fixing some data races

This commit is contained in:
2025-06-03 21:57:47 +02:00
parent 66c42af1b8
commit da4a141c85
6 changed files with 49 additions and 23 deletions

View File

@@ -52,12 +52,18 @@ void Chunk::GenerateChunk()
if(p_actor)
return;
for(auto& y: m_data)
{
std::unique_lock guard(m_data_mutex);
std::memset(y.data(), 0, y.size() * sizeof(std::uint32_t));
}
for(std::uint32_t x = 0; x < CHUNK_SIZE.x; x++)
{
for(std::uint32_t z = 0; z < CHUNK_SIZE.z; z++)
{
std::unique_lock guard(m_data_mutex);
std::memcpy(m_data[POS_TO_INDEX(x, z)].data(), m_world.GetNoiseGenerator().GetBlocks(m_position + Scop::Vec2i(x, z)).data(), CHUNK_SIZE.y * sizeof(std::uint32_t));
}
}
}
@@ -370,23 +376,24 @@ std::uint32_t Chunk::GetBlock(Scop::Vec3i position) const noexcept
return static_cast<std::uint32_t>(BlockType::Dirt);
if(position.x < 0) [[unlikely]]
{
Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x - 1, m_offset.y });
Scop::NonOwningPtr<const Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x - 1, m_offset.y });
return neighbour ? neighbour->GetBlock(Scop::Vec3i(CHUNK_SIZE.x - 1, position.y, position.z)) : static_cast<std::uint32_t>(BlockType::Dirt);
}
if(position.x >= CHUNK_SIZE.x) [[unlikely]]
{
Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x + 1, m_offset.y });
Scop::NonOwningPtr<const Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x + 1, m_offset.y });
return neighbour ? neighbour->GetBlock(Scop::Vec3i(0, position.y, position.z)) : static_cast<std::uint32_t>(BlockType::Dirt);
}
if(position.z < 0) [[unlikely]]
{
Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y - 1 });
Scop::NonOwningPtr<const Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y - 1 });
return neighbour ? neighbour->GetBlock(Scop::Vec3i(position.x, position.y, CHUNK_SIZE.x - 1)) : static_cast<std::uint32_t>(BlockType::Dirt);
}
if(position.z >= CHUNK_SIZE.z) [[unlikely]]
{
Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y + 1 });
Scop::NonOwningPtr<const Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y + 1 });
return neighbour ? neighbour->GetBlock(Scop::Vec3i(position.x, position.y, 0)) : static_cast<std::uint32_t>(BlockType::Dirt);
}
std::shared_lock guard(m_data_mutex);
return m_data[POS_TO_INDEX(position.x, position.z)][position.y];
}

View File

@@ -2,6 +2,7 @@
#define CHUNK_H
#include <vector>
#include <shared_mutex>
#include <ScopGraphics.h>
#include <ScopMaths.h>
@@ -31,6 +32,7 @@ class Chunk
std::vector<Scop::Vertex> m_water_mesh_data;
std::vector<std::uint32_t> m_water_mesh_index_data;
std::array<std::array<std::uint32_t, CHUNK_SIZE.y>, CHUNK_SIZE.x * CHUNK_SIZE.z> m_data;
mutable std::shared_mutex m_data_mutex;
Scop::Vec2i m_offset; // In chunks
Scop::Vec2i m_position; // In blocks
class World& m_world;

View File

@@ -16,7 +16,7 @@ class ThreadPool
inline void WaitForAllTasks() const
{
using namespace std::chrono_literals;
for(; m_waiting_count != m_concurency;)
for(; m_waiting_count != m_concurency && !m_tasks.IsEmpty();)
std::this_thread::sleep_for(10ms);
}
~ThreadPool();

