adding primitive restart, integer texture sampling and mip/lod management in sampling
This commit is contained in:
@@ -53,6 +53,7 @@ pub const DynamicState = struct {
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};
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pub const Vertex = struct {
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primitive_restart: bool,
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position: F32x4,
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outputs: [spv.SPIRV_MAX_OUTPUT_LOCATIONS][4]?struct {
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interpolation_type: enum { smooth, flat, noperspective },
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@@ -100,6 +101,7 @@ pub const DrawCall = struct {
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};
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for (self.vertices) |*vertex| {
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vertex.primitive_restart = false;
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for (&vertex.outputs) |*location| {
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@memset(location, null);
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}
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@@ -157,19 +159,19 @@ pub fn init(device: *SoftDevice, state: *PipelineState, active_occlusion_queries
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pub fn draw(self: *Self, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize) VkError!void {
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var bounded_allocator: BoundedAllocator = .init(self.device.device_allocator.allocator(), @"1GiB");
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try self.drawCall(&bounded_allocator, vertex_count, instance_count, first_vertex, first_instance, null);
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try self.drawCall(&bounded_allocator, vertex_count, instance_count, first_vertex, first_instance, null, null);
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}
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pub fn drawIndexed(self: *Self, index_count: usize, instance_count: usize, first_index: usize, first_instance: usize, vertex_offset: i32) VkError!void {
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var bounded_allocator: BoundedAllocator = .init(self.device.device_allocator.allocator(), @"1GiB");
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const allocator = bounded_allocator.allocator();
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const indices = try self.readIndexBuffer(allocator, index_count, first_index, vertex_offset);
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const indexed_draw = try self.readIndexBuffer(allocator, index_count, first_index, vertex_offset);
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try self.drawCall(&bounded_allocator, index_count, instance_count, 0, first_instance, indices);
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try self.drawCall(&bounded_allocator, index_count, instance_count, 0, first_instance, indexed_draw.indices, indexed_draw.primitive_restart);
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}
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fn drawCall(self: *Self, bounded_allocator: *BoundedAllocator, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize, indices: ?[]const i32) VkError!void {
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fn drawCall(self: *Self, bounded_allocator: *BoundedAllocator, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize, indices: ?[]const u32, primitive_restart: ?[]const bool) VkError!void {
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const io = self.device.interface.io();
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const allocator = bounded_allocator.allocator();
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@@ -215,7 +217,7 @@ fn drawCall(self: *Self, bounded_allocator: *BoundedAllocator, vertex_count: usi
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}
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}
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self.vertexShaderStage(allocator, &draw_call, vertex_count, instance_count, first_vertex, first_instance, indices) catch |err| {
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self.vertexShaderStage(allocator, &draw_call, vertex_count, instance_count, first_vertex, first_instance, indices, primitive_restart) catch |err| {
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std.log.scoped(.@"Vertex stage").err("catched a '{s}'", .{@errorName(err)});
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if (comptime base.config.logs == .verbose) {
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if (@errorReturnTrace()) |trace| {
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@@ -232,7 +234,7 @@ fn drawCall(self: *Self, bounded_allocator: *BoundedAllocator, vertex_count: usi
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try rasterizer.processThenFragmentStage(self, allocator, &draw_call);
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}
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fn vertexShaderStage(self: *Self, allocator: std.mem.Allocator, draw_call: *DrawCall, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize, indices: ?[]const i32) !void {
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fn vertexShaderStage(self: *Self, allocator: std.mem.Allocator, draw_call: *DrawCall, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize, indices: ?[]const u32, primitive_restart: ?[]const bool) !void {
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const pipeline = self.state.pipeline orelse return;
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const batch_size = (pipeline.stages.getPtr(.vertex) orelse return).runtimes.len;
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@@ -248,6 +250,7 @@ fn vertexShaderStage(self: *Self, allocator: std.mem.Allocator, draw_call: *Draw
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.first_vertex = first_vertex,
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.first_instance = first_instance,
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.indices = indices,
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.primitive_restart = primitive_restart,
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.instance_index = instance_index,
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.draw_call = draw_call,
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};
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@@ -258,7 +261,12 @@ fn vertexShaderStage(self: *Self, allocator: std.mem.Allocator, draw_call: *Draw
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wg.await(self.device.interface.io()) catch return VkError.DeviceLost;
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}
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fn readIndexBuffer(self: *Self, allocator: std.mem.Allocator, index_count: usize, first_index: usize, vertex_offset: i32) VkError![]i32 {
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const IndexedDrawData = struct {
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indices: []u32,
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primitive_restart: ?[]bool,
