Files
42_vox/Application/World.h
2025-05-18 18:30:18 +02:00

48 lines
1.1 KiB
C++

#ifndef WORLD_H
#define WORLD_H
#include <atomic>
#include <unordered_map>
#include <ScopGraphics.h>
#include <Chunk.h>
#include <Utils.h>
constexpr std::uint8_t RENDER_DISTANCE = 10;
constexpr std::uint8_t CHUNKS_UPLOAD_PER_FRAME = 1;
enum class GenerationState: std::uint8_t
{
Ready,
Working,
Finished,
};
class World
{
public:
World(Scop::Scene& scene);
[[nodiscard]] inline Scop::Scene& GetScene() noexcept { return m_scene; }
[[nodiscard]] inline std::shared_ptr<Scop::Material> GetBlockMaterial() const { return p_block_material; }
[[nodiscard]] Scop::NonOwningPtr<Chunk> GetChunk(Scop::Vec2i position);
~World() = default;
private:
void UnloadChunks(Scop::Vec2i current_chunk_position);
void GenerateWorld(Scop::Vec2i current_chunk_position);
void Upload();
private:
std::unordered_map<Scop::Vec2i, Chunk> m_chunks;
ThreadSafeQueue<std::reference_wrapper<Chunk>> m_chunks_to_upload;
std::shared_ptr<Scop::Material> p_block_material;
Scop::Scene& m_scene;
Scop::Vec2i m_previous_chunk_position;
std::atomic<GenerationState> m_generation_status = GenerationState::Ready;
};
#endif