mirror of
https://github.com/Kbz-8/42_vox.git
synced 2026-01-11 14:43:34 +00:00
initial commit
This commit is contained in:
45
ScopEngine/Runtime/Includes/Graphics/Actor.h
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45
ScopEngine/Runtime/Includes/Graphics/Actor.h
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@@ -0,0 +1,45 @@
|
||||
#ifndef __SCOP_RENDERER_ACTOR__
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#define __SCOP_RENDERER_ACTOR__
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#include <Maths/Vec3.h>
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#include <Maths/Vec4.h>
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#include <Maths/Quaternions.h>
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#include <Core/Script.h>
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#include <Graphics/Model.h>
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|
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namespace Scop
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{
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class Actor
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{
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public:
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Actor();
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Actor(Model model);
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|
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inline void AttachScript(std::shared_ptr<ActorScript> script) { p_script = script; }
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void Update(NonOwningPtr<class Scene> scene, class Inputs& input, float timestep);
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inline void SetColor(Vec4f color) noexcept { m_color = color; }
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inline void SetPosition(Vec3f position) noexcept { m_position = position; }
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inline void SetScale(Vec3f scale) noexcept { m_scale = scale; }
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inline void SetOrientation(Quatf orientation) noexcept { m_orientation = orientation; }
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[[nodiscard]] inline const Vec4f& GetColor() const noexcept { return m_color; }
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[[nodiscard]] inline const Vec3f& GetPosition() const noexcept { return m_position; }
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[[nodiscard]] inline const Vec3f& GetScale() const noexcept { return m_scale; }
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[[nodiscard]] inline const Quatf& GetOrientation() const noexcept { return m_orientation; }
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[[nodiscard]] inline const Model& GetModel() const noexcept { return m_model; }
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[[nodiscard]] inline Model& GetModelRef() noexcept { return m_model; }
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~Actor();
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private:
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Model m_model;
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Quatf m_orientation = Quatf::Identity();
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Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
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Vec3f m_position = Vec3f{ 0.0f, 0.0f, 0.0f };
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Vec3f m_scale = Vec3f{ 1.0f, 1.0f, 1.0f };
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std::shared_ptr<ActorScript> p_script;