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};
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fn readIndexBuffer(self: *Self, allocator: std.mem.Allocator, index_count: usize, first_index: usize, vertex_offset: i32) VkError!IndexedDrawData {
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const index_buffer = self.state.data.graphics.index_buffer;
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const buffer = index_buffer.buffer;
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const buffer_memory = if (buffer.interface.memory) |memory| memory else return VkError.InvalidDeviceMemoryDrv;
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@@ -271,7 +279,11 @@ fn readIndexBuffer(self: *Self, allocator: std.mem.Allocator, index_count: usize
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const byte_size = index_count * index_size;
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const index_memory: []const u8 = try buffer_memory.map(byte_offset, byte_size);
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const indices = allocator.alloc(i32, index_count) catch return VkError.OutOfDeviceMemory;
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const indices = allocator.alloc(u32, index_count) catch return VkError.OutOfDeviceMemory;
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const restart_enabled = (self.state.pipeline orelse return VkError.InvalidPipelineDrv).interface.mode.graphics.input_assembly.primitive_restart_enable == .true;
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const restart_index = primitiveRestartIndex(index_buffer.index_type);
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const primitive_restart = if (restart_enabled) allocator.alloc(bool, index_count) catch return VkError.OutOfDeviceMemory else null;
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for (indices, 0..) |*index, i| {
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const offset = i * index_size;
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const raw_index: u32 = switch (index_size) {
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@@ -280,10 +292,21 @@ fn readIndexBuffer(self: *Self, allocator: std.mem.Allocator, index_count: usize
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4 => @intCast(std.mem.readInt(u32, index_memory[offset..][0..4], .little)),
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else => unreachable,
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};
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index.* = vertex_offset + @as(i32, @intCast(raw_index));
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if (primitive_restart) |restart| {
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restart[i] = raw_index == restart_index;
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if (restart[i]) {
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index.* = 0;
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continue;
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}
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}
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const shifted = @as(i64, raw_index) + @as(i64, vertex_offset);
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index.* = @as(u32, @truncate(@as(u64, @bitCast(shifted))));
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}
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return indices;
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return .{
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.indices = indices,
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.primitive_restart = primitive_restart,
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};
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}
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fn indexTypeSize(index_type: vk.IndexType) ?usize {
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@@ -295,6 +318,15 @@ fn indexTypeSize(index_type: vk.IndexType) ?usize {
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};
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}
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fn primitiveRestartIndex(index_type: vk.IndexType) u32 {
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return switch (index_type) {
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.uint8 => std.math.maxInt(u8),
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.uint16 => std.math.maxInt(u16),
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.uint32 => std.math.maxInt(u32),
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else => unreachable,
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};
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}
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fn resolveViewport(self: *Self, viewport_index: usize) VkError!vk.Viewport {
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const pipeline_data =
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&(self.state.pipeline orelse return VkError.InvalidPipelineDrv).interface.mode.graphics;
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@@ -169,6 +169,7 @@ fn interpolateBlob(allocator: std.mem.Allocator, a: []const u8, b: []const u8, s
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fn interpolateVertexForClipping(allocator: std.mem.Allocator, a: *const Vertex, b: *const Vertex, t: f32) VkError!Vertex {
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var result: Vertex = .{
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.primitive_restart = false,
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.position = a.position + ((b.position - a.position) * zm.f32x4s(t)),
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.outputs = undefined,
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};
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@@ -121,6 +121,9 @@ pub fn processThenFragmentStage(renderer: *Renderer, allocator: std.mem.Allocato
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switch (topology) {
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.point_list => for (draw_call.vertices) |*vertex| {
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if (vertex.primitive_restart)
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continue;
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try clipTransformAndRasterizePoint(
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allocator,
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draw_call,
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@@ -148,56 +151,71 @@ pub fn processThenFragmentStage(renderer: *Renderer, allocator: std.mem.Allocato
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if (stencil_attachment_access) |*access| access else null,
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);
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},
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.triangle_fan => if (draw_call.vertices.len >= 3) {
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const v0 = &draw_call.vertices[0];
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for (1..(draw_call.vertices.len - 1)) |vertex_index| {
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const v1 = &draw_call.vertices[vertex_index];
