fixing descriptor set issue

This commit is contained in:
2025-06-01 19:57:11 +02:00
parent 195518361c
commit 724e2a277b
18 changed files with 248 additions and 67 deletions

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@@ -290,6 +290,7 @@ void Chunk::GenerateMesh()
int occ_count = (occ1 ? 1 : 0) + (occ2 ? 1 : 0) + (occ3 ? 1 : 0);
float ao = 1.0f - (occ_count * 0.2f);
vertex_color = Scop::Vec4f(Scop::Vec3f(base_color) * ao, 1.0f);
}
else

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@@ -14,6 +14,13 @@ namespace Scop
{
friend Scene;
public:
struct CustomPipeline
{
std::shared_ptr<Shader> shader;
CPUBuffer data;
};
public:
Actor();
Actor(Model model);

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@@ -36,8 +36,8 @@ namespace Scop
~Material() { m_data_buffer.Destroy(); }
private:
[[nodiscard]] inline bool IsSetInit() const noexcept { return m_set.IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return m_set.GetSet(frame_index); }
[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set->GetSet(frame_index); }
inline void SetupEventListener()
{
@@ -49,18 +49,18 @@ namespace Scop
EventBus::RegisterListener({ functor, "__ScopMaterial" + std::to_string(reinterpret_cast<std::uintptr_t>(this)) });
}
inline void UpdateDescriptorSet(const DescriptorSet& set)
inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
{
m_set = set.Duplicate();
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
}
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
{
if(m_have_been_updated_this_frame)
return;
m_set.SetImage(frame_index, 0, *m_textures.albedo);
m_set.SetUniformBuffer(frame_index, 1, m_data_buffer.Get(frame_index));
m_set.Update(frame_index, cmd);
p_set->SetImage(frame_index, 0, *m_textures.albedo);
p_set->SetUniformBuffer(frame_index, 1, m_data_buffer.Get(frame_index));
p_set->Update(frame_index, cmd);
static CPUBuffer buffer(sizeof(MaterialData));
std::memcpy(buffer.GetData(), &m_data, buffer.GetSize());
@@ -73,7 +73,7 @@ namespace Scop
UniformBuffer m_data_buffer;
MaterialTextures m_textures;
MaterialData m_data;
DescriptorSet m_set;
std::shared_ptr<DescriptorSet> p_set;
bool m_have_been_updated_this_frame = false;
};
}

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@@ -30,7 +30,7 @@ namespace Scop
[[nodiscard]] inline Vec3f GetCenter() const noexcept { return m_center; }
[[nodiscard]] inline std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
void Draw(VkCommandBuffer cmd, const DescriptorSet& matrices_set, const class GraphicPipeline& pipeline, DescriptorSet& set, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t frame_index) const;
void Draw(VkCommandBuffer cmd, std::shared_ptr<DescriptorSet> matrices_set, const class GraphicPipeline& pipeline, std::shared_ptr<DescriptorSet> set, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t frame_index) const;
~Model() = default;

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@@ -37,22 +37,22 @@ namespace Scop
~Sprite();
private:
[[nodiscard]] inline bool IsSetInit() const noexcept { return m_set.IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return m_set.GetSet(frame_index); }
[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set->GetSet(frame_index); }
inline void UpdateDescriptorSet(const DescriptorSet& set)
inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
{
m_set = set.Duplicate();
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
}
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
{
m_set.SetImage(frame_index, 0, *p_texture);
m_set.Update(frame_index, cmd);
p_set->SetImage(frame_index, 0, *p_texture);
p_set->Update(frame_index, cmd);
}
private:
DescriptorSet m_set;
std::shared_ptr<DescriptorSet> p_set;
std::shared_ptr<Texture> p_texture;
std::shared_ptr<class SpriteScript> p_script;
std::shared_ptr<Mesh> p_mesh;

