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VulkanDriver/src/soft/device/Renderer.zig
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test
2026-05-10 02:09:28 +02:00

416 lines
15 KiB
Zig

const std = @import("std");
const vk = @import("vulkan");
const base = @import("base");
const zm = base.zm;
const lib = @import("../lib.zig");
const spv = @import("spv");
pub const F32x4 = zm.F32x4;
const PipelineState = @import("Device.zig").PipelineState;
const SoftBuffer = @import("../SoftBuffer.zig");
const SoftDescriptorSet = @import("../SoftDescriptorSet.zig");
const SoftDevice = @import("../SoftDevice.zig");
const SoftFramebuffer = @import("../SoftFramebuffer.zig");
const SoftImage = @import("../SoftImage.zig");
const SoftPipeline = @import("../SoftPipeline.zig");
const SoftRenderPass = @import("../SoftRenderPass.zig");
const blitter = @import("blitter.zig");
const rasterizer = @import("rasterizer.zig");
const vertex_dispatcher = @import("vertex_dispatcher.zig");
const fragment_dispatcher = @import("fragment_dispatcher.zig");
const VkError = base.VkError;
const Self = @This();
pub const VertexBuffer = struct {
buffer: *const SoftBuffer,
offset: usize,
size: usize,
};
pub const IndexBuffer = struct {
buffer: *const SoftBuffer,
offset: usize,
index_type: vk.IndexType,
};
pub const DynamicState = struct {
viewports: ?[]const vk.Viewport,
scissor: ?[]vk.Rect2D,
line_width: ?f32,
};
pub const Vertex = struct {
position: F32x4,
outputs: [spv.SPIRV_MAX_OUTPUT_LOCATIONS]?struct {
interpolation_type: enum { smooth, flat, noperspective },
blob: []u8,
},
};
pub const Fragment = struct {
position: F32x4,
color: F32x4,
inputs: [spv.SPIRV_MAX_OUTPUT_LOCATIONS][]u8,
};
pub const DrawCall = struct {
vertices: []Vertex,
fragments: []Fragment,
pub fn init(allocator: std.mem.Allocator, vertex_count: usize, instance_count: usize) VkError!@This() {
const self: @This() = .{
.vertices = allocator.alloc(Vertex, vertex_count * instance_count) catch return VkError.OutOfDeviceMemory,
.fragments = undefined,
};
for (self.vertices) |*vertex| {
@memset(vertex.outputs[0..], null);
}
return self;
}
};
device: *SoftDevice,
state: *PipelineState,
render_pass: ?*SoftRenderPass,
framebuffer: ?*SoftFramebuffer,
dynamic_state: DynamicState,
pub fn init(device: *SoftDevice, state: *PipelineState) Self {
return .{
.device = device,
.state = state,
.render_pass = null,
.framebuffer = null,
.dynamic_state = .{
.viewports = null,
.scissor = null,
.line_width = null,
},
};
}
pub fn draw(self: *Self, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize) VkError!void {
const io = self.device.interface.io();
var arena: std.heap.ArenaAllocator = .init(self.device.device_allocator.allocator());
defer arena.deinit();
const allocator = arena.allocator();
var draw_call = try DrawCall.init(allocator, vertex_count, instance_count);
const timer = std.Io.Timestamp.now(io, .real);
defer if (comptime base.config.logs != .none) {
const duration = timer.untilNow(io, .real);
const ms = duration.toMicroseconds();
std.log.scoped(.SoftwareRenderer).warn("Drawcall stats:\n> Took {d}us\n> Allocated {d} KB", .{ ms, @divTrunc(arena.queryCapacity(), 1000) });
};
self.vertexShaderStage(allocator, &draw_call, vertex_count, instance_count, first_vertex, first_instance, null) catch |err| {
std.log.scoped(.@"Vertex stage").err("catched a '{s}'", .{@errorName(err)});
if (@errorReturnTrace()) |trace| {
std.debug.dumpErrorReturnTrace(trace);
}
};
try self.postVertexDraw(allocator, &draw_call);
}
pub fn drawIndexed(self: *Self, index_count: usize, instance_count: usize, first_index: usize, first_instance: usize, vertex_offset: i32) VkError!void {
