adding primitive restart, integer texture sampling and mip/lod management in sampling
This commit is contained in:
+4
-4
@@ -22,12 +22,12 @@
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.hash = "zmath-0.11.0-dev-wjwivdMsAwD-xaLj76YHUq3t9JDH-X16xuMTmnDzqbu2",
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},
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.cts_bin = .{
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.url = "git+https://git.kbz8.me/kbz_8/Vulkan-CTS-bin.git#a5f787d80f14f136e3cb3e1185c35e298846c1d7",
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.hash = "N-V-__8AAMpOQxkHCKTw9i-NwmmQ3ks1ndFDXcVLlic4KjK3",
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.url = "git+https://git.kbz8.me/kbz_8/Vulkan-CTS-bin.git#b316a134bc0aa7ac21d9c57a1df588809824dcdc",
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.hash = "N-V-__8AAF9uOh0I4P_99za7N822J3JwsDaqONrFVrcEQo59",
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},
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.SPIRV_Interpreter = .{
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.url = "git+https://git.kbz8.me/kbz_8/SPIRV-Interpreter#fb6e5beefffe3608173bdda62dc0a922f02ba447",
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.hash = "SPIRV_Interpreter-0.0.1-ajmpn3cFBgALga_tgLo12tFEVRlR8m6fIjFIv41KVCcn",
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.url = "git+https://git.kbz8.me/kbz_8/SPIRV-Interpreter#7c6da62e3cc6e58260527abef6e2e161e45d7f84",
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.hash = "SPIRV_Interpreter-0.0.1-ajmpnzALBgCxqYfFMsc_moezDHsaeKyImzHXuJ7dYffX",
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.lazy = true,
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},
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//.SPIRV_Interpreter = .{
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@@ -102,6 +102,7 @@ pub fn createCompute(device: *base.Device, allocator: std.mem.Allocator, cache:
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.writeImageFloat4 = writeImageFloat4,
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.writeImageInt4 = writeImageInt4,
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.sampleImageFloat4 = sampleImageFloat4,
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.sampleImageInt4 = sampleImageInt4,
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.queryImageSize = queryImageSize,
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},
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) catch |err| {
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@@ -188,6 +189,7 @@ pub fn createGraphics(device: *base.Device, allocator: std.mem.Allocator, cache:
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.writeImageFloat4 = writeImageFloat4,
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.writeImageInt4 = writeImageInt4,
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.sampleImageFloat4 = sampleImageFloat4,
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.sampleImageInt4 = sampleImageInt4,
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.queryImageSize = queryImageSize,
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},
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) catch |err| {
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@@ -378,7 +380,7 @@ fn writeImageInt4(context: *anyopaque, dim: spv.SpvDim, x: i32, y: i32, z: i32,
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}
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}
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fn sampleImageFloat4(context: *anyopaque, context2: *anyopaque, dim: spv.SpvDim, x: f32, y: f32, z: f32) SpvRuntimeError!spv.Runtime.Vec4(f32) {
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fn sampleImageFloat4(context: *anyopaque, context2: *anyopaque, dim: spv.SpvDim, x: f32, y: f32, z: f32, lod: ?f32) SpvRuntimeError!spv.Runtime.Vec4(f32) {
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var pixel = zm.f32x4s(0.0);
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if (dim == .Buffer) {
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@@ -391,7 +393,31 @@ fn sampleImageFloat4(context: *anyopaque, context2: *anyopaque, dim: spv.SpvDim,
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const image: *SoftImage = @alignCast(@fieldParentPtr("interface", image_view.interface.image));
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const sampler: *SoftSampler = @ptrCast(@alignCast(context2));
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pixel = SoftSampler.sampleImageFloat4(image, image_view, sampler, dim, x, y, z) catch return SpvRuntimeError.Unknown;
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pixel = SoftSampler.sampleImageFloat4(image, image_view, sampler, dim, x, y, z, lod) catch return SpvRuntimeError.Unknown;
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}
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return .{
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.x = pixel[0],
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.y = pixel[1],
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.z = pixel[2],
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.w = pixel[3],
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};
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}
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fn sampleImageInt4(context: *anyopaque, context2: *anyopaque, dim: spv.SpvDim, x: f32, y: f32, z: f32, lod: ?f32) SpvRuntimeError!spv.Runtime.Vec4(u32) {
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var pixel = @Vector(4, u32){ 0, 0, 0, 0 };
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if (dim == .Buffer) {
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const buffer_view: *SoftBufferView = @ptrCast(@alignCast(context));
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const buffer: *SoftBuffer = @alignCast(@fieldParentPtr("interface", buffer_view.interface.buffer));
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const map = buffer.mapAsSliceWithOffset(u8, buffer_view.interface.offset, buffer_view.interface.range) catch return SpvRuntimeError.Unknown;
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_ = map;
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} else {
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const image_view: *SoftImageView = @ptrCast(@alignCast(context));
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const image: *SoftImage = @alignCast(@fieldParentPtr("interface", image_view.interface.image));
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const sampler: *SoftSampler = @ptrCast(@alignCast(context2));
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pixel = SoftSampler.sampleImageInt4(image, image_view, sampler, dim, x, y, z, lod) catch return SpvRuntimeError.Unknown;
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}
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return .{
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+251
-18
@@ -3,10 +3,12 @@ const vk = @import("vulkan");
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const base = @import("base");
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const spv = @import("spv");
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const zm = base.zm;
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const blitter = @import("device/blitter.zig");
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const VkError = base.VkError;
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const Device = base.Device;
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const F32x4 = zm.F32x4;
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const U32x4 = blitter.U32x4;
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const SoftImage = @import("SoftImage.zig");
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const SoftImageView = @import("SoftImageView.zig");
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@@ -27,6 +29,7 @@ const ImageSamplingContext = struct {
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sampler: *Self,
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dim: spv.SpvDim,
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coord: CubeCoordinate,
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mip_level: u32,
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};
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interface: Interface,
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@@ -138,12 +141,52 @@ fn sampleAddressOrBorder(coord: i32, extent: u32, mode: vk.SamplerAddressMode) ?
