fixing put pixel, adding scene change checker

This commit is contained in:
2024-10-21 01:48:01 +02:00
parent 4f755f8a6f
commit 0304834008
28 changed files with 302 additions and 201 deletions

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@@ -19,7 +19,6 @@ namespace mlx
enum class Event
{
DescriptorPoolResetEventCode = 55,
ResizeEventCode = 56,
FrameBeginEventCode = 57,
FatalErrorEventCode = 168,

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@@ -44,6 +44,8 @@ namespace mlx
std::shared_ptr<Window> p_window;
std::unique_ptr<Scene> p_scene;
std::uint64_t m_draw_layer = 0;
int m_id;
bool m_has_window;

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@@ -9,6 +9,7 @@ namespace mlx
p_scene->ResetSprites();
m_put_pixel_manager.ResetRenderData();
m_insert_new_pixel_put_texture = true;
m_draw_layer = 0;
}
void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
@@ -19,6 +20,7 @@ namespace mlx
{
Sprite& new_sprite = p_scene->CreateSprite(texture);
new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
m_draw_layer++;
}
m_insert_new_pixel_put_texture = false;
}
@@ -42,8 +44,12 @@ namespace mlx
new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
m_insert_new_pixel_put_texture = true;
}
else
else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
{
p_scene->BringToFront(std::move(sprite));
m_insert_new_pixel_put_texture = true;
}
m_draw_layer++;
}
void GraphicsSupport::LoadFont(const std::filesystem::path& filepath, float scale)

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@@ -48,6 +48,21 @@ namespace mlx
private:
std::vector<SubMesh> m_sub_meshes;
};
class MeshRegistry
{
public:
MeshRegistry() = default;
inline void RegisterMesh(std::shared_ptr<Mesh> mesh);
inline void UnregisterMesh(std::shared_ptr<Mesh> mesh);
inline bool IsMeshKnown(std::shared_ptr<Mesh> mesh);
~MeshRegistry() = default;
private:
std::unordered_set<std::shared_ptr<Mesh>> m_mesh_registry;
};
}
#endif

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@@ -7,32 +7,25 @@
namespace mlx
{
struct SceneDescriptor
{
NonOwningPtr<Renderer> renderer;
// More description may come in future
};
class Scene
{
public:
Scene(SceneDescriptor desc);
Scene() = default;
Sprite& CreateSprite(NonOwningPtr<class Texture> texture) noexcept;
NonOwningPtr<Sprite> GetSpriteFromTextureAndPosition(NonOwningPtr<Texture> texture, const Vec2f& position) const;
void BringToFront(NonOwningPtr<Sprite> sprite);
void TryEraseSpriteFromTexture(NonOwningPtr<Texture> texture);
bool IsTextureAtGivenDrawLayer(NonOwningPtr<Texture> texture, std::uint64_t draw_layer) const;
inline void ResetSprites() { m_sprites.clear(); }
[[nodiscard]] MLX_FORCEINLINE const std::vector<std::shared_ptr<Sprite>>& GetSprites() const noexcept { return m_sprites; }
[[nodiscard]] MLX_FORCEINLINE const SceneDescriptor& GetDescription() const noexcept { return m_descriptor; }
[[nodiscard]] MLX_FORCEINLINE ViewerData& GetViewerData() noexcept { return m_viewer_data; }
~Scene() = default;
private:
SceneDescriptor m_descriptor;
std::vector<std::shared_ptr<Sprite>> m_sprites;
ViewerData m_viewer_data;
};