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};
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}
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#endif
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30
ScopEngine/Runtime/Includes/Graphics/Cameras/Base.h
git.filemode.normal_file
30
ScopEngine/Runtime/Includes/Graphics/Cameras/Base.h
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|
||||
#ifndef __SCOP_CAMERAS_BASE__
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#define __SCOP_CAMERAS_BASE__
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||||
|
||||
#include <Maths/Mat4.h>
|
||||
|
||||
namespace Scop
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||||
{
|
||||
class BaseCamera
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||||
{
|
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public:
|
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BaseCamera() = default;
|
||||
|
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virtual void Update(class Inputs& input, float aspect, float timestep) {};
|
||||
|
||||
[[nodiscard]] inline const Mat4f& GetView() const noexcept { return m_view; }
|
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[[nodiscard]] inline const Mat4f& GetProj() const noexcept { return m_proj; }
|
||||
|
||||
[[nodiscard]] virtual const Vec3f& GetPosition() const noexcept = 0;
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|
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virtual constexpr std::string GetCameraType() = 0;
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|
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virtual ~BaseCamera() = default;
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|
||||
protected:
|
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Mat4f m_view;
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Mat4f m_proj;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
46
ScopEngine/Runtime/Includes/Graphics/Cameras/FirstPerson3D.h
git.filemode.normal_file
46
ScopEngine/Runtime/Includes/Graphics/Cameras/FirstPerson3D.h
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@@ -0,0 +1,46 @@
|
||||
#ifndef __SCOP_CAMERAS_FIRST_PERSON_3D__
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#define __SCOP_CAMERAS_FIRST_PERSON_3D__
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||||
|
||||
#include <Graphics/Cameras/Base.h>
|
||||
#include <Maths/Vec3.h>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
class FirstPerson3D : public BaseCamera
|
||||
{
|
||||
public:
|
||||
FirstPerson3D();
|
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FirstPerson3D(Vec3f position, float fov = 90.0f);
|
||||
|
||||
void Update(class Inputs& input, float aspect, float timestep) override;
|
||||
|
||||
[[nodiscard]] inline constexpr std::string GetCameraType() override { return "FirstPerson3D"; }
|
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[[nodiscard]] const Vec3f& GetPosition() const noexcept override { return m_position; }
|
||||
|
||||
~FirstPerson3D() = default;
|
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|
||||
private:
|
||||
void UpdateView();
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||||
|
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private:
|
||||
const Vec3f m_up;
|
||||
Vec3f m_position;
|
||||
Vec3f m_left;
|
||||
Vec3f m_forward;
|
||||
Vec3f m_target;
|
||||
Vec3f m_direction;
|
||||
Vec3f m_mov;
|
||||
|
||||
float m_theta = 0.0;
|
||||
float m_phi = 0.0;
|
||||
|
||||
const float m_speed = 50.0f;
|
||||
const float m_sensivity = 0.7f;
|
||||