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const v2 = &draw_call.vertices[vertex_index + 1];
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.triangle_fan => {
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var segment_start = firstNonRestart(draw_call, 0);
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while (segment_start < draw_call.vertices.len) {
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const segment_end = nextRestart(draw_call, segment_start);
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if (segment_end - segment_start >= 3) {
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const v0 = &draw_call.vertices[segment_start];
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for ((segment_start + 1)..(segment_end - 1)) |vertex_index| {
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const v1 = &draw_call.vertices[vertex_index];
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const v2 = &draw_call.vertices[vertex_index + 1];
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try clipTransformAndRasterizeTriangle(
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renderer,
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allocator,
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draw_call,
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v0,
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v1,
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v2,
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color_attachment_access,
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if (depth_attachment_access) |*access| access else null,
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if (stencil_attachment_access) |*access| access else null,
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);
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try clipTransformAndRasterizeTriangle(
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renderer,
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allocator,
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draw_call,
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v0,
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v1,
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v2,
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color_attachment_access,
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if (depth_attachment_access) |*access| access else null,
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if (stencil_attachment_access) |*access| access else null,
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);
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}
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}
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segment_start = firstNonRestart(draw_call, segment_end + 1);
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}
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},
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.triangle_strip => if (draw_call.vertices.len >= 3) {
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for (0..(draw_call.vertices.len - 2)) |vertex_index| {
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const v0 = &draw_call.vertices[vertex_index + 0];
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const v1 = &draw_call.vertices[vertex_index + 1];
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const v2 = &draw_call.vertices[vertex_index + 2];
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.triangle_strip => {
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var segment_start = firstNonRestart(draw_call, 0);
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while (segment_start < draw_call.vertices.len) {
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const segment_end = nextRestart(draw_call, segment_start);
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if (segment_end - segment_start >= 3) {
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for (segment_start..(segment_end - 2)) |vertex_index| {
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const local_index = vertex_index - segment_start;
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const v0 = &draw_call.vertices[vertex_index + 0];
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const v1 = &draw_call.vertices[vertex_index + 1];
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const v2 = &draw_call.vertices[vertex_index + 2];
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if ((vertex_index & 1) == 0) {
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try clipTransformAndRasterizeTriangle(
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renderer,
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allocator,
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draw_call,
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v0,
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v1,
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v2,
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color_attachment_access,
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if (depth_attachment_access) |*access| access else null,
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if (stencil_attachment_access) |*access| access else null,
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);
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} else {
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try clipTransformAndRasterizeTriangle(
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renderer,
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allocator,
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draw_call,
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v1,
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v0,
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v2,
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color_attachment_access,
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if (depth_attachment_access) |*access| access else null,
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if (stencil_attachment_access) |*access| access else null,
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);
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if ((local_index & 1) == 0) {
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try clipTransformAndRasterizeTriangle(
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renderer,
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allocator,
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draw_call,
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v0,
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v1,
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v2,
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color_attachment_access,
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if (depth_attachment_access) |*access| access else null,
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if (stencil_attachment_access) |*access| access else null,
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);
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} else {
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try clipTransformAndRasterizeTriangle(
