIUS)
//void* img = NULL;
static mlx_color pixels_circle[CIRCLE_DIAMETER * CIRCLE_DIAMETER] = { 0 };
#define THRESHOLD 200
void update(void* param)
int update(void* param)
{
static int i = 0;
mlx_t* mlx = (mlx_t*)param;
if(i > THRESHOLD)
{
mlx_clear_window(mlx->mlx, mlx->win, (mlx_color){ .rgba = 0x334D4DFF });
mlx_put_transformed_image_to_window(mlx->mlx, mlx->win, mlx->logo_bmp, 220, 40, 0.5f, 0.5f, i);
}
if(i >= THRESHOLD + THRESHOLD / 4)
mlx_set_font_scale(mlx->mlx, "default", 16.f);
if(i == 200)
mlx_clear_window(mlx->mlx, mlx->win);
/*
if(img)
mlx_destroy_image(mlx->mlx,img);
img = mlx_new_image(mlx->mlx, 800, 800);
mlx_set_image_pixel(mlx->mlx, img, 4, 4, 0xFF00FF00);
mlx_put_image_to_window(mlx->mlx, mlx->win, img, 0, 0);
*/
if(i >= 250)
mlx_set_font_scale(mlx->mlx, mlx->win, "default", 16.f);
else
mlx_set_font_scale(mlx->mlx, "default", 6.f);
mlx_string_put(mlx->mlx, mlx->win, 160, 120, (mlx_color){ .rgba = 0xFF2066FF }, "this text should be behind");
mlx_set_font_scale(mlx->mlx, mlx->win, "default", 6.f);
mlx_string_put(mlx->mlx, mlx->win, 160, 120, 0xFFFF2066, "this text should be hidden");
mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->logo_png, 100, 100);
mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->logo_jpg, 210, 150);
mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->logo_bmp, 220, 40);
mlx_put_image_to_window(mlx->mlx, mlx->win, mlx->img, 150, 60);
mlx_set_font(mlx->mlx, "default");
mlx_string_put(mlx->mlx, mlx->win, 20, 50, (mlx_color){ .rgba = 0xFFFFFFFF }, "that's a text");
mlx_set_font(mlx->mlx, mlx->win, "default");
mlx_string_put(mlx->mlx, mlx->win, 20, 50, 0xFFFFFFFF, "that's a text");
int win_width;
int win_height;
mlx_get_window_size(mlx->mlx, mlx->win, &win_width, &win_height);
uint32_t color = 0;
for(int j = 0; j < win_height; j++)
int color = 0;
for(int j = 0; j < 400; j++)
{
mlx_pixel_put(mlx->mlx, mlx->win, j, j, (mlx_color){ .rgba = 0x0000FFFF + (color << 24) });
mlx_pixel_put(mlx->mlx, mlx->win, win_width - j, j, (mlx_color){ .rgba = 0x0000FFFF });
mlx_pixel_put(mlx->mlx, mlx->win, j, j, 0xFFFF0000 + color);
mlx_pixel_put(mlx->mlx, mlx->win, 399 - j, j, 0xFF0000FF);
color += (color < 255);
}
if(i < THRESHOLD)
mlx_put_transformed_image_to_window(mlx->mlx, mlx->win, mlx->logo_jpg, 210, 150, 0.5f, 2.0f, 0.0f);
else
mlx_put_transformed_image_to_window(mlx->mlx, mlx->win, mlx->logo_jpg, 210, 150, fabs(sin(i / 100.0f)), fabs(cos(i / 100.0f) * 2.0f), 0.0f);
mlx_set_font_scale(mlx->mlx, "default", 8.f);
mlx_string_put(mlx->mlx, mlx->win, 210, 175, (mlx_color){ .rgba = 0xFFAF2BFF }, "hidden");
mlx_pixel_put_region(mlx->mlx, mlx->win, 200, 170, CIRCLE_DIAMETER, CIRCLE_DIAMETER, pixels_circle);
i++; // Will overflow and I don't care
i++;
return 0;
}
mlx_image create_image(mlx_t* mlx)
void* create_image(mlx_t* mlx)
{
mlx_image img = mlx_new_image(mlx->mlx, 100, 100);
unsigned char pixel[4];
void* img = mlx_new_image(mlx->mlx, 100, 100);
for(int i = 0, j = 0, k = 0; i < (100 * 100) * 4; i += 4, j++)
{
if(j >= 100)
@@ -81,19 +78,17 @@ mlx_image create_image(mlx_t* mlx)
}
if(i < 10000 || i > 20000)
{
mlx_color pixel = {
.r = (uint8_t)k,
.g = (uint8_t)j,
.b = (uint8_t)i,
.a = 0x99
};
mlx_set_image_pixel(mlx->mlx, img, j, k, pixel);
pixel[0] = i;
pixel[1] = j;
pixel[2] = k;
pixel[3] = 0x99;
mlx_set_image_pixel(mlx->mlx, img, j, k, *((int *)pixel));
}
}
return img;
}
void key_hook(int key, void* param)
int key_hook(int key, void* param)
{
int x;
int y;
@@ -106,13 +101,13 @@ void key_hook(int key, void* param)
mlx_loop_end(mlx->mlx);
break;
case 22 : // (S)how
mlx_mouse_show(mlx->mlx);
mlx_mouse_show();
break;
case 11 : // (H)ide
mlx_mouse_hide(mlx->mlx);
mlx_mouse_hide();
break;
case 6 : // (C)lear
mlx_clear_window(mlx->mlx, mlx->win, (mlx_color){ .rgba = 0x334D4DFF });
mlx_clear_window(mlx->mlx, mlx->win);
break;
case 79 : // RIGHT KEY
mlx_mouse_move(mlx->mlx, mlx->win, x + 10, y);
@@ -129,16 +124,16 @@ void key_hook(int key, void* param)
default : break;
}
return 0;
}
void window_hook(int event, void* param)
int window_hook(int event, void* param)
{
if(event == 0)
mlx_loop_end(((mlx_t*)param)->mlx);
return 0;
}
#include <stdlib.h>
int main(void)
{
mlx_t mlx;
@@ -146,55 +141,42 @@ int main(void)
int h;
int dummy;
int i = 0;
for(int j = 0; j < CIRCLE_DIAMETER; j++)
{
for(int k = 0; k < CIRCLE_DIAMETER; k++, i++)
{
if((CIRCLE_RADIUS - j) * (CIRCLE_RADIUS - j) + (CIRCLE_RADIUS - k) * (CIRCLE_RADIUS - k) < CIRCLE_RADIUS * CIRCLE_RADIUS)
pixels_circle[i] = (mlx_color){ .rgba = 0xA10000FF + ((j * k * i) << 8) };
}
}
mlx.mlx = mlx_init();
mlx_window_create_info info = { 0 };
info.title = "My window";
info.width = 400;
info.height = 400;
info.is_resizable = true;
mlx.win = mlx_new_window(mlx.mlx, &info);
mlx_get_screen_size(mlx.mlx, mlx.win, &w, &h);
printf("screen size : %dx%d\n", w, h);
mlx.win = mlx_new_window(mlx.mlx, 400, 400, "My window");
mlx_set_fps_goal(mlx.mlx, 60);
mlx_on_event(mlx.mlx, mlx.win, MLX_KEYDOWN, key_hook, &mlx);
mlx_on_event(mlx.mlx, mlx.win, MLX_WINDOW_EVENT, window_hook, &mlx);
mlx.logo_bmp = mlx_new_image_from_file(mlx.mlx, "42_logo.bmp", &dummy, &dummy);
mlx.logo_png = mlx_new_image_from_file(mlx.mlx, "42_logo.png", &dummy, &dummy);
mlx.logo_jpg = mlx_new_image_from_file(mlx.mlx, "42_logo.jpg", &dummy, &dummy);
mlx.logo_png = mlx_png_file_to_image(mlx.mlx, "42_logo.png", &dummy, &dummy);
mlx.logo_bmp = mlx_bmp_file_to_image(mlx.mlx, "42_logo.bmp", &dummy, &dummy);
mlx.logo_jpg = mlx_jpg_file_to_image(mlx.mlx, "42_logo.jpg", &dummy, &dummy);
mlx_pixel_put(mlx.mlx, mlx.win, 200, 10, (mlx_color){ .rgba = 0xFF00FFFF });
mlx_put_image_to_window(mlx.mlx, mlx.win, mlx.logo_png, 0, 0);
mlx_pixel_put(mlx.mlx, mlx.win, 200, 10, 0xFFFF00FF);
mlx_put_image_to_window(mlx.mlx, mlx.win, mlx.logo_png, 10, 190);
mlx.img = create_image(&mlx);
mlx_set_font_scale(mlx.mlx, "font.ttf", 16.f);
mlx_string_put(mlx.mlx, mlx.win, 20, 20, (mlx_color){ .rgba = 0x0020FFFF }, "that text will disappear");
mlx_add_loop_hook(mlx.mlx, update, &mlx);
mlx_string_put(mlx.mlx, mlx.win, 0, 10, 0xFFFFFF00, "fps:");
mlx_string_put(mlx.mlx, mlx.win, 0, 20, 0xFFFFFFFF, "fps:");
mlx_set_font_scale(mlx.mlx, mlx.win, "font.ttf", 16.f);
mlx_string_put(mlx.mlx, mlx.win, 20, 20, 0xFF0020FF, "that text will disappear");
mlx_loop_hook(mlx.mlx, update, &mlx);
mlx_loop(mlx.mlx);
mlx_get_screens_size(mlx.mlx, mlx.win, &w, &h);
printf("screen size : %dx%d\n", w, h);
mlx_destroy_image(mlx.mlx, mlx.logo_png);
mlx_destroy_image(mlx.mlx, mlx.logo_jpg);
mlx_destroy_image(mlx.mlx, mlx.logo_bmp);
mlx_destroy_image(mlx.mlx, mlx.img);
mlx_destroy_window(mlx.mlx, mlx.win);
mlx_destroy_display(mlx.mlx);
mlx_destroy_context(mlx.mlx);
return 0;
}
-11
View File
@@ -1,11 +0,0 @@
#!/bin/bash
if [ -e a.out ]; then
rm a.out
fi
if [ $(uname -s) = 'Darwin' ]; then
clang main.c ../../libmlx.dylib -L /opt/homebrew/lib -lSDL2 -lm -g;
else
clang main.c ../../libmlx.so -lSDL2 -g -Wall -Wextra -Werror -lm;
fi
-28
View File
@@ -1,28 +0,0 @@
#include <stdio.h>
#include <stddef.h>
#include "../../includes/mlx.h"
#include "../../includes/mlx_extended.h"
#include <vulkan/vulkan_core.h>
typedef VkInstance (*PFN_mlx_get_vk_instance)(mlx_context mlx);
int main(void)
{
mlx_context mlx = mlx_init();
mlx_window_create_info info = { 0 };
info.title = "My window";
info.width = 400;
info.height = 400;
info.is_resizable = true;
mlx_window win = mlx_new_window(mlx, &info);
PFN_mlx_get_vk_instance mlx_get_vk_instance = (PFN_mlx_get_vk_instance)mlx_get_proc_addr(mlx, "mlx_get_vk_instance");
printf("%p\n", mlx_get_vk_instance(mlx));
mlx_destroy_window(mlx, win);
mlx_destroy_context(mlx);
return 0;
}
-4
View File
@@ -1,4 +0,0 @@
#!/bin/bash
bash ./build.sh
./a.out
-11
View File
@@ -1,11 +0,0 @@
#!/bin/bash
if [ -e a.out ]; then
rm a.out
fi
if [ $(uname -s) = 'Darwin' ]; then
clang main.c ../../libmlx.dylib -L /opt/homebrew/lib -lSDL2 -lm -g;
else
clang main.c ../../libmlx.so -lSDL2 -g -Wall -Wextra -Werror -lm;
fi
-99
View File
@@ -1,99 +0,0 @@
#include <math.h>
#include <stddef.h>
#include "../../includes/mlx.h"
#include "../../includes/mlx_extended.h"
typedef struct
{
mlx_context mlx;
mlx_window win;
mlx_image render_target;
mlx_window render_target_window;
} mlx_t;
void update(void* param)
{
mlx_t* mlx = (mlx_t*)param;
mlx_clear_window(mlx->mlx, mlx->win, (mlx_color){ .rgba = 0x334D4DFF });
mlx_string_put(mlx->mlx, mlx->win, 160, 120, (mlx_color){ .rgba = 0xFF2066FF }, "text");
mlx_string_put(mlx->mlx, mlx->win, 20, 50, (mlx_color){ .rgba = 0xFFFFFFFF }, "that's a text");
for(int j = 0, color = 0; j < 400; j++)
{
mlx_pixel_put(mlx->mlx, mlx->win, j, j, (mlx_color){ .rgba = 0xFF0000FF + (color << 8) });
mlx_pixel_put(mlx->mlx, mlx->win, 399 - j, j, (mlx_color){ .rgba = 0x0000FFFF });
color += (color < 255);
}
for(int j = 0; j < 20; j++)
{
for(int k = 0; k < 20; k++)
mlx_pixel_put(mlx->mlx, mlx->win, 220 + j, 160 + k, (mlx_color){ .rgba = 0xFF0000FF });
}
mlx_string_put(mlx->mlx, mlx->render_target_window, 20, 20, (mlx_color){ .rgba = 0xAF2BFFFF }, "yippeeee");
for(int j = 0, color = 0; j < 200; j++)
{
mlx_pixel_put(mlx->mlx, mlx->render_target_window, j, j, (mlx_color){ .rgba = 0xFF0000FF + (color << 8) });
mlx_pixel_put(mlx->mlx, mlx->render_target_window, 199 - j, j, (mlx_color){ .rgba = 0x0000FFFF });
color += (color < 255);
}
static int i = 0;
i++;
mlx_put_transformed_image_to_window(mlx->mlx, mlx->win, mlx->render_target, 5, 100, 1.0f, 1.0f, i);
}
void key_hook(int key, void* param)
{
mlx_t* mlx = (mlx_t*)param;
if(key == 41)
mlx_loop_end(mlx->mlx);
}
void window_hook(int event, void* param)
{
if(event == 0)
mlx_loop_end(((mlx_t*)param)->mlx);
}
int main(void)
{
mlx_t mlx;
mlx.mlx = mlx_init();
mlx_set_fps_goal(mlx.mlx, 60);
mlx_window_create_info info = { 0 };
info.title = "My window";
info.width = 400;
info.height = 400;
info.is_resizable = true;
mlx.win = mlx_new_window(mlx.mlx, &info);
mlx.render_target = mlx_new_image(mlx.mlx, 200, 200);
info.render_target = mlx.render_target;
info.title = NULL;
info.width = 200;
info.height = 200;
mlx.render_target_window = mlx_new_window(mlx.mlx, &info);
mlx_clear_window(mlx.mlx, mlx.render_target_window, (mlx_color){ .rgba = 0xC16868FF });
mlx_on_event(mlx.mlx, mlx.win, MLX_KEYDOWN, key_hook, &mlx);
mlx_on_event(mlx.mlx, mlx.win, MLX_WINDOW_EVENT, window_hook, &mlx);
mlx_add_loop_hook(mlx.mlx, update, &mlx);
mlx_loop(mlx.mlx);
mlx_destroy_window(mlx.mlx, mlx.win);
mlx_destroy_window(mlx.mlx, mlx.render_target_window);
mlx_destroy_image(mlx.mlx, mlx.render_target);
mlx_destroy_context(mlx.mlx);
return 0;
}
-4
View File
@@ -1,4 +0,0 @@
#!/bin/bash
bash ./build.sh
./a.out
+326 -364
View File
@@ -3,283 +3,26 @@
/* ::: :::::::: */
/* mlx.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <contact@kbz8.me> +#+ +:+ +#+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/10/04 16:56:35 by maldavid #+# #+# */
/* Updated: 2025/10/22 16:59:21 by maldavid ### ########.fr */
/* Updated: 2024/09/12 01:28:12 by tdelage ### ########.fr */
/* */
/* ************************************************************************** */
// MacroLibX official repo https://github.com/seekrs/MacroLibX
// MacroLibX official website https://macrolibx.kbz8.me/
#ifndef MACROLIB_X_H
#define MACROLIB_X_H
#ifndef __MACRO_LIB_X_H__
#define __MACRO_LIB_X_H__
#include <stdbool.h>
#include "mlx_profile.h"
#ifdef __cplusplus
extern "C" {
#endif
/* MLX types */
/**
* @brief Opaque handle that represents the MLX context
*/
MLX_DEFINE_HANDLE(mlx_context);
/**
* @brief Opaque handle that represents a MLX window
*/
MLX_DEFINE_HANDLE(mlx_window);
/**
* @brief Opaque handle that represents a MLX image
*/
MLX_DEFINE_HANDLE(mlx_image);
/**
* @brief Union representing RGBA color with access to each part as bytes
*/
typedef union mlx_color
{
struct
{
#if MLX_BYTEORDER == MLX_LITTLE_ENDIAN
uint8_t a;
uint8_t b;
uint8_t g;
uint8_t r;
#else
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
#endif
};
uint32_t rgba;
} mlx_color;
/* MLX backend related functions */
/**
* @brief Initializes the MLX internal application
*
* @return (mlx_context) An opaque handler to the internal MLX application or MLX_NULL_HANDLE (0x0) in case of error
*/
MLX_API mlx_context mlx_init();
/**
* @brief Caps the FPS
*
* @param mlx Internal MLX application
* @param fps The FPS cap or 0 for vsync
*/
MLX_API void mlx_set_fps_goal(mlx_context mlx, int fps);
/**
* @brief Destroy internal MLX application
*
* @param mlx Internal MLX application
*/
MLX_API void mlx_destroy_context(mlx_context mlx);
/* Window related functions */
/**
* @brief Descriptor structure for window creation
*
* Note: if a valid mlx_image is passed as render_target, this window will not be a real system window
* and will rather act as a gate to use any draw function to draw directly on an image.
*
* Ex: you could use mlx_string_put or mlx_pixel_put to draw on a given image and then use this image
* with mlx_put_image_to_window to render it on a real window.
*
* See experimental/RenderToTexture/main.c for a concrete example.
*/
typedef struct mlx_window_create_info
{
mlx_image render_target;
const char* title;
int width;
int height;
bool is_fullscreen;
bool is_resizable;
} mlx_window_create_info;
/**
* @brief Creates a new window
*
* @param mlx Internal MLX application
* @param info Pointer to a descriptor structure
*
* @return (mlx_window) An opaque handler to the internal MLX window or MLX_NULL_HANDLE (0x0) in case of error
*/
MLX_API mlx_window mlx_new_window(mlx_context mlx, const mlx_window_create_info* info);
/**
* @brief Destroys internal window
*
* @param mlx Internal MLX application
* @param win Internal window
*/
MLX_API void mlx_destroy_window(mlx_context mlx, mlx_window win);
/**
* @brief Sets window position
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param x New x position
* @param y New y position
*/
MLX_API void mlx_set_window_position(mlx_context mlx, mlx_window win, int x, int y);
/**
* @brief Sets window size
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param width New width
* @param height New height
*/
MLX_API void mlx_set_window_size(mlx_context mlx, mlx_window win, int width, int height);
/**
* @brief Sets window title
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param title New title
*/
MLX_API void mlx_set_window_title(mlx_context mlx, mlx_window win, const char* title);
/**
* @brief Enables/Disables window fullscreen mode
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param enable Switch or not to fullscreen
*/
MLX_API void mlx_set_window_fullscreen(mlx_context mlx, mlx_window win, bool enable);
/**
* @brief Gets window position
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param x Pointers to get position of the window
* @param y Pointers to get position of the window
*/
MLX_API void mlx_get_window_position(mlx_context mlx, mlx_window win, int* x, int* y);
/**
* @brief Gets window size
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param x Pointers to get size of the window
* @param y Pointers to get size of the window
*/
MLX_API void mlx_get_window_size(mlx_context mlx, mlx_window win, int* x, int* y);
/**
* @brief Clears the given window (resets all rendered data)
*
* @param mlx Internal MLX application
* @param win Internal window
*/
MLX_API void mlx_clear_window(mlx_context mlx, mlx_window win, mlx_color color);
/**
* @brief Get the size of the screen the given window is on
*
* @param mlx Internal MLX application
* @param win Internal window to choose screen the window is on
* @param w Get width size
* @param h Get height size
*/
MLX_API void mlx_get_screen_size(mlx_context mlx, mlx_window win, int* w, int* h);
/* Loop related functions */
/**
* @brief Gives another function to be executed at each loop turn
*
* @param mlx Internal MLX application
* @param f The function
* @param param Param to give to the function passed
*/
MLX_API void mlx_add_loop_hook(mlx_context mlx, void(*f)(void*), void* param);
/**
* @brief Starts the internal main loop
*
* @param mlx Internal MLX application
*/
MLX_API void mlx_loop(mlx_context mlx);
/**
* @brief Ends the internal run loop
*
* @param mlx Internal MLX application
*/
MLX_API void mlx_loop_end(mlx_context mlx);
/* Events related functions */
/**
* @brief Shows mouse cursor
*
* @param mlx Internal MLX application
*/
MLX_API void mlx_mouse_show(mlx_context mlx);
/**
* @brief Hides mouse cursor
*
* @param mlx Internal MLX application
*/
MLX_API void mlx_mouse_hide(mlx_context mlx);
/**
* @brief Moves cursor to givent position
*
* @param mlx Internal MLX application
* @param win Internal window from which cursor moves
* @param x X coordinate
* @param y Y coordinate
*/
MLX_API void mlx_mouse_move(mlx_context mlx, mlx_window win, int x, int y);
/**
* @brief Get cursor's position
*
* @param mlx Internal MLX application
* @param x Get x coordinate
* @param y Get y coordinate
*/
MLX_API void mlx_mouse_get_pos(mlx_context mlx, int* x, int* y);
/**
* @brief Type of event
*/
typedef enum mlx_event_type
typedef enum
{
MLX_KEYDOWN = 0,
MLX_KEYUP = 1,
@@ -289,136 +32,355 @@ typedef enum mlx_event_type
MLX_WINDOW_EVENT = 5
} mlx_event_type;
/**
* @brief Gives a function to be executed on event type, does not override previous functions
* @brief Initializes the MLX internal application
*
* @param mlx Internal MLX application
* @param win Internal window
* @param event Event type (see union on top of this file)
* @param f Function to be executed
* @param param Parameter given to the function
* @return (void*) An opaque pointer to the internal MLX application or NULL (0x0) in case of error
*/
MLX_API void mlx_on_event(mlx_context mlx, mlx_window win, mlx_event_type event, void(*f)(int, void*), void* param);
/* Pixels drawing related functions */
MLX_API void* mlx_init();
/**
* @brief Put a pixel in the window
* @brief Creates a new window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param x X coordinate
* @param y Y coordinate
* @param color Color of the pixel
* @param mlx Internal MLX application
* @param w Width of the window
* @param h Height of the window
* @param title Title of the window
*
* @return (void*) An opaque pointer to the internal MLX window or NULL (0x0) in case of error
*/
MLX_API void mlx_pixel_put(mlx_context mlx, mlx_window win, int x, int y, mlx_color color);
MLX_API void* mlx_new_window(void* mlx, int w, int h, const char* title);
/* Images related functions */
/**
* @brief Creates a new window
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param x New x position
* @param y New y position
*
*/
MLX_API void mlx_set_window_position(void *mlx, void *win, int x, int y);
/**
* @brief Create a new empty image
* @brief Gives a function to be executed at each loop turn
*
* @param mlx Internal MLX application
* @param width Width of the image
* @param height Height of the image
* @param mlx Internal MLX application
* @param f The function
* @param param Param to give to the function passed
*
* @return (mlx_image) An opaque handler to the internal image or MLX_NULL_HANDLE (0x0) in case of error
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API mlx_image mlx_new_image(mlx_context mlx, int width, int height);
/**
* @brief Create a new image from a png/jpg/bmp file
*
* @param mlx Internal MLX application
* @param filename Path to the png file
* @param width Get the width of the image
* @param height Get the height of the image
*
* @return (mlx_image) An opaque handler to the internal image or MLX_NULL_HANDLE (0x0) in case of error
*/
MLX_API mlx_image mlx_new_image_from_file(mlx_context mlx, char* filename, int* width, int* height);
/**
* @brief Destroys internal image
*
* @param mlx Internal MLX application
* @param img Internal image
*/
MLX_API void mlx_destroy_image(mlx_context mlx, mlx_image image);
/**
* @brief Get image pixel data
*
* @param mlx Internal MLX application
* @param img Internal image
* @param x X coordinate in the image
* @param y Y coordinate in the image
*
* @return (int) Return the pixel data
*/
MLX_API mlx_color mlx_get_image_pixel(mlx_context mlx, mlx_image image, int x, int y);
/**
* @brief Set image pixel data
*
* @param mlx Internal MLX application
* @param img Internal image
* @param x X coordinate in the image
* @param y Y coordinate in the image
* @param color Color of the pixel to set
*/
MLX_API void mlx_set_image_pixel(mlx_context mlx, mlx_image image, int x, int y, mlx_color color);
/**
* @brief Put image to the given window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param img Internal image
* @param x X coordinate
* @param y Y coordinate
*/
MLX_API void mlx_put_image_to_window(mlx_context mlx, mlx_window win, mlx_image image, int x, int y);
/* Strings drawing related functions */
MLX_API int mlx_loop_hook(void* mlx, int (*f)(void*), void* param);
/**
* @brief Put text in given window
* @brief Starts the internal main loop
*
* @param mlx Internal MLX application
* @param win Internal window
* @param x X coordinate
* @param y Y coordinate
* @param color Color of the pixel
* @param str Text to put
* @param mlx Internal MLX application
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API void mlx_string_put(mlx_context mlx, mlx_window win, int x, int y, mlx_color color, char* str);
MLX_API int mlx_loop(void* mlx);
/**
* @brief Loads a font to be used by `mlx_string_put`
* @brief Ends the internal main loop
*
* @param mlx Internal MLX application
* @param filepath Filepath to the font or "default" to reset to the embedded font
* @param mlx Internal MLX application
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API void mlx_set_font(mlx_context mlx, char* filepath);
MLX_API int mlx_loop_end(void* mlx);
/**
* @brief Loads a font to be used by `mlx_string_put` and scales it
* @brief Shows mouse cursor
*
* @param mlx Internal MLX application
* @param filepath Filepath to the font or "default" to reset to the embedded font
* @param scale Scale to apply to the font
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API void mlx_set_font_scale(mlx_context mlx, char* filepath, float scale);
MLX_API int mlx_mouse_show();
/**
* @brief Hides mouse cursor
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_mouse_hide();
/**
* @brief Moves cursor to given position
*
* @param mlx Internal MLX application
* @param win Internal window from which cursor moves
* @param x X coordinate
* @param y Y coordinate
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_mouse_move(void* mlx, void* win, int x, int y);
/**
* @brief Get cursor's position
*
* @param mlx Internal MLX application
* @param x Get x coordinate
* @param y Get y coordinate
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_mouse_get_pos(void* mlx, int* x, int* y);
/**
* @brief Gives a function to be executed on event type
*
* @param mlx Internal MLX application
* @param win Internal window
* @param event Event type (see union on top of this file)
* @param f Function to be executed
* @param param Parameter given to the function
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_on_event(void* mlx, void* win, mlx_event_type event, int (*f)(int, void*), void* param);
/**
* @brief Put a pixel in the window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param x X coordinate
* @param y Y coordinate
* @param color Color of the pixel (coded on 4 bytes in an int, 0xAARRGGBB)
*
* Note : If your're reading pixel colors from an image, don't forget to shift them
* one byte to the right as image pixels are encoded as 0xRRGGBBAA and pixel put takes 0xAARRGGBB.
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_pixel_put(void* mlx, void* win, int x, int y, int color);
/**
* @brief Create a new empty image
*
* @param mlx Internal MLX application
* @param width Width of the image
* @param height Height of the image
*
* @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error
*/
MLX_API void* mlx_new_image(void* mlx, int width, int height);
/**
* @brief Get image pixel data
*
* @param mlx Internal MLX application
* @param img Internal image
* @param x X coordinate in the image
* @param y Y coordinate in the image
*
* @return (int) Return the pixel data
*
* /!\ If you run into glitches when writing or reading pixels from images /!\
* You need to add IMAGES_OPTIMIZED=false to your make mlx command
* ```
* ~ git clone https://github.com/seekrs/MacroLibX.git
* ~ cd MacroLibX
* ~ make IMAGES_OPTIMIZED=false
* ```
*/
MLX_API int mlx_get_image_pixel(void* mlx, void* img, int x, int y);
/**
* @brief Set image pixel data
*
* @param mlx Internal MLX application
* @param img Internal image
* @param x X coordinate in the image
* @param y Y coordinate in the image
* @param color Color of the pixel to set
*
* @return (void)
*
* /!\ If you run into glitches when writing or reading pixels from images /!\
* You need to add IMAGES_OPTIMIZED=false to your make mlx command
* ```
* ~ git clone https://github.com/seekrs/MacroLibX.git
* ~ cd MacroLibX
* ~ make IMAGES_OPTIMIZED=false
* ```
*/
MLX_API void mlx_set_image_pixel(void* mlx, void* img, int x, int y, int color);
/**
* @brief Put image to the given window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param img Internal image
* @param x X coordinate
* @param y Y coordinate
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_put_image_to_window(void* mlx, void* win, void* img, int x, int y);
/**
* @brief Destroys internal image
*
* @param mlx Internal MLX application
* @param img Internal image
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_destroy_image(void* mlx, void* img);
/**
* @brief Create a new image from a png file
*
* @param mlx Internal MLX application
* @param filename Path to the png file
* @param width Get the width of the image
* @param heigth Get the height of the image
*
* @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error
*/
MLX_API void* mlx_png_file_to_image(void* mlx, char* filename, int* width, int* height);
/**
* @brief Create a new image from a jpg file
*
* @param mlx Internal MLX application
* @param filename Path to the jpg file
* @param width Get the width of the image
* @param heigth Get the height of the image
*
* @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error
*/
MLX_API void* mlx_jpg_file_to_image(void* mlx, char* filename, int* width, int* height);
/**
* @brief Create a new image from a bmp file
*
* @param mlx Internal MLX application
* @param filename Path to the bmp file
* @param width Get the width of the image
* @param heigth Get the height of the image
*
* @return (void*) An opaque pointer to the internal image or NULL (0x0) in case of error
*/
MLX_API void* mlx_bmp_file_to_image(void* mlx, char* filename, int* width, int* height);
/**
* @brief Put text in given window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param x X coordinate
* @param y Y coordinate
* @param color Color of the pixel (coded on 4 bytes in an int, 0xAARRGGBB)
* @param str Text to put
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_string_put(void* mlx, void* win, int x, int y, int color, char* str);
/**
* @brief Loads a font to be used by `mlx_string_put`
*
* @param mlx Internal MLX application
* @param win Internal window
* @param filepath Filepath to the font or "default" to reset to the embedded font
*
* @return (void)
*/
MLX_API void mlx_set_font(void* mlx, void* win, char* filepath);
/**
* @brief Loads a font to be used by `mlx_string_put` and scales it
*
* @param mlx Internal MLX application
* @param win Internal window
* @param filepath Filepath to the font or "default" to reset to the embedded font
* @param scale Scale to apply to the font
*
* @return (void)
*/
MLX_API void mlx_set_font_scale(void* mlx, void* win, char* filepath, float scale);
/**
* @brief Clears the given window (resets all rendered data)
*
* @param mlx Internal MLX application
* @param win Internal window
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_clear_window(void* mlx, void* win);
/**
* @brief Destroys internal window
*
* @param mlx Internal MLX application
* @param win Internal window
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_destroy_window(void* mlx, void* win);
/**
* @brief Destroy internal MLX application
*
* @param mlx Internal MLX application
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_destroy_display(void* mlx);
/**
* @brief Get the size of the screen the given window is on
*
* @param mlx Internal MLX application
* @param win Internal window
* @param w Get width size
* @param h Get height size
*
* @return (int) Always return 0, made this to copy the behaviour of the original MLX
*/
MLX_API int mlx_get_screens_size(void* mlx, void* win, int* w, int* h);
/**
* @brief Caps the FPS
*
* @param mlx Internal MLX application
* @param fps The FPS cap
*
* @return (int) Always return 0
*/
MLX_API int mlx_set_fps_goal(void* mlx, int fps);
#ifdef __cplusplus
}
-171
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@@ -1,171 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* mlx_extended.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <contact@kbz8.me> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/14 16:17:10 by maldavid #+# #+# */
/* Updated: 2025/10/22 16:59:38 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
// MacroLibX official repo https://github.com/seekrs/MacroLibX
// MacroLibX official website https://macrolibx.kbz8.me/
#ifndef MACROLIB_X_EXTENDED_H
#define MACROLIB_X_EXTENDED_H
#include "mlx.h"
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Window related functions */
/**
* @brief Sets maximum window size
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param x New x maximum size
* @param y New y maximum size
*/
MLX_API void mlx_set_window_max_size(mlx_context mlx, mlx_window win, int x, int y);
/**
* @brief Sets minimum window size
*
* @param mlx Internal MLX application
* @param win Internal window to move
* @param x New x minimum size
* @param y New y minimum size
*/
MLX_API void mlx_set_window_min_size(mlx_context mlx, mlx_window win, int x, int y);
/**
* @brief Maximizes a window
*
* @param mlx Internal MLX application
* @param win Internal window to move
*/
MLX_API void mlx_maximise_window(mlx_context mlx, mlx_window win);
/**
* @brief Minimizes a window
*
* @param mlx Internal MLX application
* @param win Internal window to move
*/
MLX_API void mlx_minimize_window(mlx_context mlx, mlx_window win);
/**
* @brief Restore window to formal size
*
* @param mlx Internal MLX application
* @param win Internal window to move
*/
MLX_API void mlx_restore_window(mlx_context mlx, mlx_window win);
/* Pixels drawing related functions */
/**
* @brief Put an array of pixels in the window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param x X coordinate
* @param y Y coordinate
* @param pixels Array of pixels
* @param pixels_number Number of pixels
*/
MLX_API void mlx_pixel_put_array(mlx_context mlx, mlx_window win, int x, int y, mlx_color* pixels, size_t pixels_number);
/**
* @brief Put a region of pixels in the window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param x X coordinate
* @param y Y coordinate
* @param w Width
* @param h Height
* @param pixels Array of pixels
*
* Note: it is responsability of the user to make sure the size of `pixels` is
* big enough for the given region.
