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https://github.com/Kbz-8/42_vox.git
synced 2026-01-11 06:33:36 +00:00
working on scene management
This commit is contained in:
@@ -117,7 +117,7 @@ void Chunk::GenerateMesh()
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void Chunk::UploadMesh()
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{
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if(p_actor)
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if(p_actor || m_mesh_data.empty() || m_mesh_index_data.empty())
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return;
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std::shared_ptr<Scop::Mesh> mesh = std::make_shared<Scop::Mesh>();
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mesh->AddSubMesh({ std::move(m_mesh_data), std::move(m_mesh_index_data) });
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@@ -5,7 +5,7 @@
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#include <World.h>
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#include <Utils.h>
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World::World(Scop::Scene& scene) : m_scene(scene), m_narrator(scene.CreateNarrator()), m_previous_chunk_position(-1000, 10000)
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World::World(Scop::Scene& scene) : m_scene(scene), m_previous_chunk_position(-1000, 10000)
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{
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Scop::Vec2ui32 map_size;
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Scop::MaterialTextures material_params;
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@@ -37,7 +37,7 @@ World::World(Scop::Scene& scene) : m_scene(scene), m_narrator(scene.CreateNarrat
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Upload();
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};
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m_narrator.AttachScript(std::make_shared<Scop::NativeNarratorScript>(std::function<void()>{}, narrator_update, std::function<void()>{}));
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m_scene.CreateNarrator().AttachScript(std::make_shared<Scop::NativeNarratorScript>(std::function<void()>{}, narrator_update, std::function<void()>{}));
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}
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[[nodiscard]] Scop::NonOwningPtr<Chunk> World::GetChunk(Scop::Vec2i position)
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@@ -55,7 +55,7 @@ void World::UnloadChunks(Scop::Vec2i current_chunk_position)
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Scop::Vec3i pos = it->first;
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float x_dist = std::abs(pos.x - current_chunk_position.x);
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float z_dist = std::abs(pos.z - current_chunk_position.y);
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if(RENDER_DISTANCE_HALF < x_dist || RENDER_DISTANCE_HALF < z_dist)
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if(RENDER_DISTANCE < x_dist || RENDER_DISTANCE < z_dist)
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{
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if(it->second.GetActor())
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m_scene.RemoveActor(*it->second.GetActor());
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@@ -69,22 +69,19 @@ void World::UnloadChunks(Scop::Vec2i current_chunk_position)
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void World::GenerateWorld(Scop::Vec2i current_chunk_position)
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{
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m_generation_status = GenerationState::Working;
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std::vector<std::future<void>> futures;
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for(std::int32_t x = current_chunk_position.x - RENDER_DISTANCE_HALF; x <= current_chunk_position.x + RENDER_DISTANCE_HALF; x++)
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for(std::int32_t x = current_chunk_position.x - RENDER_DISTANCE; x <= current_chunk_position.x + RENDER_DISTANCE; x++)
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{
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for(std::int32_t z = current_chunk_position.y - RENDER_DISTANCE_HALF; z <= current_chunk_position.y + RENDER_DISTANCE_HALF; z++)
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for(std::int32_t z = current_chunk_position.y - RENDER_DISTANCE; z <= current_chunk_position.y + RENDER_DISTANCE; z++)
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{
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auto res = m_chunks.try_emplace(Scop::Vec2i{ x, z }, *this, Scop::Vec2i{ x, z });
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if(res.second)
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{
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futures.push_back(std::async(std::launch::async, &Chunk::GenerateChunk, &res.first->second));
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res.first->second.GenerateChunk();
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if(!res.first->second.GetActor())
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m_chunks_to_upload.Push(res.first->second);
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}
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}
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}
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for(auto& future: futures)
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future.wait();
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m_generation_status = GenerationState::Finished;
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}
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@@ -95,9 +92,9 @@ void World::Upload()
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Scop::RenderCore::Get().ShouldStackSubmits(true);
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for(std::size_t i = 0; i < CHUNKS_UPLOAD_PER_FRAME && !m_chunks_to_upload.IsEmpty(); i++)
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{
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auto chunk = m_chunks_to_upload.Pop().get();
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chunk.GenerateMesh();
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chunk.UploadMesh();
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auto chunk = m_chunks_to_upload.Pop();
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chunk.get().GenerateMesh();
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chunk.get().UploadMesh();
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}
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Scop::RenderCore::Get().WaitQueueIdle(KVF_GRAPHICS_QUEUE);
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Scop::RenderCore::Get().ShouldStackSubmits(false);
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@@ -10,7 +10,6 @@
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#include <Utils.h>
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constexpr std::uint8_t RENDER_DISTANCE = 10;
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constexpr std::uint8_t RENDER_DISTANCE_HALF = RENDER_DISTANCE / 2;
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constexpr std::uint8_t CHUNKS_UPLOAD_PER_FRAME = 1;
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enum class GenerationState: std::uint8_t
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@@ -40,7 +39,6 @@ class World
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std::unordered_map<Scop::Vec2i, Chunk> m_chunks;
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ThreadSafeQueue<std::reference_wrapper<Chunk>> m_chunks_to_upload;
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std::shared_ptr<Scop::Material> p_block_material;
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Scop::Narrator& m_narrator;