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};
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}
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fn samplerBorderColor(sampler: *Self) F32x4 {
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return switch (sampler.interface.border_color) {
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fn samplerBorderColor(sampler: *Self, format: vk.Format) F32x4 {
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var color: F32x4 = switch (sampler.interface.border_color) {
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.float_opaque_white, .int_opaque_white => .{ 1.0, 1.0, 1.0, 1.0 },
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.float_opaque_black, .int_opaque_black => .{ 0.0, 0.0, 0.0, 1.0 },
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else => .{ 0.0, 0.0, 0.0, 0.0 },
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};
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switch (base.format.componentCount(format)) {
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1 => {
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color[1] = 0.0;
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color[2] = 0.0;
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color[3] = 1.0;
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},
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2 => {
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color[2] = 0.0;
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color[3] = 1.0;
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},
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3 => color[3] = 1.0,
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else => {},
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}
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return color;
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}
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fn samplerBorderColorInt(sampler: *Self, format: vk.Format) U32x4 {
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var color: U32x4 = switch (sampler.interface.border_color) {
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.float_opaque_white, .int_opaque_white => .{ 1, 1, 1, 1 },
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.float_opaque_black, .int_opaque_black => .{ 0, 0, 0, 1 },
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else => .{ 0, 0, 0, 0 },
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};
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switch (base.format.componentCount(format)) {
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1 => {
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color[1] = 0;
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color[2] = 0;
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color[3] = 1;
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},
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2 => {
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color[2] = 0;
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color[3] = 1;
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},
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3 => color[3] = 1,
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else => {},
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}
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return color;
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}
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fn viewLayerCount(image: *SoftImage, range: vk.ImageSubresourceRange) u32 {
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@@ -153,23 +196,100 @@ fn viewLayerCount(image: *SoftImage, range: vk.ImageSubresourceRange) u32 {
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range.layer_count;
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}
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fn viewMipCount(image: *SoftImage, range: vk.ImageSubresourceRange) u32 {
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return if (range.level_count == vk.REMAINING_MIP_LEVELS)
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image.interface.mip_levels - range.base_mip_level
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else
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range.level_count;
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}
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fn sampleMipLevel(image: *SoftImage, image_view: *SoftImageView, sampler: *Self, lod: ?f32) u32 {
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const range = image_view.interface.subresource_range;
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const mip_count = viewMipCount(image, range);
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if (mip_count <= 1)
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return range.base_mip_level;
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const requested_lod = if (lod) |explicit_lod|
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explicit_lod + sampler.interface.mip_lod_bias
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else
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sampler.interface.min_lod;
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const clamped_lod = std.math.clamp(requested_lod, sampler.interface.min_lod, sampler.interface.max_lod);
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const level_float = switch (sampler.interface.mipmap_mode) {
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.nearest => @round(clamped_lod),
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else => @floor(clamped_lod),
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};
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const level: u32 = @intFromFloat(std.math.clamp(level_float, 0.0, @as(f32, @floatFromInt(mip_count - 1))));
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return range.base_mip_level + level;
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}
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fn sampleArrayLayer(coord: f32, layer_count: u32) u32 {
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const layer_coord: i32 = @intFromFloat(@floor(coord + 0.5));
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return @intCast(sampleAddress(layer_coord, layer_count, .clamp_to_edge));
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}
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fn sampledFormat(image_view: *SoftImageView) vk.Format {
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const range = image_view.interface.subresource_range;
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return base.format.fromAspect(image_view.interface.format, range.aspect_mask);
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}
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fn swizzleFloatComponent(color: F32x4, swizzle: vk.ComponentSwizzle, comptime identity_index: usize) f32 {