View File

@@ -63,12 +63,12 @@ World::World(Scop::Scene& scene) : m_noisecollection(42), p_water_pipeline(std::
static_cast<std::int32_t>(global_block_position.y < 0 ? std::floorf(global_block_position.y / static_cast<float>(CHUNK_SIZE.z)) : static_cast<float>(global_block_position.y) / static_cast<std::int32_t>(CHUNK_SIZE.z)),
};
if(Scop::NonOwningPtr<Chunk> current_chunk = GetChunk(m_current_chunk_position); current_chunk)
if(Scop::NonOwningPtr<const Chunk> current_chunk = GetChunk(m_current_chunk_position); current_chunk)
{
Scop::Vec3i block_position = Scop::Vec3i{
global_block_position.x - (m_current_chunk_position.x * static_cast<std::int32_t>(CHUNK_SIZE.x)),
global_block_position.x - (m_current_chunk_position.load().x * static_cast<std::int32_t>(CHUNK_SIZE.x)),
static_cast<std::int32_t>(camera_position.y),
global_block_position.y - (m_current_chunk_position.y * static_cast<std::int32_t>(CHUNK_SIZE.z)),
global_block_position.y - (m_current_chunk_position.load().y * static_cast<std::int32_t>(CHUNK_SIZE.z)),
};
post_process_data.underwater = current_chunk->GetBlock(block_position) == static_cast<std::uint32_t>(BlockType::Water);
}
@@ -87,7 +87,7 @@ World::World(Scop::Scene& scene) : m_noisecollection(42), p_water_pipeline(std::
if(generate)
{
if(m_generation_status != GenerationState::Ready || m_current_chunk_position != m_previous_chunk_position)
if(m_generation_status != GenerationState::Ready || m_current_chunk_position.load() != m_previous_chunk_position)
{
if(m_generation_status == GenerationState::Ready)
{
@@ -128,11 +128,13 @@ World::~World()
using namespace std::chrono_literals;
std::this_thread::sleep_for(16ms);
}
m_thread_pool.WaitForAllTasks();
}
[[nodiscard]] Scop::NonOwningPtr<Chunk> World::GetChunk(Scop::Vec2i position)
[[nodiscard]] Scop::NonOwningPtr<const Chunk> World::GetChunk(Scop::Vec2i position) const
{
auto it = m_chunks.find(position);
std::shared_lock guard(m_chunk_mutex);
const auto it = m_chunks.find(position);
if(it == m_chunks.end())
return nullptr;
return &it->second;
@@ -143,15 +145,18 @@ void World::UnloadChunks()
for(auto it = m_chunks.begin(); it != m_chunks.end();)
{
Scop::Vec2i pos = it->first;
std::uint32_t x_dist = std::abs(pos.x - m_current_chunk_position.x);
std::uint32_t z_dist = std::abs(pos.y - m_current_chunk_position.y);
std::uint32_t x_dist = std::abs(pos.x - m_current_chunk_position.load().x);
std::uint32_t z_dist = std::abs(pos.y - m_current_chunk_position.load().y);
if(RENDER_DISTANCE < x_dist || RENDER_DISTANCE < z_dist)
{
if(it->second.GetActor())
m_scene.RemoveActor(*it->second.GetActor());
if(it->second.GetWaterActor())
m_scene.RemoveActor(*it->second.GetWaterActor());
it = m_chunks.erase(it);
{
std::unique_lock guard(m_chunk_mutex);
it = m_chunks.erase(it);
}
}
else
++it;
@@ -176,8 +181,8 @@ void World::GenerateWorld()
std::queue<std::reference_wrapper<Chunk>> mesh_generation_queue;
Scop::Vec2i x_range{ m_current_chunk_position.x - RENDER_DISTANCE - 1, m_current_chunk_position.x + RENDER_DISTANCE + 1 };
Scop::Vec2i z_range{ m_current_chunk_position.y - RENDER_DISTANCE - 1, m_current_chunk_position.y + RENDER_DISTANCE + 1 };
Scop::Vec2i x_range{ m_current_chunk_position.load().x - RENDER_DISTANCE - 1, m_current_chunk_position.load().x + RENDER_DISTANCE + 1 };
Scop::Vec2i z_range{ m_current_chunk_position.load().y - RENDER_DISTANCE - 1, m_current_chunk_position.load().y + RENDER_DISTANCE + 1 };
std::size_t range = (RENDER_DISTANCE + RENDER_DISTANCE + 2) * 2;
m_loading_progress = 0.0f;
@@ -187,13 +192,17 @@ void World::GenerateWorld()
for(std::int32_t z = z_range.x; z <= z_range.y; z++)
{
QUIT_CHECK();
auto [chunk_data, _] = m_chunks.try_emplace(Scop::Vec2i{ x, z }, *this, Scop::Vec2i{ x, z });
std::unordered_map<Scop::Vec2i, Chunk>::iterator chunk_data;
{
std::unique_lock guard(m_chunk_mutex);
chunk_data = m_chunks.try_emplace(Scop::Vec2i{ x, z }, *this, Scop::Vec2i{ x, z }).first;
}
chunk_data->second.GenerateChunk();
if(!chunk_data->second.GetActor() && !chunk_data->second.GetWaterActor() && x > x_range.x && x < x_range.y && z > z_range.x && z < z_range.y)
mesh_generation_queue.push(std::ref(chunk_data->second));
m_loading_progress = std::min(m_loading_progress + (1.0f / LIMIT) * range, LIMIT);
if(!chunk_data->second.GetActor() || !chunk_data->second.GetWaterActor() && x > x_range.x && x < x_range.y && z > z_range.x && z < z_range.y)
mesh_generation_queue.push(std::ref(chunk_data->second));
}
}