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@@ -14,7 +14,7 @@ namespace mlx
friend class Render2DPass;
public:
Sprite(class Renderer& renderer, NonOwningPtr<Texture> texture);
Sprite(NonOwningPtr<Texture> texture);
inline void SetColor(Vec4f color) noexcept { m_color = color; }
inline void SetPosition(Vec2f position) noexcept { m_position = position; }
@@ -24,25 +24,27 @@ namespace mlx
[[nodiscard]] MLX_FORCEINLINE std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
[[nodiscard]] MLX_FORCEINLINE NonOwningPtr<Texture> GetTexture() const { return p_texture; }
~Sprite() = default;
inline ~Sprite() { if(p_set) p_set->ReturnDescriptorSetToPool(); }
private:
[[nodiscard]] inline bool IsSetInit() const noexcept { return m_set.IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return m_set.GetSet(frame_index); }
[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set ? p_set->GetSet(frame_index) : VK_NULL_HANDLE; }
inline void UpdateDescriptorSet(const DescriptorSet& set)
inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
{
m_set = set.Duplicate();
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
}
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
{
m_set.SetImage(frame_index, 0, *p_texture);
m_set.Update(frame_index, cmd);
if(!p_set)
return;
p_set->SetImage(frame_index, 0, *p_texture);
p_set->Update(frame_index, cmd);
}
private:
DescriptorSet m_set;
std::shared_ptr<DescriptorSet> p_set;
NonOwningPtr<Texture> p_texture;
std::shared_ptr<Mesh> p_mesh;
Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };

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@@ -13,7 +13,6 @@ namespace mlx
NonOwningPtr<class GPUBuffer> uniform_buffer_ptr;
NonOwningPtr<class Image> image_ptr;
VkDescriptorType type;
ShaderType shader_type;
std::uint32_t binding;
};
@@ -25,17 +24,18 @@ namespace mlx
void Init() noexcept;
void Destroy() noexcept;
VkDescriptorSet AllocateDescriptorSet(std::uint32_t frame_index, VkDescriptorSetLayout layout);
std::shared_ptr<class DescriptorSet> RequestDescriptorSet(const ShaderSetLayout& layout, ShaderType shader_type);
void ReturnDescriptorSet(std::shared_ptr<class DescriptorSet> set);
void ResetPoolFromFrameIndex(std::size_t frame_index);
[[nodiscard]] inline VkDescriptorPool Get(std::uint32_t index) const noexcept { return m_pools[index]; }
[[nodiscard]] inline VkDescriptorPool Get() const noexcept { return m_pool; }
[[nodiscard]] MLX_FORCEINLINE std::size_t GetNumberOfSetsAllocated() const noexcept { return m_allocation_count; }
~DescriptorPool() = default;
private:
std::array<VkDescriptorPool, MAX_FRAMES_IN_FLIGHT> m_pools;
std::vector<std::shared_ptr<class DescriptorSet>> m_free_sets;
std::vector<std::shared_ptr<class DescriptorSet>> m_used_sets;
VkDescriptorPool m_pool;
std::size_t m_allocation_count = 0;
};
@@ -44,42 +44,45 @@ namespace mlx
public:
DescriptorPoolManager() = default;
void ResetPoolsFromFrameIndex(std::size_t frame_index);
DescriptorPool& GetAvailablePool();
void Destroy();
~DescriptorPoolManager() = default;
private:
std::list<DescriptorPool> m_pools;
std::vector<DescriptorPool> m_pools;
};
class DescriptorSet
class DescriptorSet : public std::enable_shared_from_this<DescriptorSet>
{
public:
DescriptorSet() { m_set.fill(VK_NULL_HANDLE); }
DescriptorSet(DescriptorPoolManager& pools_manager, const ShaderSetLayout& layout, VkDescriptorSetLayout vklayout, ShaderType shader_type);
friend DescriptorPool;
public:
void SetImage(std::size_t i, std::uint32_t binding, class Image& image);
void SetStorageBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
void SetUniformBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
void Update(std::size_t i, VkCommandBuffer cmd = VK_NULL_HANDLE) noexcept;
void Reallocate(std::size_t frame_index) noexcept;
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t i) const noexcept { return m_set[i]; }
[[nodiscard]] inline DescriptorSet Duplicate() const { return DescriptorSet{ *p_pools_manager, m_set_layout, m_descriptors }; }
[[nodiscard]] inline bool IsInit() const noexcept { return m_set[0] != VK_NULL_HANDLE; }
void ReturnDescriptorSetToPool();
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t i) const noexcept { return m_sets[i]; }
[[nodiscard]] MLX_FORCEINLINE bool IsInit() const noexcept { return m_sets[0] != VK_NULL_HANDLE; }
[[nodiscard]] MLX_FORCEINLINE VkDescriptorSetLayout GetVulkanLayout() const noexcept { return m_set_layout; }
[[nodiscard]] MLX_FORCEINLINE const ShaderSetLayout& GetShaderLayout() const { return m_shader_layout; }
[[nodiscard]] MLX_FORCEINLINE ShaderType GetShaderType() const noexcept { return m_shader_type; }
~DescriptorSet() = default;
private:
DescriptorSet(DescriptorPoolManager& pools_manager, VkDescriptorSetLayout layout, const std::vector<Descriptor>& descriptors);
DescriptorSet(DescriptorPool& pool, VkDescriptorSetLayout vulkan_layout, const ShaderSetLayout& layout, std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> vulkan_sets, ShaderType shader_type);
private:
ShaderSetLayout m_shader_layout;
std::vector<Descriptor> m_descriptors;
std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_set;
std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_sets;
VkDescriptorSetLayout m_set_layout;
NonOwningPtr<DescriptorPoolManager> p_pools_manager;
ShaderType m_shader_type;
DescriptorPool& m_pool;
};
}

