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https://github.com/seekrs/MacroLibX.git
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removing garbage file
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macrolibpy/__pycache__/__init__.cpython-313.pyc
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macrolibpy/__pycache__/__init__.cpython-313.pyc
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@@ -38,7 +38,7 @@ namespace mlx
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inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
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{
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool(set->GetShaderLayout(), set->GetShaderType()).RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
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}
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virtual void Bind(std::size_t frame_index, VkCommandBuffer cmd) = 0;
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@@ -26,9 +26,9 @@ namespace mlx
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std::shared_ptr<class DescriptorSet> RequestDescriptorSet(const ShaderSetLayout& layout, ShaderType shader_type);
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void ReturnDescriptorSet(std::shared_ptr<class DescriptorSet> set);
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bool CanAllocate(const ShaderSetLayout& layout, ShaderType shader_type) const;
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[[nodiscard]] inline VkDescriptorPool Get() const noexcept { return m_pool; }
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[[nodiscard]] MLX_FORCEINLINE std::size_t GetNumberOfSetsAllocated() const noexcept { return m_allocation_count; }
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~DescriptorPool() = default;
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@@ -36,7 +36,6 @@ namespace mlx
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std::vector<std::shared_ptr<class DescriptorSet>> m_free_sets;
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std::vector<std::shared_ptr<class DescriptorSet>> m_used_sets;
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VkDescriptorPool m_pool;
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std::size_t m_allocation_count = 0;
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};
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class DescriptorPoolManager
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@@ -44,7 +43,7 @@ namespace mlx
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public:
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DescriptorPoolManager() = default;
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DescriptorPool& GetAvailablePool();
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DescriptorPool& GetAvailablePool(const ShaderSetLayout& layout, ShaderType shader_type);
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void Destroy();
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~DescriptorPoolManager() = default;
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@@ -9,7 +9,7 @@
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namespace mlx
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{
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constexpr std::size_t MAX_SETS_PER_POOL = MAX_FRAMES_IN_FLIGHT * 1024;
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constexpr std::size_t MAX_SETS_PER_POOL = 1024;
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void TransitionImageToCorrectLayout(Image& image, VkCommandBuffer cmd)
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{
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@@ -26,19 +26,19 @@ namespace mlx
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{
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MLX_PROFILE_FUNCTION();
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VkDescriptorPoolSize pool_sizes[] = {
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, MAX_SETS_PER_POOL }
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MAX_FRAMES_IN_FLIGHT * MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MAX_FRAMES_IN_FLIGHT * MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, MAX_FRAMES_IN_FLIGHT * MAX_SETS_PER_POOL }
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};
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VkDescriptorPoolCreateInfo pool_info{};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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pool_info.poolSizeCount = sizeof(pool_sizes) / sizeof(pool_sizes[0]);
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pool_info.pPoolSizes = pool_sizes;
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pool_info.maxSets = MAX_SETS_PER_POOL;
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pool_info.maxSets = MAX_FRAMES_IN_FLIGHT * MAX_SETS_PER_POOL;
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pool_info.flags = 0;
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kvfCheckVk(RenderCore::Get().vkCreateDescriptorPool(RenderCore::Get().GetDevice(), &pool_info, nullptr, &m_pool));
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m_allocation_count = 0;
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DebugLog("Vulkan: created new descriptor pool");
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}
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void DescriptorPool::Destroy() noexcept
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@@ -52,7 +52,6 @@ namespace mlx
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kvfDestroyDescriptorSetLayout(RenderCore::Get().GetDevice(), set->m_set_layout);
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RenderCore::Get().vkDestroyDescriptorPool(RenderCore::Get().GetDevice(), m_pool, nullptr);
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m_pool = VK_NULL_HANDLE;
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m_allocation_count = 0;
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m_free_sets.clear();
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m_used_sets.clear();
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}
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@@ -103,7 +102,6 @@ namespace mlx
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alloc_info.pSetLayouts = &vulkan_layout;
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VkDescriptorSet vulkan_set;
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kvfCheckVk(RenderCore::Get().vkAllocateDescriptorSets(RenderCore::Get().GetDevice(), &alloc_info, &vulkan_set));
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m_allocation_count++;
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vulkan_sets[i] = vulkan_set;
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}
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@@ -124,12 +122,23 @@ namespace mlx
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m_free_sets.push_back(set);
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}
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DescriptorPool& DescriptorPoolManager::GetAvailablePool()
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bool DescriptorPool::CanAllocate(const ShaderSetLayout& layout, ShaderType shader_type) const
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{
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auto it = std::find_if(m_free_sets.begin(), m_free_sets.end(), [&](std::shared_ptr<DescriptorSet> set)
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{
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return shader_type == set->GetShaderType() && layout == set->GetShaderLayout();
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});
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if(it != m_free_sets.end())
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return true;
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return m_used_sets.size() + m_free_sets.size() < MAX_SETS_PER_POOL;
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}
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DescriptorPool& DescriptorPoolManager::GetAvailablePool(const ShaderSetLayout& layout, ShaderType shader_type)
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{
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MLX_PROFILE_FUNCTION();
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for(auto& pool : m_pools)
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{
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if(pool->GetNumberOfSetsAllocated() < MAX_SETS_PER_POOL)
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if(pool->CanAllocate(layout, shader_type))
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return *pool;
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}
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m_pools.emplace_back(std::make_unique<DescriptorPool>())->Init();
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@@ -52,8 +52,8 @@ namespace mlx
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};
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EventBus::RegisterListener({ functor, "mlx_2d_render_pass_" + std::to_string(reinterpret_cast<std::uintptr_t>(this)) });
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p_viewer_data_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_vertex_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Vertex);
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p_texture_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
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p_viewer_data_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool(p_vertex_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Vertex).RequestDescriptorSet(p_vertex_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Vertex);
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p_texture_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment).RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
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p_viewer_data_buffer = std::make_shared<UniformBuffer>();
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p_viewer_data_buffer->Init(sizeof(ViewerData), "mlx_2d_pass_viewer_data");
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@@ -38,7 +38,7 @@ namespace mlx
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};
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EventBus::RegisterListener({ functor, "mlx_final_pass_" + std::to_string(reinterpret_cast<std::uintptr_t>(this)) });
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment).RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
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}
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void FinalPass::Pass([[maybe_unused]] Scene& scene, Renderer& renderer, Texture& render_target, NonOwningPtr<class Texture> final_target)
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