fixing descriptor set issue

This commit is contained in:
2025-06-01 19:57:11 +02:00
parent 195518361c
commit 724e2a277b
18 changed files with 248 additions and 67 deletions

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@@ -14,6 +14,13 @@ namespace Scop
{
friend Scene;
public:
struct CustomPipeline
{
std::shared_ptr<Shader> shader;
CPUBuffer data;
};
public:
Actor();
Actor(Model model);

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@@ -36,8 +36,8 @@ namespace Scop
~Material() { m_data_buffer.Destroy(); }
private:
[[nodiscard]] inline bool IsSetInit() const noexcept { return m_set.IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return m_set.GetSet(frame_index); }
[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set->GetSet(frame_index); }
inline void SetupEventListener()
{
@@ -49,18 +49,18 @@ namespace Scop
EventBus::RegisterListener({ functor, "__ScopMaterial" + std::to_string(reinterpret_cast<std::uintptr_t>(this)) });
}
inline void UpdateDescriptorSet(const DescriptorSet& set)
inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
{
m_set = set.Duplicate();
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
}
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
{
if(m_have_been_updated_this_frame)
return;
m_set.SetImage(frame_index, 0, *m_textures.albedo);
m_set.SetUniformBuffer(frame_index, 1, m_data_buffer.Get(frame_index));
m_set.Update(frame_index, cmd);
p_set->SetImage(frame_index, 0, *m_textures.albedo);
p_set->SetUniformBuffer(frame_index, 1, m_data_buffer.Get(frame_index));
p_set->Update(frame_index, cmd);
static CPUBuffer buffer(sizeof(MaterialData));
std::memcpy(buffer.GetData(), &m_data, buffer.GetSize());
@@ -73,7 +73,7 @@ namespace Scop
UniformBuffer m_data_buffer;
MaterialTextures m_textures;
MaterialData m_data;
DescriptorSet m_set;
std::shared_ptr<DescriptorSet> p_set;
bool m_have_been_updated_this_frame = false;
};
}

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@@ -30,7 +30,7 @@ namespace Scop
[[nodiscard]] inline Vec3f GetCenter() const noexcept { return m_center; }
[[nodiscard]] inline std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
void Draw(VkCommandBuffer cmd, const DescriptorSet& matrices_set, const class GraphicPipeline& pipeline, DescriptorSet& set, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t frame_index) const;
void Draw(VkCommandBuffer cmd, std::shared_ptr<DescriptorSet> matrices_set, const class GraphicPipeline& pipeline, std::shared_ptr<DescriptorSet> set, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t frame_index) const;
~Model() = default;

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@@ -37,22 +37,22 @@ namespace Scop
~Sprite();
private:
[[nodiscard]] inline bool IsSetInit() const noexcept { return m_set.IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return m_set.GetSet(frame_index); }
[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set->GetSet(frame_index); }
inline void UpdateDescriptorSet(const DescriptorSet& set)
inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
{
m_set = set.Duplicate();
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
}
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
{
m_set.SetImage(frame_index, 0, *p_texture);
m_set.Update(frame_index, cmd);
p_set->SetImage(frame_index, 0, *p_texture);
p_set->Update(frame_index, cmd);
}
private:
DescriptorSet m_set;
std::shared_ptr<DescriptorSet> p_set;
std::shared_ptr<Texture> p_texture;
std::shared_ptr<class SpriteScript> p_script;
std::shared_ptr<Mesh> p_mesh;

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@@ -29,20 +29,20 @@ namespace Scop
virtual ~Text() = default;
private:
[[nodiscard]] inline bool IsSetInit() const noexcept { return m_set.IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return m_set.GetSet(frame_index); }
inline void UpdateDescriptorSet(const DescriptorSet& set)
[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set->GetSet(frame_index); }
inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
{
m_set = set.Duplicate();
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
}
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
{
m_set.SetImage(frame_index, 0, const_cast<Texture&>(p_font->GetTexture()));
m_set.Update(frame_index, cmd);
p_set->SetImage(frame_index, 0, const_cast<Texture&>(p_font->GetTexture()));
p_set->Update(frame_index, cmd);
}
private:
DescriptorSet m_set;
std::shared_ptr<DescriptorSet> p_set;
std::shared_ptr<Mesh> p_mesh;
std::shared_ptr<Font> p_font;
std::string m_text;