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@@ -17,11 +17,16 @@ namespace mlx
enum class ImageType
{
Color = 0,
Depth,
EndEnum
};
constexpr std::size_t ImageTypeCount = static_cast<std::size_t>(ImageType::EndEnum);
enum class ShaderType
{
Vertex,
Fragment
};
}
#endif

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@@ -77,6 +77,7 @@ namespace mlx
}
void Init(CPUBuffer pixels, std::uint32_t width, std::uint32_t height, VkFormat format, bool is_multisampled, [[maybe_unused]] std::string_view debug_name);
void Destroy() noexcept override;
void SetPixel(int x, int y, std::uint32_t color) noexcept;
int GetPixel(int x, int y) noexcept;

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@@ -1,13 +1,17 @@
#ifndef __MLX_SHADER__
#define __MLX_SHADER__
#include <Renderer/Enums.h>
namespace mlx
{
struct ShaderSetLayout
{
std::vector<std::pair<int, VkDescriptorType> > binds;
std::vector<std::pair<int, VkDescriptorType>> binds;
ShaderSetLayout(std::vector<std::pair<int, VkDescriptorType> > b) : binds(std::move(b)) {}
inline bool operator==(const ShaderSetLayout& rhs) const { return binds == rhs.binds; }
};
struct ShaderPushConstantLayout
@@ -20,19 +24,12 @@ namespace mlx
struct ShaderLayout
{
std::vector<std::pair<int, ShaderSetLayout> > set_layouts;
std::vector<std::pair<int, ShaderSetLayout>> set_layouts;
std::vector<ShaderPushConstantLayout> push_constants;
ShaderLayout(std::vector<std::pair<int, ShaderSetLayout> > s, std::vector<ShaderPushConstantLayout> pc) : set_layouts(std::move(s)), push_constants(std::move(pc)) {}
};
enum class ShaderType
{
Vertex,
Fragment,
Compute
};
struct ShaderPipelineLayoutPart
{
std::vector<VkPushConstantRange> push_constants;

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@@ -1,12 +1,13 @@
#ifndef __MLX_RENDER_CORE__
#define __MLX_RENDER_CORE__
constexpr const int MAX_FRAMES_IN_FLIGHT = 3;
#include <Renderer/Memory.h>
#include <Renderer/Descriptor.h>
namespace mlx
{
constexpr const int MAX_FRAMES_IN_FLIGHT = 3;
#if defined(DEBUG) && defined(VK_EXT_debug_utils)
#define MLX_HAS_DEBUG_UTILS_FUNCTIONS
#endif
@@ -21,6 +22,7 @@ namespace mlx
[[nodiscard]] MLX_FORCEINLINE VkDevice GetDevice() const noexcept { return m_device; }
[[nodiscard]] MLX_FORCEINLINE VkPhysicalDevice GetPhysicalDevice() const noexcept { return m_physical_device; }
[[nodiscard]] MLX_FORCEINLINE GPUAllocator& GetAllocator() noexcept { return m_allocator; }
[[nodiscard]] inline DescriptorPoolManager& GetDescriptorPoolManager() noexcept { return m_descriptor_pool_manager; }
inline void WaitDeviceIdle() const noexcept { vkDeviceWaitIdle(m_device); }
@@ -45,6 +47,7 @@ namespace mlx
private:
static RenderCore* s_instance;
DescriptorPoolManager m_descriptor_pool_manager;
GPUAllocator m_allocator;
VkInstance m_instance = VK_NULL_HANDLE;
VkDevice m_device = VK_NULL_HANDLE;

