adding base depth buffers
This commit is contained in:
@@ -119,7 +119,8 @@ fn runWrapper(data: RunData) void {
|
||||
}
|
||||
|
||||
inline fn run(data: RunData) !void {
|
||||
const render_target_view: *base.ImageView = (data.draw_call.renderer.framebuffer orelse return).interface.attachments[0];
|
||||
const color_attachment = if (data.draw_call.render_pass.interface.subpasses[0].color_attachments) |attachments| attachments[0].attachment else return VkError.InvalidAttachmentDrv;
|
||||
const render_target_view: *base.ImageView = data.draw_call.color_attachments[color_attachment];
|
||||
const render_target: *SoftImage = @alignCast(@fieldParentPtr("interface", render_target_view.image));
|
||||
|
||||
var step = data.start_step;
|
||||
|
||||
Reference in New Issue
Block a user