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return switch (swizzle) {
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.identity => color[identity_index],
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.zero => 0.0,
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.one => 1.0,
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.r => color[0],
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.g => color[1],
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.b => color[2],
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.a => color[3],
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else => color[identity_index],
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};
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}
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fn swizzleFloat4(color: F32x4, components: vk.ComponentMapping) F32x4 {
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return .{
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swizzleFloatComponent(color, components.r, 0),
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swizzleFloatComponent(color, components.g, 1),
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swizzleFloatComponent(color, components.b, 2),
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swizzleFloatComponent(color, components.a, 3),
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};
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}
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fn swizzleIntComponent(color: U32x4, swizzle: vk.ComponentSwizzle, comptime identity_index: usize) u32 {
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return switch (swizzle) {
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.identity => color[identity_index],
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.zero => 0,
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.one => 1,
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.r => color[0],
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.g => color[1],
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.b => color[2],
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.a => color[3],
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else => color[identity_index],
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};
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}
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fn swizzleInt4(color: U32x4, components: vk.ComponentMapping) U32x4 {
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return .{
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swizzleIntComponent(color, components.r, 0),
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swizzleIntComponent(color, components.g, 1),
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swizzleIntComponent(color, components.b, 2),
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swizzleIntComponent(color, components.a, 3),
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};
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}
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fn readSampledFloat4(
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image: *SoftImage,
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image_view: *SoftImageView,
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sampler: *Self,
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dim: spv.SpvDim,
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coord: CubeCoordinate,
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mip_level: u32,
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ix: i32,
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iy: i32,
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iz: i32,
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) VkError!F32x4 {
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const range = image_view.interface.subresource_range;
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const extent = image.getMipLevelExtent(range.base_mip_level);
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const format = sampledFormat(image_view);
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const extent = image.getMipLevelExtent(mip_level);
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const width_f: f32 = @floatFromInt(extent.width);
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const height_f: f32 = @floatFromInt(extent.height);
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@@ -186,7 +306,7 @@ fn readSampledFloat4(
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.@"1d_array" => .{ 0, range.base_array_layer + sampleArrayLayer(coord.v, viewLayerCount(image, range)) },
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.@"2d_array" => .{ 0, range.base_array_layer + sampleArrayLayer(coord.w, viewLayerCount(image, range)) },
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.cube_array => .{ 0, range.base_array_layer + sampleArrayLayer(coord.w, @divTrunc(viewLayerCount(image, range), 6)) * 6 + texel.face },
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.@"3d" => .{ sampleAddressOrBorder(iz, extent.depth, sampler.interface.address_mode_w) orelse return samplerBorderColor(sampler), range.base_array_layer },
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.@"3d" => .{ sampleAddressOrBorder(iz, extent.depth, sampler.interface.address_mode_w) orelse return samplerBorderColor(sampler, format), range.base_array_layer },
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.cube => .{ 0, range.base_array_layer + texel.face },
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else => .{ 0, range.base_array_layer },
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};
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@@ -194,13 +314,13 @@ fn readSampledFloat4(
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const sx = if (dim == .Cube)
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std.math.clamp(@as(i32, @intFromFloat(texel.u * width_f)), 0, @as(i32, @intCast(extent.width)) - 1)
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else
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sampleAddressOrBorder(ix, extent.width, sampler.interface.address_mode_u) orelse return samplerBorderColor(sampler);
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sampleAddressOrBorder(ix, extent.width, sampler.interface.address_mode_u) orelse return samplerBorderColor(sampler, format);
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const sy = if (dim == .Cube)
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std.math.clamp(@as(i32, @intFromFloat(texel.v * height_f)), 0, @as(i32, @intCast(extent.height)) - 1)
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else
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sampleAddressOrBorder(iy, extent.height, sampler.interface.address_mode_v) orelse return samplerBorderColor(sampler);
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sampleAddressOrBorder(iy, extent.height, sampler.interface.address_mode_v) orelse return samplerBorderColor(sampler, format);