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@@ -29,20 +29,20 @@ namespace Scop
virtual ~Text() = default;
private:
[[nodiscard]] inline bool IsSetInit() const noexcept { return m_set.IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return m_set.GetSet(frame_index); }
inline void UpdateDescriptorSet(const DescriptorSet& set)
[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set->GetSet(frame_index); }
inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
{
m_set = set.Duplicate();
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
}
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
{
m_set.SetImage(frame_index, 0, const_cast<Texture&>(p_font->GetTexture()));
m_set.Update(frame_index, cmd);
p_set->SetImage(frame_index, 0, const_cast<Texture&>(p_font->GetTexture()));
p_set->Update(frame_index, cmd);
}
private:
DescriptorSet m_set;
std::shared_ptr<DescriptorSet> p_set;
std::shared_ptr<Mesh> p_mesh;
std::shared_ptr<Font> p_font;
std::string m_text;

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@@ -5,8 +5,8 @@
#include <cstdint>
#include <kvf.h>
#include <Renderer/RenderCore.h>
#include <Utils/NonOwningPtr.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Pipelines/Shader.h>
namespace Scop
@@ -17,34 +17,76 @@ namespace Scop
NonOwningPtr<class GPUBuffer> uniform_buffer_ptr;
NonOwningPtr<class Image> image_ptr;
VkDescriptorType type;
ShaderType shader_type;
std::uint32_t binding;
};
class DescriptorSet
class DescriptorPool
{
public:
DescriptorSet() { m_set.fill(VK_NULL_HANDLE); }
DescriptorSet(const ShaderSetLayout& layout, VkDescriptorSetLayout vklayout, ShaderType shader_type);
DescriptorPool() = default;
void Init() noexcept;
void Destroy() noexcept;
std::shared_ptr<class DescriptorSet> RequestDescriptorSet(const ShaderSetLayout& layout, ShaderType shader_type);
void ReturnDescriptorSet(std::shared_ptr<class DescriptorSet> set);
[[nodiscard]] inline VkDescriptorPool Get() const noexcept { return m_pool; }
[[nodiscard]] inline std::size_t GetNumberOfSetsAllocated() const noexcept { return m_allocation_count; }
~DescriptorPool() = default;
private:
std::vector<std::shared_ptr<class DescriptorSet>> m_free_sets;
std::vector<std::shared_ptr<class DescriptorSet>> m_used_sets;
VkDescriptorPool m_pool;
std::size_t m_allocation_count = 0;
};
class DescriptorPoolManager
{
public:
DescriptorPoolManager() = default;
DescriptorPool& GetAvailablePool();
void Destroy();
~DescriptorPoolManager() = default;
private:
std::vector<DescriptorPool> m_pools;
};
class DescriptorSet : public std::enable_shared_from_this<DescriptorSet>
{
friend DescriptorPool;
public:
void SetImage(std::size_t i, std::uint32_t binding, class Image& image);
void SetStorageBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
void SetUniformBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
void Update(std::size_t i, VkCommandBuffer cmd = VK_NULL_HANDLE) noexcept;
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t i) const noexcept { return m_set[i]; }
[[nodiscard]] inline DescriptorSet Duplicate() const { return DescriptorSet{ m_set_layout, m_descriptors }; }
[[nodiscard]] inline bool IsInit() const noexcept { return m_set[0] != VK_NULL_HANDLE; }
void ReturnDescriptorSetToPool();
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t i) const noexcept { return m_sets[i]; }
[[nodiscard]] inline bool IsInit() const noexcept { return m_sets[0] != VK_NULL_HANDLE; }
[[nodiscard]] inline VkDescriptorSetLayout GetVulkanLayout() const noexcept { return m_set_layout; }
[[nodiscard]] inline const ShaderSetLayout& GetShaderLayout() const { return m_shader_layout; }
[[nodiscard]] inline ShaderType GetShaderType() const noexcept { return m_shader_type; }
~DescriptorSet() = default;
private:
DescriptorSet(VkDescriptorSetLayout layout, const std::vector<Descriptor>& descriptors);
DescriptorSet(DescriptorPool& pool, VkDescriptorSetLayout vulkan_layout, const ShaderSetLayout& layout, std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> vulkan_sets, ShaderType shader_type);
private:
ShaderSetLayout m_shader_layout;
std::vector<Descriptor> m_descriptors;
std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_set;
std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_sets;
VkDescriptorSetLayout m_set_layout;
ShaderType m_shader_type;
DescriptorPool& m_pool;
};
}