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@@ -5,8 +5,8 @@
#include <cstdint>
#include <kvf.h>
#include <Renderer/RenderCore.h>
#include <Utils/NonOwningPtr.h>
#include <Renderer/RenderCore.h>
#include <Renderer/Pipelines/Shader.h>
namespace Scop
@@ -17,34 +17,76 @@ namespace Scop
NonOwningPtr<class GPUBuffer> uniform_buffer_ptr;
NonOwningPtr<class Image> image_ptr;
VkDescriptorType type;
ShaderType shader_type;
std::uint32_t binding;
};
class DescriptorSet
class DescriptorPool
{
public:
DescriptorSet() { m_set.fill(VK_NULL_HANDLE); }
DescriptorSet(const ShaderSetLayout& layout, VkDescriptorSetLayout vklayout, ShaderType shader_type);
DescriptorPool() = default;
void Init() noexcept;
void Destroy() noexcept;
std::shared_ptr<class DescriptorSet> RequestDescriptorSet(const ShaderSetLayout& layout, ShaderType shader_type);
void ReturnDescriptorSet(std::shared_ptr<class DescriptorSet> set);
[[nodiscard]] inline VkDescriptorPool Get() const noexcept { return m_pool; }
[[nodiscard]] inline std::size_t GetNumberOfSetsAllocated() const noexcept { return m_allocation_count; }
~DescriptorPool() = default;
private:
std::vector<std::shared_ptr<class DescriptorSet>> m_free_sets;
std::vector<std::shared_ptr<class DescriptorSet>> m_used_sets;
VkDescriptorPool m_pool;
std::size_t m_allocation_count = 0;
};
class DescriptorPoolManager
{
public:
DescriptorPoolManager() = default;
DescriptorPool& GetAvailablePool();
void Destroy();
~DescriptorPoolManager() = default;
private:
std::vector<DescriptorPool> m_pools;
};
class DescriptorSet : public std::enable_shared_from_this<DescriptorSet>
{
friend DescriptorPool;
public:
void SetImage(std::size_t i, std::uint32_t binding, class Image& image);
void SetStorageBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
void SetUniformBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer);
void Update(std::size_t i, VkCommandBuffer cmd = VK_NULL_HANDLE) noexcept;
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t i) const noexcept { return m_set[i]; }
[[nodiscard]] inline DescriptorSet Duplicate() const { return DescriptorSet{ m_set_layout, m_descriptors }; }
[[nodiscard]] inline bool IsInit() const noexcept { return m_set[0] != VK_NULL_HANDLE; }
void ReturnDescriptorSetToPool();
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t i) const noexcept { return m_sets[i]; }
[[nodiscard]] inline bool IsInit() const noexcept { return m_sets[0] != VK_NULL_HANDLE; }
[[nodiscard]] inline VkDescriptorSetLayout GetVulkanLayout() const noexcept { return m_set_layout; }
[[nodiscard]] inline const ShaderSetLayout& GetShaderLayout() const { return m_shader_layout; }
[[nodiscard]] inline ShaderType GetShaderType() const noexcept { return m_shader_type; }
~DescriptorSet() = default;
private:
DescriptorSet(VkDescriptorSetLayout layout, const std::vector<Descriptor>& descriptors);
DescriptorSet(DescriptorPool& pool, VkDescriptorSetLayout vulkan_layout, const ShaderSetLayout& layout, std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> vulkan_sets, ShaderType shader_type);
private:
ShaderSetLayout m_shader_layout;
std::vector<Descriptor> m_descriptors;
std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_set;
std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> m_sets;
VkDescriptorSetLayout m_set_layout;
ShaderType m_shader_type;
DescriptorPool& m_pool;
};
}

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@@ -14,6 +14,8 @@ namespace Scop
std::vector<std::pair<int, VkDescriptorType> > binds;
ShaderSetLayout(std::vector<std::pair<int, VkDescriptorType> > b) : binds(std::move(b)) {}
inline bool operator==(const ShaderSetLayout& rhs) const { return binds == rhs.binds; }
};
struct ShaderPushConstantLayout

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@@ -35,6 +35,7 @@ namespace Scop
[[nodiscard]] inline VkPhysicalDevice GetPhysicalDevice() const noexcept { return m_physical_device; }
[[nodiscard]] inline DeviceAllocator& GetAllocator() noexcept { return m_allocator; }
[[nodiscard]] inline bool StackSubmits() const noexcept { return m_stack_submits; }
[[nodiscard]] inline class DescriptorPoolManager& GetDescriptorPoolManager() noexcept { return *p_descriptor_pool_manager; }
[[nodiscard]] inline std::shared_ptr<class Shader> GetDefaultVertexShader() const { return m_internal_shaders[DEFAULT_VERTEX_SHADER_ID]; }
[[nodiscard]] inline std::shared_ptr<class Shader> GetBasicFragmentShader() const { return m_internal_shaders[BASIC_FRAGMENT_SHADER_ID]; }
@@ -71,6 +72,7 @@ namespace Scop
VkInstance m_instance = VK_NULL_HANDLE;
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
std::unique_ptr<class DescriptorPoolManager> p_descriptor_pool_manager;
bool m_stack_submits = false;
};
}