const io = self.device.interface.io();
var arena: std.heap.ArenaAllocator = .init(self.device.device_allocator.allocator());
defer arena.deinit();
const allocator = arena.allocator();
var draw_call = try DrawCall.init(allocator, index_count, instance_count);
const indices = try self.readIndexBuffer(allocator, index_count, first_index, vertex_offset);
const timer = std.Io.Timestamp.now(io, .real);
defer if (comptime base.config.logs != .none) {
const duration = timer.untilNow(io, .real);
const ms = duration.toMicroseconds();
std.log.scoped(.SoftwareRenderer).warn("Drawcall indexed stats:\n> Took {d}us\n> Allocated {d} KB", .{ ms, @divTrunc(arena.queryCapacity(), 1000) });
};
self.vertexShaderStage(allocator, &draw_call, index_count, instance_count, 0, first_instance, indices) catch |err| {
std.log.scoped(.@"Vertex stage").err("catched a '{s}'", .{@errorName(err)});
if (@errorReturnTrace()) |trace| {
std.debug.dumpErrorReturnTrace(trace);
}
};
try self.postVertexDraw(allocator, &draw_call);
}
pub fn deinit(self: *Self) void {
_ = self;
}
fn vertexShaderStage(self: *Self, allocator: std.mem.Allocator, draw_call: *DrawCall, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize, indices: ?[]const i32) !void {
const pipeline = self.state.pipeline orelse return;
const batch_size = (pipeline.stages.getPtr(.vertex) orelse return).runtimes.len;
var wg: std.Io.Group = .init;
for (0..instance_count) |instance_index| {
for (0..@min(batch_size, vertex_count)) |batch_id| {
const run_data: vertex_dispatcher.RunData = .{
.allocator = allocator,
.renderer = self,
.pipeline = pipeline,
.batch_id = batch_id,
.batch_size = batch_size,
.vertex_count = vertex_count,
.first_vertex = first_vertex,
.first_instance = first_instance,
.indices = indices,
.instance_index = instance_index,
.draw_call = draw_call,
};
wg.async(self.device.interface.io(), vertex_dispatcher.runWrapper, .{run_data});
}
}
wg.await(self.device.interface.io()) catch return VkError.DeviceLost;
}
fn postVertexDraw(self: *Self, allocator: std.mem.Allocator, draw_call: *DrawCall) VkError!void {
const render_target_view: *base.ImageView = (self.framebuffer orelse return).interface.attachments[0];
const render_target: *SoftImage = @alignCast(@fieldParentPtr("interface", render_target_view.image));
try self.primitiveAssemblyStage(draw_call);
try self.rasterizationStage(allocator, draw_call);
self.fragmentShaderStage(draw_call) catch |err| {
std.log.scoped(.@"Fragment stage").err("catched a '{s}'", .{@errorName(err)});
if (@errorReturnTrace()) |trace| {
std.debug.dumpErrorReturnTrace(trace);
}
};
for (draw_call.fragments) |fragment| {
try render_target.writeFloat4(
.{
.x = @intFromFloat(fragment.position[0]),
.y = @intFromFloat(fragment.position[1]),
.z = 0, // FIXME
},
.{
.aspect_mask = render_target_view.subresource_range.aspect_mask,
.mip_level = render_target_view.subresource_range.base_mip_level,
.array_layer = render_target_view.subresource_range.base_array_layer,
},
render_target_view.format,
fragment.color,
);
}
}
fn primitiveAssemblyStage(self: *Self, draw_call: *DrawCall) VkError!void {
const viewport = blk: {
const pipeline_data = &(self.state.pipeline orelse return VkError.InvalidPipelineDrv).interface.mode.graphics;
if (pipeline_data.dynamic_state.viewport) {
if (self.dynamic_state.viewports) |viewports|
break :blk viewports[0];
}
if (pipeline_data.viewport_state.viewports) |viewports|
break :blk viewports[0];
return VkError.Unknown;
};
for (draw_call.vertices) |*vertex| {
const x = vertex.position[0];
const y = vertex.position[1];
const z = vertex.position[2];
const w = vertex.position[3];
// Perspective division.