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@@ -14,6 +14,8 @@ namespace Scop
std::vector<std::pair<int, VkDescriptorType> > binds;
ShaderSetLayout(std::vector<std::pair<int, VkDescriptorType> > b) : binds(std::move(b)) {}
inline bool operator==(const ShaderSetLayout& rhs) const { return binds == rhs.binds; }
};
struct ShaderPushConstantLayout

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@@ -35,6 +35,7 @@ namespace Scop
[[nodiscard]] inline VkPhysicalDevice GetPhysicalDevice() const noexcept { return m_physical_device; }
[[nodiscard]] inline DeviceAllocator& GetAllocator() noexcept { return m_allocator; }
[[nodiscard]] inline bool StackSubmits() const noexcept { return m_stack_submits; }
[[nodiscard]] inline class DescriptorPoolManager& GetDescriptorPoolManager() noexcept { return *p_descriptor_pool_manager; }
[[nodiscard]] inline std::shared_ptr<class Shader> GetDefaultVertexShader() const { return m_internal_shaders[DEFAULT_VERTEX_SHADER_ID]; }
[[nodiscard]] inline std::shared_ptr<class Shader> GetBasicFragmentShader() const { return m_internal_shaders[BASIC_FRAGMENT_SHADER_ID]; }
@@ -71,6 +72,7 @@ namespace Scop
VkInstance m_instance = VK_NULL_HANDLE;
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
std::unique_ptr<class DescriptorPoolManager> p_descriptor_pool_manager;
bool m_stack_submits = false;
};
}

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@@ -25,7 +25,7 @@ namespace Scop
m_materials.back() = s_default_material;
}
void Model::Draw(VkCommandBuffer cmd, const DescriptorSet& matrices_set, const GraphicPipeline& pipeline, DescriptorSet& set, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t frame_index) const
void Model::Draw(VkCommandBuffer cmd, std::shared_ptr<DescriptorSet> matrices_set, const GraphicPipeline& pipeline, std::shared_ptr<DescriptorSet> set, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t frame_index) const
{
if(!p_mesh)
return;
@@ -39,7 +39,7 @@ namespace Scop
if(!material->IsSetInit())
material->UpdateDescriptorSet(set);
material->Bind(frame_index, cmd);
std::array<VkDescriptorSet, 2> sets = { matrices_set.GetSet(frame_index), material->GetSet(frame_index) };
std::array<VkDescriptorSet, 2> sets = { matrices_set->GetSet(frame_index), material->GetSet(frame_index) };
RenderCore::Get().vkCmdBindDescriptorSets(cmd, pipeline.GetPipelineBindPoint(), pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
p_mesh->Draw(cmd, drawcalls, polygondrawn, i);
}

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@@ -165,7 +165,7 @@ namespace Scop
if(m_descriptor.post_process_shader)
{
m_post_process.set = std::make_shared<DescriptorSet>(m_descriptor.post_process_shader->GetShaderLayout().set_layouts[0].second, m_descriptor.post_process_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
m_post_process.set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(m_descriptor.post_process_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
m_post_process.data_buffer = std::make_shared<UniformBuffer>();
m_post_process.data_buffer->Init(m_descriptor.post_process_data_size, m_name + "_post_process_data_buffer");
}
@@ -178,13 +178,13 @@ namespace Scop
m_forward.matrices_buffer = std::make_shared<UniformBuffer>();
m_forward.matrices_buffer->Init(sizeof(ViewerData), m_name + "_matrice_buffer");
m_forward.matrices_set = std::make_shared<DescriptorSet>(vertex_shader->GetShaderLayout().set_layouts[0].second, vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
m_forward.matrices_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(vertex_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Vertex);
for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
{
m_forward.matrices_set->SetUniformBuffer(i, 0, m_forward.matrices_buffer->Get(i));
m_forward.matrices_set->Update(i);
}
m_forward.albedo_set = std::make_shared<DescriptorSet>(m_descriptor.fragment_shader->GetShaderLayout().set_layouts[0].second, m_descriptor.fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
m_forward.albedo_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(m_descriptor.fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
for(auto& child : m_scene_children)
child.Init(renderer);

