Files
VulkanDriver/src/soft/device/rasterizer/bresenham.zig
T
kbz_8 c2dad9fe6d
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adding base depth buffers
2026-05-14 01:35:26 +02:00

171 lines
5.7 KiB
Zig

const std = @import("std");
const base = @import("base");
const spv = @import("spv");
const zm = base.zm;
const common = @import("common.zig");
const fragment = @import("../fragment.zig");
const Renderer = @import("../Renderer.zig");
const SoftImage = @import("../../SoftImage.zig");
const VkError = base.VkError;
const SpvRuntimeError = spv.Runtime.RuntimeError;
const F32x4 = zm.F32x4;
const RunData = struct {
allocator: std.mem.Allocator,
draw_call: *Renderer.DrawCall,
batch_id: usize,
x0: i32,
y0: i32,
d_x: i32,
d_err: i32,
y_step: i32,
steep: bool,
start_vertex: *Renderer.Vertex,
end_vertex: *Renderer.Vertex,
start_step: usize,
end_step: usize,
};
pub fn drawLine(allocator: std.mem.Allocator, draw_call: *Renderer.DrawCall, v0: *Renderer.Vertex, v1: *Renderer.Vertex) VkError!void {
const io = draw_call.renderer.device.interface.io();
var x0: i32 = @intFromFloat(v0.position[0]);
var y0: i32 = @intFromFloat(v0.position[1]);
var x1: i32 = @intFromFloat(v1.position[0]);
var y1: i32 = @intFromFloat(v1.position[1]);
const steep = blk: {
if (@abs(y1 - y0) > @abs(x1 - x0)) {
std.mem.swap(i32, &x0, &y0);
std.mem.swap(i32, &x1, &y1);
break :blk true;
}
break :blk false;
};
var start_vertex = v0;
var end_vertex = v1;
if (x0 > x1) {
std.mem.swap(i32, &x0, &x1);
std.mem.swap(i32, &y0, &y1);
std.mem.swap(*Renderer.Vertex, &start_vertex, &end_vertex);
}
const d_err: i32 = @intCast(@abs(y1 - y0));
const d_x = x1 - x0;
const y_step: i32 = if (y0 > y1) -1 else 1;
const pipeline = draw_call.renderer.state.pipeline orelse return;
var wg: std.Io.Group = .init;
const runtimes_count = (pipeline.stages.getPtr(.fragment) orelse return).runtimes.len;
if (runtimes_count == 0)
return;
const step_count: usize = @as(usize, @intCast(d_x)) + 1;
const runs_count = @min(runtimes_count, step_count);
const steps_per_run = @divTrunc(step_count + runs_count - 1, runs_count);
var batch_id: usize = 0;
for (0..runs_count) |run_index| {
defer batch_id = @mod(batch_id + 1, runtimes_count);
const start_step = run_index * steps_per_run;
if (start_step >= step_count)
continue;
const end_step = @min(start_step + steps_per_run - 1, step_count - 1);
const run_data: RunData = .{
.allocator = allocator,
.draw_call = draw_call,
.batch_id = batch_id,
.x0 = x0,
.y0 = y0,
.d_x = d_x,
.d_err = d_err,
.y_step = y_step,
.steep = steep,
.start_vertex = start_vertex,
.end_vertex = end_vertex,
.start_step = start_step,
.end_step = end_step,
};
wg.async(io, runWrapper, .{run_data});
}
wg.await(io) catch return VkError.DeviceLost;
}
fn bresenhamYAtStep(y0: i32, d_x: i32, d_err: i32, y_step: i32, step: usize) i32 {
if (d_x == 0)
return y0;
const numerator = (@as(i64, @intCast(step)) * @as(i64, d_err)) + @as(i64, @divTrunc(d_x - 1, 2));
const y_offset: i32 = @intCast(@divTrunc(numerator, @as(i64, d_x)));
return y0 + (y_step * y_offset);
}
fn runWrapper(data: RunData) void {
@call(.always_inline, run, .{data}) catch |err| {
std.log.scoped(.@"Rasterization stage").err("line fill mode catched a '{s}'", .{@errorName(err)});
if (@errorReturnTrace()) |trace| {
std.debug.dumpErrorReturnTrace(trace);
}
};
}
inline fn run(data: RunData) !void {
const color_attachment = if (data.draw_call.render_pass.interface.subpasses[0].color_attachments) |attachments| attachments[0].attachment else return VkError.InvalidAttachmentDrv;
const render_target_view: *base.ImageView = data.draw_call.color_attachments[color_attachment];
const render_target: *SoftImage = @alignCast(@fieldParentPtr("interface", render_target_view.image));
var step = data.start_step;
while (step <= data.end_step) : (step += 1) {
const x = data.x0 + @as(i32, @intCast(step));
const y = bresenhamYAtStep(data.y0, data.d_x, data.d_err, data.y_step, step);
const pixel_x = if (data.steep) y else x;
const pixel_y = if (data.steep) x else y;
if (!common.scissorContainsPixel(data.draw_call.scissor, pixel_x, pixel_y)) {
continue;
}
const t = @as(f32, @floatFromInt(step)) / @as(f32, @floatFromInt(@max(data.d_x, 1)));
const z = ((1.0 - t) * data.start_vertex.position[2]) + (t * data.end_vertex.position[2]);
const pixel = fragment.shaderInvocation(
data.allocator,
data.draw_call,
data.batch_id,
zm.f32x4(@floatFromInt(pixel_x), @floatFromInt(pixel_y), z, 1.0),
try common.interpolateLineOutputs(data.allocator, data.start_vertex, data.end_vertex, t),
) catch |err| {
std.log.scoped(.@"Fragment stage").err("catched a '{s}'", .{@errorName(err)});
if (@errorReturnTrace()) |trace| {
std.debug.dumpErrorReturnTrace(trace);
}
return;
};
try render_target.writeFloat4(
.{
.x = pixel_x,
.y = pixel_y,
.z = 0, // FIXME
},
.{
.aspect_mask = render_target_view.subresource_range.aspect_mask,
.mip_level = render_target_view.subresource_range.base_mip_level,
.array_layer = render_target_view.subresource_range.base_array_layer,
},
render_target_view.format,
pixel,
);
}
}