float m_speed_factor = 1.0f;
|
||||
float m_fov = 90.0f;
|
||||
|
||||
bool m_inputs_blocked = false;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
14
ScopEngine/Runtime/Includes/Graphics/Loaders/BMP.h
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14
ScopEngine/Runtime/Includes/Graphics/Loaders/BMP.h
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@@ -0,0 +1,14 @@
|
||||
#ifndef __SCOP_BMP_LOADER__
|
||||
#define __SCOP_BMP_LOADER__
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
#include <Maths/Vec2.h>
|
||||
#include <Utils/Buffer.h>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
CPUBuffer LoadBMPFile(const std::filesystem::path& path, Vec2ui32& dimensions);
|
||||
}
|
||||
|
||||
#endif
|
||||
72
ScopEngine/Runtime/Includes/Graphics/Loaders/OBJ.h
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72
ScopEngine/Runtime/Includes/Graphics/Loaders/OBJ.h
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@@ -0,0 +1,72 @@
|
||||
#ifndef __SCOP_OBJ_LOADER__
|
||||
#define __SCOP_OBJ_LOADER__
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <filesystem>
|
||||
|
||||
#include <Maths/Vec2.h>
|
||||
#include <Maths/Vec3.h>
|
||||
#include <Maths/Vec4.h>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
struct ObjData
|
||||
{
|
||||
struct FaceVertex
|
||||
{
|
||||
FaceVertex() : v(-1), t(-1), n(-1) {}
|
||||
std::int32_t v;
|
||||
std::int32_t t;
|
||||
std::int32_t n;
|
||||
|
||||
inline bool operator<(const FaceVertex& rhs) const
|
||||
{
|
||||
return (v < rhs.v) || (v == rhs.v && t < rhs.t ) || (v == rhs.v && t == rhs.t && n < rhs.n);
|
||||
}
|
||||
inline bool operator==(const FaceVertex& rhs) const
|
||||
{
|
||||
return (v == rhs.v && t == rhs.t && n == rhs.n);
|
||||
}
|
||||
};
|
||||
|
||||
using FaceList = std::pair<std::vector<FaceVertex>, std::vector<std::uint32_t>>;
|
||||
|
||||
std::vector<Vec4f> color;
|
||||
std::vector<Vec3f> vertex;
|
||||
std::vector<Vec3f> normal;
|
||||
std::vector<Vec2f> tex_coord;
|
||||
|
||||
std::map<std::string, FaceList> faces;
|
||||
};
|
||||
|
||||
struct ObjModel
|
||||
{
|
||||
std::vector<Vec4f> color;
|
||||
std::vector<Vec3f> vertex;
|
||||
std::vector<Vec3f> normal;
|
||||
std::vector<Vec2f> tex_coord;
|
||||
|
||||
std::map<std::string, std::vector<std::uint32_t>> faces;
|
||||
};
|
||||
|
||||
std::optional<ObjData> LoadObjFromFile(const std::filesystem::path& path);
|
||||
void TesselateObjData(ObjData& data);
|
||||
ObjModel ConvertObjDataToObjModel(const ObjData& data);
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||||
|
||||
template<typename T>
|
||||
inline std::istream& operator>>(std::istream& in, std::vector<T>& vec);
|
||||
|
||||
template<typename T>
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||||
inline std::istream& operator>>(std::istream& in, std::set<T>& vec);
|
||||
|
||||
inline std::istream& operator>>(std::istream& in, ObjData::FaceVertex& f);
|
||||
}
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||||
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||||
#include <Graphics/Loaders/OBJ.inl>
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||||
|
||||
#endif
|
||||
48
ScopEngine/Runtime/Includes/Graphics/Loaders/OBJ.inl
git.filemode.normal_file
48
ScopEngine/Runtime/Includes/Graphics/Loaders/OBJ.inl
git.filemode.normal_file
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
#include <Graphics/Loaders/OBJ.h>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
template<typename T>
|
||||
inline std::istream& operator>>(std::istream& in, std::vector<T>& vec)
|
||||
{
|
||||
T temp;
|
||||
if(in >> temp)
|
||||
vec.push_back(temp);
|