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renderer,
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allocator,
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draw_call,
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v1,
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v0,
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v2,
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color_attachment_access,
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if (depth_attachment_access) |*access| access else null,
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if (stencil_attachment_access) |*access| access else null,
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);
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}
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}
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}
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segment_start = firstNonRestart(draw_call, segment_end + 1);
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}
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},
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.line_list => for (0..@divTrunc(draw_call.vertices.len, 2)) |line_index| {
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@@ -215,20 +233,27 @@ pub fn processThenFragmentStage(renderer: *Renderer, allocator: std.mem.Allocato
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if (stencil_attachment_access) |*access| access else null,
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);
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},
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.line_strip => if (draw_call.vertices.len >= 2) {
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for (0..(draw_call.vertices.len - 1)) |vertex_index| {
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const v0 = &draw_call.vertices[vertex_index + 0];
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const v1 = &draw_call.vertices[vertex_index + 1];
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.line_strip => {
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var segment_start = firstNonRestart(draw_call, 0);
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while (segment_start < draw_call.vertices.len) {
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const segment_end = nextRestart(draw_call, segment_start);
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if (segment_end - segment_start >= 2) {
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for (segment_start..(segment_end - 1)) |vertex_index| {
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const v0 = &draw_call.vertices[vertex_index + 0];
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const v1 = &draw_call.vertices[vertex_index + 1];
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try clipTransformAndRasterizeLine(
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allocator,
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draw_call,
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v0,
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v1,
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color_attachment_access,
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if (depth_attachment_access) |*access| access else null,
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if (stencil_attachment_access) |*access| access else null,
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);
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try clipTransformAndRasterizeLine(
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allocator,
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draw_call,
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v0,
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v1,
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color_attachment_access,
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if (depth_attachment_access) |*access| access else null,
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if (stencil_attachment_access) |*access| access else null,
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);
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}
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}
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segment_start = firstNonRestart(draw_call, segment_end + 1);
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}
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},
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else => base.unsupported("primitive topology {any}", .{topology}),
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@@ -237,6 +262,18 @@ pub fn processThenFragmentStage(renderer: *Renderer, allocator: std.mem.Allocato
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draw_call.rasterizer_wait_group.await(io) catch return VkError.DeviceLost;
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}
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fn firstNonRestart(draw_call: *const DrawCall, start: usize) usize {
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var index = start;
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while (index < draw_call.vertices.len and draw_call.vertices[index].primitive_restart) : (index += 1) {}
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return index;
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}
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fn nextRestart(draw_call: *const DrawCall, start: usize) usize {
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var index = start;
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while (index < draw_call.vertices.len and !draw_call.vertices[index].primitive_restart) : (index += 1) {}
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return index;
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}
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fn clipTransformAndRasterizePoint(
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allocator: std.mem.Allocator,
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draw_call: *DrawCall,
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@@ -253,10 +290,10 @@ fn clipTransformAndRasterizePoint(
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clip.viewportTransformVertex(draw_call.viewport, &transformed);
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const point_size = 1.0;
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const min_x: i32 = @intFromFloat(@floor(transformed.position[0] - (point_size / 2.0)));
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const max_x: i32 = @intFromFloat(@ceil(transformed.position[0] + (point_size / 2.0)) - 1.0);
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const min_y: i32 = @intFromFloat(@floor(transformed.position[1] - (point_size / 2.0)));
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const max_y: i32 = @intFromFloat(@ceil(transformed.position[1] + (point_size / 2.0)) - 1.0);
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const min_x: i32 = @intFromFloat(@ceil(transformed.position[0] - (point_size / 2.0) - 0.5));
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const max_x: i32 = @intFromFloat(@ceil(transformed.position[0] + (point_size / 2.0) - 0.5) - 1.0);