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return image.readFloat4(
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const color = try image.readFloat4(
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.{
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.x = sx,
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.y = sy,
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@@ -208,28 +328,91 @@ fn readSampledFloat4(
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},
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.{
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.aspect_mask = range.aspect_mask,
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.mip_level = range.base_mip_level,
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.mip_level = mip_level,
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.array_layer = layer,
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},
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image_view.interface.format,
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format,
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);
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return if (base.format.isSrgb(format)) zm.srgbToRgb(color) else color;
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}
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fn readSampledFloat4At(context: *const ImageSamplingContext, ix: i32, iy: i32, iz: i32) VkError!F32x4 {
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return readSampledFloat4(
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const color = try readSampledFloat4(
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context.image,
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context.image_view,
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context.sampler,
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context.dim,
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context.coord,
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context.mip_level,
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ix,
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iy,
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iz,
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);
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return swizzleFloat4(color, context.image_view.interface.components);
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}
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pub fn sampleImageFloat4(image: *SoftImage, image_view: *SoftImageView, sampler: *Self, dim: spv.SpvDim, x: f32, y: f32, z: f32) VkError!F32x4 {
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const extent = image.getMipLevelExtent(image_view.interface.subresource_range.base_mip_level);
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fn readSampledInt4(
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image: *SoftImage,
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image_view: *SoftImageView,
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sampler: *Self,
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dim: spv.SpvDim,
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coord: CubeCoordinate,
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mip_level: u32,
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ix: i32,
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iy: i32,
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iz: i32,
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) VkError!U32x4 {
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const range = image_view.interface.subresource_range;
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const format = sampledFormat(image_view);
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const extent = image.getMipLevelExtent(mip_level);
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const width_f: f32 = @floatFromInt(extent.width);
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const height_f: f32 = @floatFromInt(extent.height);
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const texel = if (dim == .Cube) blk: {
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const dir = cubeDirection(
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coord.face,
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(@as(f32, @floatFromInt(ix)) + 0.5) / width_f,
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(@as(f32, @floatFromInt(iy)) + 0.5) / height_f,
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);
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break :blk resolveCubeCoordinate(dir.x, dir.y, dir.z);
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} else coord;
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const z: i32, const layer: u32 = switch (image_view.interface.view_type) {
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.@"1d_array" => .{ 0, range.base_array_layer + sampleArrayLayer(coord.v, viewLayerCount(image, range)) },
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.@"2d_array" => .{ 0, range.base_array_layer + sampleArrayLayer(coord.w, viewLayerCount(image, range)) },
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.cube_array => .{ 0, range.base_array_layer + sampleArrayLayer(coord.w, @divTrunc(viewLayerCount(image, range), 6)) * 6 + texel.face },
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.@"3d" => .{ sampleAddressOrBorder(iz, extent.depth, sampler.interface.address_mode_w) orelse return samplerBorderColorInt(sampler, format), range.base_array_layer },
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.cube => .{ 0, range.base_array_layer + texel.face },
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else => .{ 0, range.base_array_layer },
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};
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const sx = if (dim == .Cube)
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std.math.clamp(@as(i32, @intFromFloat(texel.u * width_f)), 0, @as(i32, @intCast(extent.width)) - 1)
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else
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sampleAddressOrBorder(ix, extent.width, sampler.interface.address_mode_u) orelse return samplerBorderColorInt(sampler, format);
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const sy = if (dim == .Cube)
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std.math.clamp(@as(i32, @intFromFloat(texel.v * height_f)), 0, @as(i32, @intCast(extent.height)) - 1)
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else
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sampleAddressOrBorder(iy, extent.height, sampler.interface.address_mode_v) orelse return samplerBorderColorInt(sampler, format);
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return image.readInt4(
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.{
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.x = sx,
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.y = sy,