const x_ndc = x / w;
const y_ndc = y / w;
const z_ndc = z / w;
const p_x = viewport.width;
const p_y = viewport.height;
const p_z = viewport.max_depth - viewport.min_depth;
const o_x = viewport.x + viewport.width / 2.0;
const o_y = viewport.y + viewport.height / 2.0;
const o_z = viewport.min_depth;
const x_screen = ((p_x / 2.0) * x_ndc) + o_x;
const y_screen = ((p_y / 2.0) * y_ndc) + o_y;
const z_screen = (p_z * z_ndc) + o_z;
vertex.position = zm.f32x4(x_screen, y_screen, z_screen, 1.0);
}
}
fn rasterizationStage(self: *Self, allocator: std.mem.Allocator, draw_call: *DrawCall) VkError!void {
var fragments: std.ArrayList(Fragment) = .empty;
const pipeline_data = (self.state.pipeline orelse return VkError.InvalidHandleDrv).interface.mode.graphics;
const topology = pipeline_data.input_assembly.topology;
switch (topology) {
.triangle_list => for (0..@divTrunc(draw_call.vertices.len, 3)) |triangle_index| {
const first_vertex = triangle_index * 3;
const v0 = &draw_call.vertices[first_vertex + 0];
const v1 = &draw_call.vertices[first_vertex + 1];
const v2 = &draw_call.vertices[first_vertex + 2];
try self.rasterizeTriangle(allocator, &fragments, v0, v1, v2, v0, v1, v2);
},
.triangle_fan => if (draw_call.vertices.len >= 3) {
const v0 = &draw_call.vertices[0];
for (1..(draw_call.vertices.len - 1)) |vertex_index| {
const v1 = &draw_call.vertices[vertex_index];
const v2 = &draw_call.vertices[vertex_index + 1];
try self.rasterizeTriangle(allocator, &fragments, v0, v1, v2, v0, v1, v2);
}
},
.triangle_strip => if (draw_call.vertices.len >= 3) {
for (0..(draw_call.vertices.len - 2)) |vertex_index| {
const v0 = &draw_call.vertices[vertex_index + 0];
const v1 = &draw_call.vertices[vertex_index + 1];
const v2 = &draw_call.vertices[vertex_index + 2];
if ((vertex_index & 1) == 0) {
try self.rasterizeTriangle(allocator, &fragments, v0, v1, v2, v0, v1, v2);
} else {
try self.rasterizeTriangle(allocator, &fragments, v0, v1, v2, v1, v0, v2);
}
}
},
else => base.unsupported("primitive topology {any}", .{topology}),
}
draw_call.fragments = fragments.toOwnedSlice(allocator) catch return VkError.OutOfDeviceMemory;
}
fn rasterizeTriangle(
self: *Self,
allocator: std.mem.Allocator,
fragments: *std.ArrayList(Fragment),
v0: *Vertex,
v1: *Vertex,
v2: *Vertex,
cull_v0: *const Vertex,
cull_v1: *const Vertex,
cull_v2: *const Vertex,
) VkError!void {
if (try self.triangleIsCulled(cull_v0, cull_v1, cull_v2))
return;
const pipeline_data = (self.state.pipeline orelse return VkError.InvalidHandleDrv).interface.mode.graphics;
switch (pipeline_data.rasterization.polygon_mode) {
.fill => try rasterizer.drawTriangleFilled(allocator, fragments, v0, v1, v2),
.line => {
try rasterizer.drawLineBresenham(allocator, fragments, v0, v1);
try rasterizer.drawLineBresenham(allocator, fragments, v1, v2);
try rasterizer.drawLineBresenham(allocator, fragments, v2, v0);
},
.point => {},
else => base.unsupported("polygon mode {any}", .{pipeline_data.rasterization.polygon_mode}),
}
}
fn fragmentShaderStage(self: *Self, draw_call: *DrawCall) !void {