||||
return in;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline std::istream& operator>>(std::istream& in, std::set<T>& vec)
|
||||
{
|
||||
T temp;
|
||||
if(in >> temp)
|
||||
vec.insert(temp);
|
||||
return in;
|
||||
}
|
||||
|
||||
inline std::istream& operator>>(std::istream& in, ObjData::FaceVertex& f)
|
||||
{
|
||||
std::int32_t val;
|
||||
if(in >> f.v)
|
||||
{
|
||||
if(in.peek() == '/')
|
||||
{
|
||||
in.get();
|
||||
in >> f.t;
|
||||
in.clear();
|
||||
if(in.peek() == '/')
|
||||
{
|
||||
in.get();
|
||||
in >> f.n;
|
||||
in.clear();
|
||||
}
|
||||
}
|
||||
in.clear();
|
||||
f.v--;
|
||||
f.t--;
|
||||
f.n--;
|
||||
}
|
||||
return in;
|
||||
}
|
||||
}
|
||||
81
ScopEngine/Runtime/Includes/Graphics/Material.h
git.filemode.normal_file
81
ScopEngine/Runtime/Includes/Graphics/Material.h
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@@ -0,0 +1,81 @@
|
||||
#ifndef __SCOP_RENDERER_MATERIAL__
|
||||
#define __SCOP_RENDERER_MATERIAL__
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <Core/EventBus.h>
|
||||
#include <Renderer/Image.h>
|
||||
#include <Renderer/Buffer.h>
|
||||
#include <Renderer/Descriptor.h>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
struct MaterialTextures
|
||||
{
|
||||
std::shared_ptr<Texture> albedo;
|
||||
};
|
||||
|
||||
struct MaterialData
|
||||
{
|
||||
float dissolve_texture_factor = 1.0f;
|
||||
float dissolve_black_white_colors_factor = 1.0f;
|
||||
float dissolve_normals_colors_factor = 0.0f;
|
||||
std::uint8_t __padding[4];
|
||||
};
|
||||
|
||||
class Material
|
||||
{
|
||||
friend class Model;
|
||||
|
||||
public:
|
||||
Material() { m_data_buffer.Init(sizeof(m_data)); SetupEventListener(); }
|
||||
Material(const MaterialTextures& textures) : m_textures(textures) { m_data_buffer.Init(sizeof(m_data)); SetupEventListener(); }
|
||||
|
||||
inline void SetMaterialData(const MaterialData& data) noexcept { m_data = data; }
|
||||
|
||||
~Material() { m_data_buffer.Destroy(); }
|
||||
|
||||
private:
|
||||
[[nodiscard]] inline bool IsSetInit() const noexcept { return m_set.IsInit(); }
|
||||
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return m_set.GetSet(frame_index); }
|
||||
|
||||
inline void SetupEventListener()
|
||||
{
|
||||
std::function<void(const EventBase&)> functor = [this](const EventBase& event)
|
||||
{
|
||||
if(event.What() == Event::FrameBeginEventCode)
|
||||
m_have_been_updated_this_frame = false;
|
||||
};
|
||||
EventBus::RegisterListener({ functor, "__ScopMaterial" + std::to_string(reinterpret_cast<std::uintptr_t>(this)) });
|
||||
}
|
||||
|
||||
inline void UpdateDescriptorSet(const DescriptorSet& set)
|
||||
{
|
||||
m_set = set.Duplicate();
|
||||
}
|
||||
|
||||
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
|
||||
{
|
||||
if(m_have_been_updated_this_frame)
|
||||
return;
|
||||
m_set.SetImage(frame_index, 0, *m_textures.albedo);
|
||||
m_set.SetUniformBuffer(frame_index, 1, m_data_buffer.Get(frame_index));
|
||||
m_set.Update(frame_index, cmd);
|
||||
|
||||
static CPUBuffer buffer(sizeof(MaterialData));
|
||||
std::memcpy(buffer.GetData(), &m_data, buffer.GetSize());
|
||||
m_data_buffer.SetData(buffer, frame_index);
|
||||
|
||||
m_have_been_updated_this_frame = true;
|
||||
}
|
||||
|
||||
private:
|
||||
UniformBuffer m_data_buffer;
|
||||
MaterialTextures m_textures;
|
||||
MaterialData m_data;
|
||||
DescriptorSet m_set;
|
||||
bool m_have_been_updated_this_frame = false;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
57
ScopEngine/Runtime/Includes/Graphics/Mesh.h
git.filemode.normal_file
57
ScopEngine/Runtime/Includes/Graphics/Mesh.h
