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https://github.com/Kbz-8/42_vox.git
synced 2026-01-11 06:33:36 +00:00
returning range from noise
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@@ -2,35 +2,23 @@
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#include <Block.h>
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#include <World.h>
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#define POS_TO_INDEX(posx, posz) (posx * CHUNK_SIZE.x + posz)
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Chunk::Chunk(World& world, Scop::Vec2i offset) : m_offset(offset), m_position(std::move(offset) * Scop::Vec2i{ CHUNK_SIZE.x, CHUNK_SIZE.z }), m_world(world)
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{
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m_data.resize(CHUNK_SIZE.x);
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for(auto& z: m_data)
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{
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z.resize(CHUNK_SIZE.z);
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for(auto& y: z)
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y.resize(CHUNK_SIZE.y);
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}
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}
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void Chunk::GenerateChunk()
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{
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if(p_actor)
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return;
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for(auto& z: m_data)
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{
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for(auto& y: z)
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std::fill(y.begin(), y.end(), 0);
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}
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for(auto& y: m_data)
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std::memset(y.data(), 0, y.size() * sizeof(std::uint32_t));
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for(std::uint32_t x = 0; x < CHUNK_SIZE.x; x++)
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{
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for(std::uint32_t z = 0; z < CHUNK_SIZE.z; z++)
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{
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std::uint32_t height = m_world.GetNoiseGenerator().GetHeight(m_position + Scop::Vec2i(x, z));
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for(std::uint32_t y = 0; y < std::min(height, CHUNK_SIZE.y); y++)
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m_data[x][z][y] = 1;
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}
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std::memcpy(m_data[POS_TO_INDEX(x, z)].data(), m_world.GetNoiseGenerator().GetHeight(m_position + Scop::Vec2i(x, z)).data(), CHUNK_SIZE.y * sizeof(std::uint32_t));
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}
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}
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@@ -40,6 +28,8 @@ void Chunk::GenerateMesh()
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return;
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std::size_t offset = 0;
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m_mesh_data.reserve(CHUNK_VOLUME);
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m_mesh_index_data.reserve(CHUNK_VOLUME * 4);
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for(std::int32_t x = 0; x < CHUNK_SIZE.x; x++)
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{
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@@ -172,29 +162,27 @@ void Chunk::UploadMesh()
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std::uint32_t Chunk::GetBlock(Scop::Vec3i position) const noexcept
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{
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if(position.y < 0 || position.y > CHUNK_SIZE.y) // No chunk under or above
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if(position.y < 0 || position.y >= CHUNK_SIZE.y) [[unlikely]] // No chunk under or above
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return 1;
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if(position.x < 0)
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if(position.x < 0) [[unlikely]]
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{
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Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x - 1, m_offset.y });
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return neighbour ? neighbour->GetBlock(Scop::Vec3i(CHUNK_SIZE.x - 1, position.y, position.z)) : 1;
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}
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if(position.x >= CHUNK_SIZE.x)
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if(position.x >= CHUNK_SIZE.x) [[unlikely]]
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{
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Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x + 1, m_offset.y });
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return neighbour ? neighbour->GetBlock(Scop::Vec3i(0, position.y, position.z)) : 1;
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}
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if(position.z < 0)
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if(position.z < 0) [[unlikely]]
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{
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Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y - 1 });
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return neighbour ? neighbour->GetBlock(Scop::Vec3i(position.x, position.y, CHUNK_SIZE.x - 1)) : 1;
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}
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if(position.z >= CHUNK_SIZE.z)
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if(position.z >= CHUNK_SIZE.z) [[unlikely]]
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{
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Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y + 1 });
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return neighbour ? neighbour->GetBlock(Scop::Vec3i(position.x, position.y, 0)) : 1;
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}
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if(position.x < m_data.size() && position.z < m_data[position.x].size() && position.y < m_data[position.x][position.z].size())
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return m_data[position.x][position.z][position.y];
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return 0;
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return m_data[POS_TO_INDEX(position.x, position.z)][position.y];
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}
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@@ -8,6 +8,7 @@
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constexpr Scop::Vec3ui CHUNK_SIZE = Scop::Vec3ui{ 32, 256, 32 };
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constexpr Scop::Vec3ui CHUNK_SIZE_HALF = CHUNK_SIZE / 2 ;
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constexpr std::uint32_t CHUNK_VOLUME = CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z;
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class Chunk
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{
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@@ -26,7 +27,7 @@ class Chunk
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private:
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std::vector<Scop::Vertex> m_mesh_data;
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std::vector<std::uint32_t> m_mesh_index_data;
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std::vector<std::vector<std::vector<std::uint32_t>>> m_data;
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std::array<std::array<std::uint32_t, CHUNK_SIZE.y>, CHUNK_SIZE.x * CHUNK_SIZE.z> m_data;
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Scop::Vec2i m_offset; // In chunks
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Scop::Vec2i m_position; // In blocks
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class World& m_world;
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@@ -1,6 +1,13 @@
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#include <Noise.h>
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[[nodiscard]] std::uint32_t Noise::GetHeight(Scop::Vec2i pos)
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[[nodiscard]] std::array<std::uint32_t, CHUNK_SIZE.y> Noise::GetHeight(Scop::Vec2i pos)
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{
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return std::abs(std::sin((float)pos.x / 20.0f) * std::cos((float)pos.y / 20.0f) * 60.0f) + 1;
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std::array<std::uint32_t, CHUNK_SIZE.y> data;
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std::memset(data.data(), 0, data.size() * sizeof(std::uint32_t));
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std::uint32_t height = std::abs(std::sin((float)pos.x / 20.0f) * std::cos((float)pos.y / 20.0f) * 60.0f) + 1;
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for(std::uint32_t y = 0; y < std::min(height, CHUNK_SIZE.y); y++)
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data[y] = 1;
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return data;
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}
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@@ -3,12 +3,14 @@
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#include <ScopMaths.h>
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#include <Chunk.h>
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class Noise
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{
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public:
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Noise() = default;
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[[nodiscard]] std::uint32_t GetHeight(Scop::Vec2i pos);
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[[nodiscard]] std::array<std::uint32_t, CHUNK_SIZE.y> GetHeight(Scop::Vec2i pos);
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~Noise() = default;
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@@ -10,7 +10,7 @@
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#include <Utils.h>
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#include <Noise.h>
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constexpr std::uint8_t RENDER_DISTANCE = 12;
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constexpr std::uint8_t RENDER_DISTANCE = 10;
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constexpr std::uint8_t CHUNKS_UPLOAD_PER_FRAME = 3;
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enum class GenerationState: std::uint8_t
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