*/
MLX_API void mlx_pixel_put_region(mlx_context mlx, mlx_window win, int x, int y, int w, int h, mlx_color* pixels);
/* Images related functions */
/**
* @brief Get image region
*
* @param mlx Internal MLX application
* @param img Internal image
* @param x X coordinate in the image
* @param y Y coordinate in the image
* @param w Width of the region
* @param y Height of the region
* @param dst Array of pixels to copy to
*
* Note: it is responsability of the user to make sure the size of `dst` is
* big enough for the given region.
*/
MLX_API void mlx_get_image_region(mlx_context mlx, mlx_image image, int x, int y, int w, int h, mlx_color* dst);
/**
* @brief Set image region
*
* @param mlx Internal MLX application
* @param img Internal image
* @param x X coordinate in the image
* @param y Y coordinate in the image
* @param w Width of the region
* @param y Height of the region
* @param pixels Array of pixels to copy from
*
* Note: it is responsability of the user to make sure the size of `pixels` is
* big enough for the given region.
*/
MLX_API void mlx_set_image_region(mlx_context mlx, mlx_image image, int x, int y, int w, int h, mlx_color* pixels);
/**
* @brief Transform and put image to the given window
*
* @param mlx Internal MLX application
* @param win Internal window
* @param img Internal image
* @param x X coordinate
* @param y Y coordinate
* @param scale_x Scale x of the image
* @param scale_y Scale y of the image
* @param angle Rotation angle of the image (clockwise)
*/
MLX_API void mlx_put_transformed_image_to_window(mlx_context mlx, mlx_window win, mlx_image image, int x, int y, float scale_x, float scale_y, float angle);
/**
* @brief Get direct pointers to hidden functions
*
* @param mlx Internal MLX application
*
* @return (mlx_function) A function pointer or NULL (0x0) in case of error
*/
MLX_API mlx_function mlx_get_proc_addr(mlx_context mlx, const char* name);
#ifdef __cplusplus
}
#endif
#endif
+14 -82
View File
@@ -6,12 +6,12 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/11/10 08:49:17 by maldavid #+# #+# */
/* Updated: 2025/10/22 13:38:43 by maldavid ### ########.fr */
/* Updated: 2024/01/03 15:33:35 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef MACROLIBX_PROFILE_H
#define MACROLIBX_PROFILE_H
#ifndef __MLX_PROFILE__
#define __MLX_PROFILE__
// Try to identify the compiler
#if defined(__BORLANDC__)
@@ -49,14 +49,6 @@
#define MLX_PLAT_MACOS
#elif defined(unix) || defined(__unix__) || defined(__unix)
#define MLX_PLAT_UNIX
#elif defined(__sun) && defined(__SVR4)
#define MLX_PLAT_SOLARIS
#elif defined(__OpenBSD__)
#define MLX_PLAT_OPENBSD
#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
#define MLX_PLAT_FREEBSD
#elif defined(__NetBSD__)
#define MLX_PLAT_NETBSD
#else
#error "Unknown environment (not Windows, not Linux, not MacOS, not Unix)"
#endif
@@ -129,89 +121,27 @@
#if defined(MLX_PLAT_WINDOWS)
#define VK_USE_PLATFORM_WIN32_KHR
#define VULKAN_LIB_NAME "vulkan-1.dll"
#ifdef __cplusplus
constexpr const char* VULKAN_LIB_NAME = "vulkan-1.dll";
#endif
#elif defined(MLX_PLAT_MACOS)
#define VK_USE_PLATFORM_MACOS_MVK
#define VK_USE_PLATFORM_METAL_EXT
#define VULKAN_LIB_NAME "libvulkan.dylib / libvulkan.1.dylib / libMoltenVK.dylib"
#ifdef __cplusplus
constexpr const char* VULKAN_LIB_NAME = "libvulkan.dylib / libvulkan.1.dylib / libMoltenVK.dylib";
#endif
#else
#define VK_USE_PLATFORM_XLIB_KHR
#define VK_USE_PLATFORM_WAYLAND_KHR
#define VULKAN_LIB_NAME "libvulkan.so / libvulkan.so.1"
#endif
#if !defined(MLX_FORCEINLINE)
#if defined(MLX_COMPILER_CLANG) || defined(MLX_COMPILER_GCC)
#define MLX_FORCEINLINE __attribute__((always_inline)) inline
#elif defined(MLX_COMPILER_MSVC)
#define MLX_FORCEINLINE __forceinline
#else
#define MLX_FORCEINLINE inline
#ifdef __cplusplus
constexpr const char* VULKAN_LIB_NAME = "libvulkan.so / libvulkan.so.1";
#endif
#endif
#define MLX_LITTLE_ENDIAN 1234
#define MLX_BIG_ENDIAN 4321
#ifndef MLX_BYTEORDER
#if defined(MLX_PLAT_LINUX)
#include <endian.h>
#define MLX_BYTEORDER __BYTE_ORDER
#elif defined(MLX_PLAT_SOLARIS)
#include <sys/byteorder.h>
#if defined(_LITTLE_ENDIAN)
#define MLX_BYTEORDER MLX_LITTLE_ENDIAN
#elif defined(_BIG_ENDIAN)
#define MLX_BYTEORDER MLX_BIG_ENDIAN
#else
#error Unsupported endianness
#endif
#elif defined(MLX_PLAT_OPENBSD) || defined(__DragonFly__)
#include <endian.h>
#define MLX_BYTEORDER BYTE_ORDER
#elif defined(MLX_PLAT_FREEBSD) || defined(MLX_PLAT_NETBSD)
#include <sys/endian.h>
#define MLX_BYTEORDER BYTE_ORDER
#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__)
#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__)
#define MLX_BYTEORDER MLX_LITTLE_ENDIAN
#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
#define MLX_BYTEORDER MLX_BIG_ENDIAN
#else
#error Unsupported endianness
#endif
#else
#if defined(__hppa__) || \
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
(defined(__MIPS__) && defined(__MIPSEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \
defined(__sparc__) || defined(__sparc)
#define MLX_BYTEORDER MLX_BIG_ENDIAN
#else
#define MLX_BYTEORDER MLX_LITTLE_ENDIAN
#endif
#endif
#endif
#include <stdint.h>
#define MLX_MAKE_VERSION(major, minor, patch) ((((uint32_t)(major)) << 22U) | (((uint32_t)(minor)) << 12U) | ((uint32_t)(patch)))
#define MLX_VERSION_MAJOR(version) (((uint32_t)(version) >> 22U) & 0x7FU)
#define MLX_VERSION_MINOR(version) (((uint32_t)(version) >> 12U) & 0x3FFU)
#define MLX_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU)
#define MLX_DEFINE_HANDLE(object) typedef struct object##_handler* object
#define MLX_NULL_HANDLE NULL
typedef void (*mlx_function)(void);
#define MLX_VERSION MLX_MAKE_VERSION(2, 2, 4)
#define MLX_TARGET_VULKAN_API_VERSION MLX_MAKE_VERSION(1, 0, 0)
// Checking common assumptions
#ifdef __cplusplus
#include <climits>
#include <cstdint>
static_assert(CHAR_BIT == 8, "CHAR_BIT is expected to be 8");
@@ -229,6 +159,7 @@ typedef void (*mlx_function)(void);
#include <assert.h>
#endif
#include <limits.h>
#include <stdint.h>
static_assert(CHAR_BIT == 8, "CHAR_BIT is expected to be 8");
@@ -245,6 +176,7 @@ typedef void (*mlx_function)(void);
#define STATIC_ASSERT(COND, MSG) typedef char static_assertion___##MSG[(COND)?1:-1]
#include <limits.h>
#include <stdint.h>
STATIC_ASSERT(CHAR_BIT == 8, CHAR_BIT_is_expected_to_be_8);
-107
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@@ -1,107 +0,0 @@
project('MacroLibX',
['c', 'cpp'],
version : '2.2.4',
license : 'MIT',
meson_version : '>= 1.9.0',
default_options : ['warning_level=2', 'optimization=3', 'cpp_std=c++20'])
add_project_arguments('-Wno-error=', language : 'c')
add_project_arguments('-fPIC', language : 'c')
add_project_arguments('-DSDL_MAIN_HANDLED', language : 'c')
if get_option('graphics_memory_dump')
add_project_arguments('-DGRAPHICS_MEMORY_DUMP', language : 'c')
endif
if get_option('profiler')
add_project_arguments('-DPROFILER_ENABLED', language : 'c')
endif
if get_option('force_wayland')
add_project_arguments('-DFORCE_WAYLAND', language : 'c')
endif
if get_option('disable_all_safeties')
add_project_arguments('-DDISABLE_ALL_SAFETIES', language : 'c')
endif
includes_directories = [
include_directories('includes'),
include_directories('runtime/Includes'),
include_directories('runtime/Sources'),
include_directories('third_party'),
]
sources = [
files(
'runtime/Sources/Core/Application.cpp',
'runtime/Sources/Core/Bridge.cpp',
'runtime/Sources/Core/EventBus.cpp',
'runtime/Sources/Core/EventListener.cpp',
'runtime/Sources/Core/Fps.cpp',
'runtime/Sources/Core/Graphics.cpp',
'runtime/Sources/Core/Logs.cpp',
'runtime/Sources/Core/Memory.cpp',
'runtime/Sources/Core/Profiler.cpp',
'runtime/Sources/Core/SDLManager.cpp',
'runtime/Sources/Core/UUID.cpp',
'runtime/Sources/Graphics/Font.cpp',
'runtime/Sources/Graphics/Mesh.cpp',
'runtime/Sources/Graphics/PutPixelManager.cpp',
'runtime/Sources/Graphics/Scene.cpp',
'runtime/Sources/Graphics/Sprite.cpp',
'runtime/Sources/Graphics/Text.cpp',
'runtime/Sources/Platform/Inputs.cpp',
'runtime/Sources/Platform/Window.cpp',
'runtime/Sources/Renderer/Pipelines/Graphics.cpp',
'runtime/Sources/Renderer/Pipelines/Shader.cpp',
'runtime/Sources/Renderer/RenderPasses/2DPass.cpp',
'runtime/Sources/Renderer/RenderPasses/FinalPass.cpp',
'runtime/Sources/Renderer/RenderPasses/Passes.cpp',
'runtime/Sources/Renderer/Vulkan/VulkanLoader.cpp',
'runtime/Sources/Renderer/Buffer.cpp',
'runtime/Sources/Renderer/Descriptor.cpp',
'runtime/Sources/Renderer/Image.cpp',
'runtime/Sources/Renderer/Memory.cpp',
'runtime/Sources/Renderer/RenderCore.cpp',
'runtime/Sources/Renderer/Renderer.cpp',
'runtime/Sources/Renderer/SceneRenderer.cpp',
'runtime/Sources/Renderer/Swapchain.cpp'
)
]
mlx_headers = [
'includes/mlx.h',
'includes/mlx_extended.h',
'includes/mlx_profile.h'
]
install_headers(mlx_headers)
deps = [
dependency('sdl2'),
]
libmlx = library('mlx',
sources,
include_directories : includes_directories,
dependencies : deps,
install : true)
libmlx_dep = declare_dependency(
include_directories: includes_directories,
dependencies : deps,
link_with : libmlx)
meson.override_dependency('mlx', libmlx_dep)
# PKG CONFIG GENERATION
pkg_mod = import('pkgconfig')
pkg_mod.generate(
libmlx,
name : 'mlx',
description : 'MacroLibX Library',
version : meson.project_version(),
subdirs : ['.'],
)
-23
View File
@@ -1,23 +0,0 @@
option('graphics_memory_dump',
type : 'boolean',
value : false,
description : 'Enable graphics memory dump for debugging purposes.'
)
option('profiler',
type : 'boolean',
value : false,
description : 'Enable profiler for performance analysis.'
)
option('force_wayland',
type : 'boolean',
value : false,
description : 'Force the application to use Wayland display server.'
)
option('disable_all_safeties',
type : 'boolean',
value : false,
description : 'Disable all safety checks in the application.'
)
-73
View File
@@ -1,73 +0,0 @@
#ifndef __MLX_APPLICATION__
#define __MLX_APPLICATION__
#include <Core/Graphics.h>
#include <Platform/Inputs.h>
#include <Core/ImagesRegistry.h>
#include <Core/SDLManager.h>
#include <Core/Memory.h>
#include <Core/Fps.h>
#include <Graphics/Font.h>
#include <Graphics/Mesh.h>
namespace mlx
{
class Application
{
public:
Application();
inline void GetMousePos(int* x, int* y) noexcept;
inline void GetScreenSize(mlx_window win, int* w, int* h) noexcept;
inline void SetFPSCap(std::uint32_t fps) noexcept;
inline void OnEvent(mlx_window win, int event, void(*f)(int, void*), void* param) noexcept;
inline mlx_window NewGraphicsSuport(const mlx_window_create_info* info);
inline NonOwningPtr<GraphicsSupport> GetGraphicsSupport(mlx_window win);
inline void DestroyGraphicsSupport(mlx_window win);
mlx_image NewTexture(int w, int h);
mlx_image NewStbTexture(char* file, int* w, int* h); // stb textures are image files (png, jpg, bpm, ...)
inline NonOwningPtr<Texture> GetTexture(mlx_image image);
void DestroyTexture(mlx_image img);
inline void AddLoopHook(void(*f)(void*), void* param);
inline void LoopEnd() noexcept;
inline void LoadFont(const std::filesystem::path& filepath, float scale);
void Run() noexcept;
~Application();
private:
struct Hook
{
std::function<void(void*)> fn;
void* param;
Hook(std::function<void(void*)> fn, void* param) : fn(fn), param(param) {}
};
private:
std::unique_ptr<MemManager> p_mem_manager; // Putting ptr here to initialise them before inputs, even if it f*cks the padding
std::unique_ptr<SDLManager> p_sdl_manager;
FpsManager m_fps;
Inputs m_in;
FontRegistry m_font_registry;
ImageRegistry m_image_registry;
MeshRegistry m_mesh_registry;
std::vector<std::unique_ptr<GraphicsSupport>> m_graphics;
std::vector<Hook> m_hooks;
std::shared_ptr<Font> p_last_font_bound;
std::unique_ptr<RenderCore> p_render_core;
#ifdef PROFILER
std::unique_ptr<Profiler> p_profiler;
#endif
};
}
#include <Core/Application.inl>
#endif // __MLX_APPLICATION__
-142
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@@ -1,142 +0,0 @@
#pragma once
#include <Core/Application.h>
#include <Core/Handles.h>
#include <Embedded/DogicaTTF.h>
#ifndef DISABLE_ALL_SAFETIES
#define CHECK_WINDOW_PTR(win, retval) \
if(win == nullptr) \
{ \
Error("invalid window handle (NULL)"); \
return retval; \
} \
else if(std::find_if(m_graphics.begin(), m_graphics.end(), [win](const std::unique_ptr<GraphicsSupport>& gs){ return gs && win->id == gs->GetID(); }) == m_graphics.end()) \
{ \
Error("invalid window handle"); \
return retval; \
} else {}
#define CHECK_IMAGE_PTR(img, retval) \
if(img == nullptr) \
{ \
Error("invalid image handle (NULL)"); \
return retval; \
} \
else if(!m_image_registry.IsTextureKnown(image->texture)) \
{ \
Error("invalid image handle"); \
return retval; \
} else {}
#else
#define CHECK_WINDOW_PTR(win, retval)
#define CHECK_IMAGE_PTR(img, retval)
#endif
namespace mlx
{
void Application::GetMousePos(int* x, int* y) noexcept
{
*x = m_in.GetX();
*y = m_in.GetY();
}
void Application::OnEvent(mlx_window win, int event, void(*f)(int, void*), void* param) noexcept
{
CHECK_WINDOW_PTR(win, );
if(!m_graphics[win->id]->HasWindow())
return;
m_in.OnEvent(m_graphics[win->id]->GetWindow()->GetID(), event, f, param);
}
void Application::SetFPSCap(std::uint32_t fps) noexcept
{
if(fps == 0)
{
SDL_DisplayMode mode;
if(!SDL_GetCurrentDisplayMode(1, &mode))
return;
fps = mode.refresh_rate;
}
m_fps.SetMaxFPS(fps);
}
mlx_window Application::NewGraphicsSuport(const mlx_window_create_info* info)
{
MLX_PROFILE_FUNCTION();
if(!info)
{
Error("invalid window create info (NULL)");
return nullptr;
}
mlx_window window;
try { window = new mlx_window_handler; }
catch(...) { return nullptr; }
m_graphics.emplace_back(std::make_unique<GraphicsSupport>(info, m_graphics.size()));
if(m_graphics.back()->HasWindow())
m_in.RegisterWindow(m_graphics.back()->GetWindow());
m_graphics.back()->GetScene().BindFont(p_last_font_bound);
window->id = m_graphics.back()->GetID();
return window;
}
NonOwningPtr<GraphicsSupport> Application::GetGraphicsSupport(mlx_window win)
{
CHECK_WINDOW_PTR(win, nullptr);
return m_graphics[win->id].get();
}
void Application::DestroyGraphicsSupport(mlx_window win)
{
MLX_PROFILE_FUNCTION();
CHECK_WINDOW_PTR(win, );
m_graphics[win->id].reset();
delete win;
}
void Application::LoadFont(const std::filesystem::path& filepath, float scale)
{
MLX_PROFILE_FUNCTION();
std::shared_ptr<Font> font = m_font_registry.GetFont(filepath, scale);
if(!font)
{
if(filepath.string() == "default")
font = std::make_shared<Font>("default", dogica_ttf, scale);
else
font = std::make_shared<Font>(filepath, scale);
font->BuildFont();
m_font_registry.RegisterFont(font);
}
p_last_font_bound = font;
for(auto& gs : m_graphics)
{
if(gs)
gs->GetScene().BindFont(font);
}
}
NonOwningPtr<Texture> Application::GetTexture(mlx_image image)
{
CHECK_IMAGE_PTR(image, nullptr);
NonOwningPtr<Texture> texture = image->texture;
if(!texture->IsInit())
{
Error("trying to use a texture that has been destroyed");
return nullptr;
}
return texture;
}
void Application::AddLoopHook(void(*f)(void*), void* param)
{
m_hooks.emplace_back(f, param);
}
void Application::LoopEnd() noexcept
{
m_in.Finish();
}
}
-31
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@@ -1,31 +0,0 @@
#ifndef __MLX_CORE_ENUMS__
#define __MLX_CORE_ENUMS__
#include <cstddef>
namespace mlx
{
enum class LogType
{
Message = 0,
Warning,
Error,
FatalError,
Debug,
EndEnum
};
constexpr std::size_t LogTypeCount = static_cast<std::size_t>(LogType::EndEnum);
enum class Event
{
ResizeEventCode = 56,
FrameBeginEventCode = 57,
FatalErrorEventCode = 168,
EndEnum
};
constexpr std::size_t EventCount = static_cast<std::size_t>(Event::EndEnum);
}
#endif
-12
View File
@@ -1,12 +0,0 @@
#ifndef __MLX_BASE_EVENT__
#define __MLX_BASE_EVENT__
namespace mlx
{
struct EventBase
{
virtual Event What() const = 0;
};
}
#endif
-23
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@@ -1,23 +0,0 @@
#ifndef __MLX_EVENT_BUS__
#define __MLX_EVENT_BUS__
#include <Core/EventBase.h>
#include <Core/EventListener.h>
namespace mlx
{
class EventBus
{
public:
EventBus() = delete;
static void Send(const std::string& listener_name, const EventBase& event);
static void SendBroadcast(const EventBase& event);
inline static void RegisterListener(const EventListener& listener) { s_listeners.push_back(listener); }
~EventBus() = delete;
private:
inline static std::vector<EventListener> s_listeners;
};
}
#endif
-25
View File
@@ -1,25 +0,0 @@
#ifndef __MLX_EVENT_LISTENER__
#define __MLX_EVENT_LISTENER__
#include <Core/EventBase.h>
namespace mlx
{
class EventListener
{
public:
EventListener() = delete;
EventListener(std::function<void(const EventBase&)> functor, std::string name);
inline const std::string& GetName() const { return m_name; }
inline void Call(const EventBase& event) const noexcept { m_listen_functor(event); }
~EventListener() = default;
private:
std::function<void(const EventBase&)> m_listen_functor;
std::string m_name;
};
}
#endif
-18
View File
@@ -1,18 +0,0 @@
#ifndef __MLX_FORMAT__
#define __MLX_FORMAT__
namespace mlx
{
template<typename T, typename = void>
struct IsOstreamable : std::false_type {};
template<typename T>
struct IsOstreamable<T, std::void_t<decltype(std::declval<std::ostream>() << std::declval<T>())>> : std::true_type {};
template<typename... Args, std::enable_if_t<std::conjunction_v<IsOstreamable<Args>...>, int> = 0>
auto Format(std::string_view format, const Args&... args);
}
#include <Core/Format.inl>
#endif
-133
View File
@@ -1,133 +0,0 @@
#pragma once
#include <Core/Format.h>
namespace mlx
{
namespace Internal
{
template<typename It>
void Format(std::stringstream& ss, It first, It last)
{
for(auto it = first; it != last; ++it)
{
switch(*it)
{
case '%':
throw std::invalid_argument{"too few arguments"};
case '/':
++it;
if(it == last)
throw std::invalid_argument{"stray '/'"};
[[fallthrough]];
default: ss << *it;
}
}
}
template<typename It, typename T, typename... Args>
void Format(std::stringstream& ss, It first, It last, const T& arg, const Args&... args)
{
for(auto it = first; it != last; ++it)
{
switch(*it)
{
case '%':
ss << arg;
return Format(ss, ++it, last, args...);
case '/':
++it;
if(it == last)
throw std::invalid_argument{"stray '/'"};
[[fallthrough]];
default: ss << *it;
}
}
throw std::invalid_argument{"too many arguments"};
}
template<typename It>
void Format(std::ostream& os, It first, It last)
{
for(auto it = first; it != last; ++it)
{
switch(*it)
{
case '%':
throw std::invalid_argument{"too few arguments"};
case '/':
++it;
if(it == last)
throw std::invalid_argument{"stray '/'"};
[[fallthrough]];
default: os << *it;
}
}
}
template<typename It, typename T, typename... Args>
void Format(std::ostream& os, It first, It last, const T& arg, const Args&... args)
{
for(auto it = first; it != last; ++it)
{
switch(*it)
{
case '%':
os << arg;
return Format(os, ++it, last, args...);
case '/':
++it;
if(it == last)
throw std::invalid_argument{"stray '/'"};
[[fallthrough]];
default: os << *it;
}
}
throw std::invalid_argument{"too many arguments"};
}
template<typename... Args>
struct Formatter
{
std::string_view format;
std::tuple<const Args&...> args;
};
template<typename... Args, std::size_t... Is>
void FormatHelper(std::stringstream& ss, const Formatter<Args...>& formatter, std::index_sequence<Is...>)
{
Format(ss, formatter.format.begin(), formatter.format.end(),
std::get<Is>(formatter.args)...);
}
template<typename... Args>
std::stringstream& operator<<(std::stringstream& ss, const Formatter<Args...>& printer)
{
FormatHelper(ss, printer, std::index_sequence_for<Args...>{});
return ss;
}
template<typename... Args, std::size_t... Is>
void FormatHelper(std::ostream& os, const Formatter<Args...>& formatter, std::index_sequence<Is...>)
{
Format(os, formatter.format.begin(), formatter.format.end(),
std::get<Is>(formatter.args)...);
}
template<typename... Args>
std::ostream& operator<<(std::ostream& os, const Formatter<Args...>& printer)
{
FormatHelper(os, printer, std::index_sequence_for<Args...>{});
return os;
}
}
template<typename... Args, std::enable_if_t<std::conjunction_v<IsOstreamable<Args>...>, int>>
auto Format(std::string_view format, const Args&... args)
{
return Internal::Formatter<Args...>{format, std::forward_as_tuple(args...)};
}
}
-27
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@@ -1,27 +0,0 @@
#ifndef __MLX_FPS__
#define __MLX_FPS__
namespace mlx
{
class FpsManager
{
public:
FpsManager() = default;
void Init();
bool Update();
inline void SetMaxFPS(std::uint32_t fps) noexcept { m_max_fps = fps; m_ns = 1000000000.0 / fps; }
~FpsManager() = default;
private:
double m_ns = 1000000000.0 / 1'337'000.0;
std::int64_t m_fps_before = 0;
std::int64_t m_fps_now = 0;
std::int64_t m_timer = 0;
std::uint32_t m_max_fps = 1'337'000;
std::uint32_t m_fps_elapsed_time = 0;
};
}
#endif
-72
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@@ -1,72 +0,0 @@
#ifndef __MLX_GRAPHICS__
#define __MLX_GRAPHICS__
#include <mlx.h>
#include <Platform/Window.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
#include <Graphics/Sprite.h>
#include <Graphics/PutPixelManager.h>
#include <Renderer/ScenesRenderer.h>
#include <Maths/Mat4.h>
namespace mlx
{
class GraphicsSupport : public NonCopyable
{
public:
GraphicsSupport(const mlx_window_create_info* info, int id);
[[nodiscard]] MLX_FORCEINLINE int& GetID() noexcept { return m_id; }
[[nodiscard]] inline std::shared_ptr<Window> GetWindow() { return p_window; }
void Render() noexcept;
void ResetRenderData(mlx_color color) noexcept;
void PixelPut(int x, int y, mlx_color color) noexcept;
void PixelPutArray(int x, int y, mlx_color* color, std::size_t pixels_size) noexcept;
void PixelPutRegion(int x, int y, int w, int h, mlx_color* color) noexcept;
void StringPut(int x, int y, mlx_color color, std::string str);
void TexturePut(NonOwningPtr<class Texture> texture, int x, int y, float scale_x, float scale_y, float angle);
inline void TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept;
inline void AddPreRenderHook(void(*f)(VkCommandBuffer, void*), void* param);
[[nodiscard]] MLX_FORCEINLINE bool HasWindow() const noexcept { return m_has_window; }
[[nodiscard]] MLX_FORCEINLINE Renderer& GetRenderer() { return m_renderer; }
[[nodiscard]] MLX_FORCEINLINE Scene& GetScene() { return *p_scene; }
~GraphicsSupport();
private:
struct Hook
{
std::function<void(VkCommandBuffer, void*)> fn;
void* param;
Hook(std::function<void(VkCommandBuffer, void*)> fn, void* param) : fn(fn), param(param) {}
};
private:
Renderer m_renderer;
SceneRenderer m_scene_renderer;
PutPixelManager m_put_pixel_manager;
std::vector<Hook> m_hooks;
std::shared_ptr<Window> p_window;
std::unique_ptr<Scene> p_scene;
std::uint64_t m_draw_layer = 0;
int m_id;
bool m_has_window;
bool m_pixelput_called = false;
};
}
#include <Core/Graphics.inl>
#endif
-16
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@@ -1,16 +0,0 @@
#pragma once
#include <Core/Graphics.h>
namespace mlx
{
void GraphicsSupport::TryEraseSpritesInScene(NonOwningPtr<Texture> texture) noexcept
{
MLX_PROFILE_FUNCTION();
p_scene->TryEraseSpriteFromTexture(texture);
}
void GraphicsSupport::AddPreRenderHook(void(*f)(VkCommandBuffer, void*), void* param)
{
m_hooks.emplace_back(f, param);
}
}
-22
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@@ -1,22 +0,0 @@
#ifndef __MLX_HANDLES__
#define __MLX_HANDLES__
extern "C"
{
struct mlx_context_handler
{
mlx::NonOwningPtr<mlx::Application> app;
};
struct mlx_window_handler
{
int id;
};
struct mlx_image_handler
{
mlx::NonOwningPtr<mlx::Texture> texture;
};
}
#endif
-24
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@@ -1,24 +0,0 @@
#ifndef __MLX_CORE_IMAGES_REGISTRY__
#define __MLX_CORE_IMAGES_REGISTRY__
namespace mlx
{
class ImageRegistry
{
public:
ImageRegistry() = default;
inline void RegisterTexture(NonOwningPtr<class Texture> texture);
inline void UnregisterTexture(NonOwningPtr<class Texture> texture);
inline bool IsTextureKnown(NonOwningPtr<class Texture> texture);
~ImageRegistry() = default;
private:
std::unordered_set<NonOwningPtr<class Texture>> m_textures_registry;
};
}
#include <Core/ImagesRegistry.inl>
#endif
-20
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@@ -1,20 +0,0 @@
#pragma once
#include <Core/ImagesRegistry.h>
namespace mlx
{
void ImageRegistry::RegisterTexture(NonOwningPtr<class Texture> texture)
{
m_textures_registry.insert(texture);
}
void ImageRegistry::UnregisterTexture(NonOwningPtr<class Texture> texture)
{
m_textures_registry.erase(texture);
}
bool ImageRegistry::IsTextureKnown(NonOwningPtr<class Texture> texture)
{
return m_textures_registry.find(texture) != m_textures_registry.end();
}
}
-72
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@@ -1,72 +0,0 @@
#ifndef __MLX_LOGS__
#define __MLX_LOGS__
#include <Core/Enums.h>
namespace mlx
{
template<typename... Args>
void DebugLog(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void Error(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void Warning(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void Message(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void FatalError(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
template<typename... Args>
void Verify(bool cond, unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
class Logs
{
public:
Logs() = delete;
static void Report(LogType type, std::string message);
static void Report(LogType type, unsigned int line, std::string_view file, std::string_view function, std::string message);
~Logs() = delete;
};
#ifdef DEBUG
template<typename... Args>
void Assert(bool cond, unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args);
#else
template<typename... Args>
void Assert([[maybe_unused]] bool cond, [[maybe_unused]] unsigned int line, [[maybe_unused]] std::string_view file, [[maybe_unused]] std::string_view function, [[maybe_unused]] std::string message, [[maybe_unused]] const Args&... args) {}
#endif
}
#include <Core/Logs.inl>
namespace mlx
{
#undef DebugLog
#define DebugLog(...) DebugLog(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Message
#define Message(...) Message(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Warning
#define Warning(...) Warning(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Error
#define Error(...) Error(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef FatalError
#define FatalError(...) FatalError(__LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Verify
