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45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
#ifndef __SCOPE_RENDERER_MODEL__
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#define __SCOPE_RENDERER_MODEL__
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#include <memory>
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#include <filesystem>
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#include <kvf.h>
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#include <Maths/Vec3.h>
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#include <Graphics/Mesh.h>
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#include <Graphics/Material.h>
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namespace Scop
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{
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// Only static meshes for now
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class Model
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{
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friend Model LoadModelFromObjFile(std::filesystem::path path) noexcept;
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public:
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Model() = default;
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Model(std::shared_ptr<Mesh> mesh);
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inline void SetMaterial(std::shared_ptr<Material> material, std::size_t mesh_index) { m_materials[mesh_index] = material; }
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inline std::size_t GetSubMeshCount() const { return p_mesh->GetSubMeshCount(); }
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[[nodiscard]] inline std::shared_ptr<Material> GetMaterial(std::size_t mesh_index) { return m_materials[mesh_index]; }
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[[nodiscard]] inline std::vector<std::shared_ptr<Material>>& GetAllMaterials() { return m_materials; }
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[[nodiscard]] inline Vec3f GetCenter() const noexcept { return m_center; }
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void Draw(VkCommandBuffer cmd, const DescriptorSet& matrices_set, const class GraphicPipeline& pipeline, DescriptorSet& set, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t frame_index) const;
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~Model() = default;
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private:
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Vec3f m_center = { 0.0f, 0.0f, 0.0f };
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std::vector<std::shared_ptr<Material>> m_materials;
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std::shared_ptr<Mesh> p_mesh;
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};
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Model LoadModelFromObjFile(std::filesystem::path path) noexcept;
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}
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#endif
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