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@@ -1,7 +1,7 @@
#ifndef __MLX_2D_PASS__
#define __MLX_2D_PASS__
#include <Renderer/Descriptor.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Graphics.h>

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@@ -1,7 +1,7 @@
#ifndef __MLX_FINAL_PASS__
#define __MLX_FINAL_PASS__
#include <Renderer/Descriptor.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Graphics.h>

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@@ -5,7 +5,6 @@
#include <Utils/NonOwningPtr.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Image.h>
#include <Renderer/Descriptor.h>
#include <Core/EventBus.h>
namespace mlx
@@ -32,7 +31,6 @@ namespace mlx
[[nodiscard]] inline std::size_t GetSwapchainImageIndex() const noexcept { return m_swapchain_image_index; }
[[nodiscard]] inline std::size_t GetCurrentFrameIndex() const noexcept { return m_current_frame_index; }
[[nodiscard]] inline NonOwningPtr<Window> GetWindow() const noexcept { return p_window; }
[[nodiscard]] inline DescriptorPoolManager& GetDescriptorPoolManager() noexcept { return m_descriptor_pool_manager; }
MLX_FORCEINLINE constexpr void RequireFramebufferResize() noexcept { m_framebuffers_resize = true; }
@@ -45,7 +43,6 @@ namespace mlx
void DestroySwapchain();
private:
DescriptorPoolManager m_descriptor_pool_manager;
std::array<VkSemaphore, MAX_FRAMES_IN_FLIGHT> m_image_available_semaphores;
std::array<VkSemaphore, MAX_FRAMES_IN_FLIGHT> m_render_finished_semaphores;
std::array<VkCommandBuffer, MAX_FRAMES_IN_FLIGHT> m_cmd_buffers;

33
runtime/Includes/Utils/CallOnExit.h git.filemode.normal_file
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@@ -0,0 +1,33 @@
#ifndef __MLX_CALL_ON_EXIT__
#define __MLX_CALL_ON_EXIT__
namespace mlx
{
template <typename F>
class CallOnExit
{
public:
CallOnExit() = default;
CallOnExit(F&& functor);
CallOnExit(const CallOnExit&) = delete;
CallOnExit(CallOnExit&&) = delete;
void CallAndReset();
void Reset();
CallOnExit& operator=(const CallOnExit&) = delete;
CallOnExit& operator=(CallOnExit&&) = default;
~CallOnExit();
private:
std::optional<F> m_functor;
};
template<typename F>
CallOnExit(F) -> CallOnExit<F>;
}
#include <Utils/CallOnExit.inl>
#endif

29
runtime/Includes/Utils/CallOnExit.inl git.filemode.normal_file
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@@ -0,0 +1,29 @@
#pragma once
#include <Utils/CallOnExit.h>
namespace mlx
{
template<typename F>
CallOnExit<F>::CallOnExit(F&& functor) : m_functor(std::move(functor)) {}
template<typename F>
CallOnExit<F>::~CallOnExit()
{
if(m_functor.has_value())
(*m_functor)();
}
template<typename F>
void CallOnExit<F>::CallAndReset()
{
if(m_functor.has_value())
(*m_functor)();
m_functor.reset();
}
template<typename F>
void CallOnExit<F>::Reset()
{
m_functor.reset();
}
}