adding base depth buffers
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This commit is contained in:
2026-05-14 01:35:26 +02:00
parent 124ea12d2e
commit c2dad9fe6d
6 changed files with 108 additions and 4 deletions
+2 -1
View File
@@ -119,7 +119,8 @@ fn runWrapper(data: RunData) void {
}
inline fn run(data: RunData) !void {
const render_target_view: *base.ImageView = (data.draw_call.renderer.framebuffer orelse return).interface.attachments[0];
const color_attachment = if (data.draw_call.render_pass.interface.subpasses[0].color_attachments) |attachments| attachments[0].attachment else return VkError.InvalidAttachmentDrv;
const render_target_view: *base.ImageView = data.draw_call.color_attachments[color_attachment];
const render_target: *SoftImage = @alignCast(@fieldParentPtr("interface", render_target_view.image));
var step = data.start_step;