git.filemode.normal_file
@@ -0,0 +1,57 @@
|
||||
#ifndef __SCOPE_RENDERER_MESH__
|
||||
#define __SCOPE_RENDERER_MESH__
|
||||
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
#include <Renderer/Vertex.h>
|
||||
#include <Renderer/Buffer.h>
|
||||
#include <Utils/Buffer.h>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
class Mesh
|
||||
{
|
||||
public:
|
||||
struct SubMesh
|
||||
{
|
||||
VertexBuffer vbo;
|
||||
IndexBuffer ibo;
|
||||
std::size_t triangle_count = 0;
|
||||
|
||||
inline SubMesh(const std::vector<Vertex>& vertices, const std::vector<std::uint32_t>& indices)
|
||||
{
|
||||
CPUBuffer vb(vertices.size() * sizeof(Vertex));
|
||||
std::memcpy(vb.GetData(), vertices.data(), vb.GetSize());
|
||||
vbo.Init(vb.GetSize());
|
||||
vbo.SetData(std::move(vb));
|
||||
|
||||
CPUBuffer ib(indices.size() * sizeof(std::uint32_t));
|
||||
std::memcpy(ib.GetData(), indices.data(), ib.GetSize());
|
||||
ibo.Init(ib.GetSize());
|
||||
ibo.SetData(std::move(ib));
|
||||
|
||||
triangle_count = vertices.size() / 3;
|
||||
}
|
||||
};
|
||||
|
||||
public:
|
||||
Mesh() = default;
|
||||
|
||||
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn) const noexcept;
|
||||
void Draw(VkCommandBuffer cmd, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t submesh_index) const noexcept;
|
||||
|
||||
inline std::size_t GetSubMeshCount() const { return m_sub_meshes.size(); }
|
||||
|
||||
inline void AddSubMesh(SubMesh mesh) { m_sub_meshes.emplace_back(std::move(mesh)); }
|
||||
[[nodiscard]] inline SubMesh& GetSubMesh(std::size_t index) { return m_sub_meshes.at(index); }
|
||||
|
||||
~Mesh();
|
||||
|
||||
private:
|
||||
std::vector<SubMesh> m_sub_meshes;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
21
ScopEngine/Runtime/Includes/Graphics/MeshFactory.h
git.filemode.normal_file
21
ScopEngine/Runtime/Includes/Graphics/MeshFactory.h
git.filemode.normal_file
@@ -0,0 +1,21 @@
|
||||
#ifndef __SCOP_MESH_FACTORY__
|
||||
#define __SCOP_MESH_FACTORY__
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <Maths/Vec2.h>
|
||||
#include <Maths/Vec3.h>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
std::shared_ptr<class Mesh> CreateQuad();
|
||||
std::shared_ptr<class Mesh> CreateQuad(float x, float y, float width, float height);
|
||||
std::shared_ptr<class Mesh> CreateQuad(const Vec2f& position, const Vec2f& size);
|
||||
std::shared_ptr<class Mesh> CreateCube();
|
||||
std::shared_ptr<class Mesh> CreatePyramid();
|
||||
std::shared_ptr<class Mesh> CreateSphere(std::uint32_t x_segments = 32, std::uint32_t y_segments = 32);
|
||||
std::shared_ptr<class Mesh> CreateCapsule(float radius = 0.5f, float mid_height = 2.0f, int radial_degments = 64, int rings = 8);
|
||||
std::shared_ptr<class Mesh> CreatePlane(float width, float height, const Vec3f& normal);
|
||||
}
|
||||
|
||||
#endif
|
||||
44
ScopEngine/Runtime/Includes/Graphics/Model.h
git.filemode.normal_file
44
ScopEngine/Runtime/Includes/Graphics/Model.h
git.filemode.normal_file
@@ -0,0 +1,44 @@
|
||||
#ifndef __SCOPE_RENDERER_MODEL__
|
||||
#define __SCOPE_RENDERER_MODEL__
|
||||
|
||||
#include <memory>
|
||||
#include <filesystem>
|
||||
|
||||
#include <kvf.h>
|
||||
|
||||
#include <Maths/Vec3.h>
|
||||
#include <Graphics/Mesh.h>
|
||||
#include <Graphics/Material.h>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
// Only static meshes for now
|
||||
class Model
|
||||
{
|
||||
friend Model LoadModelFromObjFile(std::filesystem::path path) noexcept;
|
||||
|
||||
public:
|
||||
Model() = default;
|
||||
Model(std::shared_ptr<Mesh> mesh);
|
||||
|
||||