#define Verify(cond, ...) Verify(cond, __LINE__, __FILE__, __func__, __VA_ARGS__)
#undef Assert
#define Assert(cond, ...) Assert(cond, __LINE__, __FILE__, __func__, __VA_ARGS__)
}
#endif
-124
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@@ -1,124 +0,0 @@
#pragma once
#include <Core/Logs.h>
#include <Core/Format.h>
namespace mlx
{
template<typename... Args>
void DebugLog(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::Debug, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::Error, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void Error(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::Error, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::Error, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void Warning(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::Warning, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::Error, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void Message(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::Message, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::Error, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void FatalError(unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
try
{
std::stringstream ss;
ss << Format(message, args...);
Logs::Report(LogType::FatalError, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::FatalError, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
template<typename... Args>
void Verify(bool cond, unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
if(cond)
return;
try
{
std::stringstream ss;
ss << Format("Verification failed: %", message, args...);
Logs::Report(LogType::FatalError, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::FatalError, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
#ifdef DEBUG
template<typename... Args>
void Assert(bool cond, unsigned int line, std::string_view file, std::string_view function, std::string message, const Args&... args)
{
using namespace std::literals;
if(cond)
return;
try
{
std::stringstream ss;
ss << Format("Assertion failed: %", message, args...);
Logs::Report(LogType::FatalError, line, file, function, ss.str());
}
catch(const std::exception& e)
{
Logs::Report(LogType::FatalError, line, file, function, "formatter exception catched in the log printer: "s + e.what());
}
}
#endif
}
-40
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@@ -1,40 +0,0 @@
#ifndef __MLX_MEMORY__
#define __MLX_MEMORY__
namespace mlx
{
class MemManager
{
public:
MemManager();
static void* Malloc(std::size_t size);
static void* AlignedMalloc(std::size_t alignment, std::size_t size);
static void* Calloc(std::size_t n, std::size_t size);
static void* AlignedCalloc(std::size_t alignment, std::size_t n, std::size_t size);
static void* Realloc(void* ptr, std::size_t size);
static void* AlignedRealloc(void* ptr, std::size_t alignment, std::size_t size);
static void Free(void* ptr);
static inline bool IsInit() noexcept { return s_instance != nullptr; }
static inline MemManager& Get() noexcept { return *s_instance; }
~MemManager();
private:
struct Descriptor
{
void* ptr;
std::size_t size;
bool aligned;
Descriptor(void* ptr, std::size_t size, bool aligned) : ptr(ptr), size(size), aligned(aligned) {}
};
private:
static MemManager* s_instance;
inline static std::vector<Descriptor> s_blocks;
};
}
#endif
-126
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@@ -1,126 +0,0 @@
#ifndef __MLX_PROFILER__
#define __MLX_PROFILER__
namespace mlx
{
using FloatingPointMilliseconds = std::chrono::duration<double, std::milli>;
struct ProfileResult
{
std::string name;
FloatingPointMilliseconds elapsed_time;
std::thread::id thread_id;
};
class Profiler
{
public:
Profiler(const Profiler&) = delete;
Profiler(Profiler&&) = delete;
Profiler() { BeginRuntimeSession(); s_instance = this; }
void AppendProfileData(ProfileResult&& result);
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static Profiler& Get() noexcept { return *s_instance; }
~Profiler();
private:
void BeginRuntimeSession();
void WriteProfile(const ProfileResult& result);
void EndRuntimeSession();
inline void WriteHeader()
{
m_output_stream << "{\"profileData\":[{}";
m_output_stream.flush();
}
inline void WriteFooter()
{
m_output_stream << "]}";
m_output_stream.flush();
}
private:
static Profiler* s_instance;
std::unordered_map<std::string, std::pair<std::size_t, ProfileResult>> m_profile_data;
std::ofstream m_output_stream;
std::mutex m_mutex;
bool m_runtime_session_began = false;
};
class ProfilerTimer
{
public:
ProfilerTimer(const char* name) : m_name(name)
{
m_start_timepoint = std::chrono::steady_clock::now();
}
inline void Stop()
{
auto end_timepoint = std::chrono::steady_clock::now();
auto high_res_start = FloatingPointMilliseconds{ m_start_timepoint.time_since_epoch() };
auto elapsed_time = std::chrono::time_point_cast<std::chrono::milliseconds>(end_timepoint).time_since_epoch() - std::chrono::time_point_cast<std::chrono::milliseconds>(m_start_timepoint).time_since_epoch();
Profiler::Get().AppendProfileData({ m_name, elapsed_time, std::this_thread::get_id() });
m_stopped = true;
}
~ProfilerTimer()
{
if(!m_stopped)
Stop();
}
private:
std::chrono::time_point<std::chrono::steady_clock> m_start_timepoint;
const char* m_name;
bool m_stopped = false;
};
namespace ProfilerUtils
{
template <std::size_t N>
struct ChangeResult
{
char data[N];
};
template <std::size_t N, std::size_t K>
constexpr auto CleanupOutputString(const char(&expr)[N], const char(&remove)[K])
{
ChangeResult<N> result = {};
std::size_t src_index = 0;
std::size_t dst_index = 0;
while(src_index < N)
{
std::size_t match_index = 0;
while(match_index < K - 1 && src_index + match_index < N - 1 && expr[src_index + match_index] == remove[match_index])
match_index++;
if(match_index == K - 1)
src_index += match_index;
result.data[dst_index++] = expr[src_index] == '"' ? '\'' : expr[src_index];
src_index++;
}
return result;
}
}
}
#ifdef PROFILER
#define MLX_PROFILE_SCOPE_LINE2(name, line) constexpr auto fixed_name_##line = ::mlx::ProfilerUtils::CleanupOutputString(name, "__cdecl ");\
::mlx::ProfilerTimer timer##line(fixed_name_##line.data)
#define MLX_PROFILE_SCOPE_LINE(name, line) MLX_PROFILE_SCOPE_LINE2(name, line)
#define MLX_PROFILE_SCOPE(name) MLX_PROFILE_SCOPE_LINE(name, __LINE__)
#define MLX_PROFILE_FUNCTION() MLX_PROFILE_SCOPE(MLX_FUNC_SIG)
#else
#define MLX_PROFILE_SCOPE(name)
#define MLX_PROFILE_FUNCTION()
#endif
#endif
-62
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@@ -1,62 +0,0 @@
#ifndef __MLX_SDL_MANAGER__
#define __MLX_SDL_MANAGER__
#include <mlx.h>
#include <Maths/Vec2.h>
namespace mlx
{
class SDLManager
{
public:
SDLManager();
Handle CreateWindow(const mlx_window_create_info* info, std::int32_t& id, bool hidden);
void DestroyWindow(Handle window) noexcept;
SDL_Window* GetRawWindow(Handle window) noexcept;
void InputsFetcher(std::function<void(mlx_event_type, int, int)> functor);
void SetInputBinding(std::function<void(SDL_Event*)> functor);
VkSurfaceKHR CreateVulkanSurface(Handle window, VkInstance instance) const noexcept;
std::vector<const char*> GetRequiredVulkanInstanceExtentions(Handle window) const noexcept;
Vec2ui GetVulkanDrawableSize(Handle window) const noexcept;
void MoveMouseOnWindow(Handle window, int x, int y) const noexcept;
void GetScreenSizeWindowIsOn(Handle window, int* x, int* y) const noexcept;
void SetWindowPosition(Handle window, int x, int y) const noexcept;
void SetWindowSize(Handle window, int x, int y) const noexcept;
void SetWindowTitle(Handle window, std::string_view title) const noexcept;
void SetWindowFullscreen(Handle window, bool enable) const noexcept;
void SetWindowMaxSize(Handle window, int x, int y) const noexcept;
void SetWindowMinSize(Handle window, int x, int y) const noexcept;
void MaximizeWindow(Handle window) const noexcept;
void MinimizeWindow(Handle window) const noexcept;
void RestoreWindow(Handle window) const noexcept;
void GetWindowPosition(Handle window, int* x, int* y) const noexcept;
void GetWindowSize(Handle window, int* x, int* y) const noexcept;
static void HideCursor() noexcept;
static void ShowCursor() noexcept;
std::int32_t GetX() const noexcept;
std::int32_t GetY() const noexcept;
std::int32_t GetXRel() const noexcept;
std::int32_t GetYRel() const noexcept;
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static SDLManager& Get() noexcept { return *s_instance; }
~SDLManager();
private:
static SDLManager* s_instance;
std::function<void(SDL_Event*)> m_binding_hook;
std::unordered_set<Handle> m_windows_registry;
bool m_drop_sdl_responsability = false;
};
}
#endif
-17
View File
@@ -1,17 +0,0 @@
#ifndef __MLX_UUID__
#define __MLX_UUID__
namespace mlx
{
class UUID
{
public:
UUID();
inline operator std::uint64_t() const noexcept { return m_uuid; }
private:
std::uint64_t m_uuid;
};
}
#endif
@@ -1,28 +0,0 @@
[nzsl_version("1.0")]
module;
struct VertOut
{
[location(0)] color: vec4[f32],
[location(1)] uv: vec2[f32]
}
struct FragOut
{
[location(0)] color: vec4[f32]
}
external
{
[set(1), binding(0)] u_texture: sampler2D[f32]
}
[entry(frag)]
fn main(input: VertOut) -> FragOut
{
let output: FragOut;
output.color = input.color * u_texture.Sample(input.uv);
if(output.color.w == 0.0)
discard;
return output;
}
@@ -1,44 +0,0 @@
3,2,35,7,0,0,1,0,39,0,0,0,51,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,0,0,0,0,0,1,0,0,0,15,0,8,0,4,0,0,0,28,0,0,0,109,97,105,110,0,0,0,0,
10,0,0,0,16,0,0,0,22,0,0,0,16,0,3,0,28,0,0,0,7,0,0,0,3,0,3,0,0,0,
0,0,100,0,0,0,5,0,4,0,19,0,0,0,86,101,114,116,79,117,116,0,6,0,5,0,19,0,0,0,
0,0,0,0,99,111,108,111,114,0,0,0,6,0,4,0,19,0,0,0,1,0,0,0,117,118,0,0,5,0,
4,0,23,0,0,0,70,114,97,103,79,117,116,0,6,0,5,0,23,0,0,0,0,0,0,0,99,111,108,111,
114,0,0,0,5,0,5,0,5,0,0,0,117,95,116,101,120,116,117,114,101,0,0,0,5,0,4,0,10,0,
0,0,99,111,108,111,114,0,0,0,5,0,3,0,16,0,0,0,117,118,0,0,5,0,4,0,22,0,0,0,
99,111,108,111,114,0,0,0,5,0,4,0,28,0,0,0,109,97,105,110,0,0,0,0,71,0,4,0,5,0,
0,0,33,0,0,0,0,0,0,0,71,0,4,0,5,0,0,0,34,0,0,0,1,0,0,0,71,0,4,0,
10,0,0,0,30,0,0,0,0,0,0,0,71,0,4,0,16,0,0,0,30,0,0,0,1,0,0,0,71,0,
4,0,22,0,0,0,30,0,0,0,0,0,0,0,72,0,5,0,19,0,0,0,0,0,0,0,35,0,0,0,
0,0,0,0,72,0,5,0,19,0,0,0,1,0,0,0,35,0,0,0,16,0,0,0,72,0,5,0,23,0,
0,0,0,0,0,0,35,0,0,0,0,0,0,0,22,0,3,0,1,0,0,0,32,0,0,0,25,0,9,0,
2,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,
0,0,27,0,3,0,3,0,0,0,2,0,0,0,32,0,4,0,4,0,0,0,0,0,0,0,3,0,0,0,
19,0,2,0,6,0,0,0,33,0,3,0,7,0,0,0,6,0,0,0,23,0,4,0,8,0,0,0,1,0,
0,0,4,0,0,0,32,0,4,0,9,0,0,0,1,0,0,0,8,0,0,0,21,0,4,0,11,0,0,0,
32,0,0,0,1,0,0,0,43,0,4,0,11,0,0,0,12,0,0,0,0,0,0,0,32,0,4,0,13,0,
0,0,7,0,0,0,8,0,0,0,23,0,4,0,14,0,0,0,1,0,0,0,2,0,0,0,32,0,4,0,
15,0,0,0,1,0,0,0,14,0,0,0,43,0,4,0,11,0,0,0,17,0,0,0,1,0,0,0,32,0,
4,0,18,0,0,0,7,0,0,0,14,0,0,0,30,0,4,0,19,0,0,0,8,0,0,0,14,0,0,0,
32,0,4,0,20,0,0,0,7,0,0,0,19,0,0,0,32,0,4,0,21,0,0,0,3,0,0,0,8,0,
0,0,30,0,3,0,23,0,0,0,8,0,0,0,32,0,4,0,24,0,0,0,7,0,0,0,23,0,0,0,
43,0,4,0,11,0,0,0,25,0,0,0,3,0,0,0,43,0,4,0,1,0,0,0,26,0,0,0,0,0,
0,0,20,0,2,0,27,0,0,0,59,0,4,0,4,0,0,0,5,0,0,0,0,0,0,0,59,0,4,0,
9,0,0,0,10,0,0,0,1,0,0,0,59,0,4,0,15,0,0,0,16,0,0,0,1,0,0,0,59,0,
4,0,21,0,0,0,22,0,0,0,3,0,0,0,54,0,5,0,6,0,0,0,28,0,0,0,0,0,0,0,
7,0,0,0,248,0,2,0,29,0,0,0,59,0,4,0,24,0,0,0,30,0,0,0,7,0,0,0,59,0,
4,0,20,0,0,0,31,0,0,0,7,0,0,0,65,0,5,0,13,0,0,0,32,0,0,0,31,0,0,0,
12,0,0,0,63,0,3,0,32,0,0,0,10,0,0,0,65,0,5,0,18,0,0,0,33,0,0,0,31,0,
0,0,17,0,0,0,63,0,3,0,33,0,0,0,16,0,0,0,65,0,5,0,13,0,0,0,34,0,0,0,
31,0,0,0,12,0,0,0,61,0,4,0,8,0,0,0,35,0,0,0,34,0,0,0,61,0,4,0,3,0,
0,0,36,0,0,0,5,0,0,0,65,0,5,0,18,0,0,0,37,0,0,0,31,0,0,0,17,0,0,0,
61,0,4,0,14,0,0,0,38,0,0,0,37,0,0,0,87,0,5,0,8,0,0,0,39,0,0,0,36,0,
0,0,38,0,0,0,133,0,5,0,8,0,0,0,40,0,0,0,35,0,0,0,39,0,0,0,65,0,5,0,
13,0,0,0,41,0,0,0,30,0,0,0,12,0,0,0,62,0,3,0,41,0,0,0,40,0,0,0,65,0,
5,0,13,0,0,0,45,0,0,0,30,0,0,0,12,0,0,0,61,0,4,0,8,0,0,0,46,0,0,0,
45,0,0,0,81,0,5,0,1,0,0,0,47,0,0,0,46,0,0,0,3,0,0,0,180,0,5,0,27,0,
0,0,48,0,0,0,47,0,0,0,26,0,0,0,247,0,3,0,42,0,0,0,0,0,0,0,250,0,4,0,
48,0,0,0,43,0,0,0,44,0,0,0,248,0,2,0,43,0,0,0,252,0,1,0,248,0,2,0,44,0,
0,0,249,0,2,0,42,0,0,0,248,0,2,0,42,0,0,0,61,0,4,0,23,0,0,0,49,0,0,0,
30,0,0,0,81,0,5,0,8,0,0,0,50,0,0,0,49,0,0,0,0,0,0,0,62,0,3,0,22,0,
0,0,50,0,0,0,253,0,1,0,56,0,1,0
@@ -1,44 +0,0 @@
[nzsl_version("1.0")]
module;
struct VertIn
{
[location(0)] pos: vec4[f32],
[location(1)] uv: vec2[f32]
}
struct VertOut
{
[location(0)] color: vec4[f32],
[location(1)] uv: vec2[f32],
[builtin(position)] pos: vec4[f32]
}
struct ViewerData
{
projection_matrix: mat4[f32]
}
struct SpriteData
{
model_matrix: mat4[f32],
color: vec4[f32]
}
external
{
[set(0), binding(0)] viewer_data: uniform[ViewerData],
model: push_constant[SpriteData]
}
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let position: vec4[f32] = vec4[f32](input.pos.xy, 0.0, 1.0);
input.uv *= -1.0;
let output: VertOut;
output.uv = input.uv;
output.color = model.color;
output.pos = viewer_data.projection_matrix * model.model_matrix * position;
return output;
}
@@ -1,72 +0,0 @@
3,2,35,7,0,0,1,0,39,0,0,0,71,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,0,0,0,0,0,1,0,0,0,15,0,10,0,0,0,0,0,35,0,0,0,109,97,105,110,0,0,0,0,
13,0,0,0,19,0,0,0,25,0,0,0,27,0,0,0,28,0,0,0,3,0,3,0,0,0,0,0,100,0,
0,0,5,0,5,0,4,0,0,0,86,105,101,119,101,114,68,97,116,97,0,0,6,0,8,0,4,0,0,0,
0,0,0,0,112,114,111,106,101,99,116,105,111,110,95,109,97,116,114,105,120,0,0,0,5,0,5,0,7,0,
0,0,83,112,114,105,116,101,68,97,116,97,0,0,6,0,7,0,7,0,0,0,0,0,0,0,109,111,100,101,
108,95,109,97,116,114,105,120,0,0,0,0,6,0,5,0,7,0,0,0,1,0,0,0,99,111,108,111,114,0,
0,0,5,0,4,0,22,0,0,0,86,101,114,116,73,110,0,0,6,0,4,0,22,0,0,0,0,0,0,0,
112,111,115,0,6,0,4,0,22,0,0,0,1,0,0,0,117,118,0,0,5,0,4,0,29,0,0,0,86,101,
114,116,79,117,116,0,6,0,5,0,29,0,0,0,0,0,0,0,99,111,108,111,114,0,0,0,6,0,4,0,
29,0,0,0,1,0,0,0,117,118,0,0,6,0,4,0,29,0,0,0,2,0,0,0,112,111,115,0,5,0,
5,0,6,0,0,0,118,105,101,119,101,114,95,100,97,116,97,0,5,0,4,0,9,0,0,0,109,111,100,101,
108,0,0,0,5,0,3,0,13,0,0,0,112,111,115,0,5,0,3,0,19,0,0,0,117,118,0,0,5,0,
4,0,25,0,0,0,99,111,108,111,114,0,0,0,5,0,3,0,27,0,0,0,117,118,0,0,5,0,5,0,
28,0,0,0,112,111,115,105,116,105,111,110,0,0,0,0,5,0,4,0,35,0,0,0,109,97,105,110,0,0,
0,0,71,0,4,0,6,0,0,0,33,0,0,0,0,0,0,0,71,0,4,0,6,0,0,0,34,0,0,0,
0,0,0,0,71,0,4,0,28,0,0,0,11,0,0,0,0,0,0,0,71,0,4,0,13,0,0,0,30,0,
0,0,0,0,0,0,71,0,4,0,19,0,0,0,30,0,0,0,1,0,0,0,71,0,4,0,25,0,0,0,
30,0,0,0,0,0,0,0,71,0,4,0,27,0,0,0,30,0,0,0,1,0,0,0,71,0,3,0,4,0,
0,0,2,0,0,0,72,0,4,0,4,0,0,0,0,0,0,0,5,0,0,0,72,0,5,0,4,0,0,0,
0,0,0,0,7,0,0,0,16,0,0,0,72,0,5,0,4,0,0,0,0,0,0,0,35,0,0,0,0,0,
0,0,71,0,3,0,7,0,0,0,2,0,0,0,72,0,4,0,7,0,0,0,0,0,0,0,5,0,0,0,
72,0,5,0,7,0,0,0,0,0,0,0,7,0,0,0,16,0,0,0,72,0,5,0,7,0,0,0,0,0,
0,0,35,0,0,0,0,0,0,0,72,0,5,0,7,0,0,0,1,0,0,0,35,0,0,0,64,0,0,0,
72,0,5,0,22,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,72,0,5,0,22,0,0,0,1,0,
0,0,35,0,0,0,16,0,0,0,72,0,5,0,29,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,
72,0,5,0,29,0,0,0,1,0,0,0,35,0,0,0,16,0,0,0,72,0,5,0,29,0,0,0,2,0,
0,0,35,0,0,0,32,0,0,0,22,0,3,0,1,0,0,0,32,0,0,0,23,0,4,0,2,0,0,0,
1,0,0,0,4,0,0,0,24,0,4,0,3,0,0,0,2,0,0,0,4,0,0,0,30,0,3,0,4,0,
0,0,3,0,0,0,32,0,4,0,5,0,0,0,2,0,0,0,4,0,0,0,30,0,4,0,7,0,0,0,
3,0,0,0,2,0,0,0,32,0,4,0,8,0,0,0,9,0,0,0,7,0,0,0,19,0,2,0,10,0,
0,0,33,0,3,0,11,0,0,0,10,0,0,0,32,0,4,0,12,0,0,0,1,0,0,0,2,0,0,0,
21,0,4,0,14,0,0,0,32,0,0,0,1,0,0,0,43,0,4,0,14,0,0,0,15,0,0,0,0,0,
0,0,32,0,4,0,16,0,0,0,7,0,0,0,2,0,0,0,23,0,4,0,17,0,0,0,1,0,0,0,
2,0,0,0,32,0,4,0,18,0,0,0,1,0,0,0,17,0,0,0,43,0,4,0,14,0,0,0,20,0,
0,0,1,0,0,0,32,0,4,0,21,0,0,0,7,0,0,0,17,0,0,0,30,0,4,0,22,0,0,0,
2,0,0,0,17,0,0,0,32,0,4,0,23,0,0,0,7,0,0,0,22,0,0,0,32,0,4,0,24,0,
0,0,3,0,0,0,2,0,0,0,32,0,4,0,26,0,0,0,3,0,0,0,17,0,0,0,30,0,5,0,
29,0,0,0,2,0,0,0,17,0,0,0,2,0,0,0,43,0,4,0,1,0,0,0,30,0,0,0,0,0,
0,0,43,0,4,0,1,0,0,0,31,0,0,0,0,0,128,63,43,0,4,0,1,0,0,0,32,0,0,0,
0,0,128,191,32,0,4,0,33,0,0,0,7,0,0,0,29,0,0,0,43,0,4,0,14,0,0,0,34,0,
0,0,2,0,0,0,32,0,4,0,53,0,0,0,9,0,0,0,2,0,0,0,32,0,4,0,57,0,0,0,
2,0,0,0,3,0,0,0,32,0,4,0,60,0,0,0,9,0,0,0,3,0,0,0,59,0,4,0,5,0,
0,0,6,0,0,0,2,0,0,0,59,0,4,0,8,0,0,0,9,0,0,0,9,0,0,0,59,0,4,0,
12,0,0,0,13,0,0,0,1,0,0,0,59,0,4,0,18,0,0,0,19,0,0,0,1,0,0,0,59,0,
4,0,24,0,0,0,25,0,0,0,3,0,0,0,59,0,4,0,26,0,0,0,27,0,0,0,3,0,0,0,
59,0,4,0,24,0,0,0,28,0,0,0,3,0,0,0,54,0,5,0,10,0,0,0,35,0,0,0,0,0,
0,0,11,0,0,0,248,0,2,0,36,0,0,0,59,0,4,0,16,0,0,0,37,0,0,0,7,0,0,0,
59,0,4,0,33,0,0,0,38,0,0,0,7,0,0,0,59,0,4,0,23,0,0,0,39,0,0,0,7,0,
0,0,65,0,5,0,16,0,0,0,40,0,0,0,39,0,0,0,15,0,0,0,63,0,3,0,40,0,0,0,
13,0,0,0,65,0,5,0,21,0,0,0,41,0,0,0,39,0,0,0,20,0,0,0,63,0,3,0,41,0,
0,0,19,0,0,0,65,0,5,0,16,0,0,0,42,0,0,0,39,0,0,0,15,0,0,0,61,0,4,0,
2,0,0,0,43,0,0,0,42,0,0,0,79,0,7,0,17,0,0,0,44,0,0,0,43,0,0,0,43,0,
0,0,0,0,0,0,1,0,0,0,80,0,6,0,2,0,0,0,45,0,0,0,44,0,0,0,30,0,0,0,
31,0,0,0,62,0,3,0,37,0,0,0,45,0,0,0,65,0,5,0,21,0,0,0,46,0,0,0,39,0,
0,0,20,0,0,0,61,0,4,0,17,0,0,0,47,0,0,0,46,0,0,0,142,0,5,0,17,0,0,0,
48,0,0,0,47,0,0,0,32,0,0,0,65,0,5,0,21,0,0,0,49,0,0,0,39,0,0,0,20,0,
0,0,62,0,3,0,49,0,0,0,48,0,0,0,65,0,5,0,21,0,0,0,50,0,0,0,39,0,0,0,
20,0,0,0,61,0,4,0,17,0,0,0,51,0,0,0,50,0,0,0,65,0,5,0,21,0,0,0,52,0,
0,0,38,0,0,0,20,0,0,0,62,0,3,0,52,0,0,0,51,0,0,0,65,0,5,0,53,0,0,0,
54,0,0,0,9,0,0,0,20,0,0,0,61,0,4,0,2,0,0,0,55,0,0,0,54,0,0,0,65,0,
5,0,16,0,0,0,56,0,0,0,38,0,0,0,15,0,0,0,62,0,3,0,56,0,0,0,55,0,0,0,
65,0,5,0,57,0,0,0,58,0,0,0,6,0,0,0,15,0,0,0,61,0,4,0,3,0,0,0,59,0,
0,0,58,0,0,0,65,0,5,0,60,0,0,0,61,0,0,0,9,0,0,0,15,0,0,0,61,0,4,0,
3,0,0,0,62,0,0,0,61,0,0,0,146,0,5,0,3,0,0,0,63,0,0,0,59,0,0,0,62,0,
0,0,61,0,4,0,2,0,0,0,64,0,0,0,37,0,0,0,145,0,5,0,2,0,0,0,65,0,0,0,
63,0,0,0,64,0,0,0,65,0,5,0,16,0,0,0,66,0,0,0,38,0,0,0,34,0,0,0,62,0,
3,0,66,0,0,0,65,0,0,0,61,0,4,0,29,0,0,0,67,0,0,0,38,0,0,0,81,0,5,0,
2,0,0,0,68,0,0,0,67,0,0,0,0,0,0,0,62,0,3,0,25,0,0,0,68,0,0,0,81,0,
5,0,17,0,0,0,69,0,0,0,67,0,0,0,1,0,0,0,62,0,3,0,27,0,0,0,69,0,0,0,
81,0,5,0,2,0,0,0,70,0,0,0,67,0,0,0,2,0,0,0,62,0,3,0,28,0,0,0,70,0,
0,0,253,0,1,0,56,0,1,0
@@ -1,46 +0,0 @@
[nzsl_version("1.0")]
module;
struct VertOut
{
[location(0)] uv : vec2[f32]
}
struct FragOut
{
[location(0)] color: vec4[f32]
}
external
{
[set(0), binding(0)] u_texture: sampler2D[f32]
}
option approximates_rgb: bool = false;
fn LinearTosRGB(color: vec3[f32]) -> vec3[f32]
{
const if(!approximates_rgb)
{
return select(
color > (0.0031308).rrr,
1.055 * pow(color, (1.0 / 2.4).rrr) - (0.055).rrr,
12.92 * color
);
}
else
return pow(color, (1.0 / 2.2).rrr);
}
option gamma_correction: bool = false;
[entry(frag)]
fn main(input: VertOut) -> FragOut
{
let output: FragOut;
const if(gamma_correction)
output.color = vec4[f32](LinearTosRGB(u_texture.Sample(input.uv).xyz), 1.0);
else
output.color = u_texture.Sample(input.uv);
return output;
}
@@ -1,31 +0,0 @@
3,2,35,7,0,0,1,0,39,0,0,0,34,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,0,0,0,0,0,1,0,0,0,15,0,7,0,4,0,0,0,21,0,0,0,109,97,105,110,0,0,0,0,
10,0,0,0,18,0,0,0,16,0,3,0,21,0,0,0,7,0,0,0,3,0,3,0,0,0,0,0,100,0,
0,0,5,0,4,0,14,0,0,0,86,101,114,116,79,117,116,0,6,0,4,0,14,0,0,0,0,0,0,0,
117,118,0,0,5,0,4,0,19,0,0,0,70,114,97,103,79,117,116,0,6,0,5,0,19,0,0,0,0,0,
0,0,99,111,108,111,114,0,0,0,5,0,5,0,5,0,0,0,117,95,116,101,120,116,117,114,101,0,0,0,
5,0,3,0,10,0,0,0,117,118,0,0,5,0,4,0,18,0,0,0,99,111,108,111,114,0,0,0,5,0,
4,0,21,0,0,0,109,97,105,110,0,0,0,0,71,0,4,0,5,0,0,0,33,0,0,0,0,0,0,0,
71,0,4,0,5,0,0,0,34,0,0,0,0,0,0,0,71,0,4,0,10,0,0,0,30,0,0,0,0,0,
0,0,71,0,4,0,18,0,0,0,30,0,0,0,0,0,0,0,72,0,5,0,14,0,0,0,0,0,0,0,
35,0,0,0,0,0,0,0,72,0,5,0,19,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,22,0,
3,0,1,0,0,0,32,0,0,0,25,0,9,0,2,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,27,0,3,0,3,0,0,0,2,0,0,0,32,0,
4,0,4,0,0,0,0,0,0,0,3,0,0,0,19,0,2,0,6,0,0,0,33,0,3,0,7,0,0,0,
6,0,0,0,23,0,4,0,8,0,0,0,1,0,0,0,2,0,0,0,32,0,4,0,9,0,0,0,1,0,
0,0,8,0,0,0,21,0,4,0,11,0,0,0,32,0,0,0,1,0,0,0,43,0,4,0,11,0,0,0,
12,0,0,0,0,0,0,0,32,0,4,0,13,0,0,0,7,0,0,0,8,0,0,0,30,0,3,0,14,0,
0,0,8,0,0,0,32,0,4,0,15,0,0,0,7,0,0,0,14,0,0,0,23,0,4,0,16,0,0,0,
1,0,0,0,4,0,0,0,32,0,4,0,17,0,0,0,3,0,0,0,16,0,0,0,30,0,3,0,19,0,
0,0,16,0,0,0,32,0,4,0,20,0,0,0,7,0,0,0,19,0,0,0,32,0,4,0,31,0,0,0,
7,0,0,0,16,0,0,0,59,0,4,0,4,0,0,0,5,0,0,0,0,0,0,0,59,0,4,0,9,0,
0,0,10,0,0,0,1,0,0,0,59,0,4,0,17,0,0,0,18,0,0,0,3,0,0,0,54,0,5,0,
6,0,0,0,21,0,0,0,0,0,0,0,7,0,0,0,248,0,2,0,22,0,0,0,59,0,4,0,20,0,
0,0,23,0,0,0,7,0,0,0,59,0,4,0,15,0,0,0,24,0,0,0,7,0,0,0,65,0,5,0,
13,0,0,0,25,0,0,0,24,0,0,0,12,0,0,0,63,0,3,0,25,0,0,0,10,0,0,0,61,0,
4,0,3,0,0,0,26,0,0,0,5,0,0,0,65,0,5,0,13,0,0,0,27,0,0,0,24,0,0,0,
12,0,0,0,61,0,4,0,8,0,0,0,28,0,0,0,27,0,0,0,87,0,5,0,16,0,0,0,29,0,
0,0,26,0,0,0,28,0,0,0,65,0,5,0,31,0,0,0,30,0,0,0,23,0,0,0,12,0,0,0,
62,0,3,0,30,0,0,0,29,0,0,0,61,0,4,0,19,0,0,0,32,0,0,0,23,0,0,0,81,0,
5,0,16,0,0,0,33,0,0,0,32,0,0,0,0,0,0,0,62,0,3,0,18,0,0,0,33,0,0,0,
253,0,1,0,56,0,1,0
@@ -1,31 +0,0 @@
[nzsl_version("1.0")]
module;
struct VertIn
{
[builtin(vertex_index)] vert_index: i32
}
struct VertOut
{
[location(0)] uv: vec2[f32],
[builtin(position)] position: vec4[f32]
}
const vertices = array[vec2[f32]](
vec2[f32](-1.0, -3.0),
vec2[f32](-1.0, 1.0),
vec2[f32]( 3.0, 1.0)
);
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let position = vertices[input.vert_index];
let output: VertOut;
output.position = vec4[f32](position, 0.0, 1.0);
output.uv = position * 0.5 + vec2[f32](0.5, 0.5);
return output;
}
@@ -1,48 +0,0 @@
3,2,35,7,0,0,1,0,39,0,0,0,59,0,0,0,0,0,0,0,17,0,2,0,1,0,0,0,14,0,
3,0,0,0,0,0,1,0,0,0,15,0,8,0,0,0,0,0,37,0,0,0,109,97,105,110,0,0,0,0,
20,0,0,0,26,0,0,0,29,0,0,0,3,0,3,0,0,0,0,0,100,0,0,0,5,0,4,0,23,0,
0,0,86,101,114,116,73,110,0,0,6,0,6,0,23,0,0,0,0,0,0,0,118,101,114,116,95,105,110,100,
101,120,0,0,5,0,4,0,30,0,0,0,86,101,114,116,79,117,116,0,6,0,4,0,30,0,0,0,0,0,
0,0,117,118,0,0,6,0,6,0,30,0,0,0,1,0,0,0,112,111,115,105,116,105,111,110,0,0,0,0,
5,0,5,0,15,0,0,0,118,101,114,116,105,99,101,115,0,0,0,0,5,0,6,0,20,0,0,0,118,101,
114,116,101,120,95,105,110,100,101,120,0,0,0,0,5,0,3,0,26,0,0,0,117,118,0,0,5,0,5,0,
29,0,0,0,112,111,115,105,116,105,111,110,0,0,0,0,5,0,4,0,37,0,0,0,109,97,105,110,0,0,
0,0,71,0,4,0,20,0,0,0,11,0,0,0,42,0,0,0,71,0,4,0,29,0,0,0,11,0,0,0,
0,0,0,0,71,0,4,0,26,0,0,0,30,0,0,0,0,0,0,0,72,0,5,0,23,0,0,0,0,0,
0,0,35,0,0,0,0,0,0,0,72,0,5,0,30,0,0,0,0,0,0,0,35,0,0,0,0,0,0,0,
72,0,5,0,30,0,0,0,1,0,0,0,35,0,0,0,16,0,0,0,22,0,3,0,1,0,0,0,32,0,
0,0,23,0,4,0,2,0,0,0,1,0,0,0,2,0,0,0,21,0,4,0,3,0,0,0,32,0,0,0,
0,0,0,0,43,0,4,0,3,0,0,0,4,0,0,0,3,0,0,0,28,0,4,0,5,0,0,0,2,0,
0,0,4,0,0,0,32,0,4,0,6,0,0,0,6,0,0,0,5,0,0,0,43,0,4,0,1,0,0,0,
7,0,0,0,0,0,128,191,43,0,4,0,1,0,0,0,8,0,0,0,0,0,64,192,44,0,5,0,2,0,
0,0,9,0,0,0,7,0,0,0,8,0,0,0,43,0,4,0,1,0,0,0,10,0,0,0,0,0,128,63,
44,0,5,0,2,0,0,0,11,0,0,0,7,0,0,0,10,0,0,0,43,0,4,0,1,0,0,0,12,0,
0,0,0,0,64,64,44,0,5,0,2,0,0,0,13,0,0,0,12,0,0,0,10,0,0,0,44,0,6,0,
5,0,0,0,14,0,0,0,9,0,0,0,11,0,0,0,13,0,0,0,19,0,2,0,16,0,0,0,33,0,
3,0,17,0,0,0,16,0,0,0,21,0,4,0,18,0,0,0,32,0,0,0,1,0,0,0,32,0,4,0,
19,0,0,0,1,0,0,0,18,0,0,0,43,0,4,0,18,0,0,0,21,0,0,0,0,0,0,0,32,0,
4,0,22,0,0,0,7,0,0,0,18,0,0,0,30,0,3,0,23,0,0,0,18,0,0,0,32,0,4,0,
24,0,0,0,7,0,0,0,23,0,0,0,32,0,4,0,25,0,0,0,3,0,0,0,2,0,0,0,23,0,
4,0,27,0,0,0,1,0,0,0,4,0,0,0,32,0,4,0,28,0,0,0,3,0,0,0,27,0,0,0,
30,0,4,0,30,0,0,0,2,0,0,0,27,0,0,0,32,0,4,0,31,0,0,0,7,0,0,0,2,0,
0,0,32,0,4,0,32,0,0,0,7,0,0,0,30,0,0,0,43,0,4,0,18,0,0,0,33,0,0,0,
1,0,0,0,43,0,4,0,1,0,0,0,34,0,0,0,0,0,0,0,43,0,4,0,1,0,0,0,35,0,
0,0,0,0,0,63,44,0,5,0,2,0,0,0,36,0,0,0,35,0,0,0,35,0,0,0,32,0,4,0,
45,0,0,0,6,0,0,0,2,0,0,0,32,0,4,0,51,0,0,0,7,0,0,0,27,0,0,0,59,0,
5,0,6,0,0,0,15,0,0,0,6,0,0,0,14,0,0,0,59,0,4,0,19,0,0,0,20,0,0,0,
1,0,0,0,59,0,4,0,25,0,0,0,26,0,0,0,3,0,0,0,59,0,4,0,28,0,0,0,29,0,
0,0,3,0,0,0,54,0,5,0,16,0,0,0,37,0,0,0,0,0,0,0,17,0,0,0,248,0,2,0,
38,0,0,0,59,0,4,0,31,0,0,0,39,0,0,0,7,0,0,0,59,0,4,0,32,0,0,0,40,0,
0,0,7,0,0,0,59,0,4,0,24,0,0,0,41,0,0,0,7,0,0,0,65,0,5,0,22,0,0,0,
42,0,0,0,41,0,0,0,21,0,0,0,63,0,3,0,42,0,0,0,20,0,0,0,65,0,5,0,22,0,
0,0,43,0,0,0,41,0,0,0,21,0,0,0,61,0,4,0,18,0,0,0,44,0,0,0,43,0,0,0,
65,0,5,0,45,0,0,0,46,0,0,0,15,0,0,0,44,0,0,0,61,0,4,0,2,0,0,0,47,0,
0,0,46,0,0,0,62,0,3,0,39,0,0,0,47,0,0,0,61,0,4,0,2,0,0,0,48,0,0,0,
39,0,0,0,80,0,6,0,27,0,0,0,49,0,0,0,48,0,0,0,34,0,0,0,10,0,0,0,65,0,
5,0,51,0,0,0,50,0,0,0,40,0,0,0,33,0,0,0,62,0,3,0,50,0,0,0,49,0,0,0,
61,0,4,0,2,0,0,0,52,0,0,0,39,0,0,0,142,0,5,0,2,0,0,0,53,0,0,0,52,0,
0,0,35,0,0,0,129,0,5,0,2,0,0,0,54,0,0,0,53,0,0,0,36,0,0,0,65,0,5,0,
31,0,0,0,55,0,0,0,40,0,0,0,21,0,0,0,62,0,3,0,55,0,0,0,54,0,0,0,61,0,
4,0,30,0,0,0,56,0,0,0,40,0,0,0,81,0,5,0,2,0,0,0,57,0,0,0,56,0,0,0,
0,0,0,0,62,0,3,0,26,0,0,0,57,0,0,0,81,0,5,0,27,0,0,0,58,0,0,0,56,0,
0,0,1,0,0,0,62,0,3,0,29,0,0,0,58,0,0,0,253,0,1,0,56,0,1,0
-58
View File
@@ -1,58 +0,0 @@
#ifndef __MLX_DRAWABLE__
#define __MLX_DRAWABLE__
#include <Graphics/Enums.h>
#include <Maths/Quaternions.h>
#include <Maths/EulerAngles.h>
namespace mlx
{
class Drawable
{
friend class Render2DPass;
public:
inline Drawable(DrawableType type) : m_type(type) {}
inline void SetColor(Vec4f color) noexcept { m_color = std::move(color); }
inline void SetPosition(Vec2f position) noexcept { m_position = std::move(position); }
inline void SetScale(Vec2f scale) noexcept { m_scale = std::move(scale); }
inline void SetRotation(float rotation) noexcept { m_rotation = EulerAnglesf{ 0.0f, 0.0f, rotation }; }
inline void SetCenter(Vec2f center) noexcept { m_center = std::move(center); }
inline virtual void Update([[maybe_unused]] VkCommandBuffer cmd) {}
[[nodiscard]] MLX_FORCEINLINE const Vec4f& GetColor() const noexcept { return m_color; }
[[nodiscard]] MLX_FORCEINLINE const Vec2f& GetPosition() const noexcept { return m_position; }
[[nodiscard]] MLX_FORCEINLINE const Vec2f& GetScale() const noexcept { return m_scale; }
[[nodiscard]] MLX_FORCEINLINE const Quatf& GetRotation() const noexcept { return m_rotation; }
[[nodiscard]] MLX_FORCEINLINE const Vec2f& GetCenter() const noexcept { return m_center; }
[[nodiscard]] MLX_FORCEINLINE std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
[[nodiscard]] MLX_FORCEINLINE DrawableType GetType() const noexcept { return m_type; }
inline virtual ~Drawable() { if(p_set) p_set->ReturnDescriptorSetToPool(); }
protected:
[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set ? p_set->GetSet(frame_index) : VK_NULL_HANDLE; }
inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
{
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool(set->GetShaderLayout(), set->GetShaderType()).RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
}
virtual void Bind(std::size_t frame_index, VkCommandBuffer cmd) = 0;
protected:
std::shared_ptr<DescriptorSet> p_set;
std::shared_ptr<Mesh> p_mesh;
Quatf m_rotation = Quatf::Identity();
Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
Vec2f m_position = Vec2f{ 0.0f, 0.0f };
Vec2f m_scale = Vec2f{ 1.0f, 1.0f };
Vec2f m_center = Vec2f{ 0.0f, 0.0f };
DrawableType m_type;
};
}
#endif
-13
View File
@@ -1,13 +0,0 @@
#ifndef __MLX_GRAPHICS_ENUMS__
#define __MLX_GRAPHICS_ENUMS__
namespace mlx
{
enum class DrawableType
{
Sprite,
Text
};
}
#endif
-53
View File
@@ -1,53 +0,0 @@
#ifndef __MLX_FONT__
#define __MLX_FONT__
#include <Renderer/Image.h>
namespace mlx
{
class Font
{
public:
Font(const std::filesystem::path& path, float scale) : m_build_data(path), m_name(path.string()), m_scale(scale) {}
Font(const std::string& name, const std::vector<std::uint8_t>& ttf_data, float scale) : m_build_data(ttf_data), m_name(name), m_scale(scale) {}
void BuildFont();
void Destroy();
inline const std::string& GetName() const { return m_name; }
inline float GetScale() const noexcept { return m_scale; }
inline const std::array<stbtt_packedchar, 96>& GetCharData() const { return m_cdata; }
inline const Texture& GetTexture() const noexcept { return m_atlas; }
inline bool operator==(const Font& rhs) const { return rhs.m_name == m_name && rhs.m_scale == m_scale; }
inline bool operator!=(const Font& rhs) const { return rhs.m_name != m_name || rhs.m_scale != m_scale; }
inline ~Font() { Destroy(); }
private:
std::array<stbtt_packedchar, 96> m_cdata;
Texture m_atlas;
std::variant<std::filesystem::path, std::vector<std::uint8_t>> m_build_data;
std::string m_name;
float m_scale;
};
class FontRegistry
{
public:
FontRegistry() = default;
inline void RegisterFont(std::shared_ptr<Font> font);
inline void UnregisterFont(std::shared_ptr<Font> font);
inline std::shared_ptr<Font> GetFont(const std::filesystem::path& name, float scale);
inline void Reset();
~FontRegistry() = default;
private:
std::unordered_set<std::shared_ptr<Font>> m_fonts_registry;
};
}
#include <Graphics/Font.inl>
#endif
-31
View File
@@ -1,31 +0,0 @@
#pragma once
#include <Graphics/Font.h>
namespace mlx
{
void FontRegistry::RegisterFont(std::shared_ptr<Font> font)
{
m_fonts_registry.insert(font);
}
void FontRegistry::UnregisterFont(std::shared_ptr<Font> font)
{
m_fonts_registry.erase(font);
}
std::shared_ptr<Font> FontRegistry::GetFont(const std::filesystem::path& name, float scale)
{
auto it = std::find_if(m_fonts_registry.begin(), m_fonts_registry.end(), [&name, scale](std::shared_ptr<Font> rhs)
{
return (name == rhs->GetName() && scale == rhs->GetScale());
});
return (it != m_fonts_registry.end() ? *it : nullptr);
}
void FontRegistry::Reset()
{
for(auto& font: m_fonts_registry)
font->Destroy();
m_fonts_registry.clear();
}
}
-68
View File
@@ -1,68 +0,0 @@
#ifndef __MLX_RENDERER_MESH__
#define __MLX_RENDERER_MESH__
#include <Renderer/Vertex.h>
#include <Renderer/Buffer.h>
#include <Utils/Buffer.h>
namespace mlx
{
class Mesh
{
public:
struct SubMesh
{
struct NoBuild {};
VertexBuffer vbo;
IndexBuffer ibo;
std::vector<Vertex> vertex_data;
std::vector<std::uint32_t> index_data;
std::size_t triangle_count = 0;
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices);
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices, NoBuild);
};
public:
Mesh() = default;
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn) const noexcept;
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t submesh_index) const noexcept;
inline std::size_t GetSubMeshCount() const { return m_sub_meshes.size(); }
inline void AddSubMesh(SubMesh mesh) { m_sub_meshes.emplace_back(std::move(mesh)); }
[[nodiscard]] inline SubMesh& GetSubMesh(std::size_t index) { return m_sub_meshes.at(index); }
~Mesh();
private:
std::vector<SubMesh> m_sub_meshes;
};
// A registry just to avoid destroying meshes when clearing a window
class MeshRegistry
{
public:
inline MeshRegistry();
inline void RegisterMesh(std::shared_ptr<Mesh> mesh);
inline std::shared_ptr<Mesh> FindMesh(const std::vector<Mesh::SubMesh>& sub_meshes);
inline void UnregisterMesh(std::shared_ptr<Mesh> mesh);
inline void Reset();
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static MeshRegistry& Get() noexcept { return *s_instance; }
inline ~MeshRegistry();
private:
inline static MeshRegistry* s_instance = nullptr;
std::unordered_set<std::shared_ptr<Mesh>> m_meshes_registry;
};
}
#include <Graphics/Mesh.inl>
#endif
-77
View File
@@ -1,77 +0,0 @@
#pragma once
#include <Graphics/Mesh.h>
namespace mlx
{
Mesh::SubMesh::SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices) : vertex_data(vertices), index_data(indices)
{
CPUBuffer vb(vertices.size() * sizeof(Vertex));
std::memcpy(vb.GetData(), vertices.data(), vb.GetSize());
vbo.Init(vb.GetSize(), 0, "mlx_mesh");
vbo.SetData(std::move(vb));
CPUBuffer ib(indices.size() * sizeof(std::uint32_t));
std::memcpy(ib.GetData(), indices.data(), ib.GetSize());
ibo.Init(ib.GetSize(), 0, "mlx_mesh");
ibo.SetData(std::move(ib));
triangle_count = vertices.size() / 3;
}
Mesh::SubMesh::SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices, NoBuild) : vertex_data(vertices), index_data(indices) {}
MeshRegistry::MeshRegistry()
{
s_instance = this;
}
void MeshRegistry::RegisterMesh(std::shared_ptr<Mesh> mesh)
{
m_meshes_registry.insert(mesh);
}
std::shared_ptr<Mesh> MeshRegistry::FindMesh(const std::vector<Mesh::SubMesh>& sub_meshes)
{
for(const std::shared_ptr<Mesh>& mesh : m_meshes_registry)
{
if(mesh->GetSubMeshCount() != sub_meshes.size()) // If the number of submeshes is different than the one we want to find no need to test
continue;
bool found = true;
for(std::size_t i = 0; i < sub_meshes.size(); i++)
{
try
{
const Mesh::SubMesh& registered_sub_mesh = mesh->GetSubMesh(i);
if(registered_sub_mesh.vertex_data != sub_meshes[i].vertex_data || registered_sub_mesh.index_data != sub_meshes[i].index_data)
{
found = false;
break;
}
}
catch(...)
{
found = false;
break;
}
}
if(found)
return mesh;
}
return nullptr;
}
void MeshRegistry::UnregisterMesh(std::shared_ptr<Mesh> mesh)
{
m_meshes_registry.erase(mesh);
}
void MeshRegistry::Reset()
{
m_meshes_registry.clear();
}
MeshRegistry::~MeshRegistry()
{
s_instance = nullptr;
}
}
@@ -1,33 +0,0 @@
#ifndef __MLX_PUT_PIXEL_MANAGER__
#define __MLX_PUT_PIXEL_MANAGER__
#include <Renderer/Image.h>
namespace mlx
{
class PutPixelManager
{
public:
PutPixelManager(NonOwningPtr<class Renderer> renderer);
// Returns a valid pointer when a new texture has been created
NonOwningPtr<Texture> DrawPixel(int x, int y, std::uint64_t draw_layer, mlx_color color);
NonOwningPtr<Texture> DrawPixelsArray(int x, int y, std::uint64_t draw_layer, mlx_color* pixels, std::size_t pixels_size);
NonOwningPtr<Texture> DrawPixelsRegion(int x, int y, int w, int h, std::uint64_t draw_layer, mlx_color* pixels);
void ResetRenderData();
~PutPixelManager() = default;
private:
NonOwningPtr<Texture> GetLayer(std::uint64_t draw_layer, bool& is_newlayer);
std::unique_ptr<Texture> NewTexture();
private:
std::unordered_map<std::uint64_t, NonOwningPtr<Texture>> m_placements;
std::vector<std::unique_ptr<Texture>> m_textures;
NonOwningPtr<class Renderer> p_renderer;
std::size_t m_current_texture_index = 0;
};
}
#endif
-50
View File
@@ -1,50 +0,0 @@
#ifndef __MLX_SCENE__
#define __MLX_SCENE__
#include <Renderer/Renderer.h>
#include <Graphics/Text.h>
#include <Graphics/Font.h>
#include <Graphics/Sprite.h>
#include <Graphics/Drawable.h>
#include <Renderer/ViewerData.h>
#include <Maths/Vec4.h>
namespace mlx
{
class Scene
{
public:
Scene() = default;
Sprite& CreateSprite(NonOwningPtr<class Texture> texture) noexcept;
NonOwningPtr<Sprite> GetSpriteFromTexturePositionScaleRotation(NonOwningPtr<Texture> texture, const Vec2f& position, float scale_x, float scale_y, float rotation) const;
void TryEraseSpriteFromTexture(NonOwningPtr<Texture> texture);
bool IsTextureAtGivenDrawLayer(NonOwningPtr<Texture> texture, std::uint64_t draw_layer) const;
Text& CreateText(const std::string& text) noexcept;
NonOwningPtr<Text> GetTextFromPositionAndColor(const std::string& text, const Vec2f& position, const Vec4f& color) const;
bool IsTextAtGivenDrawLayer(const std::string& text, std::uint64_t draw_layer) const;
inline void BindFont(std::shared_ptr<Font> font) { Verify((bool)font, "invalid fond pointer"); p_bound_font = font; }
void BringToDrawLayer(NonOwningPtr<Drawable> drawable, std::uint64_t draw_layer);
inline void ResetScene(Vec4f clear) { m_drawables.clear(); m_clear_color = std::move(clear); m_has_scene_changed = true; }
inline const Vec4f& GetClearColor() const noexcept { return m_clear_color; }
[[nodiscard]] MLX_FORCEINLINE const std::vector<std::shared_ptr<Drawable>>& GetDrawables() const noexcept { return m_drawables; }
inline void ResetChangeChecker() noexcept { m_has_scene_changed = false; }
inline bool HasSceneChanged() const noexcept { return m_has_scene_changed; }
~Scene() = default;
private:
std::vector<std::shared_ptr<Drawable>> m_drawables;
std::shared_ptr<Font> p_bound_font;
Vec4f m_clear_color = { 0.0f, 0.0f, 0.0f, 1.0f };
bool m_has_scene_changed = false;
};
}
#endif
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#ifndef __MLX_SPRITE__
#define __MLX_SPRITE__
#include <Maths/Vec3.h>
#include <Maths/Vec4.h>
#include <Graphics/Mesh.h>
#include <Renderer/Descriptor.h>
#include <Renderer/Image.h>
#include <Graphics/Drawable.h>
namespace mlx
{
class Sprite : public Drawable
{
friend class Render2DPass;
public:
Sprite(NonOwningPtr<Texture> texture);
Sprite(std::shared_ptr<Mesh> mesh, NonOwningPtr<Texture> texture);
MLX_FORCEINLINE void Update(VkCommandBuffer cmd) override
{
Verify((bool)p_texture, "a sprite has no texture attached (internal mlx issue, please report to the devs)");
p_texture->Update(cmd);
}
[[nodiscard]] MLX_FORCEINLINE NonOwningPtr<Texture> GetTexture() const { return p_texture; }
inline ~Sprite() = default;
private:
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd) override
{
if(!p_set)
return;
p_set->SetImage(frame_index, 0, *p_texture);
p_set->Update(frame_index, cmd);
}
private:
NonOwningPtr<Texture> p_texture;
};
}
#endif
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#ifndef __MLX_TEXT__
#define __MLX_TEXT__
#include <Graphics/Font.h>
#include <Graphics/Mesh.h>
#include <Graphics/Drawable.h>
namespace mlx
{
class Text : public Drawable
{
friend class Render2DPass;
public:
Text(const std::string& text, std::shared_ptr<Font> font);
inline Text(const std::string& text, std::shared_ptr<Font> font, std::shared_ptr<Mesh> mesh) : Drawable(DrawableType::Text) { Init(text, font, mesh); }
[[nodiscard]] inline const std::string& GetText() const { return m_text; }
[[nodiscard]] inline std::shared_ptr<Font> GetFont() const { return p_font; }
virtual ~Text() = default;
private:
void Init(const std::string& text, std::shared_ptr<Font> font, std::shared_ptr<Mesh> mesh);
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd) override
{
if(!p_set)
return;
p_set->SetImage(frame_index, 0, const_cast<Texture&>(p_font->GetTexture()));
p_set->Update(frame_index, cmd);
}
private:
std::shared_ptr<Font> p_font;
std::string m_text;
};
}
#endif
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#ifndef __MLX_ANGLES__
#define __MLX_ANGLES__
#include <Maths/Enums.h>
namespace mlx
{
template<typename T> struct EulerAngles;
template<typename T> struct Quat;
template<AngleUnit Unit, typename T>
struct Angle
{
T value;
constexpr Angle() = default;
constexpr Angle(T angle);
template<typename U> constexpr explicit Angle(const Angle<Unit, U>& Angle);
template<AngleUnit FromUnit> constexpr Angle(const Angle<FromUnit, T>& angle);
constexpr Angle(const Angle&) = default;
constexpr Angle(Angle&&) noexcept = default;
~Angle() = default;
constexpr bool ApproxEqual(const Angle& angle) const;
constexpr bool ApproxEqual(const Angle& angle, T max_difference) const;
T GetCos() const;
T GetSin() const;
std::pair<T, T> GetSinCos() const;
T GetTan() const;
constexpr Angle& Normalize();
template<AngleUnit ToUnit> T To() const;
template<AngleUnit ToUnit> Angle<ToUnit, T> ToAngle() const;
constexpr T ToDegrees() const;
constexpr Angle<AngleUnit::Degree, T> ToDegreeAngle() const;
EulerAngles<T> ToEulerAngles() const;
Quat<T> ToQuat() const;
constexpr T ToRadians() const;
constexpr Angle<AngleUnit::Radian, T> ToRadianAngle() const;
std::string ToString() const;
constexpr T ToTurns() const;
constexpr Angle<AngleUnit::Turn, T> ToTurnAngle() const;
constexpr Angle& operator=(const Angle&) = default;
constexpr Angle& operator=(Angle&&) noexcept = default;
constexpr Angle operator+() const;
constexpr Angle operator-() const;
constexpr Angle operator+(Angle other) const;
constexpr Angle operator-(Angle other) const;
constexpr Angle operator*(T scalar) const;
constexpr Angle operator/(T divider) const;
constexpr Angle& operator+=(Angle other);
constexpr Angle& operator-=(Angle other);
constexpr Angle& operator*=(T scalar);
constexpr Angle& operator/=(T divider);
constexpr bool operator==(Angle other) const;
constexpr bool operator!=(Angle other) const;
constexpr bool operator<(Angle other) const;
constexpr bool operator<=(Angle other) const;
constexpr bool operator>(Angle other) const;
constexpr bool operator>=(Angle other) const;
static constexpr bool ApproxEqual(const Angle& lhs, const Angle& rhs);
static constexpr bool ApproxEqual(const Angle& lhs, const Angle& rhs, T max_difference);
static constexpr Angle Clamp(Angle angle, Angle min, Angle max);
template<AngleUnit FromUnit> static constexpr Angle From(T value);
static constexpr Angle FromDegrees(T degrees);
static constexpr Angle FromRadians(T radians);
static constexpr Angle FromTurns(T turn);
static constexpr Angle Zero();
};
template<typename T>
using DegreeAngle = Angle<AngleUnit::Degree, T>;
using DegreeAngled = DegreeAngle<double>;
using DegreeAnglef = DegreeAngle<float>;
template<typename T>
using RadianAngle = Angle<AngleUnit::Radian, T>;
using RadianAngled = RadianAngle<double>;
using RadianAnglef = RadianAngle<float>;
template<typename T>
using TurnAngle = Angle<AngleUnit::Turn, T>;
using TurnAngled = TurnAngle<double>;
using TurnAnglef = TurnAngle<float>;
template<AngleUnit Unit, typename T> Angle<Unit, T> operator*(T scale, Angle<Unit, T> angle);
template<AngleUnit Unit, typename T> Angle<Unit, T> operator/(T divider, Angle<Unit, T> angle);
template<AngleUnit Unit, typename T> std::ostream& operator<<(std::ostream& out, Angle<Unit, T> angle);
}
#include <Maths/Angles.inl>
#endif
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#pragma once
#include <Maths/Angles.h>
#include <Maths/Constants.h>
#include <Maths/MathsUtils.h>
namespace mlx
{
namespace Internal
{
template<AngleUnit From, AngleUnit To> struct AngleConversion;
template<AngleUnit Unit>
struct AngleConversion<Unit, Unit>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle;
}
};
template<>
struct AngleConversion<AngleUnit::Degree, AngleUnit::Radian>
{
template<typename T>
static constexpr T Convert(T angle)
{
return DegreeToRadian(angle);
}
};
template<>
struct AngleConversion<AngleUnit::Degree, AngleUnit::Turn>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle / T(360);
}
};
template<>
struct AngleConversion<AngleUnit::Radian, AngleUnit::Degree>
{
template<typename T>
static constexpr T Convert(T angle)
{
return RadianToDegree(angle);
}
};
template<>
struct AngleConversion<AngleUnit::Radian, AngleUnit::Turn>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle / Tau<T>();
}
};
template<>
struct AngleConversion<AngleUnit::Turn, AngleUnit::Degree>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle * T(360);
}
};
template<>
struct AngleConversion<AngleUnit::Turn, AngleUnit::Radian>
{
template<typename T>
static constexpr T Convert(T angle)
{
return angle * Tau<T>();
}
};
template<AngleUnit Unit> struct AngleUtils;
template<>
struct AngleUtils<AngleUnit::Degree>
{
template<typename T>
static constexpr T GetEpsilon()
{
return T(1e-4);
}
template<typename T>
static constexpr T GetLimit()
{
return 360;
}
template<typename T> static std::ostream& ToString(std::ostream& out, T value)
{
return out << "Angle(" << value << "deg)";
}
};
template<>
struct AngleUtils<AngleUnit::Radian>
{
template<typename T>
static constexpr T GetEpsilon()
{
return T(1e-5);
}
template<typename T>
static constexpr T GetLimit()
{
return Tau<T>();
}
template<typename T>
static std::ostream& ToString(std::ostream& out, T value)
{
return out << "Angle(" << value << "rad)";
}
};
template<>
struct AngleUtils<AngleUnit::Turn>
{
template<typename T>
static constexpr T GetEpsilon()
{
return T(1e-5);
}
template<typename T>
static constexpr T GetLimit()
{
return 1;
}
template<typename T>
static std::ostream& ToString(std::ostream& out, T value)
{
return out << "Angle(" << value << "turn)";
}
};
#ifdef MLX_PLAT_LINUX
template<typename T>
void SinCos(T x, T* sin, T* cos)
{
double s, c;
::sincos(x, &s, &c);
*sin = static_cast<T>(s);
*cos = static_cast<T>(c);
}
template<>
inline void SinCos(float x, float* s, float* c)
{
::sincosf(x, s, c);
}
template<>
inline void SinCos(long double x, long double* s, long double* c)
{
::sincosl(x, s, c);
}
#else
template<typename T>
void SinCos(T x, T* sin, T* cos)
{
*sin = std::sin(x);
*cos = std::cos(x);
}
#endif
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>::Angle(T angle) :
value(angle)
{
}
template<AngleUnit Unit, typename T>
template<typename U>
constexpr Angle<Unit, T>::Angle(const Angle<Unit, U>& angle) :
value(static_cast<T>(angle.value))
{
}
template<AngleUnit Unit, typename T>
template<AngleUnit FromUnit>
constexpr Angle<Unit, T>::Angle(const Angle<FromUnit, T>& angle) :
value(Internal::AngleConversion<FromUnit, Unit>::Convert(angle.value))
{
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& angle) const
{
return ApproxEqual(angle, Internal::AngleUtils<Unit>::template GetEpsilon<T>());
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& angle, T maxDifference) const
{
return NumberEquals(value, angle.value, maxDifference);
}
template<AngleUnit Unit, typename T>
T Angle<Unit, T>::GetCos() const
{
return std::cos(ToRadians());
}
template<AngleUnit Unit, typename T>
T Angle<Unit, T>::GetSin() const
{
return std::sin(ToRadians());
}
template<AngleUnit Unit, typename T>
std::pair<T, T> Angle<Unit, T>::GetSinCos() const
{
T sin, cos;
Internal::SinCos<T>(ToRadians(), &sin, &cos);
return std::make_pair(sin, cos);
}
template<AngleUnit Unit, typename T>
T Angle<Unit, T>::GetTan() const
{
return std::tan(ToRadians());
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::Normalize()
{
constexpr T limit = Internal::AngleUtils<Unit>::template GetLimit<T>();
constexpr T halfLimit = limit / T(2);
value = Mod(value + halfLimit, limit);
if (value < T(0))
value += limit;
value -= halfLimit;
return *this;
}
template<AngleUnit Unit, typename T>
template<AngleUnit ToUnit>
T Angle<Unit, T>::To() const
{
return Internal::AngleConversion<Unit, ToUnit>::Convert(value);
}
template<AngleUnit Unit, typename T>
template<AngleUnit ToUnit>
Angle<ToUnit, T> Angle<Unit, T>::ToAngle() const
{
return Angle<ToUnit, T>(To<ToUnit>());
}
template<AngleUnit Unit, typename T>
constexpr T Angle<Unit, T>::ToDegrees() const
{
return To<AngleUnit::Degree>();
}
template<AngleUnit Unit, typename T>
constexpr Angle<AngleUnit::Degree, T> Angle<Unit, T>::ToDegreeAngle() const
{
return ToAngle<AngleUnit::Degree>();
}
template<AngleUnit Unit, typename T>
EulerAngles<T> Angle<Unit, T>::ToEulerAngles() const
{
return EulerAngles<T>(0, 0, ToDegrees());
}
template<AngleUnit Unit, typename T>
Quat<T> Angle<Unit, T>::ToQuat() const
{
auto halfAngle = Angle(*this) / 2.f;
auto sincos = halfAngle.GetSinCos();
return Quat<T>(sincos.second, 0, 0, sincos.first);
}
template<AngleUnit Unit, typename T>
constexpr T Angle<Unit, T>::ToRadians() const
{
return To<AngleUnit::Radian>();
}
template<AngleUnit Unit, typename T>
constexpr Angle<AngleUnit::Radian, T> Angle<Unit, T>::ToRadianAngle() const
{
return ToAngle<AngleUnit::Radian>();
}
template<AngleUnit Unit, typename T>
std::string Angle<Unit, T>::ToString() const
{
std::ostringstream oss;
Internal::AngleUtils<Unit>::ToString(oss, value);
return oss.str();
}
template<AngleUnit Unit, typename T>
constexpr T Angle<Unit, T>::ToTurns() const
{
return To<AngleUnit::Turn>(value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<AngleUnit::Turn, T> Angle<Unit, T>::ToTurnAngle() const
{
return ToAngle<AngleUnit::Turn>();
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator+() const
{
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator-() const
{
return Angle(-value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator+(Angle other) const
{
return Angle(value + other.value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator-(Angle other) const
{
return Angle(value - other.value);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator*(T scalar) const
{
return Angle(value * scalar);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::operator/(T divider) const
{
return Angle(value / divider);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator+=(Angle other)
{
value += other.value;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator-=(Angle other)
{
value -= other.value;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator*=(T scalar)
{
value *= scalar;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T>& Angle<Unit, T>::operator/=(T divider)
{
value /= divider;
return *this;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator==(Angle other) const
{
return value == other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator!=(Angle other) const
{
return value != other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator<(Angle other) const
{
return value < other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator<=(Angle other) const
{
return value <= other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator>(Angle other) const
{
return value > other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::operator>=(Angle other) const
{
return value >= other.value;
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& lhs, const Angle& rhs)
{
return lhs.ApproxEqual(rhs);
}
template<AngleUnit Unit, typename T>
constexpr bool Angle<Unit, T>::ApproxEqual(const Angle& lhs, const Angle& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::Clamp(Angle angle, Angle min, Angle max)
{
return Angle(std::clamp(angle.value, min.value, max.value));
}
template<AngleUnit Unit, typename T>
template<AngleUnit FromUnit>
constexpr Angle<Unit, T> Angle<Unit, T>::From(T value)
{
return Angle(Internal::AngleConversion<FromUnit, Unit>::Convert(value));
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::FromDegrees(T degrees)
{
return From<AngleUnit::Degree>(degrees);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::FromRadians(T radians)
{
return From<AngleUnit::Radian>(radians);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::FromTurns(T turns)
{
return From<AngleUnit::Turn>(turns);
}
template<AngleUnit Unit, typename T>
constexpr Angle<Unit, T> Angle<Unit, T>::Zero()
{
return Angle(0);
}
template<AngleUnit Unit, typename T>
Angle<Unit, T> operator/(T scale, Angle<Unit, T> angle)
{
return Angle<Unit, T>(scale / angle.value);
}
template<AngleUnit Unit, typename T>
std::ostream& operator<<(std::ostream& out, Angle<Unit, T> angle)
{
return Internal::AngleUtils<Unit>::ToString(out, angle.value);
}
template<typename T, AngleUnit Unit>
constexpr Angle<Unit, T> Clamp(Angle<Unit, T> value, T min, T max)
{
return std::max(std::min(value.value, max), min);
}
}
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#ifndef __MLX_MATHS_CONSTANTS__
#define __MLX_MATHS_CONSTANTS__
namespace mlx
{
template<typename T> constexpr std::size_t BitCount = CHAR_BIT * sizeof(T);
template<typename T>
struct MathConstants
{
static constexpr T Infinity()
{
static_assert(std::numeric_limits<T>::has_infinity);
return std::numeric_limits<T>::infinity();
}
static constexpr T Max()
{
return std::numeric_limits<T>::max();
}
static constexpr T Min()
{
return std::numeric_limits<T>::min();
}
static constexpr T NaN()
{
static_assert(std::numeric_limits<T>::has_signaling_NaN);
return std::numeric_limits<T>::quiet_NaN();
}
// Math constants
static constexpr T HalfPi()
{
static_assert(std::is_floating_point_v<T>);
return T(1.5707963267948966192313216916398);
}
static constexpr T Pi()
{
static_assert(std::is_floating_point_v<T>);
return T(3.1415926535897932384626433832795);
}
static constexpr T Sqrt2()
{
static_assert(std::is_floating_point_v<T>);
return T(1.4142135623730950488016887242097);
}
static constexpr T Sqrt3()
{
static_assert(std::is_floating_point_v<T>);
return T(1.7320508075688772935274463415059);
}
static constexpr T Sqrt5()
{
static_assert(std::is_floating_point_v<T>);
return T(2.2360679774997896964091736687313);
}
static constexpr T Tau()
{
static_assert(std::is_floating_point_v<T>);
return T(6.2831853071795864769252867665590);
}
};
template<typename T = void> constexpr auto Infinity() { return MathConstants<T>::Infinity(); }
template<typename T = void> constexpr auto MaxValue() { return MathConstants<T>::Max(); }
template<typename T = void> constexpr auto MinValue() { return MathConstants<T>::Min(); }
template<typename T = void> constexpr auto NaN() { return MathConstants<T>::NaN(); }
template<typename T = void> constexpr auto HalfPi() { return MathConstants<T>::HalfPi(); }
template<typename T = void> constexpr auto Pi() { return MathConstants<T>::Pi(); }
template<typename T = void> constexpr auto Sqrt2() { return MathConstants<T>::Sqrt2(); }
template<typename T = void> constexpr auto Sqrt3() { return MathConstants<T>::Sqrt3(); }
template<typename T = void> constexpr auto Sqrt5() { return MathConstants<T>::Sqrt5(); }
template<typename T = void> constexpr auto Tau() { return MathConstants<T>::Tau(); }
}
#endif
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#ifndef __MLX_MATHS_ENUMS__
