kbz_8
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134925a16e
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adding descriptor sets injections to graphics stages
Test / build_and_test (push) Successful in 45s
Build / build (push) Successful in 1m18s
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2026-05-15 00:58:58 +02:00 |
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kbz_8
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d460f22a45
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improving rasterization performances
Test / build_and_test (push) Successful in 33s
Build / build (push) Successful in 1m2s
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2026-05-14 21:44:53 +02:00 |
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kbz_8
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1eb367ac17
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adding drawcall stats
Build / build (push) Successful in 58s
Test / build_and_test (push) Successful in 33s
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2026-05-14 14:27:27 +02:00 |
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kbz_8
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c2dad9fe6d
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adding base depth buffers
Test / build_and_test (push) Successful in 28s
Build / build (push) Successful in 1m8s
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2026-05-14 01:35:26 +02:00 |
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kbz_8
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124ea12d2e
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fixing slow memory leak
Test / build_and_test (push) Successful in 28s
Build / build (push) Successful in 1m4s
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2026-05-14 00:23:46 +02:00 |
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kbz_8
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b5b05776d8
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refactoring renderer
Test / build_and_test (push) Successful in 35s
Build / build (push) Successful in 1m20s
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2026-05-13 22:05:25 +02:00 |
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kbz_8
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e9454ddd9a
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adding bounded arena allocator to renderer
Build / build (push) Successful in 1m6s
Test / build_and_test (push) Failing after 8h9m28s
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2026-05-10 12:28:53 +02:00 |
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kbz_8
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84d85d4d39
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test
Build / build (push) Failing after 31s
Test / build_and_test (push) Failing after 53s
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2026-05-10 02:28:19 +02:00 |
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kbz_8
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53638a5dac
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test
Build / build (push) Successful in 2m33s
Test / build_and_test (push) Failing after 18m0s
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2026-05-10 02:09:28 +02:00 |
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kbz_8
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f87fae29e8
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ci skip
Build / build (push) Has been skipped
Test / build_and_test (push) Has been skipped
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2026-05-01 22:12:39 +02:00 |
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kbz_8
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354c9891d6
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adding draw indexed
Build / build (push) Successful in 58s
Test / build_and_test (push) Successful in 36m31s
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2026-04-30 02:16:49 +02:00 |
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kbz_8
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b9ce18ca8e
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implementing imulextend and umulextend
Build / build (push) Successful in 1m6s
Test / build_and_test (push) Successful in 32m11s
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2026-04-29 23:53:27 +02:00 |
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kbz_8
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0ea7281eff
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adding storage image read and writes
Build / build (push) Successful in 2m49s
Test / build_and_test (push) Successful in 28m36s
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2026-04-29 01:20:58 +02:00 |
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kbz_8
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d38cbfac9b
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adding face culling, better varying management and more primitive topologies
Build / build (push) Successful in 2m35s
Test / build_and_test (push) Failing after 2m38s
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2026-04-27 23:52:00 +02:00 |
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kbz_8
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02bb54b841
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adding pipeline dynamic state and vertex output interpollation
Build / build (push) Successful in 2m40s
Test / build_and_test (push) Successful in 33m34s
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2026-04-27 19:39:49 +02:00 |
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kbz_8
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f35bce907e
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first triangle rendering !
Build / build (push) Successful in 2m43s
Test / build_and_test (push) Successful in 38m15s
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2026-04-26 22:29:30 +02:00 |
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kbz_8
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6c6d11f063
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working on vertex implementation
Build / build (push) Successful in 2m41s
Test / build_and_test (push) Successful in 29m1s
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2026-04-26 03:59:36 +02:00 |
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kbz_8
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5fc7d561fc
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implementing proper graphics pipeline creations
Build / build (push) Successful in 1m8s
Test / build_and_test (push) Successful in 25m29s
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2026-04-24 02:41:37 +02:00 |
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kbz_8
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ed8a60b539
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adding some base commadns
Build / build (push) Successful in 59s
Test / build_and_test (push) Successful in 19m48s
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2026-04-23 02:50:18 +02:00 |
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