inline void SetMaterial(std::shared_ptr<Material> material, std::size_t mesh_index) { m_materials[mesh_index] = material; }
|
||||
inline std::size_t GetSubMeshCount() const { return p_mesh->GetSubMeshCount(); }
|
||||
|
||||
[[nodiscard]] inline std::shared_ptr<Material> GetMaterial(std::size_t mesh_index) { return m_materials[mesh_index]; }
|
||||
[[nodiscard]] inline std::vector<std::shared_ptr<Material>>& GetAllMaterials() { return m_materials; }
|
||||
[[nodiscard]] inline Vec3f GetCenter() const noexcept { return m_center; }
|
||||
|
||||
void Draw(VkCommandBuffer cmd, const DescriptorSet& matrices_set, const class GraphicPipeline& pipeline, DescriptorSet& set, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t frame_index) const;
|
||||
|
||||
~Model() = default;
|
||||
|
||||
private:
|
||||
Vec3f m_center = { 0.0f, 0.0f, 0.0f };
|
||||
std::vector<std::shared_ptr<Material>> m_materials;
|
||||
std::shared_ptr<Mesh> p_mesh;
|
||||
};
|
||||
|
||||
Model LoadModelFromObjFile(std::filesystem::path path) noexcept;
|
||||
}
|
||||
|
||||
#endif
|
||||
91
ScopEngine/Runtime/Includes/Graphics/Scene.h
git.filemode.normal_file
91
ScopEngine/Runtime/Includes/Graphics/Scene.h
git.filemode.normal_file
@@ -0,0 +1,91 @@
|
||||
#ifndef __SCOP_SCENE__
|
||||
#define __SCOP_SCENE__
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
#include <Utils/NonOwningPtr.h>
|
||||
|
||||
#include <Graphics/Actor.h>
|
||||
#include <Graphics/Sprite.h>
|
||||
#include <Renderer/Buffer.h>
|
||||
#include <Renderer/Descriptor.h>
|
||||
#include <Renderer/RenderCore.h>
|
||||
#include <Graphics/Cameras/Base.h>
|
||||
#include <Renderer/Pipelines/Shader.h>
|
||||
#include <Renderer/Pipelines/Graphics.h>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
struct SceneDescriptor
|
||||
{
|
||||
std::shared_ptr<Shader> fragment_shader;
|
||||
std::shared_ptr<BaseCamera> camera;
|
||||
bool render_3D_enabled = true;
|
||||
bool render_2D_enabled = true;
|
||||
bool render_skybox_enabled = true;
|
||||
};
|
||||
|
||||
class Scene
|
||||
{
|
||||
friend class ScopEngine;
|
||||
|
||||
public:
|
||||
struct ForwardData
|
||||
{
|
||||
std::shared_ptr<DescriptorSet> matrices_set;
|
||||
std::shared_ptr<DescriptorSet> albedo_set;
|
||||
std::shared_ptr<UniformBuffer> matrices_buffer;
|
||||
bool wireframe = false;
|
||||
};
|
||||
|
||||
public:
|
||||
Scene(std::string_view name, SceneDescriptor desc);
|
||||
Scene(std::string_view name, SceneDescriptor desc, NonOwningPtr<Scene> parent);
|
||||
|
||||
Actor& CreateActor(Model model) noexcept;
|
||||
Actor& CreateActor(std::string_view name, Model model);
|
||||
|
||||
Sprite& CreateSprite(std::shared_ptr<Texture> texture) noexcept;
|
||||
Sprite& CreateSprite(std::string_view name, std::shared_ptr<Texture> texture);
|
||||
|
||||
[[nodiscard]] inline Scene& AddChildScene(std::string_view name, SceneDescriptor desc) { return m_scene_children.emplace_back(name, std::move(desc), this); }
|
||||
inline void AddSkybox(std::shared_ptr<CubeTexture> cubemap) { p_skybox = cubemap; }
|
||||
void SwitchToChild(std::string_view name) const noexcept;
|
||||
void SwitchToParent() const noexcept;
|
||||
|
||||
[[nodiscard]] inline ForwardData& GetForwardData() noexcept { return m_forward; }
|
||||
[[nodiscard]] inline const std::vector<std::shared_ptr<Actor>>& GetActors() const noexcept { return m_actors; }
|
||||
[[nodiscard]] inline const std::vector<std::shared_ptr<Sprite>>& GetSprites() const noexcept { return m_sprites; }
|
||||
[[nodiscard]] inline const std::string& GetName() const noexcept { return m_name; }
|
||||
[[nodiscard]] inline GraphicPipeline& GetPipeline() noexcept { return m_pipeline; }
|
||||