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@@ -5,11 +5,14 @@
#include <Renderer/Image.h>
#include <Renderer/Enums.h>
#include <Renderer/Buffer.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Descriptor.h>
#include <Renderer/RenderCore.h>
namespace Scop
{
constexpr std::size_t MAX_SETS_PER_POOL = MAX_FRAMES_IN_FLIGHT * 1024;
void TransitionImageToCorrectLayout(Image& image, VkCommandBuffer cmd)
{
if(!image.IsInit())
@@ -22,30 +25,144 @@ namespace Scop
Error("Vulkan: cannot transition descriptor image layout, unkown image type");
}
DescriptorSet::DescriptorSet(const ShaderSetLayout& layout, VkDescriptorSetLayout vklayout, ShaderType shader_type)
: m_set_layout(vklayout)
void DescriptorPool::Init() noexcept
{
VkDescriptorPoolSize pool_sizes[] = {
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MAX_SETS_PER_POOL },
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MAX_SETS_PER_POOL },
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, MAX_SETS_PER_POOL }
};
VkDescriptorPoolCreateInfo pool_info{};
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
pool_info.poolSizeCount = sizeof(pool_sizes) / sizeof(pool_sizes[0]);
pool_info.pPoolSizes = pool_sizes;
pool_info.maxSets = MAX_SETS_PER_POOL;
pool_info.flags = 0;
kvfCheckVk(RenderCore::Get().vkCreateDescriptorPool(RenderCore::Get().GetDevice(), &pool_info, nullptr, &m_pool));
m_allocation_count = 0;
}
void DescriptorPool::Destroy() noexcept
{
if(m_pool == VK_NULL_HANDLE)
return;
for(auto& set : m_free_sets)
kvfDestroyDescriptorSetLayout(RenderCore::Get().GetDevice(), set->m_set_layout);
for(auto& set : m_used_sets)
kvfDestroyDescriptorSetLayout(RenderCore::Get().GetDevice(), set->m_set_layout);
RenderCore::Get().vkDestroyDescriptorPool(RenderCore::Get().GetDevice(), m_pool, nullptr);
m_pool = VK_NULL_HANDLE;
m_allocation_count = 0;
m_free_sets.clear();
m_used_sets.clear();
}
std::shared_ptr<DescriptorSet> DescriptorPool::RequestDescriptorSet(const ShaderSetLayout& layout, ShaderType shader_type)
{
auto it = std::find_if(m_free_sets.begin(), m_free_sets.end(), [&](std::shared_ptr<DescriptorSet> set)
{
return shader_type == set->GetShaderType() && layout == set->GetShaderLayout();
});
if(it != m_free_sets.end())
{
std::shared_ptr<DescriptorSet> set = *it;
m_free_sets.erase(it);
m_used_sets.push_back(set);
return set;
}
std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> vulkan_sets;
VkShaderStageFlagBits vulkan_shader_stage;
switch(shader_type)
{
case ShaderType::Vertex: vulkan_shader_stage = VK_SHADER_STAGE_VERTEX_BIT; break;
case ShaderType::Fragment: vulkan_shader_stage = VK_SHADER_STAGE_FRAGMENT_BIT; break;
default: FatalError("wtf"); vulkan_shader_stage = VK_SHADER_STAGE_VERTEX_BIT; /* Just to shut up warnings */ break;
}
std::vector<VkDescriptorSetLayoutBinding> bindings(layout.binds.size());
for(std::size_t i = 0; i < layout.binds.size(); i++)
{
bindings[i].binding = layout.binds[i].first;
bindings[i].descriptorCount = 1;
bindings[i].descriptorType = layout.binds[i].second;
bindings[i].pImmutableSamplers = nullptr;
bindings[i].stageFlags = vulkan_shader_stage;
}
VkDescriptorSetLayout vulkan_layout = kvfCreateDescriptorSetLayout(RenderCore::Get().GetDevice(), bindings.data(), bindings.size());
for(int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
{
VkDescriptorSetAllocateInfo alloc_info = {};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
alloc_info.descriptorPool = m_pool;
alloc_info.descriptorSetCount = 1;
alloc_info.pSetLayouts = &vulkan_layout;
VkDescriptorSet vulkan_set;
kvfCheckVk(RenderCore::Get().vkAllocateDescriptorSets(RenderCore::Get().GetDevice(), &alloc_info, &vulkan_set));
m_allocation_count++;
vulkan_sets[i] = vulkan_set;
}
std::shared_ptr<DescriptorSet> set(new DescriptorSet(*this, vulkan_layout, layout, std::move(vulkan_sets), shader_type));
m_used_sets.push_back(set);
return set;
}
void DescriptorPool::ReturnDescriptorSet(std::shared_ptr<DescriptorSet> set)
{
//std::size_t i = 0;
auto it = std::find_if(m_used_sets.begin(), m_used_sets.end(), [&](const std::shared_ptr<DescriptorSet>& rhs_set)
{
//i++;
//std::cout << m_used_sets.size() << " " << i << std::endl;
return set == rhs_set;
});
if(it == m_used_sets.end())
return;
m_used_sets.erase(it);
m_free_sets.push_back(set);
}
DescriptorPool& DescriptorPoolManager::GetAvailablePool()
{
for(auto& pool : m_pools)