#define __MLX_MATHS_ENUMS__
namespace mlx
{
enum class AngleUnit
{
Degree = 0,
Radian,
Turn,
EndEnum
};
constexpr std::size_t AngleUnitCount = static_cast<std::size_t>(AngleUnit::EndEnum);
}
#endif
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#ifndef __MLX_EULER_ANGLES__
#define __MLX_EULER_ANGLES__
#include <Maths/Angles.h>
namespace mlx
{
template<typename T>
struct EulerAngles
{
constexpr EulerAngles() = default;
constexpr EulerAngles(DegreeAngle<T> P, DegreeAngle<T> Y, DegreeAngle<T> R);
constexpr EulerAngles(const DegreeAngle<T> angles[3]);
template<AngleUnit Unit> constexpr EulerAngles(const Angle<Unit, T>& angle);
constexpr EulerAngles(const Quat<T>& quat);
template<typename U> constexpr explicit EulerAngles(const EulerAngles<U>& angles);
constexpr EulerAngles(const EulerAngles&) = default;
constexpr EulerAngles(EulerAngles&&) = default;
~EulerAngles() = default;
constexpr bool ApproxEqual(const EulerAngles& angles, T maxDifference = std::numeric_limits<T>::epsilon()) const;
constexpr EulerAngles& Normalize();
Quat<T> ToQuat() const;
std::string ToString() const;
constexpr EulerAngles operator+(const EulerAngles& angles) const;
constexpr EulerAngles operator-(const EulerAngles& angles) const;
constexpr EulerAngles& operator=(const EulerAngles&) = default;
constexpr EulerAngles& operator=(EulerAngles&&) = default;
constexpr EulerAngles& operator+=(const EulerAngles& angles);
constexpr EulerAngles& operator-=(const EulerAngles& angles);
constexpr bool operator==(const EulerAngles& angles) const;
constexpr bool operator!=(const EulerAngles& angles) const;
constexpr bool operator<(const EulerAngles& angles) const;
constexpr bool operator<=(const EulerAngles& angles) const;
constexpr bool operator>(const EulerAngles& angles) const;
constexpr bool operator>=(const EulerAngles& angles) const;
static constexpr bool ApproxEqual(const EulerAngles& lhs, const EulerAngles& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
static constexpr EulerAngles Zero();
DegreeAngle<T> pitch, yaw, roll;
};
using EulerAnglesf = EulerAngles<float>;
}
#include <Maths/EulerAngles.inl>
#endif
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#pragma once
#include <Maths/EulerAngles.h>
namespace mlx
{
template<typename T>
constexpr EulerAngles<T>::EulerAngles(DegreeAngle<T> P, DegreeAngle<T> Y, DegreeAngle<T> R) :
pitch(P), yaw(Y), roll(R)
{}
template<typename T>
constexpr EulerAngles<T>::EulerAngles(const DegreeAngle<T> angles[3]) :
EulerAngles(angles[0], angles[1], angles[2])
{}
template<typename T>
template<AngleUnit Unit>
constexpr EulerAngles<T>::EulerAngles(const Angle<Unit, T>& angle) :
EulerAngles(angle.ToEulerAngles())
{}
template<typename T>
constexpr EulerAngles<T>::EulerAngles(const Quat<T>& quat) :
EulerAngles(quat.ToEulerAngles())
{}
template<typename T>
template<typename U>
constexpr EulerAngles<T>::EulerAngles(const EulerAngles<U>& angles) :
pitch(DegreeAngle<T>(angles.pitch)), yaw(DegreeAngle<T>(angles.yaw)), roll(DegreeAngle<T>(angles.roll))
{}
template<typename T>
constexpr bool EulerAngles<T>::ApproxEqual(const EulerAngles& angles, T maxDifference) const
{
return pitch.ApproxEqual(angles.pitch, maxDifference) && yaw.ApproxEqual(angles.yaw, maxDifference) && roll.ApproxEqual(angles.roll, maxDifference);
}
template<typename T>
constexpr EulerAngles<T>& EulerAngles<T>::Normalize()
{
pitch.Normalize();
yaw.Normalize();
roll.Normalize();
return *this;
}
template<typename T>
Quat<T> EulerAngles<T>::ToQuat() const
{
// XYZ
auto [s1, c1] = (yaw / T(2.0)).GetSinCos();
auto [s2, c2] = (roll / T(2.0)).GetSinCos();
auto [s3, c3] = (pitch / T(2.0)).GetSinCos();
return Quat<T>(c1 * c2 * c3 - s1 * s2 * s3,
s1 * s2 * c3 + c1 * c2 * s3,
s1 * c2 * c3 + c1 * s2 * s3,
c1 * s2 * c3 - s1 * c2 * s3);
}
template<typename T>
std::string EulerAngles<T>::ToString() const
{
std::ostringstream ss;
ss << *this;
return ss.str();
}
template<typename T>
constexpr EulerAngles<T> EulerAngles<T>::operator+(const EulerAngles& angles) const
{
return EulerAngles(pitch + angles.pitch, yaw + angles.yaw, roll + angles.roll);
}
template<typename T>
constexpr EulerAngles<T> EulerAngles<T>::operator-(const EulerAngles& angles) const
{
return EulerAngles(pitch - angles.pitch, yaw - angles.yaw, roll - angles.roll);
}
template<typename T>
constexpr EulerAngles<T>& EulerAngles<T>::operator+=(const EulerAngles& angles)
{
pitch += angles.pitch;
yaw += angles.yaw;
roll += angles.roll;
return *this;
}
template<typename T>
constexpr EulerAngles<T>& EulerAngles<T>::operator-=(const EulerAngles& angles)
{
pitch -= angles.pitch;
yaw -= angles.yaw;
roll -= angles.roll;
return *this;
}
template<typename T>
constexpr bool EulerAngles<T>::operator==(const EulerAngles& angles) const
{
return pitch == angles.pitch && yaw == angles.yaw && roll == angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::operator!=(const EulerAngles& angles) const
{
return !operator==(angles);
}
template<typename T>
constexpr bool EulerAngles<T>::operator<(const EulerAngles& angles) const
{
if (pitch != angles.pitch)
return pitch < angles.pitch;
if (yaw != angles.yaw)
return yaw < angles.yaw;
return roll < angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::operator<=(const EulerAngles& angles) const
{
if (pitch != angles.pitch)
return pitch < angles.pitch;
if (yaw != angles.yaw)
return yaw < angles.yaw;
return roll <= angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::operator>(const EulerAngles& angles) const
{
if (pitch != angles.pitch)
return pitch > angles.pitch;
if (yaw != angles.yaw)
return yaw > angles.yaw;
return roll > angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::operator>=(const EulerAngles& angles) const
{
if (pitch != angles.pitch)
return pitch > angles.pitch;
if (yaw != angles.yaw)
return yaw > angles.yaw;
return roll >= angles.roll;
}
template<typename T>
constexpr bool EulerAngles<T>::ApproxEqual(const EulerAngles& lhs, const EulerAngles& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr EulerAngles<T> EulerAngles<T>::Zero()
{
return EulerAngles(0, 0, 0);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const EulerAngles<T>& angles)
{
return out << "EulerAngles(" << angles.pitch << ", " << angles.yaw << ", " << angles.roll << ')';
}
}
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#ifndef __MLX_MAT4__
#define __MLX_MAT4__
#include <Maths/Angles.h>
namespace mlx
{
template<typename T> struct Vec2;
template<typename T> struct Vec3;
template<typename T> struct Vec4;
template<typename T> struct Quat;
template<typename T>
struct Mat4
{
T m11, m12, m13, m14;
T m21, m22, m23, m24;
T m31, m32, m33, m34;
T m41, m42, m43, m44;
constexpr Mat4() = default;
constexpr Mat4(T r11, T r12, T r13, T r14,
T r21, T r22, T r23, T r24,
T r31, T r32, T r33, T r34,
T r41, T r42, T r43, T r44);
constexpr Mat4(const T matrix[16]);
constexpr Mat4(const Mat4&) = default;
constexpr Mat4(Mat4&&) = default;
constexpr Mat4& ApplyRotation(const Quat<T>& rotation);
constexpr Mat4& ApplyScale(const Vec3<T>& scale);
constexpr Mat4& ApplyTranslation(const Vec3<T>& translation);
constexpr bool ApproxEqual(const Mat4& vec, T max_difference = std::numeric_limits<T>::epsilon()) const;
constexpr Mat4& Concatenate(const Mat4& matrix);
constexpr Mat4& ConcatenateTransform(const Mat4& matrix);
constexpr Vec4<T> GetColumn(std::size_t column) const;
constexpr T GetDeterminant() const;
constexpr T GetDeterminantTransform() const;
constexpr bool GetInverse(Mat4* dest) const;
constexpr bool GetInverseTransform(Mat4* dest) const;
Quat<T> GetRotation() const;
constexpr Vec4<T> GetRow(std::size_t row) const;
constexpr Vec3<T> GetScale() const;
constexpr Vec3<T> GetSquaredScale() const;
constexpr Vec3<T> GetTranslation() const;
constexpr void GetTransposed(Mat4* dest) const;
constexpr bool HasNegativeScale() const;
constexpr bool HasScale() const;
constexpr Mat4& Inverse(bool* succeeded = nullptr);
constexpr Mat4& InverseTransform(bool* succeeded = nullptr);
constexpr bool IsTransformMatrix() const;
constexpr bool IsIdentity() const;
constexpr Mat4& SetRotation(const Quat<T>& rotation);
constexpr Mat4& SetScale(const Vec3<T>& scale);
constexpr Mat4& SetTranslation(const Vec3<T>& translation);
std::string ToString() const;
constexpr Vec2<T> Transform(const Vec2<T>& vector, T z = 0.0, T w = 1.0) const;
constexpr Vec3<T> Transform(const Vec3<T>& vector, T w = 1.0) const;
constexpr Vec4<T> Transform(const Vec4<T>& vector) const;
constexpr Mat4& Transpose();
constexpr T& operator()(std::size_t x, std::size_t y);
constexpr const T& operator()(std::size_t x, std::size_t y) const;
constexpr T& operator[](std::size_t i);
constexpr const T& operator[](std::size_t i) const;
constexpr Mat4& operator=(const Mat4&) = default;
constexpr Mat4& operator=(Mat4&&) = default;
constexpr Mat4 operator*(const Mat4& matrix) const;
constexpr Vec2<T> operator*(const Vec2<T>& vector) const;
constexpr Vec3<T> operator*(const Vec3<T>& vector) const;
constexpr Vec4<T> operator*(const Vec4<T>& vector) const;
constexpr Mat4 operator*(T scalar) const;
constexpr Mat4& operator*=(const Mat4& matrix);
constexpr Mat4& operator*=(T scalar);
constexpr bool operator==(const Mat4& mat) const;
constexpr bool operator!=(const Mat4& mat) const;
static constexpr bool ApproxEqual(const Mat4& lhs, const Mat4& rhs, T max_difference = std::numeric_limits<T>::epsilon());
static constexpr Mat4 Concatenate(const Mat4& left, const Mat4& right);
static constexpr Mat4 ConcatenateTransform(const Mat4& left, const Mat4& right);
static constexpr Mat4 Identity();
static constexpr Mat4 LookAt(const Vec3<T>& eye, const Vec3<T>& target, const Vec3<T>& up = Vec3<T>::Up());
static constexpr Mat4 Ortho(T left, T right, T top, T bottom, T z_near = -1.0, T zFar = 1.0);
static Mat4 Perspective(RadianAngle<T> angle, T ratio, T z_near, T z_far);
static constexpr Mat4 Rotate(const Quat<T>& rotation);
static constexpr Mat4 Scale(const Vec3<T>& scale);
static constexpr Mat4 Translate(const Vec3<T>& translation);
static constexpr Mat4 Transform(const Vec3<T>& translation, const Quat<T>& rotation);
static constexpr Mat4 Transform(const Vec3<T>& translation, const Quat<T>& rotation, const Vec3<T>& scale);
static constexpr Mat4 TransformInverse(const Vec3<T>& translation, const Quat<T>& rotation);
static constexpr Mat4 TransformInverse(const Vec3<T>& translation, const Quat<T>& rotation, const Vec3<T>& scale);
static constexpr Mat4 Zero();
~Mat4() = default;
};
using Mat4d = Mat4<double>;
using Mat4f = Mat4<float>;
}
#include <Maths/Mat4.inl>
#endif
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@@ -1,875 +0,0 @@
#pragma once
#include <Maths/Mat4.h>
#include <Maths/EulerAngles.h>
#include <Maths/Quaternions.h>
#include <Maths/Vec2.h>
#include <Maths/Vec3.h>
#include <Maths/Vec4.h>
#include <Maths/MathsUtils.h>
namespace mlx
{
template<typename T>
constexpr Mat4<T>::Mat4(T r11, T r12, T r13, T r14,
T r21, T r22, T r23, T r24,
T r31, T r32, T r33, T r34,
T r41, T r42, T r43, T r44) :
m11(r11), m12(r12), m13(r13), m14(r14),
m21(r21), m22(r22), m23(r23), m24(r24),
m31(r31), m32(r32), m33(r33), m34(r34),
m41(r41), m42(r42), m43(r43), m44(r44)
{}
template<typename T>
constexpr Mat4<T>::Mat4(const T matrix[16]) :
Mat4(matrix[ 0], matrix[ 1], matrix[ 2], matrix[ 3],
matrix[ 4], matrix[ 5], matrix[ 6], matrix[ 7],
matrix[ 8], matrix[ 9], matrix[10], matrix[11],
matrix[12], matrix[13], matrix[14], matrix[15])
{}
template<typename T>
constexpr Mat4<T>& Mat4<T>::ApplyRotation(const Quat<T>& rotation)
{
return Concatenate(Mat4<T>::Rotate(rotation));
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::ApplyScale(const Vec3<T>& scale)
{
m11 *= scale.x;
m12 *= scale.x;
m13 *= scale.x;
m21 *= scale.y;
m22 *= scale.y;
m23 *= scale.y;
m31 *= scale.z;
m32 *= scale.z;
m33 *= scale.z;
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::ApplyTranslation(const Vec3<T>& translation)
{
m41 += translation.x;
m42 += translation.y;
m43 += translation.z;
return *this;
}
template<typename T>
constexpr bool Mat4<T>::ApproxEqual(const Mat4& mat, T maxDifference) const
{
for(unsigned int i = 0; i < 16; ++i)
if(!NumberEquals((&m11)[i], (&mat.m11)[i], maxDifference))
return false;
return true;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::Concatenate(const Mat4& matrix)
{
return operator=(Mat4(
m11 * matrix.m11 + m12 * matrix.m21 + m13 * matrix.m31 + m14 * matrix.m41,
m11 * matrix.m12 + m12 * matrix.m22 + m13 * matrix.m32 + m14 * matrix.m42,
m11 * matrix.m13 + m12 * matrix.m23 + m13 * matrix.m33 + m14 * matrix.m43,
m11 * matrix.m14 + m12 * matrix.m24 + m13 * matrix.m34 + m14 * matrix.m44,
m21 * matrix.m11 + m22 * matrix.m21 + m23 * matrix.m31 + m24 * matrix.m41,
m21 * matrix.m12 + m22 * matrix.m22 + m23 * matrix.m32 + m24 * matrix.m42,
m21 * matrix.m13 + m22 * matrix.m23 + m23 * matrix.m33 + m24 * matrix.m43,
m21 * matrix.m14 + m22 * matrix.m24 + m23 * matrix.m34 + m24 * matrix.m44,
m31 * matrix.m11 + m32 * matrix.m21 + m33 * matrix.m31 + m34 * matrix.m41,
m31 * matrix.m12 + m32 * matrix.m22 + m33 * matrix.m32 + m34 * matrix.m42,
m31 * matrix.m13 + m32 * matrix.m23 + m33 * matrix.m33 + m34 * matrix.m43,
m31 * matrix.m14 + m32 * matrix.m24 + m33 * matrix.m34 + m34 * matrix.m44,
m41 * matrix.m11 + m42 * matrix.m21 + m43 * matrix.m31 + m44 * matrix.m41,
m41 * matrix.m12 + m42 * matrix.m22 + m43 * matrix.m32 + m44 * matrix.m42,
m41 * matrix.m13 + m42 * matrix.m23 + m43 * matrix.m33 + m44 * matrix.m43,
m41 * matrix.m14 + m42 * matrix.m24 + m43 * matrix.m34 + m44 * matrix.m44
));
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::ConcatenateTransform(const Mat4& matrix)
{
return operator=(Mat4(
m11*matrix.m11 + m12*matrix.m21 + m13*matrix.m31,
m11*matrix.m12 + m12*matrix.m22 + m13*matrix.m32,
m11*matrix.m13 + m12*matrix.m23 + m13*matrix.m33,
T(0.0),
m21*matrix.m11 + m22*matrix.m21 + m23*matrix.m31,
m21*matrix.m12 + m22*matrix.m22 + m23*matrix.m32,
m21*matrix.m13 + m22*matrix.m23 + m23*matrix.m33,
T(0.0),
m31*matrix.m11 + m32*matrix.m21 + m33*matrix.m31,
m31*matrix.m12 + m32*matrix.m22 + m33*matrix.m32,
m31*matrix.m13 + m32*matrix.m23 + m33*matrix.m33,
T(0.0),
m41*matrix.m11 + m42*matrix.m21 + m43*matrix.m31 + matrix.m41,
m41*matrix.m12 + m42*matrix.m22 + m43*matrix.m32 + matrix.m42,
m41*matrix.m13 + m42*matrix.m23 + m43*matrix.m33 + matrix.m43,
T(1.0)
));
}
template<typename T>
constexpr Vec4<T> Mat4<T>::GetColumn(std::size_t column) const
{
Assert(column < 4, "column index out of range");
const T* ptr = &m11 + column * 4;
return Vec4<T>(ptr[0], ptr[1], ptr[2], ptr[3]);
}
template<typename T>
constexpr T Mat4<T>::GetDeterminant() const
{
T A = m22*(m33*m44 - m43*m34) - m32*(m23*m44 - m43*m24) + m42*(m23*m34 - m33*m24);
T B = m12*(m33*m44 - m43*m34) - m32*(m13*m44 - m43*m14) + m42*(m13*m34 - m33*m14);
T C = m12*(m23*m44 - m43*m24) - m22*(m13*m44 - m43*m14) + m42*(m13*m24 - m23*m14);
T D = m12*(m23*m34 - m33*m24) - m22*(m13*m34 - m33*m14) + m32*(m13*m24 - m23*m14);
return m11*A - m21*B + m31*C - m41*D;
}
template<typename T>
constexpr T Mat4<T>::GetDeterminantTransform() const
{
T A = m22*m33 - m32*m23;
T B = m12*m33 - m32*m13;
T C = m12*m23 - m22*m13;
return m11*A - m21*B + m31*C;
}
template<typename T>
constexpr bool Mat4<T>::GetInverse(Mat4* dest) const
{
Assert(dest, "destination matrix must be valid");
T det = GetDeterminant();
if(det == T(0.0))
return false;
// http://stackoverflow.com/questions/1148309/inverting-a-4x4-matrix
T inv[16];
inv[0] = m22 * m33 * m44 -
m22 * m34 * m43 -
m32 * m23 * m44 +
m32 * m24 * m43 +
m42 * m23 * m34 -
m42 * m24 * m33;
inv[1] = -m12 * m33 * m44 +
m12 * m34 * m43 +
m32 * m13 * m44 -
m32 * m14 * m43 -
m42 * m13 * m34 +
m42 * m14 * m33;
inv[2] = m12 * m23 * m44 -
m12 * m24 * m43 -
m22 * m13 * m44 +
m22 * m14 * m43 +
m42 * m13 * m24 -
m42 * m14 * m23;
inv[3] = -m12 * m23 * m34 +
m12 * m24 * m33 +
m22 * m13 * m34 -
m22 * m14 * m33 -
m32 * m13 * m24 +
m32 * m14 * m23;
inv[4] = -m21 * m33 * m44 +
m21 * m34 * m43 +
m31 * m23 * m44 -
m31 * m24 * m43 -
m41 * m23 * m34 +
m41 * m24 * m33;
inv[5] = m11 * m33 * m44 -
m11 * m34 * m43 -
m31 * m13 * m44 +
m31 * m14 * m43 +
m41 * m13 * m34 -
m41 * m14 * m33;
inv[6] = -m11 * m23 * m44 +
m11 * m24 * m43 +
m21 * m13 * m44 -
m21 * m14 * m43 -
m41 * m13 * m24 +
m41 * m14 * m23;
inv[7] = m11 * m23 * m34 -
m11 * m24 * m33 -
m21 * m13 * m34 +
m21 * m14 * m33 +
m31 * m13 * m24 -
m31 * m14 * m23;
inv[8] = m21 * m32 * m44 -
m21 * m34 * m42 -
m31 * m22 * m44 +
m31 * m24 * m42 +
m41 * m22 * m34 -
m41 * m24 * m32;
inv[9] = -m11 * m32 * m44 +
m11 * m34 * m42 +
m31 * m12 * m44 -
m31 * m14 * m42 -
m41 * m12 * m34 +
m41 * m14 * m32;
inv[10] = m11 * m22 * m44 -
m11 * m24 * m42 -
m21 * m12 * m44 +
m21 * m14 * m42 +
m41 * m12 * m24 -
m41 * m14 * m22;
inv[11] = -m11 * m22 * m34 +
m11 * m24 * m32 +
m21 * m12 * m34 -
m21 * m14 * m32 -
m31 * m12 * m24 +
m31 * m14 * m22;
inv[12] = -m21 * m32 * m43 +
m21 * m33 * m42 +
m31 * m22 * m43 -
m31 * m23 * m42 -
m41 * m22 * m33 +
m41 * m23 * m32;
inv[13] = m11 * m32 * m43 -
m11 * m33 * m42 -
m31 * m12 * m43 +
m31 * m13 * m42 +
m41 * m12 * m33 -
m41 * m13 * m32;
inv[14] = -m11 * m22 * m43 +
m11 * m23 * m42 +
m21 * m12 * m43 -
m21 * m13 * m42 -
m41 * m12 * m23 +
m41 * m13 * m22;
inv[15] = m11 * m22 * m33 -
m11 * m23 * m32 -
m21 * m12 * m33 +
m21 * m13 * m32 +
m31 * m12 * m23 -
m31 * m13 * m22;
T invDet = T(1.0) / det;
for(unsigned int i = 0; i < 16; ++i)
inv[i] *= invDet;
*dest = inv;
return true;
}
template<typename T>
constexpr bool Mat4<T>::GetInverseTransform(Mat4* dest) const
{
Assert(dest, "destination matrix must be valid");
T det = GetDeterminantTransform();
if(det == T(0.0))
return false;
// http://stackoverflow.com/questions/1148309/inverting-a-4x4-matrix
T inv[16];
inv[0] = m22 * m33 -
m32 * m23;
inv[1] = -m12 * m33 +
m32 * m13;
inv[2] = m12 * m23 -
m22 * m13;
inv[3] = T(0.0);
inv[4] = -m21 * m33 +
m31 * m23;
inv[5] = m11 * m33 -
m31 * m13;
inv[6] = -m11 * m23 +
m21 * m13;
inv[7] = T(0.0);
inv[8] = m21 * m32 -
m31 * m22;
inv[9] = -m11 * m32 +
m31 * m12;
inv[10] = m11 * m22 -
m21 * m12;
inv[11] = T(0.0);
inv[12] = -m21 * m32 * m43 +
m21 * m33 * m42 +
m31 * m22 * m43 -
m31 * m23 * m42 -
m41 * m22 * m33 +
m41 * m23 * m32;
inv[13] = m11 * m32 * m43 -
m11 * m33 * m42 -
m31 * m12 * m43 +
m31 * m13 * m42 +
m41 * m12 * m33 -
m41 * m13 * m32;
inv[14] = -m11 * m22 * m43 +
m11 * m23 * m42 +
m21 * m12 * m43 -
m21 * m13 * m42 -
m41 * m12 * m23 +
m41 * m13 * m22;
T invDet = T(1.0) / det;
for(unsigned int i = 0; i < 16; ++i)
inv[i] *= invDet;
inv[15] = T(1.0);
*dest = inv;
return true;
}
template<typename T>
Quat<T> Mat4<T>::GetRotation() const
{
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuat/
Quat<T> quat;
T trace = m11 + m22 + m33;
if(trace > T(0.0))
{
T s = T(0.5) / std::sqrt(trace + T(1.0));
quat.w = T(0.25) / s;
quat.x = (m23 - m32) * s;
quat.y = (m31 - m13) * s;
quat.z = (m12 - m21) * s;
}
else
{
if(m11 > m22 && m11 > m33)
{
T s = T(2.0) * std::sqrt(T(1.0) + m11 - m22 - m33);
quat.w = (m23 - m32) / s;
quat.x = T(0.25) * s;
quat.y = (m21 + m12) / s;
quat.z = (m31 + m13) / s;
}
else if(m22 > m33)
{
T s = T(2.0) * std::sqrt(T(1.0) + m22 - m11 - m33);
quat.w = (m31 - m13) / s;
quat.x = (m21 + m12) / s;
quat.y = T(0.25) * s;
quat.z = (m32 + m23) / s;
}
else
{
T s = T(2.0) * std::sqrt(T(1.0) + m33 - m11 - m22);
quat.w = (m12 - m21) / s;
quat.x = (m31 + m13) / s;
quat.y = (m32 + m23) / s;
quat.z = T(0.25) * s;
}
}
return quat;
}
template<typename T>
constexpr Vec4<T> Mat4<T>::GetRow(std::size_t row) const
{
Assert(row < 4, "row index out of range");
const T* ptr = &m11;
return Vec4<T>(ptr[row], ptr[row+4], ptr[row+8], ptr[row+12]);
}
template<typename T>
constexpr Vec3<T> Mat4<T>::GetScale() const
{
Vec3<T> squaredScale = GetSquaredScale();
return Vec3<T>(std::sqrt(squaredScale.x), std::sqrt(squaredScale.y), std::sqrt(squaredScale.z));
}
template<typename T>
constexpr Vec3<T> Mat4<T>::GetSquaredScale() const
{
return Vec3<T>(m11 * m11 + m12 * m12 + m13 * m13,
m21 * m21 + m22 * m22 + m23 * m23,
m31 * m31 + m32 * m32 + m33 * m33);
}
template<typename T>
constexpr Vec3<T> Mat4<T>::GetTranslation() const
{
return Vec3<T>(m41, m42, m43);
}
template<typename T>
constexpr void Mat4<T>::GetTransposed(Mat4* dest) const
{
(*dest) = Mat4f(
m11, m21, m31, m41,
m12, m22, m32, m42,
m13, m23, m33, m43,
m14, m24, m34, m44
);
}
template<typename T>
constexpr bool Mat4<T>::HasNegativeScale() const
{
return GetDeterminant() < T(0.0);
}
template<typename T>
constexpr bool Mat4<T>::HasScale() const
{
T t = m11*m11 + m21*m21 + m31*m31;
if(!NumberEquals(t, T(1.0)))
return true;
t = m12*m12 + m22*m22 + m32*m32;
if(!NumberEquals(t, T(1.0)))
return true;
t = m13*m13 + m23*m23 + m33*m33;
if(!NumberEquals(t, T(1.0)))
return true;
return false;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::Inverse(bool* succeeded)
{
bool result = GetInverse(this);
if(succeeded)
*succeeded = result;
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::InverseTransform(bool* succeeded)
{
bool result = GetInverseTransform(this);
if(succeeded)
*succeeded = result;
return *this;
}
template<typename T>
constexpr bool Mat4<T>::IsTransformMatrix() const
{
return NumberEquals(m14, T(0.0)) && NumberEquals(m24, T(0.0)) && NumberEquals(m34, T(0.0)) && NumberEquals(m44, T(1.0));
}
template<typename T>
constexpr bool Mat4<T>::IsIdentity() const
{
return (NumberEquals(m11, T(1.0)) && NumberEquals(m12, T(0.0)) && NumberEquals(m13, T(0.0)) && NumberEquals(m14, T(0.0)) &&
NumberEquals(m21, T(0.0)) && NumberEquals(m22, T(1.0)) && NumberEquals(m23, T(0.0)) && NumberEquals(m24, T(0.0)) &&
NumberEquals(m31, T(0.0)) && NumberEquals(m32, T(0.0)) && NumberEquals(m33, T(1.0)) && NumberEquals(m34, T(0.0)) &&
NumberEquals(m41, T(0.0)) && NumberEquals(m42, T(0.0)) && NumberEquals(m43, T(0.0)) && NumberEquals(m44, T(1.0)));
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::SetRotation(const Quat<T>& rotation)
{
T qw = rotation.w;
T qx = rotation.x;
T qy = rotation.y;
T qz = rotation.z;
T qx2 = qx * qx;
T qy2 = qy * qy;
T qz2 = qz * qz;
m11 = T(1.0) - T(2.0) * qy2 - T(2.0) * qz2;
m21 = T(2.0) * qx * qy - T(2.0) * qz * qw;
m31 = T(2.0) * qx * qz + T(2.0) * qy * qw;
m12 = T(2.0) * qx * qy + T(2.0) * qz * qw;
m22 = T(1.0) - T(2.0) * qx2 - T(2.0) * qz2;
m32 = T(2.0) * qy * qz - T(2.0) * qx * qw;
m13 = T(2.0) * qx * qz - T(2.0) * qy * qw;
m23 = T(2.0) * qy * qz + T(2.0) * qx * qw;
m33 = T(1.0) - T(2.0) * qx2 - T(2.0) * qy2;
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::SetScale(const Vec3<T>& scale)
{
m11 = scale.x;
m22 = scale.y;
m33 = scale.z;
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::SetTranslation(const Vec3<T>& translation)
{
m41 = translation.x;
m42 = translation.y;
m43 = translation.z;
return *this;
}
template<typename T>
std::string Mat4<T>::ToString() const
{
std::ostringstream ss;
ss << *this;
return ss.str();
}
template<typename T>
constexpr Vec2<T> Mat4<T>::Transform(const Vec2<T>& vector, T z, T w) const
{
return Vec2<T>(m11 * vector.x + m21 * vector.y + m31 * z + m41 * w,
m12 * vector.x + m22 * vector.y + m32 * z + m42 * w);
}
template<typename T>
constexpr Vec3<T> Mat4<T>::Transform(const Vec3<T>& vector, T w) const
{
return Vec3<T>(m11 * vector.x + m21 * vector.y + m31 * vector.z + m41 * w,
m12 * vector.x + m22 * vector.y + m32 * vector.z + m42 * w,
m13 * vector.x + m23 * vector.y + m33 * vector.z + m43 * w);
}
template<typename T>
constexpr Vec4<T> Mat4<T>::Transform(const Vec4<T>& vector) const
{
return Vec4<T>(m11 * vector.x + m21 * vector.y + m31 * vector.z + m41 * vector.w,
m12 * vector.x + m22 * vector.y + m32 * vector.z + m42 * vector.w,
m13 * vector.x + m23 * vector.y + m33 * vector.z + m43 * vector.w,
m14 * vector.x + m24 * vector.y + m34 * vector.z + m44 * vector.w);
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::Transpose()
{
std::swap(m12, m21);
std::swap(m13, m31);
std::swap(m14, m41);
std::swap(m23, m32);
std::swap(m24, m42);
std::swap(m34, m43);
return *this;
}
template<typename T>
constexpr T& Mat4<T>::operator()(std::size_t x, std::size_t y)
{
Assert(x <= 3, "index out of range");
Assert(y <= 3, "index out of range");
return (&m11)[y*4 + x];
}
template<typename T>
constexpr const T& Mat4<T>::operator()(std::size_t x, std::size_t y) const
{
Assert(x <= 3, "index out of range");
Assert(y <= 3, "index out of range");
return (&m11)[y*4+x];
}
template<typename T>
constexpr T& Mat4<T>::operator[](std::size_t i)
{
Assert(i <= 16, "index out of range");
return (&m11)[i];
}
template<typename T>
constexpr const T& Mat4<T>::operator[](std::size_t i) const
{
Assert(i <= 16, "index out of range");
return (&m11)[i];
}
template<typename T>
constexpr Mat4<T> Mat4<T>::operator*(const Mat4& matrix) const
{
Mat4 result(*this);
return result.Concatenate(matrix);
}
template<typename T>
constexpr Vec2<T> Mat4<T>::operator*(const Vec2<T>& vector) const
{
return Transform(vector);
}
template<typename T>
constexpr Vec3<T> Mat4<T>::operator*(const Vec3<T>& vector) const
{
return Transform(vector);
}
template<typename T>
constexpr Vec4<T> Mat4<T>::operator*(const Vec4<T>& vector) const
{
return Transform(vector);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::operator*(T scalar) const
{
Mat4 mat;
for(unsigned int i = 0; i < 16; ++i)
mat[i] = (&m11)[i] * scalar;
return mat;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::operator*=(const Mat4& matrix)
{
Concatenate(matrix);
return *this;
}
template<typename T>
constexpr Mat4<T>& Mat4<T>::operator*=(T scalar)
{
for(unsigned int i = 0; i < 16; ++i)
(&m11)[i] *= scalar;
return *this;
}
template<typename T>
constexpr bool Mat4<T>::operator==(const Mat4& mat) const
{
for(unsigned int i = 0; i < 16; ++i)
if((&m11)[i] != (&mat.m11)[i])
return false;
return true;
}
template<typename T>
constexpr bool Mat4<T>::operator!=(const Mat4& mat) const
{
return !operator==(mat);
}
template<typename T>
constexpr bool Mat4<T>::ApproxEqual(const Mat4& lhs, const Mat4& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Concatenate(const Mat4& left, const Mat4& right)
{
Mat4 matrix(left); // Copy of left-hand side matrix
matrix.Concatenate(right); // Concatenation with right-hand side
return matrix;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::ConcatenateTransform(const Mat4& left, const Mat4& right)
{
Mat4 matrix(left); // Copy of left-hand side matrix