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.z = z,
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},
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.{
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.aspect_mask = range.aspect_mask,
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.mip_level = mip_level,
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.array_layer = layer,
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},
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format,
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);
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||||
}
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pub fn sampleImageFloat4(image: *SoftImage, image_view: *SoftImageView, sampler: *Self, dim: spv.SpvDim, x: f32, y: f32, z: f32, lod: ?f32) VkError!F32x4 {
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const mip_level = sampleMipLevel(image, image_view, sampler, lod);
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const extent = image.getMipLevelExtent(mip_level);
|
||||
const coord: CubeCoordinate = switch (image_view.interface.view_type) {
|
||||
.@"1d_array" => .{
|
||||
.u = x,
|
||||
@@ -255,21 +438,25 @@ pub fn sampleImageFloat4(image: *SoftImage, image_view: *SoftImageView, sampler:
|
||||
.face = 0,
|
||||
},
|
||||
};
|
||||
const scale_u: f32 = if (sampler.interface.unnormalized_coordinates == .true) 1.0 else @floatFromInt(extent.width);
|
||||
const scale_v: f32 = if (sampler.interface.unnormalized_coordinates == .true) 1.0 else @floatFromInt(extent.height);
|
||||
const scale_w: f32 = if (sampler.interface.unnormalized_coordinates == .true) 1.0 else @floatFromInt(extent.depth);
|
||||
const context: ImageSamplingContext = .{
|
||||
.image = image,
|
||||
.image_view = image_view,
|
||||
.sampler = sampler,
|
||||
.dim = dim,
|
||||
.coord = coord,
|
||||
.mip_level = mip_level,
|
||||
};
|
||||
|
||||
return sampleFloat4(
|
||||
*const ImageSamplingContext,
|
||||
&context,
|
||||
zm.f32x4(
|
||||
coord.u * @as(f32, @floatFromInt(extent.width)),
|
||||
coord.v * @as(f32, @floatFromInt(extent.height)),
|
||||
coord.w * @as(f32, @floatFromInt(extent.depth)),
|
||||
coord.u * scale_u,
|
||||
coord.v * scale_v,
|
||||
coord.w * scale_w,
|
||||
0.0,
|
||||
),
|
||||
switch (sampler.interface.mag_filter) {
|
||||
@@ -281,6 +468,52 @@ pub fn sampleImageFloat4(image: *SoftImage, image_view: *SoftImageView, sampler:
|
||||
);
|
||||
}
|
||||
|
||||
pub fn sampleImageInt4(image: *SoftImage, image_view: *SoftImageView, sampler: *Self, dim: spv.SpvDim, x: f32, y: f32, z: f32, lod: ?f32) VkError!U32x4 {
|
||||
const mip_level = sampleMipLevel(image, image_view, sampler, lod);
|
||||
const extent = image.getMipLevelExtent(mip_level);
|
||||
const coord: CubeCoordinate = switch (image_view.interface.view_type) {
|
||||
.@"1d_array" => .{
|
||||
.u = x,
|
||||
.v = y,
|
||||
.face = 0,
|
||||
},
|
||||
.@"1d" => .{
|
||||
.u = x,
|
||||
.v = 0.0,
|
||||
.face = 0,
|
||||
},
|
||||
.@"2d_array" => .{
|
||||
.u = x,
|
||||
.v = y,
|
||||
.w = z,
|
||||
.face = 0,
|
||||
},
|
||||
.cube, .cube_array => resolveCubeCoordinate(x, y, z),
|
||||
else => .{
|
||||
.u = x,
|
||||
.v = y,
|
||||
.w = z,
|
||||
.face = 0,
|
||||
},
|
||||
};
|
||||
const scale_u: f32 = if (sampler.interface.unnormalized_coordinates == .true) 1.0 else @floatFromInt(extent.width);
|
||||
const scale_v: f32 = if (sampler.interface.unnormalized_coordinates == .true) 1.0 else @floatFromInt(extent.height);
|
||||
const scale_w: f32 = if (sampler.interface.unnormalized_coordinates == .true) 1.0 else @floatFromInt(extent.depth);
|
||||
|
||||
const color = try readSampledInt4(
|
||||
image,
|
||||
image_view,
|
||||
sampler,
|
||||
dim,
|
||||
coord,
|
||||
mip_level,
|
||||
@intFromFloat(@floor(coord.u * scale_u)),
|
||||
@intFromFloat(@floor(coord.v * scale_v)),
|
||||
@intFromFloat(@floor(coord.w * scale_w)),
|
||||
);
|
||||
return swizzleInt4(color, image_view.interface.components);
|
||||
}
|
||||
|
||||
pub fn sampleFloat4(
|
||||
comptime Context: type,
|
||||
context: Context,
|
||||
@@ -292,9 +525,9 @@ pub fn sampleFloat4(
|
||||
if (filter == .nearest) {
|
||||
return read(
|
||||
context,
|
||||
@intFromFloat(pos[0]),
|
||||
@intFromFloat(pos[1]),
|
||||
@intFromFloat(pos[2]),
|
||||
@intFromFloat(@floor(pos[0])),
|
||||
@intFromFloat(@floor(pos[1])),
|
||||
@intFromFloat(@floor(pos[2])),
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -53,6 +53,7 @@ pub const DynamicState = struct {
|
||||
};
|
||||
|
||||
pub const Vertex = struct {
|
||||
primitive_restart: bool,
|
||||
position: F32x4,
|
||||
outputs: [spv.SPIRV_MAX_OUTPUT_LOCATIONS][4]?struct {
|
||||
interpolation_type: enum { smooth, flat, noperspective },
|
||||
@@ -100,6 +101,7 @@ pub const DrawCall = struct {
|
||||
};
|
||||
|
||||
for (self.vertices) |*vertex| {
|
||||
vertex.primitive_restart = false;
|
||||
for (&vertex.outputs) |*location| {
|
||||
@memset(location, null);
|
||||
}
|
||||
@@ -157,19 +159,19 @@ pub fn init(device: *SoftDevice, state: *PipelineState, active_occlusion_queries
|
||||
|
||||
pub fn draw(self: *Self, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize) VkError!void {
|
||||
var bounded_allocator: BoundedAllocator = .init(self.device.device_allocator.allocator(), @"1GiB");
|
||||
try self.drawCall(&bounded_allocator, vertex_count, instance_count, first_vertex, first_instance, null);
|
||||
try self.drawCall(&bounded_allocator, vertex_count, instance_count, first_vertex, first_instance, null, null);
|
||||
}
|
||||
|
||||
pub fn drawIndexed(self: *Self, index_count: usize, instance_count: usize, first_index: usize, first_instance: usize, vertex_offset: i32) VkError!void {
|
||||
var bounded_allocator: BoundedAllocator = .init(self.device.device_allocator.allocator(), @"1GiB");
|
||||
const allocator = bounded_allocator.allocator();
|
||||
|
||||
const indices = try self.readIndexBuffer(allocator, index_count, first_index, vertex_offset);
|
||||
const indexed_draw = try self.readIndexBuffer(allocator, index_count, first_index, vertex_offset);
|
||||
|
||||
try self.drawCall(&bounded_allocator, index_count, instance_count, 0, first_instance, indices);
|
||||
try self.drawCall(&bounded_allocator, index_count, instance_count, 0, first_instance, indexed_draw.indices, indexed_draw.primitive_restart);
|
||||
}
|
||||
|
||||
fn drawCall(self: *Self, bounded_allocator: *BoundedAllocator, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize, indices: ?[]const i32) VkError!void {
|
||||
fn drawCall(self: *Self, bounded_allocator: *BoundedAllocator, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize, indices: ?[]const u32, primitive_restart: ?[]const bool) VkError!void {
|
||||
const io = self.device.interface.io();
|
||||
const allocator = bounded_allocator.allocator();
|
||||
|
||||
@@ -215,7 +217,7 @@ fn drawCall(self: *Self, bounded_allocator: *BoundedAllocator, vertex_count: usi
|
||||
}
|
||||
}
|
||||
|
||||
