24 Commits

Author SHA1 Message Date
53b39913e5 fixing multithreading 2025-06-04 19:22:28 +02:00
da4a141c85 fixing some data races 2025-06-03 21:57:47 +02:00
66c42af1b8 adding thread pool 2025-06-03 17:50:05 +02:00
98dc056786 adding loading screen 2025-06-03 11:12:45 +02:00
5910541b5c adding loading screen 2025-06-03 07:52:42 +02:00
f6decee5fa adding custom pipeline for water (what a journey to do so...) 2025-06-02 00:00:18 +02:00
195518361c adding post process and AO 2025-06-01 16:52:01 +02:00
e1c4698a56 adding fps display 2025-06-01 12:03:09 +02:00
92ea24c313 improving render distance 2025-05-31 22:13:27 +02:00
Namonay
6ebd51b76e Refactor to use NoiseCollection instead of Noise 2025-05-31 19:24:57 +02:00
165c5a7a5e truly fixing crash error 2025-05-22 15:50:25 +02:00
92967aac1f fixing crash issue 2025-05-22 15:18:18 +02:00
aa77ca018a returning range from noise 2025-05-21 14:48:01 +02:00
08a963e754 adding noise generator base class 2025-05-21 13:54:33 +02:00
c7dfc64f26 improving allocator 2025-05-20 23:12:54 +02:00
410d247c7f switching from async to a multithreaded world gen 2025-05-20 17:17:42 +02:00
6fea3147ee optimizing chunk mesh 2025-05-20 16:15:23 +02:00
18190ac7a5 working on scene management 2025-05-18 18:30:18 +02:00
be29d9a3be adding async chunk generation 2025-05-17 23:10:31 +02:00
e6982f99e5 working on worldgen 2025-05-16 17:27:02 +02:00
9d58289383 world generation 2025-05-10 14:48:27 +02:00
12d4368f16 world generation 2025-05-10 00:49:17 +02:00
18dd89f485 working on chunk generation 2025-05-09 18:29:41 +02:00
8c94d86fd4 working on chunk generation 2025-05-09 09:37:23 +02:00