[[nodiscard]] inline std::shared_ptr<BaseCamera> GetCamera() const { return m_descriptor.camera; }
|
||||
[[nodiscard]] inline DepthImage& GetDepth() noexcept { return m_depth; }
|
||||
[[nodiscard]] inline std::shared_ptr<Shader> GetFragmentShader() const { return m_descriptor.fragment_shader; }
|
||||
[[nodiscard]] inline std::shared_ptr<CubeTexture> GetSkybox() const { return p_skybox; }
|
||||
[[nodiscard]] inline const SceneDescriptor& GetDescription() const noexcept { return m_descriptor; }
|
||||
|
||||
~Scene() = default;
|
||||
|
||||
private:
|
||||
Scene() = default;
|
||||
void Init(NonOwningPtr<class Renderer> renderer);
|
||||
void Update(class Inputs& input, float delta, float aspect);
|
||||
void Destroy();
|
||||
|
||||
private:
|
||||
GraphicPipeline m_pipeline;
|
||||
ForwardData m_forward;
|
||||
DepthImage m_depth;
|
||||
SceneDescriptor m_descriptor;
|
||||
std::shared_ptr<CubeTexture> p_skybox;
|
||||
std::vector<std::shared_ptr<Actor>> m_actors;
|
||||
std::vector<std::shared_ptr<Sprite>> m_sprites;
|
||||
std::vector<Scene> m_scene_children;
|
||||
std::string m_name;
|
||||
NonOwningPtr<Scene> p_parent;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
63
ScopEngine/Runtime/Includes/Graphics/Sprite.h
git.filemode.normal_file
63
ScopEngine/Runtime/Includes/Graphics/Sprite.h
git.filemode.normal_file
@@ -0,0 +1,63 @@
|
||||
#ifndef __SCOP_RENDERER_SPRITE__
|
||||
#define __SCOP_RENDERER_SPRITE__
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <Maths/Vec2.h>
|
||||
#include <Maths/Vec4.h>
|
||||
#include <Core/Script.h>
|
||||
#include <Graphics/Mesh.h>
|
||||
#include <Renderer/Descriptor.h>
|
||||
#include <Renderer/Image.h>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
class Sprite
|
||||
{
|
||||
friend class Render2DPass;
|
||||
|
||||
public:
|
||||
Sprite(std::shared_ptr<Texture> texture);
|
||||
|
||||
inline void AttachScript(std::shared_ptr<SpriteScript> script) { p_script = script; }
|
||||
void Update(NonOwningPtr<class Scene> scene, class Inputs& input, float timestep);
|
||||
|
||||
inline void SetColor(Vec4f color) noexcept { m_color = color; }
|
||||
inline void SetPosition(Vec2ui position) noexcept { m_position = position; }
|
||||
inline void SetScale(Vec2f scale) noexcept { m_scale = scale; }
|
||||
|
||||
[[nodiscard]] inline const Vec4f& GetColor() const noexcept { return m_color; }
|
||||
[[nodiscard]] inline const Vec2ui& GetPosition() const noexcept { return m_position; }
|
||||
[[nodiscard]] inline const Vec2f& GetScale() const noexcept { return m_scale; }
|
||||
[[nodiscard]] inline std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
|
||||
[[nodiscard]] inline std::shared_ptr<Texture> GetTexture() const { return p_texture; }
|
||||
|
||||
~Sprite();
|
||||
|
||||
private:
|
||||
[[nodiscard]] inline bool IsSetInit() const noexcept { return m_set.IsInit(); }
|
||||
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return m_set.GetSet(frame_index); }
|
||||
|
||||
inline void UpdateDescriptorSet(const DescriptorSet& set)
|
||||
{
|
||||
m_set = set.Duplicate();
|
||||
}
|
||||
|
||||
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
|
||||
{
|
||||
m_set.SetImage(frame_index, 0, *p_texture);
|
||||
m_set.Update(frame_index, cmd);
|
||||
}
|
||||
|
||||
private:
|
||||
DescriptorSet m_set;
|
||||
std::shared_ptr<Texture> p_texture;
|
||||
std::shared_ptr<class SpriteScript> p_script;
|
||||
std::shared_ptr<Mesh> p_mesh;
|
||||
Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
Vec2ui m_position = Vec2ui{ 0, 0 };
|
||||
Vec2f m_scale = Vec2f{ 1.0f, 1.0f };
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user