fixing descriptor set issue

This commit is contained in:
2025-06-01 19:57:11 +02:00
parent 195518361c
commit 724e2a277b
18 changed files with 248 additions and 67 deletions

View File

@@ -36,8 +36,8 @@ namespace Scop
~Material() { m_data_buffer.Destroy(); }
private:
[[nodiscard]] inline bool IsSetInit() const noexcept { return m_set.IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return m_set.GetSet(frame_index); }
[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set->GetSet(frame_index); }
inline void SetupEventListener()
{
@@ -49,18 +49,18 @@ namespace Scop
EventBus::RegisterListener({ functor, "__ScopMaterial" + std::to_string(reinterpret_cast<std::uintptr_t>(this)) });
}
inline void UpdateDescriptorSet(const DescriptorSet& set)
inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
{
m_set = set.Duplicate();
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
}
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
{
if(m_have_been_updated_this_frame)
return;
m_set.SetImage(frame_index, 0, *m_textures.albedo);
m_set.SetUniformBuffer(frame_index, 1, m_data_buffer.Get(frame_index));
m_set.Update(frame_index, cmd);
p_set->SetImage(frame_index, 0, *m_textures.albedo);
p_set->SetUniformBuffer(frame_index, 1, m_data_buffer.Get(frame_index));
p_set->Update(frame_index, cmd);
static CPUBuffer buffer(sizeof(MaterialData));
std::memcpy(buffer.GetData(), &m_data, buffer.GetSize());
@@ -73,7 +73,7 @@ namespace Scop
UniformBuffer m_data_buffer;
MaterialTextures m_textures;
MaterialData m_data;
DescriptorSet m_set;
std::shared_ptr<DescriptorSet> p_set;
bool m_have_been_updated_this_frame = false;
};
}