kbz_8 kbz_8
Rewritten version of the minilibx graphics API used at 42school, using SDL2 & Vulkan.
Updated 2026-03-03 11:10:18 +00:00
A SPIR-V software interpreter, wrought in Zig-lean of form, steadfast of purpose, and bound to no single GPU nor driver permitting the slowest run of thy shaders and kernels.
Updated 2026-02-28 17:49:20 +00:00
A rather calamitous endeavor upon the Vulkan specification, fashioned into an Installable Client Driver for my own learning… and a touch of personal amusement.
Updated 2026-02-27 21:30:43 +00:00
Light single-header Vulkan framework in C99 giving tons of drop-in utility functions and automated setup to bootstrap faster.
Updated 2026-02-03 08:43:31 +00:00
A static website to have a more clear view on Vulkan CTS results from deqp-runner.
Updated 2026-01-28 16:28:03 +00:00
Zig bindings for CNZSL API.
Updated 2026-01-19 17:28:54 +00:00
Small simple monolithic game engine based on Vulkan and SDL2.
Updated 2026-01-08 15:12:37 +00:00
Updated 2026-01-07 18:05:54 +00:00
Raw Vulkan CTS binaries that may be built from personal fork.
Updated 2025-12-15 12:30:18 +00:00
A GPGPU library built on top of Vulkan, WebGPU, OpenGL (Core/ES) (Metal and D3D11 to come).
Updated 2025-11-15 15:33:36 +00:00
An infinite parallelized voxel world generator with a custom Vulkan game engine.
Updated 2025-06-07 06:28:39 +00:00