self.vertexShaderStage(allocator, &draw_call, vertex_count, instance_count, first_vertex, first_instance, indices) catch |err| {
|
||||
self.vertexShaderStage(allocator, &draw_call, vertex_count, instance_count, first_vertex, first_instance, indices, primitive_restart) catch |err| {
|
||||
std.log.scoped(.@"Vertex stage").err("catched a '{s}'", .{@errorName(err)});
|
||||
if (comptime base.config.logs == .verbose) {
|
||||
if (@errorReturnTrace()) |trace| {
|
||||
@@ -232,7 +234,7 @@ fn drawCall(self: *Self, bounded_allocator: *BoundedAllocator, vertex_count: usi
|
||||
try rasterizer.processThenFragmentStage(self, allocator, &draw_call);
|
||||
}
|
||||
|
||||
fn vertexShaderStage(self: *Self, allocator: std.mem.Allocator, draw_call: *DrawCall, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize, indices: ?[]const i32) !void {
|
||||
fn vertexShaderStage(self: *Self, allocator: std.mem.Allocator, draw_call: *DrawCall, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize, indices: ?[]const u32, primitive_restart: ?[]const bool) !void {
|
||||
const pipeline = self.state.pipeline orelse return;
|
||||
const batch_size = (pipeline.stages.getPtr(.vertex) orelse return).runtimes.len;
|
||||
|
||||
@@ -248,6 +250,7 @@ fn vertexShaderStage(self: *Self, allocator: std.mem.Allocator, draw_call: *Draw
|
||||
.first_vertex = first_vertex,
|
||||
.first_instance = first_instance,
|
||||
.indices = indices,
|
||||
.primitive_restart = primitive_restart,
|
||||
.instance_index = instance_index,
|
||||
.draw_call = draw_call,
|
||||
};
|
||||
@@ -258,7 +261,12 @@ fn vertexShaderStage(self: *Self, allocator: std.mem.Allocator, draw_call: *Draw
|
||||
wg.await(self.device.interface.io()) catch return VkError.DeviceLost;
|
||||
}
|
||||
|
||||
fn readIndexBuffer(self: *Self, allocator: std.mem.Allocator, index_count: usize, first_index: usize, vertex_offset: i32) VkError![]i32 {
|
||||
const IndexedDrawData = struct {
|
||||
indices: []u32,
|
||||
primitive_restart: ?[]bool,
|
||||
};
|
||||
|
||||
fn readIndexBuffer(self: *Self, allocator: std.mem.Allocator, index_count: usize, first_index: usize, vertex_offset: i32) VkError!IndexedDrawData {
|
||||
const index_buffer = self.state.data.graphics.index_buffer;
|
||||
const buffer = index_buffer.buffer;
|
||||
const buffer_memory = if (buffer.interface.memory) |memory| memory else return VkError.InvalidDeviceMemoryDrv;
|
||||
@@ -271,7 +279,11 @@ fn readIndexBuffer(self: *Self, allocator: std.mem.Allocator, index_count: usize
|
||||
const byte_size = index_count * index_size;
|
||||
const index_memory: []const u8 = try buffer_memory.map(byte_offset, byte_size);
|
||||
|
||||
const indices = allocator.alloc(i32, index_count) catch return VkError.OutOfDeviceMemory;
|
||||
const indices = allocator.alloc(u32, index_count) catch return VkError.OutOfDeviceMemory;
|
||||
const restart_enabled = (self.state.pipeline orelse return VkError.InvalidPipelineDrv).interface.mode.graphics.input_assembly.primitive_restart_enable == .true;
|
||||
const restart_index = primitiveRestartIndex(index_buffer.index_type);
|
||||
const primitive_restart = if (restart_enabled) allocator.alloc(bool, index_count) catch return VkError.OutOfDeviceMemory else null;
|
||||
|
||||
for (indices, 0..) |*index, i| {
|
||||
const offset = i * index_size;
|
||||
const raw_index: u32 = switch (index_size) {
|
||||
@@ -280,10 +292,21 @@ fn readIndexBuffer(self: *Self, allocator: std.mem.Allocator, index_count: usize
|
||||
4 => @intCast(std.mem.readInt(u32, index_memory[offset..][0..4], .little)),
|
||||
else => unreachable,
|
||||
};
|
||||
index.* = vertex_offset + @as(i32, @intCast(raw_index));
|
||||
if (primitive_restart) |restart| {
|
||||
restart[i] = raw_index == restart_index;
|
||||
if (restart[i]) {
|
||||
index.* = 0;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
const shifted = @as(i64, raw_index) + @as(i64, vertex_offset);
|
||||
index.* = @as(u32, @truncate(@as(u64, @bitCast(shifted))));
|
||||
}
|
||||
|
||||
return indices;
|
||||
return .{
|
||||
.indices = indices,
|
||||
.primitive_restart = primitive_restart,
|
||||
};
|
||||
}
|
||||
|
||||
fn indexTypeSize(index_type: vk.IndexType) ?usize {
|
||||
@@ -295,6 +318,15 @@ fn indexTypeSize(index_type: vk.IndexType) ?usize {
|
||||
};
|
||||
}
|
||||
|
||||
fn primitiveRestartIndex(index_type: vk.IndexType) u32 {
|
||||
return switch (index_type) {
|
||||
.uint8 => std.math.maxInt(u8),
|
||||
.uint16 => std.math.maxInt(u16),
|
||||
.uint32 => std.math.maxInt(u32),
|
||||
else => unreachable,
|
||||
};
|
||||
}
|
||||
|
||||
fn resolveViewport(self: *Self, viewport_index: usize) VkError!vk.Viewport {
|
||||
const pipeline_data =
|
||||
&(self.state.pipeline orelse return VkError.InvalidPipelineDrv).interface.mode.graphics;
|
||||
|
||||
@@ -169,6 +169,7 @@ fn interpolateBlob(allocator: std.mem.Allocator, a: []const u8, b: []const u8, s
|
||||
|
||||
fn interpolateVertexForClipping(allocator: std.mem.Allocator, a: *const Vertex, b: *const Vertex, t: f32) VkError!Vertex {
|
||||
var result: Vertex = .{
|
||||
.primitive_restart = false,
|
||||
.position = a.position + ((b.position - a.position) * zm.f32x4s(t)),
|
||||
.outputs = undefined,
|
||||
};
|
||||
|
||||
@@ -121,6 +121,9 @@ pub fn processThenFragmentStage(renderer: *Renderer, allocator: std.mem.Allocato
|
||||
|
||||
switch (topology) {
|
||||
.point_list => for (draw_call.vertices) |*vertex| {
|
||||
if (vertex.primitive_restart)
|
||||
continue;
|
||||
|
||||
try clipTransformAndRasterizePoint(
|
||||
allocator,
|
||||
draw_call,
|
||||
@@ -148,56 +151,71 @@ pub fn processThenFragmentStage(renderer: *Renderer, allocator: std.mem.Allocato
|
||||
if (stencil_attachment_access) |*access| access else null,
|
||||
);
|
||||
},
|
||||
.triangle_fan => if (draw_call.vertices.len >= 3) {
|
||||
const v0 = &draw_call.vertices[0];
|
||||
for (1..(draw_call.vertices.len - 1)) |vertex_index| {
|
||||
const v1 = &draw_call.vertices[vertex_index];
|
||||
const v2 = &draw_call.vertices[vertex_index + 1];
|
||||
.triangle_fan => {
|
||||
var segment_start = firstNonRestart(draw_call, 0);
|
||||
while (segment_start < draw_call.vertices.len) {
|
||||
const segment_end = nextRestart(draw_call, segment_start);
|
||||
if (segment_end - segment_start >= 3) {
|
||||
const v0 = &draw_call.vertices[segment_start];
|
||||
for ((segment_start + 1)..(segment_end - 1)) |vertex_index| {
|
||||
const v1 = &draw_call.vertices[vertex_index];
|
||||
const v2 = &draw_call.vertices[vertex_index + 1];
|
||||
|
||||
try clipTransformAndRasterizeTriangle(
|
||||
renderer,
|
||||
allocator,
|
||||
draw_call,
|
||||
v0,
|
||||
v1,
|
||||
v2,
|
||||
color_attachment_access,
|
||||
if (depth_attachment_access) |*access| access else null,
|
||||
if (stencil_attachment_access) |*access| access else null,
|
||||
);
|
||||
try clipTransformAndRasterizeTriangle(
|
||||
renderer,
|
||||
allocator,
|
||||
draw_call,
|
||||
v0,
|
||||
v1,
|
||||
v2,
|
||||
color_attachment_access,
|
||||
if (depth_attachment_access) |*access| access else null,
|
||||
if (stencil_attachment_access) |*access| access else null,