{
if(pool.GetNumberOfSetsAllocated() < MAX_SETS_PER_POOL)
return pool;
}
m_pools.emplace_back().Init();
return m_pools.back();
}
void DescriptorPoolManager::Destroy()
{
for(auto& pool : m_pools)
pool.Destroy();
m_pools.clear();
}
DescriptorSet::DescriptorSet(DescriptorPool& pool, VkDescriptorSetLayout vulkan_layout, const ShaderSetLayout& layout, std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> vulkan_sets, ShaderType shader_type) :
m_shader_layout(layout),
m_sets(std::move(vulkan_sets)),
m_set_layout(vulkan_layout),
m_shader_type(shader_type),
m_pool(pool)
{
for(auto& [binding, type] : layout.binds)
{
m_descriptors.emplace_back();
m_descriptors.back().type = type;
m_descriptors.back().shader_type = shader_type;
m_descriptors.back().binding = binding;
}
for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
m_set[i] = kvfAllocateDescriptorSet(RenderCore::Get().GetDevice(), vklayout);
}
DescriptorSet::DescriptorSet(VkDescriptorSetLayout layout, const std::vector<Descriptor>& descriptors)
: m_set_layout(layout), m_descriptors(descriptors)
{
for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
m_set[i] = kvfAllocateDescriptorSet(RenderCore::Get().GetDevice(), layout);
}
void DescriptorSet::SetImage(std::size_t i, std::uint32_t binding, class Image& image)
{
Verify(m_set[i] != VK_NULL_HANDLE, "invalid descriptor");
Verify(m_sets[i] != VK_NULL_HANDLE, "invalid descriptor");
auto it = std::find_if(m_descriptors.begin(), m_descriptors.end(), [=](Descriptor descriptor)
{
return binding == descriptor.binding;
@@ -65,7 +182,7 @@ namespace Scop
void DescriptorSet::SetStorageBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer)
{
Verify(m_set[i] != VK_NULL_HANDLE, "invalid descriptor");
Verify(m_sets[i] != VK_NULL_HANDLE, "invalid descriptor");
auto it = std::find_if(m_descriptors.begin(), m_descriptors.end(), [=](Descriptor descriptor)
{
return binding == descriptor.binding;
@@ -85,7 +202,7 @@ namespace Scop
void DescriptorSet::SetUniformBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer)
{
Verify(m_set[i] != VK_NULL_HANDLE, "invalid descriptor");
Verify(m_sets[i] != VK_NULL_HANDLE, "invalid descriptor");
auto it = std::find_if(m_descriptors.begin(), m_descriptors.end(), [=](Descriptor descriptor)
{
return binding == descriptor.binding;
@@ -105,7 +222,7 @@ namespace Scop
void DescriptorSet::Update(std::size_t i, VkCommandBuffer cmd) noexcept
{
Verify(m_set[i] != VK_NULL_HANDLE, "invalid descriptor");
Verify(m_sets[i] != VK_NULL_HANDLE, "invalid descriptor");
std::size_t image_count = 0;
std::size_t buffer_count = 0;
@@ -137,7 +254,7 @@ namespace Scop
info.imageLayout = descriptor.image_ptr->GetLayout();
info.imageView = descriptor.image_ptr->GetImageView();
image_infos[image_index] = std::move(info);
writes[write_index] = kvfWriteImageToDescriptorSet(RenderCore::Get().GetDevice(), m_set[i], &image_infos[image_index], descriptor.binding);
writes[write_index] = kvfWriteImageToDescriptorSet(RenderCore::Get().GetDevice(), m_sets[i], &image_infos[image_index], descriptor.binding);
image_index++;
}
else if(descriptor.uniform_buffer_ptr)
@@ -147,7 +264,7 @@ namespace Scop
info.offset = descriptor.uniform_buffer_ptr->GetOffset();
info.range = VK_WHOLE_SIZE;
buffer_infos[buffer_index] = std::move(info);
writes[write_index] = kvfWriteUniformBufferToDescriptorSet(RenderCore::Get().GetDevice(), m_set[i], &buffer_infos[buffer_index], descriptor.binding);
writes[write_index] = kvfWriteUniformBufferToDescriptorSet(RenderCore::Get().GetDevice(), m_sets[i], &buffer_infos[buffer_index], descriptor.binding);
buffer_index++;
}
else if(descriptor.storage_buffer_ptr)
@@ -157,11 +274,16 @@ namespace Scop
info.offset = descriptor.storage_buffer_ptr->GetOffset();
info.range = VK_WHOLE_SIZE;
buffer_infos[buffer_index] = std::move(info);
writes[write_index] = kvfWriteStorageBufferToDescriptorSet(RenderCore::Get().GetDevice(), m_set[i], &buffer_infos[buffer_index], descriptor.binding);
writes[write_index] = kvfWriteStorageBufferToDescriptorSet(RenderCore::Get().GetDevice(), m_sets[i], &buffer_infos[buffer_index], descriptor.binding);
buffer_index++;
}
write_index++;
}
RenderCore::Get().vkUpdateDescriptorSets(RenderCore::Get().GetDevice(), writes.size(), writes.data(), 0, nullptr);
}
void DescriptorSet::ReturnDescriptorSetToPool()
{
m_pool.ReturnDescriptorSet(shared_from_this());
}
}