View File

@@ -3,6 +3,7 @@
#include <atomic>
#include <unordered_map>
#include <shared_mutex>
#include <ScopGraphics.h>
@@ -13,7 +14,7 @@
#include <NoiseCollection.h>
constexpr std::uint8_t RENDER_DISTANCE = 15;
constexpr std::uint8_t CHUNKS_UPLOAD_PER_FRAME = 12;
constexpr std::uint8_t CHUNKS_UPLOAD_PER_FRAME = 3;
enum class GenerationState: std::uint8_t
{
@@ -38,7 +39,7 @@ class World
[[nodiscard]] inline std::shared_ptr<Scop::Material> GetBlockMaterial() const { return p_block_material; }
[[nodiscard]] inline std::shared_ptr<Scop::GraphicPipeline> GetWaterPipeline() const { return p_water_pipeline; }
[[nodiscard]] Scop::NonOwningPtr<Chunk> GetChunk(Scop::Vec2i position);
[[nodiscard]] Scop::NonOwningPtr<const Chunk> GetChunk(Scop::Vec2i position) const;
[[nodiscard]] NoiseCollection& GetNoiseGenerator() noexcept { return m_noisecollection; }
~World();
@@ -59,9 +60,10 @@ class World
std::shared_ptr<Scop::GraphicPipeline> p_water_pipeline;
std::shared_ptr<Scop::Shader> p_water_vertex_shader;
std::shared_ptr<Scop::Shader> p_water_fragment_shader;
mutable std::shared_mutex m_chunk_mutex;
Scop::Scene& m_scene;
Scop::Vec2i m_previous_chunk_position;
Scop::Vec2i m_current_chunk_position;
std::atomic<Scop::Vec2i> m_current_chunk_position;
std::atomic<GenerationState> m_generation_status = GenerationState::Ready;
Scop::NonOwningPtr<Scop::Text> p_fps_text;
Scop::NonOwningPtr<Scop::Text> p_loading_text;

View File

@@ -19,6 +19,7 @@ CXXFLAGS = -std=c++20 -I ScopEngine/Runtime/Includes -I Application -I ScopEngin
LDFLAGS = -lSDL2 ScopEngine/Bin/engine.a
DEBUG ?= false
TSAN ?= false
MODE = "release"
NZSLC = ./ScopEngine/Assets/Vendors/nzslc.x86_64
@@ -43,6 +44,11 @@ else
COLOR := $(_GREEN)
endif
ifeq ($(TSAN), true)
CXXFLAGS += -fsanitize=thread
LDFLAGS += -fsanitize=thread
endif
JOBS = $(patsubst -j%,%,$(filter -j%,$(MAKEFLAGS)))
RM = rm -rf