|
||||
);
|
||||
}
|
||||
}
|
||||
segment_start = firstNonRestart(draw_call, segment_end + 1);
|
||||
}
|
||||
},
|
||||
.triangle_strip => if (draw_call.vertices.len >= 3) {
|
||||
for (0..(draw_call.vertices.len - 2)) |vertex_index| {
|
||||
const v0 = &draw_call.vertices[vertex_index + 0];
|
||||
const v1 = &draw_call.vertices[vertex_index + 1];
|
||||
const v2 = &draw_call.vertices[vertex_index + 2];
|
||||
.triangle_strip => {
|
||||
var segment_start = firstNonRestart(draw_call, 0);
|
||||
while (segment_start < draw_call.vertices.len) {
|
||||
const segment_end = nextRestart(draw_call, segment_start);
|
||||
if (segment_end - segment_start >= 3) {
|
||||
for (segment_start..(segment_end - 2)) |vertex_index| {
|
||||
const local_index = vertex_index - segment_start;
|
||||
const v0 = &draw_call.vertices[vertex_index + 0];
|
||||
const v1 = &draw_call.vertices[vertex_index + 1];
|
||||
const v2 = &draw_call.vertices[vertex_index + 2];
|
||||
|
||||
if ((vertex_index & 1) == 0) {
|
||||
try clipTransformAndRasterizeTriangle(
|
||||
renderer,
|
||||
allocator,
|
||||
draw_call,
|
||||
v0,
|
||||
v1,
|
||||
v2,
|
||||
color_attachment_access,
|
||||
if (depth_attachment_access) |*access| access else null,
|
||||
if (stencil_attachment_access) |*access| access else null,
|
||||
);
|
||||
} else {
|
||||
try clipTransformAndRasterizeTriangle(
|
||||
renderer,
|
||||
allocator,
|
||||
draw_call,
|
||||
v1,
|
||||
v0,
|
||||
v2,
|
||||
color_attachment_access,
|
||||
if (depth_attachment_access) |*access| access else null,
|
||||
if (stencil_attachment_access) |*access| access else null,
|
||||
);
|
||||
if ((local_index & 1) == 0) {
|
||||
try clipTransformAndRasterizeTriangle(
|
||||
renderer,
|
||||
allocator,
|
||||
draw_call,
|
||||
v0,
|
||||
v1,
|
||||
v2,
|
||||
color_attachment_access,
|
||||
if (depth_attachment_access) |*access| access else null,
|
||||
if (stencil_attachment_access) |*access| access else null,
|
||||
);
|
||||
} else {
|
||||
try clipTransformAndRasterizeTriangle(
|
||||
renderer,
|
||||
allocator,
|
||||
draw_call,
|
||||
v1,
|
||||
v0,
|
||||
v2,
|
||||
color_attachment_access,
|
||||
if (depth_attachment_access) |*access| access else null,
|
||||
if (stencil_attachment_access) |*access| access else null,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
segment_start = firstNonRestart(draw_call, segment_end + 1);
|
||||
}
|
||||
},
|
||||
.line_list => for (0..@divTrunc(draw_call.vertices.len, 2)) |line_index| {
|
||||
@@ -215,20 +233,27 @@ pub fn processThenFragmentStage(renderer: *Renderer, allocator: std.mem.Allocato
|
||||
if (stencil_attachment_access) |*access| access else null,
|
||||
);
|
||||
},
|
||||
.line_strip => if (draw_call.vertices.len >= 2) {
|
||||
for (0..(draw_call.vertices.len - 1)) |vertex_index| {
|
||||
const v0 = &draw_call.vertices[vertex_index + 0];
|
||||
const v1 = &draw_call.vertices[vertex_index + 1];
|
||||
.line_strip => {
|
||||
var segment_start = firstNonRestart(draw_call, 0);
|
||||
while (segment_start < draw_call.vertices.len) {
|
||||
const segment_end = nextRestart(draw_call, segment_start);
|
||||
if (segment_end - segment_start >= 2) {
|
||||
for (segment_start..(segment_end - 1)) |vertex_index| {
|
||||
const v0 = &draw_call.vertices[vertex_index + 0];
|
||||
const v1 = &draw_call.vertices[vertex_index + 1];
|
||||
|
||||
try clipTransformAndRasterizeLine(
|
||||
allocator,
|
||||
draw_call,
|
||||
v0,
|
||||
v1,
|
||||
color_attachment_access,
|
||||
if (depth_attachment_access) |*access| access else null,
|
||||
if (stencil_attachment_access) |*access| access else null,
|
||||
);
|
||||
try clipTransformAndRasterizeLine(
|
||||
allocator,
|
||||
draw_call,
|
||||
v0,
|
||||
v1,
|
||||
color_attachment_access,
|
||||
if (depth_attachment_access) |*access| access else null,
|
||||
if (stencil_attachment_access) |*access| access else null,
|
||||
);
|
||||
}
|
||||
}
|
||||
segment_start = firstNonRestart(draw_call, segment_end + 1);
|
||||
}
|
||||
},
|
||||
else => base.unsupported("primitive topology {any}", .{topology}),
|
||||
@@ -237,6 +262,18 @@ pub fn processThenFragmentStage(renderer: *Renderer, allocator: std.mem.Allocato
|
||||
draw_call.rasterizer_wait_group.await(io) catch return VkError.DeviceLost;
|
||||
}
|
||||
|
||||
fn firstNonRestart(draw_call: *const DrawCall, start: usize) usize {
|
||||
var index = start;
|
||||
while (index < draw_call.vertices.len and draw_call.vertices[index].primitive_restart) : (index += 1) {}
|
||||
return index;
|
||||
}
|
||||
|
||||
fn nextRestart(draw_call: *const DrawCall, start: usize) usize {
|
||||
var index = start;
|
||||
while (index < draw_call.vertices.len and !draw_call.vertices[index].primitive_restart) : (index += 1) {}
|
||||
return index;
|
||||
}
|
||||
|
||||
fn clipTransformAndRasterizePoint(
|
||||
allocator: std.mem.Allocator,
|
||||
draw_call: *DrawCall,
|
||||
@@ -253,10 +290,10 @@ fn clipTransformAndRasterizePoint(
|
||||
clip.viewportTransformVertex(draw_call.viewport, &transformed);
|
||||
|
||||
const point_size = 1.0;
|
||||
const min_x: i32 = @intFromFloat(@floor(transformed.position[0] - (point_size / 2.0)));
|
||||
const max_x: i32 = @intFromFloat(@ceil(transformed.position[0] + (point_size / 2.0)) - 1.0);
|
||||
const min_y: i32 = @intFromFloat(@floor(transformed.position[1] - (point_size / 2.0)));
|
||||
const max_y: i32 = @intFromFloat(@ceil(transformed.position[1] + (point_size / 2.0)) - 1.0);
|
||||
const min_x: i32 = @intFromFloat(@ceil(transformed.position[0] - (point_size / 2.0) - 0.5));
|
||||
const max_x: i32 = @intFromFloat(@ceil(transformed.position[0] + (point_size / 2.0) - 0.5) - 1.0);
|
||||
const min_y: i32 = @intFromFloat(@ceil(transformed.position[1] - (point_size / 2.0) - 0.5));
|
||||
const max_y: i32 = @intFromFloat(@ceil(transformed.position[1] + (point_size / 2.0) - 0.5) - 1.0);
|
||||
const pipeline = draw_call.renderer.state.pipeline orelse return;
|
||||
const has_fragment_shader = pipeline.stages.getPtr(.fragment) != null;
|
||||
|
||||
|
||||
@@ -268,27 +268,34 @@ inline fn blendOp(op: vk.BlendOp, src: F32x4, dst: F32x4) F32x4 {
|
||||
};
|
||||
}
|
||||
|
||||
inline fn blendColor(src: F32x4, dst: F32x4, state: vk.PipelineColorBlendAttachmentState, constants: [4]f32) F32x4 {
|
||||
inline fn blendColor(src: F32x4, dst: F32x4, state: vk.PipelineColorBlendAttachmentState, constants: [4]f32, format: vk.Format) F32x4 {
|
||||
if (state.blend_enable == .false)
|
||||
return src;
|
||||
|
||||
const constant = F32x4{ constants[0], constants[1], constants[2], constants[3] };
|
||||
const color_src = if (state.color_blend_op == .min or state.color_blend_op == .max)
|
||||
src
|
||||
const min_value = zm.f32x4s(base.format.minElementValue(format));
|
||||
const max_value = zm.f32x4s(base.format.maxElementValue(format));
|
||||
const clamped_src = if (base.format.isFloat(format)) src else std.math.clamp(src, min_value, max_value);
|
||||
const constant = if (base.format.isFloat(format))
|
||||
F32x4{ constants[0], constants[1], constants[2], constants[3] }
|
||||
else
|