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Scop::Scene& m_scene;
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Scop::Vec2i m_previous_chunk_position;
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std::atomic<GenerationState> m_generation_status = GenerationState::Ready;
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@@ -66,8 +66,8 @@ namespace Scop
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void SwitchToParent() const noexcept;
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[[nodiscard]] inline ForwardData& GetForwardData() noexcept { return m_forward; }
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[[nodiscard]] inline const std::vector<std::shared_ptr<Actor>>& GetActors() const noexcept { return m_actors; }
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[[nodiscard]] inline const std::vector<std::shared_ptr<Sprite>>& GetSprites() const noexcept { return m_sprites; }
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[[nodiscard]] inline const std::vector<Actor>& GetActors() const noexcept { return m_actors; }
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[[nodiscard]] inline const std::vector<Sprite>& GetSprites() const noexcept { return m_sprites; }
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[[nodiscard]] inline const std::string& GetName() const noexcept { return m_name; }
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[[nodiscard]] inline GraphicPipeline& GetPipeline() noexcept { return m_pipeline; }
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[[nodiscard]] inline std::shared_ptr<BaseCamera> GetCamera() const { return m_descriptor.camera; }
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@@ -90,9 +90,9 @@ namespace Scop
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DepthImage m_depth;
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SceneDescriptor m_descriptor;
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std::shared_ptr<CubeTexture> p_skybox;
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std::vector<std::shared_ptr<Actor>> m_actors;
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std::vector<std::shared_ptr<Sprite>> m_sprites;
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std::vector<std::shared_ptr<Narrator>> m_narrators;
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std::vector<Actor> m_actors;
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std::vector<Sprite> m_sprites;
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std::vector<Narrator> m_narrators;
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std::vector<Scene> m_scene_children;
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std::string m_name;
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NonOwningPtr<Scene> p_parent;
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@@ -12,7 +12,7 @@
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namespace Scop
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{
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constexpr const int MAX_FRAMES_IN_FLIGHT = 2;
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constexpr const int MAX_FRAMES_IN_FLIGHT = 3;
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constexpr const int DEFAULT_VERTEX_SHADER_ID = 0;
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constexpr const int DEFAULT_FRAGMENT_SHADER_ID = 1;
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@@ -24,49 +24,37 @@ namespace Scop
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Actor& Scene::CreateActor(Model model) noexcept
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{
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std::shared_ptr<Actor> actor = std::make_shared<Actor>(std::move(model));
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m_actors.push_back(actor);
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return *actor;
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return m_actors.emplace_back(std::move(model));
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}
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Actor& Scene::CreateActor(std::string_view name, Model model)
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{
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std::shared_ptr<Actor> actor = std::make_shared<Actor>(std::move(model));
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m_actors.push_back(actor);
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return *actor;
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return m_actors.emplace_back(std::move(model));
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}
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Narrator& Scene::CreateNarrator() noexcept
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{
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std::shared_ptr<Narrator> narrator = std::make_shared<Narrator>();
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m_narrators.push_back(narrator);
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return *narrator;
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return m_narrators.emplace_back();
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}
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Narrator& Scene::CreateNarrator(std::string_view name)
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{
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std::shared_ptr<Narrator> narrator = std::make_shared<Narrator>();
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m_narrators.push_back(narrator);
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return *narrator;
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return m_narrators.emplace_back();
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}
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Sprite& Scene::CreateSprite(std::shared_ptr<Texture> texture) noexcept
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{
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std::shared_ptr<Sprite> sprite = std::make_shared<Sprite>(texture);
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m_sprites.push_back(sprite);
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return *sprite;
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return m_sprites.emplace_back(texture);
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}
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Sprite& Scene::CreateSprite(std::string_view name, std::shared_ptr<Texture> texture)
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{
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std::shared_ptr<Sprite> sprite = std::make_shared<Sprite>(texture);
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m_sprites.push_back(sprite);
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return *sprite;
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return m_sprites.emplace_back(texture);
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}
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void Scene::RemoveActor(Actor& actor) noexcept
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{
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auto it = std::find_if(m_actors.begin(), m_actors.end(), [actor](const std::shared_ptr<Actor> lhs) { return actor.GetUUID() == lhs->GetUUID(); });
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auto it = std::find_if(m_actors.begin(), m_actors.end(), [actor](const Actor& lhs) { return actor.GetUUID() == lhs.GetUUID(); });
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if(it == m_actors.end())
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{
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Error("Actor not found");
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@@ -77,7 +65,7 @@ namespace Scop
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void Scene::RemoveNarrator(Narrator& narrator) noexcept
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{