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@@ -6,6 +6,7 @@
#include <Core/Engine.h>
#include <Platform/Window.h>
#include <Renderer/Descriptor.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Vulkan/VulkanLoader.h>
@@ -120,6 +121,8 @@ namespace Scop
m_allocator.AttachToDevice(m_device, m_physical_device);
p_descriptor_pool_manager = std::make_unique<DescriptorPoolManager>();
ShaderLayout vertex_shader_layout(
{
{ 0,
@@ -258,6 +261,8 @@ namespace Scop
if(s_instance == nullptr)
return;
WaitDeviceIdle();
p_descriptor_pool_manager->Destroy();
p_descriptor_pool_manager.reset();
m_allocator.DetachFromDevice();
for(auto shader: m_internal_shaders)
shader->Destroy();

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@@ -49,8 +49,8 @@ namespace Scop
};
EventBus::RegisterListener({ functor, "__ScopRender2DPass" });
p_viewer_data_set = std::make_shared<DescriptorSet>(p_vertex_shader->GetShaderLayout().set_layouts[0].second, p_vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
p_texture_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
p_viewer_data_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_vertex_shader->GetShaderLayout().set_layouts[0].second,ShaderType::Vertex);
p_texture_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
p_viewer_data_buffer = std::make_shared<UniformBuffer>();
p_viewer_data_buffer->Init(sizeof(ViewerData2D));
@@ -91,7 +91,7 @@ namespace Scop
sprite_data.position = Vec2f{ static_cast<float>(sprite.GetPosition().x), static_cast<float>(sprite.GetPosition().y) };
sprite_data.color = sprite.GetColor();
if(!sprite.IsSetInit())
const_cast<Sprite&>(sprite).UpdateDescriptorSet(*p_texture_set);
const_cast<Sprite&>(sprite).UpdateDescriptorSet(p_texture_set);
const_cast<Sprite&>(sprite).Bind(frame_index, cmd);
std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), sprite.GetSet(frame_index) };
RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
@@ -104,7 +104,7 @@ namespace Scop
sprite_data.position = Vec2f{ static_cast<float>(text.GetPosition().x), static_cast<float>(text.GetPosition().y) };
sprite_data.color = text.GetColor();
if(!text.IsSetInit())
const_cast<Text&>(text).UpdateDescriptorSet(*p_texture_set);
const_cast<Text&>(text).UpdateDescriptorSet(p_texture_set);
const_cast<Text&>(text).Bind(frame_index, cmd);
std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), text.GetSet(frame_index) };
RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);