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const min_y: i32 = @intFromFloat(@ceil(transformed.position[1] - (point_size / 2.0) - 0.5));
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const max_y: i32 = @intFromFloat(@ceil(transformed.position[1] + (point_size / 2.0) - 0.5) - 1.0);
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const pipeline = draw_call.renderer.state.pipeline orelse return;
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const has_fragment_shader = pipeline.stages.getPtr(.fragment) != null;
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@@ -268,27 +268,34 @@ inline fn blendOp(op: vk.BlendOp, src: F32x4, dst: F32x4) F32x4 {
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};
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}
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inline fn blendColor(src: F32x4, dst: F32x4, state: vk.PipelineColorBlendAttachmentState, constants: [4]f32) F32x4 {
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inline fn blendColor(src: F32x4, dst: F32x4, state: vk.PipelineColorBlendAttachmentState, constants: [4]f32, format: vk.Format) F32x4 {
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if (state.blend_enable == .false)
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return src;
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const constant = F32x4{ constants[0], constants[1], constants[2], constants[3] };
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const color_src = if (state.color_blend_op == .min or state.color_blend_op == .max)
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src
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const min_value = zm.f32x4s(base.format.minElementValue(format));
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const max_value = zm.f32x4s(base.format.maxElementValue(format));
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const clamped_src = if (base.format.isFloat(format)) src else std.math.clamp(src, min_value, max_value);
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const constant = if (base.format.isFloat(format))
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F32x4{ constants[0], constants[1], constants[2], constants[3] }
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else
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src * blendFactor(state.src_color_blend_factor, src, dst, constant);
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std.math.clamp(F32x4{ constants[0], constants[1], constants[2], constants[3] }, min_value, max_value);
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const color_src = if (state.color_blend_op == .min or state.color_blend_op == .max)
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clamped_src
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else
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clamped_src * blendFactor(state.src_color_blend_factor, clamped_src, dst, constant);
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const color_dst = if (state.color_blend_op == .min or state.color_blend_op == .max)
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dst
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else
|
||||
dst * blendFactor(state.dst_color_blend_factor, src, dst, constant);
|
||||
dst * blendFactor(state.dst_color_blend_factor, clamped_src, dst, constant);
|
||||
const alpha_src = if (state.alpha_blend_op == .min or state.alpha_blend_op == .max)
|
||||
src
|
||||
clamped_src
|
||||
else
|
||||
src * blendFactor(state.src_alpha_blend_factor, src, dst, constant);
|
||||
clamped_src * blendFactor(state.src_alpha_blend_factor, clamped_src, dst, constant);
|
||||
const alpha_dst = if (state.alpha_blend_op == .min or state.alpha_blend_op == .max)
|
||||
dst
|
||||
else
|
||||
dst * blendFactor(state.dst_alpha_blend_factor, src, dst, constant);
|
||||
dst * blendFactor(state.dst_alpha_blend_factor, clamped_src, dst, constant);
|
||||
|
||||
var blended = blendOp(state.color_blend_op, color_src, color_dst);
|
||||
blended[3] = blendOp(state.alpha_blend_op, alpha_src, alpha_dst)[3];
|
||||
@@ -389,7 +396,7 @@ pub fn writeToTargets(
|
||||
if (location >= attachments.len)
|
||||
break :blk src;
|
||||
const constants = draw_call.renderer.dynamic_state.blend_constants orelse pipeline_data.color_blend.constants;
|
||||
const blended = blendColor(src, dst, attachments[location], constants);
|
||||
const blended = blendColor(src, dst, attachments[location], constants, color.format);
|
||||
break :blk applyColorWriteMask(blended, dst, attachments[location].color_write_mask);
|
||||
} else src;
|
||||
const encoded_color = if (base.format.isSrgb(color.format)) zm.rgbToSrgb(final_color) else final_color;
|
||||
|
||||
@@ -21,7 +21,8 @@ pub const RunData = struct {
|
||||
vertex_count: usize,
|
||||
first_vertex: usize,
|
||||
first_instance: usize,
|
||||
indices: ?[]const i32,
|
||||
indices: ?[]const u32,
|
||||
primitive_restart: ?[]const bool,
|
||||
instance_index: usize,
|
||||
draw_call: *Renderer.DrawCall,
|
||||
};
|
||||
@@ -51,13 +52,22 @@ inline fn run(data: RunData) !void {
|
||||
|
||||
var invocation_index: usize = data.batch_id;
|
||||
while (invocation_index < data.vertex_count) : (invocation_index += data.batch_size) {
|
||||
const output: *Renderer.Vertex = &data.draw_call.vertices[(data.instance_index * data.vertex_count) + invocation_index];
|
||||
if (data.primitive_restart) |primitive_restart| {
|
||||
if (primitive_restart[invocation_index]) {
|
||||
output.primitive_restart = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
rt.resetInvocation(data.allocator);
|
||||
try rt.populatePushConstants(data.draw_call.renderer.state.push_constant_blob[0..]);
|
||||
|
||||
const vertex_index: usize = if (data.indices) |indices| @intCast(indices[invocation_index]) else data.first_vertex + invocation_index;
|
||||
const vertex_index_u32: u32 = if (data.indices) |indices| indices[invocation_index] else @intCast(data.first_vertex + invocation_index);
|
||||
const vertex_index: usize = vertex_index_u32;
|
||||
const instance_index = data.first_instance + data.instance_index;
|
||||
|
||||
setupBuiltins(rt, vertex_index, instance_index) catch |err| switch (err) {
|
||||
setupBuiltins(rt, vertex_index_u32, instance_index) catch |err| switch (err) {
|
||||
SpvRuntimeError.NotFound => {},
|
||||
else => return err,
|
||||
};
|
||||
@@ -88,7 +98,6 @@ inline fn run(data: RunData) !void {
|
||||
else => return err,
|
||||
};
|
||||
|
||||
const output: *Renderer.Vertex = &data.draw_call.vertices[(data.instance_index * data.vertex_count) + invocation_index];
|
||||
try rt.readBuiltIn(std.mem.asBytes(&output.position), .Position);
|
||||
|
||||
for (0..spv.SPIRV_MAX_OUTPUT_LOCATIONS) |location| {
|
||||
@@ -112,8 +121,7 @@ inline fn run(data: RunData) !void {
|
||||
}
|
||||
}
|
||||
|
||||
fn setupBuiltins(rt: *spv.Runtime, vertex_index: usize, instance_index: usize) !void {
|
||||
const vertex_index_u32: u32 = @intCast(vertex_index);
|
||||
fn setupBuiltins(rt: *spv.Runtime, vertex_index_u32: u32, instance_index: usize) !void {
|
||||
const instance_index_u32: u32 = @intCast(instance_index);
|
||||
|
||||
try rt.writeBuiltIn(std.mem.asBytes(&vertex_index_u32), .VertexIndex);
|
||||
|
||||
Reference in New Issue
Block a user