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auto it = std::find_if(m_narrators.begin(), m_narrators.end(), [narrator](const std::shared_ptr<Narrator> lhs) { return narrator.GetUUID() == lhs->GetUUID(); });
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auto it = std::find_if(m_narrators.begin(), m_narrators.end(), [narrator](const Narrator& lhs) { return narrator.GetUUID() == lhs.GetUUID(); });
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if(it == m_narrators.end())
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{
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Error("Narrator not found");
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@@ -88,7 +76,7 @@ namespace Scop
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void Scene::RemoveSprite(Sprite& sprite) noexcept
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{
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auto it = std::find_if(m_sprites.begin(), m_sprites.end(), [sprite](const std::shared_ptr<Sprite> lhs) { return sprite.GetUUID() == lhs->GetUUID(); });
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auto it = std::find_if(m_sprites.begin(), m_sprites.end(), [sprite](const Sprite& lhs) { return sprite.GetUUID() == lhs.GetUUID(); });
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if(it == m_sprites.end())
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{
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Error("Sprite not found");
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@@ -148,11 +136,11 @@ namespace Scop
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void Scene::Update(Inputs& input, float timestep, float aspect)
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{
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for(auto actor : m_actors)
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actor->Update(this, input, timestep);
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actor.Update(this, input, timestep);
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for(auto narrator : m_narrators)
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narrator->Update(this, input, timestep);
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narrator.Update(this, input, timestep);
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for(auto sprite : m_sprites)
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sprite->Update(this, input, timestep);
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sprite.Update(this, input, timestep);
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if(m_descriptor.camera)
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m_descriptor.camera->Update(input, aspect, timestep);
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}
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@@ -85,18 +85,18 @@ namespace Scop
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VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
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m_pipeline.BindPipeline(cmd, 0, {});
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for(auto sprite : scene.GetSprites())
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for(const auto& sprite : scene.GetSprites())
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{
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SpriteData sprite_data;
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sprite_data.position = Vec2f{ static_cast<float>(sprite->GetPosition().x), static_cast<float>(sprite->GetPosition().y) };
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sprite_data.color = sprite->GetColor();
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if(!sprite->IsSetInit())
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sprite->UpdateDescriptorSet(*p_texture_set);
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sprite->Bind(frame_index, cmd);
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std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), sprite->GetSet(frame_index) };
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sprite_data.position = Vec2f{ static_cast<float>(sprite.GetPosition().x), static_cast<float>(sprite.GetPosition().y) };
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sprite_data.color = sprite.GetColor();
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if(!sprite.IsSetInit())
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const_cast<Sprite&>(sprite).UpdateDescriptorSet(*p_texture_set);
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const_cast<Sprite&>(sprite).Bind(frame_index, cmd);
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std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), sprite.GetSet(frame_index) };
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RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
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RenderCore::Get().vkCmdPushConstants(cmd, m_pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SpriteData), &sprite_data);
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sprite->GetMesh()->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef());
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sprite.GetMesh()->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef());
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}
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m_pipeline.EndPipeline(cmd);
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}
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@@ -43,19 +43,19 @@ namespace Scop
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VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
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pipeline.BindPipeline(cmd, 0, {});
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for(auto actor : scene.GetActors())
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for(const auto& actor : scene.GetActors())
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{
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if(!actor->IsVisible())
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if(!actor.IsVisible())
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continue;
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ModelData model_data;
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model_data.model_mat = Mat4f::Identity();
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model_data.model_mat.SetTranslation(actor->GetPosition() - actor->GetModel().GetCenter());
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model_data.model_mat.SetScale(actor->GetScale());
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model_data.model_mat = Mat4f::Translate(-actor->GetModel().GetCenter()) * Mat4f::Rotate(actor->GetOrientation()) * model_data.model_mat;
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model_data.model_mat.SetTranslation(actor.GetPosition() - actor.GetModel().GetCenter());
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model_data.model_mat.SetScale(actor.GetScale());
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model_data.model_mat = Mat4f::Translate(-actor.GetModel().GetCenter()) * Mat4f::Rotate(actor.GetOrientation()) * model_data.model_mat;
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model_data.normal_mat = model_data.model_mat;
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model_data.normal_mat.Inverse().Transpose();
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RenderCore::Get().vkCmdPushConstants(cmd, pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ModelData), &model_data);
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actor->GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
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actor.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
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}
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pipeline.EndPipeline(cmd);
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}
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