const pipeline = self.state.pipeline orelse return;
const batch_size = (pipeline.stages.getPtr(.fragment) orelse return).runtimes.len;
const fragment_count = draw_call.fragments.len;
var wg: std.Io.Group = .init;
for (0..@min(batch_size, fragment_count)) |batch_id| {
const run_data: fragment_dispatcher.RunData = .{
.renderer = self,
.pipeline = pipeline,
.batch_id = batch_id,
.batch_size = batch_size,
.fragment_count = fragment_count,
.draw_call = draw_call,
};
wg.async(self.device.interface.io(), fragment_dispatcher.runWrapper, .{run_data});
}
wg.await(self.device.interface.io()) catch return VkError.DeviceLost;
}
fn readIndexBuffer(self: *Self, allocator: std.mem.Allocator, index_count: usize, first_index: usize, vertex_offset: i32) VkError![]i32 {
const index_buffer = self.state.data.graphics.index_buffer;
const buffer = index_buffer.buffer;
const buffer_memory = if (buffer.interface.memory) |memory| memory else return VkError.InvalidDeviceMemoryDrv;
const index_size = indexTypeSize(index_buffer.index_type) orelse {
base.unsupported("index type {any}", .{index_buffer.index_type});
return VkError.Unknown;
};
const byte_offset = buffer.interface.offset + index_buffer.offset + (first_index * index_size);
const byte_size = index_count * index_size;
const index_memory: []const u8 = @as([*]const u8, @ptrCast(@alignCast(try buffer_memory.map(byte_offset, byte_size))))[0..byte_size];
const indices = allocator.alloc(i32, index_count) catch return VkError.OutOfDeviceMemory;
for (indices, 0..) |*index, i| {
const offset = i * index_size;
const raw_index: u32 = switch (index_size) {
1 => index_memory[offset],
2 => std.mem.readInt(u16, index_memory[offset..][0..2], .little),
4 => @intCast(std.mem.readInt(u32, index_memory[offset..][0..4], .little)),
else => unreachable,
};
index.* = vertex_offset + @as(i32, @intCast(raw_index));
}
return indices;
}
fn indexTypeSize(index_type: vk.IndexType) ?usize {
return switch (index_type) {
.uint8 => 1,
.uint16 => 2,
.uint32 => 4,
else => null,
};
}
fn triangleArea2(v0: *const Vertex, v1: *const Vertex, v2: *const Vertex) f32 {
const x0 = v0.position[0];
const y0 = v0.position[1];
const x1 = v1.position[0];
const y1 = v1.position[1];
const x2 = v2.position[0];
const y2 = v2.position[1];
return ((x1 - x0) * (y2 - y0)) - ((y1 - y0) * (x2 - x0));
}
fn triangleIsCulled(self: *Self, v0: *const Vertex, v1: *const Vertex, v2: *const Vertex) VkError!bool {
const pipeline_data = (self.state.pipeline orelse return VkError.InvalidHandleDrv).interface.mode.graphics;
const rasterization = pipeline_data.rasterization;
const cull_mode = rasterization.cull_mode;
if (!cull_mode.front_bit and !cull_mode.back_bit)
return false;
if (cull_mode.front_bit and cull_mode.back_bit)
return true;
const area = triangleArea2(v0, v1, v2);
if (area == 0.0)
return true;
const front_face = switch (rasterization.front_face) {
.counter_clockwise => area < 0.0,
.clockwise => area > 0.0,
else => return false,
};
return (cull_mode.front_bit and front_face) or (cull_mode.back_bit and !front_face);
}