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@@ -31,7 +31,7 @@ namespace Scop
};
EventBus::RegisterListener({ functor, "__ScopFinalPass" });
p_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
}
void FinalPass::Pass(Scene& scene, Renderer& renderer, Texture& render_target)

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@@ -65,7 +65,7 @@ namespace Scop
{
auto model_data = setup_model(actor);
RenderCore::Get().vkCmdPushConstants(cmd, pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ModelData), &model_data);
actor.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
actor.GetModel().Draw(cmd, data.matrices_set, pipeline, data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
}
else
{
@@ -79,7 +79,7 @@ namespace Scop
continue;
auto model_data = setup_model(it->second);
RenderCore::Get().vkCmdPushConstants(cmd, pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ModelData), &model_data);
it->second.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
it->second.GetModel().Draw(cmd, data.matrices_set, pipeline, data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
}
pipeline.EndPipeline(cmd);
}

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@@ -40,7 +40,7 @@ namespace Scop
EventBus::RegisterListener({ functor, "__ScopSkyboxPass" });
m_cube = CreateCube();
p_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
}
void SkyboxPass::Pass(Scene& scene, Renderer& renderer, class Texture& render_target)

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@@ -374,12 +374,12 @@ void kvfCheckVk(VkResult result);
#ifdef KVF_DESCRIPTOR_POOL_CAPACITY
#undef KVF_DESCRIPTOR_POOL_CAPACITY
#endif
#define KVF_DESCRIPTOR_POOL_CAPACITY 512
#define KVF_DESCRIPTOR_POOL_CAPACITY 1024
#ifdef KVF_COMMAND_POOL_CAPACITY
#undef KVF_COMMAND_POOL_CAPACITY
#endif
#define KVF_COMMAND_POOL_CAPACITY 512
#define KVF_COMMAND_POOL_CAPACITY 1024
typedef struct
{