Namonay 17b577bfeb Fixed std::floorf not found on 42 PCs && optimized GenerateWorld()
In C++20, std::floor() automatically call it's float overload, and works on 42 PCs
Changed how x_range & y_range are declared to call a single .load() to avoid inconsistent data
I hoped the last change would fix crash when we move, but we just went from an illegal instruction to a segfault
2025-06-04 02:13:55 +02:00
2025-05-01 23:03:47 +02:00
2025-06-03 11:27:00 +02:00
2025-06-03 11:57:58 +02:00
2025-05-01 23:03:47 +02:00
2025-05-01 23:03:47 +02:00
2025-06-04 02:10:45 +02:00
2025-05-01 23:03:47 +02:00
Description
An infinite parallelized voxel world generator with a custom Vulkan game engine.
Readme 14 MiB
Languages
C++ 97.6%
Makefile 1.2%
C 1.2%