matrix.ConcatenateTransform(right); // Affine concatenation with right-hand side
return matrix;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Identity()
{
return Mat4(
T(1.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(1.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(1.0), T(0.0),
T(0.0), T(0.0), T(0.0), T(1.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::LookAt(const Vec3<T>& eye, const Vec3<T>& target, const Vec3<T>& up)
{
Vec3<T> f = Vec3<T>::Normalize(target - eye);
Vec3<T> s = Vec3<T>::Normalize(f.CrossProduct(up));
Vec3<T> u = s.CrossProduct(f);
return Mat4(
s.x, u.x, -f.x, T(0.0),
s.y, u.y, -f.y, T(0.0),
s.z, u.z, -f.z, T(0.0),
-s.DotProduct(eye), -u.DotProduct(eye), f.DotProduct(eye), T(1.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Ortho(T left, T right, T top, T bottom, T zNear, T zFar)
{
// http://msdn.microsoft.com/en-us/library/windows/desktop/bb204942(v=vs.85).aspx
return Mat4(
T(2.0) / (right - left), T(0.0), T(0.0), T(0.0),
T(0.0), T(2.0) / (top - bottom), T(0.0), T(0.0),
T(0.0), T(0.0), T(1.0) / (zNear - zFar), T(0.0),
(left + right) / (left - right), (top + bottom) / (bottom - top), zNear / (zNear - zFar), T(1.0)
);
}
template<typename T>
Mat4<T> Mat4<T>::Perspective(RadianAngle<T> angle, T ratio, T zNear, T zFar)
{
angle /= T(2.0);
T yScale = angle.GetTan();
return Mat4(
T(1.0) / (ratio * yScale), T(0.0), T(0.0), T(0.0),
T(0.0), T(-1.0) / (yScale), T(0.0), T(0.0),
T(0.0), T(0.0), zFar / (zNear - zFar), T(-1.0),
T(0.0), T(0.0), -(zNear * zFar) / (zFar - zNear), T(0.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Rotate(const Quat<T>& rotation)
{
Mat4 matrix = Mat4::Identity();
matrix.SetRotation(rotation);
return matrix;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Scale(const Vec3<T>& scale)
{
return Mat4(
scale.x, T(0.0), T(0.0), T(0.0),
T(0.0), scale.y, T(0.0), T(0.0),
T(0.0), T(0.0), scale.z, T(0.0),
T(0.0), T(0.0), T(0.0), T(1.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Translate(const Vec3<T>& translation)
{
return Mat4(
T(1.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(1.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(1.0), T(0.0),
translation.x, translation.y, translation.z, T(1.0)
);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Transform(const Vec3<T>& translation, const Quat<T>& rotation)
{
Mat4 mat = Mat4f::Identity();
mat.SetRotation(rotation);
mat.SetTranslation(translation);
return mat;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Transform(const Vec3<T>& translation, const Quat<T>& rotation, const Vec3<T>& scale)
{
Mat4 mat = Transform(translation, rotation);
mat.ApplyScale(scale);
return mat;
}
template<typename T>
constexpr Mat4<T> Mat4<T>::TransformInverse(const Vec3<T>& translation, const Quat<T>& rotation)
{
// A view matrix must apply an inverse transformation of the 'world' matrix
Quat<T> invRot = rotation.GetConjugate(); // Inverse of the rotation
return Transform(-(invRot * translation), invRot);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::TransformInverse(const Vec3<T>& translation, const Quat<T>& rotation, const Vec3<T>& scale)
{
return TransformInverse(translation, rotation).ApplyScale(T(1.0) / scale);
}
template<typename T>
constexpr Mat4<T> Mat4<T>::Zero()
{
return Mat4(
T(0.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(0.0), T(0.0),
T(0.0), T(0.0), T(0.0), T(0.0)
);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Mat4<T>& matrix)
{
return out << "Mat4(" << matrix.m11 << ", " << matrix.m12 << ", " << matrix.m13 << ", " << matrix.m14 << ",\n"
<< " " << matrix.m21 << ", " << matrix.m22 << ", " << matrix.m23 << ", " << matrix.m24 << ",\n"
<< " " << matrix.m31 << ", " << matrix.m32 << ", " << matrix.m33 << ", " << matrix.m34 << ",\n"
<< " " << matrix.m41 << ", " << matrix.m42 << ", " << matrix.m43 << ", " << matrix.m44 << ')';
}
template<typename T>
constexpr Mat4<T> operator*(T scale, const Mat4<T>& matrix)
{
return matrix * scale;
}
}
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#ifndef __MLX_MATHS_UTILS__
#define __MLX_MATHS_UTILS__
namespace mlx
{
template<typename T>
[[nodiscard]] constexpr T Mod(T x, T y) noexcept;
template<std::floating_point T>
[[nodiscard]] constexpr T DegreeToRadian(T degrees) noexcept;
template<std::floating_point T>
[[nodiscard]] constexpr T RadianToDegree(T radians) noexcept;
template<typename T>
[[nodiscard]] constexpr T Clamp(T value, T min, T max) noexcept;
template<typename T, typename T2>
[[nodiscard]] constexpr T Lerp(const T& from, const T& to, const T2& interpolation) noexcept;
}
#include <Maths/MathsUtils.inl>
#endif
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@@ -1,44 +0,0 @@
#pragma once
#include <Maths/MathsUtils.h>
#include <Maths/Constants.h>
namespace mlx
{
template<typename T>
[[nodiscard]] constexpr T Mod(T x, T y) noexcept
{
if constexpr(std::is_floating_point_v<T>)
{
if(!std::is_constant_evaluated())
return x - static_cast<long long>(x / y) * y;
else
return std::fmod(x, y);
}
return x % y;
}
template<std::floating_point T>
[[nodiscard]] constexpr T DegreeToRadian(T degrees) noexcept
{
return degrees * (Pi<T>() / T(180.0));
}
template<std::floating_point T>
[[nodiscard]] constexpr T RadianToDegree(T radians) noexcept
{
return radians * (T(180.0) / Pi<T>());
}
template<typename T>
[[nodiscard]] constexpr T Clamp(T value, T min, T max) noexcept
{
return std::max(std::min(value, max), min);
}
template<typename T, typename T2>
[[nodiscard]] constexpr T Lerp(const T& from, const T& to, const T2& interpolation) noexcept
{
return static_cast<T>(from + interpolation * (to - from));
}
}
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#ifndef __MLX_QUATERNIONS__
#define __MLX_QUATERNIONS__
#include <Maths/Angles.h>
#include <Maths/Vec3.h>
namespace mlx
{
template<typename T>
struct Quat
{
T w, x, y, z;
constexpr Quat() = default;
constexpr Quat(T W, T X, T Y, T Z);
template<AngleUnit Unit> Quat(const Angle<Unit, T>& angle);
Quat(const EulerAngles<T>& angles);
constexpr Quat(RadianAngle<T> angle, const Vec3<T>& axis);
constexpr Quat(const T quat[4]);
template<typename U> constexpr explicit Quat(const Quat<U>& quat);
constexpr Quat(const Quat&) = default;
constexpr Quat(Quat&&) = default;
RadianAngle<T> AngleBetween(const Quat& vec) const;
constexpr bool ApproxEqual(const Quat& quat, T max_difference = std::numeric_limits<T>::epsilon()) const;
Quat& ComputeW();
constexpr Quat& Conjugate();
constexpr T DotProduct(const Quat& vec) const;
constexpr Quat GetConjugate() const;
Quat GetInverse() const;
Quat GetNormal(T* length = nullptr) const;
Quat& Inverse();
T Magnitude() const;
Quat& Normalize(T* length = nullptr);
constexpr T SquaredMagnitude() const;
RadianAngle<T> To2DAngle() const;
EulerAngles<T> ToEulerAngles() const;
std::string ToString() const;
constexpr Quat& operator=(const Quat& quat) = default;
constexpr Quat& operator=(Quat&&) = default;
constexpr Quat operator+(const Quat& quat) const;
constexpr Quat operator*(const Quat& quat) const;
constexpr Vec3<T> operator*(const Vec3<T>& vec) const;
constexpr Quat operator*(T scale) const;
constexpr Quat operator/(const Quat& quat) const;
constexpr Quat& operator+=(const Quat& quat);
constexpr Quat& operator*=(const Quat& quat);
constexpr Quat& operator*=(T scale);
constexpr Quat& operator/=(const Quat& quat);
constexpr bool operator==(const Quat& quat) const;
constexpr bool operator!=(const Quat& quat) const;
constexpr bool operator<(const Quat& quat) const;
constexpr bool operator<=(const Quat& quat) const;
constexpr bool operator>(const Quat& quat) const;
constexpr bool operator>=(const Quat& quat) const;
static RadianAngle<T> AngleBetween(const Quat& lhs, const Quat& rhs);
static constexpr bool ApproxEqual(const Quat& lhs, const Quat& rhs, T max_difference = std::numeric_limits<T>::epsilon());
static constexpr Quat Identity();
static constexpr Quat Lerp(const Quat& from, const Quat& to, T interpolation);
static Quat LookAt(const Vec3<T>& forward, const Vec3<T>& up);
static Quat Normalize(const Quat& quat, T* length = nullptr);
static Quat RotationBetween(const Vec3<T>& from, const Vec3<T>& to);
static Quat RotateTowards(const Quat& from, const Quat& to, RadianAngle<T> max_rotation);
static Quat Mirror(Quat quat, const Vec3<T>& axis);
static Quat Slerp(const Quat& from, const Quat& to, T interpolation);
static constexpr Quat Zero();
~Quat() = default;
};
using Quatd = Quat<double>;
using Quatf = Quat<float>;
template<typename T> std::ostream& operator<<(std::ostream& out, const Quat<T>& quat);
}
#include <Maths/Quaternions.inl>
#endif
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@@ -1,508 +0,0 @@
#pragma once
#include <Maths/Quaternions.h>
namespace mlx
{
template<typename T>
constexpr Quat<T>::Quat(T W, T X, T Y, T Z) : w(W), x(X), y(Y), z(Z)
{}
template<typename T>
template<AngleUnit Unit>
Quat<T>::Quat(const Angle<Unit, T>& angle) : Quat(angle.ToQuat())
{}
template<typename T>
Quat<T>::Quat(const EulerAngles<T>& angles) : Quat(angles.ToQuat())
{}
template<typename T>
constexpr Quat<T>::Quat(RadianAngle<T> angle, const Vec3<T>& axis)
{
angle /= T(2.0);
Vec3<T> normalizedAxis = axis.GetNormal();
auto sincos = angle.GetSinCos();
w = sincos.second;
x = normalizedAxis.x * sincos.first;
y = normalizedAxis.y * sincos.first;
z = normalizedAxis.z * sincos.first;
Normalize();
}
template<typename T>
constexpr Quat<T>::Quat(const T quat[4]) : w(quat[0]), x(quat[1]), y(quat[2]), z(quat[3])
{}
template<typename T>
template<typename U>
constexpr Quat<T>::Quat(const Quat<U>& quat) : w(static_cast<T>(quat.w)), x(static_cast<T>(quat.x)), y(static_cast<T>(quat.y)), z(static_cast<T>(quat.z))
{}
template<typename T>
RadianAngle<T> Quat<T>::AngleBetween(const Quat& quat) const
{
T alpha = Vec3<T>::DotProduct(Vec3<T>(x, y, z), Vec3<T>(quat.x, quat.y, quat.z));
return std::acos(mlx::Clamp(alpha, T(-1.0), T(1.0)));
}
template<typename T>
constexpr bool Quat<T>::ApproxEqual(const Quat& quat, T maxDifference) const
{
return NumberEquals(w, quat.w, maxDifference) &&
NumberEquals(x, quat.x, maxDifference) &&
NumberEquals(y, quat.y, maxDifference) &&
NumberEquals(z, quat.z, maxDifference);
}
template<typename T>
Quat<T>& Quat<T>::ComputeW()
{
T t = T(1.0) - SquaredMagnitude();
if(t < T(0.0))
w = T(0.0);
else
w = -std::sqrt(t);
return *this;
}
template<typename T>
constexpr Quat<T>& Quat<T>::Conjugate()
{
x = -x;
y = -y;
z = -z;
return *this;
}
template<typename T>
constexpr T Quat<T>::DotProduct(const Quat& quat) const
{
return w * quat.w + x * quat.x + y * quat.y + z * quat.z;
}
template<typename T>
constexpr Quat<T> Quat<T>::GetConjugate() const
{
Quat<T> quat(*this);
quat.Conjugate();
return quat;
}
template<typename T>
Quat<T> Quat<T>::GetInverse() const
{
Quat<T> quat(*this);
quat.Inverse();
return quat;
}
template<typename T>
Quat<T> Quat<T>::GetNormal(T* length) const
{
Quat<T> quat(*this);
quat.Normalize(length);
return quat;
}
template<typename T>
Quat<T>& Quat<T>::Inverse()
{
T norm = SquaredMagnitude();
if(norm > T(0.0))
{
T invNorm = T(1.0) / std::sqrt(norm);
w *= invNorm;
x *= -invNorm;
y *= -invNorm;
z *= -invNorm;
}
return *this;
}
template<typename T>
T Quat<T>::Magnitude() const
{
return std::sqrt(SquaredMagnitude());
}
template<typename T>
Quat<T>& Quat<T>::Normalize(T* length)
{
T norm = std::sqrt(SquaredMagnitude());
if(norm > T(0.0))
{
T invNorm = T(1.0) / norm;
w *= invNorm;
x *= invNorm;
y *= invNorm;
z *= invNorm;
}
if(length)
*length = norm;
return *this;
}
template<typename T>
constexpr T Quat<T>::SquaredMagnitude() const
{
return w * w + x * x + y * y + z * z;
}
template<typename T>
RadianAngle<T> Quat<T>::To2DAngle() const
{
T siny_cosp = T(2.0) * (w * z + x * y);
T cosy_cosp = T(1.0) - T(2.0) * (y * y + z * z);
return std::atan2(siny_cosp, cosy_cosp);
}
template<typename T>
EulerAngles<T> Quat<T>::ToEulerAngles() const
{
T test = x * y + z * w;
if(test > T(0.499))
// singularity at north pole
return EulerAngles<T>(DegreeAngle<T>(T(0.0)), RadianAngle<T>(T(2.0) * std::atan2(x, w)), DegreeAngle<T>(T(90.0)));
if(test < T(-0.499))
// singularity at south pole
return EulerAngles<T>(DegreeAngle<T>(T(0.0)), RadianAngle<T>(T(-2.0) * std::atan2(x, w)), DegreeAngle<T>(T(-90.0)));
return EulerAngles<T>(RadianAngle<T>(std::atan2(T(2.0) * x * w - T(2.0) * y * z, T(1.0) - T(2.0) * x * x - T(2.0) * z * z)),
RadianAngle<T>(std::atan2(T(2.0) * y * w - T(2.0) * x * z, T(1.0) - T(2.0) * y * y - T(2.0) * z * z)),
RadianAngle<T>(std::asin(T(2.0) * test)));
}
template<typename T>
std::string Quat<T>::ToString() const
{
std::ostringstream ss;
ss << *this;
return ss.str();
}
template<typename T>
constexpr Quat<T> Quat<T>::operator+(const Quat& quat) const
{
Quat result;
result.w = w + quat.w;
result.x = x + quat.x;
result.y = y + quat.y;
result.z = z + quat.z;
return result;
}
template<typename T>
constexpr Quat<T> Quat<T>::operator*(const Quat& quat) const
{
Quat result;
result.w = w * quat.w - x * quat.x - y * quat.y - z * quat.z;
result.x = w * quat.x + x * quat.w + y * quat.z - z * quat.y;
result.y = w * quat.y + y * quat.w + z * quat.x - x * quat.z;
result.z = w * quat.z + z * quat.w + x * quat.y - y * quat.x;
return result;
}
template<typename T>
constexpr Vec3<T> Quat<T>::operator*(const Vec3<T>& vec) const
{
Vec3<T> quatVec(x, y, z);
Vec3<T> uv = quatVec.CrossProduct(vec);
Vec3<T> uuv = quatVec.CrossProduct(uv);
uv *= T(2.0) * w;
uuv *= T(2.0);
return vec + uv + uuv;
}
template<typename T>
constexpr Quat<T> Quat<T>::operator*(T scale) const
{
return Quat(w * scale,
x * scale,
y * scale,
z * scale);
}
template<typename T>
constexpr Quat<T> Quat<T>::operator/(const Quat& quat) const
{
return quat.GetConjugate() * (*this);
}
template<typename T>
constexpr Quat<T>& Quat<T>::operator+=(const Quat& quat)
{
return operator=(operator+(quat));
}
template<typename T>
constexpr Quat<T>& Quat<T>::operator*=(const Quat& quat)
{
return operator=(operator*(quat));
}
template<typename T>
constexpr Quat<T>& Quat<T>::operator*=(T scale)
{
return operator=(operator*(scale));
}
template<typename T>
constexpr Quat<T>& Quat<T>::operator/=(const Quat& quat)
{
return operator=(operator/(quat));
}
template<typename T>
constexpr bool Quat<T>::operator==(const Quat& quat) const
{
return w == quat.w && x == quat.x && y == quat.y && z == quat.z;
}
template<typename T>
constexpr bool Quat<T>::operator!=(const Quat& quat) const
{
return !operator==(quat);
}
template<typename T>
constexpr bool Quat<T>::operator<(const Quat& quat) const
{
if(w != quat.w)
return w < quat.w;
if(x != quat.x)
return x < quat.x;
if(y != quat.y)
return y < quat.y;
if(z != quat.z)
return z < quat.z;
}
template<typename T>
constexpr bool Quat<T>::operator<=(const Quat& quat) const
{
if(w != quat.w)
return w < quat.w;
if(x != quat.x)
return x < quat.x;
if(y != quat.y)
return y < quat.y;
if(z != quat.z)
return z <= quat.z;
}
template<typename T>
constexpr bool Quat<T>::operator>(const Quat& quat) const
{
if(w != quat.w)
return w > quat.w;
if(x != quat.x)
return x > quat.x;
if(y != quat.y)
return y > quat.y;
if(z != quat.z)
return z > quat.z;
}
template<typename T>
constexpr bool Quat<T>::operator>=(const Quat& quat) const
{
if(w != quat.w)
return w > quat.w;
if(x != quat.x)
return x > quat.x;
if(y != quat.y)
return y > quat.y;
if(z != quat.z)
return z >= quat.z;
}
template<typename T>
RadianAngle<T> Quat<T>::AngleBetween(const Quat& lhs, const Quat& rhs)
{
return lhs.AngleBetween(rhs);
}
template<typename T>
constexpr bool Quat<T>::ApproxEqual(const Quat& lhs, const Quat& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr Quat<T> Quat<T>::Identity()
{
return Quat(1, 0, 0, 0);
}
template<typename T>
constexpr Quat<T> Quat<T>::Lerp(const Quat& from, const Quat& to, T interpolation)
{
Quat interpolated;
interpolated.w = mlx::Lerp(from.w, to.w, interpolation);
interpolated.x = mlx::Lerp(from.x, to.x, interpolation);
interpolated.y = mlx::Lerp(from.y, to.y, interpolation);
interpolated.z = mlx::Lerp(from.z, to.z, interpolation);
return interpolated;
}
template<typename T>
Quat<T> Quat<T>::LookAt(const Vec3<T>& forward, const Vec3<T>& up)
{
// From https://gamedev.stackexchange.com/questions/53129/quaternion-look-at-with-up-vector
Vec3<T> forward_w = Vec3<T>::Forward();
Vec3<T> axis = Vec3<T>::CrossProduct(forward, forward_w);
RadianAngle<T> angle = std::acos(Vec3<T>::DotProduct(forward, forward_w));
Vec3<T> third = Vec3<T>::CrossProduct(axis, forward_w);
if(Vec3<T>::DotProduct(third, forward) < 0)
angle = -angle;
Quat<T> q1 = Quat(angle, axis);
Vec3<T> up_l = q1 * up;
Vec3<T> right = Vec3<T>::Normalize(Vec3<T>::CrossProduct(forward, up));
Vec3<T> up_w = Vec3<T>::Normalize(Vec3<T>::CrossProduct(right, forward));
Vec3<T> axis2 = Vec3<T>::CrossProduct(up_l, up_w);
RadianAngle<T> angle2 = std::acos(Vec3<T>::DotProduct(forward, forward_w));
Quat<T> q2 = Quat(angle2, axis2);
return q2 * q1;
}
template<typename T>
Quat<T> Quat<T>::Normalize(const Quat& quat, T* length)
{
return quat.GetNormal(length);
}
template<typename T>
Quat<T> Quat<T>::RotationBetween(const Vec3<T>& from, const Vec3<T>& to)
{
T dot = from.DotProduct(to);
if(dot < T(-0.999999))
{
Vec3<T> crossProduct;
if(from.DotProduct(Vec3<T>::UnitX()) < T(0.999999))
crossProduct = Vec3<T>::UnitX().CrossProduct(from);
else
crossProduct = Vec3<T>::UnitY().CrossProduct(from);
crossProduct.Normalize();
return Quat(Pi<T>(), crossProduct);
}
else if(dot > T(0.999999))
return Quat::Identity();
else
{
T norm = std::sqrt(from.GetSquaredLength() * to.GetSquaredLength());
Vec3<T> crossProduct = from.CrossProduct(to);
return Quat(norm + dot, crossProduct.x, crossProduct.y, crossProduct.z).GetNormal();
}
}
template<typename T>
Quat<T> Quat<T>::RotateTowards(const Quat& from, const Quat& to, RadianAngle<T> maxRotation)
{
RadianAngle<T> rotationBetween = AngleBetween(from, to);
if(rotationBetween < maxRotation)
return to;
return Slerp(from, to, std::min(maxRotation.value / rotationBetween.value), 1.f);
}
template<typename T>
Quat<T> Quat<T>::Mirror(Quat quat, const Vec3<T>& axis)
{
T x = std::copysign(T(1.0), axis.x);
T y = std::copysign(T(1.0), axis.y);
T z = std::copysign(T(1.0), axis.z);
quat.x = y * z * quat.x;
quat.y = x * z * quat.y;
quat.z = x * y * quat.z;
return quat;
}
template<typename T>
Quat<T> Quat<T>::Slerp(const Quat& from, const Quat& to, T interpolation)
{
Quat q;
T cosOmega = from.DotProduct(to);
if(cosOmega < T(0.0))
{
// We invert everything
q = Quat(-to.w, -to.x, -to.y, -to.z);
cosOmega = -cosOmega;
}
else
q = Quat(to);
T k0, k1;
if(cosOmega > T(0.9999))
{
// Linear interpolation to avoid division by zero
k0 = T(1.0) - interpolation;
k1 = interpolation;
}
else
{
T sinOmega = std::sqrt(T(1.0) - cosOmega*cosOmega);
T omega = std::atan2(sinOmega, cosOmega);
// To avoid two divisions
sinOmega = T(1.0)/sinOmega;
k0 = std::sin((T(1.0) - interpolation) * omega) * sinOmega;
k1 = std::sin(interpolation*omega) * sinOmega;
}
Quat result(k0 * from.w, k0 * from.x, k0 * from.y, k0 * from.z);
return result += q * k1;
}
template<typename T>
constexpr Quat<T> Quat<T>::Zero()
{
return Quat(0, 0, 0, 0);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Quat<T>& quat)
{
return out << "Quat(" << quat.w << " | " << quat.x << ", " << quat.y << ", " << quat.z << ')';
}
}
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Highly inspired by [Nazara Maths library](https://github.com/NazaraEngine/NazaraEngine/tree/main/include/Nazara/Math)
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#ifndef __MLX_VEC2__
#define __MLX_VEC2__
namespace mlx
{
template <typename T> struct Vec3;
template <typename T> struct Vec4;
template <typename T>
struct Vec2
{
union { T x, r, s; };
union { T y, g, t; };
constexpr Vec2() = default;
constexpr Vec2(T X, T Y);
constexpr explicit Vec2(T scale);
template<typename U> constexpr explicit Vec2(const Vec2<U>& vec);
constexpr Vec2(const Vec2&) = default;
constexpr Vec2(Vec2&&) = default;
constexpr explicit Vec2(const Vec3<T>& vec);
constexpr explicit Vec2(const Vec4<T>& vec);
T AbsDotProduct(const Vec2& vec) const;
constexpr bool ApproxEqual(const Vec2& vec, T max_difference = std::numeric_limits<T>::epsilon()) const;
template<typename U = T> U Distance(const Vec2& vec) const;
constexpr T DotProduct(const Vec2& vec) const;
template<typename U = T> T GetLength() const;
Vec2 GetNormal(T* length = nullptr) const;
constexpr T GetSquaredLength() const;
constexpr Vec2& Maximize(const Vec2& vec);
constexpr Vec2& Minimize(const Vec2& vec);
Vec2& Normalize(T* length = nullptr);
constexpr T SquaredDistance(const Vec2& vec) const;
std::string ToString() const;
constexpr T& operator[](std::size_t i);
constexpr T operator[](std::size_t i) const;
constexpr const Vec2& operator+() const;
constexpr Vec2 operator-() const;
constexpr Vec2 operator+(const Vec2& vec) const;
constexpr Vec2 operator-(const Vec2& vec) const;
constexpr Vec2 operator*(const Vec2& vec) const;
constexpr Vec2 operator*(T scale) const;
constexpr Vec2 operator/(const Vec2& vec) const;
constexpr Vec2 operator/(T scale) const;
constexpr Vec2 operator%(const Vec2& vec) const;
constexpr Vec2 operator%(T mod) const;
constexpr Vec2& operator=(const Vec2&) = default;
constexpr Vec2& operator=(Vec2&&) = default;
constexpr Vec2& operator+=(const Vec2& vec);
constexpr Vec2& operator-=(const Vec2& vec);
constexpr Vec2& operator*=(const Vec2& vec);
constexpr Vec2& operator*=(T scale);
constexpr Vec2& operator/=(const Vec2& vec);
constexpr Vec2& operator/=(T scale);
constexpr Vec2& operator%=(const Vec2& vec);
constexpr Vec2& operator%=(T mod);
constexpr bool operator==(const Vec2& vec) const;
constexpr bool operator!=(const Vec2& vec) const;
constexpr bool operator<(const Vec2& vec) const;
constexpr bool operator<=(const Vec2& vec) const;
constexpr bool operator>(const Vec2& vec) const;
constexpr bool operator>=(const Vec2& vec) const;
static constexpr Vec2 Apply(T(*func)(T), const Vec2& vec);
static constexpr bool ApproxEqual(const Vec2& lhs, const Vec2& rhs, T max_difference = std::numeric_limits<T>::epsilon());
template<typename U = T> static U Distance(const Vec2& vec1, const Vec2& vec2);
static constexpr T DotProduct(const Vec2& vec1, const Vec2& vec2);
static constexpr Vec2 Lerp(const Vec2& from, const Vec2& to, T interpolation);
static Vec2 Normalize(const Vec2& vec);
static constexpr Vec2 Unit();
static constexpr Vec2 UnitX();
static constexpr Vec2 UnitY();
static constexpr Vec2 Zero();
~Vec2() = default;
};
using Vec2d = Vec2<double>;
using Vec2f = Vec2<float>;
using Vec2i = Vec2<int>;
using Vec2ui = Vec2<unsigned int>;
using Vec2i32 = Vec2<std::int32_t>;
using Vec2i64 = Vec2<std::int64_t>;
using Vec2ui32 = Vec2<std::uint32_t>;
using Vec2ui64 = Vec2<std::uint64_t>;
template<typename T> std::ostream& operator<<(std::ostream& out, const Vec2<T>& vec);
template<typename T> constexpr Vec2<T> operator*(T scale, const Vec2<T>& vec);
template<typename T> constexpr Vec2<T> operator/(T scale, const Vec2<T>& vec);
template<typename T> constexpr Vec2<T> operator%(T mod, const Vec2<T>& vec);
}
#include <Maths/Vec2.inl>
#endif // __AK_VEC2__
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#pragma once
#include <Maths/Vec2.h>
namespace mlx
{
template<typename T>
constexpr Vec2<T>::Vec2(T X, T Y) : x(X), y(Y) {}
template<typename T>
constexpr Vec2<T>::Vec2(T scale) : x(scale), y(scale) {}
template<typename T>
template<typename U>
constexpr Vec2<T>::Vec2(const Vec2<U>& vec) : x(static_cast<T>(vec.x)), y(static_cast<T>(vec.y)) {}
template<typename T>
constexpr Vec2<T>::Vec2(const Vec3<T>& vec) : x(vec.x), y(vec.y) {}
template<typename T>
constexpr Vec2<T>::Vec2(const Vec4<T>& vec) : x(vec.x), y(vec.y) {}
template<typename T>
T Vec2<T>::AbsDotProduct(const Vec2& vec) const
{
return std::abs(x * vec.x) + std::abs(y * vec.y);
}
template<typename T>
constexpr bool Vec2<T>::ApproxEqual(const Vec2& vec, T maxDifference) const
{
return NumberEquals(x, vec.x, maxDifference) && NumberEquals(y, vec.y, maxDifference);
}
template<typename T>
template<typename U>
U Vec2<T>::Distance(const Vec2& vec) const
{
return static_cast<U>(std::sqrt(SquaredDistance(vec)));
}
template<typename T>
constexpr T Vec2<T>::DotProduct(const Vec2& vec) const
{
return x * vec.x + y * vec.y;
}
template<typename T>
template<typename U>
T Vec2<T>::GetLength() const
{
return static_cast<U>(std::sqrt(static_cast<U>(GetSquaredLength())));
}
template<typename T>
Vec2<T> Vec2<T>::GetNormal(T* length) const
{
Vec2 vec(*this);
vec.Normalize(length);
return vec;
}
template<typename T>
constexpr T Vec2<T>::GetSquaredLength() const
{
return x * x + y * y;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::Maximize(const Vec2& vec)
{
if(vec.x > x)
x = vec.x;
if(vec.y > y)
y = vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::Minimize(const Vec2& vec)
{
if(vec.x < x)
x = vec.x;
if(vec.y < y)
y = vec.y;
return *this;
}
template<typename T>
Vec2<T>& Vec2<T>::Normalize(T* length)
{
T norm = GetLength();
if(norm > T(0.0))
{
T invNorm = T(1.0) / norm;
x *= invNorm;
y *= invNorm;
}
if(length)
*length = norm;
return *this;
}
template<typename T>
constexpr T Vec2<T>::SquaredDistance(const Vec2& vec) const
{
return (*this - vec).GetSquaredLength();
}
template<typename T>
std::string Vec2<T>::ToString() const
{
return "Vec2(" + std::to_string(x) + ", " + std::to_string(y) + ')';
}
template<typename T>
constexpr T& Vec2<T>::operator[](std::size_t i)
{
mlx::Assert(i < 2, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr T Vec2<T>::operator[](std::size_t i) const
{
mlx::Assert(i < 2, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const Vec2<T>& Vec2<T>::operator+() const
{
return *this;
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator-() const
{
return Vec2(-x, -y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator+(const Vec2& vec) const
{
return Vec2(x + vec.x, y + vec.y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator-(const Vec2& vec) const
{
return Vec2(x - vec.x, y - vec.y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator*(const Vec2& vec) const
{
return Vec2(x * vec.x, y * vec.y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator*(T scale) const
{
return Vec2(x * scale, y * scale);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator/(const Vec2& vec) const
{
return Vec2(x / vec.x, y / vec.y);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator/(T scale) const