||||
src * blendFactor(state.src_color_blend_factor, src, dst, constant);
|
||||
std.math.clamp(F32x4{ constants[0], constants[1], constants[2], constants[3] }, min_value, max_value);
|
||||
|
||||
const color_src = if (state.color_blend_op == .min or state.color_blend_op == .max)
|
||||
clamped_src
|
||||
else
|
||||
clamped_src * blendFactor(state.src_color_blend_factor, clamped_src, dst, constant);
|
||||
const color_dst = if (state.color_blend_op == .min or state.color_blend_op == .max)
|
||||
dst
|
||||
else
|
||||
dst * blendFactor(state.dst_color_blend_factor, src, dst, constant);
|
||||
dst * blendFactor(state.dst_color_blend_factor, clamped_src, dst, constant);
|
||||
const alpha_src = if (state.alpha_blend_op == .min or state.alpha_blend_op == .max)
|
||||
src
|
||||
clamped_src
|
||||
else
|
||||
src * blendFactor(state.src_alpha_blend_factor, src, dst, constant);
|
||||
clamped_src * blendFactor(state.src_alpha_blend_factor, clamped_src, dst, constant);
|
||||
const alpha_dst = if (state.alpha_blend_op == .min or state.alpha_blend_op == .max)
|
||||
dst
|
||||
else
|
||||
dst * blendFactor(state.dst_alpha_blend_factor, src, dst, constant);
|
||||
dst * blendFactor(state.dst_alpha_blend_factor, clamped_src, dst, constant);
|
||||
|
||||
var blended = blendOp(state.color_blend_op, color_src, color_dst);
|
||||
blended[3] = blendOp(state.alpha_blend_op, alpha_src, alpha_dst)[3];
|
||||
@@ -389,7 +396,7 @@ pub fn writeToTargets(
|
||||
if (location >= attachments.len)
|
||||
break :blk src;
|
||||
const constants = draw_call.renderer.dynamic_state.blend_constants orelse pipeline_data.color_blend.constants;
|
||||
const blended = blendColor(src, dst, attachments[location], constants);
|
||||
const blended = blendColor(src, dst, attachments[location], constants, color.format);
|
||||
break :blk applyColorWriteMask(blended, dst, attachments[location].color_write_mask);
|
||||
} else src;
|
||||
const encoded_color = if (base.format.isSrgb(color.format)) zm.rgbToSrgb(final_color) else final_color;
|
||||
|
||||
@@ -21,7 +21,8 @@ pub const RunData = struct {
|
||||
vertex_count: usize,
|
||||
first_vertex: usize,
|
||||
first_instance: usize,
|
||||
indices: ?[]const i32,
|
||||
indices: ?[]const u32,
|
||||
primitive_restart: ?[]const bool,
|
||||
instance_index: usize,
|
||||
draw_call: *Renderer.DrawCall,
|
||||
};
|
||||
@@ -51,13 +52,22 @@ inline fn run(data: RunData) !void {
|
||||
|
||||
var invocation_index: usize = data.batch_id;
|
||||
while (invocation_index < data.vertex_count) : (invocation_index += data.batch_size) {
|
||||
const output: *Renderer.Vertex = &data.draw_call.vertices[(data.instance_index * data.vertex_count) + invocation_index];
|
||||
if (data.primitive_restart) |primitive_restart| {
|
||||
if (primitive_restart[invocation_index]) {
|
||||
output.primitive_restart = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
rt.resetInvocation(data.allocator);
|
||||
try rt.populatePushConstants(data.draw_call.renderer.state.push_constant_blob[0..]);
|
||||
|
||||
const vertex_index: usize = if (data.indices) |indices| @intCast(indices[invocation_index]) else data.first_vertex + invocation_index;
|
||||
const vertex_index_u32: u32 = if (data.indices) |indices| indices[invocation_index] else @intCast(data.first_vertex + invocation_index);
|
||||
const vertex_index: usize = vertex_index_u32;
|
||||
const instance_index = data.first_instance + data.instance_index;
|
||||
|
||||
setupBuiltins(rt, vertex_index, instance_index) catch |err| switch (err) {
|
||||
setupBuiltins(rt, vertex_index_u32, instance_index) catch |err| switch (err) {
|
||||
SpvRuntimeError.NotFound => {},
|
||||
else => return err,
|
||||
};
|
||||
@@ -88,7 +98,6 @@ inline fn run(data: RunData) !void {
|
||||
else => return err,
|
||||
};
|
||||
|
||||
const output: *Renderer.Vertex = &data.draw_call.vertices[(data.instance_index * data.vertex_count) + invocation_index];
|
||||
try rt.readBuiltIn(std.mem.asBytes(&output.position), .Position);
|
||||
|
||||
for (0..spv.SPIRV_MAX_OUTPUT_LOCATIONS) |location| {
|
||||
@@ -112,8 +121,7 @@ inline fn run(data: RunData) !void {
|
||||
}
|
||||
}
|
||||
|
||||
fn setupBuiltins(rt: *spv.Runtime, vertex_index: usize, instance_index: usize) !void {
|
||||
const vertex_index_u32: u32 = @intCast(vertex_index);
|
||||
fn setupBuiltins(rt: *spv.Runtime, vertex_index_u32: u32, instance_index: usize) !void {
|
||||
const instance_index_u32: u32 = @intCast(instance_index);
|
||||
|
||||
try rt.writeBuiltIn(std.mem.asBytes(&vertex_index_u32), .VertexIndex);
|
||||
|
||||
@@ -37,6 +37,7 @@ mode: union(enum) {
|
||||
binding_description: ?[]vk.VertexInputBindingDescription,
|
||||
attribute_description: ?[]vk.VertexInputAttributeDescription,
|
||||
topology: vk.PrimitiveTopology,
|
||||
primitive_restart_enable: vk.Bool32,
|
||||
},
|
||||
viewport_state: struct {
|
||||
viewports: ?[]vk.Viewport,
|
||||
@@ -122,6 +123,7 @@ pub fn initGraphics(device: *Device, allocator: std.mem.Allocator, cache: ?*Pipe
|
||||
break :blk null;
|
||||
},
|
||||
.topology = if (info.p_input_assembly_state) |state| state.topology else return VkError.ValidationFailed,
|
||||
.primitive_restart_enable = if (info.p_input_assembly_state) |state| state.primitive_restart_enable else return VkError.ValidationFailed,
|
||||
},
|
||||
.viewport_state = .{
|
||||
.viewports = blk: {
|
||||
@@ -169,7 +171,7 @@ pub fn initGraphics(device: *Device, allocator: std.mem.Allocator, cache: ?*Pipe
|
||||
|
||||
if (info.p_dynamic_state) |dynamic_state| {
|
||||
if (dynamic_state.p_dynamic_states) |states| {
|
||||
for (states[0..], 0..dynamic_state.dynamic_state_count) |info_state, _| {
|
||||
for (states[0..dynamic_state.dynamic_state_count]) |info_state| {
|
||||
switch (info_state) {
|
||||
.viewport => state.viewport = true,
|
||||
.scissor => state.scissor = true,
|
||||
|
||||
@@ -13,10 +13,15 @@ pub const ObjectType: vk.ObjectType = .sampler;
|
||||
owner: *Device,
|
||||
mag_filter: vk.Filter,
|
||||
min_filter: vk.Filter,
|
||||
mipmap_mode: vk.SamplerMipmapMode,
|
||||
address_mode_u: vk.SamplerAddressMode,
|
||||
address_mode_v: vk.SamplerAddressMode,
|
||||
address_mode_w: vk.SamplerAddressMode,
|
||||
mip_lod_bias: f32,
|
||||
min_lod: f32,
|
||||
max_lod: f32,
|
||||
border_color: vk.BorderColor,
|
||||
unnormalized_coordinates: vk.Bool32,
|
||||
|
||||
vtable: *const VTable,
|
||||
|
||||
@@ -30,10 +35,15 @@ pub fn init(device: *Device, allocator: std.mem.Allocator, info: *const vk.Sampl
|
||||
.owner = device,
|
||||
.mag_filter = info.mag_filter,
|
||||
.min_filter = info.min_filter,
|
||||
.mipmap_mode = info.mipmap_mode,
|
||||
.address_mode_u = info.address_mode_u,
|
||||
.address_mode_v = info.address_mode_v,
|
||||
.address_mode_w = info.address_mode_w,
|
||||
.mip_lod_bias = info.mip_lod_bias,
|
||||
.min_lod = info.min_lod,
|
||||
.max_lod = info.max_lod,
|
||||
.border_color = info.border_color,
|
||||
.unnormalized_coordinates = info.unnormalized_coordinates,
|
||||
.vtable = undefined,
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user