Files
MacroLibX/runtime/Sources/Renderer/RenderPasses/2DPass.cpp
2025-11-04 20:33:04 +01:00

152 lines
5.4 KiB
C++

#include <PreCompiled.h>
#include <Renderer/RenderPasses/2DPass.h>
#include <Renderer/Pipelines/Graphics.h>
#include <Renderer/ViewerData.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
#include <Maths/Mat4.h>
namespace mlx
{
struct DrawableData
{
Mat4f model_matrix;
Vec4f color;
};
void Render2DPass::Init()
{
MLX_PROFILE_FUNCTION();
ShaderLayout vertex_shader_layout(
{
{ 0,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
})
}
}, { ShaderPushConstantLayout({ 0, sizeof(DrawableData) }) }
);
std::vector<std::uint8_t> vertex_shader_code = {
#include <Embedded/Shader2DVertex.spv.h>
};
p_vertex_shader = std::make_shared<Shader>(vertex_shader_code, ShaderType::Vertex, std::move(vertex_shader_layout));
ShaderLayout fragment_shader_layout(
{
{ 1,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER }
})
}
}, {}
);
std::vector<std::uint8_t> fragment_shader_code = {
#include <Embedded/Shader2DFragment.spv.h>
};
p_fragment_shader = std::make_shared<Shader>(fragment_shader_code, ShaderType::Fragment, std::move(fragment_shader_layout));
std::function<void(const EventBase&)> functor = [this](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
m_pipeline.Destroy();
};
EventBus::RegisterListener({ functor, "mlx_2d_render_pass_" + std::to_string(reinterpret_cast<std::uintptr_t>(this)) });
p_viewer_data_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool(p_vertex_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Vertex).RequestDescriptorSet(p_vertex_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Vertex);
p_texture_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment).RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
p_viewer_data_buffer = std::make_shared<UniformBuffer>();
p_viewer_data_buffer->Init(sizeof(ViewerData), "mlx_2d_pass_viewer_data");
for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
{
p_viewer_data_set->SetUniformBuffer(i, 0, p_viewer_data_buffer->Get(i));
p_viewer_data_set->Update(i);
}
}
void Render2DPass::Pass(Scene& scene, Renderer& renderer, Texture& render_target)
{
MLX_PROFILE_FUNCTION();
if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
{
GraphicPipelineDescriptor pipeline_descriptor;
pipeline_descriptor.vertex_shader = p_vertex_shader;
pipeline_descriptor.fragment_shader = p_fragment_shader;
pipeline_descriptor.color_attachments = { &render_target };
pipeline_descriptor.clear_color_attachments = false;
#ifdef DEBUG
if(renderer.GetWindow())
m_pipeline.Init(pipeline_descriptor, "mlx_2D_pass_" + renderer.GetWindow()->GetName());
else
m_pipeline.Init(pipeline_descriptor, "mlx_2D_pass");
#else
m_pipeline.Init(pipeline_descriptor, {});
#endif
}
std::uint32_t frame_index = renderer.GetCurrentFrameIndex();
ViewerData viewer_data;
viewer_data.projection_matrix = Mat4f::Ortho(0.0f, render_target.GetWidth(), render_target.GetHeight(), 0.0f, -1.0f, 1.0f);
static CPUBuffer buffer(sizeof(ViewerData));
std::memcpy(buffer.GetData(), &viewer_data, buffer.GetSize());
p_viewer_data_buffer->SetData(buffer, frame_index);
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
const auto& drawables = scene.GetDrawables();
for(auto& drawable : drawables)
{
// Check every textures and update modified ones to GPU before starting the render pass
if(!drawable->IsSetInit())
drawable->UpdateDescriptorSet(p_texture_set);
drawable->Update(cmd);
}
m_pipeline.BindPipeline(cmd, 0, {});
for(auto& drawable : drawables)
{
DrawableData drawable_data;
drawable_data.color = drawable->GetColor();
Mat4f rotation_matrix = Mat4f::Identity();
rotation_matrix.ApplyTranslation(Vec3f{ -drawable->GetCenter(), 0.0f });
rotation_matrix.ApplyRotation(drawable->GetRotation());
rotation_matrix.ApplyTranslation(Vec3f{ drawable->GetCenter(), 0.0f });
Mat4f translation_matrix = Mat4f::Identity().ApplyTranslation(Vec3f{ drawable->GetPosition(), 0.0f });
Mat4f scale_matrix = Mat4f::Identity().ApplyScale(Vec3f{ drawable->GetScale(), 1.0f });
drawable_data.model_matrix = Mat4f::Identity();
drawable_data.model_matrix.ConcatenateTransform(rotation_matrix);
drawable_data.model_matrix.ConcatenateTransform(scale_matrix);
drawable_data.model_matrix.ConcatenateTransform(translation_matrix);
drawable->Bind(frame_index, cmd);
std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), drawable->GetSet(frame_index) };
RenderCore::Get().vkCmdPushConstants(cmd, m_pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(DrawableData), &drawable_data);
RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
drawable->GetMesh()->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef());
}
m_pipeline.EndPipeline(cmd);
}
void Render2DPass::Destroy()
{
MLX_PROFILE_FUNCTION();
m_pipeline.Destroy();
p_vertex_shader.reset();
p_fragment_shader.reset();
p_viewer_data_set->ReturnDescriptorSetToPool();
p_viewer_data_set.reset();
p_viewer_data_buffer->Destroy();
p_texture_set->ReturnDescriptorSetToPool();
p_texture_set.reset();
}
}