{
return Vec2(x / scale, y / scale);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator%(const Vec2& vec) const
{
return Vec2(Mod(x, vec.x), Mod(y, vec.y));
}
template<typename T>
constexpr Vec2<T> Vec2<T>::operator%(T mod) const
{
return Vec2(Mod(x, mod), Mod(y, mod));
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator+=(const Vec2& vec)
{
x += vec.x;
y += vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator-=(const Vec2& vec)
{
x -= vec.x;
y -= vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator*=(const Vec2& vec)
{
x *= vec.x;
y *= vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator*=(T scale)
{
x *= scale;
y *= scale;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator/=(const Vec2& vec)
{
x /= vec.x;
y /= vec.y;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator/=(T scale)
{
x /= scale;
y /= scale;
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator%=(const Vec2& vec)
{
x = Mod(x, vec.x);
y = Mod(y, vec.y);
return *this;
}
template<typename T>
constexpr Vec2<T>& Vec2<T>::operator%=(T value)
{
x = Mod(x, value);
y = Mod(y, value);
return *this;
}
template<typename T>
constexpr bool Vec2<T>::operator==(const Vec2& vec) const
{
return x == vec.x && y == vec.y;
}
template<typename T>
constexpr bool Vec2<T>::operator!=(const Vec2& vec) const
{
return !operator==(vec);
}
template<typename T>
constexpr bool Vec2<T>::operator<(const Vec2& vec) const
{
if (x != vec.x)
return x < vec.x;
return y < vec.y;
}
template<typename T>
constexpr bool Vec2<T>::operator<=(const Vec2& vec) const
{
if (x != vec.x)
return x < vec.x;
return y <= vec.y;
}
template<typename T>
constexpr bool Vec2<T>::operator>(const Vec2& vec) const
{
if (x != vec.x)
return x > vec.x;
return y > vec.y;
}
template<typename T>
constexpr bool Vec2<T>::operator>=(const Vec2& vec) const
{
if (x != vec.x)
return x > vec.x;
return y >= vec.y;
}
template<typename T>
constexpr Vec2<T> Vec2<T>::Apply(T(*func)(T), const Vec2& vec)
{
return Vec2(func(vec.x), func(vec.y));
}
template<typename T>
constexpr bool Vec2<T>::ApproxEqual(const Vec2& lhs, const Vec2& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
template<typename U>
U Vec2<T>::Distance(const Vec2& vec1, const Vec2& vec2)
{
return vec1.Distance<U>(vec2);
}
template<typename T>
constexpr T Vec2<T>::DotProduct(const Vec2& vec1, const Vec2& vec2)
{
return vec1.DotProduct(vec2);
}
template<typename T>
Vec2<T> Vec2<T>::Normalize(const Vec2& vec)
{
return vec.GetNormal();
}
template<typename T>
constexpr Vec2<T> Vec2<T>::Unit()
{
return Vec2(1, 1);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::UnitX()
{
return Vec2(1, 0);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::UnitY()
{
return Vec2(0, 1);
}
template<typename T>
constexpr Vec2<T> Vec2<T>::Zero()
{
return Vec2(0, 0);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Vec2<T>& vec)
{
return out << "Vec2(" << vec.x << ", " << vec.y << ')';
}
template<typename T>
constexpr Vec2<T> operator*(T scale, const Vec2<T>& vec)
{
return Vec2<T>(scale * vec.x, scale * vec.y);
}
template<typename T>
constexpr Vec2<T> operator/(T scale, const Vec2<T>& vec)
{
return Vec2<T>(scale / vec.x, scale / vec.y);
}
template<typename T>
constexpr Vec2<T> operator%(T mod, const Vec2<T>& vec)
{
return Vec2<T>(Mod(mod, vec.x), Mod(mod, vec.y));
}
}
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#ifndef __MLX_VEC3__
#define __MLX_VEC3__
namespace mlx
{
template<typename T> struct Vec2;
template<typename T> struct Vec4;
template<typename T>
struct Vec3
{
union { T x, r, s; };
union { T y, g, t; };
union { T z, b, p; };
constexpr Vec3() = default;
constexpr Vec3(T X, T Y, T Z);
constexpr Vec3(T X, const Vec2<T>& vec);
constexpr explicit Vec3(T scale);
constexpr Vec3(const Vec2<T>& vec, T Z = 0.0);
template<typename U> constexpr explicit Vec3(const Vec3<U>& vec);
constexpr Vec3(const Vec3&) = default;
constexpr Vec3(Vec3&&) = default;
constexpr explicit Vec3(const Vec4<T>& vec);
T AbsDotProduct(const Vec3& vec) const;
constexpr bool ApproxEqual(const Vec3& vec, T max_difference = std::numeric_limits<T>::epsilon()) const;
constexpr Vec3 CrossProduct(const Vec3& vec) const;
template<typename U = T> U Distance(const Vec3& vec) const;
constexpr T DotProduct(const Vec3& vec) const;
Vec3 GetAbs() const;
template<typename U = T> U GetLength() const;
Vec3 GetNormal(T* length = nullptr) const;
constexpr T GetSquaredLength() const;
constexpr Vec3& Maximize(const Vec3& vec);
constexpr Vec3& Minimize(const Vec3& vec);
Vec3& Normalize(T* length = nullptr);
constexpr T SquaredDistance(const Vec3& vec) const;
std::string ToString() const;
constexpr T& operator[](std::size_t i);
constexpr const T& operator[](std::size_t i) const;
constexpr const Vec3& operator+() const;
constexpr Vec3 operator-() const;
constexpr Vec3 operator+(const Vec3& vec) const;
constexpr Vec3 operator-(const Vec3& vec) const;
constexpr Vec3 operator*(const Vec3& vec) const;
constexpr Vec3 operator*(T scale) const;
constexpr Vec3 operator/(const Vec3& vec) const;
constexpr Vec3 operator/(T scale) const;
constexpr Vec3 operator%(const Vec3& vec) const;
constexpr Vec3 operator%(T mod) const;
constexpr Vec3& operator=(const Vec3&) = default;
constexpr Vec3& operator=(Vec3&&) = default;
constexpr Vec3& operator+=(const Vec3& vec);
constexpr Vec3& operator-=(const Vec3& vec);
constexpr Vec3& operator*=(const Vec3& vec);
constexpr Vec3& operator*=(T scale);
constexpr Vec3& operator/=(const Vec3& vec);
constexpr Vec3& operator/=(T scale);
constexpr Vec3& operator%=(const Vec3& vec);
constexpr Vec3& operator%=(T mod);
constexpr bool operator==(const Vec3& vec) const;
constexpr bool operator!=(const Vec3& vec) const;
constexpr bool operator<(const Vec3& vec) const;
constexpr bool operator<=(const Vec3& vec) const;
constexpr bool operator>(const Vec3& vec) const;
constexpr bool operator>=(const Vec3& vec) const;
static constexpr Vec3 Apply(T(*func)(T), const Vec3& vec);
static constexpr bool ApproxEqual(const Vec3& lhs, const Vec3& rhs, T max_difference = std::numeric_limits<T>::epsilon());
static constexpr Vec3 Backward();
static constexpr Vec3 Clamp(const Vec3& vec, const Vec3& min, const Vec3& max);
static constexpr Vec3 CrossProduct(const Vec3& vec1, const Vec3& vec2);
template<typename U = T> static U Distance(const Vec3& vec1, const Vec3& vec2);
static constexpr T DotProduct(const Vec3& vec1, const Vec3& vec2);
static constexpr Vec3 Down();
static constexpr Vec3 Forward();
static constexpr Vec3 Left();
static constexpr Vec3 Max(const Vec3& lhs, const Vec3& rhs);
static constexpr Vec3 Min(const Vec3& lhs, const Vec3& rhs);
static Vec3 Normalize(const Vec3& vec);
static constexpr Vec3 Right();
static constexpr T SquaredDistance(const Vec3& vec1, const Vec3& vec2);
static constexpr Vec3 Unit();
static constexpr Vec3 UnitX();
static constexpr Vec3 UnitY();
static constexpr Vec3 UnitZ();
static constexpr Vec3 Up();
static constexpr Vec3 Zero();
~Vec3() = default;
};
using Vec3b = Vec3<std::uint8_t>;
using Vec3d = Vec3<double>;
using Vec3f = Vec3<float>;
using Vec3i = Vec3<int>;
using Vec3ui = Vec3<unsigned int>;
using Vec3i32 = Vec3<std::int32_t>;
using Vec3i64 = Vec3<std::int64_t>;
using Vec3ui32 = Vec3<std::uint32_t>;
using Vec3ui64 = Vec3<std::uint64_t>;
template<typename T> std::ostream& operator<<(std::ostream& out, const Vec3<T>& vec);
template<typename T> constexpr Vec3<T> operator*(T scale, const Vec3<T>& vec);
template<typename T> constexpr Vec3<T> operator/(T scale, const Vec3<T>& vec);
template<typename T> constexpr Vec3<T> operator%(T scale, const Vec3<T>& vec);
}
#include <Maths/Vec3.inl>
#endif // __AK_VEC3__
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#pragma once
#include <Maths/Vec3.h>
namespace mlx
{
template<typename T>
constexpr Vec3<T>::Vec3(T X, T Y, T Z) : x(X), y(Y), z(Z) {}
template<typename T>
constexpr Vec3<T>::Vec3(T X, const Vec2<T>& vec) : x(X), y(vec.x), z(vec.y) {}
template<typename T>
constexpr Vec3<T>::Vec3(T scale) : x(scale), y(scale), z(scale) {}
template<typename T>
constexpr Vec3<T>::Vec3(const Vec2<T>& vec, T Z) : x(vec.x), y(vec.y), z(Z) {}
template<typename T>
template<typename U>
constexpr Vec3<T>::Vec3(const Vec3<U>& vec) : x(static_cast<T>(vec.x)), y(static_cast<T>(vec.y)), z(static_cast<T>(vec.z)) {}
template<typename T>
constexpr Vec3<T>::Vec3(const Vec4<T>& vec) : x(vec.x), y(vec.y), z(vec.z) {}
template<typename T>
T Vec3<T>::AbsDotProduct(const Vec3& vec) const
{
return std::abs(x * vec.x) + std::abs(y * vec.y) + std::abs(z * vec.z);
}
template<typename T>
constexpr bool Vec3<T>::ApproxEqual(const Vec3& vec, T maxDifference) const
{
return NumberEquals(x, vec.x, maxDifference) && NumberEquals(y, vec.y, maxDifference) && NumberEquals(z, vec.z, maxDifference);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::CrossProduct(const Vec3& vec) const
{
return Vec3(y * vec.z - z * vec.y, z * vec.x - x * vec.z, x * vec.y - y * vec.x);
}
template<typename T>
template<typename U>
U Vec3<T>::Distance(const Vec3& vec) const
{
return static_cast<U>(std::sqrt(static_cast<U>(SquaredDistance(vec))));
}
template<typename T>
constexpr T Vec3<T>::DotProduct(const Vec3& vec) const
{
return x * vec.x + y * vec.y + z * vec.z;
}
template<typename T>
Vec3<T> Vec3<T>::GetAbs() const
{
return Vec3(std::abs(x), std::abs(y), std::abs(z));
}
template<typename T>
template<typename U>
U Vec3<T>::GetLength() const
{
return static_cast<U>(std::sqrt(static_cast<U>(GetSquaredLength())));
}
template<typename T>
Vec3<T> Vec3<T>::GetNormal(T* length) const
{
Vec3 vec(*this);
vec.Normalize(length);
return vec;
}
template<typename T>
constexpr T Vec3<T>::GetSquaredLength() const
{
return x*x + y*y + z*z;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::Maximize(const Vec3& vec)
{
if (vec.x > x)
x = vec.x;
if (vec.y > y)
y = vec.y;
if (vec.z > z)
z = vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::Minimize(const Vec3& vec)
{
if (vec.x < x)
x = vec.x;
if (vec.y < y)
y = vec.y;
if (vec.z < z)
z = vec.z;
return *this;
}
template<typename T>
Vec3<T>& Vec3<T>::Normalize(T* length)
{
T norm = GetLength();
if (norm > T(0.0))
{
T invNorm = T(1.0) / norm;
x *= invNorm;
y *= invNorm;
z *= invNorm;
}
if (length)
*length = norm;
return *this;
}
template<typename T>
constexpr T Vec3<T>::SquaredDistance(const Vec3& vec) const
{
return (*this - vec).GetSquaredLength();
}
template<typename T>
std::string Vec3<T>::ToString() const
{
return "Vec3(" + std::to_string(x) + ", " + std::to_string(y) + ", " + std::to_string(z) + ')';
}
template<typename T>
constexpr T& Vec3<T>::operator[](std::size_t i)
{
mlx::Assert(i < 3, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const T& Vec3<T>::operator[](std::size_t i) const
{
mlx::Assert(i < 3, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const Vec3<T>& Vec3<T>::operator+() const
{
return *this;
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator-() const
{
return Vec3(-x, -y, -z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator+(const Vec3& vec) const
{
return Vec3(x + vec.x, y + vec.y, z + vec.z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator-(const Vec3& vec) const
{
return Vec3(x - vec.x, y - vec.y, z - vec.z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator*(const Vec3& vec) const
{
return Vec3(x * vec.x, y * vec.y, z * vec.z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator*(T scale) const
{
return Vec3(x * scale, y * scale, z * scale);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator/(const Vec3& vec) const
{
return Vec3(x / vec.x, y / vec.y, z / vec.z);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator/(T scale) const
{
return Vec3(x / scale, y / scale, z / scale);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator%(const Vec3& vec) const
{
return Vec3(Mod(x, vec.x), Mod(y, vec.y), Mod(z, vec.z));
}
template<typename T>
constexpr Vec3<T> Vec3<T>::operator%(T mod) const
{
return Vec3(Mod(x, mod), Mod(y, mod), Mod(z, mod));
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator+=(const Vec3& vec)
{
x += vec.x;
y += vec.y;
z += vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator-=(const Vec3& vec)
{
x -= vec.x;
y -= vec.y;
z -= vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator*=(const Vec3& vec)
{
x *= vec.x;
y *= vec.y;
z *= vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator*=(T scale)
{
x *= scale;
y *= scale;
z *= scale;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator/=(const Vec3& vec)
{
x /= vec.x;
y /= vec.y;
z /= vec.z;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator/=(T scale)
{
x /= scale;
y /= scale;
z /= scale;
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator%=(const Vec3& vec)
{
x = Mod(x, vec.x);
y = Mod(y, vec.y);
z = Mod(z, vec.z);
return *this;
}
template<typename T>
constexpr Vec3<T>& Vec3<T>::operator%=(T mod)
{
x = Mod(x, mod);
y = Mod(y, mod);
z = Mod(z, mod);
return *this;
}
template<typename T>
constexpr bool Vec3<T>::operator==(const Vec3& vec) const
{
return x == vec.x && y == vec.y && z == vec.z;
}
template<typename T>
constexpr bool Vec3<T>::operator!=(const Vec3& vec) const
{
return !operator==(vec);
}
template<typename T>
constexpr bool Vec3<T>::operator<(const Vec3& vec) const
{
if (x != vec.x)
return x < vec.x;
if (y != vec.y)
return y < vec.y;
return z < vec.z;
}
template<typename T>
constexpr bool Vec3<T>::operator<=(const Vec3& vec) const
{
if (x != vec.x)
return x < vec.x;
if (y != vec.y)
return y < vec.y;
return z <= vec.z;
}
template<typename T>
constexpr bool Vec3<T>::operator>(const Vec3& vec) const
{
if (x != vec.x)
return x > vec.x;
if (y != vec.y)
return y > vec.y;
return z > vec.z;
}
template<typename T>
constexpr bool Vec3<T>::operator>=(const Vec3& vec) const
{
if (x != vec.x)
return x > vec.x;
if (y != vec.y)
return y > vec.y;
return z >= vec.z;
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Apply(T(*func)(T), const Vec3& vec)
{
return Vec3(func(vec.x), func(vec.y), func(vec.z));
}
template<typename T>
constexpr bool Vec3<T>::ApproxEqual(const Vec3& lhs, const Vec3& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::CrossProduct(const Vec3& vec1, const Vec3& vec2)
{
return vec1.CrossProduct(vec2);
}
template<typename T>
constexpr T Vec3<T>::DotProduct(const Vec3& vec1, const Vec3& vec2)
{
return vec1.DotProduct(vec2);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Backward()
{
return Vec3(0, 0, 1);
}
template<typename T>
template<typename U>
U Vec3<T>::Distance(const Vec3& vec1, const Vec3& vec2)
{
return vec1.Distance<U>(vec2);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Down()
{
return Vec3(0, -1, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Forward()
{
return Vec3(0, 0, -1);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Left()
{
return Vec3(-1, 0, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Max(const Vec3& lhs, const Vec3& rhs)
{
Vec3 max = lhs;
max.Maximize(rhs);
return max;
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Min(const Vec3& lhs, const Vec3& rhs)
{
Vec3 min = lhs;
min.Minimize(rhs);
return min;
}
template<typename T>
Vec3<T> Vec3<T>::Normalize(const Vec3& vec)
{
return vec.GetNormal();
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Right()
{
return Vec3(1, 0, 0);
}
template<typename T>
constexpr T Vec3<T>::SquaredDistance(const Vec3& vec1, const Vec3& vec2)
{
return vec1.SquaredDistance(vec2);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Unit()
{
return Vec3(1);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::UnitX()
{
return Vec3(1, 0, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::UnitY()
{
return Vec3(0, 1, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::UnitZ()
{
return Vec3(0, 0, 1);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Up()
{
return Vec3(0, 1, 0);
}
template<typename T>
constexpr Vec3<T> Vec3<T>::Zero()
{
return Vec3(0, 0, 0);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Vec3<T>& vec)
{
return out << "Vec3(" << vec.x << ", " << vec.y << ", " << vec.z << ')';
}
template<typename T>
constexpr Vec3<T> operator*(T scale, const Vec3<T>& vec)
{
return Vec3<T>(scale * vec.x, scale * vec.y, scale * vec.z);
}
template<typename T>
constexpr Vec3<T> operator/(T scale, const Vec3<T>& vec)
{
return Vec3<T>(scale / vec.x, scale / vec.y, scale / vec.z);
}
template<typename T>
constexpr Vec3<T> operator%(T mod, const Vec3<T>& vec)
{
return Vec3<T>(Mod(mod, vec.x), Mod(mod, vec.y), Mod(mod, vec.z));
}
}
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#ifndef __MLX_VEC4__
#define __MLX_VEC4__
namespace mlx
{
template<typename T> struct Vec2;
template<typename T> struct Vec3;
template<typename T>
struct Vec4
{
union { T x, r, s; };
union { T y, g, t; };
union { T z, b, p; };
union { T w, a, q; };
constexpr Vec4() = default;
constexpr Vec4(T X, T Y, T Z, T W = 1.0);
constexpr Vec4(T X, T Y, const Vec2<T>& vec);
constexpr Vec4(T X, const Vec2<T>& vec, T W);
constexpr Vec4(T X, const Vec3<T>& vec);
constexpr explicit Vec4(T scale);
constexpr Vec4(const Vec2<T>& vec, T Z = 0.0, T W = 1.0);
constexpr Vec4(const Vec3<T>& vec, T W = 1.0);
template<typename U> constexpr explicit Vec4(const Vec4<U>& vec);
constexpr Vec4(const Vec4&) = default;
constexpr Vec4(Vec4&&) = default;
T AbsDotProduct(const Vec4& vec) const;
constexpr bool ApproxEqual(const Vec4& vec, T max_difference = std::numeric_limits<T>::epsilon()) const;
constexpr T DotProduct(const Vec4& vec) const;
Vec4 GetNormal(T* length = nullptr) const;
constexpr Vec4& Maximize(const Vec4& vec);
constexpr Vec4& Minimize(const Vec4& vec);
Vec4& Normalize(T* length = nullptr);
std::string ToString() const;
constexpr Vec4& operator=(const Vec4&) = default;
constexpr Vec4& operator=(Vec4&&) = default;
constexpr T& operator[](std::size_t i);
constexpr const T& operator[](std::size_t i) const;
constexpr const Vec4& operator+() const;
constexpr Vec4 operator-() const;
constexpr Vec4 operator+(const Vec4& vec) const;
constexpr Vec4 operator-(const Vec4& vec) const;
constexpr Vec4 operator*(const Vec4& vec) const;
constexpr Vec4 operator*(T scale) const;
constexpr Vec4 operator/(const Vec4& vec) const;
constexpr Vec4 operator/(T scale) const;
constexpr Vec4 operator%(const Vec4& vec) const;
constexpr Vec4 operator%(T mod) const;
constexpr Vec4& operator+=(const Vec4& vec);
constexpr Vec4& operator-=(const Vec4& vec);
constexpr Vec4& operator*=(const Vec4& vec);
constexpr Vec4& operator*=(T scale);
constexpr Vec4& operator/=(const Vec4& vec);
constexpr Vec4& operator/=(T scale);
constexpr Vec4& operator%=(const Vec4& vec);
constexpr Vec4& operator%=(T mod);
constexpr bool operator==(const Vec4& vec) const;
constexpr bool operator!=(const Vec4& vec) const;
constexpr bool operator<(const Vec4& vec) const;
constexpr bool operator<=(const Vec4& vec) const;
constexpr bool operator>(const Vec4& vec) const;
constexpr bool operator>=(const Vec4& vec) const;
static constexpr Vec4 Apply(T(*func)(T), const Vec4& vec);
static constexpr bool ApproxEqual(const Vec4& lhs, const Vec4& rhs, T max_difference = std::numeric_limits<T>::epsilon());
static constexpr T DotProduct(const Vec4& vec1, const Vec4& vec2);
static Vec4 Normalize(const Vec4& vec);
static constexpr Vec4 UnitX();
static constexpr Vec4 UnitY();
static constexpr Vec4 UnitZ();
static constexpr Vec4 Zero();
~Vec4() = default;
};
using Vec4d = Vec4<double>;
using Vec4f = Vec4<float>;
using Vec4i = Vec4<int>;
using Vec4ui = Vec4<unsigned int>;
using Vec4i32 = Vec4<std::int32_t>;
using Vec4i64 = Vec4<std::int64_t>;
using Vec4ui32 = Vec4<std::uint32_t>;
using Vec4ui64 = Vec4<std::uint64_t>;
template<typename T> std::ostream& operator<<(std::ostream& out, const Vec4<T>& vec);
template<typename T> constexpr Vec4<T> operator*(T scale, const Vec4<T>& vec);
template<typename T> constexpr Vec4<T> operator/(T scale, const Vec4<T>& vec);
template<typename T> constexpr Vec4<T> operator%(T mod, const Vec4<T>& vec);
}
#include <Maths/Vec4.inl>
#endif // __AK_VEC4__
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@@ -1,423 +0,0 @@
#pragma once
#include <Maths/Vec4.h>
namespace mlx
{
template<typename T>
constexpr Vec4<T>::Vec4(T X, T Y, T Z, T W) : x(X), y(Y), z(Z), w(W) {}
template<typename T>
constexpr Vec4<T>::Vec4(T X, T Y, const Vec2<T>& vec) : x(X), y(Y), z(vec.x), w(vec.y) {}
template<typename T>
constexpr Vec4<T>::Vec4(T X, const Vec2<T>& vec, T W) : x(X), y(vec.x), z(vec.y), w(W) {}
template<typename T>
constexpr Vec4<T>::Vec4(T X, const Vec3<T>& vec) : x(X), y(vec.x), z(vec.y), w(vec.z) {}
template<typename T>
constexpr Vec4<T>::Vec4(T scale) : x(scale), y(scale), z(scale), w(scale) {}
template<typename T>
constexpr Vec4<T>::Vec4(const Vec2<T>& vec, T Z, T W) : x(vec.x), y(vec.y), z(Z), w(W) {}
template<typename T>
constexpr Vec4<T>::Vec4(const Vec3<T>& vec, T W) : x(vec.x), y(vec.y), z(vec.z), w(W) {}
template<typename T>
template<typename U>
constexpr Vec4<T>::Vec4(const Vec4<U>& vec) : x(static_cast<T>(vec.x)), y(static_cast<T>(vec.y)), z(static_cast<T>(vec.z)), w(static_cast<T>(vec.w)) {}
template<typename T>
T Vec4<T>::AbsDotProduct(const Vec4& vec) const
{
return std::abs(x * vec.x) + std::abs(y * vec.y) + std::abs(z * vec.z) + std::abs(w * vec.w);
}
template<typename T>
constexpr bool Vec4<T>::ApproxEqual(const Vec4& vec, T maxDifference) const
{
return NumberEquals(x, vec.x, maxDifference) && NumberEquals(y, vec.y, maxDifference) && NumberEquals(z, vec.z, maxDifference) && NumberEquals(w, vec.w, maxDifference);
}
template<typename T>
constexpr T Vec4<T>::DotProduct(const Vec4& vec) const
{
return x*vec.x + y*vec.y + z*vec.z + w*vec.w;
}
template<typename T>
Vec4<T> Vec4<T>::GetNormal(T* length) const
{
Vec4<T> vec(*this);
vec.Normalize(length);
return vec;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::Maximize(const Vec4& vec)
{
if (vec.x > x)
x = vec.x;
if (vec.y > y)
y = vec.y;
if (vec.z > z)
z = vec.z;
if (vec.w > w)
w = vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::Minimize(const Vec4& vec)
{
if (vec.x < x)
x = vec.x;
if (vec.y < y)
y = vec.y;
if (vec.z < z)
z = vec.z;
if (vec.w < w)
w = vec.w;
return *this;
}
template<typename T>
Vec4<T>& Vec4<T>::Normalize(T* length)
{
T invLength = T(1.0) / w;
x *= invLength;
y *= invLength;
z *= invLength;
if (length)
*length = w;
w = T(1.0);
return *this;
}
template<typename T>
std::string Vec4<T>::ToString() const
{
std::ostringstream ss;
ss << *this;
return ss.str();
}
template<typename T>
constexpr T& Vec4<T>::operator[](std::size_t i)
{
mlx::Assert(i < 4, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const T& Vec4<T>::operator[](std::size_t i) const
{
mlx::Assert(i < 4, "index out of range");
return *(&x + i);
}
template<typename T>
constexpr const Vec4<T>& Vec4<T>::operator+() const
{
return *this;
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator-() const
{
return Vec4(-x, -y, -z, -w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator+(const Vec4& vec) const
{
return Vec4(x + vec.x, y + vec.y, z + vec.z, w + vec.w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator-(const Vec4& vec) const
{
return Vec4(x - vec.x, y - vec.y, z - vec.z, w - vec.w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator*(const Vec4& vec) const
{
return Vec4(x * vec.x, y * vec.y, z * vec.z, w * vec.w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator*(T scale) const
{
return Vec4(x * scale, y * scale, z * scale, w * scale);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator/(const Vec4& vec) const
{
return Vec4(x / vec.x, y / vec.y, z / vec.z, w / vec.w);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator/(T scale) const
{
return Vec4(x / scale, y / scale, z / scale, w / scale);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator%(const Vec4& vec) const
{
return Vec4(Mod(x, vec.x), Mod(y, vec.y), Mod(z, vec.z), Mod(w, vec.w));
}
template<typename T>
constexpr Vec4<T> Vec4<T>::operator%(T mod) const
{
return Vec4(Mod(x, mod), Mod(y, mod), Mod(z, mod), Mod(z, mod));
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator+=(const Vec4& vec)
{
x += vec.x;
y += vec.y;
z += vec.z;
w += vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator-=(const Vec4& vec)
{
x -= vec.x;
y -= vec.y;
z -= vec.z;
w -= vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator*=(const Vec4& vec)
{
x *= vec.x;
y *= vec.y;
z *= vec.z;
w *= vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator*=(T scale)
{
x *= scale;
y *= scale;
z *= scale;
w *= scale;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator/=(const Vec4& vec)
{
x /= vec.x;
y /= vec.y;
z /= vec.z;
w /= vec.w;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator/=(T scale)
{
x /= scale;
y /= scale;
z /= scale;
w /= scale;
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator%=(const Vec4& vec)
{
x = Mod(x, vec.x);
y = Mod(y, vec.y);
z = Mod(z, vec.z);
w = Mod(w, vec.w);
return *this;
}
template<typename T>
constexpr Vec4<T>& Vec4<T>::operator%=(T mod)
{
x = Mod(x, mod);
y = Mod(y, mod);
z = Mod(z, mod);
w = Mod(w, mod);
return *this;
}
template<typename T>
constexpr bool Vec4<T>::operator==(const Vec4& vec) const
{
return x == vec.x && y == vec.y && z == vec.z && w == vec.w;
}
template<typename T>
constexpr bool Vec4<T>::operator!=(const Vec4& vec) const
{
return !operator==(vec);
}
template<typename T>
constexpr bool Vec4<T>::operator<(const Vec4& vec) const
{
if (x != vec.x)
return x < vec.x;
if (y != vec.y)
return y < vec.y;
if (z != vec.z)
return z < vec.z;
return w < vec.w;
}
template<typename T>
constexpr bool Vec4<T>::operator<=(const Vec4& vec) const
{
if (x != vec.x)
return x < vec.x;
if (y != vec.y)
return y < vec.y;
if (z != vec.z)
return z < vec.z;
return w <= vec.w;
}
template<typename T>
constexpr bool Vec4<T>::operator>(const Vec4& vec) const
{
if (x != vec.x)
return x > vec.x;
if (y != vec.y)
return y > vec.y;
if (z != vec.z)
return z > vec.z;
return w > vec.w;
}
template<typename T>
constexpr bool Vec4<T>::operator>=(const Vec4& vec) const
{
if (x != vec.x)
return x > vec.x;
if (y != vec.y)
return y > vec.y;
if (z != vec.z)
return z > vec.z;
return w >= vec.w;
}
template<typename T>
constexpr Vec4<T> Vec4<T>::Apply(T(*func)(T), const Vec4& vec)
{
return Vec4(func(vec.x), func(vec.y), func(vec.z), func(vec.w));
}
