mirror of
https://github.com/Kbz-8/42_vox.git
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115 lines
4.1 KiB
C++
115 lines
4.1 KiB
C++
#include <Renderer/RenderPasses/2DPass.h>
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#include <Renderer/Pipelines/Graphics.h>
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#include <Renderer/ViewerData.h>
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#include <Renderer/Renderer.h>
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#include <Graphics/Scene.h>
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#include <Core/Engine.h>
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#include <Maths/Mat4.h>
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namespace Scop
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{
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struct SpriteData
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{
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Vec4f color;
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Vec2f position;
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};
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struct ViewerData2D
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{
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Mat4f projection;
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};
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void Render2DPass::Init()
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{
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ShaderLayout vertex_shader_layout(
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{
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{ 0,
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ShaderSetLayout({
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{ 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
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})
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}
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}, { ShaderPushConstantLayout({ 0, sizeof(SpriteData) }) }
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);
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p_vertex_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/2DVertex.spv", ShaderType::Vertex, std::move(vertex_shader_layout));
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ShaderLayout fragment_shader_layout(
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{
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{ 1,
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ShaderSetLayout({
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{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER }
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})
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}
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}, {}
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);
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p_fragment_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/2DFragment.spv", ShaderType::Fragment, std::move(fragment_shader_layout));
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std::function<void(const EventBase&)> functor = [this](const EventBase& event)
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{
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if(event.What() == Event::ResizeEventCode || event.What() == Event::SceneHasChangedEventCode)
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m_pipeline.Destroy();
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};
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EventBus::RegisterListener({ functor, "__ScopRender2DPass" });
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p_viewer_data_set = std::make_shared<DescriptorSet>(p_vertex_shader->GetShaderLayout().set_layouts[0].second, p_vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
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p_texture_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
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p_viewer_data_buffer = std::make_shared<UniformBuffer>();
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p_viewer_data_buffer->Init(sizeof(ViewerData2D));
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for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
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{
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p_viewer_data_set->SetUniformBuffer(i, 0, p_viewer_data_buffer->Get(i));
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p_viewer_data_set->Update(i);
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}
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}
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void Render2DPass::Pass(Scene& scene, Renderer& renderer, Texture& render_target)
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{
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if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
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{
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GraphicPipelineDescriptor pipeline_descriptor;
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pipeline_descriptor.vertex_shader = p_vertex_shader;
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pipeline_descriptor.fragment_shader = p_fragment_shader;
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pipeline_descriptor.color_attachments = { &render_target };
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pipeline_descriptor.culling = VK_CULL_MODE_NONE;
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pipeline_descriptor.clear_color_attachments = false;
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pipeline_descriptor.name = "2D_pass_pipeline";
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m_pipeline.Init(pipeline_descriptor);
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}
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std::uint32_t frame_index = renderer.GetCurrentFrameIndex();
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ViewerData2D viewer_data;
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viewer_data.projection = Mat4f::Ortho(0.0f, render_target.GetWidth(), render_target.GetHeight(), 0.0f);
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static CPUBuffer buffer(sizeof(ViewerData2D));
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std::memcpy(buffer.GetData(), &viewer_data, buffer.GetSize());
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p_viewer_data_buffer->SetData(buffer, frame_index);
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VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
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m_pipeline.BindPipeline(cmd, 0, {});
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for(const auto& sprite : scene.GetSprites())
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{
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SpriteData sprite_data;
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sprite_data.position = Vec2f{ static_cast<float>(sprite.GetPosition().x), static_cast<float>(sprite.GetPosition().y) };
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sprite_data.color = sprite.GetColor();
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if(!sprite.IsSetInit())
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const_cast<Sprite&>(sprite).UpdateDescriptorSet(*p_texture_set);
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const_cast<Sprite&>(sprite).Bind(frame_index, cmd);
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std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), sprite.GetSet(frame_index) };
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RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
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RenderCore::Get().vkCmdPushConstants(cmd, m_pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SpriteData), &sprite_data);
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sprite.GetMesh()->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef());
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}
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m_pipeline.EndPipeline(cmd);
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}
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void Render2DPass::Destroy()
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{
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RenderCore::Get().WaitDeviceIdle();
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m_pipeline.Destroy();
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p_vertex_shader.reset();
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p_fragment_shader.reset();
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p_viewer_data_set.reset();
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p_viewer_data_buffer->Destroy();
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p_texture_set.reset();
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}
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}
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