template<typename T>
constexpr bool Vec4<T>::ApproxEqual(const Vec4& lhs, const Vec4& rhs, T maxDifference)
{
return lhs.ApproxEqual(rhs, maxDifference);
}
template<typename T>
constexpr T Vec4<T>::DotProduct(const Vec4& vec1, const Vec4& vec2)
{
return vec1.DotProduct(vec2);
}
template<typename T>
Vec4<T> Vec4<T>::Normalize(const Vec4& vec)
{
return vec.GetNormal();
}
template<typename T>
constexpr Vec4<T> Vec4<T>::UnitX()
{
return Vec4(1, 0, 0, 1);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::UnitY()
{
return Vec4(0, 1, 0, 1);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::UnitZ()
{
return Vec4(0, 0, 1, 1);
}
template<typename T>
constexpr Vec4<T> Vec4<T>::Zero()
{
return Vec4(0, 0, 0, 1);
}
template<typename T>
std::ostream& operator<<(std::ostream& out, const Vec4<T>& vec)
{
return out << "Vec4(" << vec.x << ", " << vec.y << ", " << vec.z << ", " << vec.w << ')';
}
template<typename T>
constexpr Vec4<T> operator*(T scale, const Vec4<T>& vec)
{
return Vec4<T>(scale * vec.x, scale * vec.y, scale * vec.z, scale * vec.w);
}
template<typename T>
constexpr Vec4<T> operator/(T scale, const Vec4<T>& vec)
{
return Vec4<T>(scale / vec.x, scale / vec.y, scale / vec.z, scale / vec.w);
}
template<typename T>
constexpr Vec4<T> operator%(T mod, const Vec4<T>& vec)
{
return Vec4<T>(Mod(mod, vec.x), Mod(mod, vec.y), Mod(mod, vec.z), Mod(mod, vec.w));
}
}
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#ifndef __MLX_INPUTS__
#define __MLX_INPUTS__
#include <mlx.h>
#include <mlx_profile.h>
#include <Platform/Window.h>
namespace mlx
{
class Inputs
{
public:
struct Hook
{
std::function<void(int, void*)> fn;
void* param = nullptr;
Hook(std::function<void(int, void*)> fn, void* param) : fn(fn), param(param) {}
};
public:
Inputs() = default;
void FetchInputs();
inline void RegisterWindow(std::shared_ptr<Window> window) { m_windows[window->GetID()] = window; }
std::int32_t GetX() const noexcept;
std::int32_t GetY() const noexcept;
std::int32_t GetXRel() const noexcept;
std::int32_t GetYRel() const noexcept;
inline bool IsMouseMoving() const noexcept { return GetXRel() || GetYRel(); }
MLX_FORCEINLINE bool IsRunning() const noexcept { return m_run; }
MLX_FORCEINLINE constexpr void Finish() noexcept { m_run = false; }
MLX_FORCEINLINE constexpr void Run() noexcept { m_run = true; }
inline void OnEvent(std::uint32_t id, int event, void(*f)(int, void*), void* param) noexcept
{
m_events_hooks[id][event].emplace_back(f, param);
}
~Inputs() = default;
private:
std::unordered_map<std::uint32_t, std::shared_ptr<Window>> m_windows;
std::unordered_map<std::uint32_t, std::array<std::vector<Hook>, 6>> m_events_hooks;
bool m_run = false;
};
}
#endif
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#ifndef __MLX_WINDOW__
#define __MLX_WINDOW__
#include <mlx.h>
#include <Maths/Vec2.h>
#include <Core/SDLManager.h>
namespace mlx
{
class Window
{
public:
Window(const mlx_window_create_info* info, bool hidden = false);
MLX_FORCEINLINE Handle GetWindowHandle() const noexcept { return p_window; }
MLX_FORCEINLINE int GetWidth() noexcept { SDLManager::Get().GetWindowSize(p_window, &m_width, &m_height); return m_width; }
MLX_FORCEINLINE int GetHeight() noexcept { SDLManager::Get().GetWindowSize(p_window, &m_width, &m_height); return m_height; }
MLX_FORCEINLINE std::uint32_t GetID() const noexcept { return m_id; }
MLX_FORCEINLINE const std::string& GetName() const { return m_name; }
MLX_FORCEINLINE void MoveMouse(int x, int y) { SDLManager::Get().MoveMouseOnWindow(p_window, x, y); }
MLX_FORCEINLINE void GetScreenSizeWindowIsOn(int* x, int* y) { SDLManager::Get().GetScreenSizeWindowIsOn(p_window, x, y); }
MLX_FORCEINLINE void SetPosition(int x, int y) { SDLManager::Get().SetWindowPosition(p_window, x, y); }
MLX_FORCEINLINE void SetSize(int x, int y) { SDLManager::Get().SetWindowSize(p_window, x, y); m_width = x; m_height = y; }
MLX_FORCEINLINE void SetTitle(std::string title) { SDLManager::Get().SetWindowTitle(p_window, title); m_name = std::move(title); }
MLX_FORCEINLINE void SetFullscreen(bool enable) { SDLManager::Get().SetWindowFullscreen(p_window, enable); }
MLX_FORCEINLINE void SetMaxSize(int x, int y) { SDLManager::Get().SetWindowMaxSize(p_window, x, y); }
MLX_FORCEINLINE void SetMinSize(int x, int y) { SDLManager::Get().SetWindowMinSize(p_window, x, y); }
MLX_FORCEINLINE void Maximize() { SDLManager::Get().MaximizeWindow(p_window); }
MLX_FORCEINLINE void Minimize() { SDLManager::Get().MinimizeWindow(p_window); }
MLX_FORCEINLINE void Restore() { SDLManager::Get().RestoreWindow(p_window); }
MLX_FORCEINLINE void GetPosition(int* x, int* y) { SDLManager::Get().GetWindowPosition(p_window, x, y); }
MLX_FORCEINLINE void GetSize(int* x, int* y) { *x = GetWidth(); *y = GetHeight(); }
MLX_FORCEINLINE VkSurfaceKHR CreateVulkanSurface(VkInstance instance) const noexcept { return SDLManager::Get().CreateVulkanSurface(p_window, instance); }
MLX_FORCEINLINE std::vector<const char*> GetRequiredVulkanInstanceExtentions() const noexcept { return SDLManager::Get().GetRequiredVulkanInstanceExtentions(p_window); }
MLX_FORCEINLINE Vec2ui GetVulkanDrawableSize() const noexcept { return SDLManager::Get().GetVulkanDrawableSize(p_window); }
[[nodiscard]] inline Handle GetRawHandle() const noexcept { return p_window; }
void Destroy() noexcept;
~Window() { Destroy(); }
private:
std::string m_name;
Handle p_window = nullptr;
std::int32_t m_id;
int m_width = 0;
int m_height = 0;
};
}
#endif
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#ifndef __MLX_PRE_COMPILED_HEADER__
#define __MLX_PRE_COMPILED_HEADER__
#define VK_NO_PROTOTYPES
#include <mlx_profile.h>
#include <mlx.h>
#include <cstdio>
#include <cstdarg>
#include <iostream>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <vulkan/vulkan.h>
#if __has_include(<SDL2/SDL.h>)
#include <SDL2/SDL.h>
#elif __has_include(<SDL.h>)
#include <SDL.h>
#else
#error Failed to find SDL2 headers
#endif
#if __has_include(<SDL2/SDL_vulkan.h>)
#include <SDL2/SDL_vulkan.h>
#elif __has_include(<SDL_vulkan.h>)
#include <SDL_vulkan.h>
#else
#error Failed to find SDL2 Vulkan headers
#endif
#include <functional>
#include <memory>
#include <list>
#include <map>
#include <unordered_map>
#include <utility>
#include <fstream>
#include <filesystem>
#include <thread>
#include <mutex>
#include <string>
#include <string_view>
#include <chrono>
#include <unordered_set>
#include <array>
#include <optional>
#include <set>
#include <random>
#include <concepts>
#include <algorithm>
#include <sstream>
#include <iomanip>
#include <iterator>
#include <stb_truetype.h>
#include <variant>
#include <bit>
#include <type_traits>
#include <string_view>
#include <sstream>
#include <ostream>
#include <ranges>
#ifndef MLX_PLAT_WINDOWS
#include <dlfcn.h>
#endif
#ifdef MLX_PLAT_LINUX
#include <math.h> // sincos
#endif
#include <Core/Memory.h>
#include <Core/Logs.h>
#define VMA_STATIC_VULKAN_FUNCTIONS 0
#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0
#define VMA_VULKAN_VERSION 1000000
#define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (mlx::MemManager::AlignedMalloc(alignment, size))
#define VMA_SYSTEM_ALIGNED_FREE(ptr) (mlx::MemManager::Free(ptr))
//#define VMA_ASSERT(expr) (mlx::Assert(expr, "VMA Assertion: " #expr))
#define VMA_ASSERT(expr) ((void)0)
#define VMA_ASSERT_LEAK(expr) ((void)0) // Because why not
#ifdef MLX_COMPILER_CLANG
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Weverything"
#include <vma.h>
#pragma clang diagnostic pop
#elif defined(MLX_COMPILER_GCC)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#pragma GCC diagnostic ignored "-Wunused-parameter"
#pragma GCC diagnostic ignored "-Wunused-variable"
#pragma GCC diagnostic ignored "-Wunused-function"
#pragma GCC diagnostic ignored "-Wparentheses"
#include <vma.h>
#pragma GCC diagnostic pop
#else
#include <vma.h>
#endif
#include <Utils/AntiX11.h>
#include <Utils/AntiWindows.h>
#define KVF_IMPL_VK_NO_PROTOTYPES
#ifdef DEBUG
#define KVF_ENABLE_VALIDATION_LAYERS
#endif
#include <kvf.h>
#include <Core/EventBus.h>
#include <Core/Profiler.h>
#include <Utils/NonOwningPtr.h>
#include <Utils/NonCopyable.h>
constexpr const int RANGE = 1024;
using Handle = void*;
#endif
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#ifndef __MLX_GPU_BUFFER__
#define __MLX_GPU_BUFFER__
#include <Renderer/Enums.h>
#include <Renderer/RenderCore.h>
#include <Utils/Buffer.h>
namespace mlx
{
class GPUBuffer
{
public:
GPUBuffer() = default;
void Init(BufferType type, VkDeviceSize size, VkBufferUsageFlags usage, CPUBuffer data, [[maybe_unused]] std::string_view debug_name);
void Destroy() noexcept;
bool CopyFrom(const GPUBuffer& buffer) noexcept;
void Swap(GPUBuffer& buffer) noexcept;
template<typename T = void*>
[[nodiscard]] MLX_FORCEINLINE T GetMap() const noexcept { return reinterpret_cast<T>(p_map); }
[[nodiscard]] MLX_FORCEINLINE VkBuffer Get() const noexcept { return m_buffer; }
[[nodiscard]] MLX_FORCEINLINE VmaAllocation GetAllocation() const noexcept { return m_allocation; }
[[nodiscard]] MLX_FORCEINLINE VkDeviceSize GetSize() const noexcept { return m_size; }
[[nodiscard]] MLX_FORCEINLINE VkDeviceSize GetOffset() const noexcept { return m_offset; }
[[nodiscard]] inline bool IsInit() const noexcept { return m_buffer != VK_NULL_HANDLE; }
~GPUBuffer() = default;
protected:
void PushToGPU() noexcept;
protected:
#ifdef DEBUG
std::string m_debug_name;
#endif
VkBuffer m_buffer = VK_NULL_HANDLE;
VmaAllocation m_allocation;
VkDeviceSize m_offset = 0;
VkDeviceSize m_size = 0;
void* p_map = nullptr;
private:
void CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VmaAllocationCreateInfo alloc_info, [[maybe_unused]] std::string_view debug_name);
private:
VkBufferUsageFlags m_usage = 0;
};
class VertexBuffer : public GPUBuffer
{
public:
inline void Init(std::uint32_t size, VkBufferUsageFlags additional_flags, [[maybe_unused]] std::string_view debug_name) { GPUBuffer::Init(BufferType::LowDynamic, size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | additional_flags, {}, std::move(debug_name)); }
void SetData(CPUBuffer data);
inline void Bind(VkCommandBuffer cmd) const noexcept { VkDeviceSize offset = 0; RenderCore::Get().vkCmdBindVertexBuffers(cmd, 0, 1, &m_buffer, &offset); }
};
class IndexBuffer : public GPUBuffer
{
public:
inline void Init(std::uint32_t size, VkBufferUsageFlags additional_flags, [[maybe_unused]] std::string_view debug_name) { GPUBuffer::Init(BufferType::LowDynamic, size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | additional_flags, {}, std::move(debug_name)); }
void SetData(CPUBuffer data);
inline void Bind(VkCommandBuffer cmd) const noexcept { RenderCore::Get().vkCmdBindIndexBuffer(cmd, m_buffer, 0, VK_INDEX_TYPE_UINT32); }
};
class UniformBuffer
{
public:
void Init(std::uint32_t size, [[maybe_unused]] std::string_view debug_name);
void SetData(CPUBuffer data, std::size_t frame_index);
void Destroy() noexcept;
inline VkDeviceSize GetSize(int i) const noexcept { return m_buffers[i].GetSize(); }
inline VkDeviceSize GetOffset(int i) const noexcept { return m_buffers[i].GetOffset(); }
inline VkBuffer GetVk(int i) const noexcept { return m_buffers[i].Get(); }
inline GPUBuffer& Get(int i) noexcept { return m_buffers[i]; }
private:
std::array<GPUBuffer, MAX_FRAMES_IN_FLIGHT> m_buffers;
std::array<void*, MAX_FRAMES_IN_FLIGHT> m_maps;
};
}
#endif
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#ifndef __MLX_DESCRIPTOR_SET__
#define __MLX_DESCRIPTOR_SET__
#include <Renderer/Enums.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Pipelines/Shader.h>
namespace mlx
{
struct Descriptor
{
NonOwningPtr<class GPUBuffer> storage_buffer_ptr;
NonOwningPtr<class GPUBuffer> uniform_buffer_ptr;
NonOwningPtr<class Image> image_ptr;
VkDescriptorType type;
std::uint32_t binding;
};
class DescriptorPool
{
public:
DescriptorPool() = default;
void Init() noexcept;
void Destroy() noexcept;
std::shared_ptr<class DescriptorSet> RequestDescriptorSet(const ShaderSetLayout& layout, ShaderType shader_type);
void ReturnDescriptorSet(std::shared_ptr<class DescriptorSet> set);
bool CanAllocate(const ShaderSetLayout& layout, ShaderType shader_type) const;
[[nodiscard]] inline VkDescriptorPool Get() const noexcept { return m_pool; }
~DescriptorPool() = default;
private:
std::vector<std::shared_ptr<class DescriptorSet>> m_free_sets;
std::vector<std::shared_ptr<class DescriptorSet>> m_used_sets;
VkDescriptorPool m_pool;
};
class DescriptorPoolManager
{
public:
DescriptorPoolManager() = default;
DescriptorPool& GetAvailablePool(const ShaderSetLayout& layout, ShaderType shader_type);
void Destroy();
~DescriptorPoolManager() = default;
private:
std::vector<std::unique_ptr<DescriptorPool>> m_pools;
};
class DescriptorSet : public std::enable_shared_from_this<DescriptorSet>
{
friend DescriptorPool;
public:
void SetImage(std::size_t i, std::uint32_t binding, class Image& image);
void SetStorageBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
void SetUniformBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
void Update(std::size_t i, VkCommandBuffer cmd = VK_NULL_HANDLE) noexcept;
void ReturnDescriptorSetToPool();
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t i) const noexcept { return m_sets[i]; }
[[nodiscard]] MLX_FORCEINLINE bool IsInit() const noexcept { return m_sets[0] != VK_NULL_HANDLE; }
[[nodiscard]] MLX_FORCEINLINE VkDescriptorSetLayout GetVulkanLayout() const noexcept { return m_set_layout; }
[[nodiscard]] MLX_FORCEINLINE const ShaderSetLayout& GetShaderLayout() const { return m_shader_layout; }
[[nodiscard]] MLX_FORCEINLINE ShaderType GetShaderType() const noexcept { return m_shader_type; }
~DescriptorSet() = default;
private:
DescriptorSet(DescriptorPool& pool, VkDescriptorSetLayout vulkan_layout, const ShaderSetLayout& layout, std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> vulkan_sets, ShaderType shader_type);
private:
ShaderSetLayout m_shader_layout;
std::vector<Descriptor> m_descriptors;
std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_sets;
VkDescriptorSetLayout m_set_layout;
ShaderType m_shader_type;
DescriptorPool& m_pool;
};
}
#endif
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#ifndef __MLX_RENDERER_ENUMS__
#define __MLX_RENDERER_ENUMS__
namespace mlx
{
enum class BufferType
{
Constant = 0,
Staging,
HighDynamic, // typically stored in RAM
LowDynamic, // typically stored in VRAM
EndEnum
};
constexpr std::size_t BufferTypeCount = static_cast<std::size_t>(BufferType::EndEnum);
enum class ImageType
{
Color = 0,
EndEnum
};
constexpr std::size_t ImageTypeCount = static_cast<std::size_t>(ImageType::EndEnum);
enum class ShaderType
{
Vertex,
Fragment
};
}
#endif
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#ifndef __MLX_IMAGE__
#define __MLX_IMAGE__
#include <Maths/Vec4.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Buffer.h>
#include <Utils/Buffer.h>
#include <Renderer/Enums.h>
namespace mlx
{
class Image
{
public:
Image() = default;
inline void Init(VkImage image, VkFormat format, std::uint32_t width, std::uint32_t height, VkImageLayout layout, [[maybe_unused]] std::string_view debug_name) noexcept
{
m_image = image;
m_format = format;
m_width = width;
m_height = height;
m_layout = layout;
#ifdef DEBUG
m_debug_name = std::move(debug_name);
#endif
}
void Init(ImageType type, std::uint32_t width, std::uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, bool is_multisampled, std::string_view debug_name);
void CreateImageView(VkImageViewType type, VkImageAspectFlags aspectFlags, int layer_count = 1) noexcept;
void CreateSampler() noexcept;
void TransitionLayout(VkImageLayout new_layout, VkCommandBuffer cmd = VK_NULL_HANDLE);
virtual void Clear(VkCommandBuffer cmd, Vec4f color);
void DestroySampler() noexcept;
void DestroyImageView() noexcept;
virtual void Destroy() noexcept;
[[nodiscard]] MLX_FORCEINLINE VkImage Get() const noexcept { return m_image; }
[[nodiscard]] MLX_FORCEINLINE VmaAllocation GetAllocation() const noexcept { return m_allocation; }
[[nodiscard]] MLX_FORCEINLINE VkImageView GetImageView() const noexcept { return m_image_view; }
[[nodiscard]] MLX_FORCEINLINE VkFormat GetFormat() const noexcept { return m_format; }
[[nodiscard]] MLX_FORCEINLINE VkImageTiling GetTiling() const noexcept { return m_tiling; }
[[nodiscard]] MLX_FORCEINLINE VkImageLayout GetLayout() const noexcept { return m_layout; }
[[nodiscard]] MLX_FORCEINLINE VkSampler GetSampler() const noexcept { return m_sampler; }
[[nodiscard]] MLX_FORCEINLINE std::uint32_t GetWidth() const noexcept { return m_width; }
[[nodiscard]] MLX_FORCEINLINE std::uint32_t GetHeight() const noexcept { return m_height; }
[[nodiscard]] MLX_FORCEINLINE bool IsInit() const noexcept { return m_image != VK_NULL_HANDLE; }
[[nodiscard]] MLX_FORCEINLINE ImageType GetType() const noexcept { return m_type; }
#ifdef DEBUG
[[nodiscard]] MLX_FORCEINLINE const std::string& GetDebugName() const { return m_debug_name; }
#endif
virtual ~Image() = default;
protected:
#ifdef DEBUG
std::string m_debug_name;
#endif
VmaAllocation m_allocation;
VkImage m_image = VK_NULL_HANDLE;
VkImageView m_image_view = VK_NULL_HANDLE;
VkSampler m_sampler = VK_NULL_HANDLE;
VkFormat m_format;
VkImageTiling m_tiling;
VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
ImageType m_type;
std::uint32_t m_width = 0;
std::uint32_t m_height = 0;
bool m_is_multisampled = false;
};
class Texture: public Image
{
public:
Texture() = default;
Texture(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format, bool is_multisampled, [[maybe_unused]] std::string_view debug_name)
{
Init(std::move(pixels), width, height, format, is_multisampled, std::move(debug_name));
}
void Init(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format, bool is_multisampled, [[maybe_unused]] std::string_view debug_name);
void Destroy() noexcept override;
void SetPixel(int x, int y, mlx_color color) noexcept;
void SetRegion(int x, int y, int w, int h, mlx_color* color) noexcept;
void SetLinearRegion(int x, int y, std::size_t len, mlx_color* color) noexcept;
mlx_color GetPixel(int x, int y) noexcept;
void GetRegion(int x, int y, int w, int h, mlx_color* dst) noexcept;
void Clear(VkCommandBuffer cmd, Vec4f color) override;
void CopyTo(Texture& other);
void Resize(std::uint32_t width, std::uint32_t height);
void Swap(Texture& texture) noexcept;
// If a valid cmd buffer is passed, this function takes ownership and makes it invalid after
void SyncCPUBuffer(VkCommandBuffer cmd = VK_NULL_HANDLE);
void Update(VkCommandBuffer cmd);
~Texture() override { Destroy(); }
private:
void OpenCPUBuffer();
private:
std::optional<GPUBuffer> m_staging_buffer;
bool m_has_been_modified = false;
};
Texture* StbTextureLoad(const std::filesystem::path& file, int* w, int* h);
}
#endif
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@@ -1,36 +0,0 @@
#ifndef __MLX_VK_MEMORY__
#define __MLX_VK_MEMORY__
namespace mlx
{
class GPUAllocator
{
public:
GPUAllocator() = default;
void Init(const VkAllocationCallbacks* callbacks) noexcept;
void Destroy() noexcept;
VmaAllocation CreateBuffer(const VkBufferCreateInfo* binfo, const VmaAllocationCreateInfo* vinfo, VkBuffer& buffer, const char* name = nullptr) noexcept;
void DestroyBuffer(VmaAllocation allocation, VkBuffer buffer, const char* name) noexcept;
VmaAllocation CreateImage(const VkImageCreateInfo* iminfo, const VmaAllocationCreateInfo* vinfo, VkImage& image, const char* name = nullptr) noexcept;
void DestroyImage(VmaAllocation allocation, VkImage image, const char* name) noexcept;
void MapMemory(VmaAllocation allocation, void** data) noexcept;
void UnmapMemory(VmaAllocation allocation) noexcept;
void DumpMemoryToJson();
void Flush(VmaAllocation allocation, VkDeviceSize size, VkDeviceSize offset) noexcept;
~GPUAllocator() = default;
private:
VmaAllocator m_allocator;
std::int32_t m_active_buffers_allocations = 0;
std::int32_t m_active_images_allocations = 0;
};
}
#endif
@@ -1,60 +0,0 @@
#ifndef __MLX_GRAPHICS_PIPELINE__
#define __MLX_GRAPHICS_PIPELINE__
#include <Renderer/Image.h>
#include <Utils/NonOwningPtr.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Pipeline.h>
namespace mlx
{
struct GraphicPipelineDescriptor
{
std::shared_ptr<Shader> vertex_shader;
std::shared_ptr<Shader> fragment_shader;
std::vector<NonOwningPtr<Texture>> color_attachments;
NonOwningPtr<class Renderer> renderer = nullptr;
bool clear_color_attachments = true;
bool no_vertex_inputs = false;
};
class GraphicPipeline : public Pipeline
{
public:
GraphicPipeline() = default;
void Init(const GraphicPipelineDescriptor& descriptor, std::string_view debug_name);
bool BindPipeline(VkCommandBuffer cmd, std::size_t framebuffer_index, std::array<float, 4> clear) noexcept;
void EndPipeline(VkCommandBuffer cmd) noexcept override;
void Destroy() noexcept;
[[nodiscard]] inline VkPipeline GetPipeline() const override { return m_pipeline; }
[[nodiscard]] inline VkPipelineLayout GetPipelineLayout() const override { return m_pipeline_layout; }
[[nodiscard]] inline VkPipelineBindPoint GetPipelineBindPoint() const override { return VK_PIPELINE_BIND_POINT_GRAPHICS; }
~GraphicPipeline() = default;
private:
void CreateFramebuffers(const std::vector<NonOwningPtr<Texture>>& render_targets, bool clear_attachments);
void TransitionAttachments(VkCommandBuffer cmd = VK_NULL_HANDLE);
// Private override to remove access
bool BindPipeline(VkCommandBuffer) noexcept override { return false; };
private:
std::vector<NonOwningPtr<Texture>> m_attachments;
std::vector<VkFramebuffer> m_framebuffers;
std::vector<VkClearValue> m_clears;
#ifdef DEBUG
std::string m_debug_name;
#endif
std::shared_ptr<Shader> p_vertex_shader;
std::shared_ptr<Shader> p_fragment_shader;
VkRenderPass m_renderpass = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
NonOwningPtr<class Renderer> p_renderer;
};
}
#endif
@@ -1,22 +0,0 @@
#ifndef __MLX_PIPELINE__
#define __MLX_PIPELINE__
namespace mlx
{
class Pipeline
{
public:
Pipeline() = default;
inline virtual bool BindPipeline(VkCommandBuffer command_buffer) noexcept { RenderCore::Get().vkCmdBindPipeline(command_buffer, GetPipelineBindPoint(), GetPipeline()); return true; }
inline virtual void EndPipeline([[maybe_unused]] VkCommandBuffer command_buffer) noexcept {}
virtual VkPipeline GetPipeline() const = 0;
virtual VkPipelineLayout GetPipelineLayout() const = 0;
virtual VkPipelineBindPoint GetPipelineBindPoint() const = 0;
virtual ~Pipeline() = default;
};
}
#endif
@@ -1,65 +0,0 @@
#ifndef __MLX_SHADER__
#define __MLX_SHADER__
#include <Renderer/Enums.h>
namespace mlx
{
struct ShaderSetLayout
{
std::vector<std::pair<int, VkDescriptorType>> binds;
ShaderSetLayout(std::vector<std::pair<int, VkDescriptorType> > b) : binds(std::move(b)) {}
inline bool operator==(const ShaderSetLayout& rhs) const { return binds == rhs.binds; }
};
struct ShaderPushConstantLayout
{
std::size_t offset;
std::size_t size;
ShaderPushConstantLayout(std::size_t o, std::size_t s) : offset(o), size(s) {}
};
struct ShaderLayout
{
std::vector<std::pair<int, ShaderSetLayout>> set_layouts;
std::vector<ShaderPushConstantLayout> push_constants;
ShaderLayout(std::vector<std::pair<int, ShaderSetLayout> > s, std::vector<ShaderPushConstantLayout> pc) : set_layouts(std::move(s)), push_constants(std::move(pc)) {}
};
struct ShaderPipelineLayoutPart
{
std::vector<VkPushConstantRange> push_constants;
std::vector<VkDescriptorSetLayout> set_layouts;
};
class Shader
{
public:
Shader(const std::vector<std::uint8_t>& bytecode, ShaderType type, ShaderLayout layout);
[[nodiscard]] inline const ShaderLayout& GetShaderLayout() const { return m_layout; }
[[nodiscard]] inline const std::vector<std::uint8_t>& GetByteCode() const noexcept { return m_bytecode; }
[[nodiscard]] inline const ShaderPipelineLayoutPart& GetPipelineLayout() const noexcept { return m_pipeline_layout_part; }
[[nodiscard]] inline VkShaderModule GetShaderModule() const noexcept { return m_module; }
[[nodiscard]] inline VkShaderStageFlagBits GetShaderStage() const noexcept { return m_stage; }
~Shader();
private:
void GeneratePipelineLayout(ShaderLayout layout);
private:
ShaderLayout m_layout;
ShaderPipelineLayoutPart m_pipeline_layout_part;
std::vector<std::uint8_t> m_bytecode;
std::vector<VkDescriptorSetLayout> m_set_layouts;
VkShaderStageFlagBits m_stage;
VkShaderModule m_module = VK_NULL_HANDLE;
};
}
#endif
-58
View File
@@ -1,58 +0,0 @@
#ifndef __MLX_RENDER_CORE__
#define __MLX_RENDER_CORE__
constexpr const int MAX_FRAMES_IN_FLIGHT = 2;
#include <Renderer/Memory.h>
#include <Renderer/Descriptor.h>
namespace mlx
{
#if defined(DEBUG) && defined(VK_EXT_debug_utils)
#define MLX_HAS_DEBUG_UTILS_FUNCTIONS
#endif
class RenderCore
{
public:
RenderCore();
[[nodiscard]] MLX_FORCEINLINE VkInstance GetInstance() const noexcept { return m_instance; }
[[nodiscard]] MLX_FORCEINLINE VkInstance& GetInstanceRef() noexcept { return m_instance; }
[[nodiscard]] MLX_FORCEINLINE VkDevice GetDevice() const noexcept { return m_device; }
[[nodiscard]] MLX_FORCEINLINE VkPhysicalDevice GetPhysicalDevice() const noexcept { return m_physical_device; }
[[nodiscard]] MLX_FORCEINLINE GPUAllocator& GetAllocator() noexcept { return m_allocator; }
[[nodiscard]] inline DescriptorPoolManager& GetDescriptorPoolManager() noexcept { return m_descriptor_pool_manager; }
inline void WaitDeviceIdle() const noexcept { vkDeviceWaitIdle(m_device); }
inline static bool IsInit() noexcept { return s_instance != nullptr; }
inline static RenderCore& Get() noexcept { return *s_instance; }
#define MLX_VULKAN_GLOBAL_FUNCTION(fn) PFN_##fn fn = nullptr;
#define MLX_VULKAN_INSTANCE_FUNCTION(fn) PFN_##fn fn = nullptr;
#define MLX_VULKAN_DEVICE_FUNCTION(fn) PFN_##fn fn = nullptr;
#include <Renderer/Vulkan/VulkanDefs.h>
#undef MLX_VULKAN_GLOBAL_FUNCTION
#undef MLX_VULKAN_INSTANCE_FUNCTION
#undef MLX_VULKAN_DEVICE_FUNCTION
~RenderCore();
private:
void LoadKVFGlobalVulkanFunctionPointers() const noexcept;
void LoadKVFInstanceVulkanFunctionPointers() const noexcept;
void LoadKVFDeviceVulkanFunctionPointers() const noexcept;
private:
static RenderCore* s_instance;
DescriptorPoolManager m_descriptor_pool_manager;
GPUAllocator m_allocator;
VkInstance m_instance = VK_NULL_HANDLE;
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
};
}
#endif

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